pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Play 4 Wurmcoil Engine in your 75. Burning Tree Zoo usually skips white, so they can't play Path to Exile. And 4 Pyroclasm or a mix with Firespout to have 4-5 cheap mass removal spells should do the trick. 2 Ugin maindecked will also have some benefit (because he will just strictly lock them out of the game).
I am again back to Tron. I sold most of my deck last year after Eye of Ugin was banned, but finally I wanted it back. Here is my current list:
I am playing 2 Lootings to increase the draw-effects. Last tournament I lost 2 Rounds of 4 because I flooded away when I should have won with Eye of Ugin still legal. After some testing matches, I am convinced of their power.
My Sideboard is made for a metagame of nearly 50% BGx (yeah!), nearly 0% combo and just some Aggro (1-2 Affinity, 0-1 Zoo) and ~25% Tron sometimes (therefore 2 GQs, 2 Crucibles and 2 Extractions).
Greetings! Let's have some fun, following online metagame statistics BGx is the most played archetype right now, and combo is falling more and more.
I found similar losses because of a lack of Eye of Ugin, and I've been running planar bridge as a way to fetch what I need (even lands). It's been working well for me so far, but as you'd expect, you'll probably want to side it out against the fastest aggro decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
That's why I play Faithless Looting. With a CC of 1, and the flashback ability for lategame usage, it is somewhat like a 5th and 6th Ancient Stirrings. And it has some other correlations that Stirrings doesn't:
- you can draw into coloured spells instead of putting them on the bottom of your library
- the discarded cards, if they are lands, can be played via Crucible of Worlds, and cards like World Breaker, another Looting or Life from the Loam can be reused from the GY
- it makes Kozilek's Return move to the GY for having it deal 5 damage directly
Do we have any sideboard or main deck cards that might be useful?
Currently I think Kozilek's Return is one of the best cards against the deck in G/R Tron version, because the 5 damage kill the entire deck (at least on most of the lists I see around).
I'm on gw and have never had trouble against bant eldrazi. 3 path 4 ostone and karn to kill every threat they deploy. Unless they get a bonkers start (T2 thought knot, mainly) I just eat them like any other midrange deck
Do we have any sideboard or main deck cards that might be useful?
Currently I think Kozilek's Return is one of the best cards against the deck in G/R Tron version, because the 5 damage kill the entire deck (at least on most of the lists I see around).
Anyway does anyone have any suggestions?
I don't even worry about it. Can't remember the last time I played against it online, and no one plays it at my LGS. I think it's been a solid three months since I've played against the deck.
I have only played against Bant Eldrazi once, but I didn't think much of it, I dropped a t4 Bolas and that was pretty much that g1. Karns and Wurmcoils did the same to itas they do to every other deck that is still playing on t5
Private Mod Note
():
Rollback Post to RevisionRollBack
Project Booster Fun makes it less fun to open a booster.
I'm gearing up for state championships, and I'm looking to tune up my gw tron list. Currently I've got a slot for either emmy2.0 or kozilek TGD. has anyone done much testing with either, or does anyone have a preference between the two in the current meta?
For people playing red: Are you running Bolt, Clasm, K-Return or a split nowadays? I enjoyed playing Bolt since it has more utility than Clasm, but according to most sites Affinity is rising again, and it's one of the matchups where Clasm really shines.
I'm gearing up for state championships, and I'm looking to tune up my gw tron list. Currently I've got a slot for either emmy2.0 or kozilek TGD. has anyone done much testing with either, or does anyone have a preference between the two in the current meta?
IMO there's only three Eldrazi titans you should consider:
* Ulamog, the Ceaseless Hunger
* Emrakul, the Promised End
* Emrakul, the Aeons Torn
Ulamog is the "default" one. It's never dead, it always does significant damage to the opponent, and it's usually fastest one to hit the board. If you don't know the meta of the LGS you're playing, it's probably safer to go with 2x of it.
Both Emrakuls shine in specific situations - Promised End is fantastic against combo, while the slower Aeons Torn but is the ultimate "I win" button in a heavy control meta.
Hey there, so I used to play tron back in the eye of ugin days and put it aside for a long time since. Getting back into it now, specifically wanting to test a mono green version with walking ballista in the removal slot. After going with a full playset of ghost quarters and being underwhelmed, I actually really liked buried ruin and all the synergies it had with the deck. I also threw in a maindeck crucible of worlds for abuse and tweaked my sideboard to take some advantage of that.
ballista is pretty strong with buried ruin. so are the cyclers and especially expedition map and especially especially oblivion stone. that was a great unintended consequence. tormod's crypt in the board is also awesome to loop with ruin and getting back ratchet bomb is also awesome.
Beast within is weird i know, but i like it in the mirror.
Overall, big takeaways include:
-it's great to be on 3 forests, wow. Mono green is a treat and i highly encourage any tron player to play it with their own tweaks. it feels like the "pure" version. you really get a fundamental sense of the deck. it's cool.
-in mono green, warping wail is probably better than walking ballista, but I'm not sure a 2/2 split isn't actually correct. ballista is real, but 4 may be too much?
-buried ruin is really good in mono color. recurring expedition map early and oblivion stone late makes it really versatile. I do think buried ruin takes walking ballista over the top as it can be repeatable removal and win condition.
-maindeck crucible was fantastic, and not just when it wasn't cute with buried ruin, which I do think was more than cute. Obviously it's a sideboard card, but running ruin makes it acceptable to have it maindeck and it's awesome to hose opps' maindeck ghost quarters
Hey there, so I used to play tron back in the eye of ugin days and put it aside for a long time since. Getting back into it now, specifically wanting to test a mono green version with walking ballista in the removal slot. After going with a full playset of ghost quarters and being underwhelmed, I actually really liked buried ruin and all the synergies it had with the deck. I also threw in a maindeck crucible of worlds for abuse and tweaked my sideboard to take some advantage of that.
ballista is pretty strong with buried ruin. so are the cyclers and especially expedition map and especially especially oblivion stone. that was a great unintended consequence. tormod's crypt in the board is also awesome to loop with ruin and getting back ratchet bomb is also awesome.
Beast within is weird i know, but i like it in the mirror.
Overall, big takeaways include:
-it's great to be on 3 forests, wow. Mono green is a treat and i highly encourage any tron player to play it with their own tweaks. it feels like the "pure" version. you really get a fundamental sense of the deck. it's cool.
-in mono green, warping wail is probably better than walking ballista, but I'm not sure a 2/2 split isn't actually correct. ballista is real, but 4 may be too much?
-buried ruin is really good in mono color. recurring expedition map early and oblivion stone late makes it really versatile. I do think buried ruin takes walking ballista over the top as it can be repeatable removal and win condition.
-maindeck crucible was fantastic, and not just when it wasn't cute with buried ruin, which I do think was more than cute. Obviously it's a sideboard card, but running ruin makes it acceptable to have it maindeck and it's awesome to hose opps' maindeck ghost quarters
Definitely an interesting take.
I have a mono-green saved on MTGO. I don't play it much as GR and GB are much better in the current online meta. I haven't updated my list since Ballista came out, though.
Ballista may fit in for some additional removal, but I really liked Fog until you could get Ugin or an O-stone. It encouraged opponents to overcommit into a sweeper. I have been playing Ballista in my GR build. It's easily the worst creature/threat and I'd say it's one of the first cards to come out against anything but fast aggro decks. I like that it acts as a mana sink, but it's so slow that I would rather be doing literally anything else.
Buried Ruin is not good. Sorry. If you have time to activate Buried Ruin for value, you have a very unique meta. In the online meta, the time and mana required to recur something useful just isn't there enough to warrant inclusion. If it works for you, great, but, in general, Ghost Quarter has infinitely more value.
Sorry for the double post, but as I was typing my previous replay I was thinking about some of my recent matches...
How often do your games end up where you take a resource denial line? I find myself taking these lines a lot in the online meta. I wait until they tap out and then go for an Ulamog to cut off a color or similar. I think Ghost Quarter is my most searched land after Tron-lands.
Now, I enjoy Stax in eternal formats, so maybe I'm just pre-disposed to these lines, but I do notice Tron is pretty effective at resource denial once you have your plan in place for assembling Tron.
Hey there, so I used to play tron back in the eye of ugin days and put it aside for a long time since. Getting back into it now, specifically wanting to test a mono green version with walking ballista in the removal slot. After going with a full playset of ghost quarters and being underwhelmed, I actually really liked buried ruin and all the synergies it had with the deck. I also threw in a maindeck crucible of worlds for abuse and tweaked my sideboard to take some advantage of that.
ballista is pretty strong with buried ruin. so are the cyclers and especially expedition map and especially especially oblivion stone. that was a great unintended consequence. tormod's crypt in the board is also awesome to loop with ruin and getting back ratchet bomb is also awesome.
Beast within is weird i know, but i like it in the mirror.
Overall, big takeaways include:
-it's great to be on 3 forests, wow. Mono green is a treat and i highly encourage any tron player to play it with their own tweaks. it feels like the "pure" version. you really get a fundamental sense of the deck. it's cool.
-in mono green, warping wail is probably better than walking ballista, but I'm not sure a 2/2 split isn't actually correct. ballista is real, but 4 may be too much?
-buried ruin is really good in mono color. recurring expedition map early and oblivion stone late makes it really versatile. I do think buried ruin takes walking ballista over the top as it can be repeatable removal and win condition.
-maindeck crucible was fantastic, and not just when it wasn't cute with buried ruin, which I do think was more than cute. Obviously it's a sideboard card, but running ruin makes it acceptable to have it maindeck and it's awesome to hose opps' maindeck ghost quarters
Definitely an interesting take.
I have a mono-green saved on MTGO. I don't play it much as GR and GB are much better in the current online meta. I haven't updated my list since Ballista came out, though.
Ballista may fit in for some additional removal, but I really liked Fog until you could get Ugin or an O-stone. It encouraged opponents to overcommit into a sweeper. I have been playing Ballista in my GR build. It's easily the worst creature/threat and I'd say it's one of the first cards to come out against anything but fast aggro decks. I like that it acts as a mana sink, but it's so slow that I would rather be doing literally anything else.
Buried Ruin is not good. Sorry. If you have time to activate Buried Ruin for value, you have a very unique meta. In the online meta, the time and mana required to recur something useful just isn't there enough to warrant inclusion. If it works for you, great, but, in general, Ghost Quarter has infinitely more value.
Well, the reason buried ruin is in there is because I played 4 ghost quarter, 1 buried ruin and 2 forests in testing. When I tuned it, I changed it because I felt like every time I drew a ghost quarter I would have rather it been a buried ruin. And ghost quarter was so unimpressive in this list that it was easily swapped with a forest, which, again, I felt I needed throughout testing. You don't need to sell me on ghost quarter, I love the card and is why I started with the easy 4 of in testing. It was like the second or third reason for me to try mono colored: I was stoked to play ghost quarter. But again, testing proved otherwise.
Let's put it this way, the philosophy of this version, for me, is to race to tron. If you have time to cycle chromatics and search for lands, then you should have time to reuse an expedition map to ensure you hit tron. Think of buried ruin as expedition maps 5-8, but with upside and bad alone. It's another way of getting to tron with only one piece in hand.
And again, this isn't theory, it's testing. I would just be in this position where if I could just land my last tron piece, I would dominate the game, but I drew a ghost quarter. Awesome. In those situations, I wanted to either draw an expedition map or keep cycling through my deck, and assuming I was doing that in the first couple of turns of the game, buried ruin gives me that.
Fog is cool and all, but ballista is a real card. Like really real. You will see it as a main stay, probably as a two of, in a few lists in the future, and I expect affinity to be one of those lists, along with eldrazi tron. Plus, the only real contender, as I said above, to ballista is warping wail, definitely not fog, though it does look good in the board, just haven't had it come up that I need it. I usually build my sideboards as a result of notes on why I lost, and I was losing more to not hitting tron while having a big mana answer in hand, rather than just buying a turn so I could drop that tron piece I had in hand or use that expedition map I drew.
All this being said, lol, mono green is admittedly not the best choice right now, but it is a fun learning exercise that I still recommend to any tron players. I certainly learned a lot, mainly that ballista is a real magic card in modern.
what's the ideal sideboard at the moment, if your local field has a lot of burning-tree emissary zoo?
extra boardwipes like pyroclasm, firespout.
can you post a burning tree zoo list?
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I am again back to Tron. I sold most of my deck last year after Eye of Ugin was banned, but finally I wanted it back. Here is my current list:
12 Urza Lands
3 Grove of the Burnwillows
1 Forest
1 Sanctum of Ugin
2 Ghost Quarter
[CREATURES]
3 Wurmcoil Engine
2 World Breaker
2 Ulamog, the Ceaseless Hunger
4 Karn Liberated
1 Ugin, the Spirit Dragon
[ENGINE]
8 Chromatic Eggs
4 Ancient Stirrings
2 Faithless Looting
4 Sylvan Scrying
4 Expedition Map
[REMOVAL]
3 Pyroclasm
4 Oblivion Stone
3 Nature's Claim
1 Ancient Grudge
3 Relic of Progenitus
2 Boil
1 Pulse of Murasa
1 Life from the Loam
2 Crucible of Worlds
2 Surgical Extraction
I am playing 2 Lootings to increase the draw-effects. Last tournament I lost 2 Rounds of 4 because I flooded away when I should have won with Eye of Ugin still legal. After some testing matches, I am convinced of their power.
My Sideboard is made for a metagame of nearly 50% BGx (yeah!), nearly 0% combo and just some Aggro (1-2 Affinity, 0-1 Zoo) and ~25% Tron sometimes (therefore 2 GQs, 2 Crucibles and 2 Extractions).
Greetings! Let's have some fun, following online metagame statistics BGx is the most played archetype right now, and combo is falling more and more.
- you can draw into coloured spells instead of putting them on the bottom of your library
- the discarded cards, if they are lands, can be played via Crucible of Worlds, and cards like World Breaker, another Looting or Life from the Loam can be reused from the GY
- it makes Kozilek's Return move to the GY for having it deal 5 damage directly
Do we have any sideboard or main deck cards that might be useful?
Currently I think Kozilek's Return is one of the best cards against the deck in G/R Tron version, because the 5 damage kill the entire deck (at least on most of the lists I see around).
Anyway does anyone have any suggestions?
I don't even worry about it. Can't remember the last time I played against it online, and no one plays it at my LGS. I think it's been a solid three months since I've played against the deck.
It's because my meta is full of this, anyway thanks for the tips
IMO there's only three Eldrazi titans you should consider:
* Ulamog, the Ceaseless Hunger
* Emrakul, the Promised End
* Emrakul, the Aeons Torn
Ulamog is the "default" one. It's never dead, it always does significant damage to the opponent, and it's usually fastest one to hit the board. If you don't know the meta of the LGS you're playing, it's probably safer to go with 2x of it.
Both Emrakuls shine in specific situations - Promised End is fantastic against combo, while the slower Aeons Torn but is the ultimate "I win" button in a heavy control meta.
Players in my area tend to have a gameplan vs. tron players via post-board GQ + surgical extraction/extirpate to cripple tron's mana base.
Any advice?
(basically i can only think of groundswell)
4 urza's mine
4 urza's power plant
4 buried ruin
3 forest
1 sanctum of ugin
4 walking ballista
2 wurmcoil engine
2 world breaker
2 ulamog, the ceaseless hunger
2 ugin, the spirit dragon
1 crucible of worlds
3 oblivion stone
4 chromatic sphere
4 chromatic star
4 expedition map
4 ancient stirring
4 sylvan scrying
2 ratchet bomb
3 beast within
3 thragtusk
4 nature's claim
ballista is pretty strong with buried ruin. so are the cyclers and especially expedition map and especially especially oblivion stone. that was a great unintended consequence. tormod's crypt in the board is also awesome to loop with ruin and getting back ratchet bomb is also awesome.
Beast within is weird i know, but i like it in the mirror.
Overall, big takeaways include:
-it's great to be on 3 forests, wow. Mono green is a treat and i highly encourage any tron player to play it with their own tweaks. it feels like the "pure" version. you really get a fundamental sense of the deck. it's cool.
-in mono green, warping wail is probably better than walking ballista, but I'm not sure a 2/2 split isn't actually correct. ballista is real, but 4 may be too much?
-buried ruin is really good in mono color. recurring expedition map early and oblivion stone late makes it really versatile. I do think buried ruin takes walking ballista over the top as it can be repeatable removal and win condition.
-maindeck crucible was fantastic, and not just when it wasn't cute with buried ruin, which I do think was more than cute. Obviously it's a sideboard card, but running ruin makes it acceptable to have it maindeck and it's awesome to hose opps' maindeck ghost quarters
Definitely an interesting take.
I have a mono-green saved on MTGO. I don't play it much as GR and GB are much better in the current online meta. I haven't updated my list since Ballista came out, though.
Ballista may fit in for some additional removal, but I really liked Fog until you could get Ugin or an O-stone. It encouraged opponents to overcommit into a sweeper. I have been playing Ballista in my GR build. It's easily the worst creature/threat and I'd say it's one of the first cards to come out against anything but fast aggro decks. I like that it acts as a mana sink, but it's so slow that I would rather be doing literally anything else.
Buried Ruin is not good. Sorry. If you have time to activate Buried Ruin for value, you have a very unique meta. In the online meta, the time and mana required to recur something useful just isn't there enough to warrant inclusion. If it works for you, great, but, in general, Ghost Quarter has infinitely more value.
How often do your games end up where you take a resource denial line? I find myself taking these lines a lot in the online meta. I wait until they tap out and then go for an Ulamog to cut off a color or similar. I think Ghost Quarter is my most searched land after Tron-lands.
Now, I enjoy Stax in eternal formats, so maybe I'm just pre-disposed to these lines, but I do notice Tron is pretty effective at resource denial once you have your plan in place for assembling Tron.
Thoughts?
Well, the reason buried ruin is in there is because I played 4 ghost quarter, 1 buried ruin and 2 forests in testing. When I tuned it, I changed it because I felt like every time I drew a ghost quarter I would have rather it been a buried ruin. And ghost quarter was so unimpressive in this list that it was easily swapped with a forest, which, again, I felt I needed throughout testing. You don't need to sell me on ghost quarter, I love the card and is why I started with the easy 4 of in testing. It was like the second or third reason for me to try mono colored: I was stoked to play ghost quarter. But again, testing proved otherwise.
Let's put it this way, the philosophy of this version, for me, is to race to tron. If you have time to cycle chromatics and search for lands, then you should have time to reuse an expedition map to ensure you hit tron. Think of buried ruin as expedition maps 5-8, but with upside and bad alone. It's another way of getting to tron with only one piece in hand.
And again, this isn't theory, it's testing. I would just be in this position where if I could just land my last tron piece, I would dominate the game, but I drew a ghost quarter. Awesome. In those situations, I wanted to either draw an expedition map or keep cycling through my deck, and assuming I was doing that in the first couple of turns of the game, buried ruin gives me that.
Fog is cool and all, but ballista is a real card. Like really real. You will see it as a main stay, probably as a two of, in a few lists in the future, and I expect affinity to be one of those lists, along with eldrazi tron. Plus, the only real contender, as I said above, to ballista is warping wail, definitely not fog, though it does look good in the board, just haven't had it come up that I need it. I usually build my sideboards as a result of notes on why I lost, and I was losing more to not hitting tron while having a big mana answer in hand, rather than just buying a turn so I could drop that tron piece I had in hand or use that expedition map I drew.
All this being said, lol, mono green is admittedly not the best choice right now, but it is a fun learning exercise that I still recommend to any tron players. I certainly learned a lot, mainly that ballista is a real magic card in modern.
Thank you on this. Will try it this weekend on my local community.