Some notable differences Ratchet Bomb - Token/small creature sweepers, mainly because I was low on All is Dust - I sided them out every match, but also didn't face any serious fast aggro, so their effectiveness still needs tested. Cavern of Souls - An extra Green for World Breaker that incidentally makes it uncounterable. Lackluster performance, as I never really faced serious control, and that's not a match-up we are really concerned about anyway, but it was like my backup just in case. Also needs more testing.
In the board, I went with a more traditional RG Tron style choices, as I think trying to get double green for Creeping Corrosion is to difficult to hit with just 2 forests. Again given that I dodged aggro I'm not sure it's the best, but it worked ok for this tourney.
Match break down:
(2-0)Brennan on Abzan Company - G1, on the play, Turn 3 Karn, concede. G2, Turn 3 TKS, then Conduit, Ulamog, concede. I was a little worried about this matchup and I don't have much mainboard to stop the combo, but as usual a T3 fattie is good enough.
(2-0)Matt on Esper Control - G1, Turn 3 TKS again, followed by Karn and World Breaker, concede, G2, TKS into Conduit for Ulamog takes it.
(The first two matches were so fast, I only have life totals for the second games, G1 ended so quickly. I was on a streak)
(2-1)Jon on BG Vengevine - G1 he gets me to 9, I play Ugin, scoops. G2, he gets there with Bloodghast/Vengevine/Gravecrawler beats before I can stabilize. G3 Finds Karn then Ugin for the win.
(0-2)Mike on Esper Reanimator - Cool deck, it's discard/removal, with Ashen Rider and Baneslayer Angel and Unburial Rites, G1 I struggle to assemble tron on present any reasonable threat, but manage to stabilize, he's out of cards and I have him dead on board - rips Unburial Rights, in comes Ashen Rider, out goes my Ulamog and my chance at winning. G2, correct play means nothing if you draw dead cards when you need threats. This matchup seems like it should be in my favor, but just couldn't draw the cards when needed.
(1-2)Brad on Mardu Midrange - G1 Turn 3 Tron is back for the win. G2 We trade life totals for a bit as he is handling all my threats well, then eventually overruns me with spirit tokens and creatures. G3 I realize that G2 (and 3!)I had stupidly sided out the Ratchet Bombs because it had become a habit at that point, and don't find any sweepers or enough threats to counter his spirit brigade. Plus he hinted after G1 that Crumble to Dust was in his board (which it was, as was Fulminator Mage), so having to get an early Ghost Quarter and leave it up throughout the game slowed me down a bit.
(2-0)Tony on Jund - Still our best matchup - G1 T3 TKS into Conduit for Ulamog gets a concession. G2 He beats me down with Goyf and tries to discard away my threats, but Duress and Inquisition miss the big ones, and I land an Ugin with 4 life, wipe his board. He doesn't draw bolt, I land ulamog, still no bolt, 1 hit from ulamog and concedes.
(2-0)Nick on ??? - The standings looked like a lock for top 8 if they all drew in, but we were going to play it out just in case, but he decided to concede to go enter the win-a-box side event.
Overall thoughts - The deck feels a bit awkward at times, since assembling Tron is what it's meant to do, but sometimes the Temples get in the way of that. And then you draw 3 Temples and it works out just fine. I would agree that our good matchups are still quite good. I wish I could have gotten some games in against Infect ( there were 3-4 floating around the top tables ), but I managed to dodge aggro this time around. My local FNM is pretty diverse, so I hope to get in some better overall testing there. Bottom-line the deck is solid, and I think with just a little more testing/tweaking it can be a serious contender.
@Dizdo i get similar results with my version (diference is -1 karn -1 conduit -1 worldbreaker -1 kozilek, -2 all is dust +3 oblivion stone +2 oblivion sower +1 ugin).
All my control matches were an easy win but the aggro matches (especially naya burn) were overwhelming even with tron turn 3 or TKS turn 2. I think i have to get a better side.
AS my first matches were agro i was kinda disapointed with the deck, but as i have diferent matches the deck became really strong, even with the new control brews
How have those differences worked for you? Oblivion stone was something that seemed worse than All is Dust to me and Oblivion Sower was something someone else and I determined to be win more. Haven't tested ugin but I didn't think it would be worth while over karn or all is dust. How did those cards work out in testing? Did they seem effective or were they too weak?
