Thanks @x1 it's very difficult to do the links from my phone. (Btw the sd states was me as well lol, so you can see what I was working with up until now.)
So I have some ruling questions that I haven't been able to get a solid answer for.
Flickerwisp's ability targeting an aura attached to an opponent's creature. This is what I have gathered and just want to make sure I have my facts straight.
So when the aura comes back, it gets to be attached to a creature that he controls. This occurrence does not target.
If he controls no creatures when the aura comes back, he must choose a creature of mine (if I control one).
If there is no legal target, the aura remains in exile indefinitely.
I'm assuming the same applies for other auras such as Spreading Seas.
Yes on the first part spreading seas will come back to a land of oponent's choice (unless it's your aura in uw version then your choice) if exiled with flickerwisp just like other auras, which is why if you want to get rid of one you flicker the land and aura goes to grave.
I just wrote a post about this a few pages back. I have been piloting the bw eldrazi build and for gpla I'm actually gong mono white in the current meta. Here is my list so far. ..sideboard to come still not sure on a lot of the options.
In expected meta at gpla I personally feel this gives me best chance.
Edit:so to answer your question @dreamcaster, yes I personally believe they mono-white is still very viable.
Actually, I've been working on something similar. Some time back a couple of us were working on the micro U splash with mono W and that's something that I have been toying with. I think if I built just pure mono W, it would look slightly different from your list, but that is either due to playstyle difference or the online meta being different from paper I would guess.
It doesn't have as much testing as your list because I've been fiddling around with way too many different versions including a micro U splash in a mono W Eldrazi and taxes (E&T?), but I've played it before as well as stuff that looks like and I believe it to be very viable. I just did a league and went 4-1 with it and before that 3-2. Both have enabled me to tune it since it was still rough around the edges then, but I've come close to what the final product should look like.
This is where I'm currently at with the micro splash:
Some thoughts: I had EE in the board as well, but with the micro U splash I found detention sphere to be better and hitting the same stuff and more. timely reinforcements is actually really good against aggro. IT buys a lot of time. Rip is must right now. hibernation is so good when it comes in, but it maybe doesn't see enough play to warrant the slot. I keep toying with Ephara, God of the Polis instead of a millitant or a resto, but I'm not sure I actually want her. Maybe in the board for grindy games?
As always any and all criticisms or comments are welcome. I'd gladly explain some choices MD or SB. I know my SB looks a bit unorthadox, but I feel I've found a lot of cards that are versatile, yet powerful.
Swept tonight, 4-0. Not only did I not lose a single match, I didn't lose a single game. Barring any significant finds, I'm locked in for the Open this weekend.
I know this is an unconventional list and it will bother long-time D&T players. Know that every choice has been made deliberately to optimize deck efficiency and to provide the best possible value, as well as to strive for the best possible blend of both the D&T and Eldrazi strategies.
I know this is unorthodox, but it has some powerful lines of play and is absolutely backbreaking coming out of the sideboard. If there is interest, I can post some of the lines (at least the lines against the Tier 1&2 decks) when the computer is cooperating again.
“Modern has provided us a non-rotating format that is far more accessible than Legacy or Vintage, but still retains many of the qualities that people enjoy in those formats—such as a more stable metagame, the ability to play and tweak the same deck week after week, and simply a much more powerful card pool than Standard.”
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
Swept tonight, 4-0. Not only did I not lose a single match, I didn't lose a single game. Barring any significant finds, I'm locked in for the Open this weekend.
I know this is an unconventional list and it will bother long-time D&T players. Know that every choice has been made deliberately to optimize deck efficiency and to provide the best possible value, as well as to strive for the best possible blend of both the D&T and Eldrazi strategies.
I know this is unorthodox, but it has some powerful lines of play and is absolutely backbreaking coming out of the sideboard. If there is interest, I can post some of the lines (at least the lines against the Tier 1&2 decks) when the computer is cooperating again.
How viable are our traditional mono white lists currently?
I think very viable. I just read the article posted by @StubbsMcAwesome and I must say I actually strongly agree with this:
What these results suggest is that DnT needs to maximize the direct value creatures it plays and that synergies aren’t particularly important. This means that the Eldrazi Displacers are out of place and should have been additional Finks and Blade Splicers. A deck like Eldrazi Taxes can make greater use of his ability thanks to Eldrazi Temple but any other deck should stay away. It also means that four Restoration Angels are a must to maximize the grinding potential and add more fliers.
I've felt that many times before when playing the mono-white version: drawing a Displacer and wishing it was an Angel. It just seems that in modern having 4 toughness and flying makes a huge difference. Flash just makes it bonkers, and it's what gives the Angel its immense versatility: saving a dude, making a dude, resetting a dude, re-using a dude, or simply being a combat trick, all while putting a very relevant clock on the table at instant speed and no additional cost. This is something Displacer can't do. Having blink-on-demand sounds very appealing, but in all honesty I've never felt that using its ability more than once made any difference to a game. If you're winning you'll win more. If you're losing, Displacer without a Vial on the table is just too slow to save you. I've heard it said many times here: D&T is a game of inches; I don't think Displacer fits that description.
How viable are our traditional mono white lists currently? It looks like everyone has moved over to the Eldrazi version. I don't have enough cash to upgrade just yet (been building Scapeshift!) but I'm getting the urge to play D&T again.
I've moved to my 'original' W-colorless list. I like it more the Eldrazi and taxes because of more stable manabase and sheer number of flyers.
Swept tonight, 4-0. Not only did I not lose a single match, I didn't lose a single game. Barring any significant finds, I'm locked in for the Open this weekend.
Interesting list, tell us about 3 main Relics please.
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DnT! And I'll win the fight
DnT! I'm a power-load
DnT! Watch me Explode
Even though I agree with this particular point, David Ernenwein is pretty damn terrible at deck building, so I would take that article with a pinch of salt. As someone else said Thraben Inspector is an incredibly poor card choice, and I vaguely remember the guy writing multiple articles about Merfolk splashing white to focus way too many spots to beating Affinity instead of just accepting it as a terrible matchup. Jordan´s Serum Powder articles aren´t much better, the only really good articles on that site are Sheridans.
Agreed. Thraben Inspector makes no sense whatsoever. TBH I'm not really familiar with the authors - or with the publication for that matter
And about the 'deck innovators'.
I have some thoughts that I'll be glad to share with You, ppl. I'll write them down in a list with comments. I guess some of them are well known and obvious, but I hope that someone will find something new and usefull. I would be happy if it will.
- Wall Of Resurgence
Wall Of Resurgence is amazing cards. It can either act as 4th,5th even 8th Blade Splicer OR be a standalone beater.
Some of good combos: Wall+Mutavault, Wall+Nexus, Wall+Flagstones.
I prefer second one, because 4/4 flyer is a very big threat. Just remember that the Blinkmoth is an artifact and be aware of possible disentchants that Your opponent may have. Inactivated Nexus with counthers is just an 3/3(6/6 and so on) elemental creature.
- You may play without 1st drops.
Srsly, if You don't know what to pick for Your meta( except Aether Vial ofc) don't pick anything. Just try to enhance some strategiest that You re already have.
It may be some additional taxes, like the Thalia's Horse or Mind Censor, or some additional death.
- If you play mono W, Displacer is bad.
Period.
- There is lot of unnoticed cards
Don't be afraid to try some new: Warping Wail, Dawn Charm,Oppressive Rays or even Mana Tithe. There is always something that may be best card in your current meta, that other worldwide DnT players had overlooked.
- Warping Wail is the card!
Seriously, it will counter Scapeshift,TZB, Anger, Wrath and Pyroclasm. It will kill any dork, Bob,Spellskite. There is many dangerous creatures, whose elimination can't be done by the PtE because of PtE's big strategic importance.
- 4 PtE is not enough.
Because of that many of us have 1-2 Sunlances. I think, that the Declaration In Stone. I'm still testing it, and so far, the results are satisfying. Declaration In Stone is especially good, when You see a lot of Souls tokens or multiple high threats, like a couple of tarmos or anglers.
Also it makes our worst MUs slightly more comfortable.
- Flyers is OP, still.
Because of that I prefer the MonoW(colorless W) variant over the Eldrazi one. And because of that I prefer the Blinkmoth Nexus over the Mutavault.
- Elves are worst nightmare
And You can do nothing about it. I've tryed multiple Wrath Of God, Engeneered Explosives, Magus Of The Moat. We can only win if we will perform our best. And a sharp-eared-guy's starting hand quite mediocre.
- Play Horizon Canopy
Someone may say that it's quite insane to pay $150 for a couple of lands while whole deck's price is about $450, but the lack of draw mechanics is one of the biggest downsides of thatd deck. And only 2 Canopies WILL boost Your performance dramatically.
- FOCUS Your strategy.
Don't play 3 Thalias if You need taxes, or 3 Flickers + 3 Splicers if You need a board presense. Rather that putting some magic singletons, just emphasize that strong points You already have.
4 Thalias + a Vryn Wingmare if You have heavy combo/control metagame.
4 Leonins + 2 Mind Censors if You you have a lot of tri-color decks
4 Splicers + 4 Flickers + 2 Angels if You need value and so on.
- FOCUS your SB
Seriously, we are able to build a deck that will be good against most MUs we can meet.
So why trying all this 1-1-1-1-1-2-2-2-1 stuff, instead of dedicated hate to several archetype that we have worst MUs with?
I think 3-3-3-3-2 is the best formula for our's sideboard composition.
- And don't forget about the Grave Hate
I assure you, in one of yoy 8 rounds You'll see THAT GUY with one of that 'its-not-even-exists' decks, that will resolve his Living End or Life Froam The Loam and makes You eat dust, if You'll be unprepared.
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DnT! I'm a power-load
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As someone still trying to find his perfect monowhite 75 (or even 60) I think these are some good points and actually agree on Wall of Resurgence. However...
I can't agree with that, especially with no further context. Displacer taps down opposing attackers/blockers, protects your creatures from spot-removal, permanently removes tokens, resets counters on creatures, and obviously duplicates ETB effects. In a monowhite build, you don't have to make the choice of Displacer vs. Resto. Play them both.
It needs a colorless source to blink things. So It means that You either not attacking with one of your manlands or keep a Quarter/Tecedge on a table. That is completely against our LD strategy.
The Displacer may be good in a long grindy game, but a long grindy game isn't what we want.
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I guess I don't agree with any of that. Many of my unlikely D&T wins are pure grind and that's how the deck operates - you disrupt their tempo early then grind them out with 2:1 value and/or fliers.
Also, Displacer's ability (removing a blocker/attacker, protecting another creature of yours, or creating another 3/3 golem) is typically much more valuable than swinging with a 1/1 Blinkmoth or 2/2 Mutavault.
I like the Wall of Resurgence and Warping Wail points, though! (Although, Warping Wail seems counterintuitive to your argument against Displacer)
Trying out the smashers and they feel nice. Reshapers usually help ramp you and along with temples smashers don't stay stranded in your hand often. The deck is a little soft to bloodmoon so I might have to run another disenchant. Testing 23 to see if it runs any smoother as well as a judge's familiar instead of the 4th displacer but i'm not sure if i'm happy with going down to 3. I'm having a lot of fun with this list and I feel the thought-knots and smashers make the deck better when the game runs long compared to traditional d&t.
"(Although, Warping Wail seems counterintuitive to your argument against Displacer)"
I can explain. It's all about timing and value of a play move.
Yes, both Displacer and Warping Wail have same prerequisites with colorless mana. But while it's strange to keep colorless mana for having a Displacer operational, it's quite essential while You awaiting something big. For example t3(4) Living End, or Anger Of The Goods. An ability to blink someone somwhere is nothing against ability to counter some spell that will break Your spine.
And again, there is times where tempo is crucial. Sometimes they tap out for a thing that either will kill us next turn, like an infect creature, or will bring us immenent death in a couple of turns. So I'll easyly tap my GQ to exile some elf combo part RIGHT NOW or remove some blightsteel agent RIGHT NOW.
"Also, Displacer's ability (removing a blocker/attacker, protecting another creature of yours, or creating another 3/3 golem) is typically much more valuable than swinging with a 1/1 Blinkmoth or 2/2 Mutavault." Maybe Yes, but how about swinging 4/4 or 7/7 Nexus? I do agree that Displacer do best in a grindy match. But having one in a starting hand agaist an unknown opponent is virtually -1 card.
"(Although, Warping Wail seems counterintuitive to your argument against Displacer)"
I can explain. It's all about timing and value of a play move.
Yes, both Displacer and Warping Wail have same prerequisites with colorless mana. But while it's strange to keep colorless mana for having a Displacer operational, it's quite essential while You awaiting something big. For example t3(4) Living End, or Anger Of The Goods. An ability to blink someone somwhere is nothing against ability to counter some spell that will break Your spine.
I think Warping Wail would be significantly more counter-intuitive than Displacer. It is essentially eating up slots that would better fit Judge's Familiar, which has the added benefit of being a flier and hitting instants, too. Also, Thalia is already taxing anger/LE (and in the case of cascading into living end, doing so twice) AND would potentially tax the wail, too. I don't think the colorless mana inhibits displacer in mono-white as much as you suggest, as you're (probably) running 7/8+ colorless (tec/ghost, sea gate wreckage etc...)and tec edge has a higher likelihood of sticking around longer with the 4 land caveat built in the card.
Displacer works way too well in conjunction with the rest of the deck, has a ton of play-lines just like flickerwisp, and you're probably not running a full set anyway. Mono-white, eldrazi & taxes- whatever it is, they're always going to be a solid addition to the deck
How viable are our traditional mono white lists currently? It looks like everyone has moved over to the Eldrazi version. I don't have enough cash to upgrade just yet (been building Scapeshift!) but I'm getting the urge to play D&T again.
Mono W is still as great as its always been in the format, nothing wrong with playing it over some of the other choices.
- Warping Wail is the card!
Seriously, it will counter Scapeshift,TZB, Anger, Wrath and Pyroclasm. It will kill any dork, Bob,Spellskite. There is many dangerous creatures, whose elimination can't be done by the PtE because of PtE's big strategic importance.
So Eldrazi Displacer is bad because is ability costs C to activate, which comes from our utility lands that we want to be using, but Warping wail is good because it costs C which comes from our utility lands that we want to be using? That doesn't make sense.
Displacer is a great 5th & 6th copy of blade splicer for mono white decks, its a colourless 3/3 for 3 that can reset blockers or more depending on whats on your side of the board.
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WDeath and TaxesW
RWGBurnGWR
Flickerwisp's ability targeting an aura attached to an opponent's creature. This is what I have gathered and just want to make sure I have my facts straight.
So when the aura comes back, it gets to be attached to a creature that he controls. This occurrence does not target.
If he controls no creatures when the aura comes back, he must choose a creature of mine (if I control one).
If there is no legal target, the aura remains in exile indefinitely.
I'm assuming the same applies for other auras such as Spreading Seas.
WDeath and TaxesW
RWGBurnGWR
Actually, I've been working on something similar. Some time back a couple of us were working on the micro U splash with mono W and that's something that I have been toying with. I think if I built just pure mono W, it would look slightly different from your list, but that is either due to playstyle difference or the online meta being different from paper I would guess.
It doesn't have as much testing as your list because I've been fiddling around with way too many different versions including a micro U splash in a mono W Eldrazi and taxes (E&T?), but I've played it before as well as stuff that looks like and I believe it to be very viable. I just did a league and went 4-1 with it and before that 3-2. Both have enabled me to tune it since it was still rough around the edges then, but I've come close to what the final product should look like.
This is where I'm currently at with the micro splash:
4 dryad militant
4 leonin arbiter
3 Thalia, guardian of thraben
2 spellskite
4 flickerwisp
3 blade splicer
3 restoration angel
1 eldrazi displacer
1 vryn wingmare
2 aven mindcensor
2 mirran crusader
8 non creature spells
4 path to exile
4 Aether vial
4 hallowed fountain
4 seachrome coast
2 horizon canopy
4 ghost quarter
2 moorland haunt
2 plains
1 island
1 tectonic edge
2 mutavault
1 eiganjo castle
3 vryn wingmare
1 hibernation
2 timely reinforcements
2 stony silence
2 detention sphere
2 sunlance
1 hallow
2 rest in peace
Some thoughts: I had EE in the board as well, but with the micro U splash I found detention sphere to be better and hitting the same stuff and more. timely reinforcements is actually really good against aggro. IT buys a lot of time. Rip is must right now. hibernation is so good when it comes in, but it maybe doesn't see enough play to warrant the slot. I keep toying with Ephara, God of the Polis instead of a millitant or a resto, but I'm not sure I actually want her. Maybe in the board for grindy games?
As always any and all criticisms or comments are welcome. I'd gladly explain some choices MD or SB. I know my SB looks a bit unorthadox, but I feel I've found a lot of cards that are versatile, yet powerful.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
Swept tonight, 4-0. Not only did I not lose a single match, I didn't lose a single game. Barring any significant finds, I'm locked in for the Open this weekend.
I know this is an unconventional list and it will bother long-time D&T players. Know that every choice has been made deliberately to optimize deck efficiency and to provide the best possible value, as well as to strive for the best possible blend of both the D&T and Eldrazi strategies.
4 Caves of Koilos
4 Eldrazi Temple
1 Fetid Heath
4 Ghost Quarter
4 Godless Shrine
2 Plains
3 Shambling Vent
1 Swamp
Creatures (26):
3 Eldrazi Displacer
3 Flickerwisp
4 Leonin Arbiter
2 Reality Smasher
3 Thalia, Guardian of Thraben
4 Thought-Knot Seer
3 Tidehollow Sculler
4 Wasteland Strangler
1 Anguished Unmaking
4 Path to Exile
Artifacts (6):
3 Relic of Progenitus
3 Æther Vial
1 Anguished Unmaking
3 Chalice of the Void
3 Leyline of Sanctity
3 Lingering Souls
1 Reality Smasher
2 Runed Halo
2 Stony Silence
Edit: I forgot to list my matches.
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
How to Use Spoiler Tags
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THE Guide to Aggro, Part 2: SWARM and TOOLBOX
THE Guide to Aggro, Part 3
THE Guide to Aggro, Part 4
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Introduction to Tempo
Controlling Tempo
Elements of Tempo
Roadblocks to Tempo
How Not To Build A Deck - Tempo
Learn How To Sideboard, Dammit!
Mulligan's Island
The Art of the Mulligan
The Art of the Mulligan: Eight Case Studies
Fundamentals: The Mulligan
Some Mulligan Exercises
A Mulligan Is Worth Three Cards
The Mulligan Debate
Common Sense: The Art of the Mulligan
Who's The Beatdown?
3 Caves of Koilos
3 Eldrazi Temple
2 Fetid Heath
3 Godless Shrine
4 Ghost Quarter
3 Plains
3 Shambling Vent
2 Tectonic Edge
Artifacts (4):
4 Æther Vial
4 Path to Exile
Creatures (29):
3 Aven Mindcensor
3 Eldrazi Displacer
3 Fiend Hunter
4 Flickerwisp
4 Serra Avenger
3 Thalia, Guardian of Thraben
3 Thought-Knot Seer
3 Tidehollow Sculler
3 Wasteland Strangler
3 Chalice of the Void
2 Dismember
2 Oblivion Ring
2 Rest in Peace
3 Stony Silence
3 Surgical Extraction
3 Flooded Strand
6 Island
3 Polluted Delta
3 Steam Vents
3 Sulfur Falls
Creatures (16):
4 Delver of Secrets
4 Monastery Swiftspear
4 Snapcaster Mage
4 Stormchaser Mage
2 Gut Shot
4 Lightning Bolt
3 Mutagenic Growth
3 Spell Pierce
3 Twisted Image
3 Vapor Snag
Sorceries (8):
4 Gitaxian Probe
4 Serum Visions
2 Ancient Grudge
2 Blood Moon
2 Dispel
1 Forked Bolt
1 Hurkyl's Recall
1 Repeal
2 Roast
1 Spell Snare
2 Spellskite
1 Vapor Snag
4 Bloodstained Mire
1 Clifftop Retreat
1 Copperline Gorge
5 Mountain
3 Sacred Foundry
2 Stomping Ground
4 Wooded Foothills
Creatures (14):
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
4 Atarka's Command
4 Boros Charm
4 Lightning Bolt
3 Lightning Helix
3 Searing Blaze
Sorceries (8):
4 Lava Spike
4 Rift Bolt
2 Deflecting Palm
4 Destructive Revelry
2 Kor Firewalker
2 Path to Exile
2 Rending Volley
3 Skullcrack
19 Forest
3 Treetop Village
Creatures (24):
4 Avatar of the Resolute
4 Dryad Militant
2 Dungrove Elder
4 Experiment One
4 Leatherback Baloth
2 Scavenging Ooze
4 Strangleroot Geist
4 Rancor
Instants (10):
3 Aspect of Hydra
4 Vines of Vastwood
3 Dismember
2 Choke
2 Gut Shot
2 Deglamer
2 Feed the Clan
2 Oxidize
2 Relic of Progenitus
2 Skylasher
1 Unravel the Æther
What was the line you have deployed?
http://www.wizardryfoundry.com
Current Deck:
I think very viable. I just read the article posted by @StubbsMcAwesome and I must say I actually strongly agree with this:
I've felt that many times before when playing the mono-white version: drawing a Displacer and wishing it was an Angel. It just seems that in modern having 4 toughness and flying makes a huge difference. Flash just makes it bonkers, and it's what gives the Angel its immense versatility: saving a dude, making a dude, resetting a dude, re-using a dude, or simply being a combat trick, all while putting a very relevant clock on the table at instant speed and no additional cost. This is something Displacer can't do. Having blink-on-demand sounds very appealing, but in all honesty I've never felt that using its ability more than once made any difference to a game. If you're winning you'll win more. If you're losing, Displacer without a Vial on the table is just too slow to save you. I've heard it said many times here: D&T is a game of inches; I don't think Displacer fits that description.
Anyway that's my 0.02$
You're rude, but damn right. Whole deck of that guy says that he has no idea how to play DnT.
I've moved to my 'original' W-colorless list. I like it more the Eldrazi and taxes because of more stable manabase and sheer number of flyers.
DnT! I'm a power-load
DnT! Watch me Explode
Interesting list, tell us about 3 main Relics please.
DnT! I'm a power-load
DnT! Watch me Explode
Agreed. Thraben Inspector makes no sense whatsoever. TBH I'm not really familiar with the authors - or with the publication for that matter
I have some thoughts that I'll be glad to share with You, ppl. I'll write them down in a list with comments. I guess some of them are well known and obvious, but I hope that someone will find something new and usefull. I would be happy if it will.
- Wall Of Resurgence
Wall Of Resurgence is amazing cards. It can either act as 4th,5th even 8th Blade Splicer OR be a standalone beater.
Some of good combos: Wall+Mutavault, Wall+Nexus, Wall+Flagstones.
I prefer second one, because 4/4 flyer is a very big threat. Just remember that the Blinkmoth is an artifact and be aware of possible disentchants that Your opponent may have. Inactivated Nexus with counthers is just an 3/3(6/6 and so on) elemental creature.
- You may play without 1st drops.
Srsly, if You don't know what to pick for Your meta( except Aether Vial ofc) don't pick anything. Just try to enhance some strategiest that You re already have.
It may be some additional taxes, like the Thalia's Horse or Mind Censor, or some additional death.
- If you play mono W, Displacer is bad.
Period.
- There is lot of unnoticed cards
Don't be afraid to try some new: Warping Wail, Dawn Charm,Oppressive Rays or even Mana Tithe. There is always something that may be best card in your current meta, that other worldwide DnT players had overlooked.
- Warping Wail is the card!
Seriously, it will counter Scapeshift,TZB, Anger, Wrath and Pyroclasm. It will kill any dork, Bob,Spellskite. There is many dangerous creatures, whose elimination can't be done by the PtE because of PtE's big strategic importance.
- 4 PtE is not enough.
Because of that many of us have 1-2 Sunlances. I think, that the Declaration In Stone. I'm still testing it, and so far, the results are satisfying.
Declaration In Stone is especially good, when You see a lot of Souls tokens or multiple high threats, like a couple of tarmos or anglers.
Also it makes our worst MUs slightly more comfortable.
- Flyers is OP, still.
Because of that I prefer the MonoW(colorless W) variant over the Eldrazi one. And because of that I prefer the Blinkmoth Nexus over the Mutavault.
- Elves are worst nightmare
And You can do nothing about it. I've tryed multiple Wrath Of God, Engeneered Explosives, Magus Of The Moat. We can only win if we will perform our best. And a sharp-eared-guy's starting hand quite mediocre.
- Play Horizon Canopy
Someone may say that it's quite insane to pay $150 for a couple of lands while whole deck's price is about $450, but the lack of draw mechanics is one of the biggest downsides of thatd deck. And only 2 Canopies WILL boost Your performance dramatically.
- FOCUS Your strategy.
Don't play 3 Thalias if You need taxes, or 3 Flickers + 3 Splicers if You need a board presense. Rather that putting some magic singletons, just emphasize that strong points You already have.
4 Thalias + a Vryn Wingmare if You have heavy combo/control metagame.
4 Leonins + 2 Mind Censors if You you have a lot of tri-color decks
4 Splicers + 4 Flickers + 2 Angels if You need value and so on.
- FOCUS your SB
Seriously, we are able to build a deck that will be good against most MUs we can meet.
So why trying all this 1-1-1-1-1-2-2-2-1 stuff, instead of dedicated hate to several archetype that we have worst MUs with?
I think 3-3-3-3-2 is the best formula for our's sideboard composition.
- And don't forget about the Grave Hate
I assure you, in one of yoy 8 rounds You'll see THAT GUY with one of that 'its-not-even-exists' decks, that will resolve his Living End or Life Froam The Loam and makes You eat dust, if You'll be unprepared.
DnT! I'm a power-load
DnT! Watch me Explode
I can't agree with that, especially with no further context. Displacer taps down opposing attackers/blockers, protects your creatures from spot-removal, permanently removes tokens, resets counters on creatures, and obviously duplicates ETB effects. In a monowhite build, you don't have to make the choice of Displacer vs. Resto. Play them both.
The Displacer may be good in a long grindy game, but a long grindy game isn't what we want.
DnT! I'm a power-load
DnT! Watch me Explode
Also, Displacer's ability (removing a blocker/attacker, protecting another creature of yours, or creating another 3/3 golem) is typically much more valuable than swinging with a 1/1 Blinkmoth or 2/2 Mutavault.
I like the Wall of Resurgence and Warping Wail points, though! (Although, Warping Wail seems counterintuitive to your argument against Displacer)
Let's agree to disagree on this one.
Updated my previous list:
4 Flickerwisp
3 Eldrazi Displacer
4 Matter Reshaper
4 Thalia, Guardian of Thraben
2 Kitchen Finks
4 Thought-Knot Seer
1 Aven Mindcensor
4 Leonin Arbiter
2 Reality Smasher
1 Judge's Familiar
4 Æther Vial
4 Path to Exile
Lands
4 Caves of Koilos
4 Ghost Quarter
4 Eldrazi Temple
1 Wastes
9 Plains
1 Sea Gate Wreckage
1 Mark of Asylum
2 Rest in Peace
1 Kataki, War's Wage
2 Stony Silence
1 Kor Firewalker
2 Dismember
2 Kitchen Finks
1 Disenchant
1 Elspeth, Knight-Errant
2 Burrenton Forge-Tender
Trying out the smashers and they feel nice. Reshapers usually help ramp you and along with temples smashers don't stay stranded in your hand often. The deck is a little soft to bloodmoon so I might have to run another disenchant. Testing 23 to see if it runs any smoother as well as a judge's familiar instead of the 4th displacer but i'm not sure if i'm happy with going down to 3. I'm having a lot of fun with this list and I feel the thought-knots and smashers make the deck better when the game runs long compared to traditional d&t.
I can explain. It's all about timing and value of a play move.
Yes, both Displacer and Warping Wail have same prerequisites with colorless mana. But while it's strange to keep colorless mana for having a Displacer operational, it's quite essential while You awaiting something big. For example t3(4) Living End, or Anger Of The Goods. An ability to blink someone somwhere is nothing against ability to counter some spell that will break Your spine.
And again, there is times where tempo is crucial. Sometimes they tap out for a thing that either will kill us next turn, like an infect creature, or will bring us immenent death in a couple of turns. So I'll easyly tap my GQ to exile some elf combo part RIGHT NOW or remove some blightsteel agent RIGHT NOW.
"Also, Displacer's ability (removing a blocker/attacker, protecting another creature of yours, or creating another 3/3 golem) is typically much more valuable than swinging with a 1/1 Blinkmoth or 2/2 Mutavault." Maybe Yes, but how about swinging 4/4 or 7/7 Nexus? I do agree that Displacer do best in a grindy match. But having one in a starting hand agaist an unknown opponent is virtually -1 card.
DnT! I'm a power-load
DnT! Watch me Explode
I think Warping Wail would be significantly more counter-intuitive than Displacer. It is essentially eating up slots that would better fit Judge's Familiar, which has the added benefit of being a flier and hitting instants, too. Also, Thalia is already taxing anger/LE (and in the case of cascading into living end, doing so twice) AND would potentially tax the wail, too. I don't think the colorless mana inhibits displacer in mono-white as much as you suggest, as you're (probably) running 7/8+ colorless (tec/ghost, sea gate wreckage etc...)and tec edge has a higher likelihood of sticking around longer with the 4 land caveat built in the card.
Displacer works way too well in conjunction with the rest of the deck, has a ton of play-lines just like flickerwisp, and you're probably not running a full set anyway. Mono-white, eldrazi & taxes- whatever it is, they're always going to be a solid addition to the deck
Affinity
Death & Taxes
Mardu Nahiri
Forcing people to merge with twitch is stupid
Mono W is still as great as its always been in the format, nothing wrong with playing it over some of the other choices.
So Eldrazi Displacer is bad because is ability costs C to activate, which comes from our utility lands that we want to be using, but Warping wail is good because it costs C which comes from our utility lands that we want to be using? That doesn't make sense.
Displacer is a great 5th & 6th copy of blade splicer for mono white decks, its a colourless 3/3 for 3 that can reset blockers or more depending on whats on your side of the board.