Id say it really depends on the Affinity Pilot and how well prepared they are for control decks. I dont think it is a bye at all and there are many games that go pear shaped fast for UWR..
I think you need some sort of combination of Needle's and Stony Silence - incidentally they are also have utility against Gx Tron and Lantern - decks that we are a dog to.
Id say it really depends on the Affinity Pilot and how well prepared they are for control decks. I dont think it is a bye at all and there are many games that go pear shaped fast for UWR..
I think you need some sort of combination of Needle's and Stony Silence - incidentally they are also have utility against Gx Tron and Lantern - decks that we are a dog to.
And what prep gets you past 8 1-CMC removal spells that are good against your deck plus Snapcaster Mage?
If they resolve an Etched Champion, you're most often toast... Ravager can also be a tough nut. And sometimes your hand is just too slow. Also, queller is not a guaranteed success when they have galvanic blast, and they may have nasty surprises postboard, like blood moon and thoughtseize.
I think it's best to put it like this; affinity has a ton of hands that get crushed by us and a few that are really strong versus us, whilst we have a ton of hands that crush then and a few that are too slow
I think it's best to put it like this; affinity has a ton of hands that get crushed by us and a few that are really strong versus us, whilst we have a ton of hands that crush then and a few that are too slow
I think it's best to put it like this; affinity has a ton of hands that get crushed by us and a few that are really strong versus us, whilst we have a ton of hands that crush then and a few that are too slow
No game is a 'bye' but this pretty much sums up how the MU is for us. Last week I played against a very experienced Affinity player and won game 1 in a canter. His game 2 turn 1 he literally dumped 7 cards on the table and said go. I had snare, bolt, path, snap, 3 lands. I lost on turn 3. Then in game 3 on the play I won with 17 life in hand. After the match we were chatting and I was ruffling through my deck to take out my sideboard when I realised that I had sorted out my sideboard cards, and then stacked them back on top of my sideboard instead of in my deck, and then shuffled my main-deck cards back into the deck! I played with no sideboard games 2 and 3.. His nut hand in game 2 illustrated that my seemingly perfect hand was trumped by his more perfect nut draw. Anything can happen, and playing tight, knowing the affinity plays well, and sideboarding well can raise percentages, but, mostly, Jeskai is able to win this match-up regularly by accident. That's as close to a 'bye' as you get.
I think it also reinforced my belief that stony silence is unnecessary for the match-up. I don't have a single card in my sideboard devoted to affinity but yet I can bring in these out of my deck's sideboard and they all are quite good in the MU;
Engineered Explosives - solves Etched Champion and all the rest Supreme Verdict - see above Wear // Tear - can be snapped for value and also can hit Ghirpur Aether Grid or Blood Moon and an artifact, giving you a 2-for 1. Jeskai's version of Ancient Grudge Pia and Kiran Nalaar - chumps etched champion and nexi while pinging dudes Gideon of the Trials - blanks a single remaining large cranial/threat, or a nexus. His emblem is really life-gain. Ceremonious Rejection - because it may as well reads '1CMC, counter target affinity card'. Notable exceptions Blood Moon and Aether Grid out of the board Detention Sphere - Takes care of platings, moons, grids, etc. Also can get you 2 for-1's if you pick off creatures in the right sequence with your removal.
@MrEyeHoles, you have too few wincons. Next to that, it's always difficult for an outsider to adapt a deck when you know the meta and I don't, but I think Flashfreeze is too weak of a card, and 4 Cryptics is too many.
The list is of Mathias Eskildsen top8 at Danish Modern Masters 2017 - Fall Edition 106 Players...
Anyway, what list do you play and how do you side Vs Tier1?
I will always stand by it that many lists run too few wincons, it's just my style of playing I think. Gaining board control and then losing the game to not having any pressure is just an awful feeling and what I see as one of the biggest weaknesses for modern control decks as there simply is no real 'catch-all' wincon for us.
Hola my jeskai peeps. After literally, over a year I'm finally back to going to TNM. I went last Tuesday
Results: 2-1. I wanted to play my last round but my opp had to leave early so I was nice and we intentionally drew the last one, and I just made him hand over his participation pack lol
2-0 Tron
G1
I feel a lot better about this match up since I'm running logic knot + Geist. First game went smoothly. Great starting hand. Helix t2 into geist t3 im on the play. I'm waiting him to slam something big since he's hit tron on t3, but he doesn't hit anythin, just a bunch of the filter star/sphere's. I leave mana open for my cryptic command, he trys to play ugin I counter and draw. Ride a Celestial colonnade to victory after he wipes my geist with oblivion stone, the look on his face when he reads NONland permanents... fantastic lol
Still not sure how to sideboard since I came back after 13+ months. But
-2 helix
-2 spell snare
-1 spell queller
+2 pia and kira
+2 disdainful stroke
+1 Vendilon clique
G2
Starts out pretty much the same, t3 he plays a Wurmcoil Engine, and I throw out a Snapcaster, just to get my beats started early. I path his wurm, and beat. Hold up some counter magic. I spell queller an ancient stirrings, he isn't drawing anything too powerful. I hold up more counter magic this turn, beats with snap and queller. I draw a pia and kiran nalaar but not enough red mana... awkward... lol he tries to fatal push my spelll queller, i cryptic command. Next turn i beat and hold up another queller and logic knot. HE goes for a stirrings, i queller it. He plays oblivion stone, and i logic knot for 5, if he pays, he is short for mana to crack it, so i get him good Smile
prolly a few turns i forgot but you get the basic gameplay lol
2-0 to start!
2-0 Boggles
This is a good friend of mine, so i laughed because i knew the only way i was going to win is if he drew terrible, at least the first game anyways. I have sideboard tech (a little) for it G2/3.
G1
He drew terrible lolol He got stuck on 1 land, and a dryad arbor. I killed the arbor quickly and was able to counter everything relevant which was great. After a spell snare hit a timely Silhana Ledgewalker i drew geist the next turn and was able to ride it to victory, especially after I cryptic command his leyline back to his hand. BURN BABY BURN. WHOOP!
-2 lightning Helix
-2 Path to Exile (prolly should have been all 4)
-1 geist i think...
+1 Engineered Explosives
+1 Negate
+2 Pia and Kiran nalaar
+1 Wear / Tear
G2
He has a better start. He was slow playing his enchantments due to me leaving mana open for counter spells, I let him play a few minor ones, path a kor spiritdancer and bolt a gaddock teeg and countered the big ones like rancor and I wear / tear his spider umbra so the angel on geist can get through. Then I just played another one after he blocks and kills the first one. Cryptic the team a couple times and I get in with lethal with a celestial colonnade, and a burn spell.
2-0
Blue Moon
1-2, A freaking slug fest. blue moon is always a difficult match for me personally. i did not take notes as we would have never finished the round lol
Keranos, god of storms + Blood Moon + Search for Azcanta is a crazy good combo when I can't play spells... lol I squeezed in a geist before he blood moon on the 2nd game and got there. 3rd game i got ooober f'ed on fetches and wasn't able to fetch basics in time before he landed 2 blood moons... echoing truth is a possibility here lol
I have been speaking personally to Harlan Firer about his deck and it's been cool to talk about the in's and out's of his deck (which is the one im using currently).
I've been advised to take out mystic gate, and put back in my basic mountain by him as well. What do you guys think? Sorry about my slopy note taking. It will get better once I get back into the hang of things.
Affinity has tons of bombs against us post board. Game 1 they can easily go underneath us and land cards that we cant deal with very well - such as Plating or just a bunch of dudes that we have to at some point tap out for to remove satisfactorily or risk being chipped to death or outvalued. As we tap out they jam Etched Champion etc.
I know its an unpopular opinion but I guess everyone on here is just fantastic at magic, always draw the answers they need when they need them and curve out nicely. Affinity is secretly (or not so secretly) the best deck in modern and cards like Stony and Ancient Grudge are critical to beating it - f*ck mox opal and the nonsense that ensues..
Whether or not we're all amazing at magic, affinity is still a great matchup.