As for burn, it certainly seems like a bad matchup; if nothing else works, perhaps wurmcoil in the sideboard would be effective against these decks. While I was dissapointed with wurmcoil against midrange, combo, and control since the eye of ugin ban, it might be worthwhile against aggro even with eldrazi temples.
Oblivion Stone was great, you can set it early, with enough mana and no thread you can cast eldrazi, and then fate counter it EOT.
Oblivion Sower was kinda meh, but was very fun against some delver/tasigur builds...
I loved Endbringer, but the thing that it isn't a threat inmediatly makes him risky and annoying...
Ugin was always a allstar for me, even against affinity, he can't remove your eldrazis, and the 3 damages are really relevant some times
Worldbreaker... i love him... i love hime so bad
All is dust was very disapointed, almost always was a deadcard, even against zoo
Some notable differences Ratchet Bomb - Token/small creature sweepers, mainly because I was low on All is Dust - I sided them out every match, but also didn't face any serious fast aggro, so their effectiveness still needs tested. Cavern of Souls - An extra Green for World Breaker that incidentally makes it uncounterable. Lackluster performance, as I never really faced serious control, and that's not a match-up we are really concerned about anyway, but it was like my backup just in case. Also needs more testing.
In the board, I went with a more traditional RG Tron style choices, as I think trying to get double green for Creeping Corrosion is to difficult to hit with just 2 forests. Again given that I dodged aggro I'm not sure it's the best, but it worked ok for this tourney.
Match break down:
(2-0)Brennan on Abzan Company - G1, on the play, Turn 3 Karn, concede. G2, Turn 3 TKS, then Conduit, Ulamog, concede. I was a little worried about this matchup and I don't have much mainboard to stop the combo, but as usual a T3 fattie is good enough.
(2-0)Matt on Esper Control - G1, Turn 3 TKS again, followed by Karn and World Breaker, concede, G2, TKS into Conduit for Ulamog takes it.
(The first two matches were so fast, I only have life totals for the second games, G1 ended so quickly. I was on a streak)
(2-1)Jon on BG Vengevine - G1 he gets me to 9, I play Ugin, scoops. G2, he gets there with Bloodghast/Vengevine/Gravecrawler beats before I can stabilize. G3 Finds Karn then Ugin for the win.
(0-2)Mike on Esper Reanimator - Cool deck, it's discard/removal, with Ashen Rider and Baneslayer Angel and Unburial Rites, G1 I struggle to assemble tron on present any reasonable threat, but manage to stabilize, he's out of cards and I have him dead on board - rips Unburial Rights, in comes Ashen Rider, out goes my Ulamog and my chance at winning. G2, correct play means nothing if you draw dead cards when you need threats. This matchup seems like it should be in my favor, but just couldn't draw the cards when needed.
(1-2)Brad on Mardu Midrange - G1 Turn 3 Tron is back for the win. G2 We trade life totals for a bit as he is handling all my threats well, then eventually overruns me with spirit tokens and creatures. G3 I realize that G2 (and 3!)I had stupidly sided out the Ratchet Bombs because it had become a habit at that point, and don't find any sweepers or enough threats to counter his spirit brigade. Plus he hinted after G1 that Crumble to Dust was in his board (which it was, as was Fulminator Mage), so having to get an early Ghost Quarter and leave it up throughout the game slowed me down a bit.
(2-0)Tony on Jund - Still our best matchup - G1 T3 TKS into Conduit for Ulamog gets a concession. G2 He beats me down with Goyf and tries to discard away my threats, but Duress and Inquisition miss the big ones, and I land an Ugin with 4 life, wipe his board. He doesn't draw bolt, I land ulamog, still no bolt, 1 hit from ulamog and concedes.
(2-0)Nick on ??? - The standings looked like a lock for top 8 if they all drew in, but we were going to play it out just in case, but he decided to concede to go enter the win-a-box side event.
Overall thoughts - The deck feels a bit awkward at times, since assembling Tron is what it's meant to do, but sometimes the Temples get in the way of that. And then you draw 3 Temples and it works out just fine. I would agree that our good matchups are still quite good. I wish I could have gotten some games in against Infect ( there were 3-4 floating around the top tables ), but I managed to dodge aggro this time around. My local FNM is pretty diverse, so I hope to get in some better overall testing there. Bottom-line the deck is solid, and I think with just a little more testing/tweaking it can be a serious contender.
I took a look at this list and tweaked it a wee bit, to my liking. Here it is ..
Creatures:12
4 Thought-Knot Seer
4 Conduit of Ruin
2 World Breaker
2 Ulamog, the Ceaseless Hunger
Spells:28
4 Ancient Stirrings
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
2 Pyroclasm
4 Sylvan Scrying
4 Karn Liberated
2 Ugin, the Spirit Dragon
Lands:20
4 Eldrazi Temple
1 Forest
3 Grove of the Burnwillows
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
I did my best to try and squeeze in the R in this deck, as I've always been a fan of Pyroclasms in Tron (you sometimes need those early board wipes). That being said, i switched out the 1 Cavern of Souls, 1 Forest and the Ghost Quarter for 3 Burnwillows [which also aids in casting World Breaker].
I think the biggest issue I have with trying to jam in Red is that you're swapping 5 slots for just 2 sweepers, and I feel that GQ needs to be in the 75. The land list is super tight unfortunately, which was why the move away from Red seems like a better play, especially given that there really isn't any strong Red sideboard material.
That said, if you can't live without the Red, I would find a way to get 4 of - maybe cut an Ugin and a TKS
I think the biggest issue I have with trying to jam in Red is that you're swapping 5 slots for just 2 sweepers, and I feel that GQ needs to be in the 75. The land list is super tight unfortunately, which was why the move away from Red seems like a better play, especially given that there really isn't any strong Red sideboard material.
That said, if you can't live without the Red, I would find a way to get 4 of - maybe cut an Ugin and a TKS
Ugin is way too much of a Bomb, to do less than 2 of, imo - he's won me far too many games. I could prob cut out the R and Pyros, in replacement of the Ratchet Bombs and back to the Ghost Quarter/Cavern ..
For reference, here is the banlist talk rule, although all other Modern and MTGS Forum rules will, of course, also apply:
Only discuss bans in the banlist thread
Users may not post with the primary purpose of discussing, debating, or speculating about the banlist or unbanning/banning cards outside of the Official Current Modern Banlist Discussion thread, which can be found stickied in Modern general. Follow all thread rules when posting there.
Users who post about these topics outside of the thread will be warned/infracted accordingly.
Users may mention bans outside of the banlist thread if the primary purpose is not to discuss, debate, or speculate on the banlist or the banning/unbanning of cards. The primary purpose of the reference must be related to the thread in which the user is posting. For example, saying "Card X is probably getting banned on Monday. Should we swap Card A for Card B in our sideboard?" is okay in a deck thread. Responding to that with "Card X is definitely not getting banned on Monday; it will be Card Y" is a violation of this rule. PM the staff if you have any questions; posts that cross the line will be warned/infracted at the moderators' discretion.
Feel free to reply to this post or PM me if you have any questions! Carry on with your deck development in the new Modern!
I think the biggest issue I have with trying to jam in Red is that you're swapping 5 slots for just 2 sweepers, and I feel that GQ needs to be in the 75. The land list is super tight unfortunately, which was why the move away from Red seems like a better play, especially given that there really isn't any strong Red sideboard material.
That said, if you can't live without the Red, I would find a way to get 4 of - maybe cut an Ugin and a TKS
Ugin is way too much of a Bomb, to do less than 2 of, imo - he's won me far too many games. I could prob cut out the R and Pyros, in replacement of the Ratchet Bombs and back to the Ghost Quarter/Cavern ..
I just feel the need for better board wipes.
How consistent is Ugin though? Sure you might win whenever you play him, but are you able to consistently get him out against aggro? All is Dust seems better against aggro simply because you can play it off of both eldrazi temples and tron lands making it much more consistent than ugin. Ratchet Bomb however does seem interesting and could potentially make aggro decks more winnable, but it seems more niche and might be better as a 2-3 of in the sideboard.
4-0 Monday Modern night
Felt really good since the last time I played Modern it was Eldrazi 3 in a row for an 0-3 drop night. Pretty much a stock list except -1 eye, -1 pyro for 2x Conduit of Ruin. I'm not sure if Conduit is the future but it worked out. Granted I had pretty much good match ups most of the night.
Rd 1: Blue Moon. 2-0 me. Good matches and he was a snap-bolt away from killing me once.
Rd 2: Temur something. 2-0 me. I saw an Ancestral Visions on T1 and then he scooped before it resolved.
Rd 3: GW Tron. 2-1 me. This was a monster match. Game one was a slug fest until his Ulamog broke the stalemate. He was running Sanctum of Ugin as his eye replacement. Game two was a race to 7 and I won. Game three was his mull to 4 vs my T2 Ghost Quarter T3 Life from the Loam plan. Before long I was Strip Mining him and he never got to 6 mana. Felt bad but that's what the deck gave me.
