I decided to go for Gruul Colors because my Meta is flooded with Grixis Delver.
20 Lands didn't pay off as i was flooded a lot of times, Domri Rade was disappointing all the times.
I think of droppig a Land and 2 Donri's for 3 Lightning Helix or Hooting Mandrills, whereas
i tend to play Hooters. Oppinions on that?
Modern: RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries Legacy:BRx Renimator Playing right now:Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
I've been using the list that Kibler posted on SCG regarding Naya Company. Gave it a spin this past Sunday at our local Modern (about 20 players). Made top 4 beating 2 Junk players and a UB Faeries. The Junk games went 2-1, the UB Faeries I went 2-0, and I lost to Affinity because of very unfortunate draws (never drawing a white source or fetchland to get a white source when I had Pridemage and 2 Smiters in hand). Game 3, I got him down to 3 life before he just drew a second Cranial Plating and swung in with Inkmoth.
Either way, I've been really happy with the list. My sideboard is not even close to Kibler's list that he posted, but I feel like if we did copy his sideboard, it would be pretty awesome. You sort of have to go all in on the Collected Company plan and that works best with a 15 creature sideboard. Swap unnecessary creatures for the ones that are in the board are pretty amazing.
A buddy and I were the ones that top16'd the IQ. I saw a lot of burn before reg, so I went crazy with the sideboard hate, then never saw burn. Company and Dromoka's command were all stars throughout the day.
This was the largest IQ they've had for modern (~300) so the top8 cut was tight, I was 10th as the top X-2 and a X-1-1 got 9th.
My matchups for the day:
win vs jund
win vs dredgevine
win vs esper mentor
loss vs jund
win vs ur twin
win vs elves
win vs jund
loss vs esper zur
win vs jund
Clearly parts of my sideboard are bad, I was just messing around with it & having fun after doing poorly in the legacy main event Saturday. I'll be tuning the list for Charlotte, but I think the build I played here is pretty close to where I want to be.
List for reference: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=85222 Kitchen Finks: I didn't really like 2 main, I wanted a bit of a hedge vs burn and the aggressive decks. I'll probably put the 4th Smither back and drop the finks to 0 or 1. Birds of Paradise: Tony Gong (5th/8th Zoo list) was running the 1 of because he found the CC rotting in his hand a lot, but I prefer another piece of action here instead Helix/Command: I think Command is insane and I think I convinced him of it as well. It's great at fighting goyfs/tasigur/angler/rhino with our knights or exalted goyfs and it can negate burn spells. Also really good against twin with the enchantment mode. I definitely want 1 copy main, maybe 2. He was playing helixes as a hedge vs burn and for the small abzan decks, but I think command does a similar job and is better in way more matchups. Collected Company: If we cast this vs GBx we likely win the game (my 1 loss to Jund was when I whiffed...) The card is pretty bad vs the faster strategies, so 2/3 is mostly a meta call IMO. Currently I want to be running 3 with the amount of GBx going around. Fiery Justice: Pretty similar to Bonfire except you can bring it in against Goyf and Tasigur decks as an extra removal spell. I usually run 1 Fiery Justice 1 Bonfire so I have a couple more options. Don't think I'll ever cut this from the board. Unflinching Courage: Good vs burn, can only skullcrack so many times. Not worth the slot in the SB, just silliness. Valorous Stance: Never saw the card, but it seems really good vs GBx and Tasigur decks. Can negate an abrupt decay and kill off goyf/rhino/tasigur. Needs more testing, but I think it's pretty good. Grim Lavamancer: Tony was playing 2 and I had 0, we should definitely be playing some in our sideboard. Really good vs aggro decks.
In regards to Kibler's list:
He says he's just messing around and testing it so I don't wanna give him too much flak, but I don't think the sideboard plan works well at all. Collected Company is simply too slow to keep in vs Affinity/Burn/Tron. A t3/t4 Company into Firewalker really doesn't help us that much, same story with Kataki and Fulminator vs Tron/Amulet. It's an interesting idea, but in the fast matchups I want to cut all copies of Company and bring fast, tough to interact with cards like Stony Silence and Blood Moon, not mess around with a 4cmc spell that *might* find some hate that can be killed.
Played my tweaked list a Modern night last night to some good results!
