I believe that he is relevant to keep handy, if LE ever moves away from the 3cmc Cascade model and instead uses things like Faithless and Cathartic to cycle into LE and something like as foretold you may want to have bodies to play earlier in the chain, as you will nto be relying on cycling so much as looting and you'll be looking to loot larger dudes.
I likeHollow one against decks like burn where we need to race. We can get some power on the board to attack or block. Just was play testing with against burn. However against most decks, this deck is still pretty quick.
It might also be useful against blue decks since it forces them to spend mana to answer it.
I'm about to pick up the deck from a friend, I've played 8-10 matches and really like it G1 - but my SBing is so sporadic that I can't confidently play a g2/3.
I pooped a little when I first saw this and then realized it wasn't a creature
I first started with the cmc [check] cycling cost = one black [check/awesome] and went to look for power and toughness. What a cruel world. Totally looks like it should be a one black mana cycler.
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I'm about to pick up the deck from a friend, I've played 8-10 matches and really like it G1 - but my SBing is so sporadic that I can't confidently play a g2/3.
I've found that Leyline of the Void is pretty good against a lot of decks, so I'd recommend 4 of them. Also, you'll want 3 Ingot Chewers, 2 more Fulminator Mages, 1-2 Shriekmaw, and some combination of ways to deal with enchantments like Krosan Grip. Plus, unless ou are planning on racing Burn, you'll need some lifegain.
I would also cut down on Macabre main board. Personally, I am still in the 4xFulminator Mage main camp.
2 Ingot Chwer
4 leyline of sanctity
2 anger of the gods
2 shriekmaw
3 ricochet trap
2 XXX
Last two slots might be finks, not sure yet. I haven't had an issue with 4 leyline SB beating Grixis Deaths shadow, Jund/junk, and I've only played 2 games against burn but he wasn't a very good burn player lol
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I've found the Ricochet Traps to be unnecessary lately. Most blue control decks stink right now, and good ol' fashioned land destruction has been pretty effective (again why I recommend 4x Fulminators).
I've started running 2x Blood Moon in the board as my only nod to traditional control decks since it also hits Tron and any very greedy mana bases.
I really like the new cyclers, especially since at 1 mana for almost all you can churn through the deck and find 1-ofs more often. And with my two land cyclers main, I can bring in Blood Moon and keep them in or hey are first on the chopping block when I don't side it in. I'm not totally ready to devote another 3-4 sideboard slots to Leyline of Sanctity but maybe losing to Burn a few times will convince me.
^I made the switch to 4x leyline of sanctity. I like the blood moon package you have using the pale recluse and twisted abomb. Havent tried it out yet. I'm only wondering if you have had games yet where you have only had access to and had a desert cerodon stranded in your hand or a horror of the broken lands because all you can find is copperline gorge?
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
^I made the switch to 4x leyline of sanctity. I like the blood moon package you have using the pale recluse and twisted abomb. Havent tried it out yet. I'm only wondering if you have had games yet where you have only had access to and had a desert cerodon stranded in your hand or a horror of the broken lands because all you can find is copperline gorge?
You will have games like that, you can't always have the color you like because of the diminishing returns of adding another source to your manabase. You can minimize it, though (around ~85% of having what you need)
For example, having at least one copy of some card in your opening 7 with X copies in your deck (for example: a removal, a 1-drop, a red source):
sources chances increase
8 65.4 -
9 70.0 4.6
10 74.1 4.1
11 77.8 3.7
12 80.9 3.1
13 83.7 2.8
14 86.1 2.4
15 88.2 2.1
16 90.1 1.9
17 91.7 1.6
at certain amount of sources, it's not worth adding an extra one.
This way, one could craft the 'perfect' manabase for a list if you know where to draw the line (how far you would like to go with the %)
I believe WoTC's new policy is to make sure that every color can enjoy the exciting gameplay mechanic of making undercosted dudes and then turning them sideways. Clearly the future of magic.
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^I made the switch to 4x leyline of sanctity. I like the blood moon package you have using the pale recluse and twisted abomb. Havent tried it out yet. I'm only wondering if you have had games yet where you have only had access to and had a desert cerodon stranded in your hand or a horror of the broken lands because all you can find is copperline gorge?
I haven't played enough to know that yet, but I actively want Blackcleave Cliffs over the Gorges. Trying to find 3 more and they will go right in. 4x Blackcleave Cliffs and 3x Bloodstained Mire should give the best chance to have B/R mana on turn 1, which I think will be critical.
I'm actually really liking my mana base, I haven't been majorly color shorted and I've got 18 matches in online so far.
There was one game I didn't have G for Outburst t3 but my opp put a goyf into play the next turn so it ended up being more profitable anyway.
What're the "next level" strategies within this deck? I've already realized that against control, I can wait til t4 and suspend then gun for t6 with a critical mass of cascade spells. Instead of trying turns 2,3 and 4 with the same spells in hand.
Any reason you guys play archfiend? In the MUs he's good, I feel like I'd rather just try to race them (Affinity and dredge) with 4 free faeries, which also do good work against Snap decks, countering surgical, eating affinity dudes etc
Any reason I should play shriekmaw also? Can't seem to justify right now
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Archfiend also replaces the spiders we used to play which blocked Delvers and Nexuses. Personally, I never loved the Architects because this deck needs to grind some percentage of the time. It's all well and good when we can win against no disruption, but to win through Leyline of the Void, Rest In Peace or a Relic, we need a strong plan B.
thoughts?
it would be kinda cool to cycle cards late game then start hard casting those same dudes. however the game will be pretty much over by then assuming they can survive a couple of post living end combat phases...
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
What're the "next level" strategies within this deck? I've already realized that against control, I can wait til t4 and suspend then gun for t6 with a critical mass of cascade spells. Instead of trying turns 2,3 and 4 with the same spells in hand.
Land destruction against control is pretty strong. You can either just rush them out and use them in the same turn and hit the go button when your opponent misses a land drop or you can stack fulminator mage activations and beast withins in the same turn, between phases, to lock out your opponent on certain colors.
Any reason I should play shriekmaw also? Can't seem to justify right now
Burn, eldrazi tron, hatebears are pretty good reasons to have shriekmaw.
thoughts?
it would be kinda cool to cycle cards late game then start hard casting those same dudes. however the game will be pretty much over by then assuming they can survive a couple of post living end combat phases...
The main problem with it is that it permanently wipes out any cyclers you may have left if you need to use living end more than once (as opposed to sending them back to the graveyard for another living end activation later). Considering that all it basically does is allow us to hardcast our cyclers from the graveyard, it more or less does what living end should be doing already (minus the possibility of boardwiping the opponent), but a lot slower and less efficiently. I could potentially see it helping against control or giving us a chance at winning against a chalice of the void on 0, but those are the only uses I can think of for it.
Went 3-1 today, last time was 0-2, this time got better, only lost was against Eldrazi Tron.
It is an okay matchup, game 1 you have advantage, but game 2 when Eldrazi Tron have all those hates like Chalice on 0, Warping Wail, Relics, kind of tough to deal with, what would you do in this situation? Add 2 Blood Moon in the side to fully lock them out?
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Modern: Humans
EDH: Xenagos, God of Revels.
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It might also be useful against blue decks since it forces them to spend mana to answer it.
It's also quite fun to drop two Hollow Ones on turn two.
One game I cycled Street Wraith and Horror of the Broken Lands. Then cast one and exiled simian spirit guide to cast an other. That was also after mulling to 6.
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
I'm about to pick up the deck from a friend, I've played 8-10 matches and really like it G1 - but my SBing is so sporadic that I can't confidently play a g2/3.
My list:
4 Architects of Will
4 Faerie Macabre
2 Fulminator Mage
4 Horror of the Broken Lands
4 Desert Ceradon
4 Monstrous Carabid
4 Street Wraith
4 Simian Spirit Guide
4 Demonic Dread
4 Violent Outburst
3 Living End
1 Beast Within
Lands
4 Blackcleave Cliffs
3 Bloodstained Mire
1 Wooded Foothills
1 Blood Crypt
1 Stomping Grounds
1 Overgrown Tomb
2 Blooming Marsh
2 Copperline Gorge
1 Swamp
1 Mountain
1 Grove of the Burnwillows
@Robo_Memer on Twitter, Twitch, Reddit, and YouTube
Feel free to PM me about Affinity decks in any format!
I pooped a little when I first saw this and then realized it wasn't a creature
I first started with the cmc [check] cycling cost = one black [check/awesome] and went to look for power and toughness. What a cruel world. Totally looks like it should be a one black mana cycler.
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I've found that Leyline of the Void is pretty good against a lot of decks, so I'd recommend 4 of them. Also, you'll want 3 Ingot Chewers, 2 more Fulminator Mages, 1-2 Shriekmaw, and some combination of ways to deal with enchantments like Krosan Grip. Plus, unless ou are planning on racing Burn, you'll need some lifegain.
I would also cut down on Macabre main board. Personally, I am still in the 4xFulminator Mage main camp.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
2 Ingot Chwer
4 leyline of sanctity
2 anger of the gods
2 shriekmaw
3 ricochet trap
2 XXX
Last two slots might be finks, not sure yet. I haven't had an issue with 4 leyline SB beating Grixis Deaths shadow, Jund/junk, and I've only played 2 games against burn but he wasn't a very good burn player lol
@Robo_Memer on Twitter, Twitch, Reddit, and YouTube
Feel free to PM me about Affinity decks in any format!
I've started running 2x Blood Moon in the board as my only nod to traditional control decks since it also hits Tron and any very greedy mana bases.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
3 Archfiend of Ifnir
4 Fulminator Mage
4 Horror of the Broken Lands
4 Desert Ceradon
4 Monstrous Carabid
4 Street Wraith
3 Simian Spirit Guide
1 Shriekmaw
1 Pale Recluse
1 Twisted Abomination
Spells
3 Demonic Dread
4 Violent Outburst
3 Living End
2 Beast Within
1 Kolaghan's Command
1 Blackcleave Cliffs
3 Bloodstained Mire
2 Verdant Catacombs
1 Blood Crypt
1 Stomping Grounds
1 Overgrown Tomb
2 Blooming Marsh
4 Copperline Gorge
2 Swamp
1 Forest
4 Leyline of the Void
2 Blood Moon
3 Ingot Chewers
1 Shriekmaw
2 Anger of the Gods
1 Slaughter Games
1 Pulse of Murasa
1 Gnaw to the Bone
I really like the new cyclers, especially since at 1 mana for almost all you can churn through the deck and find 1-ofs more often. And with my two land cyclers main, I can bring in Blood Moon and keep them in or hey are first on the chopping block when I don't side it in. I'm not totally ready to devote another 3-4 sideboard slots to Leyline of Sanctity but maybe losing to Burn a few times will convince me.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
You will have games like that, you can't always have the color you like because of the diminishing returns of adding another source to your manabase. You can minimize it, though (around ~85% of having what you need)
For example, having at least one copy of some card in your opening 7 with X copies in your deck (for example: a removal, a 1-drop, a red source):
sources chances increase
8 65.4 -
9 70.0 4.6
10 74.1 4.1
11 77.8 3.7
12 80.9 3.1
13 83.7 2.8
14 86.1 2.4
15 88.2 2.1
16 90.1 1.9
17 91.7 1.6
at certain amount of sources, it's not worth adding an extra one.
This way, one could craft the 'perfect' manabase for a list if you know where to draw the line (how far you would like to go with the %)
edit: god the formatting
I haven't played enough to know that yet, but I actively want Blackcleave Cliffs over the Gorges. Trying to find 3 more and they will go right in. 4x Blackcleave Cliffs and 3x Bloodstained Mire should give the best chance to have B/R mana on turn 1, which I think will be critical.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
There was one game I didn't have G for Outburst t3 but my opp put a goyf into play the next turn so it ended up being more profitable anyway.
What're the "next level" strategies within this deck? I've already realized that against control, I can wait til t4 and suspend then gun for t6 with a critical mass of cascade spells. Instead of trying turns 2,3 and 4 with the same spells in hand.
Any reason you guys play archfiend? In the MUs he's good, I feel like I'd rather just try to race them (Affinity and dredge) with 4 free faeries, which also do good work against Snap decks, countering surgical, eating affinity dudes etc
Any reason I should play shriekmaw also? Can't seem to justify right now
@Robo_Memer on Twitter, Twitch, Reddit, and YouTube
Feel free to PM me about Affinity decks in any format!
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
EDH: Xenagos, God of Revels.
Krosan Grip is the only choice. Claim ruins our cascading.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
@Robo_Memer on Twitter, Twitch, Reddit, and YouTube
Feel free to PM me about Affinity decks in any format!
thoughts?
it would be kinda cool to cycle cards late game then start hard casting those same dudes. however the game will be pretty much over by then assuming they can survive a couple of post living end combat phases...
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Land destruction against control is pretty strong. You can either just rush them out and use them in the same turn and hit the go button when your opponent misses a land drop or you can stack fulminator mage activations and beast withins in the same turn, between phases, to lock out your opponent on certain colors.
Burn, eldrazi tron, hatebears are pretty good reasons to have shriekmaw.
The main problem with it is that it permanently wipes out any cyclers you may have left if you need to use living end more than once (as opposed to sending them back to the graveyard for another living end activation later). Considering that all it basically does is allow us to hardcast our cyclers from the graveyard, it more or less does what living end should be doing already (minus the possibility of boardwiping the opponent), but a lot slower and less efficiently. I could potentially see it helping against control or giving us a chance at winning against a chalice of the void on 0, but those are the only uses I can think of for it.
It is an okay matchup, game 1 you have advantage, but game 2 when Eldrazi Tron have all those hates like Chalice on 0, Warping Wail, Relics, kind of tough to deal with, what would you do in this situation? Add 2 Blood Moon in the side to fully lock them out?
EDH: Xenagos, God of Revels.