Here's my list... It's pretty standard. But how about the sideboard? Do you think that pulse of murasa or life from the loam can be good against bgx? What to cut?
Thanks
I don't like Pulse; it's relatively poor as anti-LD, and in the MUs you want the 6 life (burn, zoo), you're going to have to give your opponents card to make it work.
I think you could open up a little room in your SB by switching to an MD config of 1 Sanctum/1 GQ, and running 3 Bolt/1 K-Return and removing the rest from the SB. I'd definitely add a second Forest to the 75 for MUs where you need them vs Path/GQ. This gives you ~2 slots, which lets you put in a 3rd Thragtusk, which is quite excellent vs both Jund and DS.
LftL is pretty good if you expect lots of Fulminators out of Jund, but it's not as great if you expect Crumble. If you expect Crumble, I'd try making room for the 3rd Wail.
I played tron as my main modern deck for perhaps a solid year-and-a-half (maybe even 2 year) period, during which I took it to as many events as I could physically attend.
I had quite a bit of success with it as well.
so i'm surprised by my current experience of the deck (Testing for next year's GP)
honestly, the deck seems off-balance. I rarely get T3 tron online, T3 karn seems like "the nut draw" rather than "what the deck does", and I find myself durdling into pointless losses against a field of RG Valakut, infect, Dredge, Death's Shadow and similar strategies. in a word: Miserable. this doesn't seem like the same Tron I used to play. the effortless filtering and reliably T3 Tron doesn't seem to be "getting there", and it all feels a bit slow and mulchy as a cohesive experience. If i had to condense my observations, I think modern has sped up by a whole turn (or like 0.7 turns on average).
in contrast, i've also been playing a much lower-to-the-ground EldraziTron deck which has a very large overlap in terms of maindeck cards. it's by all accounts a similar deck, but the gas gets flowing a whole turn earlier, and i've got a frankly embarrassingly high winrate with the deck (something like 90% of games over maybe 100 total against tier 1 and 2 decks).
how can we explain the discrepancy there, when one deck seems to be outrageously overperforming despite being a tier 3 fringe choice, and the solid reliable top-tier Tron is just bashing its head against a wall of inconsistency and metagame woes?
what happened to the boss deck!?
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
The Big Robot Consistency Machine has fizzled in power just as interactivity in Modern has floundered. It'll bounce back if the format slows down. Until then I've pretty much stopped playing RG Tron due to the frustrating inconsistency against all the decks trying to kill you turn 3.
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--> Modern <-- RBUSplinter Twin (RIP)/DelverRBU UUUMono U TronUUU GRGGR TronGRG GWURKnight FallGWUR
Heya there! I've been playing mono U and UW gifts tron for a year and a half and have just now got the opportunity of buying into the big brother GR variant. Reading through the last few posts, it seems like the deck could be poorly positioned in the current meta. My local meta is a mixed bag with grixis delver being somewhat popular.
Would you guys recommend the deck still? Is it worth investing in?
Heya there! I've been playing mono U and UW gifts tron for a year and a half and have just now got the opportunity of buying into the big brother GR variant. Reading through the last few posts, it seems like the deck could be poorly positioned in the current meta. My local meta is a mixed bag with grixis delver being somewhat popular.
Would you guys recommend the deck still? Is it worth investing in?
Tron preys on "value" decks. If that's the meta, expect tron to reign supreme.
Tron begins to fray at the edges when decks like infect and death's shadow are big players.
More than anything, tron has been a constant top tier deck since the beginning of modern, when LSV and a few others first championed the strategy as "the best thing to do in modern" (although that was quite a while ago.
Tron is the constant shifting tide of modern. It always comes back. Give it time, it'll shift back to being tier 1.
That said, it's a different deck to when eye of ugin was legal. I've personally found it much less consistent and harder to get wins overall, although most of that will be metagame issues, and a community that's struggled to agree on the best way to build the deck.
Cards like world breaker (which are kind of under-par for modern) have become accepted options for tron in recent weeks, although if I was a betting man i'd suggest that the deck will evolve beyond choices such as this, towards more impactful options.
