Looks like rough beats in the final 2 rounds when you probably just needed a win vs. Dredge and then ID into the top 8. I personally feel that the Judge call is incorrect. Here's why.
If you have already passed the turn where the Summoner's Pact trigger happened, then it shouldn't be rewinded to that trigger. It is a missed trigger. Your opponent also could have pointed it out as you drew that you had lost the game. I know it's kind of messed up because perhaps shady players can take advantage of newer players, but it is part of the game to know what your opponent is playing or Read The ******* Card. The only explanation that I am thinking the Judge leaned on was that it was your trigger, but I disagree with the ruling.
I wanted to ask for player's advice on what card or which 2 cards I can cut for 1-2 Hour of Promise? Here's my list.
Which 1-2 cards would you cut for 1-2 Hour of Promise? I plan to try 1 more at a time each time. For reference, I cut an Explore for the Hour that I did put in.
Also, any other advice is accepted. I did have 2 odd Beast Within in my SB, which I like for land destruction and extra enchantment/artifact removal if needed. It actually has a lot of applications. The 2 Engineered Explosives were not pulling their weight in the SB, so I replaced them with 2 Kitchen Finks to hedge against Burn, which seems to be SUPER prevalent at the PPTQs I've been going to. As the winners of these PPTQs have not been Burn players (although I don't know about the ones at different locations on the same day), there will be more Burn players "out in the wild."
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I wanted to ask for player's advice on what card or which 2 cards I can cut for 1-2 Hour of Promise?
I think if you want to play more Hour of Promise, you gotta cut some Mainboard interaction or maybe 1 Pact (as Hour is like a Win Condition on its own). If you want to go up to 2 Hours, I would cut a Relic or Sweltering Suns (Meta Call). On 3 Hours I would cut a Summoners Pact. As Omen is great with Hour, you could even play 3 Omens, if you play 3 Hours. Collins Mullen piloted a "interaction-light" version with 3 Hours, 3 Omens and 4 Khalni Heart Expedition to a what looks like nice finish at the SCG Tour this weekend. He might still be alive for Top 8, I don't know. Here's the link to the deck tech on YouTube: https://www.youtube.com/watch?v=j_357x1gG9g&t=0s
Yeah, that is what I was thinking. It's just that those have been SO good for me recently and I can't see cutting them right now.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Congrats on the result man. Would you mind sharing your list?
Im trying Hour as a 3 of. The list feels a little weird at the moment but so far whenever ive managed to resolve it the game has gone well. If I were against a discard heavy deck I would probably swap out for baloths.
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EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
Looks like rough beats in the final 2 rounds when you probably just needed a win vs. Dredge and then ID into the top 8. I personally feel that the Judge call is incorrect. Here's why.
If you have already passed the turn where the Summoner's Pact trigger happened, then it shouldn't be rewinded to that trigger. It is a missed trigger. Your opponent also could have pointed it out as you drew that you had lost the game. I know it's kind of messed up because perhaps shady players can take advantage of newer players, but it is part of the game to know what your opponent is playing or Read The ******* Card. The only explanation that I am thinking the Judge leaned on was that it was your trigger, but I disagree with the ruling.
I wanted to ask for player's advice on what card or which 2 cards I can cut for 1-2 Hour of Promise? Here's my list.
Which 1-2 cards would you cut for 1-2 Hour of Promise? I plan to try 1 more at a time each time. For reference, I cut an Explore for the Hour that I did put in.
Also, any other advice is accepted. I did have 2 odd Beast Within in my SB, which I like for land destruction and extra enchantment/artifact removal if needed. It actually has a lot of applications. The 2 Engineered Explosives were not pulling their weight in the SB, so I replaced them with 2 Kitchen Finks to hedge against Burn, which seems to be SUPER prevalent at the PPTQs I've been going to. As the winners of these PPTQs have not been Burn players (although I don't know about the ones at different locations on the same day), there will be more Burn players "out in the wild."
I would remove lightning bolt for sure. More and more I feel like in game 1, we just want to goldfish a turn 4 win without paying heed to our opponents. Games 2 and 3 are when we side in interaction for the inevitable valakut hate.