For those who didn't see the earlier posts, I have this list tweaked to my meta game which has a lot of combo and no GBx decks. As there's no GBx, I made my list pretty weak against it.
Game 1: He was able to clog up the ground somewhat with Tarmogoyfs and Hooting Mandrills. My Qasali Pridemage really helped with playing the ground game as my Tarmogoyfs could eventually swing into his. I made some blocks which were unfavorable on my side just to try and get some of his big dudes off the table, came to the realization that I can easily win this ground game as his "big guys" are few and far between.
Game 2: Zoo dumped a pile of guys on to the table, ran him over
(1/0)
Match Two - UR Twin
Game 1:Ghor-Clan Rampager makes those "safe" blocks he tries to do with Deceiver Exarch against my 2/3's and 3/3's not all that favorable. Win on my part.
Game 2: I misplayed quite badly this game. On turn 3 I didn't play a land before attacking, because of that I didn't have Ghor-Clan Rampager mana available. Ended up having to fetch afterwards into a non-basic (instead of a Forest as I wanted) in order to play a Volcanic Fallout to get his Deceiver Exarch off the table. Then, as I only had a Plains his follow-up Blood Moon did me in.
Game 1: Was a lengthy game, he was able to make full use of his graveyard with things like Lingering Souls, Gravecrawler and Bloodghast. Felt like a lucksack early in the game as he Thoughtseized me turn one and saw I had no removal and on turn 2 played a Pack Rat(which I have found to be extremely hard to beat in the past), my turn two I top decked a Lightning Bolt and got that rat outta there!
Game 2: Was happy to have Rest in Peace for these sideboarded games. I again drew no removal or Ghor-Clan Rampager and I just couldn't win the combat race against multiple Wall of Essence and an active Pack Rat. Was surprised to see Wall of Essence and was quite annoyed by it.
Game 3: Had a Rest in Peace in this game as well. Opponent misplayed a couple times in this game, tried to slam a Liliana of the Veil on turn three when I had out a Thalia, Guardian of Thraben. I played out a Tarmogoyf while I had an active Rest in Peace as I figured he would want to remove the Rest in Peace to turn on his deck which would in turn make my Tarmogoyf bigger. While that Tarmogoyf was out and a 0/1 my opponent Path to Exiled it, he didn't have removal for the Rest in Peace so I would have figured that he should have removed something else. This game was very drawn out, ended up where we were both Hellbent and I top decked a Ghor-Clan Rampager to break through the stalemate.
In my collected zoos I was fine with finks, but I think 0-1 is the correct numbers there. Honestly, if you're running side hate for rdw, and 2 dromokas command, you're fine. I think running some in the side is probably good too. I'd think 2 finks, 2 command, and something else (sanctimony maybe? I also like swords right now) is probably good enough. And as much as I hate losing to rdw, its not the best matchup anyways, so losing isnt a thing to beat ones self up over.
I do think having creatures in the board with command is a good Idea. I've actually tested with warmage in my board... pretty much my last thing I tested... and its suprisingly good. You can go from losing to winning off collected with it.
Honestly? When I didnt have enough hate bears in my side I actually found myself siding out collected more often than not. Its a waste of a slot when youre adding in other hate.
Beat Grixis Delver, Fish, GW ramp / combo and lost to Grixis Twin and BR Zombies.
Overall Hooters isn't worth the inclusion, Knight will be a 4-of in my future Builds. Ghor-Clan Rampager down to 2, Pridemage as a 2- or 3-of.
I'm going to be playing Zoo for the next PPTQ Season but I'm new to the archetype. I'm playing a very All-in version of zoo bur I'm not sure if my 75 is the way I want it. Here is my list
4x Experiment One
4x Goblin Guide
4x Monastery Swiftspear
4x Kird Ape
4x Wild Nacatl
4x Burning Tree Emissary
4x Ghor Clan Rampage
The deck is designed to go turbo speed Game 1 (The deck can get turn 3 kills with Command), but can slow down Games 2 and 3. The only real consideration I can think of off the top of my head is finding spots for Eidolon of the Great Revel. I feel that it would be good in the sideboard as it is a very powerful effect but it would take away some of the explosiveness if it was in the maindeck. But it might honestly be a good inclusion in the main deck. I'm not very familiar with Little Zoo and I'm looking for some advice on my list.
I'm going to be playing Zoo for the next PPTQ Season but I'm new to the archetype. I'm playing a very All-in version of zoo bur I'm not sure if my 75 is the way I want it. Here is my list
*snip*
The deck is designed to go turbo speed Game 1 (The deck can get turn 3 kills with Command), but can slow down Games 2 and 3. The only real consideration I can think of off the top of my head is finding spots for Eidolon of the Great Revel. I feel that it would be good in the sideboard as it is a very powerful effect but it would take away some of the explosiveness if it was in the maindeck. But it might honestly be a good inclusion in the main deck. I'm not very familiar with Little Zoo and I'm looking for some advice on my list.
Two different ideas here, one with and one without Eidolon of the Great Revel. Just doing main decks here, both have tweaked ideas but they are both just meant to go “fast” in different ways.
I like the idea of Rest For the Weary in my sideboard for the burn matchup. I'm leaning more toward the hasty deck (although I think it has 63 cards) because in testing Burning Tree and Atarka's Command can make ridiculous turns happen. I didn't think of dismember and I really like it. I think I'll test the hasty deck, with a few personal changes.
Edit: Also I was wondering what my worst matchups are so that I can designate spots to those matchups
played at a LGS Event on Wednesday and a FNM today with the following List:
4 Windswept Heath
4 Wooded Foothills
3 Stomping Ground
2 Temple Garden
1 Sacred Foundry
2 Forest
1 Mountain
4 Wild Nacatl
4 goblin Guide
4 Kird Ape
4 Burning-Tree Emissary
3 Vexing Devil
3 Flinthoof Boar
2 Path to Exile
4 Atarka's Command
2 Ghor-Clan Rampager
2 Domri Rade
which went 2-3 and 2-2.
I decided to go for Gruul Colors because my Meta is flooded with Grixis Delver.
20 Lands didn't pay off as i was flooded a lot of times, Domri Rade was disappointing all the times.
I think of droppig a Land and 2 Donri's for 3 Lightning Helix or Hooting Mandrills, whereas
i tend to play Hooters. Oppinions on that?
Green @ it's best
RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron
R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries
Legacy:BRx Renimator
Playing right now: Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
Meh in the early game but gets big in the late game and it can be cc-ed.
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
I am playing Osackpo's big zoo list, and I am doing great with it.
My biggest problem at the moment is Affinity, I know how to sideboard against them but i always seem to loose.
Any tips/tricks for affinity, or something to be aware of?
Either way, I've been really happy with the list. My sideboard is not even close to Kibler's list that he posted, but I feel like if we did copy his sideboard, it would be pretty awesome. You sort of have to go all in on the Collected Company plan and that works best with a 15 creature sideboard. Swap unnecessary creatures for the ones that are in the board are pretty amazing.
This was the largest IQ they've had for modern (~300) so the top8 cut was tight, I was 10th as the top X-2 and a X-1-1 got 9th.
2 Kitchen Finks
4 Knight of the Reliquary
2 Loxodon Smiter
4 Noble Hierarch
2 Qasali Pridemage
2 Scavenging Ooze
4 Tarmogoyf
4 Wild Nacatl
2 Forest
1 Mountain
1 Plains
4 Arid Mesa
2 Horizon Canopy
1 Kessig Wolf Run
1 Sacred Foundry
2 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
4 Lightning Bolt
4 Path to Exile
2 Spellskite
4 Fulminator Mage
2 Grim Lavamancer
1 Kitchen Finks
2 Kor Firewalker
1 Qasali Pridemage
1 Eidolon of Rhetoric
2 Kataki, War's Wage
Like I said, I'm a big fan of this list. He just posted a daily of this list on SCG today so I'm going to check it out and see how that goes.
win vs jund
win vs dredgevine
win vs esper mentor
loss vs jund
win vs ur twin
win vs elves
win vs jund
loss vs esper zur
win vs jund
Clearly parts of my sideboard are bad, I was just messing around with it & having fun after doing poorly in the legacy main event Saturday. I'll be tuning the list for Charlotte, but I think the build I played here is pretty close to where I want to be.
List for reference: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=85222
Kitchen Finks: I didn't really like 2 main, I wanted a bit of a hedge vs burn and the aggressive decks. I'll probably put the 4th Smither back and drop the finks to 0 or 1.
Birds of Paradise: Tony Gong (5th/8th Zoo list) was running the 1 of because he found the CC rotting in his hand a lot, but I prefer another piece of action here instead
Helix/Command: I think Command is insane and I think I convinced him of it as well. It's great at fighting goyfs/tasigur/angler/rhino with our knights or exalted goyfs and it can negate burn spells. Also really good against twin with the enchantment mode. I definitely want 1 copy main, maybe 2. He was playing helixes as a hedge vs burn and for the small abzan decks, but I think command does a similar job and is better in way more matchups.
Collected Company: If we cast this vs GBx we likely win the game (my 1 loss to Jund was when I whiffed...) The card is pretty bad vs the faster strategies, so 2/3 is mostly a meta call IMO. Currently I want to be running 3 with the amount of GBx going around.
Fiery Justice: Pretty similar to Bonfire except you can bring it in against Goyf and Tasigur decks as an extra removal spell. I usually run 1 Fiery Justice 1 Bonfire so I have a couple more options. Don't think I'll ever cut this from the board.
Unflinching Courage: Good vs burn, can only skullcrack so many times. Not worth the slot in the SB, just silliness.
Valorous Stance: Never saw the card, but it seems really good vs GBx and Tasigur decks. Can negate an abrupt decay and kill off goyf/rhino/tasigur. Needs more testing, but I think it's pretty good.
Grim Lavamancer: Tony was playing 2 and I had 0, we should definitely be playing some in our sideboard. Really good vs aggro decks.
In regards to Kibler's list:
He says he's just messing around and testing it so I don't wanna give him too much flak, but I don't think the sideboard plan works well at all. Collected Company is simply too slow to keep in vs Affinity/Burn/Tron. A t3/t4 Company into Firewalker really doesn't help us that much, same story with Kataki and Fulminator vs Tron/Amulet. It's an interesting idea, but in the fast matchups I want to cut all copies of Company and bring fast, tough to interact with cards like Stony Silence and Blood Moon, not mess around with a 4cmc spell that *might* find some hate that can be killed.
Hopefully i'll see you at GPCopenhagen then
I'll be bringing CoCo Zoo aswell
I'm asking because I'm going to be testing it myself and plan on playing the modern side events at GP Vegas and plan on running Collected Naya.
-2 finks
-1 company
-1 bird
+2 ooze
+2 smiter
For those who didn't see the earlier posts, I have this list tweaked to my meta game which has a lot of combo and no GBx decks. As there's no GBx, I made my list pretty weak against it.
4 Goblin Guide
4 Wild Nacatl
4 Kird Ape
4 Tarmogoyf
3 Qasali Pridemage
4 Steppe Lynx
4 Ghor-Clan Rampager
2 Thalia, Guardian of Thraben
2 Loxodon Smiter
Spells
4 Lightning Bolt
2 Atarka's Command
3 Path to Exile
4 Windswept Heath
4 Wooded Foothills
3 Arid Mesa
2 Stomping Ground
1 Sacred Foundry
2 Temple Garden
2 Forest
1 Plains
1 Mountain
3 Destructive Revelry
2 Stony Silence
2 Choke
1 Gaddock Teeg
2 Volcanic Fallout
1 Path to Exile
2 Rest in Peace
2 Kor Firewalker
Match One - This RUG Delver
Match Two - UR Twin
Match Three - WB Grindy Graveyard Stuff
Edited: Adding in a link
I do think having creatures in the board with command is a good Idea. I've actually tested with warmage in my board... pretty much my last thing I tested... and its suprisingly good. You can go from losing to winning off collected with it.
Honestly? When I didnt have enough hate bears in my side I actually found myself siding out collected more often than not. Its a waste of a slot when youre adding in other hate.
