So Jacob Baugh is playing a Scourge Devil in what I assume is the Rally slot. This seems interesting to me, because it also triggers our amalgams. Thoughts?
It works. The biggest problem is you can't really cast it from your hand (against faster decks), but that "should't" be a problem in theory with the amount of discard you ran.
I had the pleasure of playing against Jacob round 9. I was on Jeskai Flash (queller build). Scourge closed out game 3 for him. Was not expecting it.
It was interesting to see Golgari Charm in the SCG Milwaukee Dredge lists. Does the regeneration give protection against Anger of the Gods? The other modes are also relevant and it seems pretty good to me to add it to the sideboard.
I liked the Team Cardhoarder/Jacob Baugh list of 75, except for the manabase. Fetchlands are in my experience better with Life from the Loam, especially with a turn 2 Loam. I'm waiting for my third Conflagrate to arrive in the mail to complete my Dredge cards collection for now.
Jeskai control and pyro thing. Thats about it really. It beats anger very very well, but collected brutality also does that. Charm is at its best when both modes can be used, enchantment and protect from board wipes.
The -1/-1 never matter in all my testing. I suppose it has niche options. And by testing I mean like months ago when i was litterally the only one using the card. Lol
-1/-1 mode might be useful for binning Bloodghasts from play to return them with Amalgams that couldn't etb otherwise, but yeah, it's rather niche. Might be used against Affinity.
Jeez man. Played a bant deck game one. He plays knight, voice, 2 mana dorks, 2 selfless spirits. I pull off the win. Go to side, think "I'll keep dark blast in. He had 4 x/1s there... probably has birds too. Seems good.
Keep a hand of lands, darkblast, brutality game 2. Turn 1, dork. I darkblast. Turn two, another dork. Tapped land, darkblast dredged. He plays voice. I think "Ha, this will be funny." Brutality all 3 modes, darkblast voice token. Turn 4... darkblast a selfless spirit. Turn 5. Darkblast a bird. BTW, dredging 3 isnt very fast, but I manage to FINNALLY dredge into 1 amagamate, 1 bloodghast, and on turn 6 darkblast, a dakmor. Cool, Dredge a dakmor on turn 7, play dakmor, get ghast and amagamate.
He plays a bird and a selfless spirit. Seems good, darkblast spirit on your turn, dredge darkblast, darkblast bird, swing. "GG darkblast is super broken, what an unfair deck... Needs a ban"
Darkblast... has to be like... one of our least broken cards. It kills... Dorks... and thats about it really... kills like... one thing a turn... and dredges... 3. Don't play like... 16 X/1s?
Sigh. On a side note. This is why dark blast is boss. Mana dorks, infect, affinity, theres a ton of good x/1 drops right now. Is very cool to just have a single tool boxed card in the main that wrecks them. I am genunely worried about a ban. I dont think dredge is good enough to be banned mind you. I think we are exactly at tier 1 power level, nothing more nothing less, but the salt levels run high. I dont think spirit guide breaks the deck. I think it gives you a broken deck sometimes, and an aweful one at other times... but I remember when it became fad to do it in amulet, and helped that get a turn 2 reputation, that eventually helped get it the ban, even though by the time the ban rolled around everyone agreed the spirit guide version was less consistent.
Jeez man. Played a bant deck game one. He plays knight, voice, 2 mana dorks, 2 selfless spirits. I pull off the win. Go to side, think "I'll keep dark blast in. He had 4 x/1s there... probably has birds too. Seems good.
Keep a hand of lands, darkblast, brutality game 2. Turn 1, dork. I darkblast. Turn two, another dork. Tapped land, darkblast dredged. He plays voice. I think "Ha, this will be funny." Brutality all 3 modes, darkblast voice token. Turn 4... darkblast a selfless spirit. Turn 5. Darkblast a bird. BTW, dredging 3 isnt very fast, but I manage to FINNALLY dredge into 1 amagamate, 1 bloodghast, and on turn 6 darkblast, a dakmor. Cool, Dredge a dakmor on turn 7, play dakmor, get ghast and amagamate.
He plays a bird and a selfless spirit. Seems good, darkblast spirit on your turn, dredge darkblast, darkblast bird, swing. "GG darkblast is super broken, what an unfair deck... Needs a ban"
Darkblast... has to be like... one of our least broken cards. It kills... Dorks... and thats about it really... kills like... one thing a turn... and dredges... 3. Don't play like... 16 X/1s?
Sigh. On a side note. This is why dark blast is boss. Mana dorks, infect, affinity, theres a ton of good x/1 drops right now. Is very cool to just have a single tool boxed card in the main that wrecks them. I am genunely worried about a ban. I dont think dredge is good enough to be banned mind you. I think we are exactly at tier 1 power level, nothing more nothing less, but the salt levels run high. I dont think spirit guide breaks the deck. I think it gives you a broken deck sometimes, and an aweful one at other times... but I remember when it became fad to do it in amulet, and helped that get a turn 2 reputation, that eventually helped get it the ban, even though by the time the ban rolled around everyone agreed the spirit guide version was less consistent.
The darkblasting is hilarious
On a more serious note, I think the possibility of a ban is still very far away. What made bloom so problematic is that when they went off it was finished and that in some cases it also being so early. Dredge by no means just wins when the engine is online. Another issue with Bloom was that people didn't have decent silver bullets in all colours against stopping the deck as a whole, whereas dredge is very similar to affinity in that regard (most people just need a form of graveyard hate and they will have a way of interacting meaningfully with you). If they do finally opt for a ban I think they would go for a conservative choice and rid us of mom hug as there is legitimately no reason to ban any of the other core cards of the shell. I know that troll was banned, but it is not what was breaking dredge pre-mom hug.
Kent Ketter's list had the 1 Brutality main with 3 Conflagrate and 3 Loam. I'm hesitant because it's a dead card if milled and it's a two drop that's not as good as Reunion in a lot of game 1s. Worth a test I guess though.
I dunno if you can trust kents list. I mean he won some games on rule sharking alone.
Burnnnnn
That aside. I dunno. Im pretty against dead cards in the main. Is brutality un opener? Awesome, not? Sucks. I get it does a good mom hug impression... after all thats how I side. Id rather my game 1 cards to all be stuff that pushes the deck forword proactively, or at least fetchable out of the yard.
Btw, if that card had lose 1 life draw a card instead of the drain... screw mom hug. Lol
I'm working on building Dredge so that my friends and I can playtest against it (which means of course that we have to learn how to play it too).
The biggest question I have so far is really around the mana base. It seems like there's a big dichotomy of a fetch vs fetchless mana base.
My gut instinct is that the fetch powered base is the safer option since you can go off at instant speed with Bloodghast, but then I've read writeups where people say "screw Anger of the Gods and Rest in Peace; we'll just rebuild and start over in those games."
I can't help but feel like you'll lose roughly the same amount of life as a Confluence/Brass base as with fetches and the ability to go off at your oppoent's end of second main seems like it's an opportunity that's too good to pass up.
I also noticed that at SCGMKE the decks seem a bit more slanted towards a fetchless base, but there are still a few fetch bases in there.
What am I missing? In people's experience is it really that easy to just play around the opposition and ignore sorcery speed threats?
In my experience, running a fetchland base has almost always been better. The ghasts into play at instant speed is just part of it. You will absolutely lose more life with rainbow lands, and in general you don't gain nearly as much as you lose by having 5 colors.
As for the ban talk, I don't think it will happen. If it did, the card to ban is faithless looting, which would hurt both this deck and grishoalbanned.
Also seconding the ban talk. As an Infect player, I thought my eyes were going to get stuck in a position of being rolled up at everyone losing their minds about how Become Immense was going to be banned.
It's really irritating that a deck doing well means BAN HAMMER INCOMING. It's a fault of both WotC and the player base, and the game could really do without it.
I think the rainbow base eventually happenes, but right now theres no reason to. The most you wanna cast is a rally from the hand, which isnt really that big of a deal, or unburial rites, which isnt awesome right now because we cant go "off" in anyway like making a crap ton of tokens and give them haste, or a way of to make Flayer of the Hatebound look like a norin the weary Purphoros, God of the Forge. Maybe Ray of Revelation, but realistically, Conflag ends the game, so you dont need unburial rites.
So that means realistically we have 4 colors we need to worry about. And the blue is free too... soooooo basically 3. Unless you wanna be sure you can hard cast 8 of our cards, you can run fetches plus a single shock just in case.
The pros of being 5 color is pretty minimal. The pros of fetches are less painful, because you can hit basics, as well as dodging anger (which IS a pretty big deal.) Plus it also has the smaller, but noticeable pro of making loaming early way way better.
Until their is a reason aside from "it makes it easier for me to cast my cards that are in 3 mana colors" fetch is the better option in my book. Once I have a great reason to go into 5 colors, then I will run rainbowlands.
It works. The biggest problem is you can't really cast it from your hand (against faster decks), but that "should't" be a problem in theory with the amount of discard you ran.
I had the pleasure of playing against Jacob round 9. I was on Jeskai Flash (queller build). Scourge closed out game 3 for him. Was not expecting it.
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I liked the Team Cardhoarder/Jacob Baugh list of 75, except for the manabase. Fetchlands are in my experience better with Life from the Loam, especially with a turn 2 Loam. I'm waiting for my third Conflagrate to arrive in the mail to complete my Dredge cards collection for now.
In what particular matchups do you board-in Golgari Charm?
The -1/-1 never matter in all my testing. I suppose it has niche options. And by testing I mean like months ago when i was litterally the only one using the card. Lol
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Actually, grudge and brutality might suffice.
Keep a hand of lands, darkblast, brutality game 2. Turn 1, dork. I darkblast. Turn two, another dork. Tapped land, darkblast dredged. He plays voice. I think "Ha, this will be funny." Brutality all 3 modes, darkblast voice token. Turn 4... darkblast a selfless spirit. Turn 5. Darkblast a bird. BTW, dredging 3 isnt very fast, but I manage to FINNALLY dredge into 1 amagamate, 1 bloodghast, and on turn 6 darkblast, a dakmor. Cool, Dredge a dakmor on turn 7, play dakmor, get ghast and amagamate.
He plays a bird and a selfless spirit. Seems good, darkblast spirit on your turn, dredge darkblast, darkblast bird, swing. "GG darkblast is super broken, what an unfair deck... Needs a ban"
Darkblast... has to be like... one of our least broken cards. It kills... Dorks... and thats about it really... kills like... one thing a turn... and dredges... 3. Don't play like... 16 X/1s?
Sigh. On a side note. This is why dark blast is boss. Mana dorks, infect, affinity, theres a ton of good x/1 drops right now. Is very cool to just have a single tool boxed card in the main that wrecks them. I am genunely worried about a ban. I dont think dredge is good enough to be banned mind you. I think we are exactly at tier 1 power level, nothing more nothing less, but the salt levels run high. I dont think spirit guide breaks the deck. I think it gives you a broken deck sometimes, and an aweful one at other times... but I remember when it became fad to do it in amulet, and helped that get a turn 2 reputation, that eventually helped get it the ban, even though by the time the ban rolled around everyone agreed the spirit guide version was less consistent.
The darkblasting is hilarious
On a more serious note, I think the possibility of a ban is still very far away. What made bloom so problematic is that when they went off it was finished and that in some cases it also being so early. Dredge by no means just wins when the engine is online. Another issue with Bloom was that people didn't have decent silver bullets in all colours against stopping the deck as a whole, whereas dredge is very similar to affinity in that regard (most people just need a form of graveyard hate and they will have a way of interacting meaningfully with you). If they do finally opt for a ban I think they would go for a conservative choice and rid us of mom hug as there is legitimately no reason to ban any of the other core cards of the shell. I know that troll was banned, but it is not what was breaking dredge pre-mom hug.
I dunno if you can trust kents list. I mean he won some games on rule sharking alone.
Burnnnnn
That aside. I dunno. Im pretty against dead cards in the main. Is brutality un opener? Awesome, not? Sucks. I get it does a good mom hug impression... after all thats how I side. Id rather my game 1 cards to all be stuff that pushes the deck forword proactively, or at least fetchable out of the yard.
Btw, if that card had lose 1 life draw a card instead of the drain... screw mom hug. Lol
The biggest question I have so far is really around the mana base. It seems like there's a big dichotomy of a fetch vs fetchless mana base.
My gut instinct is that the fetch powered base is the safer option since you can go off at instant speed with Bloodghast, but then I've read writeups where people say "screw Anger of the Gods and Rest in Peace; we'll just rebuild and start over in those games."
I can't help but feel like you'll lose roughly the same amount of life as a Confluence/Brass base as with fetches and the ability to go off at your oppoent's end of second main seems like it's an opportunity that's too good to pass up.
I also noticed that at SCGMKE the decks seem a bit more slanted towards a fetchless base, but there are still a few fetch bases in there.
What am I missing? In people's experience is it really that easy to just play around the opposition and ignore sorcery speed threats?
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As for the ban talk, I don't think it will happen. If it did, the card to ban is faithless looting, which would hurt both this deck and grishoalbanned.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Also seconding the ban talk. As an Infect player, I thought my eyes were going to get stuck in a position of being rolled up at everyone losing their minds about how Become Immense was going to be banned.
It's really irritating that a deck doing well means BAN HAMMER INCOMING. It's a fault of both WotC and the player base, and the game could really do without it.
Want to be a better Magic player? Read the rulings forum and check out the comprehensive rules!
So that means realistically we have 4 colors we need to worry about. And the blue is free too... soooooo basically 3. Unless you wanna be sure you can hard cast 8 of our cards, you can run fetches plus a single shock just in case.
The pros of being 5 color is pretty minimal. The pros of fetches are less painful, because you can hit basics, as well as dodging anger (which IS a pretty big deal.) Plus it also has the smaller, but noticeable pro of making loaming early way way better.
Until their is a reason aside from "it makes it easier for me to cast my cards that are in 3 mana colors" fetch is the better option in my book. Once I have a great reason to go into 5 colors, then I will run rainbowlands.