Snow-Covered Islands are for use with Gifts. If you've sided out Talismans it's the only way to guarantee getting blue source when casting gifts. Island, Snow-covered Island and Map.
Oops, right. Though the reason is still the same, it makes it easier to grab blue sources in case you already have drawn one of them. And Snow-Covered basics have no downside.
After reading the above article i can conclude on one thing. This deck is one of the more skill intensive one and doesn't need any fixing as shoktroopa demonstrate getting 0.89 and 1 GWP in different dailies on MTGO
I have been playing on mtgo, and once you assemble the mindslaver lock how do you win the game. I continuously run out of time trying to do the mill win. it is super frustrating. any advise would be appreciated.
Snapcaster is great in the deck for the same reasons it's great in any U deck. Flashing Thirst EOT or Condescend as your opponent taps out provides great advantage.
For that meta, and for the general Modern metagame, Flashfreeze is a house. It counters everything in Burn, a good chunk of Delver, at least half of Jund, and Through the Breach.
I'd also suggest Tormod's Crypt for GY hate against Goryo's and Delver. Unlike Relic of Progenitus, it can be recurred with Academy Ruins.
Other than that, I think Squelch is pretty standard side tech against any deck that runs fetchlands. It's also good at buying a turn against Twin, negating an opponent's Tec Edge/Ghost Quarter, and a bunch of other things you'd be surprised it could hit.
I have been playing on mtgo, and once you assemble the mindslaver lock how do you win the game. I continuously run out of time trying to do the mill win. it is super frustrating. any advise would be appreciated.
From what I've seen, you have to kill them with their own deck or stabilize and win with your own threats.
I have been playing on mtgo, and once you assemble the mindslaver lock how do you win the game. I continuously run out of time trying to do the mill win. it is super frustrating. any advise would be appreciated.
Make them discard all relevant spells except lands (or win conditions if it's a combo deck). You should be able to stabilize most boards after 5-10 iterations, especially if you can play their spells and use their kill-spells as a 2:1. Angel, Batterskull, and Sundering Titan end the game very quickly when you stop taking their turns. The "5-10" is an estimate based on experience, and there are some games where you are so far behind on board that you HAVE to mill and try to make them kill themselves.
Here's what you can do against the top 10 decks listed on MTG goldfish:
1) Twin - burn and spellskite
2) Burn - burn!
3) Junk - Liliana helps discard important things and the ultimate makes them restart the game.
4) Affinity - Sacrifice all artifacts to ravager and then sac it to itself.
5) Amulet Combo - Overload on pacts
6) Infect - Waste all spells and hold all creatures. Spellskite kill is most helpful here.
7) Grixis Delver - burn and murdering own creatures
8) Little Kid Junk - Use removal on self. May have to mill if you're super far behind.
9) Merfolk - If you've made it to 13 mana against fish then something is seriously wrong with your opponent's draw. Mill until good board state or spellskite.
10) Scapeshift - Cast Scapeshift and either target themselves with all the damage OR "fail to find" the land and armageddon them (if you haven't burned them by then).
Otherwise you can practice the milling and get faster over time.
I wanted to ask what is the proper tutor set up if I want to main deck a Batterskull. Also is Batterskull even worth putting into this deck? Should I run 2 Treasure Mage and 2 Fabricate? Thanks
I wanted to ask what is the proper tutor set up if I want to main deck a Batterskull. Also is Batterskull even worth putting into this deck? Should I run 2 Treasure Mage and 2 Fabricate? Thanks
2 Mage 1 Fabricate seems ideal here. Fabricate will also allow you to tutor up Oblivion Stone, or one of the artifacts you run in the sideboard.
Am I the only one who's actually enjoyed using Reality Shift over Dismember? I understand the variance in allowing your opponent to Manifest his/her library, but considering that up to 2/3 of the typical deck are noncreatures, it can't be that bad. In my games so far, Reality Shift has been a real house.
The opponent still gets a 2/2, which is why I dislike it as you have to remove it through trading with Treasure / Snapcaster Mage etc.
As for Batterskull, I think it's really great aginst Junk. You could play just one in place of a Solemn.
there's really no substitute for remand..but i guess mana leak and/or negate are the best countermagic available to fill its shoes while you save up enough to get your copies..3-4 copies of remand is the correct number..but 2 seems too few..
i don't have much experience playing with delay to comment on it but feel free to test it..
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"I am the purifier, the light that clears all shadows."
—Seal inscription
there's really no substitute for remand..but i guess mana leak and/or negate are the best countermagic available to fill its shoes while you save up enough to get your copies..3-4 copies of remand is the correct number..but 2 seems too few..
i don't have much experience playing with delay to comment on it but feel free to test it..
This is my current list, I guess I will buy the play-set of remands. 09153394225, thanks for the help in advance anything you recommend? That I should change? also I know that this is the wrong thread for other tron builds, but since we already splashed black for dismember are there any good U/B tron lists out there? I think black has a few good creature destory cards or perhaps the usage of hand disruption with the deck.
In some situations Mana Leak is actually better than Remand.
By no means is Mana Leak a strictly inferior option to Remand at all. In fact, I would recommend playing Mana Leak even if you own Remands.
It's not that Mana Leak is a bad card, but Remand is better in this deck. Being able to Remand your own spells, stall out your opponent, and especially draw a card are all hugely important in playing Mono-U Tron. All Mana Leak does is counter an early game spell. Remand gives you much more options both as a counter spell but also a cantrip.
In some situations Mana Leak is actually better than Remand.
By no means is Mana Leak a strictly inferior option to Remand at all. In fact, I would recommend playing Mana Leak even if you own Remands.
It's not that Mana Leak is a bad card, but Remand is better in this deck. Being able to Remand your own spells, stall out your opponent, and especially draw a card are all hugely important in playing Mono-U Tron. All Mana Leak does is counter an early game spell. Remand gives you much more options both as a counter spell but also a cantrip.
What this guy said. Also, Remand is especially good in Tron because we're (hopefully) getting further ahead on mana than our opponents. If Remand basically says "no, play that spell next turn instead," we have the opportunity to set up Tron the next turn and either play one of our massive threats or make Condescend/O-Stone/Spell Burst go live.
It's definitely the closest you can get. If you want kinky options then Delay would be a super rogue choice that is crazy versus a counterspell.
I'm actually really enjoying delay atm :).
Would I take it to a pro tour? No haha. But for some small local FNM's it does it's job well enough for me.
I think the best thing about remand that nothing else out there gives us for 2 mana...is that it replaces itself. That whole "Draw a card." is huge in this kind of deck.
.......
Also, I'm waiting for modern masters 2015 to release. Planning on buying a box of it, and drafting it as much as I can...also hoping that remand will get a reprint in the set so I can hopefully pull a few.
I just don't like the thought of paying $60 for 4 uncommons.
It is important to note that all of the MD counters in U-Tron scry/ cantrip (with the exception of Spell Burst) which is absolutely essential for helping with the deck's consistency and digging for tron pieces.
There are a couple of cards from Dragons of Tarkir that I will be testing in the future for my sideboard:
Encase in Ice - Flash is huge on a card like this. I really like this card against aggressive decks like Zoo, but might try this vs Abzan for their Goyfs, Rhinos, and Hierarchs. I'm curious about its effectiveness against burn- it certainly beats dismembering Goblin Guide but we're spending 2 mana to remove their 1 mana threats.
Sidisi's Faithful- this is the best variant of Kraken Hatchling that we've seen yet. Now, the question is whether Kraken Hatchling is playable in modern...I have slim hopes for this card but it's worth testing a defensive one drop that's a much better topdeck than Hatchling mid/late game.
Mirror Mockery- most likely unplayable due it being sorcery speed, but it's a pseudo-Pacifism in Blue.
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Oops, right. Though the reason is still the same, it makes it easier to grab blue sources in case you already have drawn one of them. And Snow-Covered basics have no downside.
Tron
Snapcaster is great in the deck for the same reasons it's great in any U deck. Flashing Thirst EOT or Condescend as your opponent taps out provides great advantage.
For that meta, and for the general Modern metagame, Flashfreeze is a house. It counters everything in Burn, a good chunk of Delver, at least half of Jund, and Through the Breach.
I'd also suggest Tormod's Crypt for GY hate against Goryo's and Delver. Unlike Relic of Progenitus, it can be recurred with Academy Ruins.
Chalice of the Void set at x=1/2 will shut down most of Delver.
Other than that, I think Squelch is pretty standard side tech against any deck that runs fetchlands. It's also good at buying a turn against Twin, negating an opponent's Tec Edge/Ghost Quarter, and a bunch of other things you'd be surprised it could hit.
From what I've seen, you have to kill them with their own deck or stabilize and win with your own threats.
Make them discard all relevant spells except lands (or win conditions if it's a combo deck). You should be able to stabilize most boards after 5-10 iterations, especially if you can play their spells and use their kill-spells as a 2:1. Angel, Batterskull, and Sundering Titan end the game very quickly when you stop taking their turns. The "5-10" is an estimate based on experience, and there are some games where you are so far behind on board that you HAVE to mill and try to make them kill themselves.
Here's what you can do against the top 10 decks listed on MTG goldfish:
1) Twin - burn and spellskite
2) Burn - burn!
3) Junk - Liliana helps discard important things and the ultimate makes them restart the game.
4) Affinity - Sacrifice all artifacts to ravager and then sac it to itself.
5) Amulet Combo - Overload on pacts
6) Infect - Waste all spells and hold all creatures. Spellskite kill is most helpful here.
7) Grixis Delver - burn and murdering own creatures
8) Little Kid Junk - Use removal on self. May have to mill if you're super far behind.
9) Merfolk - If you've made it to 13 mana against fish then something is seriously wrong with your opponent's draw. Mill until good board state or spellskite.
10) Scapeshift - Cast Scapeshift and either target themselves with all the damage OR "fail to find" the land and armageddon them (if you haven't burned them by then).
Otherwise you can practice the milling and get faster over time.
http://www.mtggoldfish.com/deck/274616#online
—Seal inscription
Legacy: BUWRG Manaless Dredge
2 Mage 1 Fabricate seems ideal here. Fabricate will also allow you to tutor up Oblivion Stone, or one of the artifacts you run in the sideboard.
Am I the only one who's actually enjoyed using Reality Shift over Dismember? I understand the variance in allowing your opponent to Manifest his/her library, but considering that up to 2/3 of the typical deck are noncreatures, it can't be that bad. In my games so far, Reality Shift has been a real house.
As for Batterskull, I think it's really great aginst Junk. You could play just one in place of a Solemn.
Legacy: BUWRG Manaless Dredge
i don't have much experience playing with delay to comment on it but feel free to test it..
—Seal inscription
This is my current list, I guess I will buy the play-set of remands. 09153394225, thanks for the help in advance anything you recommend? That I should change? also I know that this is the wrong thread for other tron builds, but since we already splashed black for dismember are there any good U/B tron lists out there? I think black has a few good creature destory cards or perhaps the usage of hand disruption with the deck.
Creatures (8)
3 Solemn Simulacrum
2 Treasure Mage
1 Platinum Angel
1 Sundering Titan
1 Wurmcoil Engine
Lands (23)
6 Island
2 Snow-Covered Island
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Academy Ruins
1 Oboro, Palace in the Clouds
1 Tectonic Edge
Spells (29)
4 Thirst For Knowledge
4 Condescend
4 Remand
3 Talisman of Dominance
3 Repeal
1 Cyclonic Rift
1 Gifts Ungiven
1 Spell Burst
1 Fabricate
Artifacts
4 Expedition Map
2 Mindslaver
1 Oblivion Stone
Sideboard
4 Dismember
3 Squelch
2 Aetherize
2 Spell Pierce
2 Spell Snare
1 Wurmcoil Engine
1 Repeal
Legacy: BUWRG Manaless Dredge
By no means is Mana Leak a strictly inferior option to Remand at all. In fact, I would recommend playing Mana Leak even if you own Remands.
It's not that Mana Leak is a bad card, but Remand is better in this deck. Being able to Remand your own spells, stall out your opponent, and especially draw a card are all hugely important in playing Mono-U Tron. All Mana Leak does is counter an early game spell. Remand gives you much more options both as a counter spell but also a cantrip.
What this guy said. Also, Remand is especially good in Tron because we're (hopefully) getting further ahead on mana than our opponents. If Remand basically says "no, play that spell next turn instead," we have the opportunity to set up Tron the next turn and either play one of our massive threats or make Condescend/O-Stone/Spell Burst go live.
I'm actually really enjoying delay atm :).
Would I take it to a pro tour? No haha. But for some small local FNM's it does it's job well enough for me.
I think the best thing about remand that nothing else out there gives us for 2 mana...is that it replaces itself. That whole "Draw a card." is huge in this kind of deck.
.......
Also, I'm waiting for modern masters 2015 to release. Planning on buying a box of it, and drafting it as much as I can...also hoping that remand will get a reprint in the set so I can hopefully pull a few.
I just don't like the thought of paying $60 for 4 uncommons.
There are a couple of cards from Dragons of Tarkir that I will be testing in the future for my sideboard:
Encase in Ice - Flash is huge on a card like this. I really like this card against aggressive decks like Zoo, but might try this vs Abzan for their Goyfs, Rhinos, and Hierarchs. I'm curious about its effectiveness against burn- it certainly beats dismembering Goblin Guide but we're spending 2 mana to remove their 1 mana threats.
Sidisi's Faithful- this is the best variant of Kraken Hatchling that we've seen yet. Now, the question is whether Kraken Hatchling is playable in modern...I have slim hopes for this card but it's worth testing a defensive one drop that's a much better topdeck than Hatchling mid/late game.
Mirror Mockery- most likely unplayable due it being sorcery speed, but it's a pseudo-Pacifism in Blue.