Anyone think about doing what Turtenwald did in GP Vegas?
Where he played 3 dismembers and 3 SW.
Basically stock list, with dismembers, TBR
Add 3rd dismember (so have 3 dismember 4 push)
Cutting 1 SW (so its only 3)
Moving a SB card (like Kcommand) back into the main
Freeing up a SB slot for another card (in my case kreturn)
This is a deck from last summer when Eldrazi Tron was the deck to beat. Dismember kills just about everything in that deck at the lowest possible cost, but it taxes the life total. Street Wraith also taxes the life total, but can become a liability later in the game when Dismember can still be cast for some extra mana. Just take a look at the top 32 decks from that event and notice how many of these decks are creature-based. This is the kind of metagame where an extra Dismember may be more valuable than the 4th Street Wraith.
It's also noteworthy that nearly all Grixis Shadow decks from that era had 19 lands. Cutting a Street Wraith from today's vanilla version with 18 lands, 2 Temur Battle Rages and up to 4 Anglers seems loose. I have never been the biggest fan of Street Wraith, but it is a crucial corner piece of the more aggressive game adopted by the current incarnation of our deck.
I noticed this list from the Pro Tour and I was wondering what everyone's thoughts are on it. I see there are no Liliana's but the sideboard also seems pretty interesting. I think the lack of K-Command doesn't seem all that great though but overall it seems to be possibly going for more consistency.
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Rollback Post to RevisionRollBack
Modern URGifts StormUR URBlue MoonUR URKiln FiendUR
the white splash in the sideboard makes it hard because you are really hoping to get the godless shrine in time to be able to cast it turn three or even so you have to be able to get it in the graveyard if you do not have the shrine out. I can see why its better than young peezy on certain match ups but young pyromancer is able to constantly create threats. Even though it does not stop the flying evasion so it depends on the meta and how people attack it to be honest.
So, how do you guys think the unban of [card]Jace, the Mind Sculptor[\card] will affect GDS?
Pretty badly.
We're already weak against UWx Control Decks, and Jace just seals our coffin against it now that they can simply buy a lot of turns by bouncing our threats
I'm actually running a 1 of Forked Bolt main just to help deal with X/1's. Has helped clear Lingering Souls better. Also an early 2 for 1 vs Affinity since that matchup has been really bad for me.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
I'm definitely curious to see where this goes. It could even be a good thing (I'm trying to believe it don't burst my bubble). If they start running too many 4 drops we can rush under them better? Maybe more weak spots.
I wonder what they will cut to fit in jace. Supreme verdict and cryptic are both amazing cards against a lot of decks. If they cut those we may be able to wiggle in with enough stubborn denials.
I think the other thing I'm worried about though is that the green DS variants will end up being the "better" version with BBE. It obviously doesn't mean we have to play it, but I liked the variety in decks we had before. 4 cmc is likely too high still. Possibly?
At 4cmc, and having either TBR and Stubborn Denial as possible cascade targets, I think that Traverse Shadow wouldn't want BBE on the deck's current form.
At 4cmc, and having either TBR and Stubborn Denial as possible cascade targets, I think that Traverse Shadow wouldn't want BBE on the deck's current form.
In Traverse Shadow's current form, BBE is a possible SB card for grindy matchups where TBR and Stub are typically sided out anyway.
Young Pyromancer may be good idea with Jace running around although it didn't work that well for me when I tested him. I still think the best strategy against control will be as it was before Jace unban which is to kill them as quickly since long game favors them.
I think you are correct. Trying to play the CA game against U decks running JTMS is not a good idea. They WANT to play that game. That is what they do best. We need to take an aggressive approach and just kill them fast. I am looking for cards that can be in the side (maybe main) to help with that right now my self. So far, I have not come up with anything that I like.
Where he played 3 dismembers and 3 SW.
Basically stock list, with dismembers, TBR
Add 3rd dismember (so have 3 dismember 4 push)
Cutting 1 SW (so its only 3)
Moving a SB card (like Kcommand) back into the main
Freeing up a SB slot for another card (in my case kreturn)
It's also noteworthy that nearly all Grixis Shadow decks from that era had 19 lands. Cutting a Street Wraith from today's vanilla version with 18 lands, 2 Temur Battle Rages and up to 4 Anglers seems loose. I have never been the biggest fan of Street Wraith, but it is a crucial corner piece of the more aggressive game adopted by the current incarnation of our deck.
I noticed this list from the Pro Tour and I was wondering what everyone's thoughts are on it. I see there are no Liliana's but the sideboard also seems pretty interesting. I think the lack of K-Command doesn't seem all that great though but overall it seems to be possibly going for more consistency.
URGifts StormUR
URBlue MoonUR
URKiln FiendUR
BURStormBUR
Thoughts ?
Pretty badly.
We're already weak against UWx Control Decks, and Jace just seals our coffin against it now that they can simply buy a lot of turns by bouncing our threats
*not that I think this is a likely outcome
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun
I wonder what they will cut to fit in jace. Supreme verdict and cryptic are both amazing cards against a lot of decks. If they cut those we may be able to wiggle in with enough stubborn denials.
I think the other thing I'm worried about though is that the green DS variants will end up being the "better" version with BBE. It obviously doesn't mean we have to play it, but I liked the variety in decks we had before. 4 cmc is likely too high still. Possibly?
In Traverse Shadow's current form, BBE is a possible SB card for grindy matchups where TBR and Stub are typically sided out anyway.
I think you are correct. Trying to play the CA game against U decks running JTMS is not a good idea. They WANT to play that game. That is what they do best. We need to take an aggressive approach and just kill them fast. I am looking for cards that can be in the side (maybe main) to help with that right now my self. So far, I have not come up with anything that I like.