daviusminimus, its on the ajdenda. I wont do a matchup by matchup, but I will do a how to counter their hate with ours (rip vs abrupt decay sieze or natralize effects) and a different section on what is cut for what (neonate is cut for lightning axe)
Went 4-1 in my first post-ban Competitive League since the bans with a fetch version instead of 5c Tome Scour, and while I was on board with Tome Scour right after the ban, I think the version is just a lot worse. Insolent Neonate is truly a terrible card in any version of Dredge right now, and counting on him as an enabler is often very disappointing. Still, Tome Scour wasn't worth the trouble with the manabase, and I'm finding games and matches a lot easier.
If anyone figures out how to play Tome Scours in place of Neonates and a reliable fetchland mana-base, I'm all ears.
My matches were
2-0 Grixis
2-1 Through the Breach
2-1 Eldrazi Tron
2-0 Goblins (?)
1-2 Bogles
Affinity hit me with Rest in Peace and Grafdigger's Cage in subsequent turns in the third game. Ouch.
I am going to play Abrupt Decay, Thoughtseize, Lightning Axe, Grudge, Collective Brutality primarily in my sideboard for the next league. I think I'll also play a mix of Natural State and Destructive Revelry for enchantment destruction because, as has been pointed out, the 4 life seems a lot more relevant post-ban, and I'm not playing against much Leyline.
Yeah I like blocking with Neonate too, and it serves its purpose with Gnaw to the Bone (important in its matchups), too. I haven't brought myself to drop all four ever, and I'm playing all 4 in the Jund version. I just hate it.
I want as much to happen as possible before my second land drop. I honestly missed going crazy with Burning Inquiry sometimes during the Troll + Reunion era. Voice is interesting, but I think Shriekhorn, Tome Scour, etc. are the options people are trying to squeeze 1-2 of as is.
Ran this in my modern today. Forgot to sub my haunted dead in over scourge. But whatever.
Round 1 Vs Meleira Company
This was against my buddy. He commented about this being his favorate deck, and since I was out of this store for a month, gravehate has gone down. I felt bad because I'm sure I'll see the hate go up again next week Any who, game 1 I got natural comboed. Whomp Whomp. Couldn't really complain about losing to that since we both do unfair things. Nothing I could do. I was rushing to get conflag up since I saw it coming, and didnt hit it in time. to game 2!
I dunno if I should have added pharaoh. If it went midrange beat down, it would have been nice. Regardless I was scared most of combo than anything else. Shuffled up and went at it, this time I axed a turn 2 Wall of roots, to deny him speed, then I got a fast conflag to wipe the board and take out combo peices, so it was pretty quick from there. I didnt get much of a force up, but the 2 dudes I got out did it.
Game 3 I had a pretty sweet opener of looting 1 dredge and an amalgam into a second looting tossing out another amalgam and a ghast. So I had a race, and while he was on the back foot I landed a conflag, chained into another conflag to end it.
2-1 1-0
Round 2 vs GR Titan Shift
Game 1 was close as hell. We both went off to the races, joking that neither one of us really had interaction. Well, seriously the dice roll won the game. He went first and he had leathal first. Had I gone, Id have it.
Sided in: 1 Gnaw to the Bone, Vengeful Pharaoh, 2 brutality and 2 Seize. Out: 1 Darkblast, 2 Cathartic, 1 loam, 1 narc.
I had to mull from my lack of land, and kept a 6 that let me discard, and use an imp in my yard. Then I just wiffed. It took me 2 turns to get back on track, and I did and ramped it up on max, but then it was already too late. We talked, you just cant durtle against titan shift, simple as that.
0-2 1-2
Rounnd 4 vs Shamans
It was a budget brew, so it was a pretty quick and dirty win. Game 1 was won off the back of recasting stinkweed over and over, until I got conflag out to wipe the board and finish him off with 2 ghasts.
This game was actually much more down to the wire. Rage Forger is a hell of a card. I was able to control the flow of the game while making amalgams to block, and the life burn down slow enough that I could take over the game with the swarm. I'll tell you what was pivital though... Basic forests, mountains, and copperlines. Both the scapeshift matchup and here I was able to keep my life total high and buy turns I wouldnt normally have.
2-0 2-1
Round 3 vs Grixs Delver
Game 1 I lootinged into a conflag, and even though I had a fast hand, I really didnt want to deal with removal, snap removal to control my flow, and getting destroyed by a delver. So I conflaged the delver. After this, my stuff rose from the grave, which mana leaks werent stopping. So I was able to take over the game.
In: 2 Collective Brutality, 2 Thoughtseize, 1 Bog. Out: Devil, forest, 2 mom hug
I got a collective brutality and killed a delver while stripping an anger of the gods. He took a shakey hand because of those two cards. So after they were gone it was easy peicey to finish the game off.
Overall
Felt great. The engine failed only one game, which was the titan shift game 2. The basics in the deck really did work for round 2 and 3, helping me keep death at bay. Devil was fine, and haunted woulda been fine too. Id need more games to really say if I dont need the extra discard. The sideboard was always solid. I think a few numbers could shift. It felt like dredge the whole time.
I like the idea of Rotting Rats myself. Triggers amalgam and gravecrawler, is almost always value for card advantage, and lets you dump from hand to grave in a pinch.
Has anyone ever experimented with demigod of revenge? I've done some testing with it and doesn't seem too bad, but needs the right build to support it.
I like the idea of Rotting Rats myself. Triggers amalgam and gravecrawler, is almost always value for card advantage, and lets you dump from hand to grave in a pinch.
This deck doesn't play gravecrawler (you're probably thinking of dredgevine, which you can find the thread for in the developing competitive section), but haunted dead seems like it outclasses rotting rats on almost all fronts - it lets you discard an extra card, can be activated at instant speed, doesn't exile itself at end of turn and creates a 1/1 spirit token. The loss of the opponent discarding a card is probably a fine trade off
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Modern
Dredge (117-70 W/L in games) (Pre-GGT ban: 103-70 W/L in games)
Total noob here. I wanted to get back into Magic. Put together a modern Dredge deck after reading about all the decks. Practiced by myself for a little while trying to get used to the strategy. Played some good matches tonight and beat Eldrazi Tron twice. Ended with 47 life the second game with Gnaw. Felt really solid and exciting.
Still not too knowledgeable on the sideboarding. But I did side in the Gnaw that worked great, the Vengeful Pharaoh worked great. And the Haunted Dead also worked out great.
I just picked up a Dredge deck on MTGO; the price drops make it very cheap now (122 tix) and I do not believe for one second that the Troll banning hurts the deck in a material way.
Total noob here. I wanted to get back into Magic. Put together a modern Dredge deck after reading about all the decks. Practiced by myself for a little while trying to get used to the strategy. Played some good matches tonight and beat Eldrazi Tron twice. Ended with 47 life the second game with Gnaw. Felt really solid and exciting.
Still not too knowledgeable on the sideboarding. But I did side in the Gnaw that worked great, the Vengeful Pharaoh worked great. And the Haunted Dead also worked out great.
I just picked up a Dredge deck on MTGO; the price drops make it very cheap now (122 tix) and I do not believe for one second that the Troll banning hurts the deck in a material way.
Get 'em while they're hot
Sorry. I'm still workin' on the primer to help new guys out... its about half done now. The sideboarding guide I'm working on is taking a long time, because, well our sideboarding is pretty tough. I have to figure out a way that people can just have this open on the side of their bars and board while teaching why I'm saying to do it simply.
Still, going to the first post, I've added QUITE a bit of info (I'm running on close to 60-70 man hours at this point) so feel free to check it out.
Hey all! I don't quite know where to post this, as it's an all-in Dredge deck with a Vengevine package. Let me know if I need to and I'll take it to the Dredgevine primer.
To the point: I replaced the Narcomoebas as well as the Gargadon/Bridge package in Tom Ross' post-ban list for something that has live dredges no matter what. I'm also rocking the full 4 Cathartic Reunion as well as 2 Darkblasts and 3 Dakmor Salvages, which is more Dredge cards than normal for increased consistency. (I think just increasing the raw volume of dredgers and enablers helps a lot to recover from the Grave Troll ban.)
I almost never cast Life from the Loam. Is it worth it to keep around with Conflagrate, or should I just cut it for land number 20?
I'm finding that Thoughtseize puts in way more work than Collective Brutality, but I haven't played the burn matchup yet. Thoughtseize and Nature's Claim take care of so much hate post-board that Brutality just can't hit. Lightning Axe has also been amazing; having it in combination with Darkblast basically allows me to play Dredge Control VS Affinity, Infect, and mana dork decks. Darkblasting my own Gravecrawlers to recast them for Vengevine triggers also comes up every now and then, as does offing my Bloodghasts to play a land and get Amalgam triggers.
I'm not really sure what to say here. Prior to Amalgam I've played with dredgevine, and found that if I wanted to play the dredge vine route, it was almost always better to go with the midrange, the yard is for value, not all in dredgevine with lotleth trolls. Honestly, my most success was with a list that ran all the normal dredgevine list stuff, and Varolz, the Scar-Striped along with Death's Shadow.
I never had success with more all in dredgevine lists, not like normal dredge, at anyrate. The bloodghasts were always one of the worst cards there because they didnt trigger vine. My guess would be if you wanted to do vine, you have to cast creatures, thus, use good castable creatures, not really bad dredge ones that are better in your graveyard then on the field.
Affinity 0-2: With the GGT ban this is definitely one matchup we lost the edge we used to have in imo. G1 I mulliganed down to 5 and kept a fine hand with thug, looting and lands, but failed to dredge deep enough to apply any pressure so I was overrun in typical Affinity fashion.
In: 2x Lightning Axe, 2x Ancient Grudge, 1x Nature's Claim
G2 I keep a hand with ancient grudge, a fetchland, dakmor salvage, looting, and a couple of other cards and after I play looting, my opponent plays t1 Grafdigger's Cage so the earliest I can blow it up is turn 3 if I don't hit another land. By t3 my opponent has played a steel overseer, an ornithopter and an inkmoth nexus and on his turn after I destroy cage, he plays an Arcbound Ravager. In response to him activating overseer I flashback grudge to kill the ravager, but on the following turn I wasn't able to find enough lands with loam + conflag to kill enough of his creatures to stay alive after he plays cranial plating on the following turn. He told me after the match that he missed lethal with inkmoth nexus on the 2nd last turn of the game anyway
Werewolves 2-0: Standard dredge stuff. Conflagrate cleans up the board on turn 3 and my opponent scoops pretty quickly :/
Eldrazi Tron 2-0: G1 was standard dredge stuff - got lucky and was able to chain my dredgers together cleanly. Ran him over on turn 4 with a scourge devil when his only play for the game was spellskite.
In: 1x Ghost Quarter, 1x Vengeful Pharaoh, 2x Ancient Grudge
G2 I kept a reasonable hand with lands, dredgers and a looting and I manage to put a couple of creatures onto the board before my opponent plays grafdigger's cage, and the ancient grudge in my hand can't destroy it because he also controls a spellskite. So at this point I decided to kill his spellskite with grudge and dredge until I found ghost quarter so I can loam + quarter to lock him off his mana. (The other grudge I sided in was in the graveyard by being dredged btw) Without access to flashback looting I was pretty slow at finding it, so in the meantime I was getting in for 2 damage a turn with my narcomoeba's. Along the way he plays a TKS and exiles a thug, and when he attacked with it next turn I killed it with vengeful pharaoh. However the unfortunate part of this interaction is pharaoh goes on top then I draw the card from TKS leaving the battlefield, and I didn't have another way to bin it again immediately, but I was able to loam up to 10 cards in hand and bin the pharaoh and a couple of dredgers. Next turn he plays and cracks a relic of progenitus after I'd only managed to ghost quarter him once, but by this point he's at 5 life and can't deal with my two Narcomoeba's so I managed to take the game from there
RG Titan Breach 2-0: G1 I kept the all-enabler hand with two lands, two neonates, two lootings and a reunion and managed to find an imp and a loam in the top three cards. Solid T4 kill with minimal interaction from my opponent
In: 1x Life from the Loam, 1x Collective Brutality
G2: I kept a solid hand with looting, neonate, shriekhorn, imp, two lands and an amalgam and play the looting on t1. My opponent then plays chalice on x=1 on turn 2 so I'm forced into an awkward position at this point. My only shot at winning is by dredging naturally and hoping to find gnaw to the bone before he casts scapeshift (at this point I wasn't sure what variant of RG valakut he was playing) so I start filling my graveyard while he ramps. After a few turns I put out a couple of amalgams / bloodghasts and hardcast a thug, since I have a stack of dredgers rotting in my hand, and he plays anger of the gods. Since I'm putting a decent amount of pressure on him at this point to find his combo and kill me with valakut, I keep dredging and casting dredgers and get him down to 10 or so life before anger #2 drops. In the following turns I flip a few narcomoeba's off a lucky dredge, cast my remaining 1 power dredge creatures and eventually get there with my board presence and a small ish conflagrate
I'm keen to pick up a 3rd copy of loam to replace one of the shriekhorns but otherwise I'm pretty happy with where my list is at. Not sure if 19 is the correct land count but time will tell. Also not sure about the sideboard - does anyone else find that between ancient grudge and nature's claim, we have enough ways to deal with anti hate cards so abrupt decay is rarely relevant? The 2cmc BG casting cost is hard in a deck whose manabase is so deep into red. The main utility for it from my perspective is that it kills scooze or cage in jund and is uncounterable in the control matchup when they've played rest in peace, but I feel like 2 slots is overkill and one can be safely removed. To replace it I'm super keen to pick up a 2nd gnaw to the bone for the aggro matchup - since our deck is slower now than it previously was at filling the graveyard, given that we still need to find a copy of gnaw by the same point in the aggro matchup, it seems like an easy inclusion to me
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Modern
Dredge (117-70 W/L in games) (Pre-GGT ban: 103-70 W/L in games)
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If anyone figures out how to play Tome Scours in place of Neonates and a reliable fetchland mana-base, I'm all ears.
My matches were
2-0 Grixis
2-1 Through the Breach
2-1 Eldrazi Tron
2-0 Goblins (?)
1-2 Bogles
Affinity hit me with Rest in Peace and Grafdigger's Cage in subsequent turns in the third game. Ouch.
I am going to play Abrupt Decay, Thoughtseize, Lightning Axe, Grudge, Collective Brutality primarily in my sideboard for the next league. I think I'll also play a mix of Natural State and Destructive Revelry for enchantment destruction because, as has been pointed out, the 4 life seems a lot more relevant post-ban, and I'm not playing against much Leyline.
4 Bloodghast
4 Insolent Neonate
4 Narcomoeba
4 Prized Amalgam
4 Stinkweed Imp
1 Scourge Devil
4 Golgari Thug
// 1 Instant
1 Darkblast
// 20 Land
2 Blood Crypt
2 Bloodstained Mire
2 Dakmor Salvage
2 Mountain
2 Stomping Ground
4 Wooded Foothills
1 Forest
1 Steam Vents
4 Copperline Gorge
3 Conflagrate
4 Faithless Looting
3 Life from the Loam
4 Cathartic Reunion
// 1 Creature
1 Vengeful Pharaoh
// 8 Instant
2 Ancient Grudge
1 Gnaw to the Bone
1 Abrupt Decay
2 Lightning Axe
2 Nature's Claim
// 2 Land
2 Bojuka Bog
// 4 Sorcery
2 Collective Brutality
2 Thoughtseize
Ran this in my modern today. Forgot to sub my haunted dead in over scourge. But whatever.
Round 1 Vs Meleira Company
This was against my buddy. He commented about this being his favorate deck, and since I was out of this store for a month, gravehate has gone down. I felt bad because I'm sure I'll see the hate go up again next week Any who, game 1 I got natural comboed. Whomp Whomp. Couldn't really complain about losing to that since we both do unfair things. Nothing I could do. I was rushing to get conflag up since I saw it coming, and didnt hit it in time. to game 2!
In: 2 bog, 2 axe, 2 brutality. Out: 1 Forest, 1 devil, 2 neonate, 2 brutality
I dunno if I should have added pharaoh. If it went midrange beat down, it would have been nice. Regardless I was scared most of combo than anything else. Shuffled up and went at it, this time I axed a turn 2 Wall of roots, to deny him speed, then I got a fast conflag to wipe the board and take out combo peices, so it was pretty quick from there. I didnt get much of a force up, but the 2 dudes I got out did it.
Game 3 I had a pretty sweet opener of looting 1 dredge and an amalgam into a second looting tossing out another amalgam and a ghast. So I had a race, and while he was on the back foot I landed a conflag, chained into another conflag to end it.
2-1 1-0
Round 2 vs GR Titan Shift
Game 1 was close as hell. We both went off to the races, joking that neither one of us really had interaction. Well, seriously the dice roll won the game. He went first and he had leathal first. Had I gone, Id have it.
Sided in: 1 Gnaw to the Bone, Vengeful Pharaoh, 2 brutality and 2 Seize. Out: 1 Darkblast, 2 Cathartic, 1 loam, 1 narc.
I had to mull from my lack of land, and kept a 6 that let me discard, and use an imp in my yard. Then I just wiffed. It took me 2 turns to get back on track, and I did and ramped it up on max, but then it was already too late. We talked, you just cant durtle against titan shift, simple as that.
0-2 1-2
Rounnd 4 vs Shamans
It was a budget brew, so it was a pretty quick and dirty win. Game 1 was won off the back of recasting stinkweed over and over, until I got conflag out to wipe the board and finish him off with 2 ghasts.
In: 1 Gnaw, 1 Pharaoh, 2 Axe. Out: 2 Neonate, 1 devil.
This game was actually much more down to the wire. Rage Forger is a hell of a card. I was able to control the flow of the game while making amalgams to block, and the life burn down slow enough that I could take over the game with the swarm. I'll tell you what was pivital though... Basic forests, mountains, and copperlines. Both the scapeshift matchup and here I was able to keep my life total high and buy turns I wouldnt normally have.
2-0 2-1
Round 3 vs Grixs Delver
Game 1 I lootinged into a conflag, and even though I had a fast hand, I really didnt want to deal with removal, snap removal to control my flow, and getting destroyed by a delver. So I conflaged the delver. After this, my stuff rose from the grave, which mana leaks werent stopping. So I was able to take over the game.
In: 2 Collective Brutality, 2 Thoughtseize, 1 Bog. Out: Devil, forest, 2 mom hug
I got a collective brutality and killed a delver while stripping an anger of the gods. He took a shakey hand because of those two cards. So after they were gone it was easy peicey to finish the game off.
Overall
Felt great. The engine failed only one game, which was the titan shift game 2. The basics in the deck really did work for round 2 and 3, helping me keep death at bay. Devil was fine, and haunted woulda been fine too. Id need more games to really say if I dont need the extra discard. The sideboard was always solid. I think a few numbers could shift. It felt like dredge the whole time.
Sometimes its nice to be living with a professional Illistrator whose joking 1 hour worth of work is stupidly good. So thats our new banner.
I made them into sleeves for yall too. If you make these on inked gaming, make sure to make these upside down so you can put sleeve covers on them.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
GB Graveyard(Rip Copter)Modern:
Dredge RBGU (AND WE BACK)
Suicide BlooUR(WotC Why )Living End RBG
Bloo MoonUR
Legacy:
Aluren BGU
http://www.inkedgaming.com/
Dredge (117-70 W/L in games) (Pre-GGT ban: 103-70 W/L in games)
Make sure to order them upside down, and order outer sleeves too: http://www.cardkingdom.com/mtg-supplies/kmc-sleeves-character-guard-mat-clear-60-count
This deck doesn't play gravecrawler (you're probably thinking of dredgevine, which you can find the thread for in the developing competitive section), but haunted dead seems like it outclasses rotting rats on almost all fronts - it lets you discard an extra card, can be activated at instant speed, doesn't exile itself at end of turn and creates a 1/1 spirit token. The loss of the opponent discarding a card is probably a fine trade off
Dredge (117-70 W/L in games) (Pre-GGT ban: 103-70 W/L in games)
Still not too knowledgeable on the sideboarding. But I did side in the Gnaw that worked great, the Vengeful Pharaoh worked great. And the Haunted Dead also worked out great.
Get 'em while they're hot
Sorry. I'm still workin' on the primer to help new guys out... its about half done now. The sideboarding guide I'm working on is taking a long time, because, well our sideboarding is pretty tough. I have to figure out a way that people can just have this open on the side of their bars and board while teaching why I'm saying to do it simply.
Still, going to the first post, I've added QUITE a bit of info (I'm running on close to 60-70 man hours at this point) so feel free to check it out.
Awsome work Lantern !
Can't wait the sideboarding guide !
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
To the point: I replaced the Narcomoebas as well as the Gargadon/Bridge package in Tom Ross' post-ban list for something that has live dredges no matter what. I'm also rocking the full 4 Cathartic Reunion as well as 2 Darkblasts and 3 Dakmor Salvages, which is more Dredge cards than normal for increased consistency. (I think just increasing the raw volume of dredgers and enablers helps a lot to recover from the Grave Troll ban.)
I almost never cast Life from the Loam. Is it worth it to keep around with Conflagrate, or should I just cut it for land number 20?
I'm finding that Thoughtseize puts in way more work than Collective Brutality, but I haven't played the burn matchup yet. Thoughtseize and Nature's Claim take care of so much hate post-board that Brutality just can't hit. Lightning Axe has also been amazing; having it in combination with Darkblast basically allows me to play Dredge Control VS Affinity, Infect, and mana dork decks. Darkblasting my own Gravecrawlers to recast them for Vengevine triggers also comes up every now and then, as does offing my Bloodghasts to play a land and get Amalgam triggers.
4 Bloodghast
4 Golgari Thug
4 Gravecrawler
1 Haunted Dead
4 Insolent Neonate
4 Prized Amalgam
4 Stinkweed Imp
4 Vengevine
Instants & Sorceries
2 Darkblast
4 Cathartic Reunion
4 Faithless Looting
1 Conflagrate
1 Life from the Loam
4 Blackcleave Cliffs
2 Blood Crypt
2 Bloodstained Mire
3 Dakmor Salvage
1 Mana Confluence
1 Mountain
1 Overgrown Tomb
1 Stomping Ground
4 Wooded Foothills
2 Gnaw to the Bone
3 Lightning Axe
3 Nature's Claim
1 Ancient Grudge
2 Collective Brutality
1 Conflagrate
3 Thoughtseize
I never had success with more all in dredgevine lists, not like normal dredge, at anyrate. The bloodghasts were always one of the worst cards there because they didnt trigger vine. My guess would be if you wanted to do vine, you have to cast creatures, thus, use good castable creatures, not really bad dredge ones that are better in your graveyard then on the field.
2x Blood Crypt
4x Bloodstained Mire
4x Copperline Gorge
2x Dakmor Salvage
1x Mountain
1x Steam Vents
2x Stomping Ground
3x Wooded Foothills
Instant (1)
1x Darkblast
Artifact (2)
2x Shriekhorn
4x Golgari Thug
4x Insolent Neonate
4x Narcomoeba
4x Prized Amalgam
1x Scourge Devil
4x Stinkweed Imp
Sorcery (13)
4x Cathartic Reunion
3x Conflagrate
4x Faithless Looting
2x Life from the Loam
2x Abrupt Decay
2x Ancient Grudge
1x Bojuka Bog
2x Collective Brutality
1x Darkblast
1x Ghost Quarter
1x Gnaw to the Bone
2x Lightning Axe
2x Nature's Claim
1x Vengeful Pharaoh
Matchups were:
Affinity 0-2: With the GGT ban this is definitely one matchup we lost the edge we used to have in imo. G1 I mulliganed down to 5 and kept a fine hand with thug, looting and lands, but failed to dredge deep enough to apply any pressure so I was overrun in typical Affinity fashion.
In: 2x Lightning Axe, 2x Ancient Grudge, 1x Nature's Claim
G2 I keep a hand with ancient grudge, a fetchland, dakmor salvage, looting, and a couple of other cards and after I play looting, my opponent plays t1 Grafdigger's Cage so the earliest I can blow it up is turn 3 if I don't hit another land. By t3 my opponent has played a steel overseer, an ornithopter and an inkmoth nexus and on his turn after I destroy cage, he plays an Arcbound Ravager. In response to him activating overseer I flashback grudge to kill the ravager, but on the following turn I wasn't able to find enough lands with loam + conflag to kill enough of his creatures to stay alive after he plays cranial plating on the following turn. He told me after the match that he missed lethal with inkmoth nexus on the 2nd last turn of the game anyway
Werewolves 2-0: Standard dredge stuff. Conflagrate cleans up the board on turn 3 and my opponent scoops pretty quickly :/
Eldrazi Tron 2-0: G1 was standard dredge stuff - got lucky and was able to chain my dredgers together cleanly. Ran him over on turn 4 with a scourge devil when his only play for the game was spellskite.
In: 1x Ghost Quarter, 1x Vengeful Pharaoh, 2x Ancient Grudge
G2 I kept a reasonable hand with lands, dredgers and a looting and I manage to put a couple of creatures onto the board before my opponent plays grafdigger's cage, and the ancient grudge in my hand can't destroy it because he also controls a spellskite. So at this point I decided to kill his spellskite with grudge and dredge until I found ghost quarter so I can loam + quarter to lock him off his mana. (The other grudge I sided in was in the graveyard by being dredged btw) Without access to flashback looting I was pretty slow at finding it, so in the meantime I was getting in for 2 damage a turn with my narcomoeba's. Along the way he plays a TKS and exiles a thug, and when he attacked with it next turn I killed it with vengeful pharaoh. However the unfortunate part of this interaction is pharaoh goes on top then I draw the card from TKS leaving the battlefield, and I didn't have another way to bin it again immediately, but I was able to loam up to 10 cards in hand and bin the pharaoh and a couple of dredgers. Next turn he plays and cracks a relic of progenitus after I'd only managed to ghost quarter him once, but by this point he's at 5 life and can't deal with my two Narcomoeba's so I managed to take the game from there
RG Titan Breach 2-0: G1 I kept the all-enabler hand with two lands, two neonates, two lootings and a reunion and managed to find an imp and a loam in the top three cards. Solid T4 kill with minimal interaction from my opponent
In: 1x Life from the Loam, 1x Collective Brutality
G2: I kept a solid hand with looting, neonate, shriekhorn, imp, two lands and an amalgam and play the looting on t1. My opponent then plays chalice on x=1 on turn 2 so I'm forced into an awkward position at this point. My only shot at winning is by dredging naturally and hoping to find gnaw to the bone before he casts scapeshift (at this point I wasn't sure what variant of RG valakut he was playing) so I start filling my graveyard while he ramps. After a few turns I put out a couple of amalgams / bloodghasts and hardcast a thug, since I have a stack of dredgers rotting in my hand, and he plays anger of the gods. Since I'm putting a decent amount of pressure on him at this point to find his combo and kill me with valakut, I keep dredging and casting dredgers and get him down to 10 or so life before anger #2 drops. In the following turns I flip a few narcomoeba's off a lucky dredge, cast my remaining 1 power dredge creatures and eventually get there with my board presence and a small ish conflagrate
I'm keen to pick up a 3rd copy of loam to replace one of the shriekhorns but otherwise I'm pretty happy with where my list is at. Not sure if 19 is the correct land count but time will tell. Also not sure about the sideboard - does anyone else find that between ancient grudge and nature's claim, we have enough ways to deal with anti hate cards so abrupt decay is rarely relevant? The 2cmc BG casting cost is hard in a deck whose manabase is so deep into red. The main utility for it from my perspective is that it kills scooze or cage in jund and is uncounterable in the control matchup when they've played rest in peace, but I feel like 2 slots is overkill and one can be safely removed. To replace it I'm super keen to pick up a 2nd gnaw to the bone for the aggro matchup - since our deck is slower now than it previously was at filling the graveyard, given that we still need to find a copy of gnaw by the same point in the aggro matchup, it seems like an easy inclusion to me
Dredge (117-70 W/L in games) (Pre-GGT ban: 103-70 W/L in games)