Narset is no jace but she seems to get so much hate already. Pure control lists are running 26 lands and 4 snapcasters. Narset is exactly 50% to hit a spell and as you thin the deck with fetches this gets even better.
At best she comes down, replaces herself and if your opponent has dudes in play acts as a fog. Untapping with her in play seems like an incredible position to be in. At worst you're so far behind that they ignore her but depending what you removed to play her in your deck you probably wouldn't do much better with the other card unless it was a wrath or something.
I'm not sure what is so special about anticipate? It seems worse than telling time since you can only keep 1 card. With telling time you have 8 fetches to shuffle if you only want to keep 1 card. It seems like the upside of being able to keep 2 good cards is better than having to choose.
I know it is considered a bad card but I prefer to just stick with think twice. It is actual card advantage even if it is expensive I almost never die with think twice still in my yard. Also plays well against Lilliana and discard.
I normally just lurk these threads but since I've been excessively testing Narset I'd like to butt in
Narset is very powerful against some of the important decks but also absolutely useless against some others. Against twin or infect especially putting her down will likely just kill you. However her +1 is very high value, especially if you play her together with Serum Visions, which I'd greatly recommend in any deck that runs her.
However, I do feel that Narset works much better in an Esper shell than in a Jeskai shell. As said before her biggest weakness is that she does nothing on her own, you need cards in hand, and I feel like Esper is much more capable of keeping the card flow going than Jeskai, first of all because of Esper Charm obviously, and second because throwing some burn to the face is often the right play for Jeskai. Esper also generally has more powerful spells to rebound in the form of Esper Charm and Lingering Souls (although rebound Lightning Helix and Electrolyze certainly ain't bad)
A final big downside is that her ultimate is lackluster. If she had an ultimate that was just slightly better, constantly plussing her would actually be a danger to your opponent. I've had some matches with Narset on 10-11 with my opponent just attacking me since ultimating would make him able to kill her off without suffering THAT much of a downside.
I found Lingering Souls as a new breath to this deck. This cards perfectly fits in UWR and helps both in defense and in attack and makes opponents sideboard decisions pretty difficult.
Also I really like Mystical Teachings, it can find you removal or counter spell when needed and can be played twice.
Tasigur eats cards from our graveyard that could be played with Snapcaster Mage. Also we don't have Serum Visions or any other pretty cheap spells that we probably don't need in a late game (Inquisitions, Thoughtseize, Abrupt Decay) so I think it will be difficult to cast it as planned. Besides I think you shouldn't plan to cast a spell with black mana cost because sometimes you will not have any lands to do this. You can still cast Lingering Souls at least one time even if you haven't black mana source.
Today I played local tournament with this deck and found it pretty awesome (3-1, lost to Burn deck 1-2 with tapout for Batterskull and received 10 damage, I won to 4c Doran Gifts deck, UR Delver and Stompy Aggro (something looked like a standard deck with some modern creatures and improvements)).
What about Kiki-Resto combo?
I just bought 3x Kiki for trying this version
I like the idea you just play like a WUR Control deck and them PUM combo and win
Turn 4 Resto and Turn 5 Kiki, lot of people dont spect that and you can always sideboard the 3 kiki for sideboard cards and the other dont spect that agian LOL
WUR its a good package, geist, kiki, control are all good versions
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Modern: RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries Legacy:BRx Renimator Playing right now:Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
I have been in love with anticipate as it allows you to dig for mana or removal early as needed, and while I will miss the card advantage created by think twice, the card selection is way to important.
As far as comparing it to telling time, telling time is only good if 2 of the cards are bomb things your in immediate need of, the rest of the time it is better to grab what you need and crack a fetch if those were spells you needed to see. I am at 3 and I can say its prob the right now for this kind of deck.
I reall wish they would release sets at the same time online as on paper. I still have to wait over a week to be able to play and test Anticipate.
just use xmage. Dunno how i feel about a card like anticipate in usa, i feel like the deck doesnt really need selection necessarily just card advantage. Might be wrong though.
If you are ahead Telling time, if your behind Anticipate. Anticipate allows you to dig deeper into the deck for answers if you are behind since you are not going to be drawing the 2nd best card next turn out of the three you just got. It allows you to draw a brand new card.