If you love the deck, it's a fairly safe option, with a caveat: remember that tron is sort of funny, as it yo-yos in and out of favour, and you'll have months where you can't seem to break out of a 2-2 funk at fnm and other months when you'll string 4-0s like daisies.
It's also surprisingly tricky to master (as most decks are, let's be fair. There are no "easy" decks when you get to high level play).
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
i saw some lists with 19 lands only mainboard. a friend argued that it was okay to go to 19 lands since when eye of ugin was still around, it technically didn't produce mana so playing it early would have been like a land that does nothing until you hit tron to use it's activation or cost reduction for an eldrazi titan. does everyone else feel the same way? since i see that most tron players still play 20 lands right now..
also, when playing against matchups with access to land destruction either via ghost quarter, tectonic edge, fulminator mage, how do you usually bluff if let's say you have 2 mines and 1 power plant. do you play the mine first or the power plant? (if you were in your opponent's shoes most of the time, would you try killing the first urza land played or the 2nd?) of course the third one can be searched in response with map.
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plays Ad Nauseam and Amulet Bloom in Modern
"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand."
—Afari, Tales
i saw some lists with 19 lands only mainboard. a friend argued that it was okay to go to 19 lands since when eye of ugin was still around, it technically didn't produce mana so playing it early would have been like a land that does nothing until you hit tron to use it's activation or cost reduction for an eldrazi titan. does everyone else feel the same way? since i see that most tron players still play 20 lands right now..
also, when playing against matchups with access to land destruction either via ghost quarter, tectonic edge, fulminator mage, how do you usually bluff if let's say you have 2 mines and 1 power plant. do you play the mine first or the power plant? (if you were in your opponent's shoes most of the time, would you try killing the first urza land played or the 2nd?) of course the third one can be searched in response with map.
If you have an active map on the board your opponent is going to wait for you to activate the map during their end step, and then during your draw step they're going to ghost quarter you. However I would definitely play the plant first, your opponent is rarely going to ghost quarter your first tron piece and I generally have found that players tend to ghost quarter the most recently played tron piece (assuming there are no duplicates). ie if your turn sequence was Turn 1: plant, Turn 2: Mine, Turn 3: Tower, and your opponent on their turn plays a ghost quarter they're definitely going to snipe the tower. Additionally if you had tutored for one of your pieces, that is going to be the piece most likely eating the ghost quarter because they can generally assume you don't have another in hand. A last important point is that most opponents are really drawn to destroying your towers as those have the biggest upside of having multiples in play with tron.
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--> Modern <-- RBUSplinter Twin (RIP)/DelverRBU UUUMono U TronUUU GRGGR TronGRG GWURKnight FallGWUR
Fog and Path to Exile are there to survive turn 3, so I can swipe the board in turn 4.
This implies that you have Turn 4 Tron + Land. How does this work out though?
Either you go Brushland/Canopy, egg, go. Tron piece, egg/map, keep open fog/pte, go. Tron piece, keep it open again, crack egg(Sylvan scrying/stirrings)/map go. Tron piece wipe the board.
This seems not that reliable to me. If you have no colored mana in hand you would have to go: Tron piece, Egg, go. Tron piece, maybe play a map/egg, go (to keep open PTE/fog). And then start getting tron together....
Can't quite put my finger on it but it feels a bit clunky to me.
Also 2 All is Dust and 3 Ugin are terrible against affinity or the mirror. As for Bojuka Bog i believe the general consens is that it's too slow to tutor up and not really worth playing over Cage or Relic. If we had Crop Rotation it would be a whole different story though...
If the list works for you, go for it. However i think it's "diluting" the goal of Tron too much.
Edit: Saw you don't play thickets. Exchanged "Thicket" with Brushland/Canopy
Tron's been fine for me, but I just take it to FNMs. The decks I face most often are Elves, Grixis, Affinity, Storm, Burn, Merfolk, Jund, and some other homebrews.
Maybe I'm just lucky no one around here is serious about dredge or death's shadow zoo. Kozilek's Return into O-Stone/Ugin has been strong enough removal to get me there most games.
(Also, I occasionally sleeve up Cheerios to feel true inconsistency).
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Modern: -UBG Lantern Control-GW or RG or R Tron - G Stompy - C KCI Combo-
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
It seems pretty "oath of nissa" or bust. Without any way to search it, I have the feeling it'll be fairly inconsistent and your hand will be cluttered with uncastable stuff. Sure, the nicol bolas/oath shenanigans is cool but I'm not so sure about it's consistency.
Yeah, there was an SCG deck tech with one of the Oath Tron builds, and sure enough he went 4-3 or something. Tron already has a great endgame, so relying on landing an Oath to play your threats is a lot of risk for very little gain.
As for the removal suite, I'm also a fan of the 3/1 split on Bolts/K-Return (thanks to Stirrings). Whenever I run Pyroclasms, I seem to regret it. Firespout's fine but expensive (even though K-Return's expensive, as a 1-of you don't have to worry about dead drawing it too often). I also like 4 Bolts.
Today's decks are super fast, and Clasm's both slow and not very flexible.
Hi guys, i'm looking to make a good comptetitive deck on magic online.
The new chests system seems interesting and i want to try some league.
I want a deck to win, win play points, win chests, but I don't like straigh aggro deck. I like interaction, but not blue color.
In paper magic, I play kiki chord, black white tokens, living end, and sometimes storm (but this one is clearely not interactive at all...)
While I'm fine with theese decks, they are not that much competitive, they are fine for fnm but that's all. I don't think I canhave consistent win versus the very wide modern meta.
On the other hand, I'm not that rich, I can afford a ~300-400 $ deck, but not more, as I need to keep some money for tickets.
I'm interested in tron, because while it's not that good in the actual meta, it's a consistent tier 1/2 deck in magic since... well, since modern exist.
I don't know the deck very well, I know it's interaction and all, but I have to learn it and the differents version.
Here we have a G and a RG list.
what impressed me is the G list made 21st at GP Lille, a very aggro meta.
How the deck works and how he can win this much vs so many aggro decks with only some fogs ? How can the list be played? Do you think this list is viable on magic online for very competitive play? Or it was just a lucky result?
Then what do you think about the RG list?
What list is more consistent? What list should I buy to play online ? (and win ?)
What are your advices for a beginner with tron?
With the very aggressive meta, the RG seems better, on the other hand, 2 and 3 aoe damages don't stop death shadow (and barely stop elves and merfolk).
How should I play vs theese decks? and burn/affinity ?
How do you play around counterspell since Nahiri jeskai is a thing?
Tron is not usually a deck you sleeve up in a hyper aggressive meta. Also, if you like interactive decks then Tron is probably not the deck you want to play. While some decisions are complex, you sweep the board until you can take over with a fatty every game. While some builds will be more interactive in the sense that they play lightning bolt over pyroclasm, the rest of the deck revolves around assembling your 3 lands and casting a game ending threat.
For all of your other questions I would highly suggest you read the primer as it will answer most of them for you.
I would go with the RG list. There is basically no opportunity cost for playing red in the deck and it gives you more interaction. I wouldn't play Tron in an aggressive meta though. Elves is not a bad match-up if you play Pyroclasm in the main but other aggro decks are tough. Merfolk is maybe 50/50. Spreading Seas is rough. Jeskai is not that difficult since many of our threats have cast triggers. Tron is favored in fair match-ups.
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Modern RGTron UGInfect URStorm WUBRAd Nauseam BRGrishoalbrand URGScapeshift WBGAbzan Company WUBRGAmulet Titan BRGLiving End WGBogles
I've sort of been out of playing Magic for a while, but there's some PPTQs coming up soon in my area. Are there any good cards in Kaladesh for the deck I should consider running? I looked over them and didn't see anything, but I could have totally missed something obvious.
I think you could open up a little room in your SB by switching to an MD config of 1 Sanctum/1 GQ, and running 3 Bolt/1 K-Return and removing the rest from the SB. I'd definitely add a second Forest to the 75 for MUs where you need them vs Path/GQ. This gives you ~2 slots, which lets you put in a 3rd Thragtusk, which is quite excellent vs both Jund and DS.
LftL is pretty good if you expect lots of Fulminators out of Jund, but it's not as great if you expect Crumble. If you expect Crumble, I'd try making room for the 3rd Wail.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
I had quite a bit of success with it as well.
so i'm surprised by my current experience of the deck (Testing for next year's GP)
honestly, the deck seems off-balance. I rarely get T3 tron online, T3 karn seems like "the nut draw" rather than "what the deck does", and I find myself durdling into pointless losses against a field of RG Valakut, infect, Dredge, Death's Shadow and similar strategies. in a word: Miserable. this doesn't seem like the same Tron I used to play. the effortless filtering and reliably T3 Tron doesn't seem to be "getting there", and it all feels a bit slow and mulchy as a cohesive experience. If i had to condense my observations, I think modern has sped up by a whole turn (or like 0.7 turns on average).
in contrast, i've also been playing a much lower-to-the-ground EldraziTron deck which has a very large overlap in terms of maindeck cards. it's by all accounts a similar deck, but the gas gets flowing a whole turn earlier, and i've got a frankly embarrassingly high winrate with the deck (something like 90% of games over maybe 100 total against tier 1 and 2 decks).
how can we explain the discrepancy there, when one deck seems to be outrageously overperforming despite being a tier 3 fringe choice, and the solid reliable top-tier Tron is just bashing its head against a wall of inconsistency and metagame woes?
what happened to the boss deck!?
RBU
Splinter Twin (RIP)/DelverRBUUUUMono U TronUUU
GRGGR TronGRG
GWURKnight FallGWUR
Legacy
GWBDark MaverickGWB
--> EDH <--
BWUErtai, the CorruptedBWU
Would you guys recommend the deck still? Is it worth investing in?
WGB Traverse
Tron preys on "value" decks. If that's the meta, expect tron to reign supreme.
Tron begins to fray at the edges when decks like infect and death's shadow are big players.
More than anything, tron has been a constant top tier deck since the beginning of modern, when LSV and a few others first championed the strategy as "the best thing to do in modern" (although that was quite a while ago.
Tron is the constant shifting tide of modern. It always comes back. Give it time, it'll shift back to being tier 1.
That said, it's a different deck to when eye of ugin was legal. I've personally found it much less consistent and harder to get wins overall, although most of that will be metagame issues, and a community that's struggled to agree on the best way to build the deck.
Cards like world breaker (which are kind of under-par for modern) have become accepted options for tron in recent weeks, although if I was a betting man i'd suggest that the deck will evolve beyond choices such as this, towards more impactful options.
If you love the deck, it's a fairly safe option, with a caveat: remember that tron is sort of funny, as it yo-yos in and out of favour, and you'll have months where you can't seem to break out of a 2-2 funk at fnm and other months when you'll string 4-0s like daisies.
It's also surprisingly tricky to master (as most decks are, let's be fair. There are no "easy" decks when you get to high level play).
also, when playing against matchups with access to land destruction either via ghost quarter, tectonic edge, fulminator mage, how do you usually bluff if let's say you have 2 mines and 1 power plant. do you play the mine first or the power plant? (if you were in your opponent's shoes most of the time, would you try killing the first urza land played or the 2nd?) of course the third one can be searched in response with map.
"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand."
—Afari, Tales
If you have an active map on the board your opponent is going to wait for you to activate the map during their end step, and then during your draw step they're going to ghost quarter you. However I would definitely play the plant first, your opponent is rarely going to ghost quarter your first tron piece and I generally have found that players tend to ghost quarter the most recently played tron piece (assuming there are no duplicates). ie if your turn sequence was Turn 1: plant, Turn 2: Mine, Turn 3: Tower, and your opponent on their turn plays a ghost quarter they're definitely going to snipe the tower. Additionally if you had tutored for one of your pieces, that is going to be the piece most likely eating the ghost quarter because they can generally assume you don't have another in hand. A last important point is that most opponents are really drawn to destroying your towers as those have the biggest upside of having multiples in play with tron.
RBU
Splinter Twin (RIP)/DelverRBUUUUMono U TronUUU
GRGGR TronGRG
GWURKnight FallGWUR
Legacy
GWBDark MaverickGWB
--> EDH <--
BWUErtai, the CorruptedBWU
This implies that you have Turn 4 Tron + Land. How does this work out though?
Either you go Brushland/Canopy, egg, go. Tron piece, egg/map, keep open fog/pte, go. Tron piece, keep it open again, crack egg(Sylvan scrying/stirrings)/map go. Tron piece wipe the board.
This seems not that reliable to me. If you have no colored mana in hand you would have to go: Tron piece, Egg, go. Tron piece, maybe play a map/egg, go (to keep open PTE/fog). And then start getting tron together....
Can't quite put my finger on it but it feels a bit clunky to me.
Also 2 All is Dust and 3 Ugin are terrible against affinity or the mirror. As for Bojuka Bog i believe the general consens is that it's too slow to tutor up and not really worth playing over Cage or Relic. If we had Crop Rotation it would be a whole different story though...
If the list works for you, go for it. However i think it's "diluting" the goal of Tron too much.
Edit: Saw you don't play thickets. Exchanged "Thicket" with Brushland/Canopy
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Maybe I'm just lucky no one around here is serious about dredge or death's shadow zoo. Kozilek's Return into O-Stone/Ugin has been strong enough removal to get me there most games.
(Also, I occasionally sleeve up Cheerios to feel true inconsistency).
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
I have been on 2x Lightning Bolt / 2x Pyroclasm, but not happy with Pyroclasms
GR Tron - hardcasting Emrakuls and playing Forest in the sideboard
URB Grixis Delver - Bolt-Snap-Bolt
GXTronGX
RWxBurnRWx
It seems pretty "oath of nissa" or bust. Without any way to search it, I have the feeling it'll be fairly inconsistent and your hand will be cluttered with uncastable stuff. Sure, the nicol bolas/oath shenanigans is cool but I'm not so sure about it's consistency.
WGB Traverse
As for the removal suite, I'm also a fan of the 3/1 split on Bolts/K-Return (thanks to Stirrings). Whenever I run Pyroclasms, I seem to regret it. Firespout's fine but expensive (even though K-Return's expensive, as a 1-of you don't have to worry about dead drawing it too often). I also like 4 Bolts.
Today's decks are super fast, and Clasm's both slow and not very flexible.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
The new chests system seems interesting and i want to try some league.
I want a deck to win, win play points, win chests, but I don't like straigh aggro deck. I like interaction, but not blue color.
In paper magic, I play kiki chord, black white tokens, living end, and sometimes storm (but this one is clearely not interactive at all...)
While I'm fine with theese decks, they are not that much competitive, they are fine for fnm but that's all. I don't think I canhave consistent win versus the very wide modern meta.
On the other hand, I'm not that rich, I can afford a ~300-400 $ deck, but not more, as I need to keep some money for tickets.
I'm interested in tron, because while it's not that good in the actual meta, it's a consistent tier 1/2 deck in magic since... well, since modern exist.
Plus the deck is "cheap".
I have found two list,
https://www.mtggoldfish.com/deck/466001#online
vs
https://www.mtggoldfish.com/archetype/modern-rg-tron-16063#online
I don't know the deck very well, I know it's interaction and all, but I have to learn it and the differents version.
Here we have a G and a RG list.
what impressed me is the G list made 21st at GP Lille, a very aggro meta.
How the deck works and how he can win this much vs so many aggro decks with only some fogs ? How can the list be played? Do you think this list is viable on magic online for very competitive play? Or it was just a lucky result?
Then what do you think about the RG list?
What list is more consistent? What list should I buy to play online ? (and win ?)
What are your advices for a beginner with tron?
With the very aggressive meta, the RG seems better, on the other hand, 2 and 3 aoe damages don't stop death shadow (and barely stop elves and merfolk).
How should I play vs theese decks? and burn/affinity ?
How do you play around counterspell since Nahiri jeskai is a thing?
Thank you for your feedbacks guys.
For all of your other questions I would highly suggest you read the primer as it will answer most of them for you.
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
RGTron
UGInfect
URStorm
WUBRAd Nauseam
BRGrishoalbrand
URGScapeshift
WBGAbzan Company
WUBRGAmulet Titan
BRGLiving End
WGBogles
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG