Cartouche of Strength is completely unplayable in this deck, I doubt anyone's gonna bother testing it.
Sram, Senior Edificer is not a good replacement for Kor Spiritdancer, what makes Kor Spiritdancer good is that it grows so enourmous that it's essentially the same clock as a T1 Bogle. It's better to just go with Silhana Ledgewalker if you don't have Spiritdancers.
After reading about the 2x Leyline main report, I'm pretty intrigued. I've long been a proponent of the 1-2 cmc list, and adding a couple 4 drops seems very risky to me, but blanking discard (which I think we can all agree is too much of this meta) game 1 seems relevant. The problem, of course, is drawing the Leylines. Most often, I end up winning with very few cards in hand, and swapping a potentially useful Aura for a do-nothing could lead to very very bad feels.
However, with Death's Shadow being the boogey man of the format, it might be worth reevaluating my core tennents of boglity.
What if we went bigger?
Traditionally, we've swing in with a Bogle enchanted with three-four auras, usually including a Daybreak Coronet, to win. This allowed for pretty explosive wins, and 4x sideboard Leyline of Sanctity helped protect the combo-ness of our path to victory from discard, the only real axis on which this deck can be fought.
In a hypothetical deck that goes up to three mana (and potentially a pair of mainboard Leylines), we sacrifice being able to barf a whole hand onto the field for lethal by turn three. In return, maybe we have access to more "strong" Auras, e.g. Unflinching Courage. With less reliance on speed, the possibility of more than a singleton Open the Armory opens up (pun intended) avenues to specific answers, like the aforementioned and dismissed Cartouche of Strength. Sure, we might not win turn three/four as often. But if we're able to slowly build a Bogle while not being as susceptible to our common threats, it might be worth at least considering.
After reading about the 2x Leyline main report, I'm pretty intrigued. I've long been a proponent of the 1-2 cmc list, and adding a couple 4 drops seems very risky to me, but blanking discard (which I think we can all agree is too much of this meta) game 1 seems relevant. The problem, of course, is drawing the Leylines. Most often, I end up winning with very few cards in hand, and swapping a potentially useful Aura for a do-nothing could lead to very very bad feels.
However, with Death's Shadow being the boogey man of the format, it might be worth reevaluating my core tennents of boglity.
What if we went bigger?
Traditionally, we've swing in with a Bogle enchanted with three-four auras, usually including a Daybreak Coronet, to win. This allowed for pretty explosive wins, and 4x sideboard Leyline of Sanctity helped protect the combo-ness of our path to victory from discard, the only real axis on which this deck can be fought.
In a hypothetical deck that goes up to three mana (and potentially a pair of mainboard Leylines), we sacrifice being able to barf a whole hand onto the field for lethal by turn three. In return, maybe we have access to more "strong" Auras, e.g. Unflinching Courage. With less reliance on speed, the possibility of more than a singleton Open the Armory opens up (pun intended) avenues to specific answers, like the aforementioned and dismissed Cartouche of Strength. Sure, we might not win turn three/four as often. But if we're able to slowly build a Bogle while not being as susceptible to our common threats, it might be worth at least considering.
I can see where your head's at, but I just don't think it's feasible in the current Modern meta. Not if we continue to go with a mostly non-interactive play style. The thing is, if we don't win on T4, then our opponent will; if you were to splash black/blue/red for hand disruption, counters, burn effects then I'd think it's feasible, but just adding "beefier" auras with higher CMC's won't do us much good against combo or whenever we need to race. I've been very intrigued by exploring a third color, so brew away and report back with any results.
Unflinching Courage was a part of Reid Duke's original winning list and still sees play, however, many pilots have either cut back to a singleton or dropped the card altogether. I'm in the latter category; if I'm running open the armory, I'll run courage as a one of, but most of the time it just feels too clunky.
Hello,
I never played Bogle before and I am interested to build the deck. (:
I played mono green stompy for a long time, but I was also interested to bring the white tech cards to my deck for quite a while as well (aka Leyline, Rest in Peace, Stony Silence etc..)
and.. I found this deck archetype, GW aura.
They run a lot of cards I am interested with, but I never saw the deck in action IRL before. I found some videos online but it's more about GW foes point of view rather than the bogle player it self.
So.. how does it feel to play Bogle? Is it cluncky? Is the deck consistent? What are this deck main bad match ups? How does it feel to play with Leyline of Sanctity (on paper it looks incredible, due to the high hand destruction meta atm) ?
Traditionally, we've swing in with a Bogle enchanted with three-four auras, usually including a Daybreak Coronet, to win. This allowed for pretty explosive wins, and 4x sideboard Leyline of Sanctity helped protect the combo-ness of our path to victory from discard, the only real axis on which this deck can be fought.
I have been running this somewhat unusual Bogles list for a while now.
This way i sacrifice a bit of speed for a bit of consistency.
the performance was fine so far, I wasnt really able to test it in a realistic environment so far, tho.
Let me hear what you think.
dissenter's deliverance. This is a great card out of the board. It solves the problem that has always frustrated me of bringing in hate removal and not seeing any hate. I usually play Nature's Claim. That can gain the 4 life but you have to two for one yourself. It also doesn't kill chalice. I've loved deliverance so far. It's obviously not for everyone. I can usually fetch around blood moon and haven't run into Worship much lately. Give it a try.
dissenter's deliverance. This is a great card out of the board. It solves the problem that has always frustrated me of bringing in hate removal and not seeing any hate. I usually play Nature's Claim. That can gain the 4 life but you have to two for one yourself. It also doesn't kill chalice. I've loved deliverance so far. It's obviously not for everyone. I can usually fetch around blood moon and haven't run into Worship much lately. Give it a try.
Nice, I didn't even notice that card when I was looking through the set list. I think I'll definitely replace one of my Seal of Primordium with this and run it alongside Nature's Claim then go from there.
Also, I'd be interested to see what deck list you're running. Mostly because the majority of lists that pop up are incredibly similar to Reid's 2013 list, sideboard not withstanding. I feel like we've actually gotten very little throughout that duration as far as buffs go; Ledgewalker sees play, but that was already around. Gryff's Boon sees the occasional 1 or 2 of. Open the armory seems to be 50/50 with half of players' lists having zero and those who do play it, usually have no more than 1 or 2. Etc.
My meta is flooded with control at the moment, so I need a playset of both Umbra to be able to weather them. I'm also running Unflinching Courage over Spirit Mantle due to Zoo, Naya Burn, and Affinity also being prevalent in my meta. The sideboard is standard fare, though I'm tempted to run Back to Nature in there for the memes when I'm placed against the other Bogles player in the local scene. (I'd drop a bogle, wait two turns, then cast Balance--I mean Back to Nature on him and film his reaction)
Joking aside, I do agree that it's easy to get hated out of the game. It's not even that people are used to Bogles and sideboard appropriately. Spellskite, Back to Nature, Chalice of the Void, Engineered Explosives, All is Dust, Ugin, and Blessed Alliance are all meta picks (except for BtN) that are often mainboard.
Wizards seems to have noticed our plight, as I said before. Gryff's Boon, Open the Armory, and Sixth Sense are slight but not invisible buffs to the deck. Speaking of which, SIXTH SENSE is a card! From what I can tell, it's a strict upgrade to Keen Sense. Why? Because we can put it on opposing Spellskites to help us draw into an answer. I know that it's not a gigantic upgrade, but it's an upgrade nonetheless.
Wizards seems to have noticed our plight, as I said before. Gryff's Boon, Open the Armory, and Sixth Sense are slight but not invisible buffs to the deck. Speaking of which, SIXTH SENSE is a card! From what I can tell, it's a strict upgrade to Keen Sense. Why? Because we can put it on opposing Spellskites to help us draw into an answer. I know that it's not a gigantic upgrade, but it's an upgrade nonetheless.
I think I'm missing something; can you run me through how it exactly differs from Keen Sense? When the card was spoiled, I spent a bit trying to figure out if it differed at all or was just a re-skinned Keen Sense. I mean I know there are scenarios where Skite could get a power buff (say it snags one of our ethereal armor), but considering its base power is 0, I don't think there are many matchups where Skite is dealing combat damage.
Keen Sense only gives us a card if the creature deals damage to an opponent, whereas Sixth Sense gives us a card if the creature deals damage to a player. It's a very, very slight difference that will hardly ever matter, but it's there. You could pitch some cards to Spellskite if you're at a life total to sustain it swinging, but you want to draw cards.
Keen Sense only gives us a card if the creature deals damage to an opponent, whereas Sixth Sense gives us a card if the creature deals damage to a player. It's a very, very slight difference that will hardly ever matter, but it's there. You could pitch some cards to Spellskite if you're at a life total to sustain it swinging, but you want to draw cards.
You have misunderstood the interactions. Since Sixth Sense gives the ability to the creature rather than have it attached to the enchantment, it will let your opponent draw cards if you put it on his creature. Keen Sense lets neither player draw a card, so it's almost strictly better.
You have misunderstood the interactions. Since Sixth Sense gives the ability to the creature rather than have it attached to the enchantment, it will let your opponent draw cards if you put it on his creature. Keen Sense lets neither player draw a card, so it's almost strictly better.
Ohhhh...well, thanks for the clarification. Well, with that out of the way, I have another question for the group. Should or could we run Cartouche of Strength as a partial replacement for Path to Exile? The benefit of it being removal AND a way to pump our Bogle seems like it may warrant shaving off a Path or two for this. It also can't be stolen by [[Spellskite]], which is relevant. In aggressive matchups it can even allow us to proc lifelink twice (softening the Affinity matchup and killing Reality Smashers).
You can count on me playing around with the card. While Unflinching Courage is good for gaining life, this not only procs lifelink as I said before, but it's killing a creature (gaining effectively more life). The downsides are that it's not instant speed, is weak to decks like Dredge or Abzan Company who have ways to bringing back creatures, and is practically dead against any form of control (they don't have many creatures).
Might I add that it's pauper legal? If anyone wants to try Bogles in that format, you just got some solid removal to deal with the likes of Dinrova Horror, Delver, or Thermo Alchemist.
You have misunderstood the interactions. Since Sixth Sense gives the ability to the creature rather than have it attached to the enchantment, it will let your opponent draw cards if you put it on his creature. Keen Sense lets neither player draw a card, so it's almost strictly better.
Ohhhh...well, thanks for the clarification. Well, with that out of the way, I have another question for the group. Should or could we run Cartouche of Strength as a partial replacement for Path to Exile? The benefit of it being removal AND a way to pump our Bogle seems like it may warrant shaving off a Path or two for this. It also can't be stolen by [[Spellskite]], which is relevant. In aggressive matchups it can even allow us to proc lifelink twice (softening the Affinity matchup and killing Reality Smashers).
You can count on me playing around with the card. While Unflinching Courage is good for gaining life, this not only procs lifelink as I said before, but it's killing a creature (gaining effectively more life). The downsides are that it's not instant speed, is weak to decks like Dredge or Abzan Company who have ways to bringing back creatures, and is practically dead against any form of control (they don't have many creatures).
Might I add that it's pauper legal? If anyone wants to try Bogles in that format, you just got some solid removal to deal with the likes of Dinrova Horror, Delver, or Thermo Alchemist.
If it cost 1 less then I'd probably try it out, but in a deck where a lot of build don't run anything costing more than 2 cmc, this is pretty underwhelming. Cartouche of Solidarity has been a fun addition, however. If it keeps giving me results against Lilly/Edict effects, I'll probably be able to drop down to one dryad arbor instead of two.
Well, many lists already run Unflinching Courage, so I don't believe this to be too far above our curve. The edict effect that I run into the most is Blessed Alliance, which is almost untouched by Cartouche of Solidarity.
Well, many lists already run Unflinching Courage, so I don't believe this to be too far above our curve. The edict effect that I run into the most is Blessed Alliance, which is almost untouched by Cartouche of Solidarity.
So what's your point? Many lists have opted to drop unflinching since the deck's inception despite it granting our bogle +2/+2, trample, & lifelink for 3 mana. Cartouche of Strength is essentially a combination of Pit Fight and a crappy version of Rancor for 3 mana. It'd be one thing if the opponent was dealt trample damage during the fight, but unfortunately that's not the case.
Except for the fact that it's an answer to Spellskite that can be tutored with Open the Armory and dodges the skite's ability WHILE providing trample and buff. Oh, have I mentioned that it also double-procs lifelink?
As magic players, we eventually grow out of the habit of ONLY analyzing the mana efficiency of cards. If we ONLY looked at that, then the likes of Blessed Alliance, Dark Confidant, or Izzet Charm would never be played. Their individual abilities, when looked at from the strict perspective of mana efficiency, are outclassed by many other cards. However, we also judge a card based on how many options it gives to its pilot. Cartouche of Strength, unlike Path to Exile gives us a choice. We can get rid of pesky blockers, hate cards, or simply kill off an Eidolon of the Great Revel (for double proc lifelink) to win a race. All of these, except for the extra lifegain, are things that Path to Exile can accomplish. However, where the cartouche truly shines, is in its versatility. We can use it no matter if our opponent is a control deck with a Snapcaster on field, or Eldrazi Tron with a Reality Smasher at the ready. Regardless of whether there is a creature to remove or not, it supplies stats to NEVER be dead in ANY matchup. That is far more than I can say about Path, which IS subpar in quite a few matchups (Ad Nauseam, Storm, Skred, Tron). Obviously, it's a meta call. If you're consistently facing Abzan Company, Affinity, or Death's Shadow, so matchups where unconditional and instant-speed removal is a necessity, then obviously Path is a better pick. However, if half of your meta is made up of control, Eldrazi, or Naya Zoo/Burn, then the versatility that CoS gives is enough to consider it.
I'm not saying that it's broken. I'm saying that all I've seen people talk about in regards to this card is its "mana efficiency." It's not as bad as you're all letting on, and is certainly NOT something to immediately write off without a second thought. Just like Path, it's a meta pick. Don't just copy down cards without knowing their purpose and origin for inclusion. Be proactive in accessing the pros and cons of every single card in our deck. As for my meta, CoS fills a niche that Path did not.
Except for the fact that it's an answer to Spellskite that can be tutored with Open the Armory and dodges the skite's ability WHILE providing trample and buff. Oh, have I mentioned that it also double-procs lifelink?
As magic players, we eventually grow out of the habit of ONLY analyzing the mana efficiency of cards. If we ONLY looked at that, then the likes of Blessed Alliance, Dark Confidant, or Izzet Charm would never be played. Their individual abilities, when looked at from the strict perspective of mana efficiency, are outclassed by many other cards. However, we also judge a card based on how many options it gives to its pilot. Cartouche of Strength, unlike Path to Exile gives us a choice. We can get rid of pesky blockers, hate cards, or simply kill off an Eidolon of the Great Revel (for double proc lifelink) to win a race. All of these, except for the extra lifegain, are things that Path to Exile can accomplish. However, where the cartouche truly shines, is in its versatility. We can use it no matter if our opponent is a control deck with a Snapcaster on field, or Eldrazi Tron with a Reality Smasher at the ready. Regardless of whether there is a creature to remove or not, it supplies stats to NEVER be dead in ANY matchup. That is far more than I can say about Path, which IS subpar in quite a few matchups (Ad Nauseam, Storm, Skred, Tron). Obviously, it's a meta call. If you're consistently facing Abzan Company, Affinity, or Death's Shadow, so matchups where unconditional and instant-speed removal is a necessity, then obviously Path is a better pick. However, if half of your meta is made up of control, Eldrazi, or Naya Zoo/Burn, then the versatility that CoS gives is enough to consider it.
I'm not saying that it's broken. I'm saying that all I've seen people talk about in regards to this card is its "mana efficiency." It's not as bad as you're all letting on, and is certainly NOT something to immediately write off without a second thought. Just like Path, it's a meta pick. Don't just copy down cards without knowing their purpose and origin for inclusion. Be proactive in accessing the pros and cons of every single card in our deck. As for my meta, CoS fills a niche that Path did not.
Go for it, man; you don't need anyone's permission. Hopefully it ends up working better for you than Sixth Sense.
How do you think that replace 1xUnflinching Courage to Battle Mastery?
Battle Mastery can make plan to 3turns kill(bogle;armor,armor;mastery it's deals 19 damages)
3turns are ideal, but I think that being able to speed up the Killturn will be resistance against combo decks.
There is already an example on this page of the thread: http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/220251-g-w-auras-bogle?comment=2190
Cartouche of Strength is completely unplayable in this deck, I doubt anyone's gonna bother testing it.
Sram, Senior Edificer is not a good replacement for Kor Spiritdancer, what makes Kor Spiritdancer good is that it grows so enourmous that it's essentially the same clock as a T1 Bogle. It's better to just go with Silhana Ledgewalker if you don't have Spiritdancers.
However, with Death's Shadow being the boogey man of the format, it might be worth reevaluating my core tennents of boglity.
What if we went bigger?
Traditionally, we've swing in with a Bogle enchanted with three-four auras, usually including a Daybreak Coronet, to win. This allowed for pretty explosive wins, and 4x sideboard Leyline of Sanctity helped protect the combo-ness of our path to victory from discard, the only real axis on which this deck can be fought.
In a hypothetical deck that goes up to three mana (and potentially a pair of mainboard Leylines), we sacrifice being able to barf a whole hand onto the field for lethal by turn three. In return, maybe we have access to more "strong" Auras, e.g. Unflinching Courage. With less reliance on speed, the possibility of more than a singleton Open the Armory opens up (pun intended) avenues to specific answers, like the aforementioned and dismissed Cartouche of Strength. Sure, we might not win turn three/four as often. But if we're able to slowly build a Bogle while not being as susceptible to our common threats, it might be worth at least considering.
I can see where your head's at, but I just don't think it's feasible in the current Modern meta. Not if we continue to go with a mostly non-interactive play style. The thing is, if we don't win on T4, then our opponent will; if you were to splash black/blue/red for hand disruption, counters, burn effects then I'd think it's feasible, but just adding "beefier" auras with higher CMC's won't do us much good against combo or whenever we need to race. I've been very intrigued by exploring a third color, so brew away and report back with any results.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
RGTron
UGInfect
URStorm
WUBRAd Nauseam
BRGrishoalbrand
URGScapeshift
WBGAbzan Company
WUBRGAmulet Titan
BRGLiving End
WGBogles
Unflinching Courage was a part of Reid Duke's original winning list and still sees play, however, many pilots have either cut back to a singleton or dropped the card altogether. I'm in the latter category; if I'm running open the armory, I'll run courage as a one of, but most of the time it just feels too clunky.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
I never played Bogle before and I am interested to build the deck. (:
I played mono green stompy for a long time, but I was also interested to bring the white tech cards to my deck for quite a while as well (aka Leyline, Rest in Peace, Stony Silence etc..)
and.. I found this deck archetype, GW aura.
They run a lot of cards I am interested with, but I never saw the deck in action IRL before. I found some videos online but it's more about GW foes point of view rather than the bogle player it self.
So.. how does it feel to play Bogle? Is it cluncky? Is the deck consistent? What are this deck main bad match ups? How does it feel to play with Leyline of Sanctity (on paper it looks incredible, due to the high hand destruction meta atm) ?
All yours,
Stampfen (:
U Deep Hours Obsession
I have been running this somewhat unusual Bogles list for a while now.
4 Slippery Bogle
4 Invisible Stalker
3 Kor Spiritdancer
3 Geist Of Saint Traft
Auras:
4 Ethereal Armor
4 Hyena Umbra
4 Daybreak Coronet
4 Aqueous Form
2 Curiosity
1 Spirit Link
2 Cartouche Of Knowledge
2 Stubborn Denial
Lands:
4 Flooded Strand
4 Windswept Heath
1 Arid Mesa
3 Hallowed Fountain
4 Seachrome Coast
1 Mystic Gate
1 Plains
1 Island
1 Einganjo Castle
2 Disenchent
2 Path to Exile
2 Stubborn Denial
2 Rest In Peace
4 Leyline Of Sanctity
3 Pithing Needle
This way i sacrifice a bit of speed for a bit of consistency.
the performance was fine so far, I wasnt really able to test it in a realistic environment so far, tho.
Let me hear what you think.
Nice, I didn't even notice that card when I was looking through the set list. I think I'll definitely replace one of my Seal of Primordium with this and run it alongside Nature's Claim then go from there.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
4x Daybreak Coronet
4x Ethereal Armor
2x Gryff's Boon
4x Hyena Umbra
4x Rancor
4x Spider Umbra
1x Spirit Link
1x Unflinching Courage
3x Path to Exile
1x Open the Armory
Creatures
4x Gladecover Scout
3x Kor Spiritdancer
1x Silhana Ledgewalker
4x Slippery Bogle
1x Dryad Arbor
2x Horizon Canopy
4x Razorverge Thicket
1x Snow-Covered Forest
2x Snow-Covered Plains
4x Temple Garden
4x Windswept Heath
2x Wooded Foothills
2x Gaddock Teeg
4x Leyline of Sanctity
1x Path to Exile
2x Rest in Peace
2x Seal of Primordium
2x Stony Silence
2x Suppression Field
My meta is flooded with control at the moment, so I need a playset of both Umbra to be able to weather them. I'm also running Unflinching Courage over Spirit Mantle due to Zoo, Naya Burn, and Affinity also being prevalent in my meta. The sideboard is standard fare, though I'm tempted to run Back to Nature in there for the memes when I'm placed against the other Bogles player in the local scene. (I'd drop a bogle, wait two turns, then cast Balance--I mean Back to Nature on him and film his reaction)
Joking aside, I do agree that it's easy to get hated out of the game. It's not even that people are used to Bogles and sideboard appropriately. Spellskite, Back to Nature, Chalice of the Void, Engineered Explosives, All is Dust, Ugin, and Blessed Alliance are all meta picks (except for BtN) that are often mainboard.
Wizards seems to have noticed our plight, as I said before. Gryff's Boon, Open the Armory, and Sixth Sense are slight but not invisible buffs to the deck. Speaking of which, SIXTH SENSE is a card! From what I can tell, it's a strict upgrade to Keen Sense. Why? Because we can put it on opposing Spellskites to help us draw into an answer. I know that it's not a gigantic upgrade, but it's an upgrade nonetheless.
I think I'm missing something; can you run me through how it exactly differs from Keen Sense? When the card was spoiled, I spent a bit trying to figure out if it differed at all or was just a re-skinned Keen Sense. I mean I know there are scenarios where Skite could get a power buff (say it snags one of our ethereal armor), but considering its base power is 0, I don't think there are many matchups where Skite is dealing combat damage.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
You have misunderstood the interactions. Since Sixth Sense gives the ability to the creature rather than have it attached to the enchantment, it will let your opponent draw cards if you put it on his creature. Keen Sense lets neither player draw a card, so it's almost strictly better.
Ohhhh...well, thanks for the clarification. Well, with that out of the way, I have another question for the group. Should or could we run Cartouche of Strength as a partial replacement for Path to Exile? The benefit of it being removal AND a way to pump our Bogle seems like it may warrant shaving off a Path or two for this. It also can't be stolen by [[Spellskite]], which is relevant. In aggressive matchups it can even allow us to proc lifelink twice (softening the Affinity matchup and killing Reality Smashers).
You can count on me playing around with the card. While Unflinching Courage is good for gaining life, this not only procs lifelink as I said before, but it's killing a creature (gaining effectively more life). The downsides are that it's not instant speed, is weak to decks like Dredge or Abzan Company who have ways to bringing back creatures, and is practically dead against any form of control (they don't have many creatures).
Might I add that it's pauper legal? If anyone wants to try Bogles in that format, you just got some solid removal to deal with the likes of Dinrova Horror, Delver, or Thermo Alchemist.
If it cost 1 less then I'd probably try it out, but in a deck where a lot of build don't run anything costing more than 2 cmc, this is pretty underwhelming. Cartouche of Solidarity has been a fun addition, however. If it keeps giving me results against Lilly/Edict effects, I'll probably be able to drop down to one dryad arbor instead of two.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
So what's your point? Many lists have opted to drop unflinching since the deck's inception despite it granting our bogle +2/+2, trample, & lifelink for 3 mana. Cartouche of Strength is essentially a combination of Pit Fight and a crappy version of Rancor for 3 mana. It'd be one thing if the opponent was dealt trample damage during the fight, but unfortunately that's not the case.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
As magic players, we eventually grow out of the habit of ONLY analyzing the mana efficiency of cards. If we ONLY looked at that, then the likes of Blessed Alliance, Dark Confidant, or Izzet Charm would never be played. Their individual abilities, when looked at from the strict perspective of mana efficiency, are outclassed by many other cards. However, we also judge a card based on how many options it gives to its pilot. Cartouche of Strength, unlike Path to Exile gives us a choice. We can get rid of pesky blockers, hate cards, or simply kill off an Eidolon of the Great Revel (for double proc lifelink) to win a race. All of these, except for the extra lifegain, are things that Path to Exile can accomplish. However, where the cartouche truly shines, is in its versatility. We can use it no matter if our opponent is a control deck with a Snapcaster on field, or Eldrazi Tron with a Reality Smasher at the ready. Regardless of whether there is a creature to remove or not, it supplies stats to NEVER be dead in ANY matchup. That is far more than I can say about Path, which IS subpar in quite a few matchups (Ad Nauseam, Storm, Skred, Tron). Obviously, it's a meta call. If you're consistently facing Abzan Company, Affinity, or Death's Shadow, so matchups where unconditional and instant-speed removal is a necessity, then obviously Path is a better pick. However, if half of your meta is made up of control, Eldrazi, or Naya Zoo/Burn, then the versatility that CoS gives is enough to consider it.
I'm not saying that it's broken. I'm saying that all I've seen people talk about in regards to this card is its "mana efficiency." It's not as bad as you're all letting on, and is certainly NOT something to immediately write off without a second thought. Just like Path, it's a meta pick. Don't just copy down cards without knowing their purpose and origin for inclusion. Be proactive in accessing the pros and cons of every single card in our deck. As for my meta, CoS fills a niche that Path did not.
(Happy Mother's Day everyone!)
Go for it, man; you don't need anyone's permission. Hopefully it ends up working better for you than Sixth Sense.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Battle Mastery can make plan to 3turns kill(bogle;armor,armor;mastery it's deals 19 damages)
3turns are ideal, but I think that being able to speed up the Killturn will be resistance against combo decks.
Incidentally, I think Dissenter's Deliverance is good sidebord card!