Agreed. I would cut Relic of Progenitus or Sweltering Suns, depending on meta. I would not remove Lightning Bolt. The card is essential as spot removal, and to drop opponent's life to 17 just in case if we are able to Scapeshift for lethal with 7 lands, especially in some match ups like Tron variants.
On the note regarding Summoner's Pact, it actually happened during the turn I was suppose to pay. After draw step, I shuffled my hand, slight pause (at this point I actually realized I was supposed to pay the Pact), then my opponent caught it. Of course, judge was called, and the judge asked my opponent whether or not to allow the trigger.
I cannot stress enough on how much I like Prismatic Omen. A single card that makes all of your non Mountains becomes valuable. Without it, Forest will be the card you hate to top deck, especially when it comes down to winning or losing the game. I only run 2 Forest, and a few of my games were lost because of if only that Forest I drew or that Forest in play was a Mountain, I would win the game. Of course, I have not met Blood Moon yet until now.
I actually have been leaning toward cutting 1 Lightning Bolt. The Scapeshift + Bolt thing has almost never come up for me. Relic has been bad and good, but when it's good, it's damn good and Sweltering Suns has been an all-star.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Not a fan of Relic. Maybe my timing of playing is bad (because of my judgment towards the card) or the card itself is underperforming.
Again, it depends on the meta. Mainboard relic has won me game 1s against so many Shadow / Living End / Dredge / decks that it's a mainstay for me until the meta shifts.
Congrats on the result man. Would you mind sharing your list?
Im trying Hour as a 3 of. The list feels a little weird at the moment but so far whenever ive managed to resolve it the game has gone well. If I were against a discard heavy deck I would probably swap out for baloths.
I wanted to ask for player's advice on what card or which 2 cards I can cut for 1-2 Hour of Promise?
I think if you want to play more Hour of Promise, you gotta cut some Mainboard interaction or maybe 1 Pact (as Hour is like a Win Condition on its own). If you want to go up to 2 Hours, I would cut a Relic or Sweltering Suns (Meta Call). On 3 Hours I would cut a Summoners Pact. As Omen is great with Hour, you could even play 3 Omens, if you play 3 Hours. Collins Mullen piloted a "interaction-light" version with 3 Hours, 3 Omens and 4 Khalni Heart Expedition to a what looks like nice finish at the SCG Tour this weekend. He might still be alive for Top 8, I don't know. Here's the link to the deck tech on YouTube: https://www.youtube.com/watch?v=j_357x1gG9g&t=0s
Yes, in a straight RG version of the deck, the green fetches that aren't Wooded Foothills should be 1 each of the other three to avoid situations like this or pithing needle situations. But, they are so rare that most players won't bother shelling out the extra money for it. It is a very tiny percentage point in your favor for the amount of money it costs. But for a more correct deck, varying those fetches is optimal.
You also may randomly get rewarded by your opponent misplaying by thinking you are on BGx midrange if you play a verdant catacombs turn one and don't crack it until your end step. But that will basically never happen.
Also, I am slowly working through updating the primer. I have been fixing some formatting errors and grammar mistakes. The spoiler tagging is now more consistent, the guide at the top now properly jumps to sideboarding when clicked, and I added some reference articles on Intervening If clauses. If you have any suggestions for sections that need an update, have any articles or videos you want me to link, or want to help do the write ups for the white and blue splashes, please send me a PM.
Started 0-2, then 5-2, then lost round 8 in a close one. Deck feels fine, biggest thing is I possibly need to allow myself to mulligan more. Kept a 2 lander game 2 against affinity but was both mountains, and against a mirror match round 1, game 2 I could have possibly mulliganed but as possible as it would have improved my hand, it could have just come out worse with 1 less card.
Yes, in a straight RG version of the deck, the green fetches that aren't Wooded Foothills should be 1 each of the other three to avoid situations like this or pithing needle situations. But, they are so rare that most players won't bother shelling out the extra money for it. It is a very tiny percentage point in your favor for the amount of money it costs. But for a more correct deck, varying those fetches is optimal.
You also may randomly get rewarded by your opponent misplaying by thinking you are on BGx midrange if you play a verdant catacombs turn one and don't crack it until your end step. But that will basically never happen.
Also, I am slowly working through updating the primer. I have been fixing some formatting errors and grammar mistakes. The spoiler tagging is now more consistent, the guide at the top now properly jumps to sideboarding when clicked, and I added some reference articles on Intervening If clauses. If you have any suggestions for sections that need an update, have any articles or videos you want me to link, or want to help do the write ups for the white and blue splashes, please send me a PM.
I like the idea of 1 copy of each Forest fetchland other than Wooded Foothills, but as you said, the situation is so rare that it is not worth the extra cost. I don't own both Misty Rainforest and Verdant Catacombs, but those who does, I strongly recommend this.
I wouldn't keep a 2 Mountain for opening hand. Too risky, unless with 2 Bolt, but still too risky for me as the other spells are all green. Experienced this once or twice, I mull away.
Yeah, this deck can afford to mulligan. It only has three spells. Ramp, wincons, removal. So Lands, ramp, and either of the other two will get there.
Also, never keep a hand without green mana. At most 6-8 spells in your deck are not green. You absolutely have to have green mana.
And don't be afraid to mulligan because you might get a worse hand. The deck is so consistent and resilient to mulligans that 6 is always fine if your seven has a big flaw. 5 doesn't feel great because you start to lose the critical mass factor of the deck, but it is still super doable.
@afosz I would never tell someone they need to go out and buy rainforest and catacombs to be competitive, but since I have them I play them when I'm not splashing black. If you are ever splashing a color, it's then correct to run the splash color for all 3. I'm only one Rainforest short of having the proper manabase for each splash color including my personal favorite basics, Unglued.
I have kept a hand with no green and won off of it once, which was during game 3 at a GP against Infect and they hadn't seen any artifacts of enchantments out of me in the previous two games. Turn 2 Chalice on 1 slowed them down enough for me to draw into a green mana into ramp into Titan.
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Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
That's results oriented thinking. Just because you got rewarded doesn't mean it was the right play. You could just as easily have never drawn a green source and lost.
I wouldn't necessarily say "never say never." As you can see in my report, I kept a hand with Anger of the Gods, double Sweltering Suns, Lightning Bolt, and 3 Red sources vs. Slivers. It's odd how I felt that this BAD hand would end up easily getting there in the end. Then again, my opponent was pretty new to the game/format, so it gave me a bit of confidence.
Regarding the mirror, I think you have to mulligan hands that won't beat your opponent, especially paying careful attention to how your opponent is mulliganing. Although not the mirror, I nearly won a game at the PPTQ on a mull to 4. Pretty crazy for someone who rarely mulls that deep.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
1 spot removal for the first two turns then 3 sweepers in a row versus a small creature based deck is probably fine though. It gives you 6-7 turns to draw a green source, maybe some ramp, and a wincon.
You are correct, I should not have said never when trying to give more general play advice. There are always going to be situations that can prove my statement about never keep a hand with no green source wrong. But those are still rare outlier situations. It would probably have been better for me to say 'It is almost never correct to keep a hand with no green sources in the blind. And you need a really good reason to be doing it when you choose to.'
But having no green source against infect and hoping to rely on a chalice seems really sketchy at best and terrible at worst.
1 spot removal for the first two turns then 3 sweepers in a row versus a small creature based deck is probably fine though. It gives you 6-7 turns to draw a green source, maybe some ramp, and a wincon.
You are correct, I should not have said never when trying to give more general play advice. There are always going to be situations that can prove my statement about never keep a hand with no green source wrong. But those are still rare outlier situations. It would probably have been better for me to say 'It is almost never correct to keep a hand with no green sources in the blind. And you need a really good reason to be doing it when you choose to.'
But having no green source against infect and hoping to rely on a chalice seems really sketchy at best and terrible at worst.
I'll only ever keep a hand like that if it has a hate piece that, if landed, wins me the game 90% of the time. I wasn't expecting much infect at this point in time so my board was not tailored to it; it was Chalice or bust. I decided to risk the hand given that my deck at the event ran 15 effective green sources.
It wasn't results oriented thinking, it was strictly an EV decision.
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Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
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If you have already passed the turn where the Summoner's Pact trigger happened, then it shouldn't be rewinded to that trigger. It is a missed trigger. Your opponent also could have pointed it out as you drew that you had lost the game. I know it's kind of messed up because perhaps shady players can take advantage of newer players, but it is part of the game to know what your opponent is playing or Read The ******* Card. The only explanation that I am thinking the Judge leaned on was that it was your trigger, but I disagree with the ruling.
I wanted to ask for player's advice on what card or which 2 cards I can cut for 1-2 Hour of Promise? Here's my list.
3 Forest
7 Mountain
2 Stomping Ground
4 Cinder Glade
4 Valakut, the Molten Pinnacle
4 Wooded Foothills
3 Windswept Heath
4 Sakura Tribe-Elder
4 Primeval Titan
1 Wood Elves
2 Relic of Progenitus
3 Farseek
2 Summoner's Pact
2 Prismatic Omen
4 Search for Tomorrow
4 Scapeshift
2 Sweltering Suns
1 Hour of Promise
2 Obstinate Baloth
2 Chameleon Colossus
2 Kitchen Finks
1 Tireless Tracker
1 Anger of the Gods
1 Grafdigger's Cage
1 Nature's Claim
1 Ancient Grudge
1 Reclamation Sage
2 Beast Within
1 Relic of Progenitus
Which 1-2 cards would you cut for 1-2 Hour of Promise? I plan to try 1 more at a time each time. For reference, I cut an Explore for the Hour that I did put in.
Also, any other advice is accepted. I did have 2 odd Beast Within in my SB, which I like for land destruction and extra enchantment/artifact removal if needed. It actually has a lot of applications. The 2 Engineered Explosives were not pulling their weight in the SB, so I replaced them with 2 Kitchen Finks to hedge against Burn, which seems to be SUPER prevalent at the PPTQs I've been going to. As the winners of these PPTQs have not been Burn players (although I don't know about the ones at different locations on the same day), there will be more Burn players "out in the wild."
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I think if you want to play more Hour of Promise, you gotta cut some Mainboard interaction or maybe 1 Pact (as Hour is like a Win Condition on its own). If you want to go up to 2 Hours, I would cut a Relic or Sweltering Suns (Meta Call). On 3 Hours I would cut a Summoners Pact. As Omen is great with Hour, you could even play 3 Omens, if you play 3 Hours. Collins Mullen piloted a "interaction-light" version with 3 Hours, 3 Omens and 4 Khalni Heart Expedition to a what looks like nice finish at the SCG Tour this weekend. He might still be alive for Top 8, I don't know. Here's the link to the deck tech on YouTube: https://www.youtube.com/watch?v=j_357x1gG9g&t=0s
I've read above that someone got both their Wooded Foothills and Windswept Heath exiled with Surgical Extraction. Couldn't this be prevented by not playing a full playset of Windswept Heath and playing 1 Verdant Catacombs and 1 Misty Rainforest in the spot of 2 Windswept Heath?
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Im trying Hour as a 3 of. The list feels a little weird at the moment but so far whenever ive managed to resolve it the game has gone well. If I were against a discard heavy deck I would probably swap out for baloths.
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
I would remove lightning bolt for sure. More and more I feel like in game 1, we just want to goldfish a turn 4 win without paying heed to our opponents. Games 2 and 3 are when we side in interaction for the inevitable valakut hate.
On the note regarding Summoner's Pact, it actually happened during the turn I was suppose to pay. After draw step, I shuffled my hand, slight pause (at this point I actually realized I was supposed to pay the Pact), then my opponent caught it. Of course, judge was called, and the judge asked my opponent whether or not to allow the trigger.
I cannot stress enough on how much I like Prismatic Omen. A single card that makes all of your non Mountains becomes valuable. Without it, Forest will be the card you hate to top deck, especially when it comes down to winning or losing the game. I only run 2 Forest, and a few of my games were lost because of if only that Forest I drew or that Forest in play was a Mountain, I would win the game. Of course, I have not met Blood Moon yet until now.
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
I actually have been leaning toward cutting 1 Lightning Bolt. The Scapeshift + Bolt thing has almost never come up for me. Relic has been bad and good, but when it's good, it's damn good and Sweltering Suns has been an all-star.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)(Modern)
RG RG Titanshift RG
WUBR Affinity WUBR
x Eldrazi Tron x
UG Tropical Merfolk UG
(Pauper)
G Elves G
WURG Affinity WURG
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
Again, it depends on the meta. Mainboard relic has won me game 1s against so many Shadow / Living End / Dredge / decks that it's a mainstay for me until the meta shifts.
Yeah no problem! Here it is. This list seems to work pretty well for me but I could see a few tweeks to it. Let me know what you think
http://tappedout.net/mtg-decks/14-03-17-titan-scapeshift/
Modern
UGWRB Humans
G Mono-Green Tron
UWBR Ad Nauseam
Yes, in a straight RG version of the deck, the green fetches that aren't Wooded Foothills should be 1 each of the other three to avoid situations like this or pithing needle situations. But, they are so rare that most players won't bother shelling out the extra money for it. It is a very tiny percentage point in your favor for the amount of money it costs. But for a more correct deck, varying those fetches is optimal.
You also may randomly get rewarded by your opponent misplaying by thinking you are on BGx midrange if you play a verdant catacombs turn one and don't crack it until your end step. But that will basically never happen.
Also, I am slowly working through updating the primer. I have been fixing some formatting errors and grammar mistakes. The spoiler tagging is now more consistent, the guide at the top now properly jumps to sideboarding when clicked, and I added some reference articles on Intervening If clauses. If you have any suggestions for sections that need an update, have any articles or videos you want me to link, or want to help do the write ups for the white and blue splashes, please send me a PM.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
I like the idea of 1 copy of each Forest fetchland other than Wooded Foothills, but as you said, the situation is so rare that it is not worth the extra cost. I don't own both Misty Rainforest and Verdant Catacombs, but those who does, I strongly recommend this.
I wouldn't keep a 2 Mountain for opening hand. Too risky, unless with 2 Bolt, but still too risky for me as the other spells are all green. Experienced this once or twice, I mull away.
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
Also, never keep a hand without green mana. At most 6-8 spells in your deck are not green. You absolutely have to have green mana.
And don't be afraid to mulligan because you might get a worse hand. The deck is so consistent and resilient to mulligans that 6 is always fine if your seven has a big flaw. 5 doesn't feel great because you start to lose the critical mass factor of the deck, but it is still super doable.
@afosz I would never tell someone they need to go out and buy rainforest and catacombs to be competitive, but since I have them I play them when I'm not splashing black. If you are ever splashing a color, it's then correct to run the splash color for all 3. I'm only one Rainforest short of having the proper manabase for each splash color including my personal favorite basics, Unglued.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
Regarding the mirror, I think you have to mulligan hands that won't beat your opponent, especially paying careful attention to how your opponent is mulliganing. Although not the mirror, I nearly won a game at the PPTQ on a mull to 4. Pretty crazy for someone who rarely mulls that deep.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)You are correct, I should not have said never when trying to give more general play advice. There are always going to be situations that can prove my statement about never keep a hand with no green source wrong. But those are still rare outlier situations. It would probably have been better for me to say 'It is almost never correct to keep a hand with no green sources in the blind. And you need a really good reason to be doing it when you choose to.'
But having no green source against infect and hoping to rely on a chalice seems really sketchy at best and terrible at worst.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
I'll only ever keep a hand like that if it has a hate piece that, if landed, wins me the game 90% of the time. I wasn't expecting much infect at this point in time so my board was not tailored to it; it was Chalice or bust. I decided to risk the hand given that my deck at the event ran 15 effective green sources.
It wasn't results oriented thinking, it was strictly an EV decision.