Would running some Negates or Mana Leaks in the flex spots where Peeks and cliques go help improve the burn matchup. I tried the idea and liked it but I was wondering what more experienced twin players thought of running more countermagic main to fight off burn.
A dude made top 8 at a daily with Mind Control instead of Sower in the side. His build looks as if this was mainly due to budget reasons, but I honestly quite like the idea (even if I own Sowers).
Mind Control may cost one mana more, however, matches against GBx tend to be stretched out for eternities, so this doesn't seem extremely relevant to me. Mind Control is also downright impossible to deal with for these decks. Literally the only card that can take it away is Thoughtseize. Unlike against Sower, Path, Dismember, Slaughter Pact etc. do nothing against Mind Control (unless they want to kill their own dude).
What do you think?
Nah,
My guess is that the sower can beat to. So thats a better choice. If they want to spent a removal on the sower, all the same they would kill their own creature if you mind control it.
I am trying out a Roast mb instead of a Flame Slash. Just played 10 games without drawing him. Haha.
But I am becomming a great fan of our Grim Lavamancer. Love the guy
Except if they use a removal spell on Sower it's a one-for-one, whereas it's a two for one if they remove their own creature (your Mind Control for their creature plus removal spell).
Although I think the difference between 4 and 5 CMC is being vastly underestimated in the prior post (it's also competing with Keranos and Batterskull at 5).
I agree with you. I'm gonna be trying out sword of light and shadow instead of b-skull. It comes down sooner and the protection is really good for getting through souls and rhino, especially to get some damage through to liliana. It still doesn't solve the decay problem but against burn its faster. However, in order to hit a exarch or pestermite, they need to waste the decay on the sword, but that's assuming we didn't completely board out the combo.
I really, really like wurmcoil against BGx but if it's taking up the life gain slot, is it too slow for affinity or burn? Seems risky. Awesome and game-winning, but risky...
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Haha of course! Glad I could help. I've been loving this deck since I picked it up. From reading your comments, it seems like we have similar MB and SB strategies. I really like your SB ideas and will probably try out a titan or engine too. Btw I have been running thundermaw and it's fantastic. I would highly recommend running it. Cheers!
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Teferi, Mage of Zhalfir Mono-U Control
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Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Wurmcoil is great against BGx decks. Yes, Junk can Path it, but they won't always have it at the right time, and even if they do, we still have Dispel and Negate.
Wurmcoil kills every single one of their creatures in combat whilst surviving. Unlike the dragons, it can't even effectively be dealt with with Dismember or Slaughter Pact.
IMO, Wurm is much, much stronger than Batterskull. Oh yes, if you are siding in Batterskull against Affinity, you are definitely doing something wrong...
There's a few budget related items going on there (mostly the incorrect fetches), but overall it is a very solid and reliable deck. However, I can't seem to wrap my head around beating Storm consistently. Does anyone have any pointers on this matchup in particular?
edit: I use Anticipate over Serum Visions as I prefer the flash playstyle. I am considering changing this, but I don't imagine it makes that big of a difference in my game vs. UR Storm.
I have been thinking of a black splash over the green. To be perfectly clear, I am not proposing the Tasigur Twin list. I am merely suggesting playing Blood Crypt over Stomping Ground, and maybe a basic swamp over the third Sulfur Falls, if it becomes necessary. The biggest reason we splash green is for Ancient Grudge in the Affinity matchup. What black gives is a more flexible card that can still act as a 2 for 1 card in the Affinity matchup: Kolaghan's Command. 2 damage to a guy and destroy an artifact is essentially the same as casting and flashing back Ancient Grudge. Kolaghan's Command, however, gives us more lasting power in grindy matchups and an even better long game. It is literally always a 2 for 1, not matter which modes are chosen. The other perk we get is that we can swap the Flame Slash/Roast slot for Terminate/Murderous Cut (whichever winds up being better. Overall, the deck still ends up being the same UR Twin deck with better long game, and can still easily facilitate Blood Moon. We aren't overloading on black cards (only 1 maindeck!) so Mooning ourselves out of black typically won't be a big deal. What are you guy's thoughts? I will definitely be trying this out at my LGS this coming Monday and will provide a report if you all are interested.
I think you guys are missing the point. With my proposed idea, the deck is still for the most part a 2 color deck. We currently don't fetch for the Stomping Ground every game, and it would be the same logic for the Blood Crypt. We only have to fetch for it if we need it. The Roast/Flame Slash slot in the deck is currently a 1 of, and that would now be a black removal spell. Some game we may never see it, just like we sometimes never see our Roast/Slash. Also, while I understand that 3 mana on Command vs 2 mana on Grudge is significant, Affinity is already an insanely good matchup for us. We have infinite removal vs them, and only in extreme cases do I find that I can't survive until t3 against them.
I don't mean to hijack the thread. It is easy to say no to new ideas, because as eternal format players, we are always skeptical of making changes, and it's easy to reject new ideas in theory. I am fairly certain this is a positive direction for Twin in the current meta. Twin is the closest thing to a control deck in this format, and sometimes control decks need to adapt their answers to more hostile metagames. I refuse to accept that Rock decks are hard for us to win. We can certainly tune our deck for a more wide variety of threats without hurting other matchups. I will test it out at my LGS and I'll report back here, good or bad.
Hey Guys and Gals,I've been tossing around the idea of an All-in-Twin list with a transformational sideboard. I played around with a couple of other combos but there just isn't enough room or they are creature based and thus susceptible to the hate coming in for the Twin combo. I'm mostly concerned with the BGx matchup and thought maybe just going over the top.
So the entire Combo comes out plus a Telling time and the entire sideboard comes in. Instead of digging for combo pieces, I'm digging for land drops. It will be frail G2 on the play but I need something from a completely different angle that fits in the sideboard and can make use of all the digging. There will be some MUs where the All in plan is still the better option , but battling through Abrupt Decays and Disruption just doesn't seem like the best plan. Here's the ideal curve:
The problem is that it's pretty non-interactive and isn't so great against the ideal Junk curve. I'm afraid the matchup will basically come down to whether they can land a T3 Liliana or not. The Wurmcoil needs to be able to survive through both a Path and Lili's -2, a tall order. Plus, on the play, Lili's Ultimate will be online after the Wurmcoil comes down. The worst piles are probably Wurmcoil vs everything else.... Ugh....
Ideas? Is it a complete Hail Mary? All-in-Twin just seems so good a lot of the time.
Never got why Affinity should be "insanely good mu for us". If Affinity starts deploying the board with 4+ cards and we only have a bolt, it's probably game for them. Affinity is a good mu after SB, but that's far from being "insanely good".
Anyway I'm not refusing new ideas, the fact is that straight UR version is better, period. I'm not interested in controlling, removing with other colors and worsening my mu against Burn.
Affinity is a great matchup for us because all our removal hits most of the important creatures. We never have to go below parity against them to keep them from killing us if we play correctly. Meanwhile, we can ignore half of their cards because they aren't threats. Opals and Drums don't matter to us, we can block all of their creatures to trade, some even profitably. We can time walk them by tapping their creatures/manlands down with Twin creatures/ cryptic command, and the most important reason is we play Electrolyze. It's damn near impossible to lose a match to Affinity as Twin if you play it right.
Also, my proposed changes don't change the burn matchup whatsoever. We would probably not even fetch the Blood Crypt against them anyway unless we drew the 1 black removal spell in the main and they had a creature. I'm very much aware that straight UR Twin is the best version right now, and the proposed changes will not make it a different deck.
Moved to Grixis Twin thread (See link above). This thread is really reserved for straight up UR Twin (tiny green splash for Grudge is okay). Other Twin discussions need to stay in their respective threads. Thanks!
-ktkenshinx-
My post should not have been moved to the Grixis Twin thread. The fact that only green splash talk is acceptable is ridiculous. Mods shouldn't be so closed minded on the build of the deck. My idea wasn't anymore a Grixis deck than UR Twin with grudge is a RUG deck. I understand the need for separation when discussing running Tasigur, and discard spells, and a heavy black landbase, but limiting this thread to only talking about green splash is completely stupid. The idea was to spark discussion about maybe green not being the best splash for the UR Twin shell. But apparently this thread isn't supposed to be for improving on the deck, and exists only for validating lists that are already successful. If that's the case, you've lost my following.
It may be correct to just have one black source, but which land is the question. Watery Grave is more fetchable, but we want black mana for Terminate against GBx, and they run Fulminators, so a Swamp is more attractive there, although, less fetchable. I'll continue testing the black splash and report any changes here, since it seems people might be interested.
Hey guys. I've been playing twin for some months and have got some good results lately. Im planning on taking twin to gp copenhagen in june. What is the worst matchups for ur twin? How is the junk midrange matchup in particular?
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Thanks, that makes sense. I played junk at a local tournament wednesday, and got smashed. Even though I got him with the blood moon, I couldnt find the combo, and he topdecked a path and a plains to get another basic. I also played soul sisters twice. That matchup also seemed hard. Do you have any experience playing against soul sisters Sxnr1se? It seems like a drawn out match to survive and find a loophole for the combo.
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Grudge is faster. 100%. But you can easily win that matchup without it, and there are plenty of occasions where it is correct to cast it then flash it back in the same turn. The only issue I take with making the only black source Watery Grave is that we want Terminates for the GBx matchup, and we don't want our only black source destroyed when we have 2 potential draws that require black mana to cast. I may try out a single Swamp as the only black source in the deck this week.
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Is it the sort of move that improves a match-up only slightly while hurting a significant number of other match-ups to be an overall loss?
Any thoughts on tuning the list for a Twin heavy meta?
Mind Control may cost one mana more, however, matches against GBx tend to be stretched out for eternities, so this doesn't seem extremely relevant to me. Mind Control is also downright impossible to deal with for these decks. Literally the only card that can take it away is Thoughtseize. Unlike against Sower, Path, Dismember, Slaughter Pact etc. do nothing against Mind Control (unless they want to kill their own dude).
What do you think?
Nah,
My guess is that the sower can beat to. So thats a better choice. If they want to spent a removal on the sower, all the same they would kill their own creature if you mind control it.
I am trying out a Roast mb instead of a Flame Slash. Just played 10 games without drawing him. Haha.
But I am becomming a great fan of our Grim Lavamancer. Love the guy
Although I think the difference between 4 and 5 CMC is being vastly underestimated in the prior post (it's also competing with Keranos and Batterskull at 5).
I really, really like wurmcoil against BGx but if it's taking up the life gain slot, is it too slow for affinity or burn? Seems risky. Awesome and game-winning, but risky...
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
Wurmcoil kills every single one of their creatures in combat whilst surviving. Unlike the dragons, it can't even effectively be dealt with with Dismember or Slaughter Pact.
IMO, Wurm is much, much stronger than Batterskull. Oh yes, if you are siding in Batterskull against Affinity, you are definitely doing something wrong...
I have run into a matchup that I find unexpectedly rough - UR Storm.
It's not unwinnable, but I could seriously use some pointers on playing against UR Storm as UR Tempo Twin.
My list is as follows:
4 Deceiver Exarch
3 Pestermite
1 Grim Lavamancer
4 Remand
4 Lightning Bolt
4 Anticipate
4 Splinter Twin
2 Cryptic Command
1 Dispel
1 Spell Snare
1 Flame Slash
1 Izzet Charm
2 Electrolyze
1 Echoing Truth
4 Polluted Delta
2 Flooded Strand
4 Steam Vents
1 Mountain
1 Desolate Lighthouse
1 Tectonic Edge
6 Island
1 Breeding Pool
2 Batterskull
1 Keranos, God of Storms
1 Counterflux
1 Negate
1 Dispel
1 Spell Snare
2 Spellskite
2 Blood Moon
1 Anger of the Gods
1 Izzet Staticaster
2 Ancient Grudge
There's a few budget related items going on there (mostly the incorrect fetches), but overall it is a very solid and reliable deck. However, I can't seem to wrap my head around beating Storm consistently. Does anyone have any pointers on this matchup in particular?
edit: I use Anticipate over Serum Visions as I prefer the flash playstyle. I am considering changing this, but I don't imagine it makes that big of a difference in my game vs. UR Storm.
I don't mean to hijack the thread. It is easy to say no to new ideas, because as eternal format players, we are always skeptical of making changes, and it's easy to reject new ideas in theory. I am fairly certain this is a positive direction for Twin in the current meta. Twin is the closest thing to a control deck in this format, and sometimes control decks need to adapt their answers to more hostile metagames. I refuse to accept that Rock decks are hard for us to win. We can certainly tune our deck for a more wide variety of threats without hurting other matchups. I will test it out at my LGS and I'll report back here, good or bad.
4 Deceiver Exarch
4 Pestermite
4 Splinter Twin
2 Kiki-Jiki, Mirror Breaker
Spells
4 Anticipate
3 Telling Time
4 Faithless Looting
4 Gitaxian Probe
4 Spellskite
4 Pact of Negation
4 Scalding Tarn
4 Steam Vents
4 Sulfur Falls
1 Cascade Bluffs
2 Island
3 Mountain
1 Desolate Lighthouse
1 Cavern of Souls
2 Tolaria West
1 Academy Ruins
1 Academy Ruins
4 Keranos, God of Storms
4 Solemn Simulacrum
4 Treasure Mage
2 Wurmcoil Engine
So the entire Combo comes out plus a Telling time and the entire sideboard comes in. Instead of digging for combo pieces, I'm digging for land drops. It will be frail G2 on the play but I need something from a completely different angle that fits in the sideboard and can make use of all the digging. There will be some MUs where the All in plan is still the better option , but battling through Abrupt Decays and Disruption just doesn't seem like the best plan. Here's the ideal curve:
1: Probe/Faithless Looting
2: Spellskite
3: Treasure Mage
4: Simulacrum
5: Wurmcoil
6: Keranos
The problem is that it's pretty non-interactive and isn't so great against the ideal Junk curve. I'm afraid the matchup will basically come down to whether they can land a T3 Liliana or not. The Wurmcoil needs to be able to survive through both a Path and Lili's -2, a tall order. Plus, on the play, Lili's Ultimate will be online after the Wurmcoil comes down. The worst piles are probably Wurmcoil vs everything else.... Ugh....
Ideas? Is it a complete Hail Mary? All-in-Twin just seems so good a lot of the time.
EDIT: Decktag
Affinity is a great matchup for us because all our removal hits most of the important creatures. We never have to go below parity against them to keep them from killing us if we play correctly. Meanwhile, we can ignore half of their cards because they aren't threats. Opals and Drums don't matter to us, we can block all of their creatures to trade, some even profitably. We can time walk them by tapping their creatures/manlands down with Twin creatures/ cryptic command, and the most important reason is we play Electrolyze. It's damn near impossible to lose a match to Affinity as Twin if you play it right.
Also, my proposed changes don't change the burn matchup whatsoever. We would probably not even fetch the Blood Crypt against them anyway unless we drew the 1 black removal spell in the main and they had a creature. I'm very much aware that straight UR Twin is the best version right now, and the proposed changes will not make it a different deck.
(http://www.mtgsalvation.com/forums/the-game/modern/tier-2-modern/595739-rug-grixis-tempo-twin?comment=169)
Moved to Grixis Twin thread (See link above). This thread is really reserved for straight up UR Twin (tiny green splash for Grudge is okay). Other Twin discussions need to stay in their respective threads. Thanks!
-ktkenshinx-