For now, I'm testing without Deflecting Palm for several reasons:
1. No infect.
2. Less Titans
3. Less Wurmcoil--used to be 2-3 copies in Tron--now 0-1 in the 75 of infect.
4. Not THAT much Emrakul.
5. Tier 1 Decks it should be good against create problems for it--Eldrazi Tron fail to present a threat often times until TKS, which takes it, or if you cast it, they can not attack. Changing it to any 3-4 damage spell seems better/safer.
GDS: Discard on the front end, counter spell on the back end. It's a risky play. And in general, if you let them do the work--4-5 burn spells should suffice.
i guess but that shouldnt have stopped it. it has plenty of ways to give hexproof and probe was great at giving a lil draw and a check if the coast is clear but i dont see why the deck would fall off the map. but anyways... sry for off topic conversation guys/mods
Gitaxian Probe was very valuable to checking if the coast was clear, and it did it for free which means that Peek isn't even an adequate substitute. Another 1CMC kill spell in Fatal Push makes a big difference, as well.
There are people still playing it occasionally, but it's pretty much gone from the meta and isn't something we need to plan to deal with, though Infect was always a good matchup for us anyway. You might see it on a local FNM kind of scale out of people who have always played Infect and love Infect. They'll probably play Apostle's Blessing more, and maybe they'll play Peek.
As a former Infect player: I always played BG Infect so Gitaxian Probe being banned didn't affect me but it did massively affect the UG build favoured by most for reasons already given: no free information to know its safe to go "all in", no card draw to chain spells, no additional delve fuel for an early Become Immense (which often gave you a T3 kill). Secondly, Fatal Push kills all of Infect's creatures for a single B, and without revolt, at instant speed. Third, Walking Ballista's ability to ping 1 damage at a time makes a mockery of Hexproof spells. Fourth, the upswell of E-Tron, and therefore Chalice of the Void, made it very difficult for Infect to operate. The Infect curve is far lower than Burn so Chalice on 1 is even more dangerous. Fifth,
@j192 re: Elves.
1. I have a mainboard Grim Lavamancer and yes its fairly good at picking off targets.
2. My sideboard has 2 Rest in Peace and 1 Grafdigger's Cage - its very useful for CoCo/Chord decks!! Unless they've brought in Abrupt Decay (if they even have it) or Reclamation Sage they have no answer to it!
3. I would "bolt the bird" - if you're on the draw then using a T1 or T2 Lightning Bolt, Rift Bolt or Searing Blaze against a Llanowar Elves or Elvish Mystic really can slow them down as they build 4 mana for a CoCo or just a mass of Elves. They often keep 1-landers if they have multiple mana dorks, and only run 17-19 land anyway.
4. Searing Blood is a great sideboard card if you're expecting a meta that also includes lots of Affinity and Counters Company decks.
5. I'm not a fan of sweepers as I think 3CMC is too slow for the deck these days. Same would go for Ensnaring Bridge - I'd rather be selective with killing their dorks and utility creatures, taking the control role before taking over when they run out of steam.
I also don't agree that if you're "looking for pro points" you cut Eidolon. Consistency is actually king for those people.
Ok, I'll rephrase that. If you're chasing pro points, and playing at my sort of level, then the extra variance will help. There are a lot of spikes in my area that aren't much better than I am, if at all, and I guess I'm speaking from that perspective.
Anyway, to add to the discussion - has anyone done much testing with Rampaging Ferocidon? I recently cut Ensnaring Bridge for Searing Blood in my sideboard, but now I'm thinking about switching back - the extra blaze effect doesn't seem to be doing much for me, but the Bridges were only useful in very corner circumstances. The dinosaur though - well, dinosaurs are cool, and I hate Kitchen Finks with a passion.
I still don't agree with the sentiment that variance is better. If that were the case, no one would ever play Jund. People play Jund because it has a lot of consistent coin flip matchups, which is the opposite of high variance. If it were the case that variance was better, a lot of people would play Grishoalbrand decks, but they don't because that deck is either explosive or dies to variance. When you say that you'd play Eidolon because you grind MTGO, it's the same as trying to grind out 15 rounds at a GP and the logical conclusion is to avoid high variance.
I don't know that many people are playing Ferocidon. I'd play it locally if Soul Sisters was huge, but I don't think it's a really viable sideboard card otherwise. Path and Skullcrack effects are fine against Kitchen Finks.
1. Eldrazi Tron. What are our priority targets with Revelry? If they have a map on the battlefield and are tapped out--do you just go ahead and blow it up to prevent Tron? Or do you wait in case they get Chalice?
How does Ballista play into it? Do you kill it on sight?
Deflecting Palm? It just seems awkward. They have to have an attacking creature to use it--a lot of times they cast a TKS before that point, so it gets eaten. A lot of times, I feel like I'd be better off having any burn spell.
2. Elves--WTF are we doing for elves? They're everywhere.
I've got 1 lavamancer in the board, and he obviously does work.
I'm changing my 3 Relic to 2 Relic and 1 Grafdigger's cage to keep them off coco/Chord.
I'm putting 1 copy of searing Blood in the board.
I've seen some people say Anger of the Gods--I just don't like it for Burn. Ensnaring Bridge buys us time but they can chord up a rec sage.
Do you "Bolt the bird?"
I would absolutely blow up a map if they can't sac it in response. It gives you more time to race them. I don't worry too much about Ballista. If you target it, they'll machine gun your creatures or deal damage to you in response. I'd wait to blow up Basilisk Collar. I feel the same way about DPalm. I hate holding it waiting for them to stabilize and try to win.
Against Elves, Lavamancer, full complement of Blazes, and then Path to Exile is what I'd bring in, but I don't play Cage. If you're running into it all the time, my favorite board wipe is Deflecting Palm Volcanic Fallout and Elves is a deck where you could reasonably wipe everything with it as opposed to Merfolk where they can quickly get out of range. It's worth keeping them off of a bird early, but stop worrying about it if they have several and instead go after their busted mana like Heritage Druid. Think of it like Affinity where you just have to sequence right and control their board and you're in good shape.
I also don't agree that if you're "looking for pro points" you cut Eidolon. Consistency is actually king for those people.
Ok, I'll rephrase that. If you're chasing pro points, and playing at my sort of level, then the extra variance will help. There are a lot of spikes in my area that aren't much better than I am, if at all, and I guess I'm speaking from that perspective.
Anyway, to add to the discussion - has anyone done much testing with Rampaging Ferocidon? I recently cut Ensnaring Bridge for Searing Blood in my sideboard, but now I'm thinking about switching back - the extra blaze effect doesn't seem to be doing much for me, but the Bridges were only useful in very corner circumstances. The dinosaur though - well, dinosaurs are cool, and I hate Kitchen Finks with a passion.
I still don't agree with the sentiment that variance is better. If that were the case, no one would ever play Jund. People play Jund because it has a lot of consistent coin flip matchups, which is the opposite of high variance. If it were the case that variance was better, a lot of people would play Grishoalbrand decks, but they don't because that deck is either explosive or dies to variance. When you say that you'd play Eidolon because you grind MTGO, it's the same as trying to grind out 15 rounds at a GP and the logical conclusion is to avoid high variance.
I don't know that many people are playing Ferocidon. I'd play it locally if Soul Sisters was huge, but I don't think it's a really viable sideboard card otherwise. Path and Skullcrack effects are fine against Kitchen Finks.
1. Eldrazi Tron. What are our priority targets with Revelry? If they have a map on the battlefield and are tapped out--do you just go ahead and blow it up to prevent Tron? Or do you wait in case they get Chalice?
How does Ballista play into it? Do you kill it on sight?
Deflecting Palm? It just seems awkward. They have to have an attacking creature to use it--a lot of times they cast a TKS before that point, so it gets eaten. A lot of times, I feel like I'd be better off having any burn spell.
2. Elves--WTF are we doing for elves? They're everywhere.
I've got 1 lavamancer in the board, and he obviously does work.
I'm changing my 3 Relic to 2 Relic and 1 Grafdigger's cage to keep them off coco/Chord.
I'm putting 1 copy of searing Blood in the board.
I've seen some people say Anger of the Gods--I just don't like it for Burn. Ensnaring Bridge buys us time but they can chord up a rec sage.
Do you "Bolt the bird?"
I would absolutely blow up a map if they can't sac it in response. It gives you more time to race them. I don't worry too much about Ballista. If you target it, they'll machine gun your creatures or deal damage to you in response. I'd wait to blow up Basilisk Collar. I feel the same way about DPalm. I hate holding it waiting for them to stabilize and try to win.
Against Elves, Lavamancer, full complement of Blazes, and then Path to Exile is what I'd bring in, but I don't play Cage. If you're running into it all the time, my favorite board wipe is Deflecting Palm and Elves is a deck where you could reasonably wipe everything with it as opposed to Merfolk where they can quickly get out of range. It's worth keeping them off of a bird early, but stop worrying about it if they have several and instead go after their busted mana like Heritage Druid. Think of it like Affinity where you just have to sequence right and control their board and you're in good shape.
Did you mean to say something other than Deflecting Palm?
We had Tuesday night modern the other night and 2 players had it. The last PPTQ, I did, I lost a very close win and in to elves.
1 Flex spot--trying cute stuff out now in advance of regionals.
Could do a 2nd Firewalker, I lost the mirror online to burn today. Could also run a 3rd path.
Could cut firewalker all together--Path/Skullcrack/Blaze effects seem like more than enough
A few "cute" things I've tried as a 1 of: Gaddock Teeg--shuts off chalice, CoCo, Chord of calling, Through the breach, Scapeshift, Karn
[card]
Hallowed Moonlight[/card]
Shuts off Coco/Cord/hits creatures vialed in
Hits Through the breach, Grishoalbrand
Also cantrips which feels nice.
after looking at the data that has been produced by elconquistador1985. it makes me wonder if Destructive revelry is worth it anymore. if you look at the Tldr section it becomes clear that with the printing of brutality that leyline is being played less and less. to the point where leyline is now seeing only fringe play from fringe decks. we also see that some of the decks running leyline in their sideboard are already so bad for us that revelry is not impactful enough to change the match up by itself. to me the paradigm example of this is the ad-nauseum match up. often times we will have to destroy multiple artifact and enchantments in order to survive through to the next turn.
1 Flex spot--trying cute stuff out now in advance of regionals.
Could do a 2nd Firewalker, I lost the mirror online to burn today. Could also run a 3rd path.
Could cut firewalker all together--Path/Skullcrack/Blaze effects seem like more than enough
A few "cute" things I've tried as a 1 of: Gaddock Teeg--shuts off chalice, CoCo, Chord of calling, Through the breach, Scapeshift, Karn Hallowed Moonlight
Shuts off Coco/Cord/hits creatures vialed in
Hits Through the breach, Grishoalbrand
Also cantrips which feels nice.
Careful on Hallowed Moonlight. It doesn't hit creatures that get vialed in, because it's too late once they've been vialed in. You have to respond to CoCo/Chord/Vial with Hallowed Moonlight. I think you're better off with another Grafdigger's Cage, though. Teeg is interesting and could really hurt Tron a lot, and their only outs to it are Dismember (which they might side out against us) and Ratchet Bomb (which they might bring in against us). I'd personally play another Cage or another Path, though you've got a lot of Searing effects and another Path could be too many removal spells.
after looking at the data that has been produced by elconquistador1985. it makes me wonder if Destructive revelry is worth it anymore. if you look at the Tldr section it becomes clear that with the printing of brutality that leyline is being played less and less. to the point where leyline is now seeing only fringe play from fringe decks. we also see that some of the decks running leyline in their sideboard are already so bad for us that revelry is not impactful enough to change the match up by itself. to me the paradigm example of this is the ad-nauseum match up. often times we will have to destroy multiple artifact and enchantments in order to survive through to the next turn.
It turns out that Leyline is the number 3 hate card at 10%. I'll go back and add splits by card so that you can see which decks it's played in, though, and I'll put that in future monthly updates. I'll add that this evening.
It's fair to say that Ad Nauseam is basically unwinnable anyway, therefore it's not worth playing enchantment hate to blow up Leyline if Ad Nauseam is the only deck playing Leyline. Lantern also plays Leyline, and you're up a creek without a paddle if you can't blow up Leyline in that situation and you'll lose what should be an easy matchup. I could get on board with cutting Wear//Tear, because Wear//Tear isn't that great. I don't think I can get on board with cutting Detructive Revelry, because DRev is an amazing card. I'm of the opinion that the cost of splashing green solely for DRev is not substantial. You'd likely replace DRev with Smash to Smithereens, and I'm of the opinion that the word "enchantment" is more valuable than 1 extra point of damage.
Wear//Tear gives you outs to chalice on 1 and 2 because most of us still play Eidolon in the main. Then you choose which chalice to blow up what otherwise would be a game that you loss. With Ad Nas you get to have a 1 mana spell that make sure they have the Angels Grace or they can’t win. Sure it doesn’t push damage but there are plenty of SB cards now most play that don’t out of necessity. Path, Ensnaring Bridge, some board wipes, and any of the graveyard hate chosen to name a few. Let’s also not forget the situation where a Leyline is out along with a Spellskite. In short most cases yes DRev is a better card due to being able to do some damage as well as removal, but there are more cases then people realize where Wear//Tear will win you what would have been otherwise an unwinable game.
Boarding in wear//tear relying on eidolon, when it is him who we side out against chalice decks like Eldrazi seems like not the most efficient thing to do. Feels wrong to let a bad card like eidolon (against Eldrazi) in only to play around chalices in both 1 and 2.
Fusing Wear//Tear is an extreme corner case that isn't really worth planning for, especially considering you should probably side out Eidolon against ETron. If Chalice is a problem you play Shattering Spree.
You can blow up Unlife, but it's post-board and they're bringing in Leylines as well. It's quite taxing on your enchantment removal if they have a Leyline and artifact acceleration and Unlife. You can't hit it all.
There are also games where DRev will win where Wear//Tear will not because of damage. I think most people would agree that DRev is superior to Wear//Tear, but superior is not the same as "strictly better" and it's obviously not "strictly better". Strictly better would be Wear//Tear with damage stapled to it.
Tips for the mirror? Obviosuly slamming Firewalker wins a lot of gameS.
I've always heard it's about creature damage, so kill those asap, and value your own.
In that regard, I have been siding Eidolon out play and draw for post-board matches. Do you guys typically leave them in?
Can anyone comment on how to play the dance with Lightning Helix/skullcrack/deflecting palm? I feel like there's several turns of both players holding up lands to prevent life-gain off of Helix. Do you play the game normally and send off your Boros Charms EoT? Do you refuse to tap down til you have 3-4 labds?
Any advice for the end of the game? Again, feels like andance of trying to grt the other guy to blink first.
One of my local Burn players cut green and Destructive Revelry, using Fragmentize in its place. I don't agree with his decision, since Fragmentize is a worse card vs. Chalice (if they know about it) and the Affinity matchup, but it is something to keep in mind as a potential option. Fragmentize is probably better than Wear//Tear.
I don't think it's accurate to say that Eidolon "isn't as good as it used to be".
The two decks people talk about in regards to Eidolon are GDS and ETron. Eidolon is strong against GDS. If they remove it, you made them spend resources to deal with it and that disrupts the flow of their game to some degree. If they don't, it actively applies pressure to them and allows you to sandbag burn spells until you're able to finish them. I'll side out Eidolon against ETron all day, but it's not actually a new thing to have a tier 1 Tron deck that you side Eidolon out against. I sided it out against Gx Tron for the last 2 years. If Eidolon was great 2 years ago (and it was), it's still great today.
I also don't agree that if you're "looking for pro points" you cut Eidolon. Consistency is actually king for those people.
Eidolon is fantastic against GDS (I don't know what people are talking about when they say it isn't), so I have no argument there.
I also think it's still great in general - being "worse" is much different from being "bad." Maybe I'm just being overly subjective. I only started playing modern seriously about a year ago, and it feels like I want to see Eidolon less than I did back then. Like I said, though, I don't at all think we should be cutting it. I expect the hivemind to conclude that it's still one of the best things we can be doing as Burn.
I'm currently playing a 3/3 split mainboard between Shrine of Burning Rage and Eidolon of the Great Revel. It feels super solid. Against decks like Eldrazitron I bring in a 4th Shrine, Shattering Spree and Drev, and take out the Eidolons. Against control I may take out Eidolon but that depends on the list, against delver it will go out (Tasigur/Angler), against UWR it will stay in but will also add the 4th Shrine (they can't get it off the table after it lands). Against mirror/storm/coco decks I bring in the 4th Eidolon and take out Shrines. It feels incredibly tight.
I still feel like people underestimate the power of Shrine. Lots of times when my opponent plays a turn 1 discard spell, they leave Shrine in, only to see it tick up to 6+ counters in 3 turns and presenting lethal.
If you want I can post my complete list later. My list right now is the best and solid performing list I've played thusfar. I've played Burn before, also in a Small Zoo variant (Taylor/GG/Nacatl/Goyf/Eidolon), and the last 6 months on RWg burn, but right now I feel I can take on any deck and hardly have any difficult matchups except Abzan actually.
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1. No infect.
2. Less Titans
3. Less Wurmcoil--used to be 2-3 copies in Tron--now 0-1 in the 75 of infect.
4. Not THAT much Emrakul.
5. Tier 1 Decks it should be good against create problems for it--Eldrazi Tron fail to present a threat often times until TKS, which takes it, or if you cast it, they can not attack. Changing it to any 3-4 damage spell seems better/safer.
GDS: Discard on the front end, counter spell on the back end. It's a risky play. And in general, if you let them do the work--4-5 burn spells should suffice.
Gitaxian Probe got banned earlier this year. Fatal Push got printed. Infect fell off the map shortly afterwards.
There are people still playing it occasionally, but it's pretty much gone from the meta and isn't something we need to plan to deal with, though Infect was always a good matchup for us anyway. You might see it on a local FNM kind of scale out of people who have always played Infect and love Infect. They'll probably play Apostle's Blessing more, and maybe they'll play Peek.
@j192 re: Elves.
1. I have a mainboard Grim Lavamancer and yes its fairly good at picking off targets.
2. My sideboard has 2 Rest in Peace and 1 Grafdigger's Cage - its very useful for CoCo/Chord decks!! Unless they've brought in Abrupt Decay (if they even have it) or Reclamation Sage they have no answer to it!
3. I would "bolt the bird" - if you're on the draw then using a T1 or T2 Lightning Bolt, Rift Bolt or Searing Blaze against a Llanowar Elves or Elvish Mystic really can slow them down as they build 4 mana for a CoCo or just a mass of Elves. They often keep 1-landers if they have multiple mana dorks, and only run 17-19 land anyway.
4. Searing Blood is a great sideboard card if you're expecting a meta that also includes lots of Affinity and Counters Company decks.
5. I'm not a fan of sweepers as I think 3CMC is too slow for the deck these days. Same would go for Ensnaring Bridge - I'd rather be selective with killing their dorks and utility creatures, taking the control role before taking over when they run out of steam.
I still don't agree with the sentiment that variance is better. If that were the case, no one would ever play Jund. People play Jund because it has a lot of consistent coin flip matchups, which is the opposite of high variance. If it were the case that variance was better, a lot of people would play Grishoalbrand decks, but they don't because that deck is either explosive or dies to variance. When you say that you'd play Eidolon because you grind MTGO, it's the same as trying to grind out 15 rounds at a GP and the logical conclusion is to avoid high variance.
I don't know that many people are playing Ferocidon. I'd play it locally if Soul Sisters was huge, but I don't think it's a really viable sideboard card otherwise. Path and Skullcrack effects are fine against Kitchen Finks.
I would absolutely blow up a map if they can't sac it in response. It gives you more time to race them. I don't worry too much about Ballista. If you target it, they'll machine gun your creatures or deal damage to you in response. I'd wait to blow up Basilisk Collar. I feel the same way about DPalm. I hate holding it waiting for them to stabilize and try to win.
Against Elves, Lavamancer, full complement of Blazes, and then Path to Exile is what I'd bring in, but I don't play Cage. If you're running into it all the time, my favorite board wipe is
Deflecting PalmVolcanic Fallout and Elves is a deck where you could reasonably wipe everything with it as opposed to Merfolk where they can quickly get out of range. It's worth keeping them off of a bird early, but stop worrying about it if they have several and instead go after their busted mana like Heritage Druid. Think of it like Affinity where you just have to sequence right and control their board and you're in good shape.Did you mean to say something other than Deflecting Palm?
We had Tuesday night modern the other night and 2 players had it. The last PPTQ, I did, I lost a very close win and in to elves.
1 Flex spot--trying cute stuff out now in advance of regionals.
Could do a 2nd Firewalker, I lost the mirror online to burn today. Could also run a 3rd path.
Could cut firewalker all together--Path/Skullcrack/Blaze effects seem like more than enough
A few "cute" things I've tried as a 1 of:
Gaddock Teeg--shuts off chalice, CoCo, Chord of calling, Through the breach, Scapeshift, Karn
[card]
Hallowed Moonlight[/card]
Shuts off Coco/Cord/hits creatures vialed in
Hits Through the breach, Grishoalbrand
Also cantrips which feels nice.
after looking at the data that has been produced by elconquistador1985. it makes me wonder if Destructive revelry is worth it anymore. if you look at the Tldr section it becomes clear that with the printing of brutality that leyline is being played less and less. to the point where leyline is now seeing only fringe play from fringe decks. we also see that some of the decks running leyline in their sideboard are already so bad for us that revelry is not impactful enough to change the match up by itself. to me the paradigm example of this is the ad-nauseum match up. often times we will have to destroy multiple artifact and enchantments in order to survive through to the next turn.
Careful on Hallowed Moonlight. It doesn't hit creatures that get vialed in, because it's too late once they've been vialed in. You have to respond to CoCo/Chord/Vial with Hallowed Moonlight. I think you're better off with another Grafdigger's Cage, though. Teeg is interesting and could really hurt Tron a lot, and their only outs to it are Dismember (which they might side out against us) and Ratchet Bomb (which they might bring in against us). I'd personally play another Cage or another Path, though you've got a lot of Searing effects and another Path could be too many removal spells.
You should look at the later post I made since it is only recent data, instead of the one with the "tl;dr": http://www.mtgsalvation.com/forums/the-game/modern/tier-1-modern/782962-burn?page=7#c169
It turns out that Leyline is the number 3 hate card at 10%. I'll go back and add splits by card so that you can see which decks it's played in, though, and I'll put that in future monthly updates. I'll add that this evening.
It's fair to say that Ad Nauseam is basically unwinnable anyway, therefore it's not worth playing enchantment hate to blow up Leyline if Ad Nauseam is the only deck playing Leyline. Lantern also plays Leyline, and you're up a creek without a paddle if you can't blow up Leyline in that situation and you'll lose what should be an easy matchup. I could get on board with cutting Wear//Tear, because Wear//Tear isn't that great. I don't think I can get on board with cutting Detructive Revelry, because DRev is an amazing card. I'm of the opinion that the cost of splashing green solely for DRev is not substantial. You'd likely replace DRev with Smash to Smithereens, and I'm of the opinion that the word "enchantment" is more valuable than 1 extra point of damage.
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
You can blow up Unlife, but it's post-board and they're bringing in Leylines as well. It's quite taxing on your enchantment removal if they have a Leyline and artifact acceleration and Unlife. You can't hit it all.
There are also games where DRev will win where Wear//Tear will not because of damage. I think most people would agree that DRev is superior to Wear//Tear, but superior is not the same as "strictly better" and it's obviously not "strictly better". Strictly better would be Wear//Tear with damage stapled to it.
Chalice being the obvious reason, however blowing up multiple artifacts vs affinity is nice.
I've always heard it's about creature damage, so kill those asap, and value your own.
In that regard, I have been siding Eidolon out play and draw for post-board matches. Do you guys typically leave them in?
Can anyone comment on how to play the dance with Lightning Helix/skullcrack/deflecting palm? I feel like there's several turns of both players holding up lands to prevent life-gain off of Helix. Do you play the game normally and send off your Boros Charms EoT? Do you refuse to tap down til you have 3-4 labds?
Any advice for the end of the game? Again, feels like andance of trying to grt the other guy to blink first.
Eidolon is fantastic against GDS (I don't know what people are talking about when they say it isn't), so I have no argument there.
I also think it's still great in general - being "worse" is much different from being "bad." Maybe I'm just being overly subjective. I only started playing modern seriously about a year ago, and it feels like I want to see Eidolon less than I did back then. Like I said, though, I don't at all think we should be cutting it. I expect the hivemind to conclude that it's still one of the best things we can be doing as Burn.
My sideboard currently is this:
3 Destructive Revelry
3 Path to Exile
2 Relic of Progenitus
2 Searing Blood
2 Skullcrack
1 Shrine of Burning Rage
1 Eidolon of the Great Revel
1 Shattering Spree
I still feel like people underestimate the power of Shrine. Lots of times when my opponent plays a turn 1 discard spell, they leave Shrine in, only to see it tick up to 6+ counters in 3 turns and presenting lethal.
If you want I can post my complete list later. My list right now is the best and solid performing list I've played thusfar. I've played Burn before, also in a Small Zoo variant (Taylor/GG/Nacatl/Goyf/Eidolon), and the last 6 months on RWg burn, but right now I feel I can take on any deck and hardly have any difficult matchups except Abzan actually.