As a two color deck, you probably want more tec edges. Tron is definitely a little easier with those...but it is only a little easier (they can do tron with only 3 lands in play which happens fairly often). Also, whats in the board?
I've had 2 Tasigur in my sideboard whenever I cut Bob out
I think you can get away with 1 maindeck, the chances of flipping it vs the value you get out of it are worth it. Maindeck batterskull or even Sword of Light and Shadow wouldnt be bad. LS solves the problem of dealing with lingering souls gumming up the board and card advantage you miss out on.
Tasigur is great; but hes not really SB material, the SB is better for more precise/matchup specific cards. Theres not really too many matchups that you'd want to side out bob and put in tasigur. The only matchups I take bob out for are burn, affinity, and sometimes a few of him against burn heavy delver decks.
This is probably what I'd run if I was running straight green black. There are some matches where you just cant afford to draw 2 coursers and tasigur can be similar. Haveing 2 tas in your opening hand can be crippling, and with more than 1 youre probably a little afraid to flip him to bob. To offset that I put some discard in the SB and moved the 2 finks maindeck.
Not that I'd definately goto 4 tec edge, but if you were to thats the manabase i'd use for it. 3 Tec Edge is probably the best, having the land destruction in your SB to back them up in some matchups is really really good, get those fulminator mages.
I am still up in the air about what deck I'm going to take but I will be going to a fairly large fnm while visiting a friend out of town.I really want to take this deck but I don't know the meta very well. Just what I've been told by my friend and the shop keeper. Apparently the modern nights at this shop get crazy. Anyway I've changed up my list to make it lil more stock. I also plan onrunning a less diverse side board then usual
I like Dromoka's Command so far. I have two in the main deck right now and have used it with great results so far.
In my meta the Amulet and Boggles players got blown out after thinking a Leyline of Sanctity would save them.
I put two more in the sideboard for testing purposes, some people will tell you its "bad', but those people probably have not tested it.
I play a modern event every week, so I'll report back my findings here.
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Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Has anyone tried nyx-fleece ram out of the board against burn/aggro? I've playing another deck lately and haven't really had a chance to test this card.
Hello ! I'm using this deck from a while but i want to know what you take out and take in against other decks:
For example against tron i usually board in 4 fulminator mage and take out dismember,sorin and some lingering souls but i'm not sure if it is correct.
Against burn enter 2x feed the clan and go out 2x thoughtseize etc....
Do you have any advice ?
I played against dark zoo the other day and it wrecked me. Has anyone else had this problem? What do you think is good side tec for zoo?... i was thinking ghostly prison.
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Decks: standard
N/A
Modern
Dredge vine
4 color gifts
Junk midrange
Daga control
Rb burn
Soul sisters
Yeah, that's sort of what I figured. It has utility against most decks I can think of. Sacrificing Splinter Twin, Anti-Skullcrack against Burn, Leyline, even just fighting creatures with your giant ass Goyf is generally relevant. But I'm interested to hear how the testing goes.
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Currently Playing: R8whackR WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
I've only used it in a couple of matches so far. Against affinity I used it to fight off their small dudes before they got out of hand. I did not draw it when I played burn, but it would have saved my butt if I did.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
I haven't played modern after treasure cruise was banned, though i scroll through top decklists now and then.
i noticed that people dont run the whole 4 manland package, usually just 3. why do you think people do this nowadays?
also here's my list
4 Marsh Flats
4 Verdant Catacombs
2 Windswept Heath
3 Stirring Wildwood (cut this down to 3, and replaced it with a twilight mire, sometimes I am short of black mana)
1 Twilight Mire
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
2 Godless Shrine
2 Overgrown Tomb
1 Temple Garden
2 Swamp
1 Forest
1 Plains
Hey there, Im working on a homebrew list and would have found that about 90% or so of my meta is rock and infect.
What mainboardable cards would you guys say are absolutely the worst for this deck? The cards you just despise dealing with and biggest threat early game? I intend to have these types of cards be the core of my deck, as last torunament I played a couple weeks ago was literally 7 rounds of rock and infect. Theres literally like 10 or so people who play not these decks in tourneys upwards to 100 ppl.
R1: GW Hatebears (w/ Sigarda and Baneslayer Angel). Weird deck, first time I play against it. 1-1, then we hit time, but I was favored in board state.