As mentioned, its lose-able if they have everything they need, but otherwise, this deck is pretty much built to crush them.
I honestly think stony silence is a terrible sideboard card for us, because there are better things we could play. Wear//tear and ceremonious rejection, for example, have much better overlap.
Hola my jeskai peeps. After literally, over a year I'm finally back to going to TNM. I went last Tuesday
Results: 2-1. I wanted to play my last round but my opp had to leave early so I was nice and we intentionally drew the last one, and I just made him hand over his participation pack lol
2-0 Tron
G1
I feel a lot better about this match up since I'm running logic knot + Geist. First game went smoothly. Great starting hand. Helix t2 into geist t3 im on the play. I'm waiting him to slam something big since he's hit tron on t3, but he doesn't hit anythin, just a bunch of the filter star/sphere's. I leave mana open for my cryptic command, he trys to play ugin I counter and draw. Ride a Celestial colonnade to victory after he wipes my geist with oblivion stone, the look on his face when he reads NONland permanents... fantastic lol
Still not sure how to sideboard since I came back after 13+ months. But
-2 helix
-2 spell snare
-1 spell queller
+2 pia and kira
+2 disdainful stroke
+1 Vendilon clique
G2
Starts out pretty much the same, t3 he plays a Wurmcoil Engine, and I throw out a Snapcaster, just to get my beats started early. I path his wurm, and beat. Hold up some counter magic. I spell queller an ancient stirrings, he isn't drawing anything too powerful. I hold up more counter magic this turn, beats with snap and queller. I draw a pia and kiran nalaar but not enough red mana... awkward... lol he tries to fatal push my spelll queller, i cryptic command. Next turn i beat and hold up another queller and logic knot. HE goes for a stirrings, i queller it. He plays oblivion stone, and i logic knot for 5, if he pays, he is short for mana to crack it, so i get him good Smile
prolly a few turns i forgot but you get the basic gameplay lol
2-0 to start!
2-0 Boggles
This is a good friend of mine, so i laughed because i knew the only way i was going to win is if he drew terrible, at least the first game anyways. I have sideboard tech (a little) for it G2/3.
G1
He drew terrible lolol He got stuck on 1 land, and a dryad arbor. I killed the arbor quickly and was able to counter everything relevant which was great. After a spell snare hit a timely Silhana Ledgewalker i drew geist the next turn and was able to ride it to victory, especially after I cryptic command his leyline back to his hand. BURN BABY BURN. WHOOP!
-2 lightning Helix
-2 Path to Exile (prolly should have been all 4)
-1 geist i think...
+1 Engineered Explosives
+1 Negate
+2 Pia and Kiran nalaar
+1 Wear / Tear
G2
He has a better start. He was slow playing his enchantments due to me leaving mana open for counter spells, I let him play a few minor ones, path a kor spiritdancer and bolt a gaddock teeg and countered the big ones like rancor and I wear / tear his spider umbra so the angel on geist can get through. Then I just played another one after he blocks and kills the first one. Cryptic the team a couple times and I get in with lethal with a celestial colonnade, and a burn spell.
2-0
Blue Moon
1-2, A freaking slug fest. blue moon is always a difficult match for me personally. i did not take notes as we would have never finished the round lol
Keranos, god of storms + Blood Moon + Search for Azcanta is a crazy good combo when I can't play spells... lol I squeezed in a geist before he blood moon on the 2nd game and got there. 3rd game i got ooober f'ed on fetches and wasn't able to fetch basics in time before he landed 2 blood moons... echoing truth is a possibility here lol
I have been speaking personally to Harlan Firer about his deck and it's been cool to talk about the in's and out's of his deck (which is the one im using currently).
I've been advised to take out mystic gate, and put back in my basic mountain by him as well. What do you guys think? Sorry about my slopy note taking. It will get better once I get back into the hang of things.
Hello Ruther and welcome back to the fold! Your list looks pretty stock apart from your mana base which I have to agree with Firer on. Mystic Gate is a pet land of mine, it's very good, but in a 3-colour deck it is often more trouble than it's worth. I often run one in a 25-land Jeskai Control or planeswalker build with main-deck gideons and verdicts, or 3-6 WW cards, but in a 23/24 land geist/queller list with no main-deck double-white, you will find it stunts your opening mana sequencing more than is comfortable. In addition, it can be an awkward land to use if your game-plan revolves around casting multiple 1CMC or 2CMC spells, since it FORCES 2 tapped lands to use. I would take it out and replace it with a 2nd Hallowed Fountain.
I see you are running 2 basic plains rather than a single mountain and single plains. This is understandable if you want to cast WW through a blood moon, but from my experience having access to T1 un-shocked lightning bolt off a scalding tarn is invaluable against burn and aggro, and this comes up more in my meta than say Skred or Ponza, where we need to deal with fatties or a big board through a moon.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
Against Storm I think it is sometimes correct to just slam geist and pray, but it is dependant on your hand. The longer you wait the bigger the odds are they got what they need, and waiting until turn 5 when you can geist with knot backup is not that much better as you give them more time to draw remand or gifts.
From what I've noticed, Relic of Progenitus is a real problem for them. Beyond that, it is possible to run them out of win-cons or enough fuel to power out a win.
I've been trying out two relic for a while and I've found them to be very medium. With Logic Knot stopping me from running Rest in Peace, I leave my gravehate to a single Surgical Extraction
I have 3 geists 1 clique mainboard, I've thought about going 2-2
Another card I've been trying out is Thundermaw Hellkite, partially because I think it is good right now, partially because it's a big awesome lightning spewing dragon
I have 3 geists 1 clique mainboard, I've thought about going 2-2
Another card I've been trying out is Thundermaw Hellkite, partially because I think it is good right now, partially because it's a big awesome lightning spewing dragon
Yeah I've also been trying Thundermaw for similar reasons. Nostalgia, awesome lightning spewing dragon and we have quite a few lingering souls decks in my meta so the dragon does it's job. It really is a decent card. Maybe not the best of the best but decent at least.
I haven't been playing UW lately but when I was beating Storm deck consistently (before Opt was legal, btw) the key was drawing my counters and I wasn't that picky about what they were. Increasing the density of counters was my goal. I agree that Cryptic is the best target to trim because it can be too slow in this matchup but I would never cut Logic Knot (I only ran 2), even when I was running Rest In Peace because often I wouldn't have RIP in play and even when I did after other counters were exhausted I could hard cast it. Since you're running 3 I could see cutting one.
Having said this the Storm player in my meta has become a menace since Opt became legal. I'm on Lantern these days and haven't been playing that much Modern, but his deck seems to be about half a turn faster.
Is it worth playing something like Meddling Mage in the main deck?
If you have a good grasp of the meta, like a local game store, then is it better? What about Online play (we are still seeing the same decks over and over...storm, gds, affinity, etc)
I think you need some sort of combination of Needle's and Stony Silence - incidentally they are also have utility against Gx Tron and Lantern - decks that we are a dog to.
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
And what prep gets you past 8 1-CMC removal spells that are good against your deck plus Snapcaster Mage?
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
From back when we were allowed to do matchup statistics, we saw that Jeskai Midrange was favored 63%, while the slower Jeskai Control was actually winning only 48%:
http://media-dominaria.cursecdn.com/attachments/150/664/635919895403389520.jpg
Same story with the burn-matchup.
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
No game is a 'bye' but this pretty much sums up how the MU is for us. Last week I played against a very experienced Affinity player and won game 1 in a canter. His game 2 turn 1 he literally dumped 7 cards on the table and said go. I had snare, bolt, path, snap, 3 lands. I lost on turn 3. Then in game 3 on the play I won with 17 life in hand. After the match we were chatting and I was ruffling through my deck to take out my sideboard when I realised that I had sorted out my sideboard cards, and then stacked them back on top of my sideboard instead of in my deck, and then shuffled my main-deck cards back into the deck! I played with no sideboard games 2 and 3.. His nut hand in game 2 illustrated that my seemingly perfect hand was trumped by his more perfect nut draw. Anything can happen, and playing tight, knowing the affinity plays well, and sideboarding well can raise percentages, but, mostly, Jeskai is able to win this match-up regularly by accident. That's as close to a 'bye' as you get.
I think it also reinforced my belief that stony silence is unnecessary for the match-up. I don't have a single card in my sideboard devoted to affinity but yet I can bring in these out of my deck's sideboard and they all are quite good in the MU;
Engineered Explosives - solves Etched Champion and all the rest
Supreme Verdict - see above
Wear // Tear - can be snapped for value and also can hit Ghirpur Aether Grid or Blood Moon and an artifact, giving you a 2-for 1. Jeskai's version of Ancient Grudge
Pia and Kiran Nalaar - chumps etched champion and nexi while pinging dudes
Gideon of the Trials - blanks a single remaining large cranial/threat, or a nexus. His emblem is really life-gain.
Ceremonious Rejection - because it may as well reads '1CMC, counter target affinity card'. Notable exceptions Blood Moon and Aether Grid out of the board
Detention Sphere - Takes care of platings, moons, grids, etc. Also can get you 2 for-1's if you pick off creatures in the right sequence with your removal.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
I will always stand by it that many lists run too few wincons, it's just my style of playing I think. Gaining board control and then losing the game to not having any pressure is just an awful feeling and what I see as one of the biggest weaknesses for modern control decks as there simply is no real 'catch-all' wincon for us.
Creatures (11)
4 Snapcaster Mage
3 Spell Queller
4 Geist of Saint Traft
Spells (25)
3 Cryptic Command
2 Electrolyze
4 Lightning Bolt
3 Lightning Helix
3 Logic Knot
4 Path to Exile
2 Spell Snare
4 Serum Visions
3 Island
2 Plains
4 Celestial Colonnade
4 Flooded Strand
1 Hallowed Fountain
1 Mystic Gate
1 Sacred Foundry
4 Scalding Tarn
2 Steam Vents
2 Sulfur Falls
sideboard
2 Relic of Progenitus
1 Izzet Staticaster
1 Celestial Purge
2 Disdainful Stroke
2 Dispel
1 Negate
1 Wear
2 Pia and Kiran Nalaar
1 Vendilion Clique
1 Supreme Verdict
Hola my jeskai peeps. After literally, over a year I'm finally back to going to TNM. I went last Tuesday
Results: 2-1. I wanted to play my last round but my opp had to leave early so I was nice and we intentionally drew the last one, and I just made him hand over his participation pack lol
2-0 Tron
G1
I feel a lot better about this match up since I'm running logic knot + Geist. First game went smoothly. Great starting hand. Helix t2 into geist t3 im on the play. I'm waiting him to slam something big since he's hit tron on t3, but he doesn't hit anythin, just a bunch of the filter star/sphere's. I leave mana open for my cryptic command, he trys to play ugin I counter and draw. Ride a Celestial colonnade to victory after he wipes my geist with oblivion stone, the look on his face when he reads NONland permanents... fantastic lol
Still not sure how to sideboard since I came back after 13+ months. But
-2 helix
-2 spell snare
-1 spell queller
+2 pia and kira
+2 disdainful stroke
+1 Vendilon clique
G2
Starts out pretty much the same, t3 he plays a Wurmcoil Engine, and I throw out a Snapcaster, just to get my beats started early. I path his wurm, and beat. Hold up some counter magic. I spell queller an ancient stirrings, he isn't drawing anything too powerful. I hold up more counter magic this turn, beats with snap and queller. I draw a pia and kiran nalaar but not enough red mana... awkward... lol he tries to fatal push my spelll queller, i cryptic command. Next turn i beat and hold up another queller and logic knot. HE goes for a stirrings, i queller it. He plays oblivion stone, and i logic knot for 5, if he pays, he is short for mana to crack it, so i get him good Smile
prolly a few turns i forgot but you get the basic gameplay lol
2-0 to start!
2-0 Boggles
This is a good friend of mine, so i laughed because i knew the only way i was going to win is if he drew terrible, at least the first game anyways. I have sideboard tech (a little) for it G2/3.
G1
He drew terrible lolol He got stuck on 1 land, and a dryad arbor. I killed the arbor quickly and was able to counter everything relevant which was great. After a spell snare hit a timely Silhana Ledgewalker i drew geist the next turn and was able to ride it to victory, especially after I cryptic command his leyline back to his hand. BURN BABY BURN. WHOOP!
-2 lightning Helix
-2 Path to Exile (prolly should have been all 4)
-1 geist i think...
+1 Engineered Explosives
+1 Negate
+2 Pia and Kiran nalaar
+1 Wear / Tear
G2
He has a better start. He was slow playing his enchantments due to me leaving mana open for counter spells, I let him play a few minor ones, path a kor spiritdancer and bolt a gaddock teeg and countered the big ones like rancor and I wear / tear his spider umbra so the angel on geist can get through. Then I just played another one after he blocks and kills the first one. Cryptic the team a couple times and I get in with lethal with a celestial colonnade, and a burn spell.
2-0
Blue Moon
1-2, A freaking slug fest. blue moon is always a difficult match for me personally. i did not take notes as we would have never finished the round lol
Keranos, god of storms + Blood Moon + Search for Azcanta is a crazy good combo when I can't play spells... lol I squeezed in a geist before he blood moon on the 2nd game and got there. 3rd game i got ooober f'ed on fetches and wasn't able to fetch basics in time before he landed 2 blood moons... echoing truth is a possibility here lol
I have been speaking personally to Harlan Firer about his deck and it's been cool to talk about the in's and out's of his deck (which is the one im using currently).
I've been advised to take out mystic gate, and put back in my basic mountain by him as well. What do you guys think? Sorry about my slopy note taking. It will get better once I get back into the hang of things.
Thanks you very much DarkNightCavalier for the Sig.
I know its an unpopular opinion but I guess everyone on here is just fantastic at magic, always draw the answers they need when they need them and curve out nicely. Affinity is secretly (or not so secretly) the best deck in modern and cards like Stony and Ancient Grudge are critical to beating it - f*ck mox opal and the nonsense that ensues..
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
As mentioned, its lose-able if they have everything they need, but otherwise, this deck is pretty much built to crush them.
I honestly think stony silence is a terrible sideboard card for us, because there are better things we could play. Wear//tear and ceremonious rejection, for example, have much better overlap.
Hello Ruther and welcome back to the fold! Your list looks pretty stock apart from your mana base which I have to agree with Firer on. Mystic Gate is a pet land of mine, it's very good, but in a 3-colour deck it is often more trouble than it's worth. I often run one in a 25-land Jeskai Control or planeswalker build with main-deck gideons and verdicts, or 3-6 WW cards, but in a 23/24 land geist/queller list with no main-deck double-white, you will find it stunts your opening mana sequencing more than is comfortable. In addition, it can be an awkward land to use if your game-plan revolves around casting multiple 1CMC or 2CMC spells, since it FORCES 2 tapped lands to use. I would take it out and replace it with a 2nd Hallowed Fountain.
I see you are running 2 basic plains rather than a single mountain and single plains. This is understandable if you want to cast WW through a blood moon, but from my experience having access to T1 un-shocked lightning bolt off a scalding tarn is invaluable against burn and aggro, and this comes up more in my meta than say Skred or Ponza, where we need to deal with fatties or a big board through a moon.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
Another card I've been trying out is Thundermaw Hellkite, partially because I think it is good right now, partially because it's a big awesome lightning spewing dragon
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
Having said this the Storm player in my meta has become a menace since Opt became legal. I'm on Lantern these days and haven't been playing that much Modern, but his deck seems to be about half a turn faster.
If you have a good grasp of the meta, like a local game store, then is it better? What about Online play (we are still seeing the same decks over and over...storm, gds, affinity, etc)
URStormRU
GRTitanshift[mana]RG/mana]
UWx control/midrange
Bant Eldrazi
What are we naming in GDS and Affinity? Im guesing etched champion or ravager for affinity. I dont know about GDS.
Whats also the thoughts on Sphinx's Revelation? Seems as though most matches are pretty grindy in this meta
URStormRU
GRTitanshift[mana]RG/mana]