I reall wish they would release sets at the same time online as on paper. I still have to wait over a week to be able to play and test Anticipate.
just use xmage. Dunno how i feel about a card like anticipate in usa, i feel like the deck doesnt really need selection necessarily just card advantage. Might be wrong though.
Let's look at it this.
There are a ton of cards that can and do serve as card advantage.
There is nothing that can act as card selection though. You have to rely on topdecking the right cards which results in games ending with "If I would have only drawn card X".
For people that are running the black splash for Souls, how is the mana? It seems fine to me with the fetches available, but I haven't put it into practice yet.
For people that are running the black splash for Souls, how is the mana? It seems fine to me with the fetches available, but I haven't put it into practice yet.
I am running the list that got 4th in SCG Baltimore and with only two black sources I really haven't had too much trouble yet. Most of the time you don't want to fetch for black sources too early since you want to be able to play Cryptic Command on T4. Besides, you don't want to play Lingering Souls or flashback it in most MUs that early anyway.
Cool beans. Thanks.
How have the matchups been? It seems that Souls will provide pressure in the matchups where we need it (Tron, Scapeshift, Junk, etc.)
The correct comparison is Impulse and not Telling Time since having to keep a card on top is most of the time a drawback and not a benefit.
With Anticipate you filter through the top 3 cards and see the 4th one in your next draw step.
Lol, does my Lightning Bolt give dig me 1 deeper if I play it right before my drawstep, too?
For what it's worth, cards like Anticipate want to be played with powerful threats like planeswalkers or Geists. If your Opponent plays a Tarmogoyf and you go: "Anticipate into Bolt, kill Tarmogoyf!" - it's just not that sweet. It's just a 3 mana lightning Bolt in that situation. You need to be able to dig for something gamebreaking to make pseuodo-tutors like this good, at least a percentage of the time. People fixate on digging for answers, but outside of the "dead on board" situations, you often end up with hands like:
You now have your 4th land drop, 3 good spells, and this "whatever" card that wants you to burn 2 mana just to turn it into one of the other 3 cards you're already holding. Whereas, if you had silver bullets, a combo piece, or just several bombs scattered throughout your deck, that Telling Time/Anticipate can be worth much more.
For what it's worth, cards like Anticipate want to be played with powerful threats like planeswalkers or Geists. If your Opponent plays a Tarmogoyf and you go: "Anticipate into Bolt, kill Tarmogoyf!" - it's just not that sweet. It's just a 3 mana lightning Bolt in that situation. You need to be able to dig for something gamebreaking to make pseuodo-tutors like this good, at least a percentage of the time. People fixate on digging for answers, but outside of the "dead on board" situations, you often end up with hands like:
You now have your 4th land drop, 3 good spells, and this "whatever" card that wants you to burn 2 mana just to turn it into one of the other 3 cards you're already holding. Whereas, if you had silver bullets, a combo piece, or just several bombs scattered throughout your deck, that Telling Time/Anticipate can be worth much more.
Even with a typical UWR Control list, the "whatever" card will often not just turn into one of the other cards I'm holding. I once used Anticipate in testing to get a needed Mana Leak (which was the cheapest thing that could actually deal with a Liliana on the stack). Yeah, I wasn't holding Leak at the time.
In other times, Anticipate can easily turn into removal or the third land drop.
In Standard Cawblade, Preordain was a 4-of for its cheap raw selection power. Anticipate actually digs as hard as Preordain's maximum and leaves just as many garbage cards on top--and at instant speed for just 1 mana more than Preordain! Telling Time often left one garbage card on top, which is more than Preordain/Anticipate's lower chance of a garbage card on top.
Cawblade had 4x Stonefore, 4x Jace, etc. It's exactly the type of midrange, bomb deck I'm saying Anticipate is better in. Preordain is also a far stronger card, costing just 1 mana and being stronger all the times that you want to leave the top 2 on top of your deck. Anticipate is a closer analogue to Peer Through Depths or Grisly Salvage than Preordain, assuming you're trying to play it in a draw-go deck.
I'm just saying to consider running more of a midrange build if you're going to load up on the card.
Having game-breaking cards to find in a matchup doesn't really happen game 1, but in modern its realistic to try to dig for somewhat game-breaking cards from the sideboard (like shatterstorm vs. affinity for instance), which I think makes anticipate such a consideration for modern. If sideboards in modern weren't that impactful, like in standard, anticipate would be much more meh, although still pretty decent. The fact that control decks run so many lands is a burden to them, cards like anticipate let you play with enough lands to hit a decent amount of them by the mid-game, and then filter through the excess ones still stuck in ur library that you no longer really want to see anymore. The fact that it digs so deep means it can do a better job at this than other things like telling time.
basically, the silver bullets are what make up your sideboard, making anticipate good/something to consider in a deck like this.
