This is kind of getting into speculation territory, but could Containment Priest be useful for us should it enter the Modern card pool?
Main deck? If the meta switched to having a lot of sneak and show kinda dealie (aka gifts or whatever) yes. In the sideboard? Absolutely. anything thats hatebears are good for us.
After that, its really a diverse meta game. Weirdly enough, this is I think the most diverse the modern meta has been. My list al has strong prevalence numbers, but they are all more or less equal at 10% . The decks basically are all doing the same plan:
2,5,6,7- Faster than you, I'll play dudes and win.
1,3- Big dudes and lots of lifegain to combat the above.
4- Use lots of removal to combat the above.
Look, a cycle is forming here. the first plan beats the third plan, but loses to the second. The second plan beats the first, but loses to the third. The third beats the second but loses to the first.
See? If you need me to break it down I will. But heres you're cycle. to break the meta game you'll need to be in one of these strats, or figure out a side way to beat all three. We fit into the first or the second, being a faster aggro zoo, or big naya respectively.
I don't have any lists to show right now, but thats the state of the meta we're in. Makes me exited though, I actually really like this meta.
I made some changes to my last list, and decided to take it for a spin tonight at FNM. Here's a quick write-up of the the three rounds I played, and some thoughts on the list itself.
Round 1 (2-0) : UR Delver
Game 1, I was able to put pressure on him by getting
Sideboard:
+2 Pyroclasm
-2 Path to Exile
Game 2, I was able to get the advantage by cleared his board with Pyroclasm.
Round 2 (2-1) : BW Tokens
My opponent was playing a tweaked Event Deck. Game 1, he beat me pretty quickly by getting an army of Spirit and Soldier Tokens. Multiple copies of Lingering Souls, combined with Intangible Virtue, was too much for me to handle.
Game 2, I had mulligan twice and kept a hand with only two lands and Ajani Vengeant. He used Path to Exile twice, which hurt him more that anything since I was able to cast Ajani Vengeant. He was actually an all-star in this game, as I was able to keep his only source of white mana tapped. He could not recover and I won later.
Game 3, I don't recall much of what happened, but I remember drawing Ajani again and keeping one of his dual lands tapped. I ultimately won this game.
Round 3 (1-2) : UWR Control
Game 1, I mulliganed and kept a land that was threat-light when I should have mulliganed again. He chained multiple copies of Cryptic Command with Snapcaster Mage, and all my creatures ate removal. I lost this game.
Sideboard:
+2 Grafdigger's Cage
+2 Combust
-2 Path to Exile
-1 Lighning Bolt (I think)
Game 2, my opponent admittedly kept a hand that was borderline keepable, while I drew a hand full of threats. I remember being able to get a Flinthoof Boar, a Knight of the Reliquary, a Qasali Pridemage and a Wild Nacalt in play. Despite my pretty menacing board, he kept stalling me for multiple turns with Cryptic Command, Snapcaster Mage and removal spells. I fetched my copy of Sejiri Steppe to save the Knight at some point. Ajani Vengeant also did a lot of work during this game by keeping his Celestial Colonnade tapped. Ultimately, he couldn't keep up and I won.
Game 3 was a long-drawn game. My opponent kept stalling the board with Cryptic Command and my creatures were all removed one by one. He cast Brimaz at some point, but it ate a Combust from my part. I was in topdeck mode for most of the match, and a misplay from my part involving Ghor-Clan Rampager cost me the only beater I had in play. My opponent cast Sphinx's Revelation from 7 and was able to refuel his hand while keeping himself out of burn range. He then wiped the board with Wrath of God. I lost soon after to Celestial Colonnade, Lightning Bolt and Electrolyze.
Thoughts on the deck
Overall, I am pretty satisfied with the changes I made to the deck, although there is still room for improvement. I talked with my opponent from round 3 after he won, and he recommended I cut Ajani Vengeant and some copies of Kird Ape/Loam Lion and up my Ghor-Clan Rampager and Boros Charm counts. Frankly, I quite like Ajani Vengeant. I was a bit skeptical at first, but he really shined tonight by color-screwing my opponents.
I am also satisfied with my current sideboard. Pyroclasm and Combust were very solid in my matchups tonight. The meta at the LGS seems to have a lot of Zoo, Tokens and UR Delver lists, as well as a few UWR Control lists. I also heard Bogles gets played a lot, altough I didn't face any in my pairings. I feel like my sideboard covers most of these matchups pretty well.
Here is what I thinking about running the next tourney I get a chance to play. I added an extra land (via Lantern suggestion), which was an Sacred Foundry. I do have some questions of what I should do with the deck however. First do I run Slayers' Stronghold or Kessig Wolf Run, both cards I can see cases for it. But I am newer at playing Knight of the Reliquary and would welcome any advice about it. I also cut Boros Charm to add that land, was that the right move? Should I cut a Lightning Helix instead? If that was right should I have moved it into the sideboard? If I should move Boros Charm into the sideboard what should I take out for it. Final question, should I include Scavenging Ooze in the deck? These are all question that have been bugging me for a week now and finally decided to ask the group. Thanks for the help and the advice that I get from you all, its always going to be appreciated.
Round 1 - Scapeshift 2:1
No real deal here...Match 1 Nacatl into Rampage T2 and my Opp was at 11 on turn 2
The rest was basically Burn.
Match 2 i had no gas and he got Scapeshift with 2 Valakuts
Match 3 Smiter with Rampager gets in and he couldn't find the right answers
Round 2 - Hatebears 2:0
Yeah, noting really important here. I got some bigger Dudes and burned him out after he pathed some of my Guys.
Round 3 - RUG Tron??? 2:1
no Karn Liberated, so wasn't much of a threat.
Match 2 he got Sundering Titan which got him the game, besides that i was too damned fast.
Round 4 - POD Draw
We draw and played it out.
Match 1 he got Kitchen Finks which i pathed. I kept drawing Burn which was enough to finish him off.
Match 2 he was stucked on 2 Lands and i ran over him without anything he could've done.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Mandrills are OK, just entering for 3CMC most of the times. I think Knight of the Reliquary is strictyl better, because he gets bigger. Hadn't test that because the Playset is still on his way
Played in a GPT today that also doubled as a win a box. We ended up splitting the top 4 and walked away with a bunch of packs.
Played my usual list since I couldn't find an old godless shrine to try out the siege rhino version.
List:
Round 1 Storm 0-2
Game 1 I couldn't find a pridemage or a scavenging ooze to interact. Presided to flood out. Game 2 Got him to 1 life but he killed me on the following turn.
Round 2 Scapeshift 2-1
Lose game 1 since he have little interaction in the main. Game 2 I mulligan to 5 and keep, forest, nacatl, blood moon, choke, and knight. I luckily rip a sacred foundry while he can't find a 3rd blue source to cryptic command me out of the game. Game 3 I flood the board with thalia, goyf, nacatl, ooze, and thrun. He can't cast scapshift with the mindcesnor in play and I win.
Round 3 Affinity 2-1
Lose game since I couldn't find a pridemage and he had a fast start. Games 2 and 3 I draw nothing but removal and hit a bonfire to clear his board for good.
Round 4 ID
Quarterfinals Affinity 2-0
Game 1 I kill all his creatures and play a pridemage to lock him from activating any manlands. Game 2 I play linvala turn 3 followed by stony silence into bonfire to wipe his board.
We eventually split the semifinals since non of us needed the byes.
So many 3-ofs! I don't like the mountain, we don't have enough red spells to want it. I also don't think forked bolt is amazing for us and it should probably be a 4th path.
@pap: looks fine. Ya probably dont need the sooze, by the time life matters against rdw youll be dead. You have no goyfs as plan a to warrent the reach. Pridemage is the better option.
@ akin: cut angers they kill your board. Also, welcome to the zoo crew!
Alright. Ive been playing a midrange zoo lately, and hated it. I was always left with mana dorks that sucked. Unless i managed to land a man land, kessig wolf run, or walker, i couldnt win. The deck was doing what i wanted it to do. It was doing exactly what i built it to do. Turn 1 dork into threat into walkers. But my dorks were fragil, my threats once removed left me up *****s creek for a while, andthen i had nothing to protect my walkers with. I either never had enough mana or had too much.
So i took out the dorks. And then i started winning. Iv only done a few online tests with it... And by a few i mean 50 3 game rounds... But ive won 49 of them...
I gotta see if this is a fluke but who knows. Maybe my cute "sarkhan +1, hit you for 4, resto flicker it, sarkhan -1 kill your goyf." Might be pretty good. I think ill do a daily tonight.
@pap: looks fine. Ya probably dont need the sooze, by the time life matters against rdw youll be dead. You have no goyfs as plan a to warrent the reach. Pridemage is the better option.
@ akin: cut angers they kill your board. Also, welcome to the zoo crew!
Alright. Ive been playing a midrange zoo lately, and hated it. I was always left with mana dorks that sucked. Unless i managed to land a man land, kessig wolf run, or walker, i couldnt win. The deck was doing what i wanted it to do. It was doing exactly what i built it to do. Turn 1 dork into threat into walkers. But my dorks were fragil, my threats once removed left me up *****s creek for a while, andthen i had nothing to protect my walkers with. I either never had enough mana or had too much.
So i took out the dorks. And then i started winning. Iv only done a few online tests with it... And by a few i mean 50 3 game rounds... But ive won 49 of them...
I gotta see if this is a fluke but who knows. Maybe my cute "sarkhan +1, hit you for 4, resto flicker it, sarkhan -1 kill your goyf." Might be pretty good. I think ill do a daily tonight.
I was actually coming to the same conclusion in my own testing. I've been trying to nudge my current build (still based off your anti-delver build with 4x maindeck Volcanic Fallout) to be more midrangy, as my local meta is now Delver decks and decks build to beat Delver decks (which mostly happen to be pretty good vs Zoo too). Adding dorks meant completely cutting Fallout; on top of that, I just wasn't that impressed with them. My deck has a solid curve anyways, so "skipping" CMC 2 with a dork isn't as amazing as it might be (although still powerful, I acknowledge). So my latest build has cut them, leaving in 2 Fallout and just adding another land to support 2 maindeck Ajani Vengeant. I haven't had time to test the dorkless build yet, but I'll keep everyone posted.
What's everyone's opinions on running volcanic fallout vs pyroclasm? I don't know how, but whenever I've sided in pyroclasm vs Delver, I've had it countered. I tried fallout instead but most of the time it felt clunky and by the time I cast it, it didn't help all that much. In a meta full of Delver and other random decks with token swarms, which one in General is better? Or am I better off just running forked bolt?
What's everyone's opinions on running volcanic fallout vs pyroclasm? I don't know how, but whenever I've sided in pyroclasm vs Delver, I've had it countered. I tried fallout instead but most of the time it felt clunky and by the time I cast it, it didn't help all that much. In a meta full of Delver and other random decks with token swarms, which one in General is better? Or am I better off just running forked bolt?
I run neither. Those cards usually come in against Affinity and Delver, matchups which we are already favored. Besides, my particular build its fair share of 2-toughness creatures so either of those cards might cause collateral damage.
What's everyone's opinions on running volcanic fallout vs pyroclasm? I don't know how, but whenever I've sided in pyroclasm vs Delver, I've had it countered. I tried fallout instead but most of the time it felt clunky and by the time I cast it, it didn't help all that much. In a meta full of Delver and other random decks with token swarms, which one in General is better? Or am I better off just running forked bolt?
I like Fallout, personally. Here's why:
1. Uncounterable. This is huge vs. Delver, and not irrelevant in other matchups.
2. CMC 3 isn't usually that big a deal. Admittedly, I play a "bigger" Zoo type deck, so I get to 3 lands very reliably. If you run small zoo, this one doesn't apply to you as much. But I've found that I rarely want to cast my Pyroclasm/Fallout on turn 2 anyways, as I'm still busy playing threats at that point. Sure, 'clasm would let me wipe their board and still do something else, which could matter. But often the extra mana didn't matter that much.
3. Fallout deals 2 to each player. Burn is the only matchup where the damage is a liability; most of the time, it's a plus, as we're the aggro. I maindeck Fallouts, so this is important to me; worst-case scenario, my maindeck Fallouts are uncounterable symmetrical burn. I've won games against blue decks based on this fact.
Of the above, it's mostly the uncounterable aspect that makes me love the card so much. There's just very few cards that are better against Delver, so I don't mind paying an extra mana to make 100% sure that it resolves. That said, if Delver declines a large %, I would probably switch to Pyroclasm. Fallout is purely a metagame call for me right now.
Thanks for the info lantern. As for which one I would run between volcanic fallout or pyroclasm I would go with volcanic cause the sheer fact it's uncountable and keeps the burn train going.
Main deck? If the meta switched to having a lot of sneak and show kinda dealie (aka gifts or whatever) yes. In the sideboard? Absolutely. anything thats hatebears are good for us.
1. Meleria Pod
2. Delver
3. Junk
4. Scapeshift
5. RDW
6. Affinity
7. Boogles
After that, its really a diverse meta game. Weirdly enough, this is I think the most diverse the modern meta has been. My list al has strong prevalence numbers, but they are all more or less equal at 10% . The decks basically are all doing the same plan:
2,5,6,7- Faster than you, I'll play dudes and win.
1,3- Big dudes and lots of lifegain to combat the above.
4- Use lots of removal to combat the above.
Look, a cycle is forming here. the first plan beats the third plan, but loses to the second. The second plan beats the first, but loses to the third. The third beats the second but loses to the first.
See? If you need me to break it down I will. But heres you're cycle. to break the meta game you'll need to be in one of these strats, or figure out a side way to beat all three. We fit into the first or the second, being a faster aggro zoo, or big naya respectively.
I don't have any lists to show right now, but thats the state of the meta we're in. Makes me exited though, I actually really like this meta.
4 Flooded Strand
4 Wooded Foothills
1 Sacred Foundry
2 Stomping Ground
2 Temple Garden
2 Forest
2 Mountain
1 Plains
1 Kessig Wolf Run
1 Sejiri Steppe
Creatures
4 Kird Ape
4 Loam Lion
4 Wild Nacatl
2 Grim Lavamancer
3 Flinthoof Boar
2 Qasali Pridemage
4 Knight of the Reliquary
3 Ghor-Clan Rampager
4 Lightning Bolt
3 Path to Exile
4 Lightning Helix
2 Boros Charm
Planeswalkers
1 Ajani Vengeant
2 Destructive Revelry
1 Ancient Grudge
2 Pyroclasm
1 Relic of Progenitus
3 Molten Rain
2 Stony Silence
2 Grafdigger's Cage
2 Combust
Round 1 (2-0) : UR Delver
Game 1, I was able to put pressure on him by getting
Sideboard:
+2 Pyroclasm
-2 Path to Exile
Game 2, I was able to get the advantage by cleared his board with Pyroclasm.
Round 2 (2-1) : BW Tokens
My opponent was playing a tweaked Event Deck. Game 1, he beat me pretty quickly by getting an army of Spirit and Soldier Tokens. Multiple copies of Lingering Souls, combined with Intangible Virtue, was too much for me to handle.
Sideboard:
+2 Pyroclasm
+2 Destructive Revelry
-3 Path to Exile
-1 Lightning Bolt
Game 2, I had mulligan twice and kept a hand with only two lands and Ajani Vengeant. He used Path to Exile twice, which hurt him more that anything since I was able to cast Ajani Vengeant. He was actually an all-star in this game, as I was able to keep his only source of white mana tapped. He could not recover and I won later.
Game 3, I don't recall much of what happened, but I remember drawing Ajani again and keeping one of his dual lands tapped. I ultimately won this game.
Round 3 (1-2) : UWR Control
Game 1, I mulliganed and kept a land that was threat-light when I should have mulliganed again. He chained multiple copies of Cryptic Command with Snapcaster Mage, and all my creatures ate removal. I lost this game.
Sideboard:
+2 Grafdigger's Cage
+2 Combust
-2 Path to Exile
-1 Lighning Bolt (I think)
Game 2, my opponent admittedly kept a hand that was borderline keepable, while I drew a hand full of threats. I remember being able to get a Flinthoof Boar, a Knight of the Reliquary, a Qasali Pridemage and a Wild Nacalt in play. Despite my pretty menacing board, he kept stalling me for multiple turns with Cryptic Command, Snapcaster Mage and removal spells. I fetched my copy of Sejiri Steppe to save the Knight at some point. Ajani Vengeant also did a lot of work during this game by keeping his Celestial Colonnade tapped. Ultimately, he couldn't keep up and I won.
Game 3 was a long-drawn game. My opponent kept stalling the board with Cryptic Command and my creatures were all removed one by one. He cast Brimaz at some point, but it ate a Combust from my part. I was in topdeck mode for most of the match, and a misplay from my part involving Ghor-Clan Rampager cost me the only beater I had in play. My opponent cast Sphinx's Revelation from 7 and was able to refuel his hand while keeping himself out of burn range. He then wiped the board with Wrath of God. I lost soon after to Celestial Colonnade, Lightning Bolt and Electrolyze.
Thoughts on the deck
Overall, I am pretty satisfied with the changes I made to the deck, although there is still room for improvement. I talked with my opponent from round 3 after he won, and he recommended I cut Ajani Vengeant and some copies of Kird Ape/Loam Lion and up my Ghor-Clan Rampager and Boros Charm counts. Frankly, I quite like Ajani Vengeant. I was a bit skeptical at first, but he really shined tonight by color-screwing my opponents.
I am also satisfied with my current sideboard. Pyroclasm and Combust were very solid in my matchups tonight. The meta at the LGS seems to have a lot of Zoo, Tokens and UR Delver lists, as well as a few UWR Control lists. I also heard Bogles gets played a lot, altough I didn't face any in my pairings. I feel like my sideboard covers most of these matchups pretty well.
No, but I do plan on going to the scg modern open in Baltimore and GP Charlotte
2x Arid Mesa
1x Forest
1x Mountain
1x Plains
2x Sacred Foundry
1x Sejiri Steppe
1x Slayers' Stronghold
2x Stomping Ground
2x Temple Garden
4x Windswept Heath
4x Wooded Foothills
3x Ghor-Clan Rampager
4x Goblin Guide
4x Kird Ape
3x Knight of the Reliquary
2x Qasali Pridemage
4x Steppe Lynx
4x Wild Nacatl
Instant
3x Boros Charm
4x Lightning Bolt
4x Lightning Helix
3x Path to Exile
2x Combust
1x Destructive Revelry
1x Ghor-Clan Rampager
2x Grafdigger's Cage
2x Loxodon Smiter
2x Molten Rain
2x Stony Silence
1x Thrun, the Last Troll
2x Volcanic Fallout
1x Elspeth, Knight-Errant
Modern
Small Zoo (http://tappedout.net/mtg-decks/14-03-15-small-zoo/)
Green/White Hatebears (http://tappedout.net/mtg-decks/08-02-15-hate/)
Legacy
Affinity (http://tappedout.net/mtg-decks/stega/)
Commander
Heavenly Inferno Kaalia of the Vast (http://tappedout.net/mtg-decks/heavenly-inferno-revised/)
That's a Handful Nekusar, the Mindrazer (http://tappedout.net/mtg-decks/thats-a-handful/)
Uprising Sliver Overlord (http://tappedout.net/mtg-decks/up-rising/)
Retired Decks
Jundassic (http://tappedout.net/mtg-decks/jundassic/)
Melira Pod (http://tappedout.net/mtg-decks/22-09-14-melira-pod/)
Dark Naya Zoo (http://tappedout.net/mtg-decks/26-01-15-dark-naya-zoo/)
Naya Zoo (http://tappedout.net/mtg-decks/18-10-14-my-zoo/)
4 Ghor-Clan Rampager and 4 Path to Exile got me games.
4 Wooded Foothills
4 Windswept Heath
2 Temple Garden
2 Stomping Ground
1 Sacred Foundry
1 Stirring Wildwood
1 Mountain
1 Plains
1 Forest
4 Kird Ape
4 Loam Lion
2 Qasali Pridemage
3 Hooting Mandrills
4 Loxodon Smiter
4 Ghor-Clan Rampager
4 Path to Exile
4 Lightning Bolt
4 Lightning Helix
3 Boros Charm
3 Volcanic Fallout
2 Choke
1 Chained to the Rocks
3 Kor Firewalker
2 Destructive Revelry
2 Domri Rade
2 Grafdigger's Cage
Round 1 - Scapeshift 2:1
No real deal here...Match 1 Nacatl into Rampage T2 and my Opp was at 11 on turn 2
The rest was basically Burn.
Match 2 i had no gas and he got Scapeshift with 2 Valakuts
Match 3 Smiter with Rampager gets in and he couldn't find the right answers
Round 2 - Hatebears 2:0
Yeah, noting really important here. I got some bigger Dudes and burned him out after he pathed some of my Guys.
Round 3 - RUG Tron??? 2:1
no Karn Liberated, so wasn't much of a threat.
Match 2 he got Sundering Titan which got him the game, besides that i was too damned fast.
Round 4 - POD Draw
We draw and played it out.
Match 1 he got Kitchen Finks which i pathed. I kept drawing Burn which was enough to finish him off.
Match 2 he was stucked on 2 Lands and i ran over him without anything he could've done.
Green @ it's best
Counter-Cat
Colorless Eldrazi Stompy
Mandrills are OK, just entering for 3CMC most of the times. I think Knight of the Reliquary is strictyl better, because he gets bigger. Hadn't test that because the Playset is still on his way
Green @ it's best
Played my usual list since I couldn't find an old godless shrine to try out the siege rhino version.
List:
4 Windswept Heath
4 Wooded Foothills
4 Arid Mesa
2 Stomping Ground
1 Temple Garden
1 Sacred Foundry
2 Forest
2 Plains
1 Horizon Canopy
1 Kessig Wolf Run
4 Wild Nacatl
4 Noble Hierarch
4 Tarmogoyf
3 Scavenging Ooze
3 Qasali Pridemage
4 Knight of the Reliquary
2 Loxodon Smiter
1 Thrun, the Last Troll
13 Spells
4 Lightning Bolt
4 Path to Exile
2 Lightning Helix
2 Domri Rade
1 Ajani Vengeant
2 Stony Silence
2 Thalia, Guardian of Thraben
3 Blood Moon
2 Choke
2 Aven Mindcensor
1 Linvala, Keeper of Silence
3 Bonfire of the Damned
Round 1 Storm 0-2
Game 1 I couldn't find a pridemage or a scavenging ooze to interact. Presided to flood out. Game 2 Got him to 1 life but he killed me on the following turn.
Round 2 Scapeshift 2-1
Lose game 1 since he have little interaction in the main. Game 2 I mulligan to 5 and keep, forest, nacatl, blood moon, choke, and knight. I luckily rip a sacred foundry while he can't find a 3rd blue source to cryptic command me out of the game. Game 3 I flood the board with thalia, goyf, nacatl, ooze, and thrun. He can't cast scapshift with the mindcesnor in play and I win.
Round 3 Affinity 2-1
Lose game since I couldn't find a pridemage and he had a fast start. Games 2 and 3 I draw nothing but removal and hit a bonfire to clear his board for good.
Round 4 ID
Quarterfinals Affinity 2-0
Game 1 I kill all his creatures and play a pridemage to lock him from activating any manlands. Game 2 I play linvala turn 3 followed by stony silence into bonfire to wipe his board.
We eventually split the semifinals since non of us needed the byes.
So many 3-ofs! I don't like the mountain, we don't have enough red spells to want it. I also don't think forked bolt is amazing for us and it should probably be a 4th path.
@pap: looks fine. Ya probably dont need the sooze, by the time life matters against rdw youll be dead. You have no goyfs as plan a to warrent the reach. Pridemage is the better option.
@ akin: cut angers they kill your board. Also, welcome to the zoo crew!
Alright. Ive been playing a midrange zoo lately, and hated it. I was always left with mana dorks that sucked. Unless i managed to land a man land, kessig wolf run, or walker, i couldnt win. The deck was doing what i wanted it to do. It was doing exactly what i built it to do. Turn 1 dork into threat into walkers. But my dorks were fragil, my threats once removed left me up *****s creek for a while, andthen i had nothing to protect my walkers with. I either never had enough mana or had too much.
So i took out the dorks. And then i started winning. Iv only done a few online tests with it... And by a few i mean 50 3 game rounds... But ive won 49 of them...
I gotta see if this is a fluke but who knows. Maybe my cute "sarkhan +1, hit you for 4, resto flicker it, sarkhan -1 kill your goyf." Might be pretty good. I think ill do a daily tonight.
I was actually coming to the same conclusion in my own testing. I've been trying to nudge my current build (still based off your anti-delver build with 4x maindeck Volcanic Fallout) to be more midrangy, as my local meta is now Delver decks and decks build to beat Delver decks (which mostly happen to be pretty good vs Zoo too). Adding dorks meant completely cutting Fallout; on top of that, I just wasn't that impressed with them. My deck has a solid curve anyways, so "skipping" CMC 2 with a dork isn't as amazing as it might be (although still powerful, I acknowledge). So my latest build has cut them, leaving in 2 Fallout and just adding another land to support 2 maindeck Ajani Vengeant. I haven't had time to test the dorkless build yet, but I'll keep everyone posted.
Modern: GW Hatebears/midrange, WGU Knightfall/evolution midrange stuff
Standard: nope
Legacy: W Death & Taxes
EDH (not Commander!): W Avacyn, Angel of Hope, GR Ruric Thar, the Unbowed, WGB Anafenza, the Foremost, WU Hanna, Ship's Navigator
I like Fallout, personally. Here's why:
1. Uncounterable. This is huge vs. Delver, and not irrelevant in other matchups.
2. CMC 3 isn't usually that big a deal. Admittedly, I play a "bigger" Zoo type deck, so I get to 3 lands very reliably. If you run small zoo, this one doesn't apply to you as much. But I've found that I rarely want to cast my Pyroclasm/Fallout on turn 2 anyways, as I'm still busy playing threats at that point. Sure, 'clasm would let me wipe their board and still do something else, which could matter. But often the extra mana didn't matter that much.
3. Fallout deals 2 to each player. Burn is the only matchup where the damage is a liability; most of the time, it's a plus, as we're the aggro. I maindeck Fallouts, so this is important to me; worst-case scenario, my maindeck Fallouts are uncounterable symmetrical burn. I've won games against blue decks based on this fact.
Of the above, it's mostly the uncounterable aspect that makes me love the card so much. There's just very few cards that are better against Delver, so I don't mind paying an extra mana to make 100% sure that it resolves. That said, if Delver declines a large %, I would probably switch to Pyroclasm. Fallout is purely a metagame call for me right now.
Modern: GW Hatebears/midrange, WGU Knightfall/evolution midrange stuff
Standard: nope
Legacy: W Death & Taxes
EDH (not Commander!): W Avacyn, Angel of Hope, GR Ruric Thar, the Unbowed, WGB Anafenza, the Foremost, WU Hanna, Ship's Navigator
Modern
Small Zoo (http://tappedout.net/mtg-decks/14-03-15-small-zoo/)
Green/White Hatebears (http://tappedout.net/mtg-decks/08-02-15-hate/)
Legacy
Affinity (http://tappedout.net/mtg-decks/stega/)
Commander
Heavenly Inferno Kaalia of the Vast (http://tappedout.net/mtg-decks/heavenly-inferno-revised/)
That's a Handful Nekusar, the Mindrazer (http://tappedout.net/mtg-decks/thats-a-handful/)
Uprising Sliver Overlord (http://tappedout.net/mtg-decks/up-rising/)
Retired Decks
Jundassic (http://tappedout.net/mtg-decks/jundassic/)
Melira Pod (http://tappedout.net/mtg-decks/22-09-14-melira-pod/)
Dark Naya Zoo (http://tappedout.net/mtg-decks/26-01-15-dark-naya-zoo/)
Naya Zoo (http://tappedout.net/mtg-decks/18-10-14-my-zoo/)