R2: Affinity. After a bad MU, I was followed by another bad MU. Incredibly steal G1 with Thoughtseize a Steel Overseer + Abrupt Decay a vault Skirge + Path to Exile another skirge + Abrupt Decay a Cranial Platting + Maelstrom Pulse 2 Signal Pests into Rhino, then goyf then souls. I drew awesome, I felt awesome. G2 He keeps a risky hand (1 Glimmervoid, 1 Mox Opal, 3 Arcbound Ravager, 1 Steel Overseer and 1 Galvanic Blast) So he can only drop the land and the mox, but nothing else from his hand. I Thoughtseize him and then start wishing for a decay before he draws a land or artifacts, but it doesn't happen. I start dropping dudes and drawing removal for the little things he can do with that hand. Eventually he came out of the dwell but it was too late for my rhinos goyf souls and tasigur.
2-0
R3: Twin. Finally a good MU. Easy win, not much to say. G1 was one sided, I disrupt his cantrips, kill his Pestermite in response to Splinter Twin and beat him down to 0. G2 was more intense, as I disrupted everything until we both ended empty handed, but he stole my goyf with a Sower of Temptation. Topdecked a Rhino, followed by Souls, followed by 2 decays. He decides to bolt some souls to attack with everything a snpacaster some bolts so I allow it, go down to 4, untap, kill snapcaster and my stolen rhino for the kill with all my boys.
2-0
R4: RG Tron. Just when things started getting better, a wild Tron appears. G1 I Thoughtseize him taking map and smash him with a goyd and a Treetop Village while he struggles finding Tron. G2 he assembles Tron t3 and casts Karn Liberated, takes my land drop and I concede. G3 I manage to kill his Tron lands and his Karn twice with Fulminator Mages and souls, but Pyroclasm and a swarm of Wurmcoils say GG.
1-2
R5: Storm. The win and in. This was fairly easy, though risky. Disruption shone like diamond. G1 he mulls down to 5, I Thoughtseize him the cantrip, he maanges to get online a T2 Pyromancer Ascension and passes the turn, I decay it and he can't come back. G2 he mulls to 6 and turns 2 Empty the Warrens for 6 Tokens. I cast a goyf, then a scooze, then a Rhino and he can't do anything about it.
2-0
Top8: Junk Rock. Ahh, the Mirror. G1 lasted for 50 mins, so I'll just go to the point: We both disrupted, killed, disrupted again, killed again, and so on. I am at 4 Life, he is at 13. Scavening Ooze into Liliana of the Veil fixes that problem, Rhino off the top finishes the pain. G2 goes pretty much the same except I don't disrupt anymore (bad for Tasigur's ability and a dead top deck mid-late game). In game 2 there was a notable play where I literally wiped his entire board. I have 4 souls Tokens, so does he. Lili -6 into Lands or tokens. His life is 4. Bye bye lands. I attack with all tokens. Bye bye tokens. 3 turns later I find Goyf and it's GG.
2-0
Top4: The guy from R1, GW Hatebears (w/ Sigarda and Baneslayer Angel). Now time is not an issue, so I proceed to kill his dorks and bears, and beat down like a boss. Disrupting vials and sigarda, the rest is easy.
2-0
Final: Junk Rock. Another mirror, this time I miss a landrop t3 and t4, manage to stabilize, but his lili grows up faster than mine and I lose. G2 I miss landrop t3, he rhinos, destroys a land of mine and overloads with lingering souls. It was a fast boring ending. We were both frustrated that the final was so 'meh'.
Anyway, felt great to play the deck. Looking forward for gameday to be over so I can get to play modern again.
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In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
What mainboardable cards would you guys say are absolutely the worst for this deck? The cards you just despise dealing with and biggest threat early game? I intend to have these types of cards be the core of my deck, as last torunament I played a couple weeks ago was literally 7 rounds of rock and infect. Theres literally like 10 or so people who play not these decks in tourneys upwards to 100 ppl.
Bonus points if UG infect hates that card too.