Perhaps UWR Control has something to learn from Gerard Fabianos tournament-winning BUG-list? He wasn't afraid to play a couple of board-sweepers alongside creature threats that die to those same sweepers. Perhaps we shouldn't be so afraid of playing Supreme Verdict alongside creature threats like Geist of Saint Traft, Restoration Angel etc.?
There is a huge difference between that deck and UWR. Fabiano has black for T1-2 hand disruption via IoK and Thoughtseize while he gets the information needed to build up his board and green for a big time Tarmogoyf on T2+. Blue for counterspells if needed too of course.
We need to keep our mana up for counterspells since we have no information of the opponent's hand. We'd need to protect Geist which already comes one turn later than Tarmo and has a lousy 2/2 body. We MUST play reactive because we have no discard.
This doesn't change the fact that Fabiano played board-wipes alongside creature threats that die to those board-wipes, and he did so with success. A geist can be a good play after a board-wipe - or before a board-wipe, if it lures the opponent to overextend his board. You say we MUST play reactive. We don't just play reactive spells. Mainphase Lingering Souls have been a success lately, and many play planeswalkers. Limiting ourselves to only instants and flash creatures can keep us off some very powerful cards, and if we look at Fabianos success, that might not be nescessary. If your problem with this is hand-information, blue has ok access to that with Vendilion Clique. Some even add in a couple of gitaxian probe to add to that and get more consistent hand information.
http://www.mtggoldfish.com/archetype/modern-jeskai-control-18028#online
2 Restoration Angel
4 Cryptic Command
3 Electrolyze
4 Lightning Bolt
3 Lightning Helix
3 Mana Leak
3 Path to Exile
1 Sphinx's Revelation
3 Island
1 Plains
1 Mountain
4 Celestial Colonnade
2 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
2 Sulfur Falls
2 Tectonic Edge
3 Flooded Strand
4 Scalding Tarn
1 Arid Mesa
1 Wall of Omens
1 Supreme Verdict
2 Spell Snare
3 Anticipate
Esper draw go Control!
Twitch stream: http://www.twitch.tv/pimpdonny
At best she comes down, replaces herself and if your opponent has dudes in play acts as a fog. Untapping with her in play seems like an incredible position to be in. At worst you're so far behind that they ignore her but depending what you removed to play her in your deck you probably wouldn't do much better with the other card unless it was a wrath or something.
I'm not sure what is so special about anticipate? It seems worse than telling time since you can only keep 1 card. With telling time you have 8 fetches to shuffle if you only want to keep 1 card. It seems like the upside of being able to keep 2 good cards is better than having to choose.
I know it is considered a bad card but I prefer to just stick with think twice. It is actual card advantage even if it is expensive I almost never die with think twice still in my yard. Also plays well against Lilliana and discard.
Narset is very powerful against some of the important decks but also absolutely useless against some others. Against twin or infect especially putting her down will likely just kill you. However her +1 is very high value, especially if you play her together with Serum Visions, which I'd greatly recommend in any deck that runs her.
However, I do feel that Narset works much better in an Esper shell than in a Jeskai shell. As said before her biggest weakness is that she does nothing on her own, you need cards in hand, and I feel like Esper is much more capable of keeping the card flow going than Jeskai, first of all because of Esper Charm obviously, and second because throwing some burn to the face is often the right play for Jeskai. Esper also generally has more powerful spells to rebound in the form of Esper Charm and Lingering Souls (although rebound Lightning Helix and Electrolyze certainly ain't bad)
A final big downside is that her ultimate is lackluster. If she had an ultimate that was just slightly better, constantly plussing her would actually be a danger to your opponent. I've had some matches with Narset on 10-11 with my opponent just attacking me since ultimating would make him able to kill her off without suffering THAT much of a downside.
Also I really like Mystical Teachings, it can find you removal or counter spell when needed and can be played twice.
Tasigur eats cards from our graveyard that could be played with Snapcaster Mage. Also we don't have Serum Visions or any other pretty cheap spells that we probably don't need in a late game (Inquisitions, Thoughtseize, Abrupt Decay) so I think it will be difficult to cast it as planned. Besides I think you shouldn't plan to cast a spell with black mana cost because sometimes you will not have any lands to do this. You can still cast Lingering Souls at least one time even if you haven't black mana source.
Today I played local tournament with this deck and found it pretty awesome (3-1, lost to Burn deck 1-2 with tapout for Batterskull and received 10 damage, I won to 4c Doran Gifts deck, UR Delver and Stompy Aggro (something looked like a standard deck with some modern creatures and improvements)).
I just bought 3x Kiki for trying this version
I like the idea you just play like a WUR Control deck and them PUM combo and win
Turn 4 Resto and Turn 5 Kiki, lot of people dont spect that and you can always sideboard the 3 kiki for sideboard cards and the other dont spect that agian LOL
WUR its a good package, geist, kiki, control are all good versions
RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron
R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries
Legacy:BRx Renimator
Playing right now: Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
As far as comparing it to telling time, telling time is only good if 2 of the cards are bomb things your in immediate need of, the rest of the time it is better to grab what you need and crack a fetch if those were spells you needed to see. I am at 3 and I can say its prob the right now for this kind of deck.
Esper draw go Control!
Twitch stream: http://www.twitch.tv/pimpdonny
just use xmage. Dunno how i feel about a card like anticipate in usa, i feel like the deck doesnt really need selection necessarily just card advantage. Might be wrong though.
If you are ahead Telling time, if your behind Anticipate. Anticipate allows you to dig deeper into the deck for answers if you are behind since you are not going to be drawing the 2nd best card next turn out of the three you just got. It allows you to draw a brand new card.
Let's look at it this.
There are a ton of cards that can and do serve as card advantage.
There is nothing that can act as card selection though. You have to rely on topdecking the right cards which results in games ending with "If I would have only drawn card X".
Anticipate is an effect that we simply don't have in Modern currently.
Josh Silvestri got it right in his article http://www.channelfireball.com/articles/my-9-favorite-cards-in-dragons-of-tarkir/
The correct comparison is Impulse and not Telling Time since having to keep a card on top is most of the time a drawback and not a benefit.
With Anticipate you filter through the top 3 cards and see the 4th one in your next draw step.
Cool beans. Thanks.
How have the matchups been? It seems that Souls will provide pressure in the matchups where we need it (Tron, Scapeshift, Junk, etc.)
Lol, does my Lightning Bolt give dig me 1 deeper if I play it right before my drawstep, too?
Bolt, Electrolyze, Scalding Tarn, Spell Snare, Anticipate
You now have your 4th land drop, 3 good spells, and this "whatever" card that wants you to burn 2 mana just to turn it into one of the other 3 cards you're already holding. Whereas, if you had silver bullets, a combo piece, or just several bombs scattered throughout your deck, that Telling Time/Anticipate can be worth much more.
Even with a typical UWR Control list, the "whatever" card will often not just turn into one of the other cards I'm holding. I once used Anticipate in testing to get a needed Mana Leak (which was the cheapest thing that could actually deal with a Liliana on the stack). Yeah, I wasn't holding Leak at the time.
In other times, Anticipate can easily turn into removal or the third land drop.
In Standard Cawblade, Preordain was a 4-of for its cheap raw selection power. Anticipate actually digs as hard as Preordain's maximum and leaves just as many garbage cards on top--and at instant speed for just 1 mana more than Preordain! Telling Time often left one garbage card on top, which is more than Preordain/Anticipate's lower chance of a garbage card on top.
I'm just saying to consider running more of a midrange build if you're going to load up on the card.
basically, the silver bullets are what make up your sideboard, making anticipate good/something to consider in a deck like this.
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
This doesn't change the fact that Fabiano played board-wipes alongside creature threats that die to those board-wipes, and he did so with success. A geist can be a good play after a board-wipe - or before a board-wipe, if it lures the opponent to overextend his board. You say we MUST play reactive. We don't just play reactive spells. Mainphase Lingering Souls have been a success lately, and many play planeswalkers. Limiting ourselves to only instants and flash creatures can keep us off some very powerful cards, and if we look at Fabianos success, that might not be nescessary. If your problem with this is hand-information, blue has ok access to that with Vendilion Clique. Some even add in a couple of gitaxian probe to add to that and get more consistent hand information.
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW