I'm running Boros, with 4x Vantage mainboard. I don't want to cut the vantages, so if I splash green for 3x D. Rev in the side, would this mana base be reliable enough?
Quick question: How do you guys feel about RBx Burn with Vexing Devil and Claim // Fame?
Absolutely love it. Slotted Vexing Devil and Claim//Fame into my Mardu deck and it has performed so well. Claim//Fame just works fantastically with our creatures and makes Vexing Devil a viable threat. He's always gotten a bad rap since it gives out opponent a choice, but that downside is heavily mitigated when you're running Claim//Fame.
Took this list to a PPTQ, went 4-2. Other than 1 game in 1 match where I drew 9 lands, the deck ran amazing.
Round 1: Jeskai tempo:
Game 1 was a lot of burn very quickly. I'm on the play. Not much of a game. He kills a few of my guys and gets a Young Pyromancer and a Stormchaser mage.
Based on the tempo aspect and the fact that he seems to be playing a moderate amount of creatures, I assume that he's brining in Firewalker. I feel that matchup is pretty favorable for me, other than if he throws multiple Lightning helix at me--and all I can do is hope to skullcrack it.
In: 2 Path to Exile. Out: 2 Rift Bolt--not sure if this was right, but the tempo aspect made me not want to play too much suspend.
Game 2: I get him to 2. 5/6 draws are lands. The one spell I draw he counters with a negate
Game 3: Turn 0 Leyline. My hand was all targeted burn. Annoyingly he admitted he would have rather played Firewalkers, but didn't own them. Dang.
Round 2: Merfolk--against a guy that exclusively plays merfolk and plays it very well.
Game 1: I'm on the play, he gets a slow start. On his turn, he has me dead if he has double lord, he has a mutavault, 3 islands, and a vial on 2. He Casts Kira, I searing blaze a fish person in response. He immediately realizes he had me dead--he's down to 3 and I have 4 cards in hand and he says just show me the bolt, which I do.
Game 2: Against my instincts, a friend convinced me to stop playing Revelries and just fetch around spreading seas.
In: 3 Path, 1 Lavamancer. Out: 4 Eidolon
He's on the play, again gets a slow start. He doesn't get a vial this time. I drop an early Lavamancer, and am able to point all of my fire at him. Pretty quick ending
Game 3: 4 Color humans. I have minimal experience with this matchup. I've seen a few lists, but that's all. I'd love to hear people's takes on how to play it.
Game 1: I'm on the play, T1 Guide into T2 Swift spear and I bolt his Champion of the Parrish. T3 Eidolon doesn't matter as he collected companies around it. His dudes grow. I chump block a few times, get him to 2. The bolt I threw at the champion of Parrish would have gotten him dead, but maybe I die a turn sooner?
In: 3 Path, 1 Lavamancer, 1 Grafdigger's cage. Out: 4 Lava Spike, 1 Boros Charm
I had a red hot start. Felt amazing about getting there. I have my 3rd land up, suspend a rift bolt, have a skullcrack and a Rift bolt left in hand, he's at I think 10. The board is clogged enough now that I'm not attacking through anymore. He casts meddling mage naming Rift Bolt--1 suspended and 1 in my hand. I durdled and got a few extra draw spells, but didn't have enough burn in the end.
Round 4: Affinity
I'm on the play with no 1 drops, but 5 spells and 2 lands isn't a hand I like to let go of. I play Arid mesa and pass.
She plays an Inkmoth nexus and I think a spring leaf drum.
I untap and slam and Eidolon, he does 6-8 damage before she's able to remove it.
I untap and slam a second Eidolon to a loud groan.
Game 2: In: 4 Revelry, 1 Lavamancer, 2 Deflecting Palm
Out: 4 Eidolon, 3 Boros Charm
She has a so/so start, but plays a T1 Vault Skirge on the play. He gets in for 1 lifelink. I untap and searing blaze it. She plays the 2nd, which I think searing blaze again. From there I'm way ahead, and it's a quick end.
Round 5: Eldrazi Tron
I actually practice this matchup with a friend a lot the night before. You still can't beat their crazy draws, but I'm extremely comfortable with the matchup.
Game 1: Creature heavy start. He casts a ballista on 1 to try to chump block, but I searing blaze it away. Not much of a game.
Game 2: In:4 Revelry, 2 Deflecting Palm Out: 4 Eidolon, 2 searing blaze
We both mulligan to 6. His scry goes to the bottom, I keep a land on top. He finds a land way too late.
Not typically this swell of a matchup, but hey, I'll take it.
Round 6: UW control.
I haven't played this matchup much. I've certainly played my share of Jeskai control though, and I like my chances in a non-lightning helix deck.
Game 1: I'm the most deliberate I've been all day. Swift spear gets in for 1, he plays a flooded strand and passes. I untap and turn her sideways immediately to get the path out of him. He casts it, and I play an Eidolon. Eidolon gets a few hits in before eating a path. I wait a few turns to turn off mana leak and spell pierce, and get 1 spell eaten by a Cryptic command. I throw another, untap and another.
Game 2: Expecting Leyline this time, I board in 4 Revelries. Other than that as an Insurance policy, I'm happy to run it back.
No Leyline.
I see a lot of lands early, and it's a waiting game. I play my 2nd land and pass. He cracks his fetch leaving him with 1 land up, and I Boros Charm in response to play around mana leak. Turn 3 I serve up and Eidolon and find out he does in fact have the mana leak. I see 2 skullcracks during the game, and threw one out when he taps out for Cryptic command.
I keep saving the other for the Sphinx's Revelation. I send 1 bolt spell at a time, and get him down to 6. With a hand of Shard Volley and Skullcrack, I draw a lava spike. I offer up the Lavaspike to send him to 3, he sphinx's on top of that--and I show him the 2 instants.
I have a questions about Eidolon. I started playing Burn last week and I got a full Boros list, however, I'm missing the Eidolons. What could replace that card? Do you fell Eidolon is a MVP in some matches? I have the mana base to go Mardu or Naya and some of those pieces, like Attarka Cmd.
The Boros list fells to lose gas too quickly or I'm pilot wrong the deck.
I have a questions about Eidolon. I started playing Burn last week and I got a full Boros list, however, I'm missing the Eidolons. What could replace that card? Do you fell Eidolon is a MVP in some matches? I have the mana base to go Mardu or Naya and some of those pieces, like Attarka Cmd.
The Boros list fells to lose gas too quickly or I'm pilot wrong the deck.
Thanks and advance.
Nothing can replace Eidolon. That card is part of the reason Burn became tier 1. Eidolon is an MVP is the format in general outside of matchups like Tron where your opponent just ramps up past Eidolon range and it ends up not affecting them. It's not great in Affinity, though, because Affinity can just vomit their hand before T2 and then not really care about Eidolon triggers. I generally side it out against Tron and Affinity as well as the mirror. Most other decks are just punished by Eidolon's presence at least once when they are forced to kill it and it gets bad for them if they can't kill it. If you're looking for cards 57-60 to play, lots of cards are playable as cards 57-60 in a Burn deck. You should get Eidolons ASAP though.
You either run out of burn spells or die trying. Part of the game is being patient, and waiting on spells.
Part of it is getting as much creature damage in as you can and then playing defense while you draw the last 1-2 cards.
The Boros version to me feels smoother.
Atarka's command is insanely powerful, but it isn't removal when you need it. A lot of times, it functions as a skullcrack.
Except skullcrack's damage can't be prevented clause makes skullcrack better in those situations.
Also having to fetch and shock multiple times is brutal in game 1.
I played Skullcracks instead of Ensnaring Bridges because I wanted some Burn spells to be able to side in to, rather than an awkward artifact. I ended up going 4-1-1 and then losing in round 1 of the top 8.
Round 1: Affinity (W)
Game 1: He mulligans to 5 and has a weak start. He plays a Vault Skirge, but I blaze it. I think it took 5 turns.
Sideboard: -4 Lava Spike -4 Eidolon
+2 Deflecting Palm, +2 Skullcrack, +4 Destructive Revelry
Game 2: We both keep 7s. I beat him in 5-6 turns.
Round 2: Grixis Delver (W)
Game 1: We both kept 7s. He never really applied much pressure to me, and I just chipped away at him steadily for the win.
Sideboard: -2 Atarka's Command
+2 Relic of Progenitus
Game 2: I kept 7, he kept 6. Again, he never really applied much pressure. He got a Tasigur out, but he never connected with it. I landed a Grim Lavamancer that he couldn't deal with, and it ran away with things.
Round 3: Affinity (L)
Game 1: Both kept 7s. He ended up starting the infect plan, but I put an end to it through to often ignored word on Atarka's Command "Reach".
Sideboard: Same as above.
Game 2: He had 2 T1 Skirges and followed it with a Cranial Plating, and I couldn't deal with it.
Game 3: I kept a 1 lander that I shouldn't have, and then a Skirge+Plating owned me.
Round 4: Lantern Control (W)
Game 1: I was dreading the fact that I had a Blaze in m opening hand, but got to kill a Spellskite with it after he redirected a Burn spell to it. I won this game before he got the lock set up.
Sideboard: -4 Searing Blaze
+4 Destructive Revelry
Game 2: He hardcast a Leyline to turn off my burn spells and got an Ensnaring Brdige up to shut down my creatures. I was left playing to my outs of Atarka's Command and Eidolon, but he milled me.
Game 3: I got him down to 9, and going from 14 to 9 put 5 counters on Sun Droplet. Atarka's Command+Guide+Swift+Swift won the game on my next turn won it on turn 4 after he'd gained back to 11 from Droplet.
Round 5: Eldrazi Tron (W)
At this point, I was the bottom ranked 9 point player and needed some help to get in. I got paired up against one of the 3 12 point players (I think he was #1 by breakers), and he was not happy about it and said something like "I hate random pairings" because he expected to be able to limp into the top 8 with 2 draws. For the record, tie-breakers after 4 rounds of Swiss are pretty much just random numbers anyway (they're pretty much random numbers after 15 rounds too). In any case:
Game 1: Turn 3 win off of Atarka's Command+GG+MS+MS+Bolt for 17 damage when he was at 14.
Sideboard: -4 Eidolon, -4 Blaze, -1 Grim
+4 DRev, +2 Palm, +3 Path
Game 2: I got him down to 7 before put a Collar on a Walking Ballista and erased my hand with TKS. I also misplayed here by not casting a Bolt on the end of one of his turns, otherwise TKS would have taken no cards from me and I would have had one more draw with him at 4 life.
Game 3: He never really applies pressure to me (finished the game with me at 16), but I had some bad draws like 3 turns in a row when he was at 2 life that prolonged the game (drew Palm when he wasn't applying pressure as well as a few lands). He put a Collar on a 2/2 and gained up to 4. The next turn, he played a Reality Smasher and moved the Collar over and swung for 5. Palm killed him.
This win ended up putting me in the top 8, and I ID'd round 6.
Entered the T8 as the 6 seed.
T8 Round 1: Repeat opponent on Eldrazi Tron(L):
Game 1: I mulligan to 5, and end up conceding when he had a lot of power on board and had eaten my hand with TKS.
Sideboard: same as above
Game 2: I mulligan to 6, and the game ended up pretty much the same as the first one.
You either run out of burn spells or die trying. Part of the game is being patient, and waiting on spells.
Part of it is getting as much creature damage in as you can and then playing defense while you draw the last 1-2 cards.
The Boros version to me feels smoother.
Atarka's command is insanely powerful, but it isn't removal when you need it. A lot of times, it functions as a skullcrack.
Except skullcrack's damage can't be prevented clause makes skullcrack better in those situations.
Also having to fetch and shock multiple times is brutal in game 1.
Thank you for the infos. I'm running a list with only 8 creatures (4xgoblins+4xmonastery), next month I'm going to purchase the Eidolons, guess its the steam that I'm lacking of.
Has anyone tried a Rakdos with Vexing Devil + Claim//Fame combo? I have been really drawn to playing Burn because of that combo, and was wanting to hear opinions on whether or not it is competitive, or I should just straight up play Boros Burn. Thanks!
Has anyone tried a Rakdos with Vexing Devil + Claim//Fame combo? I have been really drawn to playing Burn because of that combo, and was wanting to hear opinions on whether or not it is competitive, or I should just straight up play Boros Burn. Thanks!
I broke out my Mardu Burn deck just to try it out and I'm loving it thus far. Haven't done any rigorous testing, but went 5-0 at FNM and really liked how smooth and intuitive it played. Both modes are relevant and apply to all of our creatures; Vexing Devil always gets a bad rap because it gives your opponent a choice, but having a choice doesn't matter when you're able to drop him onto the battlefield numerous times. If you're looking to play the paper version, I suggest buying your Devils now while they're still under $10.
Hi guys, has anyone considered running 1-off Hazoret the Fervent? He is a good topdeck and is 3cmc ability is nice to have if you topdecked a land instead of a burn spell.
Spending 4 mana for anything in Burn sounds like a really bad idea. It's a 5/4, but by the time a 5/4 matters, I'd rather be ending the game with burn spells. I also don't want to pay 4 mana for a 3 mana recurring Shock. I'd rather pay 1 mana for a 1 mana recurring Shock: Grim Lavamancer, and Grim rewards you for just filling up your graveyard. I don't even generally want to see a 4th land in Burn, so I don't think it's correct to play something that requires you to see a 4th land. If you're able to cast it on curve, you're probably losing the game and that extra 2 damage won't make a difference.
Is siding out Eidolon vs affinity a correct line of play? I feel it wins me the game if I can cast it on turn 2. Seeing as they don't have that much removal. It happened to me yesterday.
Hazoret could be interesting but only in very specific matchups/matches I think. I don't often have 4 lands in play as well, so I'm a bit on the fence on that one.
I always side out Eidolon against Affinity, though it might be acceptable to keep it when you're on the play (I never do, though). However, I expect that the more likely outcome will be that they empty their hand before Eidolon matters and then you're left with a creature that either asymmetrically damages you or you have a dead card in your hand. Eidolon is an aggressive card, and you should not be aggressive against Affinity because you're the control player in that matchup. You shouldn't put much weight into "it would have/did won the game for me that one time" because it's a single example of a possible outcome.
I broke out my Mardu Burn deck just to try it out and I'm loving it thus far. Haven't done any rigorous testing, but went 5-0 at FNM and really liked how smooth and intuitive it played. Both modes are relevant and apply to all of our creatures; Vexing Devil always gets a bad rap because it gives your opponent a choice, but having a choice doesn't matter when you're able to drop him onto the battlefield numerous times. If you're looking to play the paper version, I suggest buying your Devils now while they're still under $10.
Sweet, thanks for the input! Would you happen to have a list and would not mind sharing?
Has anyone tried a Rakdos with Vexing Devil + Claim//Fame combo? I have been really drawn to playing Burn because of that combo, and was wanting to hear opinions on whether or not it is competitive, or I should just straight up play Boros Burn. Thanks!
I would 100% stick to Boros Burn.
Vexing devil is the ultimate trap card, everyone always thinks it will work but trust me, it never does. If you try to jam Devil + Claim/Fame in a Burn deck, you're going to have a lot of dead cards in hand. Too many people are playing effective removal (Push, Path, Bolt) or effective creatures (Goyf, Rhino, Shadow) for the devil to do much of anything imho.
Eidolon tgr is a great card help me fight fast decks. no card not have an answer for. Eidolon can die but u can normally get at least 2 damage if it did with potential 2 get much more. in some game i take him out like eldrazi. u have 2 know how and when to use him like any card.
I move to boros colors for all the great side cards. 4 vantage help me lose less life from other mana. I try 3 color 4 long, the extra life loss can be very bad.
I think 1 Hazoret/Chandra Torch of Defiance is fine in the sideboard. Try playing it over the third path, which is redundant anyway. Having a late game threat helps when the game goes long, it gives you an out you didn't have otherwise. While I don't think either is ideal they are the best options. Chandra's Phoenix, Giant Solifuge and Pia & Kiran are all in contention as well, just less so. You are looking a threat with recurring damage and some level of resiliency and all of the above mentioned are that. Again I think 1 of any of these as a 1 of in the sideboard is fine as a hedge against slower grindier decks.
BWTokensBW
RWBurnRW
UFaeriesU
Absolutely love it. Slotted Vexing Devil and Claim//Fame into my Mardu deck and it has performed so well. Claim//Fame just works fantastically with our creatures and makes Vexing Devil a viable threat. He's always gotten a bad rap since it gives out opponent a choice, but that downside is heavily mitigated when you're running Claim//Fame.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Land (19)
4x Bloodstained Mire
1x Copperline Gorge
4x Inspiring Vantage
2x Mountain
3x Sacred Foundry
1x Stomping Ground
4x Wooded Foothills
Sorcery (8)
4x Lava Spike
4x Rift Bolt
Instant (19)
4x Boros Charm
4x Lightning Bolt
4x Lightning Helix
3x Searing Blaze
4x Skullcrack
Creature (14)
4x Eidolon of the Great Revel
4x Goblin Guide
2x Grim Lavamancer
4x Monastery Swiftspear
Sideboard (15)
2x Deflecting Palm
3x Destructive Revelry
2x Kor Firewalker
3x Path to Exile
2x Relic of Progenitus
1x Searing Blaze
2x Shattering Spree
BWTokensBW
RWBurnRW
UFaeriesU
4x Monastery Swiftspear
4x Eidolon of the Great Revel
4x Lightning Bolt
4x Rift Bolt
4x Lava Spike
4x Skullcrack
4x Searing Blaze
4x Boros Charm
3x Lightning Helix
1x Shard Volley
4x Destructive Revelry
3x Path to Exile
2x Deflecting Palm
2x Relic of Progenitus
1x Grafdigger's Cage
2x Kor Firewalker
1x Grim Lavamancer
Took this list to a PPTQ, went 4-2. Other than 1 game in 1 match where I drew 9 lands, the deck ran amazing.
Round 1: Jeskai tempo:
Game 1 was a lot of burn very quickly. I'm on the play. Not much of a game. He kills a few of my guys and gets a Young Pyromancer and a Stormchaser mage.
Based on the tempo aspect and the fact that he seems to be playing a moderate amount of creatures, I assume that he's brining in Firewalker. I feel that matchup is pretty favorable for me, other than if he throws multiple Lightning helix at me--and all I can do is hope to skullcrack it.
In: 2 Path to Exile. Out: 2 Rift Bolt--not sure if this was right, but the tempo aspect made me not want to play too much suspend.
Game 2: I get him to 2. 5/6 draws are lands. The one spell I draw he counters with a negate
Game 3: Turn 0 Leyline. My hand was all targeted burn. Annoyingly he admitted he would have rather played Firewalkers, but didn't own them. Dang.
Round 2: Merfolk--against a guy that exclusively plays merfolk and plays it very well.
Game 1: I'm on the play, he gets a slow start. On his turn, he has me dead if he has double lord, he has a mutavault, 3 islands, and a vial on 2. He Casts Kira, I searing blaze a fish person in response. He immediately realizes he had me dead--he's down to 3 and I have 4 cards in hand and he says just show me the bolt, which I do.
Game 2: Against my instincts, a friend convinced me to stop playing Revelries and just fetch around spreading seas.
In: 3 Path, 1 Lavamancer. Out: 4 Eidolon
He's on the play, again gets a slow start. He doesn't get a vial this time. I drop an early Lavamancer, and am able to point all of my fire at him. Pretty quick ending
Game 3: 4 Color humans. I have minimal experience with this matchup. I've seen a few lists, but that's all. I'd love to hear people's takes on how to play it.
Game 1: I'm on the play, T1 Guide into T2 Swift spear and I bolt his Champion of the Parrish. T3 Eidolon doesn't matter as he collected companies around it. His dudes grow. I chump block a few times, get him to 2. The bolt I threw at the champion of Parrish would have gotten him dead, but maybe I die a turn sooner?
In: 3 Path, 1 Lavamancer, 1 Grafdigger's cage. Out: 4 Lava Spike, 1 Boros Charm
I had a red hot start. Felt amazing about getting there. I have my 3rd land up, suspend a rift bolt, have a skullcrack and a Rift bolt left in hand, he's at I think 10. The board is clogged enough now that I'm not attacking through anymore. He casts meddling mage naming Rift Bolt--1 suspended and 1 in my hand. I durdled and got a few extra draw spells, but didn't have enough burn in the end.
Round 4: Affinity
I'm on the play with no 1 drops, but 5 spells and 2 lands isn't a hand I like to let go of. I play Arid mesa and pass.
She plays an Inkmoth nexus and I think a spring leaf drum.
I untap and slam and Eidolon, he does 6-8 damage before she's able to remove it.
I untap and slam a second Eidolon to a loud groan.
Game 2: In: 4 Revelry, 1 Lavamancer, 2 Deflecting Palm
Out: 4 Eidolon, 3 Boros Charm
She has a so/so start, but plays a T1 Vault Skirge on the play. He gets in for 1 lifelink. I untap and searing blaze it. She plays the 2nd, which I think searing blaze again. From there I'm way ahead, and it's a quick end.
Round 5: Eldrazi Tron
I actually practice this matchup with a friend a lot the night before. You still can't beat their crazy draws, but I'm extremely comfortable with the matchup.
Game 1: Creature heavy start. He casts a ballista on 1 to try to chump block, but I searing blaze it away. Not much of a game.
Game 2: In:4 Revelry, 2 Deflecting Palm Out: 4 Eidolon, 2 searing blaze
We both mulligan to 6. His scry goes to the bottom, I keep a land on top. He finds a land way too late.
Not typically this swell of a matchup, but hey, I'll take it.
Round 6: UW control.
I haven't played this matchup much. I've certainly played my share of Jeskai control though, and I like my chances in a non-lightning helix deck.
Game 1: I'm the most deliberate I've been all day. Swift spear gets in for 1, he plays a flooded strand and passes. I untap and turn her sideways immediately to get the path out of him. He casts it, and I play an Eidolon. Eidolon gets a few hits in before eating a path. I wait a few turns to turn off mana leak and spell pierce, and get 1 spell eaten by a Cryptic command. I throw another, untap and another.
Game 2: Expecting Leyline this time, I board in 4 Revelries. Other than that as an Insurance policy, I'm happy to run it back.
No Leyline.
I see a lot of lands early, and it's a waiting game. I play my 2nd land and pass. He cracks his fetch leaving him with 1 land up, and I Boros Charm in response to play around mana leak. Turn 3 I serve up and Eidolon and find out he does in fact have the mana leak. I see 2 skullcracks during the game, and threw one out when he taps out for Cryptic command.
I keep saving the other for the Sphinx's Revelation. I send 1 bolt spell at a time, and get him down to 6. With a hand of Shard Volley and Skullcrack, I draw a lava spike. I offer up the Lavaspike to send him to 3, he sphinx's on top of that--and I show him the 2 instants.
I have a questions about Eidolon. I started playing Burn last week and I got a full Boros list, however, I'm missing the Eidolons. What could replace that card? Do you fell Eidolon is a MVP in some matches? I have the mana base to go Mardu or Naya and some of those pieces, like Attarka Cmd.
The Boros list fells to lose gas too quickly or I'm pilot wrong the deck.
Thanks and advance.
I went to a PPTQ recently as well. I'll post my write up later.
Nothing can replace Eidolon. That card is part of the reason Burn became tier 1. Eidolon is an MVP is the format in general outside of matchups like Tron where your opponent just ramps up past Eidolon range and it ends up not affecting them. It's not great in Affinity, though, because Affinity can just vomit their hand before T2 and then not really care about Eidolon triggers. I generally side it out against Tron and Affinity as well as the mirror. Most other decks are just punished by Eidolon's presence at least once when they are forced to kill it and it gets bad for them if they can't kill it. If you're looking for cards 57-60 to play, lots of cards are playable as cards 57-60 in a Burn deck. You should get Eidolons ASAP though.
You'll play tons of games where they can't draw removal and he deals 8.
If you're really running hot, he'll deal 6-8 and you'll topdeck a new one to replace the one that just died.
You either run out of burn spells or die trying. Part of the game is being patient, and waiting on spells.
Part of it is getting as much creature damage in as you can and then playing defense while you draw the last 1-2 cards.
The Boros version to me feels smoother.
Atarka's command is insanely powerful, but it isn't removal when you need it. A lot of times, it functions as a skullcrack.
Except skullcrack's damage can't be prevented clause makes skullcrack better in those situations.
Also having to fetch and shock multiple times is brutal in game 1.
3 Arid Mesa
4 Bloodstained Mire
4 Wooded Foothills
1 Inspiring Vantage
3 Mountain
2 Stomping Ground
2 Sacred Foundry
Creatures
4 Eidolon of the Great Revel
4 Goblin Guide
4 Monastery Swiftspear
1 Grim Lavamancer
4 Atarka's Command
4 Boros Charm
4 Lava Spike
4 Lightning Bolt
4 Lightning Helix
4 Rift Bolt
4 Searing Blaze
2 Deflecting Palm
4 Destructive Revelry
2 Kor Firewalker
3 Path to Exile
2 Relic of Progenitus
2 Skullcrack
I played Skullcracks instead of Ensnaring Bridges because I wanted some Burn spells to be able to side in to, rather than an awkward artifact. I ended up going 4-1-1 and then losing in round 1 of the top 8.
Round 1: Affinity (W)
Game 1: He mulligans to 5 and has a weak start. He plays a Vault Skirge, but I blaze it. I think it took 5 turns.
Sideboard: -4 Lava Spike -4 Eidolon
+2 Deflecting Palm, +2 Skullcrack, +4 Destructive Revelry
Game 2: We both keep 7s. I beat him in 5-6 turns.
Round 2: Grixis Delver (W)
Game 1: We both kept 7s. He never really applied much pressure to me, and I just chipped away at him steadily for the win.
Sideboard: -2 Atarka's Command
+2 Relic of Progenitus
Game 2: I kept 7, he kept 6. Again, he never really applied much pressure. He got a Tasigur out, but he never connected with it. I landed a Grim Lavamancer that he couldn't deal with, and it ran away with things.
Round 3: Affinity (L)
Game 1: Both kept 7s. He ended up starting the infect plan, but I put an end to it through to often ignored word on Atarka's Command "Reach".
Sideboard: Same as above.
Game 2: He had 2 T1 Skirges and followed it with a Cranial Plating, and I couldn't deal with it.
Game 3: I kept a 1 lander that I shouldn't have, and then a Skirge+Plating owned me.
Round 4: Lantern Control (W)
Game 1: I was dreading the fact that I had a Blaze in m opening hand, but got to kill a Spellskite with it after he redirected a Burn spell to it. I won this game before he got the lock set up.
Sideboard: -4 Searing Blaze
+4 Destructive Revelry
Game 2: He hardcast a Leyline to turn off my burn spells and got an Ensnaring Brdige up to shut down my creatures. I was left playing to my outs of Atarka's Command and Eidolon, but he milled me.
Game 3: I got him down to 9, and going from 14 to 9 put 5 counters on Sun Droplet. Atarka's Command+Guide+Swift+Swift won the game on my next turn won it on turn 4 after he'd gained back to 11 from Droplet.
Round 5: Eldrazi Tron (W)
At this point, I was the bottom ranked 9 point player and needed some help to get in. I got paired up against one of the 3 12 point players (I think he was #1 by breakers), and he was not happy about it and said something like "I hate random pairings" because he expected to be able to limp into the top 8 with 2 draws. For the record, tie-breakers after 4 rounds of Swiss are pretty much just random numbers anyway (they're pretty much random numbers after 15 rounds too). In any case:
Game 1: Turn 3 win off of Atarka's Command+GG+MS+MS+Bolt for 17 damage when he was at 14.
Sideboard: -4 Eidolon, -4 Blaze, -1 Grim
+4 DRev, +2 Palm, +3 Path
Game 2: I got him down to 7 before put a Collar on a Walking Ballista and erased my hand with TKS. I also misplayed here by not casting a Bolt on the end of one of his turns, otherwise TKS would have taken no cards from me and I would have had one more draw with him at 4 life.
Game 3: He never really applies pressure to me (finished the game with me at 16), but I had some bad draws like 3 turns in a row when he was at 2 life that prolonged the game (drew Palm when he wasn't applying pressure as well as a few lands). He put a Collar on a 2/2 and gained up to 4. The next turn, he played a Reality Smasher and moved the Collar over and swung for 5. Palm killed him.
This win ended up putting me in the top 8, and I ID'd round 6.
Entered the T8 as the 6 seed.
T8 Round 1: Repeat opponent on Eldrazi Tron(L):
Game 1: I mulligan to 5, and end up conceding when he had a lot of power on board and had eaten my hand with TKS.
Sideboard: same as above
Game 2: I mulligan to 6, and the game ended up pretty much the same as the first one.
Thank you for the infos. I'm running a list with only 8 creatures (4xgoblins+4xmonastery), next month I'm going to purchase the Eidolons, guess its the steam that I'm lacking of.
I've playing a lot and piloting Burn is so sweet!
I broke out my Mardu Burn deck just to try it out and I'm loving it thus far. Haven't done any rigorous testing, but went 5-0 at FNM and really liked how smooth and intuitive it played. Both modes are relevant and apply to all of our creatures; Vexing Devil always gets a bad rap because it gives your opponent a choice, but having a choice doesn't matter when you're able to drop him onto the battlefield numerous times. If you're looking to play the paper version, I suggest buying your Devils now while they're still under $10.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Spending 4 mana for anything in Burn sounds like a really bad idea. It's a 5/4, but by the time a 5/4 matters, I'd rather be ending the game with burn spells. I also don't want to pay 4 mana for a 3 mana recurring Shock. I'd rather pay 1 mana for a 1 mana recurring Shock: Grim Lavamancer, and Grim rewards you for just filling up your graveyard. I don't even generally want to see a 4th land in Burn, so I don't think it's correct to play something that requires you to see a 4th land. If you're able to cast it on curve, you're probably losing the game and that extra 2 damage won't make a difference.
I always side out Eidolon against Affinity, though it might be acceptable to keep it when you're on the play (I never do, though). However, I expect that the more likely outcome will be that they empty their hand before Eidolon matters and then you're left with a creature that either asymmetrically damages you or you have a dead card in your hand. Eidolon is an aggressive card, and you should not be aggressive against Affinity because you're the control player in that matchup. You shouldn't put much weight into "it would have/did won the game for me that one time" because it's a single example of a possible outcome.
Sweet, thanks for the input! Would you happen to have a list and would not mind sharing?
I would 100% stick to Boros Burn.
Vexing devil is the ultimate trap card, everyone always thinks it will work but trust me, it never does. If you try to jam Devil + Claim/Fame in a Burn deck, you're going to have a lot of dead cards in hand. Too many people are playing effective removal (Push, Path, Bolt) or effective creatures (Goyf, Rhino, Shadow) for the devil to do much of anything imho.
Just stick to Boros Burn for this meta.
RWG Burn
GW Abzan Company
I move to boros colors for all the great side cards. 4 vantage help me lose less life from other mana. I try 3 color 4 long, the extra life loss can be very bad.
Building a Burn deck "for the long game" is antithetical to the concept of a Burn deck.