I'm running the same with one less fetch and one more mountain and 2 bridges in the board instead of exquisite and the molten. Its fun. Still not sure if I could lose anything to get lavamancer in. But I'm trying to figure it out. Thinking its the deck I will be bringing to a 10k tomorrow
I'm running the same with one less fetch and one more mountain and 2 bridges in the board instead of exquisite and the molten. Its fun. Still not sure if I could lose anything to get lavamancer in. But I'm trying to figure it out. Thinking its the deck I will be bringing to a 10k tomorrow
you could cut a Searing blaze for a Grim lavamancer a lot of list only run 3 blaze anyways. If you play in the 10k good luck, lets us know how it goes.
Here's a mardu burn list Ive been playing around with. I haven't actually tested it in games, I'm still getting the bridges. Just wanted to see what you all thought. Monastery Swiftspear can attack under our own bridge, then cast burn. Bridge seems like it would be good against death shadow, eldrazi, even affinity so all you have to worry about is controlling a zero power creature with the plating. I know cutting our best creatures against combo decks make us worst against them, but those are already pretty bad matchups I think. Or maybe just cut swiftpear too to blank all their removal. Like I said its just an idea at this point, so feel free to leave your thoughts on the deck.
If you're going to cut guide & eidolon, I would suggest going completely creatureless. Chances are swifty won't be able to attack anyway, since all your opponent's creature will be stuck on defense.
I think channelfireball (or scg? or someone else?) posted a mardu creatureless burn list centered around bridge a few months ago. I think they were running the black energy bolt. (It worked well in the very small sample they had)
Honestly, while I think bridge is amazing in the side, I'm not a big fan of having it main, and I'm even less of a fan of cutting guide and eidolon. Burn doesn't really have anyway to fixed it's draws, and it doesn't mulligan that well (especially if you go creatureless) so relying on drawing a 4-of seems risky. That being said, I might be completely wrong, so go nuts! Bets of luck
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Sideboard (15)
3 Kor Firewalker
3 Path to Exile
3 Wear//Tear
2 Shattering Spree
2 Deflecting Palm
2 Searing Blood
Is this a strong list? It's for a relatively diverse meta that shifts a lot, so it is intended to be more "toolbox" than "tuned", and I think this should hold up well in a blind meta. I'd like some final opinions before I invest in what I'm missing for the list.
I feel like your sideboard is a little heavy on Firewalkers and you also don't have anything to deal with graveyards. I also like Blaze better than Blood, and 5 Searing effects in the 75 is a lot. The sideboard looks more like a meta tuned one than a blind one. I think a blind one would have 2 Firewalkers max and the 4th Blaze instead of Blood, which opens 2 slots for Relic/RiP/Cage for graveyard hate.
Just played yesterday a friendly game against UWR Control and went 2-0 in the matchup : I was able to establish board presence and see it through removal. I had to bait counter spell magic to win : attacking with Taylor Swift, before damage playing Lightning Helix to bait Negate and play Boros Charm to trigger prowess and make 6 damage flush. I'm feeling comfortable with the deck and it's a lot of math / efficiency, so I like it
Played at a local PPTQ and finished 5th out of 49. I pivoted to burn after much deliberation; Word on the street at many LGS's was that players were down on DS, so I thought burn would be a decent choice, while everyone pointed their decks to beat DS, the only 2 burn decks in the room marched into top 8 ( sounds contradictory, there were 6-7 DS decks in the room but they got demolished by B/W and assorted hate decks YAY).
Round 1 Vs G/B Elves 2-1 Win
Round 2 Vs Abzan 2-1 Win
Round 3 Vs Blue Moon 1-2 Loss
Round 4 Vs Affinity 2-0 Win
Round 5 Vs B/W Smallpox 2-0 Win
Round 6 Vs Titan Shift 2-1 Win
Top 8
Quarter Finals Vs B/W Eldrazi Taxes 1-2 Loss (Talk about rough match up, I didn't have that much exp against this list, but it was...yeah I wasn't too sure how to approach this match up).
So I was planning on playing Bant Eldrazi but I wasn't feeling it, I tried a bunch of things and after running different ideas at 8am (3 hours before the PPTQ) I decided to pick up old faithful. This was my first Modern PPTQ/non rotating format since 2004 (where I top 4'd with ...a Red Deck lol). I figured, G1's would be in my favor (and they were, I won every single G1) and G2-G3 would came down to my opponent drawing hate cards. Well, for the most part it worked out, I even beat Collective Brutality out of the B/W Smallpox SB. I have an affinity for aggro decks/ hyper aggressive decks so burn and me tend to get along ( I don't know, I never feel like I don't have a chance, and it's just fun casting Boros Charm).
I feel like your sideboard is a little heavy on Firewalkers and you also don't have anything to deal with graveyards. I also like Blaze better than Blood, and 5 Searing effects in the 75 is a lot. The sideboard looks more like a meta tuned one than a blind one. I think a blind one would have 2 Firewalkers max and the 4th Blaze instead of Blood, which opens 2 slots for Relic/RiP/Cage for graveyard hate.
I can't really think of a deck outside of Dredge fast enough to race us, where the graveyard is that important. Is graveyard hate really relevant to our sideboard? Also, I've been considering 2x Molten Rain, would land destruction be better than graveyard hate?
I feel like your sideboard is a little heavy on Firewalkers and you also don't have anything to deal with graveyards. I also like Blaze better than Blood, and 5 Searing effects in the 75 is a lot. The sideboard looks more like a meta tuned one than a blind one. I think a blind one would have 2 Firewalkers max and the 4th Blaze instead of Blood, which opens 2 slots for Relic/RiP/Cage for graveyard hate.
I can't really think of a deck outside of Dredge fast enough to race us, where the graveyard is that important. Is graveyard hate really relevant to our sideboard? Also, I've been considering 2x Molten Rain, would land destruction be better than graveyard hate?
Living End, Storm, and Death's Shadow are all weak to graveyard hate in various ways. Usually these decks will bring in pretty effective hate cards against us, so postboard games aren't generally a matter of straight-up racing. As for Molten Rain, I've never really thought it was good in Burn. Most of the times when it would be beneficial to kill an opponent's land, I'd rather just be winning the game. Not to mention the fact that three mana for only two damage is a pretty significant loss of tempo unless it slows the opponent down a LOT, which won't always be the case.
I do want enough fast lands and shocks to be able to reduce life loss from a turn 1 Fetch + Shock. But I also don't want to see fetches once I have white mana, and want basics for blood moon/path to exile/ghost quarter reasons. Which mana base would be more ideal?
Dropping a fetch for a mountain leaves my turn 1 duals- without fetching - at 7. But reduces my chances of shocking twice, which I'd like to avoid doing. Which gives better results for my life total? Does this even really make a difference?
I do want enough fast lands and shocks to be able to reduce life loss from a turn 1 Fetch + Shock. But I also don't want to see fetches once I have white mana, and want basics for blood moon/path to exile/ghost quarter reasons. Which mana base would be more ideal?
Dropping a fetch for a mountain leaves my turn 1 duals- without fetching - at 7. But reduces my chances of shocking twice, which I'd like to avoid doing. Which gives better results for my life total? Does this even really make a difference?
19 lands - 4 Vantage, 4 Foundry, 8 fetches, 3 Mountain <-- Is better since drawing all Mountains would be horrible.
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35 people last saturday won with a lot of Shadows and Tron decks.
I play with the usual 60, 20 lands, 4 searing... And play with this sideboard:
3 deflecting palm
3 path to exile
3 Destructive revelry
2 Ensnaring Bridge
2 Kor Firewalker
2 rest in peace
Against shadows I turn to a "control" way:
-4 searing
-4 rift bolt
-1 Helix
-1 Skullcrack
3 deflecting palm
3 path to exile
2 Ensnaring Bridge
2 rest in peace
In general I always use bridge and make me really happy. Kor firewalker are never used but I think that this is because I didn't found mirror. Do you like my side? Or something should be changed?
The 75 is fine - you will almost scoop against Titan Shift, Gx Tron and UWx Control plans but that is fine (you can't board against everything).
I don't like your Shadow plan but since you won against lots of Shadow and Tron in your local store keep with it.
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I would take out Skullcrack instead of Rift Bolt against Shadow (efficiency and delayed burn is probably better than what amounts to a Lightning Strike), but the overall strategy is sound.
I would take out Skullcrack instead of Rift Bolt against Shadow (efficiency and delayed burn is probably better than what amounts to a Lightning Strike), but the overall strategy is sound.
A lot of shadow decks run collective brutality from the side
And they almost never use it to gain life. They just want to 2 for 2 you, which is bad enough when combined with what the rest of the deck does. You'll rarely (if ever) be holding up Skullcrack mana for that T2 Brutality, which is when it matters most.
And they almost never use it to gain life. They just want to 2 for 2 you, which is bad enough when combined with what the rest of the deck does. You'll rarely (if ever) be holding up Skullcrack mana for that T2 Brutality, which is when it matters most.
I disagree, in my experience once you get to g2 vs either grixis or jund shadow, their main gameplan becomes winning via tasigur/angler and tearing apart our hand with discard. In those cases, they usually use brutality for all 3 modes.
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Standard: BG Rock
Modern: RW Sun & Moon RBG Dredge RWG Burn
Legacy: W Death & Taxes
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((I doubt Wizards will ever print another R card as strong / stronger than Lightning Bolt))
4x Goblin Guide
4x Monastery Swiftspear
4x Eidolon of the Great Revel
Instant/Sorcery (28)
4x Boros Charm
4x Lightning Bolt
4x Lightning Helix
4x Searing Blaze
4x Skullcrack
4x Lava Spike
4x Rift Bolt
4x Arid Mesa
4x Bloodstained Mire
3x Inspiring Vantage
2x Mountain
2x Sacred Foundry
1x Stomping Ground
4x Wooded Foothills
2x Deflecting Palm
4x Destructive Revelry
1x Exquisite Firecraft
2x Kor Firewalker
1x Molten Rain
3x Path to Exile
2x Relic of Progenitus
RWG Burn
GW Abzan Company
I'm running the same with one less fetch and one more mountain and 2 bridges in the board instead of exquisite and the molten. Its fun. Still not sure if I could lose anything to get lavamancer in. But I'm trying to figure it out. Thinking its the deck I will be bringing to a 10k tomorrow
If you're going to cut guide & eidolon, I would suggest going completely creatureless. Chances are swifty won't be able to attack anyway, since all your opponent's creature will be stuck on defense.
I think channelfireball (or scg? or someone else?) posted a mardu creatureless burn list centered around bridge a few months ago. I think they were running the black energy bolt. (It worked well in the very small sample they had)
Honestly, while I think bridge is amazing in the side, I'm not a big fan of having it main, and I'm even less of a fan of cutting guide and eidolon. Burn doesn't really have anyway to fixed it's draws, and it doesn't mulligan that well (especially if you go creatureless) so relying on drawing a 4-of seems risky. That being said, I might be completely wrong, so go nuts! Bets of luck
"Are you serious?" Chandra replied.
Creatures (14)
4 Goblin Guide
4 Monestary Swiftspear
4 Eidolon of the Great Revel
2 Grim Lavamancer
Spells (27)
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
4 Boros Charm
4 Lightning Helix
3 Searing Blaze
4 Skullcrack
Lands (19)
4 Inspiring Vantage
4 Sacred Foundry
4 Bloodstained Mire
4 Wooded Foothills
3 Mountain
Sideboard (15)
3 Kor Firewalker
3 Path to Exile
3 Wear//Tear
2 Shattering Spree
2 Deflecting Palm
2 Searing Blood
Is this a strong list? It's for a relatively diverse meta that shifts a lot, so it is intended to be more "toolbox" than "tuned", and I think this should hold up well in a blind meta. I'd like some final opinions before I invest in what I'm missing for the list.
BWTokensBW
RWBurnRW
UFaeriesU
I feel like your sideboard is a little heavy on Firewalkers and you also don't have anything to deal with graveyards. I also like Blaze better than Blood, and 5 Searing effects in the 75 is a lot. The sideboard looks more like a meta tuned one than a blind one. I think a blind one would have 2 Firewalkers max and the 4th Blaze instead of Blood, which opens 2 slots for Relic/RiP/Cage for graveyard hate.
EDIT : updated the list for sideboard efficiency
4 Eidolon of the Great Revel
4 Goblin Guide
4 Monastery Swiftspear
1 Grim Lavamancer
Spells (28)
4 Boros Charm
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Searing Blaze
4 Skullcrack
3 Lightning Helix
1 Shard Volley
4 Arid Mesa
4 Wooded Foothills
4 Inspiring Vantage
3 Mountain
3 Sacred Foundry
1 Stomping Ground
4 Path to Exile
3 Destructive Revelry
2 Deflecting Palm
2 Kor Firewalker
2 Stony Silence
2 Rest in Peace
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
Round 1 Vs G/B Elves 2-1 Win
Round 2 Vs Abzan 2-1 Win
Round 3 Vs Blue Moon 1-2 Loss
Round 4 Vs Affinity 2-0 Win
Round 5 Vs B/W Smallpox 2-0 Win
Round 6 Vs Titan Shift 2-1 Win
Top 8
Quarter Finals Vs B/W Eldrazi Taxes 1-2 Loss (Talk about rough match up, I didn't have that much exp against this list, but it was...yeah I wasn't too sure how to approach this match up).
So I was planning on playing Bant Eldrazi but I wasn't feeling it, I tried a bunch of things and after running different ideas at 8am (3 hours before the PPTQ) I decided to pick up old faithful. This was my first Modern PPTQ/non rotating format since 2004 (where I top 4'd with ...a Red Deck lol). I figured, G1's would be in my favor (and they were, I won every single G1) and G2-G3 would came down to my opponent drawing hate cards. Well, for the most part it worked out, I even beat Collective Brutality out of the B/W Smallpox SB. I have an affinity for aggro decks/ hyper aggressive decks so burn and me tend to get along ( I don't know, I never feel like I don't have a chance, and it's just fun casting Boros Charm).
Fun day!
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
BWTokensBW
RWBurnRW
UFaeriesU
Living End, Storm, and Death's Shadow are all weak to graveyard hate in various ways. Usually these decks will bring in pretty effective hate cards against us, so postboard games aren't generally a matter of straight-up racing. As for Molten Rain, I've never really thought it was good in Burn. Most of the times when it would be beneficial to kill an opponent's land, I'd rather just be winning the game. Not to mention the fact that three mana for only two damage is a pretty significant loss of tempo unless it slows the opponent down a LOT, which won't always be the case.
19 lands - 4 Vantage, 4 Foundry, 8 fetches, 3 Mountain
19 lands - 4 Vantage, 3 Foundry, 8 Fetches, 4 Mountain.
Dropping a fetch for a mountain leaves my turn 1 duals- without fetching - at 7. But reduces my chances of shocking twice, which I'd like to avoid doing. Which gives better results for my life total? Does this even really make a difference?
BWTokensBW
RWBurnRW
UFaeriesU
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
I don't like your Shadow plan but since you won against lots of Shadow and Tron in your local store keep with it.
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
A lot of shadow decks run collective brutality from the side
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
I disagree, in my experience once you get to g2 vs either grixis or jund shadow, their main gameplan becomes winning via tasigur/angler and tearing apart our hand with discard. In those cases, they usually use brutality for all 3 modes.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes