I feel like that's too much, I haven't played it in awhile, but I'd probably just in: the 3 counterspells, skite and maybe 1 dismember and just take out image(s), 2 probes, and disto strike. If you run viridian corrupter i suppose you could trade him for a finks, or trade more probes and up to 1 target pump spell for more finks
What is the rationale behind finks against Jund? I don't think the value game is a one we can expect to win against Jund, so why bother? Why not just maximize on combo density and protection, trimming some of the air?
I run a similar decklist and vs Jund, I think I side out 2 Twisted Image, 1 Gitaxian Probe for 2 Spell Pierce and Spellskite. Some people may think this is under sideboarding, but you need to leverage the early game. Mutagenic growth allows for this and made Jund a better matchup IMO. Also, become immense is the other important factor when trying not to dilute much. Don't forget to make sure you have a dryad arbor to sac to lili, to block, or to kill them with regular damage. I guess I should note I run 1 dismember main, but I don't like going up to more because it really hits your life total and protecting your life total can be hard in many situations against Jund.
I don't like finks. I know it taxes their removal, but normal creatures on the ground don't do much against them besides buy you time. I guess finks also allows for regular damage hits, but I feel like they will probably just kill it or force you to block and then you are now just a slower deck.
My tip for Jund is don't be afraid to be liberally using pump or protection to play defense, especially after you hit the inevitable top deck mode of the game that Jund likes to play. Yes, their creatures are better, but their cards are not as "volatile" (they can't end the game quick and don't blow you out as much) as yours and all you have to do is protect a threat and your life total at some point.
I have beaten Jund the last couple times I played against it and even if you look at what Tom Ross last said about the Jund matchup, he doesn't side any more than 2-3 cards. One last note, you can watch Aaron Barich's strange game against Jund at the Modern SCG Dallas Open. Although, he runs 2 TiTi's in his board, so his damage on the ground plan made sense.
I went 7-3 at the World Magic Cup Qualifiers piloting the Owen Turtenwald UG Infect list. A grand total of 459 players participated, making it the biggest tournament I ever played in. My minor edit to the list was that I maindecked the 1x Dryad Arbor instead of the 2nd Twisted Image.
I didn't get to face Jund the whole 10 rounds. I faced a Kevin Jones' Grixis Delver though. As well as a BW Tokens deck which I lost to for a chance to reach top16.
Here are my matches:
Round 1 vs Colorless Eldrazi: Won 2-0
Round 2 vs UG Infect: Lost 0-2
Round 3 vs Grixis Delver: Won 2-0
Round 4 vs Nacatl Burn: Won 2-1
Round 5 vs Titan-Breach: Lost 1-2
Round 6 vs Bushwacker Zoo: Won 2-1
Round 7 vs Titan-Breach: Won 2-0
Round 8 vs Living End: Won 2-1
Round 9 vs BG Elves Aggro: Won 2-1
Round 10 vs BW Tokens: Lost 1-2
It was a fun event. All players I played against were relatively nice guys. I won bad match-ups particularly Burn and Bushwacker Zoo. But lost to good match-ups like Tokens and Titan-Breach. I had some minor misplays here and there. Playing my lone Glistener Elf T1 sometimes becomes suspect with opposing PTEs and Sudden Shocks. Against my Tokens match, I should have gone T2 Glistener Elf instead of T1 as to have protection for a possible PTE. I was severely slowed down due to the elf being my only threat. I also need to find room for Wild Defiance in my SB. Sudden Shock really ruins my days. Haha.
P.S. I think I'm gonna shelve UG Infect for a while and try Bushwacker Zoo and/or BW Eldrazi and Taxes.
i'm a brand new Infect player (: I just trade my Affinity for an Infect deck, because i aways wanted to play Infect and Robots was not that fun to play.
Im here to ask you guys Help about the SIDEBOARD PLAN!
As i just sayd, im a new player of this beatiful deck, and i didnt found that much stuff about side boarding Infect =/
Can any good soul post a side board plan here with the main matches? I think it could be usefull to a lot of people, since as Sideboarding is such important thing =)
Im here to ask you guys Help about the SIDEBOARD PLAN!
As i just sayd, im a new player of this beatiful deck, and i didnt found that much stuff about side boarding Infect =/
Can any good soul post a side board plan here with the main matches? I think it could be usefull to a lot of people, since as Sideboarding is such important thing =)
Thank you =)
Check out the last page (136) I posted some few advices that may help you, If you have more specific questions it would be easier to give you an answer.
Hi, I 've been playing infect several months and still have enough trouble against jund . I need advice when making mulligans ( on draw / on play ). When do all in ...
Jund is a terrible matchup, don't expect to win a lot vs Jund, if you have many Jund in your meta you can dedicate some slots in your sideboard (Thrun, Carrion Call ...) to improve the matchup but overall it's all about overspeed them and having the right cards at the right moment.
I think the number one rule about mulligan with infect should be "don't keep a hand without an infect creature except vs jund".
We can't really avoid to let them dilute our game plan with discard and one for one removal, so I'd rather keep a 7-6 cards "good" hand without any infect creature than going down to 5 with a potential turn 2 kill.
There is no real rule about when you go all in, I would say you consider it when you can guess that there is no way you'll be able to win if you don't :
- let's say you have blighted on the field and only one card (+4/+4 pump spell) in hand, they already have 5 poison counter, bob on the field, a Liliana with 2 loyalty, one red mana up open and a bunch of cards in hand, in this situation there is no way you can win if you don't go all in, their only out is Bolt, if they have it you lost anyway, if they don't have the bolt either you win now or you'll never be able to come back. You can always think that if you draw a nexus and an other land you can kill with the nexus later but you'll be way too far behind for this to happen.
It's a pretty obvious situation there but the same reasoning goes for every situation, most of the time I try to consider what they could have more than what I could draw, just keep in mind that we can't play around everything, so analyse each situation and try to calculate your chances of winning if you don't go all in, don't be hasty and fall into their trap if you see a break tho, keep calculating your chances of wining if you don't go for it.
I didi read my friend, and was very usefull, but maybe one sideboard plan that the people could check would be very nice (:
Could you do one quick for us? just against Grixis delver, Jund, Uwr Nahiri, Burn / zoo, affinity.
Post your decklist, that would help us give you a SB plan and maybe advice on the main too. Spellskite is good against all of those, against Jund, Nahiri, Delver and Burn you want all the counterspells you have. Grafiggers Cage vs Grixis and Nahiri, Finks only really vs Burn and prolly zoo. Affinity is pretty obvious.
Post your decklist, that would help us give you a SB plan and maybe advice on the main too. Spellskite is good against all of those, against Jund, Nahiri, Delver and Burn you want all the counterspells you have. Grafiggers Cage vs Grixis and Nahiri, Finks only really vs Burn and prolly zoo. Affinity is pretty obvious.
Im using Owen's list =)
I think that i know more or less what to put in, but sometimes as a new infect player i strugle to board out.
Too slow? Finks does a better job of being a threat + blocking and can net more life? Finks can be used in other matchups too - Zoo/Jund, Sun Droplet really only comes in vs. burn.
fair point, just trying to think of other ways around our bad matchups
Hi all, won my local FNM out of 20 last week. Not a big deal I know but it does end with comments I have regarding the most recent successful builds:
Infect – Modern FNM 07.22.2016
Match 1 – UW Control (2-1) (1-0)
Game 1: I win the dice roll and plop down a T2 Blighted Agent while he is tapped out from a Serum Visions. I safely attack with protection and pumps (Might of Old Krosa, Groundswell) over the next few turns.
Game 2: Extremely long game. I have difficulty sticking an infect creature because of his multiple Path to Exile and Flickerwisps. Eventually I go for a big pump 1-shot kill with 2 protection spells (Vines of Vastwood, Apostle’s Blessing) but he has 3 removal/bounce spells and wins the stack war. He plays a Mortarpod the following turn and pings several Noble Hierarchs I drop on the board over the next few turns. Eventually he plays Supreme Verdict on a lonely infect creature I play and he builds up his board state. I scoop so I have time for a 3rd game.
Game 3: I jam a T2 Blighted Agent risking the Path to Exile (my opponent held up a white mana) but my opponent doesn’t have one. I kill him the following turn with plenty of back-up protection.
Match 2 – Mill (2-0) (2-0)
Game 1: I have a T1 Glistener Elf but no pumps, only protections. My opponent starts milling me like crazy with Glimpse the Unthinkable, Archive Trap, and a Mind Funeral that hits me for 16 cards. I follow up with a Pendelhaven plus top-deck a Groundswell with 4 cards remaining in my deck.
Game 2: My opponent gets a Jace’s Phantasm in play but no hate cards against me (Ensnaring Bridge, Orb, etc.). I am able to plop down a T1 Glistener, T2 Blighted Agent with Inkmoth Nexus, attacking for 3 poison per turn. However, again I have no pumps. My opponent mills me down to 1 card with Mind Funeral and Archive Traps. On my last turn I top-deck a Groundswell and kill him.
Both of these games were decided within the first 3-5 turns.
Match 3 – Sultai Control (2-1) (3-0)
Game 1: T1 Glistener Elf, T2 Blighted Agent, kill on T3 with Pendelhaven plus pumps/protection. I had the play so I was just too fast for my opponent to respond.
Game 2: Long, grindy game. He had multiple removal (Go for the Throat, Abrupt Decay) and I never saw Inkmoth Nexus. I flooded out on fetch lands, ending with 8 or so lands in play.
Game 3: I dropped a Noble, Glistener, and Blighted Agent early. My opponent started to flood on lands. I drew out a Mana Leak on something relatively trivial (Distortion Strike) and killed with a Groundswell pump and Spell Pierce backup.
Match 4 – UR Prowess (2-1) (4-0)
Game 1: My opponent goes first, tapped land. I play T1 Glistener Elf. His Turn 2 he plays Kiln Fiend, passes. I attack and he does not block so I deal 1 poison. His Turn 3, plays 2 spells to pump his Kiln Fiend followed by Twisted Image, I respond with my singleton Dismember mainboard on the stack, killing his Fiend. He has no gas left and a protected Glistener Elf eventually kills him.
Game 2: He plays a T3 Blood Moon and I have no answer.
Game 3: I board in Nature’s Claim in addition to my Spell Pierces. He has a Blood Moon in hand but only 3 mana and he knows I have a Spell Pierce in hand so he cannot play it. We reach an awkward board state where all I can do is attack with an Inkmoth Nexus but can’t pump because I need to hold up all my mana in case he tries to kill the Inkmoth Nexus or, more importantly, go for Blood Moon. Eventually on his turn he decides to play Stormchaser Mage on his turn but I am able to Dismember it on my turn and Spell Pierce his removal to my Inkmoth Nexus, then pump for the final poison points.
I drew the last match to end 4-0-1 and got 1st Place out of 20 based on tiebreakers.
Comments:
-I was running the 10 fetch and 4 searchable land build and did not like it. I have always played the 9 fetch, 5 searchable land build and missed having that 5th available land. It is particularly important when you are spending your mana to activate an Inkmoth Nexus and still have mana available to pump/protect.
-I prefer running 3 BI / 2 Mutagenic to the more recent 4/4 BI: Mutagenic builds. BI is good, yes, but honestly I find Mook and Groundswell more consistent. BI+ Muta is a 2-card pump combination the same as Mook and Groundswell. I run pump-heavy in my build.
-On the topic of Groundswell, I'm not certain why more people don't play it. Honestly I think it might be the best pure pump in the deck. I can't remember the last time it "dudded" on me (not getting the +4/+4 pump).
-I didn't face any Burn/Zoo decks so I have no comment on how my SB Pulse of Murasa would do in those situations. I do find Pulse of Murasa wonderful against grindy midrange decks, though.
I agree with you about the fetches, I prefer 9 as well, but started running 4 BI and never lost a match, although I put the deck on the shelf for a bit to play Grixis, which I do lose matches with. I still think Infect is the best deck right now if you just want to WIN, at least for me I usually feel like my opponent never has a chance haha. I am also uncertain why people don't play more groundswell, I only run 1 (instead of the 10th fetch) and it never fails, I could see going to 3 BI and 2 GS next time I play it. I still love 4 Mutagenics though because it just makes those turn 3 kills happen a lot more often. Grats on your win
I agree with you about the fetches, I prefer 9 as well, but started running 4 BI and never lost a match, although I put the deck on the shelf for a bit to play Grixis, which I do lose matches with. I still think Infect is the best deck right now if you just want to WIN, at least for me I usually feel like my opponent never has a chance haha. I am also uncertain why people don't play more groundswell, I only run 1 (instead of the 10th fetch) and it never fails, I could see going to 3 BI and 2 GS next time I play it. I still love 4 Mutagenics though because it just makes those turn 3 kills happen a lot more often. Grats on your win
Pretty funny that you play Grixis on the side; I do as well! I have a love-hate with Mutagenic Grotwth. There are times where it is incredible (e.g., T2 kills, "countering" Gut Shot, etc.) and times where it is a dud (against Bolt, for example). I prefer to play the style of "play a pump for G, keep open mana for protection" and kill over the course of 2 turns instead of risking 1 giant attack - but then again, to each their own! Glad you play a Groundswell too; it is such a good card. I've steered away from mainboard Twisted Image slots and instead go 1x Dismember and 1x Viridian Corrupter. The deck is slightly weaker to Abzan and Chalices but is far more consistent and explosive against the rest of the field.
That is funny, I also have affinity that I've never really played I was running 1 corrupter and 1 dismember also, but I play carefully usually. I had a long match against Nahiri Jeskai where I could have gone in for a kill many turns in a row, but I was content with just getting 1-2 poison in here and there until he was out of cards and I had protection. All depends on the matchup and risk vs reward, I do use 2 twisted images, but they never do much more than draw a card, not seeing a lot of game 1 spellskites lately. I was going to play either my new grixis or sultai brew this week, but now I want to play infect again hmm.
Quite pleased with how the deck's been performing. The only minor tweaks would be putting in the 5th fetchable land and dropping to 9 fetches. I don't have any comments on the 1x Viridian Corrupter mainboard but having a 13th Infect creature that deals with enemy Spellskites seems nice. May try to put in 1x Spell Pierce mainboard.
EDIT: I'm missing a card in my mainboard from this as an old list that I've since updated. It was another Mutagenic Growth or Become Immense jammed in the mainboard from what I recall. But yea, putting a Spell Pierce in the mainboard for Card #60 sounds good. List is very tight and extremely consistent.
Is keeping a 7-card hand with Inkmoth Nexus as the single infect threat too dangerous? Provided there is pump/protection/lands, of course. Or should one keep mulling to get at least one actual infect creature?
Certainly risky, but I don't think you can mull decent 7 with an infecter. You definitely will be slow so if the matchup requires speed I would ship that hand.
Played Infect tonight at a small event, just 3 rounds. I've been experimenting with adding a few extra mana sources to a lot of decks lately and this is one of them. The theory is that curving out as an aggressive deck is the most powerful thing you can do, because it's how you cast the most cards in a turn. This is also a rather mana hungry deck. Here's what I played.
The deck ran great, I loved having the extra mana and didn't regret the lack of Probes at all. I was still able to get Delves off, and I'm pretty good at reading my opponent with decks like this so I preferred having more action to more information.
My 3 rounds were against a local brew, Infect, and Bogles and I didn't even drop a game so I'm pretty sure I've still got the speed, just with a bit of additional power because I'm constrained on mana less and I don't have any air, if the card isn't a land it does something.
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I don't like finks. I know it taxes their removal, but normal creatures on the ground don't do much against them besides buy you time. I guess finks also allows for regular damage hits, but I feel like they will probably just kill it or force you to block and then you are now just a slower deck.
My tip for Jund is don't be afraid to be liberally using pump or protection to play defense, especially after you hit the inevitable top deck mode of the game that Jund likes to play. Yes, their creatures are better, but their cards are not as "volatile" (they can't end the game quick and don't blow you out as much) as yours and all you have to do is protect a threat and your life total at some point.
I have beaten Jund the last couple times I played against it and even if you look at what Tom Ross last said about the Jund matchup, he doesn't side any more than 2-3 cards. One last note, you can watch Aaron Barich's strange game against Jund at the Modern SCG Dallas Open. Although, he runs 2 TiTi's in his board, so his damage on the ground plan made sense.
I went 7-3 at the World Magic Cup Qualifiers piloting the Owen Turtenwald UG Infect list. A grand total of 459 players participated, making it the biggest tournament I ever played in. My minor edit to the list was that I maindecked the 1x Dryad Arbor instead of the 2nd Twisted Image.
I didn't get to face Jund the whole 10 rounds. I faced a Kevin Jones' Grixis Delver though. As well as a BW Tokens deck which I lost to for a chance to reach top16.
Here are my matches:
Round 1 vs Colorless Eldrazi: Won 2-0
Round 2 vs UG Infect: Lost 0-2
Round 3 vs Grixis Delver: Won 2-0
Round 4 vs Nacatl Burn: Won 2-1
Round 5 vs Titan-Breach: Lost 1-2
Round 6 vs Bushwacker Zoo: Won 2-1
Round 7 vs Titan-Breach: Won 2-0
Round 8 vs Living End: Won 2-1
Round 9 vs BG Elves Aggro: Won 2-1
Round 10 vs BW Tokens: Lost 1-2
It was a fun event. All players I played against were relatively nice guys. I won bad match-ups particularly Burn and Bushwacker Zoo. But lost to good match-ups like Tokens and Titan-Breach. I had some minor misplays here and there. Playing my lone Glistener Elf T1 sometimes becomes suspect with opposing PTEs and Sudden Shocks. Against my Tokens match, I should have gone T2 Glistener Elf instead of T1 as to have protection for a possible PTE. I was severely slowed down due to the elf being my only threat. I also need to find room for Wild Defiance in my SB. Sudden Shock really ruins my days. Haha.
P.S. I think I'm gonna shelve UG Infect for a while and try Bushwacker Zoo and/or BW Eldrazi and Taxes.
Regards,
Froz
i'm a brand new Infect player (: I just trade my Affinity for an Infect deck, because i aways wanted to play Infect and Robots was not that fun to play.
Im here to ask you guys Help about the SIDEBOARD PLAN!
As i just sayd, im a new player of this beatiful deck, and i didnt found that much stuff about side boarding Infect =/
Can any good soul post a side board plan here with the main matches? I think it could be usefull to a lot of people, since as Sideboarding is such important thing =)
Thank you =)
Could you do one quick for us? just against Grixis delver, Jund, Uwr Nahiri, Burn / zoo, affinity.
Im using Owen's list =)
I think that i know more or less what to put in, but sometimes as a new infect player i strugle to board out.
fair point, just trying to think of other ways around our bad matchups
Infect – Modern FNM 07.22.2016
Match 1 – UW Control (2-1) (1-0)
Game 1: I win the dice roll and plop down a T2 Blighted Agent while he is tapped out from a Serum Visions. I safely attack with protection and pumps (Might of Old Krosa, Groundswell) over the next few turns.
Game 2: Extremely long game. I have difficulty sticking an infect creature because of his multiple Path to Exile and Flickerwisps. Eventually I go for a big pump 1-shot kill with 2 protection spells (Vines of Vastwood, Apostle’s Blessing) but he has 3 removal/bounce spells and wins the stack war. He plays a Mortarpod the following turn and pings several Noble Hierarchs I drop on the board over the next few turns. Eventually he plays Supreme Verdict on a lonely infect creature I play and he builds up his board state. I scoop so I have time for a 3rd game.
Game 3: I jam a T2 Blighted Agent risking the Path to Exile (my opponent held up a white mana) but my opponent doesn’t have one. I kill him the following turn with plenty of back-up protection.
Match 2 – Mill (2-0) (2-0)
Game 1: I have a T1 Glistener Elf but no pumps, only protections. My opponent starts milling me like crazy with Glimpse the Unthinkable, Archive Trap, and a Mind Funeral that hits me for 16 cards. I follow up with a Pendelhaven plus top-deck a Groundswell with 4 cards remaining in my deck.
Game 2: My opponent gets a Jace’s Phantasm in play but no hate cards against me (Ensnaring Bridge, Orb, etc.). I am able to plop down a T1 Glistener, T2 Blighted Agent with Inkmoth Nexus, attacking for 3 poison per turn. However, again I have no pumps. My opponent mills me down to 1 card with Mind Funeral and Archive Traps. On my last turn I top-deck a Groundswell and kill him.
Both of these games were decided within the first 3-5 turns.
Match 3 – Sultai Control (2-1) (3-0)
Game 1: T1 Glistener Elf, T2 Blighted Agent, kill on T3 with Pendelhaven plus pumps/protection. I had the play so I was just too fast for my opponent to respond.
Game 2: Long, grindy game. He had multiple removal (Go for the Throat, Abrupt Decay) and I never saw Inkmoth Nexus. I flooded out on fetch lands, ending with 8 or so lands in play.
Game 3: I dropped a Noble, Glistener, and Blighted Agent early. My opponent started to flood on lands. I drew out a Mana Leak on something relatively trivial (Distortion Strike) and killed with a Groundswell pump and Spell Pierce backup.
Match 4 – UR Prowess (2-1) (4-0)
Game 1: My opponent goes first, tapped land. I play T1 Glistener Elf. His Turn 2 he plays Kiln Fiend, passes. I attack and he does not block so I deal 1 poison. His Turn 3, plays 2 spells to pump his Kiln Fiend followed by Twisted Image, I respond with my singleton Dismember mainboard on the stack, killing his Fiend. He has no gas left and a protected Glistener Elf eventually kills him.
Game 2: He plays a T3 Blood Moon and I have no answer.
Game 3: I board in Nature’s Claim in addition to my Spell Pierces. He has a Blood Moon in hand but only 3 mana and he knows I have a Spell Pierce in hand so he cannot play it. We reach an awkward board state where all I can do is attack with an Inkmoth Nexus but can’t pump because I need to hold up all my mana in case he tries to kill the Inkmoth Nexus or, more importantly, go for Blood Moon. Eventually on his turn he decides to play Stormchaser Mage on his turn but I am able to Dismember it on my turn and Spell Pierce his removal to my Inkmoth Nexus, then pump for the final poison points.
I drew the last match to end 4-0-1 and got 1st Place out of 20 based on tiebreakers.
Comments:
-I was running the 10 fetch and 4 searchable land build and did not like it. I have always played the 9 fetch, 5 searchable land build and missed having that 5th available land. It is particularly important when you are spending your mana to activate an Inkmoth Nexus and still have mana available to pump/protect.
-I prefer running 3 BI / 2 Mutagenic to the more recent 4/4 BI: Mutagenic builds. BI is good, yes, but honestly I find Mook and Groundswell more consistent. BI+ Muta is a 2-card pump combination the same as Mook and Groundswell. I run pump-heavy in my build.
-On the topic of Groundswell, I'm not certain why more people don't play it. Honestly I think it might be the best pure pump in the deck. I can't remember the last time it "dudded" on me (not getting the +4/+4 pump).
-I didn't face any Burn/Zoo decks so I have no comment on how my SB Pulse of Murasa would do in those situations. I do find Pulse of Murasa wonderful against grindy midrange decks, though.
Pretty funny that you play Grixis on the side; I do as well! I have a love-hate with Mutagenic Grotwth. There are times where it is incredible (e.g., T2 kills, "countering" Gut Shot, etc.) and times where it is a dud (against Bolt, for example). I prefer to play the style of "play a pump for G, keep open mana for protection" and kill over the course of 2 turns instead of risking 1 giant attack - but then again, to each their own! Glad you play a Groundswell too; it is such a good card. I've steered away from mainboard Twisted Image slots and instead go 1x Dismember and 1x Viridian Corrupter. The deck is slightly weaker to Abzan and Chalices but is far more consistent and explosive against the rest of the field.
Not a problem at all:
4 Noble Hierarch
4 Glistener Elf
4 Blighted Agent
1 Viridian Corrupter
1 Distortion Strike
1 Dismember
3 Apostle's Blessing
3 Become Immense
4 Might of Old Krosa
4 Groundswell
2 Mutagenic Growth
4 Vines of Vastwood
4 Gitaxian Probe
2 Forest
4 Misty Rainforest
4 Wooded Foothills
2 Verdant Catacombs
4 Inkmoth Nexus
2 Pendelhaven
1 Hurkyl's Recall
2 Grafdigger's Cage
3 Spell Pierce
2 Dismember
4 Nature's Claim
2 Pulse of Murasa
1 Spellskite
Quite pleased with how the deck's been performing. The only minor tweaks would be putting in the 5th fetchable land and dropping to 9 fetches. I don't have any comments on the 1x Viridian Corrupter mainboard but having a 13th Infect creature that deals with enemy Spellskites seems nice. May try to put in 1x Spell Pierce mainboard.
EDIT: I'm missing a card in my mainboard from this as an old list that I've since updated. It was another Mutagenic Growth or Become Immense jammed in the mainboard from what I recall. But yea, putting a Spell Pierce in the mainboard for Card #60 sounds good. List is very tight and extremely consistent.
4 Misty Rainforest
3 Wooded Foothills
4 Breeding Pool
2 Forest
2 Pendelhaven
4 Inkmoth Nexus
1 Hinterland Harbor
1 Horizon Canopy
4 Noble Hierarch
4 Glistener Elf
4 Blighted Agent
1 Ichorclaw Myr
1 Viridian Corrupter
Spells 25
2 Slip Through Space
3 Mutagenic Growth
4 Groundswell
3 Might of Old Krosa
3 Distortion Strike
2 Apostle's Blessing
4 Vines of Vastwood
3 Become Immense
1 Carrion Call
I don't recall the sideboard offhand.
The deck ran great, I loved having the extra mana and didn't regret the lack of Probes at all. I was still able to get Delves off, and I'm pretty good at reading my opponent with decks like this so I preferred having more action to more information.
My 3 rounds were against a local brew, Infect, and Bogles and I didn't even drop a game so I'm pretty sure I've still got the speed, just with a bit of additional power because I'm constrained on mana less and I don't have any air, if the card isn't a land it does something.