I alwase strongly consider bolting the birds, I do it probably 90% of the time.
Every guide I've read about Burn says to bolt the bird and I agree. The only reason I wouldn't bolt it is if I'm holding a Searing Blaze and can set up landfall for it.
I alwase strongly consider bolting the birds, I do it probably 90% of the time.
Every guide I've read about Burn says to bolt the bird and I agree. The only reason I wouldn't bolt it is if I'm holding a Searing Blaze and can set up landfall for it.
Ya quite often those sort of decks rely on birds as basicly. Another land to accelerate out their costly threats, bolting it slows them down and ocasionaly mana screws them. Most of the time when I don't bolt the birds it's not even birds, it's noble hierarch, and that's just because I want to try and have atleast 2 burn spells that can hit creatures at all times vs infect. The only other time I don't nail a t1 dork is if Im on the play and think I can just kill them even through a early finks.
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"Of course you should fight fire with fire. You should fight everything with fire." —Jaya Ballard, task mage
If you're seeing lots of Abzan Company, you can more or less lock them out of the game with a Grafdigger's Cage. They can't do a whole lot about that card.
If you're seeing lots of Abzan Company, you can more or less lock them out of the game with a Grafdigger's Cage. They can't do a whole lot about that card.
Thinking SB either cage or Rest in Peace. Which do you recommend or it depends?
If you're seeing lots of Abzan Company, you can more or less lock them out of the game with a Grafdigger's Cage. They can't do a whole lot about that card.
Thinking SB either cage or Rest in Peace. Which do you recommend or it depends?
Depends on what you are targeting. RIP is stronger against gy decks because even if they remove it you get at least the trigger exiling all their stuff. The cage is more versatile also hitting stuff like chord and collected company but does not remove their yard
I would also add that if you're seeing a lot of Living End you want Rest in Peace since Cage does nothing against that deck. It really depends on which will be useful against the larger portion of decks you're likely to face.
Whats the Dredge and Skred match-up like? I have a guy in my LGS wrecking everyone with Skred. I do have trusty Naya Burn sitting in my closet, thought it might end this guy's streak! Also since it won GP Dallas I expect to see more of it.
Trust the Naya, I believe its a fair matchup against Skred, without Blood Moon on the field, I think Skred deck isn't that scary tho but once Blood Moon hit the field, it screws your mana (maybe play 1 plains just so you can cast boros charm or 1 forest to cast atarka's command reliably)
Trust the Naya, I believe its a fair matchup against Skred, without Blood Moon on the field, I think Skred deck isn't that scary tho but once Blood Moon hit the field, it screws your mana (maybe play 1 plains just so you can cast boros charm or 1 forest to cast atarka's command reliably)
Pls do not play any nonmountains -it screws you way more then bloodmoon ever could
yes I agree never play any non-mountain basics,
for me, as I tend to get clogged up with multicolor spell, I prefer to use 1 forest
Trust the Naya, I believe its a fair matchup against Skred, without Blood Moon on the field, I think Skred deck isn't that scary tho but once Blood Moon hit the field, it screws your mana (maybe play 1 plains just so you can cast boros charm or 1 forest to cast atarka's command reliably)
Pls do not play any nonmountains -it screws you way more then bloodmoon ever could
yes I agree never play any non-mountain basics,
for me, as I tend to get clogged up with multicolor spell, I prefer to use 1 forest
No, never use any land that does not tap for red or fetch for something that taps for red. There's no room for a plains or mountain in Burn. Just accept that you're going to get color screwed by Blood Moon and deal with it. If possible, keep up 2 lands, float RG in response to Blood Moon being cast, and cast Destructive Revelry after Moon enters.
Trust the Naya, I believe its a fair matchup against Skred, without Blood Moon on the field, I think Skred deck isn't that scary tho but once Blood Moon hit the field, it screws your mana (maybe play 1 plains just so you can cast boros charm or 1 forest to cast atarka's command reliably)
Pls do not play any nonmountains -it screws you way more then bloodmoon ever could
yes I agree never play any non-mountain basics,
for me, as I tend to get clogged up with multicolor spell, I prefer to use 1 forest
No, never use any land that does not tap for red or fetch for something that taps for red. There's no room for a plains or mountain in Burn. Just accept that you're going to get color screwed by Blood Moon and deal with it. If possible, keep up 2 lands, float RG in response to Blood Moon being cast, and cast Destructive Revelry after Moon enters.
Yeah, I've heard from way too many people that you should never play non red fetches or non mountain basics to try it. I'm seeing most lists play Wild Nacatl now, is it considered the "better" choice as opposed to more burn spells?
Trust the Naya, I believe its a fair matchup against Skred, without Blood Moon on the field, I think Skred deck isn't that scary tho but once Blood Moon hit the field, it screws your mana (maybe play 1 plains just so you can cast boros charm or 1 forest to cast atarka's command reliably)
Pls do not play any nonmountains -it screws you way more then bloodmoon ever could
yes I agree never play any non-mountain basics,
for me, as I tend to get clogged up with multicolor spell, I prefer to use 1 forest
No, never use any land that does not tap for red or fetch for something that taps for red. There's no room for a plains or mountain in Burn. Just accept that you're going to get color screwed by Blood Moon and deal with it. If possible, keep up 2 lands, float RG in response to Blood Moon being cast, and cast Destructive Revelry after Moon enters.
Yeah, I've heard from way too many people that you should never play non red fetches or non mountain basics to try it. I'm seeing most lists play Wild Nacatl now, is it considered the "better" choice as opposed to more burn spells?
The trend is that people are embracing the slight drop in consistency that Wild Nacatl versions bring in favour of the explosiveness it can provide. I still maintain that both versions are strong enough and the non-nacatl version is simply seeing less play by high skill-level players. That said, I'm also planning to grab the Copperline Gorges I need to be able to play the Nacatl version as well. Honestly, once you're investing in a modern deck anyways, the last bit of money it costs to have the cards for both versions is negligible.
Nacatl works best in non-interactive metas like the current one. Less bolts and PtEs to worry about which means the Nacatl sticks around longer and more often.
Hey guys!
I'm starting to play MTG again after a year hiatus. What's changed in the meta and is their any changes to Naya Burn playstyle?
I've forgotten the sequencing and tricks for Burn.
I run traditional Naya Burn with no Nacatl.
Hey guys!
I'm starting to play MTG again after a year hiatus. What's changed in the meta and is their any changes to Naya Burn playstyle?
I've forgotten the sequencing and tricks for Burn.
I run traditional Naya Burn with no Nacatl.
First thing I'd like to say is at least test with nacatl, like Cronax said, it's not that expensive to buy into both and you might just find it better (it's not just me, read a few pages) also, dredge and valakut decks have begun a rise in power (neither of these should be very scary MUs so ur good) and finally,
1. Save creature targeters for LAST
2. Bolt the bird (mana dorks may seem like a waste but most decks rely pretty heavily on them)
3. Take advantage of INSTANT SPEED (play on opponents end step/turn when necessary)
4. Take your time and think stuff through
5. Don't ever hesitate to ask questions (it's a GREAT community)
Every guide I've read about Burn says to bolt the bird and I agree. The only reason I wouldn't bolt it is if I'm holding a Searing Blaze and can set up landfall for it.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Thinking SB either cage or Rest in Peace. Which do you recommend or it depends?
I would also add that if you're seeing a lot of Living End you want Rest in Peace since Cage does nothing against that deck. It really depends on which will be useful against the larger portion of decks you're likely to face.
Infect is 1st at 11
Dredge and Bant Eldrazi tied at 8.
yes I agree never play any non-mountain basics,
for me, as I tend to get clogged up with multicolor spell, I prefer to use 1 forest
No, never use any land that does not tap for red or fetch for something that taps for red. There's no room for a plains or mountain in Burn. Just accept that you're going to get color screwed by Blood Moon and deal with it. If possible, keep up 2 lands, float RG in response to Blood Moon being cast, and cast Destructive Revelry after Moon enters.
Yeah, I've heard from way too many people that you should never play non red fetches or non mountain basics to try it. I'm seeing most lists play Wild Nacatl now, is it considered the "better" choice as opposed to more burn spells?
The trend is that people are embracing the slight drop in consistency that Wild Nacatl versions bring in favour of the explosiveness it can provide. I still maintain that both versions are strong enough and the non-nacatl version is simply seeing less play by high skill-level players. That said, I'm also planning to grab the Copperline Gorges I need to be able to play the Nacatl version as well. Honestly, once you're investing in a modern deck anyways, the last bit of money it costs to have the cards for both versions is negligible.
I'm starting to play MTG again after a year hiatus. What's changed in the meta and is their any changes to Naya Burn playstyle?
I've forgotten the sequencing and tricks for Burn.
I run traditional Naya Burn with no Nacatl.
I'm starting to play MTG again after a year hiatus. What's changed in the meta and is their any changes to Naya Burn playstyle?
I've forgotten the sequencing and tricks for Burn.
I run traditional Naya Burn with no Nacatl.
1. Save creature targeters for LAST
2. Bolt the bird (mana dorks may seem like a waste but most decks rely pretty heavily on them)
3. Take advantage of INSTANT SPEED (play on opponents end step/turn when necessary)
4. Take your time and think stuff through
5. Don't ever hesitate to ask questions (it's a GREAT community)