Here is the list I'm currently running with good results in my LGS, with 3, 5-0 in a roll, which means I'll probably switch decks in the next FNM as I expect some hate cards in the sideboards.
The 1x Rancor is performing quite well as a way to get through early damage.
Also Kiln Fiend is a beast that eats a lot of removal, clearing the way for the Death's Shadow. It's in the spot of the Goyf for obvious budget reasons
How have you liked the Temple Garden? There have been times where I want one, but I've found that it tends to be the least useful of the shocks.
Also, I cannot imagine that 3 Baubles is correct. The card is so good.
It's definitely the worst land, and it'll be replaced for the 4th Bloodstained Mire as soon as I get one. That being said, it's not that bad paired with Blood Crypt. I've also tried the forest MB in this spot, and it leads to some difficult mulligan decisions, due to that I ended cutting it from the 75. But should probably find some space for the basic land again.
You are right that the Bauble is so good, I'm just running 3 because it took me some time to find them here in Brazil, I ended waiting to much for the 4th one and the recent price spike is keeping me from getting one, specially since this is my secondary deck and even on 3 Baubles I'm getting good results.
This (Spooly's post with the guide part 1 and 2) was very helpful, thanks! I got pwnd by death's shadow last night while I was playing Jund (a supposed bad matchup for zoocide) To be fair my opponent drew all the perfect answers and I didn't find a single terminate or abrupt decay all match. Game 2 I would have had him if he didn't top deck a Ranger of Eos with an empty hand and board. A lot of people are cutting the ranger from their SB, but he won the game for my opponent straight out.
It was my first experience playing against the deck, and I was impressed as well as a little unsure how to play against it. At one point I attacked with a pumped up scooze and all that did was help him lose more life to play a bigger shadow. Very sweet deck, I think I will give it a run tomorrow and over the weekend, but it seems like it will definitely take a good amount of practice to play optimally.
Also should I include 1 goyf in the main since I have them? or just stick with the 3 lynx or a kiln fiend? I have seen many lists with lots of differences, and I don't like to straight up copy whole decklists, but maybe for learning the deck I could just copy a good ol' list.
What is everyone's thoughts on Thomas Hendriks' Sideboard at GP Lille?
-3 Tarmogoyf
-1 Ancient Grudge
-1 Pyroclasm
-2 Hooting Mandrills
-2 Stony Silence
-2 Inquisition of Kozilek
-2 Path to Exile
-1 Faith's Shield
-1 Forest
Some notable omissions from his SB ~ Ranger of Eos, Grafdigger's Cage/ Nihil's Spellbomb. Guess he took a chance with everyone else hating out on dredge.
Edit: Also what do you think of his sideboarding choices on Channelfireball's Article by Marijn Lybaert
I noticed a lot of people taking out Ranger of Eos, don't know why because it totally won a game for my opponent who was dead in the water if not for that I'm going to pilot the deck for the first time today and see how it goes.
Best SB cards for Jund/Junk/midrange in general? I got destroyed by BG Rock yesterday in finals and last week a bit as well. Too much removal and too many powerful threats.
I'm trying to shape up my sideboard for the upcoming WMCQ. For the last WMCQ I played in this was the metagame breakdown of that day:
* Jund 10
* Jeskai Nahiri 6
* RG tron 6
* Affinity 6
* Grixis delver 6
* UG infect 5
* Abzan infinite 5
* Dredge 5
* Burn 4
* Merfolk 3
* Elves 3
* others: Jeskai Control / UR delver / U tron / Scapeshift / Living End / Suicide Zoo / Mono blue Take turns / blue moon / Scepter fog / Temur Control / BW taxes / RG land lock / 4c planeswalker / UB faerie / Nahiri breach / 4c Gifts / RG Aggro / Ad Nauseam / Mono blue Mill / junk / Soul sister / Blue Eldrazi / RG Breach / Esper Control / Naya Zoo / 5c bring to light / Grixis Control.
I'm expecting it to be about the same, with maybe a little more dredge, and an uptick of Abzan and Bant Eldrazi. Otherwise I know most people would stick to their decks. (No, I wasn't the Suicide Zoo player. I played against him and defeated him though)
SB I'm thinking:
1x Forest
2x Tarmogoyf (1 Main)
2x Hooting Mandrills
1x Ranger of Eos
2x Inquisition of Kozilek
2x Path to Exile
1x Pyroclasm
1x Stony Silence
1x Ancient Grudge
1x Nihil Spellbomb
1x Grafdigger's Cage
Thoughts: I feel that would be a well rounded sideboard, but also it might not be enough hate towards artifact based decks, or graveyard decks, like an extra stony silence or grafdiggers cage.
Maybeboard:
Deflecting Palm - good against affinity/infect
Rakdos Charm - works well as a flexible slot against both artifact and graveyard decks.
Phyrexian Unlife - keeps us alive against burn mostly, but Ad Nauseam too.
Abrupt Decay - flexible removal spell.
Natural State - mostly for blood moon, but artifacts too.
Traverse the Ulvenwald - tutoring up a death shadow or even goyf to finish the game, comes out earlier than the Ranger.
Lingering Souls - shines in grindy matchups, can even use a spirit to combo out if you have the right cards.
Best SB cards for Jund/Junk/midrange in general? I got destroyed by BG Rock yesterday in finals and last week a bit as well. Too much removal and too many powerful threats.
Best sideboard againt them is Ranger of Eos, and just to jam in more creatures. Against Jund swap out some of the combo cards, and bring Path to Exile to deal with their large threats. Against Abzan keep in Temur Battle Rage to go over their Spirit Tokens, and take out mostly mutagenic growths and 1-2x become immense. When you draw your initial hand, make sure to keep AT LEAST 2-3 creatures, and some cantrips to draw into more.
Against Junk and Jund my plan is usually to bring in 2 inquisition to go up to 5 discard effects, swap part of the combo for 2 mandrils, and get ready to play the mid-game. Path or terminate can help for goyfs and tasigur.
The thing to remember about discard vs these guys is that if you can rip a liliana or a path or even a terminate it could open the door for you to win pretty quickly. They have very little card draw, so they need their spells to 2-1 you, if you knock them down to 1-1 they are in very rough shape.
On the topic of dryads vs steppe lynx. Personally I am firmly in the dryad camp for a four big reasons.
firstly they are more reliable, most games I am looking to keep a 1-2 land hand, that low on lands is bad for the kitty, but the dryad is fine with if you have some cyclers
next is the all important keyword; Deathtouch. If you hit even a 1/1 dryad with Become Immense and Battlerage, even with a blocker in the way they are still taking 13 damage, throw in a mutagenic or two and theyre dead easy.
Lastly he is an amazing blocker. In a deck with some awful defense having something that can stare down a goyf of any size is pretty nice, smart opponents also know that if you do battlerage after you block you get to keep the dryad too so I've had people strangely afraid of my 3rd string attacker.
Lastly he's green. We already have the greediest mana base under the sun and honestly I have lost more games to fetching the wrong shock than I like to admit. Making white a sideboard and nacatl support only color is really helpful on hands that don't have nacatl.
Basically he ups the % of keepable hands because of being green and requiring less lands to be good. He works better with our combo because deathtouch and trample work rather well together. And he gives us a great option when we are a tad behind.
Currently I am running 2 dryads and 1 Grim Flayer to pretty good success. To help out with delirium I threw in Tarfire instead of Bolt, the difference on 2-3 in modern isn't enough right now to really outweigh 2 types at instant speed.
Those are my thoughts, honestly I am nowhere near an expert on the deck. I put it together about a month before gp indy and went 5-4 and have done pretty well in local tournaments with it.
Struggled at FNM tonight, went 1-3 with some ill luck and such.
I'm sure this has been asked, already, but I would like some feedback on ways to beat Jeskai Nahiri. The combination of Mana Leak + cheap removal has so far been difficult to overcome.
I play a pretty standard list (flex creatures are 2x Kird Ape and 1x Goyf). Against Jeskai, I brought in from my sideboard 2x Hooting Mandrills, 1x IoK, 1x Duress and 1x Traverse the Ulvenwald -- I took out 3x Become Immense and 2x Mutagenic Growth. I'm unsure if this is the right strategy.
Struggled at FNM tonight, went 1-3 with some ill luck and such.
I'm sure this has been asked, already, but I would like some feedback on ways to beat Jeskai Nahiri. The combination of Mana Leak + cheap removal has so far been difficult to overcome.
I play a pretty standard list (flex creatures are 2x Kird Ape and 1x Goyf). Against Jeskai, I brought in from my sideboard 2x Hooting Mandrills, 1x IoK, 1x Duress and 1x Traverse the Ulvenwald -- I took out 3x Become Immense and 2x Mutagenic Growth. I'm unsure if this is the right strategy.
In those kind of games, I feel like you need to load up on the number of creatures, like a zoo deck. Hence you should play 4~5 creatures in your sideboard (if you have access to extra goyfs and/or a Ranger of Eos, that should help such matchups. Also you have to be careful and not over extend against an anger of the gods
I like the dryad for sure but the lynx is better in terms of what the deck is looking to do. Lynx provides more damage quicker. Brad Nelson said something that made since to me in the deck tech and that was that people don't want to waste removal on the lynx, yet they have to at times. So essentially it offers enough of a potential threat that it has to be considered. It turns on ferocious by itself as well.
There are pros and cons to both. Steppe Lynx can create more mulligans with one land hands. Steppe Lynx is a dead draw more times than not. Dryad does less damage in the early game, and is a bombo with become immense. I always keep this thought in my head of what if I'm swinging with Dryad and X-Creature and need to become immense for lethal but I can't....because then it shrinks dyrad by 2 points.
This is why I roll the dice with lynx as opposed to dryad even though I like him more in terms of a creature. I like the potential of doing a lot of damage early to limit opponents options.
I really like this list, the only question I have is the ratio of fetchlands to actual lands seems a bit heavy on the actual lands (I'm not sure a mountain is needed)
Played in the WMCQ on sunday with the 4c list (2 Lynx, 1 Goyf), and went 4-3 ~ will keep it brief:
Sideboard:
3x Tarmogoyf
2x Hooting Mandrills
2x Inquisition of Kozilek
2x Path to Exile
1x Pyroclasm
1x Stony Silence
1x Ancient Grudge
1x Grafdigger's Cage
1x Tormod's Crypt
1x Forest (knew some people were playing blood moon/magus)
Round 1 - RGw Zoo 0-2
Both games he just came crashing out before I could muster the combo, also kept damaging my own life total to help him there)
Round 2 - Lantern Control 2-1
I won the roll, so I came out quickly in both the games I won. the 2nd game he had the lock and would have milled me.
Round 3 - UR Breach Emrakul 2-1
He was running on a deck that pulls out a turn 5 Emrakul, quite consistently. I did manage to combo twice before he got there, except for my 1 loss.
Round 4 - Bant Eldrazi 1-2
Game 1 he had the perfect eldrazi curve to beat me out. Game 2 combo for the win. Game 3 it was a topdeck war, and it seemed like I would eventually win.... until he dropped Worship - GG.
Round 5 - Bogles 0-2
Nothing I could do as he just spirit mantled and rancored x2 in both games.
Round 6 - Jund 2-1
Game 1 I had a goyf that was joined by 3 death shadows on turn 3, smashing in on turn 4 for 8 damage each. Game 2 he Junded me out, Discard/Removal/Liliana handling all my creatures. Game 3 I kept a 1 land hand with 2 Mandrills, 2 Death Shadow, 1 Nacatl, 1 Swiftspear. I drew my 2nd land by turn 4, but I kept managing to keep at least 2 creatures on board the whole time. Had 1 death shadow in play, with TBR in hand on 3 life, and him at 20 life with a Lotv and Goyf (3/4). I draw a Probe, drop to 1 life, and charge in with 12/12 double strike for lethal.
Round 7 - 4c Junk 2-0
He chumped as much as he could with Lingering Souls, but both times TBR just went over them. Game 2 he even played Damnation to reset the board, but I kept a Shadow in hand and drew a Swiftspear for quick beats.
Thoughts:
The deck was great, I had a sideboard plan with me which helped a lot, but I definitely need to learn which hands to keep, and which to mulligan away. I'm also wondering, how would you guys sideboard against the RG zoo deck?
1 Blood Crypt
3 Bloodstained Mire
1 Godless Shrine
1 Overgrown Tomb
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
Sorcery (7)
4 Gitaxian Probe
3 Thoughtseize
3 Mishra's Bauble
Creature (19)
4 Death's Shadow
1 Kiln Fiend
4 Monastery Swiftspear
2 Steppe Lynx
4 Street Wraith
4 Wild Nacatl
Instant (13)
3 Become Immense
2 Lightning Bolt
4 Mutagenic Growth
4 Temur Battle Rage
1 Rancor
2 Ancient Grudge
2 Path to Exile
2 Hooting Mandrills
3 Leyline of Sanctity
1 Pyroclasm
2 Stony Silence
2 Inquisition of Kozilek
1 gut shot
The 1x Rancor is performing quite well as a way to get through early damage.
Also Kiln Fiend is a beast that eats a lot of removal, clearing the way for the Death's Shadow. It's in the spot of the Goyf for obvious budget reasons
Also, I cannot imagine that 3 Baubles is correct. The card is so good.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
It's definitely the worst land, and it'll be replaced for the 4th Bloodstained Mire as soon as I get one. That being said, it's not that bad paired with Blood Crypt. I've also tried the forest MB in this spot, and it leads to some difficult mulligan decisions, due to that I ended cutting it from the 75. But should probably find some space for the basic land again.
You are right that the Bauble is so good, I'm just running 3 because it took me some time to find them here in Brazil, I ended waiting to much for the 4th one and the recent price spike is keeping me from getting one, specially since this is my secondary deck and even on 3 Baubles I'm getting good results.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
I'll never buy less then the playset anymore
It was my first experience playing against the deck, and I was impressed as well as a little unsure how to play against it. At one point I attacked with a pumped up scooze and all that did was help him lose more life to play a bigger shadow. Very sweet deck, I think I will give it a run tomorrow and over the weekend, but it seems like it will definitely take a good amount of practice to play optimally.
Also should I include 1 goyf in the main since I have them? or just stick with the 3 lynx or a kiln fiend? I have seen many lists with lots of differences, and I don't like to straight up copy whole decklists, but maybe for learning the deck I could just copy a good ol' list.
-3 Tarmogoyf
-1 Ancient Grudge
-1 Pyroclasm
-2 Hooting Mandrills
-2 Stony Silence
-2 Inquisition of Kozilek
-2 Path to Exile
-1 Faith's Shield
-1 Forest
Some notable omissions from his SB ~ Ranger of Eos, Grafdigger's Cage/ Nihil's Spellbomb. Guess he took a chance with everyone else hating out on dredge.
Edit: Also what do you think of his sideboarding choices on Channelfireball's Article by Marijn Lybaert
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
WUEsper ControlUB
WUCheeri0sRB
BArcane RemedyUBWBW Fateful HourWBBRSuicide ZooWGBRDredge From BelowGU* Jund 10
* Jeskai Nahiri 6
* RG tron 6
* Affinity 6
* Grixis delver 6
* UG infect 5
* Abzan infinite 5
* Dredge 5
* Burn 4
* Merfolk 3
* Elves 3
* others: Jeskai Control / UR delver / U tron / Scapeshift / Living End / Suicide Zoo / Mono blue Take turns / blue moon / Scepter fog / Temur Control / BW taxes / RG land lock / 4c planeswalker / UB faerie / Nahiri breach / 4c Gifts / RG Aggro / Ad Nauseam / Mono blue Mill / junk / Soul sister / Blue Eldrazi / RG Breach / Esper Control / Naya Zoo / 5c bring to light / Grixis Control.
I'm expecting it to be about the same, with maybe a little more dredge, and an uptick of Abzan and Bant Eldrazi. Otherwise I know most people would stick to their decks. (No, I wasn't the Suicide Zoo player. I played against him and defeated him though)
SB I'm thinking:
1x Forest
2x Tarmogoyf (1 Main)
2x Hooting Mandrills
1x Ranger of Eos
2x Inquisition of Kozilek
2x Path to Exile
1x Pyroclasm
1x Stony Silence
1x Ancient Grudge
1x Nihil Spellbomb
1x Grafdigger's Cage
Thoughts: I feel that would be a well rounded sideboard, but also it might not be enough hate towards artifact based decks, or graveyard decks, like an extra stony silence or grafdiggers cage.
Maybeboard:
Deflecting Palm - good against affinity/infect
Rakdos Charm - works well as a flexible slot against both artifact and graveyard decks.
Phyrexian Unlife - keeps us alive against burn mostly, but Ad Nauseam too.
Abrupt Decay - flexible removal spell.
Natural State - mostly for blood moon, but artifacts too.
Traverse the Ulvenwald - tutoring up a death shadow or even goyf to finish the game, comes out earlier than the Ranger.
Lingering Souls - shines in grindy matchups, can even use a spirit to combo out if you have the right cards.
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
Best sideboard againt them is Ranger of Eos, and just to jam in more creatures. Against Jund swap out some of the combo cards, and bring Path to Exile to deal with their large threats. Against Abzan keep in Temur Battle Rage to go over their Spirit Tokens, and take out mostly mutagenic growths and 1-2x become immense. When you draw your initial hand, make sure to keep AT LEAST 2-3 creatures, and some cantrips to draw into more.
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
The thing to remember about discard vs these guys is that if you can rip a liliana or a path or even a terminate it could open the door for you to win pretty quickly. They have very little card draw, so they need their spells to 2-1 you, if you knock them down to 1-1 they are in very rough shape.
On the topic of dryads vs steppe lynx. Personally I am firmly in the dryad camp for a four big reasons.
firstly they are more reliable, most games I am looking to keep a 1-2 land hand, that low on lands is bad for the kitty, but the dryad is fine with if you have some cyclers
next is the all important keyword; Deathtouch. If you hit even a 1/1 dryad with Become Immense and Battlerage, even with a blocker in the way they are still taking 13 damage, throw in a mutagenic or two and theyre dead easy.
Lastly he is an amazing blocker. In a deck with some awful defense having something that can stare down a goyf of any size is pretty nice, smart opponents also know that if you do battlerage after you block you get to keep the dryad too so I've had people strangely afraid of my 3rd string attacker.
Lastly he's green. We already have the greediest mana base under the sun and honestly I have lost more games to fetching the wrong shock than I like to admit. Making white a sideboard and nacatl support only color is really helpful on hands that don't have nacatl.
Basically he ups the % of keepable hands because of being green and requiring less lands to be good. He works better with our combo because deathtouch and trample work rather well together. And he gives us a great option when we are a tad behind.
Currently I am running 2 dryads and 1 Grim Flayer to pretty good success. To help out with delirium I threw in Tarfire instead of Bolt, the difference on 2-3 in modern isn't enough right now to really outweigh 2 types at instant speed.
Those are my thoughts, honestly I am nowhere near an expert on the deck. I put it together about a month before gp indy and went 5-4 and have done pretty well in local tournaments with it.
I'm sure this has been asked, already, but I would like some feedback on ways to beat Jeskai Nahiri. The combination of Mana Leak + cheap removal has so far been difficult to overcome.
I play a pretty standard list (flex creatures are 2x Kird Ape and 1x Goyf). Against Jeskai, I brought in from my sideboard 2x Hooting Mandrills, 1x IoK, 1x Duress and 1x Traverse the Ulvenwald -- I took out 3x Become Immense and 2x Mutagenic Growth. I'm unsure if this is the right strategy.
For reference, my sideboard tonight:
2x Hooting Mandrills
2x Dismember
2x Pyroclasm
1x Lightning Helix
1x Path
1x Stony Silence
1x Ancient Grudge
1x Natural State
1x Traverse the Ulvenwald
1x IoK
1x Duress
1x Forest
In those kind of games, I feel like you need to load up on the number of creatures, like a zoo deck. Hence you should play 4~5 creatures in your sideboard (if you have access to extra goyfs and/or a Ranger of Eos, that should help such matchups. Also you have to be careful and not over extend against an anger of the gods
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
There are pros and cons to both. Steppe Lynx can create more mulligans with one land hands. Steppe Lynx is a dead draw more times than not. Dryad does less damage in the early game, and is a bombo with become immense. I always keep this thought in my head of what if I'm swinging with Dryad and X-Creature and need to become immense for lethal but I can't....because then it shrinks dyrad by 2 points.
This is why I roll the dice with lynx as opposed to dryad even though I like him more in terms of a creature. I like the potential of doing a lot of damage early to limit opponents options.
http://mtgtop8.com/event?e=13531&f=MO
2 Blood Crypt
4 Bloodstained Mire
1 Forest
1 Mountain
1 Overgrown Tomb
2 Stomping Ground
1 Swamp
3 Wooded Foothills
CREATURES
4 Death's Shadow
1 Ghor-Clan Rampager
3 Gnarlwood Dryad
2 Grim Flayer
4 Monastery Swiftspear
1 Spellskite
3 Street Wraith
1 Tarmogoyf
4 Gitaxian Probe
2 Lightning Bolt
4 Mutagenic Growth
1 Tarfire
4 Temur Battle Rage
4 Thoughtseize
3 Traverse the Ulvenwald
OTHER SPELLS
3 Mishra's Bauble
1 Rancor
2 Abrupt Decay
1 Dismember
1 Grafdigger's Cage
1 Grim Lavamancer
1 Ingot Chewer
2 Inquisition of Kozilek
1 Liliana, the Last Hope
1 Nihil Spellbomb
1 Painful Truths
2 Pyroclasm
1 Shriekmaw
1 Yixlid Jailer
I really like this list, the only question I have is the ratio of fetchlands to actual lands seems a bit heavy on the actual lands (I'm not sure a mountain is needed)
My H/W list
Sideboard:
3x Tarmogoyf
2x Hooting Mandrills
2x Inquisition of Kozilek
2x Path to Exile
1x Pyroclasm
1x Stony Silence
1x Ancient Grudge
1x Grafdigger's Cage
1x Tormod's Crypt
1x Forest (knew some people were playing blood moon/magus)
Round 1 - RGw Zoo 0-2
Both games he just came crashing out before I could muster the combo, also kept damaging my own life total to help him there)
Round 2 - Lantern Control 2-1
I won the roll, so I came out quickly in both the games I won. the 2nd game he had the lock and would have milled me.
Round 3 - UR Breach Emrakul 2-1
He was running on a deck that pulls out a turn 5 Emrakul, quite consistently. I did manage to combo twice before he got there, except for my 1 loss.
Round 4 - Bant Eldrazi 1-2
Game 1 he had the perfect eldrazi curve to beat me out. Game 2 combo for the win. Game 3 it was a topdeck war, and it seemed like I would eventually win.... until he dropped Worship - GG.
Round 5 - Bogles 0-2
Nothing I could do as he just spirit mantled and rancored x2 in both games.
Round 6 - Jund 2-1
Game 1 I had a goyf that was joined by 3 death shadows on turn 3, smashing in on turn 4 for 8 damage each. Game 2 he Junded me out, Discard/Removal/Liliana handling all my creatures. Game 3 I kept a 1 land hand with 2 Mandrills, 2 Death Shadow, 1 Nacatl, 1 Swiftspear. I drew my 2nd land by turn 4, but I kept managing to keep at least 2 creatures on board the whole time. Had 1 death shadow in play, with TBR in hand on 3 life, and him at 20 life with a Lotv and Goyf (3/4). I draw a Probe, drop to 1 life, and charge in with 12/12 double strike for lethal.
Round 7 - 4c Junk 2-0
He chumped as much as he could with Lingering Souls, but both times TBR just went over them. Game 2 he even played Damnation to reset the board, but I kept a Shadow in hand and drew a Swiftspear for quick beats.
Thoughts:
The deck was great, I had a sideboard plan with me which helped a lot, but I definitely need to learn which hands to keep, and which to mulligan away. I'm also wondering, how would you guys sideboard against the RG zoo deck?
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube