Hi, im new to the tron thread here and i have a question. Can you please explain me the exat role of spellskite in the deck. I have played a lot of games online with RG Tron and i nearly never could make use of it.
Spellskite is good against...
Infect: For obvious reasons.
Boggles: Similarly, for obvious reasons.
The mirror: Karn is a complete backbreaker in the mirror, and Spellskite holds him off for a turn (possibly two turns, if they aren't willing to suicide their Karn the turn after removing Spellskite).
Zoo: Blocks and can sometimes absorb a burn spell.
Burn: Same as Zoo. Note that Spellskite is much better to have in the sideboard against Burn than maindeck because maindeck it turns on their otherwise mediocre Searing Blazes, which they generally side out after the first game.
Hey guys what do you think about adding 2x Thought-knot seer in the SB against combo decks like Scapeshift and Ad Nauseam?
I'm a big fan of Thought-Knot Seer. I even board them in if I fear LD just to lower my curve. I love TKS in the sideboard...and maindeck. (Against combo, I've even blown up my own TKS's. Blowing them up is worth it when I blow up my opponent's mana base, let alone threats.)
Speaking of TKS, I tested Distended Mindbender against combo and midrange today. It pitched 1 card too often (in fact, it pitched 1 card the majority of the time), and that card cost 3 mana or less too often. I went back to Ugin (he's my last expensive flex slot).
Overall, my experience with Newmrakul is pretty hit-and-miss. As often as she plain wins the game against combo, she's sucked against aggro and midrange in comparison. I have too many games where Newmrakul eliminates 1 card or even 0 cards from my opponent.
The only one i like until now is Newrakul form this set.
But she sucked like, u fail to do stuf with her ability and lost or you win ?
Admittedly, I tend to save Newmrakul for after I dump my 6-8-mana cards, so that may be why I'm playing her into increasingly empty boards and ripping out fewer and fewer cards with her.
Unfortunately, I actually had a game yesterday where I cast Newmrakul against Scapeshift, saw a counterspell in hand as the only card in hand on their upkeep, drew a land that wasn't a fetch on the Slaver turn, and then my Scapeshift opponent topdecked its namesake card and won the turn after.
Random linear decks include Suicide Zoo, Gruul Zoo, Infect, Ad Nauseam, Griselbrand, Grishoalbrand, Elves, Elemental Shotgun, Goblins, Burn, RG Titan Shift, RG Summoning Trap/Breach, and Affinity. There's no clear frontrunner among those decks either, so I really need some more catchalls.
I'm thinking of -3 something, +3 TKS. Maybe -2 Wail/-1 Forest. That's a good catchall against the more combo-oriented decks (Ad Naus, Griselbrand variants, Scapeshift variants). But after that, I'm not so sure. Maybe -2 Shock, +2 Firespout/Clasm?
EDIT: I'm also considering swapping some number of Spellskites to the board for maindeck TKS.
Random linear decks include Suicide Zoo, Gruul Zoo, Infect, Ad Nauseam, Griselbrand, Grishoalbrand, Elves, Elemental Shotgun, Goblins, Burn, RG Titan Shift, RG Summoning Trap/Breach, and Affinity. There's no clear frontrunner among those decks either, so I really need some more catchalls.
I'm thinking of -3 something, +3 TKS. Maybe -2 Wail/-1 Forest. That's a good catchall against the more combo-oriented decks (Ad Naus, Griselbrand variants, Scapeshift variants). But after that, I'm not so sure. Maybe -2 Shock, +2 Firespout/Clasm?
EDIT: I'm also considering swapping some number of Spellskites to the board for maindeck TKS.
Have you considered Fog? It's good against all the bolded decks (while also being okay against Griselbrand/Grishoalbrand and Burn). I've honestly become very impressed with it after I started playing the card.
How on earth do you guys beat dredge? What's the sideboard plan, typical rg list with pretty typical sb
You beat Dredge with graveyard hate, Relic of Progenitus and Grafdigger's Cage usually being the best options for us. Beyond the obvious case of graveyard hate, sweepers like Oblivion Stone and Ugin are good at clearing the board, particularly Ugin as he gives them no opportunity to bring the cards back.
Kenshin, I picked up tron as a side deck and have it on mtgo. Do you find mtgo Is way more aggro combo oriented that's bad for tron?
Definitely. MTGO has always been like that, although you can hedge your bets against those decks by heavily gearing your sideboard and maindeck to those matchups. I think in hindsight I wouldn't have built Tron on MTGO because it's so hostile, but having bought it I enjoy the games. For every "oops, I lose" moment, I still have plenty of tight play lines that eke out victory.
I picked up Tron on MTGO because if I don't play it there, I won't really get the reps in
I'm still learning the lines of play, but I feel a little disappointed in that I feel like matchups have either been blowouts for me and my opponent and only a few games where tight play counts, whereas I also just picked up infect and Jeskai and feel like my lines of choice really came down to tight play
I'm wondering why I feel like I'm so crappy with Tron, I feel like outside of some games here and there, I'm at minimum keeping hands with at least 1 tron land, 1 piece to find it, and an egg and yet don't get the lands online until turn 5, whereas I feel like my opponent never goes past 4 without having the lands
I picked up Tron on MTGO because if I don't play it there, I won't really get the reps in
I'm still learning the lines of play, but I feel a little disappointed in that I feel like matchups have either been blowouts for me and my opponent and only a few games where tight play counts, whereas I also just picked up infect and Jeskai and feel like my lines of choice really came down to tight play
I'm wondering why I feel like I'm so crappy with Tron, I feel like outside of some games here and there, I'm at minimum keeping hands with at least 1 tron land, 1 piece to find it, and an egg and yet don't get the lands online until turn 5, whereas I feel like my opponent never goes past 4 without having the lands
Mulligan decisions are one of the most important skills to pick up when playing tron. The deck mulligans quite a lot, however it generally mulligans well. Those kinds of hands are generally mulligans for me. It's also highly dependent on each matchup, but generally i try to evaluate my hands in terms of "will it get to tron turn three?" or "will this hand likely get me to tron turn three? if not will it get me to tron turn four? If so what is the payoff for doing so?" Thats generally how i evaluate my hands while keeping in mind what deck I'm playing against.
Private Mod Note
():
Rollback Post to RevisionRollBack
--> Modern <-- RBUSplinter Twin (RIP)/DelverRBU UUUMono U TronUUU GRGGR TronGRG GWURKnight FallGWUR
to the people testing EMNrakul, the times where she's been great, (won you the game, etc.) would a resolved newlamog have had the same impact?
they have pros and cons but almost same casting cost. I'm planning on not replacing ulamog but more of 1 spellskite, 2 wurmcoil, 1 world breaker, 2 ulamog, 1 emrakul.
Private Mod Note
():
Rollback Post to RevisionRollBack
MODERN
Tron variants
Eldrazi variants
Burn
Infect
Living End
Bloodwalkers
RG Ponza
You wouldn't keep a game 1 of Tron land, Sylvan Scrying/Stirrings+1 Egg+1 land+1?
I agree that learning what to mulligan is key for Tron. One way to practice is to write down a prediction for having Tron online, and then play the hand and note when it actually came online. And then try to do that assessment correctly, consistently, taking into account opponent's interaction. In that light, can we keep - Tron-land, other-land, Chromatic, Scrying-or-Stirrings? Undisrupted I would assess as T4 tron, but disrupted, T5 because we'll lose the Scrying or Stirring or we'll lose our second Tron-land and need to dig for a replacement. Your question can be read as "is my T4 or T5 tron fast enough?"
The answer therefore depends on what we think we are facing? On MTGO game one we assume aggro meaning unlikely disruption and we know we can find R for removal or G for Fog so T4 might be good enough unless we turn out to be playing Infect. On balance, I think I keep that hand in the dark even though it's not ideal. But game two I would certainly not keep it against Infect or Burn unless my other cards included relevant interaction, because its not fast enough to race. I probably would keep it against various control. I'm not sure I like it against things like Scapeshift unless it includes a Wail or Crumble.
Infect: For obvious reasons.
Boggles: Similarly, for obvious reasons.
The mirror: Karn is a complete backbreaker in the mirror, and Spellskite holds him off for a turn (possibly two turns, if they aren't willing to suicide their Karn the turn after removing Spellskite).
Zoo: Blocks and can sometimes absorb a burn spell.
Burn: Same as Zoo. Note that Spellskite is much better to have in the sideboard against Burn than maindeck because maindeck it turns on their otherwise mediocre Searing Blazes, which they generally side out after the first game.
I'm a big fan of Thought-Knot Seer. I even board them in if I fear LD just to lower my curve. I love TKS in the sideboard...and maindeck. (Against combo, I've even blown up my own TKS's. Blowing them up is worth it when I blow up my opponent's mana base, let alone threats.)
Speaking of TKS, I tested Distended Mindbender against combo and midrange today. It pitched 1 card too often (in fact, it pitched 1 card the majority of the time), and that card cost 3 mana or less too often. I went back to Ugin (he's my last expensive flex slot).
Overall, my experience with Newmrakul is pretty hit-and-miss. As often as she plain wins the game against combo, she's sucked against aggro and midrange in comparison. I have too many games where Newmrakul eliminates 1 card or even 0 cards from my opponent.
But she sucked like, u fail to do stuf with her ability and lost or you win ?
GXTronGX
RWxBurnRWx
Which is why i play my bolt and "big" removal MD.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Admittedly, I tend to save Newmrakul for after I dump my 6-8-mana cards, so that may be why I'm playing her into increasingly empty boards and ripping out fewer and fewer cards with her.
Unfortunately, I actually had a game yesterday where I cast Newmrakul against Scapeshift, saw a counterspell in hand as the only card in hand on their upkeep, drew a land that wasn't a fetch on the Slaver turn, and then my Scapeshift opponent topdecked its namesake card and won the turn after.
4 Nature's Claim
3 Thragtusk
2 Warping Wail
1 Ghost Quarter
1 Forest
2 Relic of Progenitus
Random linear decks include Suicide Zoo, Gruul Zoo, Infect, Ad Nauseam, Griselbrand, Grishoalbrand, Elves, Elemental Shotgun, Goblins, Burn, RG Titan Shift, RG Summoning Trap/Breach, and Affinity. There's no clear frontrunner among those decks either, so I really need some more catchalls.
I'm thinking of -3 something, +3 TKS. Maybe -2 Wail/-1 Forest. That's a good catchall against the more combo-oriented decks (Ad Naus, Griselbrand variants, Scapeshift variants). But after that, I'm not so sure. Maybe -2 Shock, +2 Firespout/Clasm?
EDIT: I'm also considering swapping some number of Spellskites to the board for maindeck TKS.
2 Forest
4 Karplusan Forest
2 Sanctum of Ugin
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
Spells
2 All Is Dust
4 Ancient Stirrings
3 Chromatic Sphere
3 Chromatic Star
4 Expedition Map
2 Firespout
4 Sylvan Scrying
3 Oblivion Stone
3 Karn Liberated
2 Ugin, the Spirit Dragon
Creatures
1 Spellskite
1 Sundering Titan
2 Ulamog, the Ceaseless Hunger
4 World Breaker
2 Wurmcoil Engine
2 Crumble to Dust
2 Grafdigger's Cage
2 Nature's Claim
2 Relic of Progenitus
1 Spellskite
2 Thragtusk
4 Warping Wail
Beat Jeskai Ascendancy artifact combo(round 1) 2-0, Mono-blue tron(round 2) 2-1, and Mono-red burn(round 4) 2-0. Lost to nahiri control(round 3) 1-2.
CEldraziTron, UBMill, GWBogles
Legacy
GUInfect, CEldrazi
Standard
GRGR Pummeler
Tron variants
Eldrazi variants
Burn
Infect
Living End
Bloodwalkers
RG Ponza
LEGACY
Turbo Depths
Big Eldrazi
Definitely. MTGO has always been like that, although you can hedge your bets against those decks by heavily gearing your sideboard and maindeck to those matchups. I think in hindsight I wouldn't have built Tron on MTGO because it's so hostile, but having bought it I enjoy the games. For every "oops, I lose" moment, I still have plenty of tight play lines that eke out victory.
I'm still learning the lines of play, but I feel a little disappointed in that I feel like matchups have either been blowouts for me and my opponent and only a few games where tight play counts, whereas I also just picked up infect and Jeskai and feel like my lines of choice really came down to tight play
I'm wondering why I feel like I'm so crappy with Tron, I feel like outside of some games here and there, I'm at minimum keeping hands with at least 1 tron land, 1 piece to find it, and an egg and yet don't get the lands online until turn 5, whereas I feel like my opponent never goes past 4 without having the lands
Mulligan decisions are one of the most important skills to pick up when playing tron. The deck mulligans quite a lot, however it generally mulligans well. Those kinds of hands are generally mulligans for me. It's also highly dependent on each matchup, but generally i try to evaluate my hands in terms of "will it get to tron turn three?" or "will this hand likely get me to tron turn three? if not will it get me to tron turn four? If so what is the payoff for doing so?" Thats generally how i evaluate my hands while keeping in mind what deck I'm playing against.
RBU
Splinter Twin (RIP)/DelverRBUUUUMono U TronUUU
GRGGR TronGRG
GWURKnight FallGWUR
Legacy
GWBDark MaverickGWB
--> EDH <--
BWUErtai, the CorruptedBWU
You wouldn't keep a game 1 of Tron land, Sylvan Scrying/Stirrings+1 Egg+1 land+1?
they have pros and cons but almost same casting cost. I'm planning on not replacing ulamog but more of 1 spellskite, 2 wurmcoil, 1 world breaker, 2 ulamog, 1 emrakul.
Tron variants
Eldrazi variants
Burn
Infect
Living End
Bloodwalkers
RG Ponza
LEGACY
Turbo Depths
Big Eldrazi
The answer therefore depends on what we think we are facing? On MTGO game one we assume aggro meaning unlikely disruption and we know we can find R for removal or G for Fog so T4 might be good enough unless we turn out to be playing Infect. On balance, I think I keep that hand in the dark even though it's not ideal. But game two I would certainly not keep it against Infect or Burn unless my other cards included relevant interaction, because its not fast enough to race. I probably would keep it against various control. I'm not sure I like it against things like Scapeshift unless it includes a Wail or Crumble.