4 Knight of the Reliquary
4 Loxodon Smiter
4 Noble Hierarch
2 Qasali Pridemage
3 Scavenging Ooze
4 Tarmogoyf
4 Wild Nacatl
Lands
2 Forest
1 Plains
4 Arid Mesa
1 Horizon Canopy
1 Kessig Wolf Run
1 Sacred Foundry
2 Stomping Ground
2 Temple Garden
4 Windswept Heath
4 Wooded Foothills
3 Collected Company
2 Dromoka's Command
4 Lightning Bolt
4 Path to Exile
1 Engineered Explosives
2 Blood Moon
2 Choke
2 Stony Silence
1 Valorous Stance
2 Thalia, Guardian of Thraben
1 Fiery Justice
1 Bonfire of the Damned
2 Grim Lavamancer
1 Feed the Clan
I'll likely change the board around between now and then, but I'm pretty set on the main besides swapping a Mountain for a Temple Garden.
4 Windswept Heath
4 Wooded Foothills
2 Stomping Ground
2 Sacred Foundry
2 Temple Garden
1 Plains
1 Forest
1 Mountain
4 Kird Ape
4 Loam Lion
2 Flinthoof Boar
3 Hooting Mandrills
4 Loxodon Smiter
3 Ghor-clan Rampager
4 Path to Exile
3 Lightning Helix
2 Boros Charm
3 Atarka's command
And went 3-2 overall.
Beat Grixis Delver, Fish, GW ramp / combo and lost to Grixis Twin and BR Zombies.
Overall Hooters isn't worth the inclusion, Knight will be a 4-of in my future Builds.
Ghor-Clan Rampager down to 2, Pridemage as a 2- or 3-of.
Green @ it's best
4x Experiment One
4x Goblin Guide
4x Monastery Swiftspear
4x Kird Ape
4x Wild Nacatl
4x Burning Tree Emissary
4x Ghor Clan Rampage
4x Lightning Bolt
2x Rancor
2x Mutagenic Growth
4x Atarka's Command
1x Become Immense
3x Bloodstained Mire
1x Forest
2x Mountain
2x Stomping Ground
2x Sacred Foundry
1x Temple Garden
4x Wooded Foothills
4x Windswept Heath
3x Path to Exile
2x Rending Volley
2x Destructive Revelry
2x Dragon's Claw
1x Gaddock Teeg
2x Stony Silence
3x Thalia, Guardian of Thraben
The deck is designed to go turbo speed Game 1 (The deck can get turn 3 kills with Command), but can slow down Games 2 and 3. The only real consideration I can think of off the top of my head is finding spots for Eidolon of the Great Revel. I feel that it would be good in the sideboard as it is a very powerful effect but it would take away some of the explosiveness if it was in the maindeck. But it might honestly be a good inclusion in the main deck. I'm not very familiar with Little Zoo and I'm looking for some advice on my list.
Two different ideas here, one with and one without Eidolon of the Great Revel. Just doing main decks here, both have tweaked ideas but they are both just meant to go “fast” in different ways.
4 Goblin Guide
4 Vexing Devil
4 Kird Ape
4 Wild Nacatl
4 Eidolon of the Great Revel
4 Ghor-Clan Rampager
1 Rancor
3 Boros Charm
4 Atarka's Command
2 Become Immense
3 Bloodstained Mire
1 Forest
2 Mountain
2 Stomping Ground
2 Sacred Foundry
1 Temple Garden
4 Wooded Foothills
4 Windswept Heath
4 Goblin Guide
4 Lightning Mauler
4 Kird Ape
4 Wild Nacatl
4 Burning-Tree Emissary
4 Ghor-Clan Rampager
4 Mutagenic Growth
3 Atarka's Command
2 Become Immense
3 Dismember
3 Bloodstained Mire
1 Forest
2 Mountain
2 Stomping Ground
2 Sacred Foundry
1 Temple Garden
4 Wooded Foothills
4 Windswept Heath
Edited:
Additionally, this list 4-0'd very recently. Seems down your list's alley
4 Experiment One
3 Flinthoof Boar
3 Ghor-Clan Rampager
4 Goblin Guide
4 Kird Ape
4 Vexing Devil
4 Wild Nacatl
4 Atarka's Command
4 Lightning Bolt
2 Path to Exile
1 Forest
1 Mountain
1 Plains
1 Sacred Foundry
3 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
2 Path to Exile
1 Boros Charm
3 Destructive Revelry
3 Pyroclasm
3 Rest for the Weary
Edit: Also I was wondering what my worst matchups are so that I can designate spots to those matchups