I've played 19 for ages and like it, but I'm giving 20 a shot for now.
We need your deck list in order to offer any suggestions. Flex spot cards are generally Skullcrack, Blaze, Lavamancer, so swapping those around is probably the answer.
December 2017 opposing hate analysis
The following is a lot of data that's tough to digest, but it might be helpful to you to know what kind of lifegain to expect at various times and what counterspells people are playing. This analysis comes from MTGGoldfish data with some cleaning procedure applied to it to try to clean up any bad deck names. I then go through these deck lists and find instances of "counter target", "lifelink", and "gain N life"/"gains N life" in the card text. On top of that, I search for Leyline of Sanctity, Oketra's Last Mercy, Chalice of the Void, Phyrexian Unlife, and Spellskite. The December 2017 deck population is 682 decks. Cards that show up less than 0.5% of the time are not shown, and I've also removed some cards that don't affect Burn like Disdainful Stroke and Ceremonious Rejection.
Also, for the first time, I merged some data from another data set in so the mentions below of last month's stats include new data that wasn't in the last post (a few hundred more decks). It added about 100 decks to this month, too.
Per card splits: Go here if you want to find a list of what decks play specific cards.
1.000 0.114 0.05132 WUR Control
2.000 0.001 0.00147 Other
2.000 0.077 0.03812 Eldrazi Tron
1.000 0.003 0.00440 Other
1.182 0.846 0.03812 Eldrazi Tron
1.333 0.004 0.00733 Other
1.000 0.077 0.03812 Eldrazi Tron
1.000 0.038 0.03812 Eldrazi Tron
1.000 0.007 0.01760 Other
1.000 0.150 0.02933 WU Control
1.500 0.003 0.00587 Other
1.429 0.778 0.01320 Eldrazi and Taxes
1.167 0.300 0.02933 WU Control
2.000 0.500 0.00587 WURG Knightfall
1.000 0.250 0.00587 Death and Taxes
1.000 0.067 0.02199 Abzan
1.000 0.143 0.01026 G/W Company
1.357 0.021 0.02199 Other
3.958 0.923 0.03812 Eldrazi Tron
1.000 1.000 0.01026 Mono U Tron
3.000 0.250 0.00587 Titan Breach
2.000 0.032 0.04545 Affinity
4.000 0.010 0.01026 Other
1.000 0.857 0.01026 Mono U Tron
2.000 0.857 0.01026 BRG
2.000 0.094 0.04692 UR Gifts Storm
3.500 0.071 0.04106 Five-Color Humans
1.000 0.065 0.04545 Affinity
1.000 0.038 0.03812 Eldrazi Tron
3.000 0.059 0.02493 RG Titanshift
3.000 0.250 0.00587 Titan Breach
4.000 0.059 0.02493 Living End
2.000 0.001 0.00147 Other
1.083 0.800 0.02199 Abzan
1.714 0.412 0.02493 Lantern Control
1.600 0.417 0.01760 Mardu Pyromancer
1.000 0.714 0.01026 BRG
2.333 0.176 0.02493 BG Tron
2.000 0.400 0.00733 BGx Midrange
1.500 0.083 0.03519 Dredge
1.000 0.154 0.01906 Jund
3.000 0.250 0.00587 B/R Hollow One
1.769 0.019 0.02346 Other
1.750 0.833 0.07038 UBR Death's Shadow
2.190 0.875 0.03519 Dredge
3.438 0.941 0.02493 BG Tron
1.786 0.933 0.02199 Abzan
2.100 0.769 0.01906 Jund
1.800 0.909 0.01613 WUBRG Death's Shadow
1.167 0.353 0.02493 Lantern Control
1.167 0.857 0.01026 BRG
1.500 0.800 0.00733 UBR Control
2.000 0.750 0.00587 B/R Hollow One
1.000 0.167 0.01760 Mardu Pyromancer
2.000 0.200 0.00733 BGx Midrange
1.000 0.250 0.00587 8-Rack
4.000 0.059 0.02493 Living End
1.917 0.035 0.03959 Other
4.000 1.000 0.01026 Mono U Tron
2.000 0.200 0.00733 Temur Breech
1.000 0.004 0.01026 Other
1.400 1.000 0.00733 UBR Control
2.000 0.021 0.07038 UBR Death's Shadow
1.333 0.004 0.00733 Other
3.857 1.000 0.01026 G/W Company
1.250 0.400 0.01466 G/R Land Destruction
3.000 0.053 0.02786 Vizier Company
1.000 0.200 0.00733 BGx Midrange
2.000 0.067 0.02199 Abzan
2.000 0.250 0.00587 WURG Knightfall
2.000 0.006 0.00733 Other
1.000 0.500 0.00587 Titan Breach
1.000 0.053 0.02786 Vizier Company
3.514 1.000 0.05132 WUR Control
3.100 1.000 0.02933 WU Control
3.727 0.647 0.02493 Living End
2.667 1.000 0.00880 UR Control
3.000 1.000 0.00880 URG Control
2.600 1.000 0.00733 Temur Breech
4.000 1.000 0.00733 UBR Control
1.000 0.021 0.07038 UBR Death's Shadow
2.941 0.025 0.02639 Other
1.000 0.200 0.00733 Temur Breech
3.600 0.833 0.00880 Merfolk
4.000 1.000 0.01026 Bogles
2.000 0.273 0.01613 WUBRG Death's Shadow
2.000 0.001 0.00147 Other
1.750 0.235 0.02493 Living End
1.000 0.167 0.00880 URG Control
1.000 0.050 0.02933 WU Control
1.000 0.167 0.00880 URG Control
1.800 1.000 0.05132 WUR Control
1.357 0.875 0.04692 UR Gifts Storm
1.333 0.900 0.02933 WU Control
1.000 1.000 0.01173 UG Infect
1.714 0.412 0.02493 Living End
2.000 1.000 0.00880 UR Control
2.600 1.000 0.00733 Temur Breech
1.800 0.833 0.00880 URG Control
2.500 0.667 0.00880 Merfolk
1.000 0.400 0.00733 UBR Control
2.000 0.200 0.00733 URG Gifts Storm
1.000 0.143 0.01026 Mono U Tron
1.778 0.026 0.02933 Other
1.111 0.750 0.01760 Mardu Pyromancer
2.000 0.143 0.01026 BRG
2.000 0.167 0.00880 URG Control
2.000 0.250 0.00587 B/R Hollow One
2.400 0.007 0.00733 Other
1.000 0.057 0.05132 WUR Control
1.000 0.021 0.07038 UBR Death's Shadow
2.500 0.003 0.00293 Other
1.000 0.083 0.03519 Dredge
1.167 0.250 0.03519 Dredge
4.000 0.857 0.01026 BRG
4.000 0.004 0.00440 Other
2.750 0.235 0.02493 Living End
2.000 0.333 0.00880 Amulet Combo
4.000 0.003 0.00587 Other
1.200 0.385 0.01906 Jund
1.667 0.300 0.01466 G/R Land Destruction
3.000 0.167 0.00880 URG Control
1.500 0.003 0.00587 Other
1.000 0.308 0.01906 Jund
1.000 0.059 0.02493 RG Titanshift
1.600 0.588 0.02493 Lantern Control
1.000 0.032 0.04545 Affinity
1.000 0.001 0.00147 Other
1.000 0.400 0.00733 Temur Breech
1.000 0.167 0.00880 UR Control
1.875 0.012 0.01320 Other
1.000 0.600 0.00733 BGx Midrange
1.500 0.133 0.02199 Abzan
1.000 0.154 0.01906 Jund
1.000 0.400 0.00733 BGx Midrange
1.000 0.067 0.02199 Abzan
1.000 0.077 0.01906 Jund
2.000 0.001 0.00147 Other
1.000 0.071 0.04106 Five-Color Humans
1.100 0.833 0.01760 Mardu Pyromancer
1.400 0.357 0.04106 Five-Color Humans
1.333 0.333 0.01320 Eldrazi and Taxes
1.800 0.007 0.01026 Other
3.875 0.842 0.02786 Vizier Company
1.500 0.154 0.01906 Jund
3.000 0.050 0.02933 WU Control
1.000 0.250 0.00587 WURG Knightfall
2.500 0.012 0.02199 Other
2.222 0.900 0.01466 G/R Land Destruction
1.200 0.385 0.01906 Jund
3.200 0.625 0.01173 UG Infect
2.000 0.375 0.01173 Elves
1.500 0.105 0.02786 Vizier Company
1.500 0.100 0.02933 WU Control
1.500 0.286 0.01026 G/W Company
1.000 0.200 0.00733 BGx Midrange
2.000 0.059 0.02493 Living End
3.000 0.067 0.02199 Abzan
1.500 0.009 0.01906 Other
2.000 0.500 0.04692 Burn
1.800 0.007 0.01026 Other
1.000 0.214 0.04106 Five-Color Humans
3.400 0.714 0.01026 Bogles
3.000 0.059 0.02493 Lantern Control
2.500 0.003 0.00440 Other
2.500 0.941 0.02493 Lantern Control
4.000 0.889 0.01320 Ad Nauseam
4.000 0.353 0.02493 Living End
2.000 0.125 0.04692 UR Gifts Storm
2.667 0.150 0.02933 WU Control
3.000 0.429 0.01026 Bogles
2.000 0.118 0.02493 RG Titanshift
3.000 0.105 0.02786 G Tron
4.000 0.333 0.00880 Amulet Combo
3.000 0.500 0.00587 WURG Knightfall
2.000 0.029 0.05132 WUR Control
3.000 0.111 0.01320 Eldrazi and Taxes
3.000 0.083 0.01760 Mardu Pyromancer
4.000 0.042 0.03519 Dredge
3.000 0.067 0.02199 Abzan
3.000 0.012 0.01613 Other
3.091 0.943 0.05132 WUR Control
3.903 0.969 0.04692 Burn
2.100 0.833 0.01760 Mardu Pyromancer
2.909 0.016 0.01760 Other
1.000 0.057 0.05132 WUR Control
2.000 0.031 0.04692 Burn
1.000 0.004 0.00440 Other
2.382 0.971 0.05132 WUR Control
1.000 0.500 0.02933 WU Control
1.600 1.000 0.00733 UBR Control
2.000 0.500 0.00880 URG Control
2.000 0.167 0.00880 UR Control
2.400 0.007 0.01026 Other
2.000 0.167 0.00880 URG Control
2.000 0.750 0.02933 WU Control
1.111 0.257 0.05132 WUR Control
2.857 0.412 0.02493 Living End
1.600 1.000 0.00733 UBR Control
1.500 0.333 0.00880 UR Control
2.000 0.333 0.00880 URG Control
2.857 0.010 0.01320 Other
1.000 0.021 0.07038 UBR Death's Shadow
1.067 0.750 0.02933 WU Control
1.000 0.286 0.05132 WUR Control
1.000 0.001 0.00293 Other
1.077 0.743 0.05132 WUR Control
1.583 0.600 0.02933 WU Control
1.000 0.600 0.00733 UBR Control
1.000 0.062 0.04692 UR Gifts Storm
1.000 0.118 0.02493 Living End
1.000 0.333 0.00880 UR Control
1.000 0.400 0.00733 Temur Breech
1.000 0.333 0.00880 URG Control
2.000 0.167 0.00880 Merfolk
2.000 0.200 0.00733 URG Gifts Storm
1.000 0.250 0.00587 WURG Knightfall
1.714 0.021 0.02346 Other
2.000 0.059 0.02493 Living End
2.000 0.001 0.00147 Other
2.429 0.412 0.02493 Living End
1.400 0.500 0.01466 G/R Land Destruction
1.000 0.235 0.02493 RG Titanshift
2.000 0.200 0.00733 BGx Midrange
2.000 0.882 0.02493 RG Titanshift
1.500 0.500 0.00587 Titan Breach
1.000 0.333 0.00880 Amulet Combo
1.000 0.077 0.01906 Jund
2.500 0.006 0.00880 Other
3.000 1.000 0.01320 Ad Nauseam
1.500 1.000 0.00880 Amulet Combo
1.000 0.059 0.02493 Living End
1.000 0.001 0.00293 Other
1.000 0.778 0.01320 Ad Nauseam
2.000 0.857 0.01026 BRG
1.000 0.167 0.00880 Amulet Combo
1.000 0.001 0.00147 Other
3.778 1.000 0.01320 Ad Nauseam
3.000 0.001 0.00147 Other
1.000 0.700 0.01466 G/R Land Destruction
2.500 0.003 0.00293 Other
1.000 0.001 0.00440 Other
1.000 0.059 0.02493 RG Titanshift
1.000 0.125 0.01173 UG Infect
1.000 0.003 0.00293 Other
1.000 1.000 0.00880 Amulet Combo
2.871 0.969 0.04692 UR Gifts Storm
4.000 0.647 0.02493 Living End
2.857 1.000 0.01026 Mono U Tron
3.833 1.000 0.00880 UR Control
3.167 1.000 0.00880 URG Control
3.600 1.000 0.00733 URG Gifts Storm
3.800 1.000 0.00733 Temur Breech
2.000 0.029 0.05132 WUR Control
3.167 0.018 0.01906 Other
1.133 0.789 0.02786 Vizier Company
2.133 1.000 0.02199 Abzan
2.500 0.923 0.01906 Jund
1.143 1.000 0.01026 G/W Company
2.800 1.000 0.00733 BGx Midrange
2.667 0.750 0.00587 WURG Knightfall
1.000 0.250 0.01173 Elves
2.000 0.018 0.02493 Other
1.000 0.368 0.02786 Vizier Company
1.000 0.750 0.01173 Elves
1.000 0.143 0.01026 G/W Company
1.000 0.100 0.01466 G/R Land Destruction
1.000 0.007 0.01466 Other
2.071 0.933 0.02199 Abzan
2.778 1.000 0.01320 Eldrazi and Taxes
3.000 0.013 0.01613 Other
1.556 0.600 0.02199 Abzan
3.000 0.006 0.00880 Other
1.000 0.133 0.02199 Abzan
2.000 0.003 0.00293 Other
1.000 0.067 0.02199 Abzan
2.000 0.625 0.01173 UG Infect
1.000 0.029 0.05132 WUR Control
2.000 0.050 0.02933 WU Control
2.000 0.059 0.02493 Living End
1.667 0.004 0.00587 Other
1.667 0.484 0.04545 Affinity
2.000 0.750 0.01173 UG Infect
2.000 0.500 0.00880 Merfolk
1.000 0.029 0.05132 WUR Control
1.000 0.031 0.04692 UR Gifts Storm
1.000 0.050 0.02933 WU Control
1.000 0.143 0.01026 Mono U Tron
1.000 0.001 0.00147 Other
1.677 0.886 0.05132 WUR Control
1.385 0.650 0.02933 WU Control
2.000 1.000 0.00880 UR Control
1.600 0.833 0.00880 URG Control
1.500 0.800 0.00733 Temur Breech
1.750 0.800 0.00733 UBR Control
3.000 0.059 0.02493 Living End
1.833 0.009 0.01026 Other
1.000 0.143 0.01026 Mono U Tron
1.000 0.001 0.00147 Other
1.500 0.250 0.01173 UG Infect
1.000 0.125 0.01173 Elves
1.000 0.053 0.02786 Vizier Company
1.000 0.032 0.04545 Affinity
1.000 0.003 0.00293 Other
1.667 0.750 0.01173 UG Infect
1.000 0.263 0.02786 Vizier Company
1.500 0.118 0.02493 Lantern Control
1.500 0.065 0.04545 Affinity
1.000 0.125 0.01173 Elves
2.000 0.050 0.02933 WU Control
1.000 0.167 0.00880 Merfolk
1.000 0.001 0.00147 Other
2.792 1.000 0.07038 UBR Death's Shadow
2.818 1.000 0.01613 WUBRG Death's Shadow
2.429 0.010 0.01026 Other
1.281 0.667 0.07038 UBR Death's Shadow
1.000 0.909 0.01613 WUBRG Death's Shadow
1.667 0.290 0.04545 Affinity
1.250 0.012 0.01466 Other
1.000 0.857 0.01026 Mono U Tron
1.000 0.100 0.02933 WU Control
2.000 0.118 0.02493 Living End
1.000 0.001 0.00440 Other
1.571 0.219 0.04692 UR Gifts Storm
2.600 0.833 0.00880 Amulet Combo
1.500 0.118 0.02493 Living End
1.667 0.004 0.00440 Other
1.200 0.500 0.01466 G/R Land Destruction
1.000 0.059 0.02493 RG Titanshift
1.000 0.006 0.00880 Other
2.632 1.000 0.02786 G Tron
2.353 1.000 0.02493 BG Tron
1.750 0.235 0.02493 RG Titanshift
1.000 0.250 0.00587 Titan Breach
1.000 0.077 0.01906 Jund
1.000 0.100 0.01466 G/R Land Destruction
1.600 0.007 0.00880 Other
1.200 0.750 0.02933 WU Control
1.000 0.057 0.05132 WUR Control
1.400 0.007 0.01173 Other
2.000 1.000 0.02786 G Tron
2.000 1.000 0.02493 BG Tron
1.000 1.000 0.01026 Mono U Tron
1.000 0.038 0.03812 Eldrazi Tron
2.000 0.006 0.00880 Other
1.000 0.231 0.03812 Eldrazi Tron
1.000 0.059 0.02493 RG Titanshift
1.000 0.001 0.00147 Other
2.500 1.000 0.00587 WURG Knightfall
2.000 0.333 0.00880 Merfolk
3.000 0.053 0.02786 Vizier Company
2.429 0.010 0.01466 Other
3.806 1.000 0.04545 Affinity
1.857 0.269 0.03812 Eldrazi Tron
2.000 0.053 0.02786 G Tron
1.500 0.003 0.00880 Other
2.286 0.808 0.03812 Eldrazi Tron
1.429 0.412 0.02493 BG Tron
1.000 0.158 0.02786 G Tron
2.000 0.143 0.01026 Mono U Tron
2.333 0.009 0.00880 Other
2.895 1.000 0.02786 G Tron
2.647 1.000 0.02493 BG Tron
1.286 0.538 0.03812 Eldrazi Tron
1.143 1.000 0.01026 Mono U Tron
1.000 0.100 0.01466 G/R Land Destruction
1.800 0.007 0.01026 Other
1.000 0.308 0.03812 Eldrazi Tron
1.000 0.857 0.01026 Mono U Tron
1.000 0.007 0.01026 Other
Card fractions: This is averaged over the whole meta and is the fraction of decks that play the card in the maindeck/sideboard without taking into account how many copies they play. These give a general idea of what cards to expect from a randomly chosen deck.
Maindeck: The top cards are Cryptic Command (15.54%), Lightning Helix (12.46%), Remand (12.32%), Scavenging Ooze (10.41%), Spell Snare (10.26%), Stubborn Denial (9.68%), Wurmcoil Engine (9.24%).
Compare to the top cards from last month Cryptic Command (15.50%), Lightning Helix (12.88%), Remand (11.46%), Scavenging Ooze (11.46%), Spell Snare (10.48%), Logic Knot (9.72%), Collective Brutality (9.28%).
Hate cards by meta decks: Go here if you want to see what kind of hate cards specific decks play.
The first column is the average copies per deck of this archetype if the deck plays this card, so that this number is not affected by a deck that doesn't play the card. The second column is the fraction of decks of this archetype playing this card, and this number is affected by decks that don't play the card.
Meta composition: This is just a core dump of the fraction of decks out of the total for this month with each name. Some of these deck names might be fuzzy, so the results are approximate.
This is just a core dump of the fraction of decks out of the total for this month with each name.
7.04% UBR Death's Shadow
5.13% WUR Control
4.69% Burn
4.69% UR Gifts Storm
4.55% Affinity
4.11% Five-Color Humans
3.81% Eldrazi Tron
3.52% Dredge
2.93% WU Control
2.79% G Tron
2.79% Vizier Company
2.49% RG Titanshift
2.49% Lantern Control
2.49% Living End
2.49% BG Tron
2.20% Abzan
1.91% Jund
1.76% Mardu Pyromancer
1.61% WUBRG Death's Shadow
1.47% G/R Land Destruction
1.32% Eldrazi and Taxes
1.32% Ad Nauseam
1.17% Elves
1.17% UG Infect
1.03% G/W Company
1.03% Mono U Tron
1.03% BRG
1.03% Bogles
0.88% Amulet Combo
0.88% Merfolk
0.88% UR Control
0.88% URG Control
0.73% BGx Midrange
0.73% URG Gifts Storm
0.73% Temur Breech
0.73% UBR Control
0.59% Death and Taxes
0.59% Titan Breach
0.59% 8-Rack
0.59% WURG Knightfall
0.59% B/R Hollow One
0.44% Goblins
0.44% WURG Copycat
0.44% RG
0.44% Eldra Tron
0.44% Blue Moon
0.44% Jeskai Breach
0.44% WUBG Death's Shadow
0.44% Junk Hatebears
0.44% Bant Eldrazi
0.44% BRG Death's Shadow
0.44% Humans
0.44% WB Smallpox
0.29% WU
0.29% WUG Knightfall
0.29% WUB
0.29% WUBRG Humans Company
0.29% Gruul Zoo
0.29% G/W Taxes
0.29% UR
0.29% WUB Death's Shadow
0.29% WG Hatebears
0.29% WBRG Death's Shadow
0.29% WUBR
0.29% Goodstuff 3c
0.29% Kiki Chord
0.15% WB
0.15% WBRG
0.15% Jeskai Tempo
0.15% Counter Cat
0.15% UBRG
0.15% BRG Titanshift
0.15% WUBR Control
0.15% WUR
0.15% UBR
0.15% WB Hatebears
0.15% WUBR Death's Shadow
0.15% UBR Delver
0.15% Orzhov Eldrazi
0.15% Wilted Abzan
0.15% Goblins 8 Whackers
0.15% Rw Prison
0.15% WUG Hatebears
0.15% 5c Humans
0.15% WUR Gifts Storm
0.15% W
0.15% Tezzeret
0.15% UB
0.15% Eldrazi Tron - Gilbert Davila
0.15% RG Tron
0.15% Bw Eldrazi
0.15% Skred Red
0.15% Mardu Midrange
0.15% UWx Midrange
0.15% Soul Sisters
0.15% Goryo's Vengeance
0.15% Uw Midrange
0.15% URG Scapeshift
0.15% R
0.15% G/R Monsters
0.15% Enduring Ideal
0.15% URG
0.15% WUBG Humans Company
0.15% UBRG Death's Shadow
0.15% Mono-Red Prison
0.15% BG Infect
0.15% Mono White Humans
0.15% Rg Ponza
0.15% WUBRG
0.15% WBG Tron
0.15% Bw Smallpox - Ian Birrel
0.15% WG Tron
0.15% 4c Humans
0.15% Token
0.15% Four-Color Company
0.15% Hollow One
0.15% Slivers
Enchantments: These are maindeck and sideboard prevalence fractions for enchantments with a cutoff at 0.5%. I haven't removed things that don't matter here, so Stony Silence and others that don't matter are there.
Maindeck: The top cards are Blood Moon (7.77%), Search for Azcanta (7.18%), Spreading Seas (4.40%), Eidolon of the Great Revel (4.25%), Detention Sphere (3.08%), Courser of Kruphix (2.79%), Utopia Sprawl (2.05%).
Compare to the top cards from last month Blood Moon (7.31%), Search for Azcanta (5.13%), Eidolon of the Great Revel (4.91%), Spreading Seas (4.69%), Courser of Kruphix (3.38%), Detention Sphere (3.28%), Prismatic Omen (3.06%).
Sideboard: The top cards are Stony Silence (20.09%), Rest in Peace (14.37%), Blood Moon (11.58%), Leyline of Sanctity (8.94%), Eidolon of Rhetoric (7.48%), Leyline of the Void (6.89%), Ghirapur Aether Grid (5.13%).
Compare to the top cards from last month Stony Silence (20.31%), Rest in Peace (15.94%), Blood Moon (12.34%), Eidolon of Rhetoric (9.39%), Leyline of Sanctity (8.62%), Ghirapur Aether Grid (7.31%), Seal of Primordium (5.24%).
The sideboard is not set up for a meta at my lgs or any of that all of my modern decks I set them up to have a general sideboard against archetypes so any advice is good.
Also to elconquistador i wanted to say thank you and just great job on all the work you do on this thread and deck primer it is great all these stats an stuff I dont see any other primer have such great info as this one. Thank you for all the great and useful work.
Private Mod Note
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Rollback Post to RevisionRollBack
Modern RUAffinityUR GMono Green StompyG CEldrazi TronC URWJeskai GeistWRU WRBoros BurnRW BRWMardu PyromancerWRB
Here is my current list...
The sideboard is not set up for a meta at my lgs or any of that all of my modern decks I set them up to have a general sideboard against archetypes so any advice is good.
If you want to shave Searing Blazes, the first thing to add is a 4th Rift Bolt. However, I'd suggest that and that you cut the Shard Volley even if you didn't want to shave Blazes. You're basically looking at flex spots other than that. You could play 3 Blaze + 1 Shard Volley if you like that. You could play Grim Lavamancer, which is strong in the creature matchups but not dead in non-creature matchups. There's not much else that is maindeck playable in RW colors. Exquisite Firecraft is ok-ish, but not really a powerhouse.
As far as your sideboard, if you're shaving Blazes from the main, I don't think you want to play Searing Blood. Shaving Blaze implies that creature matchups aren't that prevalent, but playing Blood implies that they are very prevalent (or that they are so lopsided that you need to go all out for them with your sideboard). If you want to shave Blaze, I'd move them into the Blood spot in the side.
Edit: What matchups do you often see? That's important as well.
Also to elconquistador i wanted to say thank you and just great job on all the work you do on this thread and deck primer it is great all these stats an stuff I dont see any other primer have such great info as this one. Thank you for all the great and useful work.
Thank you for the kind words! I appreciate it! It's been fun doing the primer and building the scripts to parse all of that data. It's at about 65000-66000 decks in the database, going back to the beginning of Modern.
Hey everyone, I just discovered the primer a few weeks ago and I have found everything so helpful. I wanted to share the deck I am running and get some feedback on some stuff.
How can I improve my sideboard for matches that burn is generally bad against?
How do you play with extra EotGR in hand? Extras just seem to stall me really hard. That is why I play 3 MB instead of 4 however that SB slot being eaten up by an EotGR really hurts me.
Although there was a discussion recently about cards that give you opponent a choice, I like Sword-Point Diplomacy in the deck and I feel it is better that Browbeat if SPD is considered a "filter" effect as opposed to a "card draw" effect. If dealing 3 damage for one mana is good then if they chose to put a card in exile I just bolted them. The worst option is draw 3 cards for 3 mana and even that does not seem too bad. If I have atleast 1 fetch in that draw it can filter another land out slightly improving later draws. If you disagree why? Also what you would put in its place?
I am skeptical. It is an interesting card for the reason you stated, but on its own it needs to pass two times just to be as efficient as a bolt. it's manageable if you're on the play, but it's a lot to ask of a 1/1 if you're on the draw. I feel like it's gonna be a risky shock at best most of the time.
First thing first, I think playing less than a playset of Rift bolt is a mistake. I'd cut stuff to make room for those before anything. I'd probably cut your two sword-point diplomacy and a single copy of Gonti's machinations.
How can I improve my sideboard for matches that burn is generally bad against?
There's not a lot you can do except hoping you get lucky and don't meet them. Soul sister is gonna win if you don't deal with their life gain, of which they run far too many for us to be able to deal with unless we run very narrow cards like Leyline of punishment or rampaging Ferocidon. Plus, some cards like Auriok champion or Martyr of sands simply demand a very specific answer at the right time or else you just lose.
Ad nauseam is also a hard deck to win against since they can assemble their combo pretty quick and Phyrexian unlife usually make it so they have 30 life. Game 2 and 3 are a real nightmare since you not only have to deal with their combo fast, you also have to deal with Leyline of sanctity.
Simply put, there's not a lot you can do against those very bad match-ups without a lot of sideboard and even mainboard space dedicated to them. We simply deal with it and keep space for other match-up we actually have a chance to even up with the sideboard.
How do you play with extra EotGR in hand? Extras just seem to stall me really hard. That is why I play 3 MB instead of 4 however that SB slot being eaten up by an EotGR really hurts me.
Those eidolon usually stall your opponent even more. Otherwise, Mulliganming is also an option, and while it's not fun to play with one/two less card(s), it's better than a meh 7 cards hand. Also, they're usually better when you're on the play and they're prone to removal so two is no that much of a big deal in a starting hand.
Although there was a discussion recently about cards that give you opponent a choice, I like Sword-Point Diplomacy in the deck and I feel it is better that Browbeat if SPD is considered a "filter" effect as opposed to a "card draw" effect. If dealing 3 damage for one mana is good then if they chose to put a card in exile I just bolted them. The worst option is draw 3 cards for 3 mana and even that does not seem too bad. If I have atleast 1 fetch in that draw it can filter another land out slightly improving later draws. If you disagree why? Also what you would put in its place?
The arguments against Sword-point diplomacy is very similar to Browbeat, it gives your opponent a choice and you usually waste a valuable turn you could have been casting other spells that actually burn instead. this usually give your opponent an extra turn to deal with you.
Most of the time, Your opponent is just gonna let you draw the cards in hope you don't get 5 (or in this case 6) damage worth of spells. And even if you do draw two or even three burn spells, both Browbeat and SPD cost 3 mana which means you're usually dedicating a whole turn casting it and can only cast the newly drawn spells next turn.
I know the potential damage is there, but there's a lot of "ifs" to get there. I've been there too, it looks fine on paper, but it really doesn't in practice.
Hey everyone, I just discovered the primer a few weeks ago and I have found everything so helpful. I wanted to share the deck I am running and get some feedback on some stuff.
How can I improve my sideboard for matches that burn is generally bad against?
How do you play with extra EotGR in hand? Extras just seem to stall me really hard. That is why I play 3 MB instead of 4 however that SB slot being eaten up by an EotGR really hurts me.
Although there was a discussion recently about cards that give you opponent a choice, I like Sword-Point Diplomacy in the deck and I feel it is better that Browbeat if SPD is considered a "filter" effect as opposed to a "card draw" effect. If dealing 3 damage for one mana is good then if they chose to put a card in exile I just bolted them. The worst option is draw 3 cards for 3 mana and even that does not seem too bad. If I have atleast 1 fetch in that draw it can filter another land out slightly improving later draws. If you disagree why? Also what you would put in its place?
Hopefully this posts correctly
I love having extra Eidolons in hand. Let's assume the first resolves and you untap with it in play still. I'm very willing to attack with it even if they have a blocker in play, because they may sacrifice their creature by blocking with it only to have a second come in. If there's no blocker, they may try to kill it at instant speed, thinking they're out from under Eidolon, just to have another enter second main. If they just take 2 from the Eidolon, you're faced with a dilemma on what to do second main. If I'm ahead on life against a deck that is really hurt by Eidolon, I'll play the second one. They either take 2 form the first to counter the second or their spells now cost 4 life (at which point I'll just let them attack for 4 per turn and hold back burn spells). If it's a matchup that isn't helped that much by Eidolon or I'm not ahead, I'll hold it back because I don't want to lock myself out. Eidolon should be a 4-of, because it's the most powerful card in the deck.
Browbeat is bad. Sword-Point Diplomacy is worse. As long as your opponent isn't a chucklehead, they will never take 3 damage and will always make you pay mana for damage later. The only situation when they'll pay life is to keep you from drawing something that severely hinders them, say Skullcrack when they have Thragtusk in hand, since they're paying 3 life so they can gain 5 back. 3 cards for 3 mana, likely tapping out, at a time when you probably only need another spell or two is quite bad. Why pay 3 mana to maybe draw some gas when you could have played gas instead? The deck-thinning fetch effect you're talking about is not worth paying life for, because you'll cost yourself more games by paying life that you'll win due to drawing extra spells. You play fetches for landfall, color fixing, and graveyard filling (if Lavamancer), and the deck-thinning effect is a bonus stapled to those reasons for playing fetches. SPD and Browbeat are 3 mana for a draw spell that hopes to draw gas, but if you're hoping to draw gas with it then you should just play gas.
What instead? You should play 4 Lava Spikes, 4 Rift Bolts, and 4 Eidolons. This means you're at 68 cards. I'd cut 2 SPD, 4 Vexing Devil, and 4 Gonti's Machinations and then add 2 Skullcracks to get to 60. The whole reason to play Bump and Gonti's is to get extra 1CMC 3 damage effects in addition to LB, RB, and LS, not to replace RB and LS.
It's just Raging Goblin with Mogg Fanatic stapled to it(edit: notably the sac ability requires tapping, so you can't swing and then sacrifice it after damage like Mogg can), and we already weren't playing Raging Goblin or Mogg Fanatic. If you wanted extra goblins to play Goblin Grenade, you could have already played Raging Goblin. I like Fanatical Firebrand for standard RDW and it might be playable in Modern Goblins, but it's not a Burn card.
When crafting a burn sideboard, is it usually better to avoid mising because we don’t really have filtering in our deck? For reference, here is my current board that I’m thinking for the weekend:
So, do we want to run Blood Sun in the sideboard?
Draw a card always seems great, and it doesn't shut us of our white/green coloured mana like Blood Moon does...
So, do we want to run Blood Sun in the sideboard?
Draw a card always seems great, and it doesn't shut us of our white/green coloured mana like Blood Moon does...
True, but it does shut off all your fetchlands to go get them. Which also isn't ideal if you're using Searing Blaze and wanting to pop fetchlands in play for the trigger later on.
Stuffing fetches, manlands and Cavern's that aren't in play when you cast this is nice but it doesn't do diddly to Tron/Eldrazi. I suppose it could be ok to stuff D&T players from using their Ghost Quarter's and Field of Ruin's. But that seems to a local meta call at best. I wouldn't dedicate sideboard slots for that scenario at a larger event.
Honestly, I'd be more amazed if Tron doesn't integrate this some how before anyone else.
Blood Sun might be playable. Once you're at 3 lands, you don't really need more. I feel like most decks are in good shape by the time they're at 3 lands, so this card might not actually do anything in Modern at all. As far as its ability to kill fetches, it's kind of like Aven Mindcensor.
Path of Mettle is unplayable. It requires a guide+swift heavy hand in order to flip it, and it's a 4 mana Shock once you flip it and activate it for the first time. Grim Lavamancer is a fine recurring Shock.
personally both are unplayable. blood moon sun isnt worth the 3 mana and blood moon is better at what it does against the decks we'd might play sun against. at 3 mana, id rather color screw a deck and possibly make it very hard for them to do anything then let them keep playing stuff. the other is also very far fetched. it requires too much to set up. both are straight trash imo. there most likely wont be another good card for burn for awhile. they dont like giving us stuff. lets be completely honest. eidolon is probably the last thing we'll seriouly get. personal opinion
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20 lands leads to drawing a few more lands that I would like. Do you guys generally like 20 ro 19 more?
i find searing blaze is often a dead card in my hand game 1. I run 4 of them what spell could/should i play instead if i just ran 2 of them?
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
We need your deck list in order to offer any suggestions. Flex spot cards are generally Skullcrack, Blaze, Lavamancer, so swapping those around is probably the answer.
The following is a lot of data that's tough to digest, but it might be helpful to you to know what kind of lifegain to expect at various times and what counterspells people are playing. This analysis comes from MTGGoldfish data with some cleaning procedure applied to it to try to clean up any bad deck names. I then go through these deck lists and find instances of "counter target", "lifelink", and "gain N life"/"gains N life" in the card text. On top of that, I search for Leyline of Sanctity, Oketra's Last Mercy, Chalice of the Void, Phyrexian Unlife, and Spellskite. The December 2017 deck population is 682 decks. Cards that show up less than 0.5% of the time are not shown, and I've also removed some cards that don't affect Burn like Disdainful Stroke and Ceremonious Rejection.
Also, for the first time, I merged some data from another data set in so the mentions below of last month's stats include new data that wasn't in the last post (a few hundred more decks). It added about 100 decks to this month, too.
Per card splits: Go here if you want to find a list of what decks play specific cards.
Card fractions: This is averaged over the whole meta and is the fraction of decks that play the card in the maindeck/sideboard without taking into account how many copies they play. These give a general idea of what cards to expect from a randomly chosen deck.
Maindeck: The top cards are Cryptic Command (15.54%), Lightning Helix (12.46%), Remand (12.32%), Scavenging Ooze (10.41%), Spell Snare (10.26%), Stubborn Denial (9.68%), Wurmcoil Engine (9.24%).
Compare to the top cards from last month Cryptic Command (15.50%), Lightning Helix (12.88%), Remand (11.46%), Scavenging Ooze (11.46%), Spell Snare (10.48%), Logic Knot (9.72%), Collective Brutality (9.28%).
Sideboard: The top cards are Collective Brutality (23.31%), Dispel (20.23%), Negate (9.97%), Leyline of Sanctity (8.94%), Stubborn Denial (8.65%), Thragtusk (7.04%), Warping Wail (5.57%).
Compare to the top cards from last month Collective Brutality (21.62%), Dispel (20.74%), Negate (10.15%), Leyline of Sanctity (8.62%), Stubborn Denial (7.31%), Thragtusk (6.22%), Spell Pierce (5.90%).
Hate cards by meta decks: Go here if you want to see what kind of hate cards specific decks play.
The first column is the average copies per deck of this archetype if the deck plays this card, so that this number is not affected by a deck that doesn't play the card. The second column is the fraction of decks of this archetype playing this card, and this number is affected by decks that don't play the card.
Meta composition: This is just a core dump of the fraction of decks out of the total for this month with each name. Some of these deck names might be fuzzy, so the results are approximate.
This is just a core dump of the fraction of decks out of the total for this month with each name.
7.04% UBR Death's Shadow
5.13% WUR Control
4.69% Burn
4.69% UR Gifts Storm
4.55% Affinity
4.11% Five-Color Humans
3.81% Eldrazi Tron
3.52% Dredge
2.93% WU Control
2.79% G Tron
2.79% Vizier Company
2.49% RG Titanshift
2.49% Lantern Control
2.49% Living End
2.49% BG Tron
2.20% Abzan
1.91% Jund
1.76% Mardu Pyromancer
1.61% WUBRG Death's Shadow
1.47% G/R Land Destruction
1.32% Eldrazi and Taxes
1.32% Ad Nauseam
1.17% Elves
1.17% UG Infect
1.03% G/W Company
1.03% Mono U Tron
1.03% BRG
1.03% Bogles
0.88% Amulet Combo
0.88% Merfolk
0.88% UR Control
0.88% URG Control
0.73% BGx Midrange
0.73% URG Gifts Storm
0.73% Temur Breech
0.73% UBR Control
0.59% Death and Taxes
0.59% Titan Breach
0.59% 8-Rack
0.59% WURG Knightfall
0.59% B/R Hollow One
0.44% Goblins
0.44% WURG Copycat
0.44% RG
0.44% Eldra Tron
0.44% Blue Moon
0.44% Jeskai Breach
0.44% WUBG Death's Shadow
0.44% Junk Hatebears
0.44% Bant Eldrazi
0.44% BRG Death's Shadow
0.44% Humans
0.44% WB Smallpox
0.29% WU
0.29% WUG Knightfall
0.29% WUB
0.29% WUBRG Humans Company
0.29% Gruul Zoo
0.29% G/W Taxes
0.29% UR
0.29% WUB Death's Shadow
0.29% WG Hatebears
0.29% WBRG Death's Shadow
0.29% WUBR
0.29% Goodstuff 3c
0.29% Kiki Chord
0.15% WB
0.15% WBRG
0.15% Jeskai Tempo
0.15% Counter Cat
0.15% UBRG
0.15% BRG Titanshift
0.15% WUBR Control
0.15% WUR
0.15% UBR
0.15% WB Hatebears
0.15% WUBR Death's Shadow
0.15% UBR Delver
0.15% Orzhov Eldrazi
0.15% Wilted Abzan
0.15% Goblins 8 Whackers
0.15% Rw Prison
0.15% WUG Hatebears
0.15% 5c Humans
0.15% WUR Gifts Storm
0.15% W
0.15% Tezzeret
0.15% UB
0.15% Eldrazi Tron - Gilbert Davila
0.15% RG Tron
0.15% Bw Eldrazi
0.15% Skred Red
0.15% Mardu Midrange
0.15% UWx Midrange
0.15% Soul Sisters
0.15% Goryo's Vengeance
0.15% Uw Midrange
0.15% URG Scapeshift
0.15% R
0.15% G/R Monsters
0.15% Enduring Ideal
0.15% URG
0.15% WUBG Humans Company
0.15% UBRG Death's Shadow
0.15% Mono-Red Prison
0.15% BG Infect
0.15% Mono White Humans
0.15% Rg Ponza
0.15% WUBRG
0.15% WBG Tron
0.15% Bw Smallpox - Ian Birrel
0.15% WG Tron
0.15% 4c Humans
0.15% Token
0.15% Four-Color Company
0.15% Hollow One
0.15% Slivers
Enchantments: These are maindeck and sideboard prevalence fractions for enchantments with a cutoff at 0.5%. I haven't removed things that don't matter here, so Stony Silence and others that don't matter are there.
Maindeck: The top cards are Blood Moon (7.77%), Search for Azcanta (7.18%), Spreading Seas (4.40%), Eidolon of the Great Revel (4.25%), Detention Sphere (3.08%), Courser of Kruphix (2.79%), Utopia Sprawl (2.05%).
Compare to the top cards from last month Blood Moon (7.31%), Search for Azcanta (5.13%), Eidolon of the Great Revel (4.91%), Spreading Seas (4.69%), Courser of Kruphix (3.38%), Detention Sphere (3.28%), Prismatic Omen (3.06%).
Sideboard: The top cards are Stony Silence (20.09%), Rest in Peace (14.37%), Blood Moon (11.58%), Leyline of Sanctity (8.94%), Eidolon of Rhetoric (7.48%), Leyline of the Void (6.89%), Ghirapur Aether Grid (5.13%).
Compare to the top cards from last month Stony Silence (20.31%), Rest in Peace (15.94%), Blood Moon (12.34%), Eidolon of Rhetoric (9.39%), Leyline of Sanctity (8.62%), Ghirapur Aether Grid (7.31%), Seal of Primordium (5.24%).
Link to previous month: November 2017 (apologies if it goes to the wrong spot on the page, it's post 432).
Happy New Year! May your Lightning Bolts burn brighter than ever before!
4x Arid Mesa
4x Bloodstained Mire
4x Inspiring Vantage
3x snow-covered Mountain
2x Sacred Foundry
1x Stomping Ground
2x Wooded Foothills
Instant
4x Boros Charm
4x Lightning Bolt
4x Lightning Helix
4x Searing Blaze
1x Shard Volley
4x Skullcrack
4x Lava Spike
3x Rift Bolt
Creature
4x Eidolon of the Great Revel
4x Goblin Guide
4x Monastery Swiftspear
1x Chained to the Rocks
2x Deflecting Palm
4x Destructive Revelry
2x Kor Firewalker
2x Path to Exile
2x Rest in Peace
2x Searing Blood
The sideboard is not set up for a meta at my lgs or any of that all of my modern decks I set them up to have a general sideboard against archetypes so any advice is good.
Also to elconquistador i wanted to say thank you and just great job on all the work you do on this thread and deck primer it is great all these stats an stuff I dont see any other primer have such great info as this one. Thank you for all the great and useful work.
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
If you want to shave Searing Blazes, the first thing to add is a 4th Rift Bolt. However, I'd suggest that and that you cut the Shard Volley even if you didn't want to shave Blazes. You're basically looking at flex spots other than that. You could play 3 Blaze + 1 Shard Volley if you like that. You could play Grim Lavamancer, which is strong in the creature matchups but not dead in non-creature matchups. There's not much else that is maindeck playable in RW colors. Exquisite Firecraft is ok-ish, but not really a powerhouse.
As far as your sideboard, if you're shaving Blazes from the main, I don't think you want to play Searing Blood. Shaving Blaze implies that creature matchups aren't that prevalent, but playing Blood implies that they are very prevalent (or that they are so lopsided that you need to go all out for them with your sideboard). If you want to shave Blaze, I'd move them into the Blood spot in the side.
Edit: What matchups do you often see? That's important as well.
Thank you for the kind words! I appreciate it! It's been fun doing the primer and building the scripts to parse all of that data. It's at about 65000-66000 decks in the database, going back to the beginning of Modern.
2x Sacred Foundry
3x Mountain
2x Blood Crypt
4x Arid Mesa
2x Stomping Ground
4x Bloodstained Mire
2x Wooded Foothills
Creatures
1x Grim Lavamancer
4x Monastery Swiftspear
3x Eidolon of the Great Revel
4x Goblin Guide
4x Vexing Devil
4x Gonti's Machinations
Instants
4x Lightning Bolt
4x Boros Charm
4x Lightning Helix
2x Skullcrack
Sorceries
4x Bump in the Night
2x Sword-Point Diplomacy
1x Rift Bolt
1x Grim Lavamancer
1x Eidolon of the Great Revel
1x Grafdigger's Cage
2x Dragon's Claw
4x Destructive Revelry
2x Skullcrack
2x Path to Exile
1x Shattering Spree
1x Pyroclasm
How can I improve my sideboard for matches that burn is generally bad against?
How do you play with extra EotGR in hand? Extras just seem to stall me really hard. That is why I play 3 MB instead of 4 however that SB slot being eaten up by an EotGR really hurts me.
Although there was a discussion recently about cards that give you opponent a choice, I like Sword-Point Diplomacy in the deck and I feel it is better that Browbeat if SPD is considered a "filter" effect as opposed to a "card draw" effect. If dealing 3 damage for one mana is good then if they chose to put a card in exile I just bolted them. The worst option is draw 3 cards for 3 mana and even that does not seem too bad. If I have atleast 1 fetch in that draw it can filter another land out slightly improving later draws. If you disagree why? Also what you would put in its place?
Hopefully this posts correctly
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
Ad nauseam is also a hard deck to win against since they can assemble their combo pretty quick and Phyrexian unlife usually make it so they have 30 life. Game 2 and 3 are a real nightmare since you not only have to deal with their combo fast, you also have to deal with Leyline of sanctity.
Simply put, there's not a lot you can do against those very bad match-ups without a lot of sideboard and even mainboard space dedicated to them. We simply deal with it and keep space for other match-up we actually have a chance to even up with the sideboard. Those eidolon usually stall your opponent even more. Otherwise, Mulliganming is also an option, and while it's not fun to play with one/two less card(s), it's better than a meh 7 cards hand. Also, they're usually better when you're on the play and they're prone to removal so two is no that much of a big deal in a starting hand. The arguments against Sword-point diplomacy is very similar to Browbeat, it gives your opponent a choice and you usually waste a valuable turn you could have been casting other spells that actually burn instead. this usually give your opponent an extra turn to deal with you.
Most of the time, Your opponent is just gonna let you draw the cards in hope you don't get 5 (or in this case 6) damage worth of spells. And even if you do draw two or even three burn spells, both Browbeat and SPD cost 3 mana which means you're usually dedicating a whole turn casting it and can only cast the newly drawn spells next turn.
I know the potential damage is there, but there's a lot of "ifs" to get there. I've been there too, it looks fine on paper, but it really doesn't in practice.
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
I love having extra Eidolons in hand. Let's assume the first resolves and you untap with it in play still. I'm very willing to attack with it even if they have a blocker in play, because they may sacrifice their creature by blocking with it only to have a second come in. If there's no blocker, they may try to kill it at instant speed, thinking they're out from under Eidolon, just to have another enter second main. If they just take 2 from the Eidolon, you're faced with a dilemma on what to do second main. If I'm ahead on life against a deck that is really hurt by Eidolon, I'll play the second one. They either take 2 form the first to counter the second or their spells now cost 4 life (at which point I'll just let them attack for 4 per turn and hold back burn spells). If it's a matchup that isn't helped that much by Eidolon or I'm not ahead, I'll hold it back because I don't want to lock myself out. Eidolon should be a 4-of, because it's the most powerful card in the deck.
Browbeat is bad. Sword-Point Diplomacy is worse. As long as your opponent isn't a chucklehead, they will never take 3 damage and will always make you pay mana for damage later. The only situation when they'll pay life is to keep you from drawing something that severely hinders them, say Skullcrack when they have Thragtusk in hand, since they're paying 3 life so they can gain 5 back. 3 cards for 3 mana, likely tapping out, at a time when you probably only need another spell or two is quite bad. Why pay 3 mana to maybe draw some gas when you could have played gas instead? The deck-thinning fetch effect you're talking about is not worth paying life for, because you'll cost yourself more games by paying life that you'll win due to drawing extra spells. You play fetches for landfall, color fixing, and graveyard filling (if Lavamancer), and the deck-thinning effect is a bonus stapled to those reasons for playing fetches. SPD and Browbeat are 3 mana for a draw spell that hopes to draw gas, but if you're hoping to draw gas with it then you should just play gas.
What instead? You should play 4 Lava Spikes, 4 Rift Bolts, and 4 Eidolons. This means you're at 68 cards. I'd cut 2 SPD, 4 Vexing Devil, and 4 Gonti's Machinations and then add 2 Skullcracks to get to 60. The whole reason to play Bump and Gonti's is to get extra 1CMC 3 damage effects in addition to LB, RB, and LS, not to replace RB and LS.
It's just Raging Goblin with Mogg Fanatic stapled to it(edit: notably the sac ability requires tapping, so you can't swing and then sacrifice it after damage like Mogg can), and we already weren't playing Raging Goblin or Mogg Fanatic. If you wanted extra goblins to play Goblin Grenade, you could have already played Raging Goblin. I like Fanatical Firebrand for standard RDW and it might be playable in Modern Goblins, but it's not a Burn card.
to me id rather play Spike Jester and that doesnt see play
1x Chained to the Rocks
2x Rest In Peace
2x Searing Blood
2x Skullcrack
1x Deflecting Palm
1x Shattering Spree
3x Destructive Revelry
1x Ensnaring Bridge
Modern: UWR Control
EDH: Ezuri, Renegade Leader
Titania, Protector of Argoth
Phelddagrif
Glissa, the Traitor
Rosheen Meanderer
RIP Jimmy foREVer
Draw a card always seems great, and it doesn't shut us of our white/green coloured mana like Blood Moon does...
https://www.mtggoldfish.com/price/Rivals of Ixalan/Path of Mettle#paper
What do you guys think?
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
True, but it does shut off all your fetchlands to go get them. Which also isn't ideal if you're using Searing Blaze and wanting to pop fetchlands in play for the trigger later on.
Stuffing fetches, manlands and Cavern's that aren't in play when you cast this is nice but it doesn't do diddly to Tron/Eldrazi. I suppose it could be ok to stuff D&T players from using their Ghost Quarter's and Field of Ruin's. But that seems to a local meta call at best. I wouldn't dedicate sideboard slots for that scenario at a larger event.
Honestly, I'd be more amazed if Tron doesn't integrate this some how before anyone else.
Modern: Storm
Legacy: ANT
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Path of Mettle is unplayable. It requires a guide+swift heavy hand in order to flip it, and it's a 4 mana Shock once you flip it and activate it for the first time. Grim Lavamancer is a fine recurring Shock.