Rd 4: Jund 2-0 me. He almost had me G1 but Ghost Quarter, Sylvan Scrying for Ghost Quarter to shut down treetop village and Raging Ravine stabilized me. G2 wasn't close even with me getting Ghost Quarter'd + Fulminator'd. He just ran out gas and I started playing big things.
I think I'm going to stick with GR for pyroclasm. It wasn't super relevant tonight, but there are some matches where if you don't have pyro T2-3 you don't live to see T4 O-stone. Lotta elves and robots in my area.
Modern: -UBG Lantern Control-GW or RG or R Tron - G Stompy - C KCI Combo-
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
so, TKS? it was not a card of choice last time I got to play, is he pretty standard now? is he really that good? I know that strong discard is good, I just never saw much of it before, and most discard spells are 1, maybe 2 cmc. I can trade for them easily enough, but is it that good?
Private Mod Note
():
Rollback Post to RevisionRollBack
Project Booster Fun makes it less fun to open a booster.
I think the biggest issue I have with trying to jam in Red is that you're swapping 5 slots for just 2 sweepers, and I feel that GQ needs to be in the 75. The land list is super tight unfortunately, which was why the move away from Red seems like a better play, especially given that there really isn't any strong Red sideboard material.
That said, if you can't live without the Red, I would find a way to get 4 of - maybe cut an Ugin and a TKS
Ugin is way too much of a Bomb, to do less than 2 of, imo - he's won me far too many games. I could prob cut out the R and Pyros, in replacement of the Ratchet Bombs and back to the Ghost Quarter/Cavern ..
I just feel the need for better board wipes.
How consistent is Ugin though? Sure you might win whenever you play him, but are you able to consistently get him out against aggro? All is Dust seems better against aggro simply because you can play it off of both eldrazi temples and tron lands making it much more consistent than ugin. Ratchet Bomb however does seem interesting and could potentially make aggro decks more winnable, but it seems more niche and might be better as a 2-3 of in the sideboard.
Well this is why i put a 2nd Ugin in the MB, because when you do a 1 of ..you rarely ever see him. The I'd rather T4 Ugin, than T4 All is Dust, that's for sure.
so, TKS? it was not a card of choice last time I got to play, is he pretty standard now? is he really that good? I know that strong discard is good, I just never saw much of it before, and most discard spells are 1, maybe 2 cmc. I can trade for them easily enough, but is it that good?
I'm not personally feeling it, but I haven't tried it. It doesn't seem super likely to have before T3 and it doesn't seem as impactful on T3 as other options. If you flounder and don't end up with Tron on T4 I guess you're doing better than otherwise since you have something you can probably cast but are you winning that game anyway? As I said I haven't tested it. Perhaps if you play temples and go full on EldraziTron then it's an auto-include but otherwise not sure.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: -UBG Lantern Control-GW or RG or R Tron - G Stompy - C KCI Combo-
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
I think the biggest issue I have with trying to jam in Red is that you're swapping 5 slots for just 2 sweepers, and I feel that GQ needs to be in the 75. The land list is super tight unfortunately, which was why the move away from Red seems like a better play, especially given that there really isn't any strong Red sideboard material.
That said, if you can't live without the Red, I would find a way to get 4 of - maybe cut an Ugin and a TKS
Ugin is way too much of a Bomb, to do less than 2 of, imo - he's won me far too many games. I could prob cut out the R and Pyros, in replacement of the Ratchet Bombs and back to the Ghost Quarter/Cavern ..
I just feel the need for better board wipes.
How consistent is Ugin though? Sure you might win whenever you play him, but are you able to consistently get him out against aggro? All is Dust seems better against aggro simply because you can play it off of both eldrazi temples and tron lands making it much more consistent than ugin. Ratchet Bomb however does seem interesting and could potentially make aggro decks more winnable, but it seems more niche and might be better as a 2-3 of in the sideboard.
Well this is why i put a 2nd Ugin in the MB, because when you do a 1 of ..you rarely ever see him. The I'd rather T4 Ugin, than T4 All is Dust, that's for sure.
I was thinking more about getting it out on time rather than getting it in hand. With All is Dust, you can cast in turn 3 with tron or turn 4 with three temples + another land (sometimes it is correct to search for two temples over tron lands) or with slower tron plays. Where Ugin would be turn 4 at earliest with tron plays and much later if you go the eldrazi temple route.
