Remand cantrips and buys time, so I wouldn't cut it entirely (especially because it's at its best against big bombs this deck struggles against if they resolve - think Karn Liberated). But I probably wouldn't run more than 2.
So I'm thinking of taking this deck to a LGS pretty soon, but it'll be a new one I haven't been to before, so it'll be a blind meta. I'm not sure what recent trends have been like other than the rise of Dredge and Bant Eldrazi, but it's been a while since I used the deck for competitive purposes, so I'm not sure if my main and sideboard are up to par given current metagame trends. Here's the deck and the sideboard:
Personally I'm not a fan of the singleton Remand (2nd one was cut for a second Anger of the Gods), but I've never really liked seeing late game Mana leaks, especially since early game ones remove the threat rather than postpone the threat in order to cantrip. Course that may be because I haven't tested the deck enough.
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Decks
Modern: UWUW Control UBRGrixis Shadow URIzzet Phoenix
Something what could perhaps work, is cutting Remand entirely but running an extra land. An extra Ghost Quarter/Tec Edge to destroy Cavern of Souls seems pretty good
I think you want to be running Cryptic Command and 4 mana sweepers with Eldrazi as the No.1 deck in modern. These cards are back breaking for Eldrazi. 3 mana sweepers are also decent. If you are running this many 4-drops then it makes sense to go to to 24 lands (cutting remand either entirely or maybe 1 copy). Further to this you want to run Big Elspeth and as many Cliques as you have (Clique after draw and take their Smasher, TKS etc)..Be aggressive in removing their threats - minus Nahiri, shoot down everything on site with bolts etc (using common sense of course)..
If you do the above then the Eldrazi matchup isn't terrible - I think its much closer to even then a lot of ppl think - especially so if you can also mess with their lands from the sideboard or by upping your GQ/tec edge count (maybe you run an extra GQ/Tec edge as your 24th land).
I agree on everything you said except for Cryptic Command; I think a reactive 4 mana spell is just too slow for modern in this meta.
Honestly, there are only 3 types of decks to beat in modern right now: linear aggro lead by infect, midrange lead by eldrazi, and graveyard combo lead by dredge. If you focus on beating those 3 and maybe vary your sideboard a bit for the expected field, you shouls be in a very good position.
Is it time to start playing Hallowed Burial again? (It saw some play when Pod was around). Five mana is glacially slow but it hits both Dredge and Eldrazi, whereas Eldrazi doesn't care about Anger and Dredge doesn't care about Verdict.
Maybe it's time for Wall of Omens to come in as well, to gum up the ground and encourage them to over commit. That's one possible replacement for Remand, since it's also a 2-mana spell that cantrips.
Helix is somewhat interchangeable with Wall, but I find Helix to be far better when aggro is running around. Wall works well if you have Restos but I dislike them because they're slow. Running Helix and Wall would be an aggressive move against the aggro decks but wouldn't do as much against grindy decks or Eldrazi.
I'm not a fan of Wall of Omens seeing as, apart from Burn, all good modern aggro decks have evasive creatures. Hallowed Burial seems questionably slow but I'm not entirely against it as a one-of in the side.
I'm not a fan of Wall of Omens seeing as, apart from Burn, all good modern aggro decks have evasive creatures. Hallowed Burial seems questionably slow but I'm not entirely against it as a one-of in the side.
That is not necessarily true. Walls can block memnites and ravagers from affinity, almost everything from Zoo, they provide a nice extra 4 toughness against Suicide Zoo (meaning another pump spell from them), everything Merfolk if you keep them off their lords etc.
I have played with walls a lot and in the right shell they are amazing. I do think however that this is not exactly the time to go back to them because they really are not playing well in the Nahiri shell. If we were to go back to resto/kiki then sure.
#1 Burn (2-0)
This meta is pretty heavy on Naya burn and even some Mono Red burn decks. I added a second Timely to the board for this particular tourment and didn't have trouble in this match. I landed Nahiri in G1 and he ended up having to throw a Boros Charm at it and I was able to stabalize. In G2 I resolves a couple Helixes and never had to shock myself.
#2 Affinity (2-1) I actually got blitz hard in G1. On the play my opponent played out his entire hand including Steel overseer and I had no 1 mana kill spells. T2 he drops Master of Etherium and I'm pretty much dead. G2 I had T2 Stony Silence = ) G3 I had lots of removal and got to flashback Wear teat to take out a Cranial Plating and an Inkmoth Nexus.
#3 Dredge (2-0) In G1 my opponent got out to a very fast start but I was able to PTE several creatures, cast Anger, and later flashback anger and he decked himself. In G2 I had RIP he Abrupt Decayed it on T5 but I was able to defend my Nahiri and swing with Emrakul.
#4 Dredge (0-2) In G1 didn't have enough exile effects and lost quickly. In G2 I mulliganned aggressively and ended up mana-screwing myself. Opponent played well.
#5 Storm (2-1) This was a crazy match that I ended up winning in G3 because of Izzet Staticaster. I blew him out after he played a big Empty the warrens and got my planeswalker going.
Top 8 (#6) Jund (2-1) My opponent missed land drops in G1 and in G3 I had an unopposed Nahiri after I used 2 PTE.
Then I scooped to my friend.
Nothing super exciting in the list. Never drew my Ceremonius against Affinity, never even boarded in the Supreme Verdict which I added for this event. The fastlands were more useful than you might think. They saved me about 8 life over the rounds. There was once where I had to play one on T4 but I didn't have a 4 drop in hand. It's going to be rare that you get screwed in that manner, especially only running three copies of the fastlands, as I was. Anyway, I might walk away from Crumble for a while. I've had two copies for a long time (as I always was losing to Tron before), but I haven't faced the menace in months.
@TappingStones What you think about remand in this meta? Eldrazi, infect, affinity, Burn and Jund are our big opponents and i dont feel remand good right now. But you are running 3 with good results, can you explain me why or you are cutting some the nex time?
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Modern: Jeskai control / Jeskai Geist
Death and taxes / UW control
@TappingStones What you think about remand in this meta? Eldrazi, infect, affinity, Burn and Jund are our big opponents and i dont feel remand good right now. But you are running 3 with good results, can you explain me why or you are cutting some the nex time?
Good question. Against Infect and Burn I sideboard out all of my Remands. Against Jund I sometimes side them out but it can come back to bite me, sometimes they are bringing in a bunch of Fulminator mage and they start eating all my collonades or cut me off of a color. I saw a lot of people the last few days post that they don't like Remand because of Cavern of Souls. But wouldn't that be a good reason not to like maindeck Mana Leak? If you have Remand against Cavern of Souls you can still cycle. With Mana Leak it's pretty dead. But anyway I've noticed some people fear Cavern of Souls more than i do. If they have it they have it, if they use Ancient Stirrings to get it(I always Mana Leak stirrings if i can) then they aren't take Eldrazi monsters. Cavern is good but it's not the end of the world. Cycle your Remand and be on with it. Remand is also VERY good in G1 against Jund. After sideboard when they add more discard it can be less good but it's still fine. I sideboard them out on the draw against Affinity but sometimes I keep a couple in on the play.
I don't see myself cutting Remand in the near future but you never know.
Keep in mind 4 of the 5 decks you named are favorable match-ups. It's ok to take out a couple cards in favorable match-ups. Don't sweat the small stuff. You should be more worried about why there is a Keranos in some Jeskai sideboards, gross
i do love those new fastlands though!
I was fiddling around with Nahiri decks for quite some time and tested many different colors and compositions. My most successful and enjoyable version was a Jeskai PolyNahiri deck that feels and plays like a modern version of legacy's sneak'n'show. Give this deck a try (it's realy fun to play) and let me know what you think.
SB
Adapted to actual meta (with a heavy portion of life gain)
Most cards need no explanation, just a few words about the seemingly odd one outs:
Polymorph with 12 ways to generate tokens allows for T4 Emrakuls -> End of your third turn fetch a Dryad Arbor or generate a Kher Keep token -> T4 Polymorph into Emrakul -> GG
Proteus Staff is a 1-of for long grindy games and gives you a ninth finisher card. Together with Kher Keep this gives you „Polymorph“ for six mana as often as needed.
Kher Keep turned out to be much more than Polymorph and Proteus Staff fodder. It provides chump blockers to let Nahiri tick up or save Emrakul from Liliana sac activations. Extremely crucial functions for such a tiny land.
Faithless Looting works great in this combo oriented version that opts to go off T4. Additionally it discards drawn Emrakuls to have them ready for Polymorph.
Izzet Charm does it all: counter, remove, dig/discard Emrakul.
That's a pretty interesting idea. Tokens being both polymorphable and protecting Nahiri is a nice synergy. I'd run Raise the Alarms to provide more tokens though, and cut Dryad Arbor as you can't Polymorph with it still in the deck as you don't want your lands to be killable. The "green splash" for it also seems messy.
That's a pretty interesting idea. Tokens being both polymorphable and protecting Nahiri is a nice synergy. I'd run Raise the Alarms to provide more tokens though, and cut Dryad Arbor as you can't Polymorph with it still in the deck as you don't want your lands to be killable. The "green splash" for it also seems messy.
Additional token sources are an interesting idea, especially to stall or as alternate win. Dryad arbor along with the fetches are 10 cards to combo with polymorph/staff. Cutting them would reduce the consistency drastically.
Nahiri and polymorph both getting hit by cage is unfortunate, but barring burn spells and manlands, I'm not sure how many more wincons you would want to fit in the deck.
If you really wanted more, another planeswalker or two (gideon jura, or elspeth, sun's champion are probably your best bets)
four mana Emrakuls are just really good, especially if you only have to spend one card slot on the actual Emrakul
That being said, it would go into a much more combo dedicated combo deck than Jeskai Nahiri. Apart from the colors and five namesake cards the decks would have very little in common
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Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
1 Arid Mesa
4 Flooded Strand
4 Scalding Tarn
2 Hallowed Fountain
1 Sacred Foundry
2 Steam Vents
3 Celestial Colonnade
2 Sulfur Falls
1 Desolate Lighthouse
1 Ghost Quarter
1 Island
1 Plains
1 Mountain
4 Snapcaster Mage
1 Vendilion Clique
1 Emrakul, the Aeons Torn
Planeswalkers (4)
4 Nahiri, the Harbinger
Instants & Sorceries (26)
3 Ancestral Vision
2 Spell Snare
4 Lightning Bolt
4 Path to Exile
4 Serum Visions
3 Lightning Helix
3 Mana Leak
1 Remand
2 Anger of the Gods
2 Crumble to Dust
1 Dispel
1 Engineered Explosives
1 Keranos, God of Storms
2 Negate
2 Relic of Progenitus
1 Spellskite
2 Stony Silence
2 Timely Reinforcements
1 Wear // Tear
Personally I'm not a fan of the singleton Remand (2nd one was cut for a second Anger of the Gods), but I've never really liked seeing late game Mana leaks, especially since early game ones remove the threat rather than postpone the threat in order to cantrip. Course that may be because I haven't tested the deck enough.
Modern:
UWUW Control
UBRGrixis Shadow
URIzzet Phoenix
If you do the above then the Eldrazi matchup isn't terrible - I think its much closer to even then a lot of ppl think - especially so if you can also mess with their lands from the sideboard or by upping your GQ/tec edge count (maybe you run an extra GQ/Tec edge as your 24th land).
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
Honestly, there are only 3 types of decks to beat in modern right now: linear aggro lead by infect, midrange lead by eldrazi, and graveyard combo lead by dredge. If you focus on beating those 3 and maybe vary your sideboard a bit for the expected field, you shouls be in a very good position.
Maybe it's time for Wall of Omens to come in as well, to gum up the ground and encourage them to over commit. That's one possible replacement for Remand, since it's also a 2-mana spell that cantrips.
UWR Control
Legacy:
W D&T
I have played with walls a lot and in the right shell they are amazing. I do think however that this is not exactly the time to go back to them because they really are not playing well in the Nahiri shell. If we were to go back to resto/kiki then sure.
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
3 Arid Mesa
4 Flooded Strand
1 Scalding Tarn
1 Hallowed Fountain
1 Sacred Foundry
2 Steam Vents
3 Celestial Colonnade
2 Spire Bluff Canal
1 Tectonic Edge
1 Seachrome Coast
2 Island
1 Plains
1 Mountain
4 Snapcaster Mage
1 Vendilion Clique
1 Emrakul, the Aeons Torn
Planeswalkers (4)
4 Nahiri, the Harbinger
Other Spells (27)
3 Ancestral Vision
2 Spell Snare
4 Lightning Bolt
4 Path to Exile
4 Serum Visions
3 Lightning Helix
3 Mana Leak
3 Remand
1 Anger of the Gods
2 Crumble to Dust
1 Ceremonious Rejection
1 Engineered Explosives
1 Elspeth, Sun's Champion
1 Izzet Staticaster
1 Vendillion Clique
1 Supreme Verdict
2 Negate
1 Rest in Peace
1 Stony Silence
2 Timely Reinforcements
1 Wear // Tear
5-1 in matches
#1 Burn (2-0)
This meta is pretty heavy on Naya burn and even some Mono Red burn decks. I added a second Timely to the board for this particular tourment and didn't have trouble in this match. I landed Nahiri in G1 and he ended up having to throw a Boros Charm at it and I was able to stabalize. In G2 I resolves a couple Helixes and never had to shock myself.
#2 Affinity (2-1) I actually got blitz hard in G1. On the play my opponent played out his entire hand including Steel overseer and I had no 1 mana kill spells. T2 he drops Master of Etherium and I'm pretty much dead. G2 I had T2 Stony Silence = ) G3 I had lots of removal and got to flashback Wear teat to take out a Cranial Plating and an Inkmoth Nexus.
#3 Dredge (2-0) In G1 my opponent got out to a very fast start but I was able to PTE several creatures, cast Anger, and later flashback anger and he decked himself. In G2 I had RIP he Abrupt Decayed it on T5 but I was able to defend my Nahiri and swing with Emrakul.
#4 Dredge (0-2) In G1 didn't have enough exile effects and lost quickly. In G2 I mulliganned aggressively and ended up mana-screwing myself. Opponent played well.
#5 Storm (2-1) This was a crazy match that I ended up winning in G3 because of Izzet Staticaster. I blew him out after he played a big Empty the warrens and got my planeswalker going.
Top 8 (#6) Jund (2-1) My opponent missed land drops in G1 and in G3 I had an unopposed Nahiri after I used 2 PTE.
Then I scooped to my friend.
Nothing super exciting in the list. Never drew my Ceremonius against Affinity, never even boarded in the Supreme Verdict which I added for this event. The fastlands were more useful than you might think. They saved me about 8 life over the rounds. There was once where I had to play one on T4 but I didn't have a 4 drop in hand. It's going to be rare that you get screwed in that manner, especially only running three copies of the fastlands, as I was. Anyway, I might walk away from Crumble for a while. I've had two copies for a long time (as I always was losing to Tron before), but I haven't faced the menace in months.
Death and taxes / UW control
Good question. Against Infect and Burn I sideboard out all of my Remands. Against Jund I sometimes side them out but it can come back to bite me, sometimes they are bringing in a bunch of Fulminator mage and they start eating all my collonades or cut me off of a color. I saw a lot of people the last few days post that they don't like Remand because of Cavern of Souls. But wouldn't that be a good reason not to like maindeck Mana Leak? If you have Remand against Cavern of Souls you can still cycle. With Mana Leak it's pretty dead. But anyway I've noticed some people fear Cavern of Souls more than i do. If they have it they have it, if they use Ancient Stirrings to get it(I always Mana Leak stirrings if i can) then they aren't take Eldrazi monsters. Cavern is good but it's not the end of the world. Cycle your Remand and be on with it. Remand is also VERY good in G1 against Jund. After sideboard when they add more discard it can be less good but it's still fine. I sideboard them out on the draw against Affinity but sometimes I keep a couple in on the play.
I don't see myself cutting Remand in the near future but you never know.
Keep in mind 4 of the 5 decks you named are favorable match-ups. It's ok to take out a couple cards in favorable match-ups. Don't sweat the small stuff. You should be more worried about why there is a Keranos in some Jeskai sideboards, gross
i do love those new fastlands though!
4 Serum Visions
4 Lightning Bolt
4 Path to Exile
4 Spell Pierce
4 Remand
4 Izzet Charm
4 Nahiri, the Harbinger
4 Polymorph
1 Emrakul, the Aeons Torn
3 Misty Rainforest
3 Wooded Foothills
3 Flooded Strand
2 Hallowed Fountain
2 Sacred Foundry
2 Steam Vents
2 Island
1 Mountain
1 Plains
2 Kher Keep
1 Dryad Arbor
SB
Adapted to actual meta (with a heavy portion of life gain)
Most cards need no explanation, just a few words about the seemingly odd one outs:
Polymorph with 12 ways to generate tokens allows for T4 Emrakuls -> End of your third turn fetch a Dryad Arbor or generate a Kher Keep token -> T4 Polymorph into Emrakul -> GG
Proteus Staff is a 1-of for long grindy games and gives you a ninth finisher card. Together with Kher Keep this gives you „Polymorph“ for six mana as often as needed.
Kher Keep turned out to be much more than Polymorph and Proteus Staff fodder. It provides chump blockers to let Nahiri tick up or save Emrakul from Liliana sac activations. Extremely crucial functions for such a tiny land.
Faithless Looting works great in this combo oriented version that opts to go off T4. Additionally it discards drawn Emrakuls to have them ready for Polymorph.
Izzet Charm does it all: counter, remove, dig/discard Emrakul.
http://www.mtgsalvation.com/forums/the-game/other-formats/mtgo-pauper/developing/647850-primer-angler-delver
Modern: Sultai Death's Shadow
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/773885-sultai-deaths-shadow-bug-aggro]
Legacy: Snake&Show
http://www.mtgthesource.com/forums/showthread.php?27217-Deck-Sneak-and-Show
Discuss my Cube @ MTGsalvation:
http://forums.mtgsalvation.com/showthread.php?t=207309
UWR Control
Legacy:
W D&T
My question is since this is my first big event with the deck, what should my sideboard look like for an open meta at a large event?
BGRDredgevineBGR
UWRJeskai ControlUWR
Pauper:
GMono-Green AggroG
MTGO Username: creamy99
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YouTube: www.youtube.com/user/Cherokee3210
Check it out for the latest testing, gameplay, and dailies!
Additional token sources are an interesting idea, especially to stall or as alternate win. Dryad arbor along with the fetches are 10 cards to combo with polymorph/staff. Cutting them would reduce the consistency drastically.
http://www.mtgsalvation.com/forums/the-game/other-formats/mtgo-pauper/developing/647850-primer-angler-delver
Modern: Sultai Death's Shadow
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/773885-sultai-deaths-shadow-bug-aggro]
Legacy: Snake&Show
http://www.mtgthesource.com/forums/showthread.php?27217-Deck-Sneak-and-Show
Discuss my Cube @ MTGsalvation:
http://forums.mtgsalvation.com/showthread.php?t=207309
You're right! I need to make room for a collonade or two. Is there another polymorph-friendly win con?
http://www.mtgsalvation.com/forums/the-game/other-formats/mtgo-pauper/developing/647850-primer-angler-delver
Modern: Sultai Death's Shadow
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/773885-sultai-deaths-shadow-bug-aggro]
Legacy: Snake&Show
http://www.mtgthesource.com/forums/showthread.php?27217-Deck-Sneak-and-Show
Discuss my Cube @ MTGsalvation:
http://forums.mtgsalvation.com/showthread.php?t=207309
If you really wanted more, another planeswalker or two (gideon jura, or elspeth, sun's champion are probably your best bets)
That being said, it would go into a much more combo dedicated combo deck than Jeskai Nahiri. Apart from the colors and five namesake cards the decks would have very little in common