BGx decks like to play one spell per turn which will do one of the following:
Create a threat that the opponent must spend a card to remove or die
Remove one of the opponents threats 1:1 (either by destroying it or by letting the opponent discard it)
Create a permanent that will create card advantage each turn it stays in play
The plan is that at some point the opponent will run out of removal and die to one of the threats, while at the same time the opponents game plan is disrupted so that the BGx deck can grind out enough of an advantage to win the long game. There is no silver bullet against BGx decks, it is one of the strength (and weaknesses) of the deck that it is a reasonable choice against almost anything. Cards that give you trouble usually involve permanents that are hard to remove; cards that go over the top of what a typical BGx deck tries to do; cards that generate multiple tokens (most removal spells in BGx are 1:1 targeted removal, thus you can get a 2:1 or better if you generate multiple tokens) or provide some other kind of strong incremental advantage. And especially cards that combine two or more of these attributes.
Also mildly annoying are things that punish greedy manabases or self inflicted damage as BGx loves to do both of these things.
Cards worth mentioning: Wurmcoil Engine: Goes over the top, generates tokens, semi-hard to remove Keranos, God of Storms: Very hard to remove, strong incremental advantage Karn Liberated: Goes over the top, strong incremental advantage, semi-hard to remove Batterskull: Goes over the top, semi-hard to remove Bloodmoon: Pretty much wins the game if it comes down unexpectedly. But also rather easy to play around if you expect it. Lingering Souls: So many tokens...
But you should not ask about individual cards. Playing Lingering Souls, Wurmcoil Engine and Keranos in the same deck will not win you any games. You need a plan and synergies for your deck. Look at decks that are good against BGx to see why they are good against BGx:
Affinity: Fast aggro/combo. Punishes the self inflicted damage that BGx decks tend to deal to themselves. Presents lots of small, evasive threats quickly, thus overloading the BGx's spot removal and winning by virtue of virtual card advantage, i.e. winning with no cards in hand while the BGx player still has 4 cards in hand and 3 permanents on board that do nothing. Can also play Bloodmoon from the sideboard. A big drawback of Affinity (in general and in particular against BGx) is that it is very susceptible to certain silver bullets out of the sideboard, many of which lie in the BGw part of the color pie. But the BGx player absolutely needs these cards, otherwise the matchup will be very tough.
(RG) Tron: Ramp/Combo/Control. Goes over the top of what BGx decks do. BGx does not kill or punish them fast enough. Therefore they have all the time they need to assemble Tron. Once they got their engine running, their big threats will quickly win any game no matter how far they were behind.
Abzan Liege: Pretty much does the same as typical BGx but goes a little bit over the top and therefore wins the long game, just as Tron does. Also, many of their cards are especially well positioned against BGx decks: Lingering Souls was already mentioned above; Loxodon Smiter and Obstinate Baloth hate on discard; Kitchen Finks is often a 2:1.
(UR) Delver, especially when Treasure Cruise was legal: Tempo. Punishes self inflicted damage, may also punish greedy manabases via Bloodmoon. Presents a threat before most of BGx's removal comes online. Then plays a tempo game, which is really string against most BGx decks. In most cases BGx just wants to play a land and their best spell each turn. But that is just what the tempo deck is prepared to deal with: They will counter that spell or bounce a resolved permanent, effectively timewalking you each turn while Delver of Secrets or Monastery Swiftspear attack. When they had Treasure Cruise the Delver decks would never run out of gas which is usually the weakness of such a strategy. The deck took a pretty big hit when TC was banned.
Infect on the other hand cares about spot removal and creatures that can block theirs (i.e. early drops, preferably flying). Otherwise Infect will kill you very quickly. Therefore, from amongst the above decks Tron, is horrible against Infect, because Infect just kills the Tron player before they assemble the engine. Abzan Liege is decent, as is BGx itself, if they get their spot removal online in time. But both just die if they don't. I'm not familiar enough with the Delver and Affinity vs. Infect matchups but I would guess that they are bot favorable as Delver can handle early creatures (and if worst comes to worst it can block them) and Affinity can kill almost as quickly as Infect while also being able to chump if absolutely needed.
Show do we feel about a stacks style plan then? Lilly of the veil, deathcloud, etc etc? If you are only playing one creature a turn, deathcloud seems pretty brutal.
How do deal with, say, deathcloud for 3 when they have a planeswalker up? Is that pretty brutal against rock generally?
Im currently playing an esper heroes deck I could easily transform into a deathcloud/loam deck, and I have noticed liliana is my strongest card in my meta, and I want to take full advantage of such a technique of play to get myself into a nice little anti meta niche...
Deathcloud isn't as devestating against us as it is against other decks because we play souls and lily, so we can sacrifice souls tokens, discard souls, and lily survives.
My advice would be to stick with Esper and put in cards that are good against Junk and infect like path, fulminator mage, tragic slip, snapcaster mage, lily, and souls.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Do you think we can support a Wurmcoil in the sideboard? I've been pondering this for some time. I feel like Wurmcoil does a lot of things our deck wants to be able to do. It's three removal spells when it hits play unless they can path.
Do you think we can support a Wurmcoil in the sideboard? I've been pondering this for some time. I feel like Wurmcoil does a lot of things our deck wants to be able to do. It's three removal spells when it hits play unless they can path.
In addition to batterskull or instead of batterskull? Batterskull comes down a turn earlier against aggressive decks, and can gain you life during your turn and your opponents. Against control decks batterskull can't be taken out by path.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
I like Dromoka's Command so far. I have two in the main deck right now and have used it with great results so far.
In my meta the Amulet and Boggles players got blown out after thinking a Leyline of Sanctity would save them.
I put two more in the sideboard for testing purposes, some people will tell you its "bad', but those people probably have not tested it.
I play a modern event every week, so I'll report back my findings here.
I'll have to test it out. Speaking of commands, what do people think of primal command as a 1 of either MB or SB? Lots of utility and options, with tutoring for a sideboard creature or gaining 7 life against burn seeming like the best options.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
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As a two color deck, you probably want more tec edges. Tron is definitely a little easier with those...but it is only a little easier (they can do tron with only 3 lands in play which happens fairly often). Also, whats in the board?
Modern Junk Primer
Legacy ANT Primer
L1 Judge
I think you can get away with 1 maindeck, the chances of flipping it vs the value you get out of it are worth it. Maindeck batterskull or even Sword of Light and Shadow wouldnt be bad. LS solves the problem of dealing with lingering souls gumming up the board and card advantage you miss out on.
Tasigur is great; but hes not really SB material, the SB is better for more precise/matchup specific cards. Theres not really too many matchups that you'd want to side out bob and put in tasigur. The only matchups I take bob out for are burn, affinity, and sometimes a few of him against burn heavy delver decks.
1 Courser of Kruphix
4 Dark Confidant
3 Scavenging Ooze
4 Tarmogoyf
2 Kitchen Finks
4 Liliana of the Veil
1 Sword of Light and Shadow
4 Abrupt Decay
2 Victim of Night
2 Dismember
4 Inquisition of Kozilek
2 Maelstrom Pulse
2 Thoughtseize
3 Overgrown Tomb
4 Tectonic Edge
4 Treetop Village
2 Twilight Mire
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
1 Woodland Cemetery
2 Swamp
1 Forest
1 duress
1 thoughtseize
2 Feed the Clan
1 Golgari Charm
2 Drown in Sorrow
1 Thrun, the Last Troll
1 Batterskull
1 Engineered Explosives
2 Creeping Corrosion
1 Disfigure (Deathmark)
1 Deglamer
1 Choke
This is probably what I'd run if I was running straight green black. There are some matches where you just cant afford to draw 2 coursers and tasigur can be similar. Haveing 2 tas in your opening hand can be crippling, and with more than 1 youre probably a little afraid to flip him to bob. To offset that I put some discard in the SB and moved the 2 finks maindeck.
Not that I'd definately goto 4 tec edge, but if you were to thats the manabase i'd use for it. 3 Tec Edge is probably the best, having the land destruction in your SB to back them up in some matchups is really really good, get those fulminator mages.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
3x feed the clan
1x life from the loam
1x ghost quarter
2x maelstrom pulse
2x duress
2x obstanant baloth
1x zealous persecution
N/A
Modern
Dredge vine
4 color gifts
Junk midrange
Daga control
Rb burn
Soul sisters
Legacy
The gate
Zombie bombardment
Burn
R8whackR
WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
In my meta the Amulet and Boggles players got blown out after thinking a Leyline of Sanctity would save them.
I put two more in the sideboard for testing purposes, some people will tell you its "bad', but those people probably have not tested it.
I play a modern event every week, so I'll report back my findings here.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Modern Junk Primer
Legacy ANT Primer
L1 Judge
This is how I sideboard.
Burn
-3 THOUGHTSEIZE
+ 1 blood baron
+ 1 batterskull
+ 1 vampire nighthawk
Delver
Ditto, -1 pulse
+ 1 Darkblast
Infect
- 2 scooze
- 4 rhino
-1 Sorin
-1 PULSE
+1 DARKBLAST
+1 THOUGHTSEIZE
+ 4 FULMINATOR MAGE
+ 2 GOLGARI CHARM
BW tokens
-4 lily
-3 go for the throat
+ 2 golgari charm
+ 1 thoughtseize
+1 dark blast
+1 blood baron
+ 1 vampire nighthawk
+ 1 batterskull
Mirror
-7 discard
+ 4 fulminator mage
+ 1 BATTERSKULL
+ 1 blood baron
+ 1 vampire nighthawk
Twin
-4 souls
-1 sorin
+4 fulminator mage
+ 1 thoughtseize
Affinity
-3 THOUGHTSEIZE
- 2 scooze
-4 lily
- 3 G4TT
+4 FULMINATOR MAGE
+ 1 DARKBLAST
+4 STONY SILENCE
+ 2 GOLGARI CHARM
+ 1 VAMPIRE NIGHTHAWK
Tron
-4 ABRUPT DECAY
- 3 G4TT
- 2 scooze
+ 4 fulminator mage
+ 4 STONY SILENCE
+ 1 thoughtseize
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
N/A
Modern
Dredge vine
4 color gifts
Junk midrange
Daga control
Rb burn
Soul sisters
Legacy
The gate
Zombie bombardment
Burn
R8whackR
WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
mirror - feed the clan? you should have a batterskull/thrun of slot here.
i noticed that people dont run the whole 4 manland package, usually just 3. why do you think people do this nowadays?
also here's my list
4 Marsh Flats
4 Verdant Catacombs
2 Windswept Heath
3 Stirring Wildwood (cut this down to 3, and replaced it with a twilight mire, sometimes I am short of black mana)
1 Twilight Mire
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
2 Godless Shrine
2 Overgrown Tomb
1 Temple Garden
2 Swamp
1 Forest
1 Plains
4 Dark Confidant
2 Scavenging Ooze
4 Tarmogoyf
4 Siege Rhino
4 Liliana of the Veil
4 Inquisition of Kozilek
2 Thoughtseize
4 Path to Exile
4 Abrupt Decay
2 Lingering Souls
1 Maelstrom Pulse
SB
2 Stony Silence
2 Damnation
3 Feed the Clan
4 Fulminator Mage
1 Thoughtseize
1 Batterskull
1 Zealous Persecution
1 Golgari Charm
What mainboardable cards would you guys say are absolutely the worst for this deck? The cards you just despise dealing with and biggest threat early game? I intend to have these types of cards be the core of my deck, as last torunament I played a couple weeks ago was literally 7 rounds of rock and infect. Theres literally like 10 or so people who play not these decks in tourneys upwards to 100 ppl.
Bonus points if UG infect hates that card too.
4x Tarmogoyf
2x Scavenging Ooze
2x Kitchen Finks
4x Lingering Souls
4x Siege Rhino
2x Tasigur, the Golden Fang
Removal:
1x Slaughter Pact
2x Path to Exile
3x Abrupt Decay
1x Dismember
1x Maelstrom Pulse
Discard:
3x Thoughtseize
3x Inquisition of Kozilek
4x Liliana of the Veil
Lands:
4x Verdant Catacombs
4x Marsh Flats
3x Windswept Heath
2x Overgrown Tomb
1x Godless Shrine
1x Temple Garden
1x Stirring Wildwood
3x Treetop Village
1x Woodland Cemetery
2x Swamp
1x Forest
1x Plains
1x Engineered Explosives
1x Golgari Charm
1x Abrupt Decay
1x Scavenging Ooze
3x Stony Silence
2x Timely Reinforcements
3x Fulminator Mage
1x Thrun, the Last Troll
1x Damnation
1x Blood Baron of Vizkopa
R1: GW Hatebears (w/ Sigarda and Baneslayer Angel). Weird deck, first time I play against it. 1-1, then we hit time, but I was favored in board state.
R2: Affinity. After a bad MU, I was followed by another bad MU. Incredibly steal G1 with Thoughtseize a Steel Overseer + Abrupt Decay a vault Skirge + Path to Exile another skirge + Abrupt Decay a Cranial Platting + Maelstrom Pulse 2 Signal Pests into Rhino, then goyf then souls. I drew awesome, I felt awesome. G2 He keeps a risky hand (1 Glimmervoid, 1 Mox Opal, 3 Arcbound Ravager, 1 Steel Overseer and 1 Galvanic Blast) So he can only drop the land and the mox, but nothing else from his hand. I Thoughtseize him and then start wishing for a decay before he draws a land or artifacts, but it doesn't happen. I start dropping dudes and drawing removal for the little things he can do with that hand. Eventually he came out of the dwell but it was too late for my rhinos goyf souls and tasigur.
2-0
R3: Twin. Finally a good MU. Easy win, not much to say. G1 was one sided, I disrupt his cantrips, kill his Pestermite in response to Splinter Twin and beat him down to 0. G2 was more intense, as I disrupted everything until we both ended empty handed, but he stole my goyf with a Sower of Temptation. Topdecked a Rhino, followed by Souls, followed by 2 decays. He decides to bolt some souls to attack with everything a snpacaster some bolts so I allow it, go down to 4, untap, kill snapcaster and my stolen rhino for the kill with all my boys.
2-0
R4: RG Tron. Just when things started getting better, a wild Tron appears. G1 I Thoughtseize him taking map and smash him with a goyd and a Treetop Village while he struggles finding Tron. G2 he assembles Tron t3 and casts Karn Liberated, takes my land drop and I concede. G3 I manage to kill his Tron lands and his Karn twice with Fulminator Mages and souls, but Pyroclasm and a swarm of Wurmcoils say GG.
1-2
R5: Storm. The win and in. This was fairly easy, though risky. Disruption shone like diamond. G1 he mulls down to 5, I Thoughtseize him the cantrip, he maanges to get online a T2 Pyromancer Ascension and passes the turn, I decay it and he can't come back. G2 he mulls to 6 and turns 2 Empty the Warrens for 6 Tokens. I cast a goyf, then a scooze, then a Rhino and he can't do anything about it.
2-0
Top8: Junk Rock. Ahh, the Mirror. G1 lasted for 50 mins, so I'll just go to the point: We both disrupted, killed, disrupted again, killed again, and so on. I am at 4 Life, he is at 13. Scavening Ooze into Liliana of the Veil fixes that problem, Rhino off the top finishes the pain. G2 goes pretty much the same except I don't disrupt anymore (bad for Tasigur's ability and a dead top deck mid-late game). In game 2 there was a notable play where I literally wiped his entire board. I have 4 souls Tokens, so does he. Lili -6 into Lands or tokens. His life is 4. Bye bye lands. I attack with all tokens. Bye bye tokens. 3 turns later I find Goyf and it's GG.
2-0
Top4: The guy from R1, GW Hatebears (w/ Sigarda and Baneslayer Angel). Now time is not an issue, so I proceed to kill his dorks and bears, and beat down like a boss. Disrupting vials and sigarda, the rest is easy.
2-0
Final: Junk Rock. Another mirror, this time I miss a landrop t3 and t4, manage to stabilize, but his lili grows up faster than mine and I lose. G2 I miss landrop t3, he rhinos, destroys a land of mine and overloads with lingering souls. It was a fast boring ending. We were both frustrated that the final was so 'meh'.
Anyway, felt great to play the deck. Looking forward for gameday to be over so I can get to play modern again.
Show do we feel about a stacks style plan then? Lilly of the veil, deathcloud, etc etc? If you are only playing one creature a turn, deathcloud seems pretty brutal.
How do deal with, say, deathcloud for 3 when they have a planeswalker up? Is that pretty brutal against rock generally?
Im currently playing an esper heroes deck I could easily transform into a deathcloud/loam deck, and I have noticed liliana is my strongest card in my meta, and I want to take full advantage of such a technique of play to get myself into a nice little anti meta niche...
My advice would be to stick with Esper and put in cards that are good against Junk and infect like path, fulminator mage, tragic slip, snapcaster mage, lily, and souls.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
In addition to batterskull or instead of batterskull? Batterskull comes down a turn earlier against aggressive decks, and can gain you life during your turn and your opponents. Against control decks batterskull can't be taken out by path.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
I'll have to test it out. Speaking of commands, what do people think of primal command as a 1 of either MB or SB? Lots of utility and options, with tutoring for a sideboard creature or gaining 7 life against burn seeming like the best options.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB