I'm still fairly new to Lantern (only been playing with it for 3 weeks, or so), but here is my current decklist! Any advice is greatly appreciated ..
Counts : 60 main / 15 sideboard
Creatures:2
2 Spellskite
Spells:41
1 Mishra's Bauble
4 Mox Opal
4 Ancient Stirrings
4 Codex Shredder
3 Ghoulcaller's Bell
4 Inquisition of Kozilek
4 Lantern of Insight
2 Pithing Needle
2 Pyxis of Pandemonium
2 Surgical Extraction
2 Thoughtseize
2 Abrupt Decay
1 Infernal Tutor
4 Ensnaring Bridge
1 Ghirapur Aether Grid
1 Tezzeret, Agent of Bolas
Lands:17
2 Academy Ruins
2 Blackcleave Cliffs
1 Darkslick Shores
1 Forest
1 Ghost Quarter
4 Glimmervoid
1 Grove of the Burnwillows
4 Llanowar Wastes
1 Sea Gate Wreckage
Sideboard:15
1 Spellskite
2 Welding Jar
1 Grafdigger's Cage
1 Seal of Primordiam
1 Pithing Needle
1 Relic of Progenitus
1 Surgical Extraction
1 Abrupt Decay
1 Ancient Grudge
2 Sun Droplet
3 Leyline of Sanctity
I can't help but notice that you don't have any pyroclasm like effects in your 75. I run 2 main and 1 in the sideboard and I've been liking them a lot. It buys you a ton of time against the smaller creature decks and is really good at taking out annoying utility creatures. Any information about your local meta would also help, particularly for the sideboard.
How have you been liking Tezzeret? I've heard mixed reviews but never tried him out myself.
I'm still fairly new to Lantern (only been playing with it for 3 weeks, or so), but here is my current decklist! Any advice is greatly appreciated ..
Counts : 60 main / 15 sideboard
Creatures:2
2 Spellskite
Spells:41
1 Mishra's Bauble
4 Mox Opal
4 Ancient Stirrings
4 Codex Shredder
3 Ghoulcaller's Bell
4 Inquisition of Kozilek
4 Lantern of Insight
2 Pithing Needle
2 Pyxis of Pandemonium
2 Surgical Extraction
2 Thoughtseize
2 Abrupt Decay
1 Infernal Tutor
4 Ensnaring Bridge
1 Ghirapur Aether Grid
1 Tezzeret, Agent of Bolas
Lands:17
2 Academy Ruins
2 Blackcleave Cliffs
1 Darkslick Shores
1 Forest
1 Ghost Quarter
4 Glimmervoid
1 Grove of the Burnwillows
4 Llanowar Wastes
1 Sea Gate Wreckage
Sideboard:15
1 Spellskite
2 Welding Jar
1 Grafdigger's Cage
1 Seal of Primordiam
1 Pithing Needle
1 Relic of Progenitus
1 Surgical Extraction
1 Abrupt Decay
1 Ancient Grudge
2 Sun Droplet
3 Leyline of Sanctity
I can't help but notice that you don't have any pyroclasm like effects in your 75. I run 2 main and 1 in the sideboard and I've been liking them a lot. It buys you a ton of time against the smaller creature decks and is really good at taking out annoying utility creatures. Any information about your local meta would also help, particularly for the sideboard.
How have you been liking Tezzeret? I've heard mixed reviews but never tried him out myself.
I was [just before i posted this decklist] running 2 Pyros in the MB and 1 SB ..in exchange for 1 of the Skites and the Bauble. I do feel a bit naked and venerable without any board wipes, so i might switch it back.
I feel pretty confident with the SB, as i usually invest a lot of time and thought into that, given the meta. I play about 3-4x a week - a lot of combo, Eldrazi (a given) and Aggro style decks.
Ps, Tezzeret ..i like him! If you can get him out T4, or fairly early in the game, he's OP (especially his Ultimate). I'm going to give Ashiok, Nightmare Weaver a test run though too - i like his 'exile 3' ability.
I'm not a fan of Ashiok. He doesn't contribute anything to the gameplan because he doesn't win you any games you're losing. If you haven't stabilized with the lock and a bridge, he's the last card you want to draw. If you have stabilized, you're already winning that game and he's not going to do anything except win you the game faster. The most value you're ever going to get out of him is dropping him on an unstabilized board, exiling a blocker, and then answering an opponent's threat a turn later with their own blocker. That can't be an optimal card for the deck.
I'm really looking forward to start testing with the new Vessel card. 2of is also where I imagine the sweet spot to be at, I can finally feel comfortable replacing the 2of Faithless Looting I've been holding onto if Vessel proves to be as good as it looks.
I have a question regarding your comment about the match against Melira:
Un ejemplo es saber que Melira, aparte del Qasali, no puede quitárselo de en medio y que con dos piedras milleadoras no tienes por qué temer al combo de ganar infinitas vidas tanto ya que la carta preocupante es el Murderous Redcap.
Are you sure you need only 2 mill rocks to get around Murderous Redcap if Melira assembles the infinite life combo in any situation?
Even if they can sacrifice extra creatures to scry?
I think you need 2 mill rocks + 1 mill rock for each other disposable creature they have (any extra birds, etc), right?
Suppose I have 2 Codex Shredder and they have Melira + Viscera Seer + Kitchen Finks + Birds of Paradise
-They scry the Redcap to the top at EOT.
-Before the draw I activate Shredder 1.
-In response they sacrifice the Finks to scry again.
-Before the persist trigger resolves I activate Shredder 2.
-Now they sacrifice the Birds to scry the redcap to the bottom.
-They let the entire stack resolve.
-They scry the Redcap to the top again and kill me.
(If i have another mill rock I can just mill in response a third time, hence why I think you need 1 mill rock for each extra creature)
Because it doesn't help us with establishing the lock. We don't need to mill them 10 cards at a time since that prevents us from interacting with their top card. The point of the deck is to control their draw essentially letting them only draw cards that they can't effectively use on us. By milling 10 at a time you can possibly mill two of their Ancient Grudges or Lightning Bolts that they can now flashback via Snapcaster Mage etc.
Your goal is set up the lock then slowly chip away at them card by card.
How have you been liking Faithless Looting? I've never thought of using that before but seems pretty good - let's us turn duplicate Opals / Ruins / Mill rocks into useful cards.
i was on the fence about sea gate wreckage but quoting a previous post "the card is just gas." i love it at 2 so that we tend to see it mid-game when the lock may not be fully established.
i just played against jund, using arlinn and it felt like i had the more powerful deck g2 and g3 which i won. i'm not sure what the consensus is on boarding for jund, but i have noticed that bringing in leyline and sun droplet is almost too much for them to handle. a turn 0 leyline or an early droplet can be devastating against them.
anyways ggs guys, cant wait for the bans so we can see how our deck fits in the new meta.
With the new B&R announcement Lantern is still well positioned correct? Ancestral Visions unban means a lot of people will be playing U/W Control which in the few matchups I've played seems extremely favorable. Not sure about the sword of the meek unban.
Is sword something anyone has playtested yet? Seems like it fits ok, gives us something to do with lands when we are just pass/go, and feeds aether grid.
So over a year ago this deck was testing out Thopter Foundry as an answer to burn. It worked, ish, but overall it hurt us too much to really keep it as we had to sac our artifacts that we wanted.
With Sword, Thopter Foundry becomes much more viable as a card, but overall I'd say not enough. It doesn't help Game Plan A. It requires a Sword that does nothing in our deck, which means it dilutes our game plan. It isn't a good fit.
At the same time though, Mox Opal just got even better. Those puppies are going to skyrocket if another competitive deck comes out of this unbanning.
----
Ancestral Vision as an unban has a good chance of hurting our deck. Remember when letting them draw multiple cards was bad? The draw back of Visions was that as a late game top deck it was useless, except vs our deck when those suspend turns will pass by fairly quickly.
So over a year ago this deck was testing out Thopter Foundry as an answer to burn. It worked, ish, but overall it hurt us too much to really keep it as we had to sac our artifacts that we wanted.
With Sword, Thopter Foundry becomes much more viable as a card, but overall I'd say not enough. It doesn't help Game Plan A. It requires a Sword that does nothing in our deck, which means it dilutes our game plan. It isn't a good fit.
Ya.. maybe I am crazy I will find a way to test it in the main, but it just seems like a better 2 slots than Sun Droplet in the board. Droplet is fine, but it is just so low impact unless you have multiples on board and you are stable enough to begin with. Granted, you need both of them to work and droplet is nice because you can just let it sit there, even if it does take time to manage
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I switched out one of my Burnwillows (have 2 in my deck), for a Darkslick Shores. That's your tweak right there ;-)
Counts : 60 main / 15 sideboard
Creatures:2
2 Spellskite
Spells:41
1 Mishra's Bauble
4 Mox Opal
4 Ancient Stirrings
4 Codex Shredder
3 Ghoulcaller's Bell
4 Inquisition of Kozilek
4 Lantern of Insight
2 Pithing Needle
2 Pyxis of Pandemonium
2 Surgical Extraction
2 Thoughtseize
2 Abrupt Decay
1 Infernal Tutor
4 Ensnaring Bridge
1 Ghirapur AEther Grid
1 Tezzeret, Agent of Bolas
Lands:17
2 Academy Ruins
2 Blackcleave Cliffs
1 Darkslick Shores
1 Forest
1 Ghost Quarter
4 Glimmervoid
1 Grove of the Burnwillows
4 Llanowar Wastes
1 Sea Gate Wreckage
Sideboard:15
1 Spellskite
2 Welding Jar
1 Grafdigger's Cage
1 Seal of Primordiam
1 Pithing Needle
1 Relic of Progenitus
1 Surgical Extraction
1 Abrupt Decay
1 Ancient Grudge
2 Sun Droplet
3 Leyline of Sanctity
I can't help but notice that you don't have any pyroclasm like effects in your 75. I run 2 main and 1 in the sideboard and I've been liking them a lot. It buys you a ton of time against the smaller creature decks and is really good at taking out annoying utility creatures. Any information about your local meta would also help, particularly for the sideboard.
How have you been liking Tezzeret? I've heard mixed reviews but never tried him out myself.
I was [just before i posted this decklist] running 2 Pyros in the MB and 1 SB ..in exchange for 1 of the Skites and the Bauble. I do feel a bit naked and venerable without any board wipes, so i might switch it back.
I feel pretty confident with the SB, as i usually invest a lot of time and thought into that, given the meta. I play about 3-4x a week - a lot of combo, Eldrazi (a given) and Aggro style decks.
Attrition, or How to Lose Friends in Modern Pt. 1
I'm really looking forward to start testing with the new Vessel card. 2of is also where I imagine the sweet spot to be at, I can finally feel comfortable replacing the 2of Faithless Looting I've been holding onto if Vessel proves to be as good as it looks.
"When you get your opponent down to 0 sanity, you win the game!"
I have a question regarding your comment about the match against Melira:
Are you sure you need only 2 mill rocks to get around Murderous Redcap if Melira assembles the infinite life combo in any situation?
Even if they can sacrifice extra creatures to scry?
I think you need 2 mill rocks + 1 mill rock for each other disposable creature they have (any extra birds, etc), right?
Suppose I have 2 Codex Shredder and they have Melira + Viscera Seer + Kitchen Finks + Birds of Paradise
-They scry the Redcap to the top at EOT.
-Before the draw I activate Shredder 1.
-In response they sacrifice the Finks to scry again.
-Before the persist trigger resolves I activate Shredder 2.
-Now they sacrifice the Birds to scry the redcap to the bottom.
-They let the entire stack resolve.
-They scry the Redcap to the top again and kill me.
(If i have another mill rock I can just mill in response a third time, hence why I think you need 1 mill rock for each extra creature)
Am I missing something here?
Your goal is set up the lock then slowly chip away at them card by card.
WBG Elves WBG
Cheeri0s
EDH:
RG Omnath, Locus of Rage RG || GWUB Atraxa, Praetors' Voice GWUB
R Zo-Zu the Punisher R || WU Brago, King Eternal WU
UB Gisa and Geralf UB || BGW Ghave, Guru of Spores BGW
In other words, cards we draw aren't really important and we don't really need them most of the time.
4 mox opal
4 ancient stirrings
4 codex shredder
1 duress
4 ghoulcaller's bell
4 inquisition of kozilek
4 lantern of insight
3 pithing needle
1 pyrite spellbomb
1 pyxis of pandemonium
2 surgical extraction
2 thoughtseize
2 abrupt decay
1 infernal tutor
2 pyroclasm
4 ensnaring bridge
2 academy ruins
2 blackcleave cliffs
1 forest
1 ghost quarter
4 glimmervoid
1 grove of the burnwillows
4 llanowar wastes
2 sea gate wreckage
2 spellskite
2 welding jar
1 grafdigger's cage
1 nature's claim
1 pithing needle
2 surgical extraction
1 ancient grudge
1 pyroclasm
2 sun droplet
2 leyline of sanctity
i was on the fence about sea gate wreckage but quoting a previous post "the card is just gas." i love it at 2 so that we tend to see it mid-game when the lock may not be fully established.
i just played against jund, using arlinn and it felt like i had the more powerful deck g2 and g3 which i won. i'm not sure what the consensus is on boarding for jund, but i have noticed that bringing in leyline and sun droplet is almost too much for them to handle. a turn 0 leyline or an early droplet can be devastating against them.
anyways ggs guys, cant wait for the bans so we can see how our deck fits in the new meta.
I think Tezz decks will enjoy the card much more than us.
With Sword, Thopter Foundry becomes much more viable as a card, but overall I'd say not enough. It doesn't help Game Plan A. It requires a Sword that does nothing in our deck, which means it dilutes our game plan. It isn't a good fit.
At the same time though, Mox Opal just got even better. Those puppies are going to skyrocket if another competitive deck comes out of this unbanning.
----
Ancestral Vision as an unban has a good chance of hurting our deck. Remember when letting them draw multiple cards was bad? The draw back of Visions was that as a late game top deck it was useless, except vs our deck when those suspend turns will pass by fairly quickly.
u/Anon_Amarth - Fun as a zero sum game: If my opponent is having none of it, then by extension I must be having all of it.
Current Top Control Decklist
Cockatrice: Spage
Ya.. maybe I am crazy I will find a way to test it in the main, but it just seems like a better 2 slots than Sun Droplet in the board. Droplet is fine, but it is just so low impact unless you have multiples on board and you are stable enough to begin with. Granted, you need both of them to work and droplet is nice because you can just let it sit there, even if it does take time to manage