That's where i personally think you're wrong. I did a lot of play testing with this new Temple/Eldrazi style of Tron ..and i STILL think you're always wanting to aim for getting your T3 Tron more than anything.
I feel as the Temples are more there to supplement your mid game play, along with all the other Eldrazi creatures in the deck. T3 Karn is what you should always wanting to get out!
That's where i personally think you're wrong. I did a lot of play testing with this new Temple/Eldrazi style of Tron ..and i STILL think you're always wanting to aim for getting your T3 Tron more than anything.
I feel as the Temples are more there to supplement your mid game play, along with all the other Eldrazi creatures in the deck. T3 Karn is what you should always wanting to get out!
Sometimes you won't get hands with any tron pieces or only one though without any ways to get the other two. I say its better to assemble Eldrazi Temple in those cases as it allows you to still play eldrazi on turns 3 and 4 as opposed to being stuck for a potentially longer amount of time. An example of this being eldrazi temple + mine with the only way to fetch a land being a single map; it would be better to get a second eldrazi temple as any land top deck or way to find a land allows you to play conduit on turn 4 and a potential world breaker on turn 5 where with getting a second tron land, you'd have to hope to either topdeck the third land or a way to find it which is much less consistent. Turn 3 karn is certainly ideal, but it isn't always possible, so you should be going for the more consistent play when it isn't.
I'm not personally feeling (Thought-Knot Seer), but I haven't tried it. It doesn't seem super likely to have before T3 and it doesn't seem as impactful on T3 as other options. If you flounder and don't end up with Tron on T4 I guess you're doing better than otherwise since you have something you can probably cast but are you winning that game anyway? As I said I haven't tested it. Perhaps if you play temples and go full on EldraziTron then it's an auto-include but otherwise not sure.
TKS isn't replacing any of your other turn three options, though, besides possibly Conduit of Ruin. Conduit is good for racing to Ulamog, true, but I still feel like the fast aggro and combo decks are where we need the most help, even after losing Eye. Conduit is tailor-made to be better against midrange and control, but he's more of a liability post-board if your opponents are on land destruction (GQ in particular still seems popular).
TKS gives you some amazing turn three and four plays, even without Tron online. Of course it's great in decks packing Eldrazi Temples, but even without them, the ability to gum up the board while also ripping their best spell out of their hand is great. If you have a Wurmcoil or Karn, of course you'll usually want to be dropping those first, but at least with TKS you can draw removal or counterspells (bonus that TKS with Tron online also helps against Mana Leak, or Remand after turn four) to protect them.
Stony Silence is trending as well, so more options to have when our early Maps and Eggs are shut off is nice. We're both big fans of Pyroclasm, and TKS can allow you to sweep, drop a threat, and rip a card all on the turn three if you're lucky. You get another turn four backbreaker along with Ulamog if you ramp well; cast TKS to screen, then Wurmcoil on the same turn...just gross.
Swingy/lucky plays aside, TKS is very good against Burn, Zoo, and Infect, and gives us options against fast combo that we didn't have before. At the same time, it's resilient enough on its own (by dodging Abrupt Decay and Lightning Bolt) to provide enough of a threat presence to take over drawn-out games. Seriously, please playtest the card before you write it off; I really think you'll be surprised by how much it gives this deck.
there are too many good cards to play in Tron (first world problem)
Do you EVER board out Karn in games 2 or 3, and in what match up would you do that?
(I dont really know what cards to board out when you board in specific hate)
Didn't even make it past my goldfishing trials. Coming into play tapped is annoying (for both the mana and the abilities), and the fact that it only copies things you already have makes it not consistent enough to bother with. Sanctum isn't fantasic, but even it is much better than Mirrorpool.
Didn't even make it past my goldfishing trials. Coming into play tapped is annoying (for both the mana and the abilities), and the fact that it only copies things you already have makes it not consistent enough to bother with. Sanctum isn't fantasic, but even it is much better than Mirrorpool.
Humnn, sad to hear that, guess i'll stick with my Cavern of Souls
Private Mod Note
():
Rollback Post to RevisionRollBack
MODERN
GXTronGX RWxBurnRWx
To post a comment, please login or register a new account.
5-2 overall for top 16, but top 8 was a lock at X-1-1
Working from the list that Dizdo is testing :
1x Cavern of Souls
4x Eldrazi Temple
2x Forest
1x Ghost Quarter
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
Sorcery
1x All Is Dust
4x Ancient Stirrings
4x Sylvan Scrying
4x Chromatic Sphere
4x Chromatic Star
4x Expedition Map
2x Ratchet Bomb
Creature
4x Conduit of Ruin
4x Thought-Knot Seer
2x Ulamog, the Ceaseless Hunger
2x World Breaker
Planeswalker
4x Karn Liberated
1x Ugin, the Spirit Dragon
2x Life from the Loam
3x Nature's Claim
2x Pithing Needle
2x Relic of Progenitus
3x Spellskite
2x Thragtusk
1x Wurmcoil Engine
Some notable differences
Ratchet Bomb - Token/small creature sweepers, mainly because I was low on All is Dust - I sided them out every match, but also didn't face any serious fast aggro, so their effectiveness still needs tested.
Cavern of Souls - An extra Green for World Breaker that incidentally makes it uncounterable. Lackluster performance, as I never really faced serious control, and that's not a match-up we are really concerned about anyway, but it was like my backup just in case. Also needs more testing.
In the board, I went with a more traditional RG Tron style choices, as I think trying to get double green for Creeping Corrosion is to difficult to hit with just 2 forests. Again given that I dodged aggro I'm not sure it's the best, but it worked ok for this tourney.
Match break down:
(2-0)Brennan on Abzan Company - G1, on the play, Turn 3 Karn, concede. G2, Turn 3 TKS, then Conduit, Ulamog, concede. I was a little worried about this matchup and I don't have much mainboard to stop the combo, but as usual a T3 fattie is good enough.
(2-0)Matt on Esper Control - G1, Turn 3 TKS again, followed by Karn and World Breaker, concede, G2, TKS into Conduit for Ulamog takes it.
(The first two matches were so fast, I only have life totals for the second games, G1 ended so quickly. I was on a streak)
(2-1)Jon on BG Vengevine - G1 he gets me to 9, I play Ugin, scoops. G2, he gets there with Bloodghast/Vengevine/Gravecrawler beats before I can stabilize. G3 Finds Karn then Ugin for the win.
(0-2)Mike on Esper Reanimator - Cool deck, it's discard/removal, with Ashen Rider and Baneslayer Angel and Unburial Rites, G1 I struggle to assemble tron on present any reasonable threat, but manage to stabilize, he's out of cards and I have him dead on board - rips Unburial Rights, in comes Ashen Rider, out goes my Ulamog and my chance at winning. G2, correct play means nothing if you draw dead cards when you need threats. This matchup seems like it should be in my favor, but just couldn't draw the cards when needed.
(1-2)Brad on Mardu Midrange - G1 Turn 3 Tron is back for the win. G2 We trade life totals for a bit as he is handling all my threats well, then eventually overruns me with spirit tokens and creatures. G3 I realize that G2 (and 3!)I had stupidly sided out the Ratchet Bombs because it had become a habit at that point, and don't find any sweepers or enough threats to counter his spirit brigade. Plus he hinted after G1 that Crumble to Dust was in his board (which it was, as was Fulminator Mage), so having to get an early Ghost Quarter and leave it up throughout the game slowed me down a bit.
(2-0)Tony on Jund - Still our best matchup - G1 T3 TKS into Conduit for Ulamog gets a concession. G2 He beats me down with Goyf and tries to discard away my threats, but Duress and Inquisition miss the big ones, and I land an Ugin with 4 life, wipe his board. He doesn't draw bolt, I land ulamog, still no bolt, 1 hit from ulamog and concedes.
(2-0)Nick on ??? - The standings looked like a lock for top 8 if they all drew in, but we were going to play it out just in case, but he decided to concede to go enter the win-a-box side event.
Overall thoughts - The deck feels a bit awkward at times, since assembling Tron is what it's meant to do, but sometimes the Temples get in the way of that. And then you draw 3 Temples and it works out just fine. I would agree that our good matchups are still quite good. I wish I could have gotten some games in against Infect ( there were 3-4 floating around the top tables ), but I managed to dodge aggro this time around. My local FNM is pretty diverse, so I hope to get in some better overall testing there. Bottom-line the deck is solid, and I think with just a little more testing/tweaking it can be a serious contender.
Oblivion Stone was great, you can set it early, with enough mana and no thread you can cast eldrazi, and then fate counter it EOT.
Oblivion Sower was kinda meh, but was very fun against some delver/tasigur builds...
I loved Endbringer, but the thing that it isn't a threat inmediatly makes him risky and annoying...
Ugin was always a allstar for me, even against affinity, he can't remove your eldrazis, and the 3 damages are really relevant some times
Worldbreaker... i love him... i love hime so bad
All is dust was very disapointed, almost always was a deadcard, even against zoo
I took a look at this list and tweaked it a wee bit, to my liking. Here it is ..
Creatures:12
4 Thought-Knot Seer
4 Conduit of Ruin
2 World Breaker
2 Ulamog, the Ceaseless Hunger
Spells:28
4 Ancient Stirrings
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
2 Pyroclasm
4 Sylvan Scrying
4 Karn Liberated
2 Ugin, the Spirit Dragon
Lands:20
4 Eldrazi Temple
1 Forest
3 Grove of the Burnwillows
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
Sideboard:15
3 Melira, Sylvok Outcast
1 Spellskite
2 Thragtusk
1 Grafdigger's Cage
3 Nature's Claim
2 Pithing Needle
2 Relic of Progenitus
1 Crucible of Worlds
I did my best to try and squeeze in the R in this deck, as I've always been a fan of Pyroclasms in Tron (you sometimes need those early board wipes). That being said, i switched out the 1 Cavern of Souls, 1 Forest and the Ghost Quarter for 3 Burnwillows [which also aids in casting World Breaker].
That said, if you can't live without the Red, I would find a way to get 4 of - maybe cut an Ugin and a TKS
Ugin is way too much of a Bomb, to do less than 2 of, imo - he's won me far too many games. I could prob cut out the R and Pyros, in replacement of the Ratchet Bombs and back to the Ghost Quarter/Cavern ..
I just feel the need for better board wipes.
As per the announcement that has been up since April 4 (http://www.mtgsalvation.com/forums/the-game/modern/683941-modern-subforums-after-the-april-4-ban), starting today, April 11, we are returning to our strict enforcement of the banlist discussion rules and other rules in the Modern Forum Rules thread (http://www.mtgsalvation.com/forums/the-game/modern/649273-modern-forum-rules-updated-4-3-2016). If you see someone breaking this rule, report it and don't respond: staff will handle it.
For reference, here is the banlist talk rule, although all other Modern and MTGS Forum rules will, of course, also apply:
Only discuss bans in the banlist thread
Users may not post with the primary purpose of discussing, debating, or speculating about the banlist or unbanning/banning cards outside of the Official Current Modern Banlist Discussion thread, which can be found stickied in Modern general. Follow all thread rules when posting there.
Users who post about these topics outside of the thread will be warned/infracted accordingly.
Users may mention bans outside of the banlist thread if the primary purpose is not to discuss, debate, or speculate on the banlist or the banning/unbanning of cards. The primary purpose of the reference must be related to the thread in which the user is posting. For example, saying "Card X is probably getting banned on Monday. Should we swap Card A for Card B in our sideboard?" is okay in a deck thread. Responding to that with "Card X is definitely not getting banned on Monday; it will be Card Y" is a violation of this rule. PM the staff if you have any questions; posts that cross the line will be warned/infracted at the moderators' discretion.
I will be testing out dizdo's deck maybe this week to test it at my fnm
GR Tron RG
Affinity
UG Infect GU
How consistent is Ugin though? Sure you might win whenever you play him, but are you able to consistently get him out against aggro? All is Dust seems better against aggro simply because you can play it off of both eldrazi temples and tron lands making it much more consistent than ugin. Ratchet Bomb however does seem interesting and could potentially make aggro decks more winnable, but it seems more niche and might be better as a 2-3 of in the sideboard.
Felt really good since the last time I played Modern it was Eldrazi 3 in a row for an 0-3 drop night. Pretty much a stock list except -1 eye, -1 pyro for 2x Conduit of Ruin. I'm not sure if Conduit is the future but it worked out. Granted I had pretty much good match ups most of the night.
Rd 1: Blue Moon. 2-0 me. Good matches and he was a snap-bolt away from killing me once.
Rd 2: Temur something. 2-0 me. I saw an Ancestral Visions on T1 and then he scooped before it resolved.
Rd 3: GW Tron. 2-1 me. This was a monster match. Game one was a slug fest until his Ulamog broke the stalemate. He was running Sanctum of Ugin as his eye replacement. Game two was a race to 7 and I won. Game three was his mull to 4 vs my T2 Ghost Quarter T3 Life from the Loam plan. Before long I was Strip Mining him and he never got to 6 mana. Felt bad but that's what the deck gave me.
Rd 4: Jund 2-0 me. He almost had me G1 but Ghost Quarter, Sylvan Scrying for Ghost Quarter to shut down treetop village and Raging Ravine stabilized me. G2 wasn't close even with me getting Ghost Quarter'd + Fulminator'd. He just ran out gas and I started playing big things.
I think I'm going to stick with GR for pyroclasm. It wasn't super relevant tonight, but there are some matches where if you don't have pyro T2-3 you don't live to see T4 O-stone. Lotta elves and robots in my area.
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
Well this is why i put a 2nd Ugin in the MB, because when you do a 1 of ..you rarely ever see him. The I'd rather T4 Ugin, than T4 All is Dust, that's for sure.
I'm not personally feeling it, but I haven't tried it. It doesn't seem super likely to have before T3 and it doesn't seem as impactful on T3 as other options. If you flounder and don't end up with Tron on T4 I guess you're doing better than otherwise since you have something you can probably cast but are you winning that game anyway? As I said I haven't tested it. Perhaps if you play temples and go full on EldraziTron then it's an auto-include but otherwise not sure.
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
I was thinking more about getting it out on time rather than getting it in hand. With All is Dust, you can cast in turn 3 with tron or turn 4 with three temples + another land (sometimes it is correct to search for two temples over tron lands) or with slower tron plays. Where Ugin would be turn 4 at earliest with tron plays and much later if you go the eldrazi temple route.
I feel as the Temples are more there to supplement your mid game play, along with all the other Eldrazi creatures in the deck. T3 Karn is what you should always wanting to get out!
Sometimes you won't get hands with any tron pieces or only one though without any ways to get the other two. I say its better to assemble Eldrazi Temple in those cases as it allows you to still play eldrazi on turns 3 and 4 as opposed to being stuck for a potentially longer amount of time. An example of this being eldrazi temple + mine with the only way to fetch a land being a single map; it would be better to get a second eldrazi temple as any land top deck or way to find a land allows you to play conduit on turn 4 and a potential world breaker on turn 5 where with getting a second tron land, you'd have to hope to either topdeck the third land or a way to find it which is much less consistent. Turn 3 karn is certainly ideal, but it isn't always possible, so you should be going for the more consistent play when it isn't.
TKS isn't replacing any of your other turn three options, though, besides possibly Conduit of Ruin. Conduit is good for racing to Ulamog, true, but I still feel like the fast aggro and combo decks are where we need the most help, even after losing Eye. Conduit is tailor-made to be better against midrange and control, but he's more of a liability post-board if your opponents are on land destruction (GQ in particular still seems popular).
TKS gives you some amazing turn three and four plays, even without Tron online. Of course it's great in decks packing Eldrazi Temples, but even without them, the ability to gum up the board while also ripping their best spell out of their hand is great. If you have a Wurmcoil or Karn, of course you'll usually want to be dropping those first, but at least with TKS you can draw removal or counterspells (bonus that TKS with Tron online also helps against Mana Leak, or Remand after turn four) to protect them.
Stony Silence is trending as well, so more options to have when our early Maps and Eggs are shut off is nice. We're both big fans of Pyroclasm, and TKS can allow you to sweep, drop a threat, and rip a card all on the turn three if you're lucky. You get another turn four backbreaker along with Ulamog if you ramp well; cast TKS to screen, then Wurmcoil on the same turn...just gross.
Swingy/lucky plays aside, TKS is very good against Burn, Zoo, and Infect, and gives us options against fast combo that we didn't have before. At the same time, it's resilient enough on its own (by dodging Abrupt Decay and Lightning Bolt) to provide enough of a threat presence to take over drawn-out games. Seriously, please playtest the card before you write it off; I really think you'll be surprised by how much it gives this deck.
Whats your meta and your SB ?
GXTronGX
RWxBurnRWx
GXTronGX
RWxBurnRWx
Didn't even make it past my goldfishing trials. Coming into play tapped is annoying (for both the mana and the abilities), and the fact that it only copies things you already have makes it not consistent enough to bother with. Sanctum isn't fantasic, but even it is much better than Mirrorpool.
Humnn, sad to hear that, guess i'll stick with my Cavern of Souls
GXTronGX
RWxBurnRWx