For those that love the Boros variants I've been playing this template and I'll soon be ready to hit a few tourneys with it.
So far it has been very consistent and effective, and just a reminder I'm a fan of going root deep with Skullcrack.
The list is exactly the same as Susuki's (I hope I spelled that correctly) 1st place template with the exception of dropping 1 land (also cutting 2 mountains for 2 Arid Mesa) and adding the sole Shard Volley.
Now there have been a couple of games that I've thought 4 Skullcrack seems a tad bit much main g1, but they always feel right g2-g3 etc.
I normally don't post my SB as much as I used to (snake players I have to face lol) as they're simply something folks crutch on when they build "net-decks" (SB should be all about YOUR META), but heck I might as well seeing it has been beautiful of late.
3 Wear//Tear (Modern Gold)
2 Smash into Smithereens (Reinforcements)
3 Path to Exile (I path Kor Firewalkers and Company, anything a Bolt can't kill)
2 Deflecting Palm (Infect, Stompy, Boggles, Rick James)
4 Molten Rain (When I plan against facing 3cc decks, well I like to really "GO-IN")
1 Leyline of Punishment (My 5th against Life Gain, open with Skullcrack or This games 2-3)
Right now it's all working for me (Infinity, Stompy, Mirror, Azban, Dredge and the list goes on)..I mean toast.
For fun, SB'ing examples (though haphazard) and maybe inspiration to try out MODO because if I can go inf. (heck even make money) even with all my mistakes - you can as well!.
I take it you're comfortable if you face Leyline of Sanctity with only 2 Wear/Tear?
If you don't see anything of sorts I completely understand your SB, this color wheel really allows for some very tight curtain calls games 2-3 that's for sure.
From a curiosity standpoint, why is Rgw more popular than Rgb? I am an avid pilot of RBx burn and with Atarka, it just makes Rbg feel so right. I have 19 bolts and 8 skull cracks. The volume of bolts fuels Swiftspear extra hard.
Green is generally a given for Destructive Revelry in the sideboard, regardless of if you run Command.
I mean, White opens us up for the absolute best mirror hate, as well as some effects that black doesn't really have access to. Black gives us a lower curve with another 3:1, and Charm can be a flexible SB card, but I'd say that generally White is going to be the strongest splash.
To illustrate my point, you could go straight RW and be viable. It isn't even necessary to go into Green, as we can bring in stuff like Wear // Tear to cover us on that angle. It isn't as good as Revelry, but it's sufficient in many cases. You can even go straight RG these days with Command now.
However, Black is weak to the extent that it generally always wants either White or Green to back it up, if only purely because it has no answers to Enchantments. RB might work on a goldfishing level, but I don't think it's viable as you give up tons of EV being cold to some forms of hate. I think this is sort of telling in the reason why Black tends to be much less popular as a competitive option.
I understand that people will splash to fix this problem, but I merely point this out to show the relative strengths. At the end of the day, white bring more to the table, and as I said green tends to be a given.
I take it you're comfortable if you face Leyline of Sanctity with only 2 Wear/Tear?
If you don't see anything of sorts I completely understand your SB, this color wheel really allows for some very tight curtain calls games 2-3 that's for sure.
I just feel in bigger met as you won't see much outside of u/want ton and boggles, i also see more jund/junk decks, twin, affinity and burn. not saying if you face more decks with Leyland you shouldn't side more. But I side for the bigger tourneys rather then locals as you might see 1 boggle deck and most likely you will lose the that race anyway even with palm. It's better to side for what the majority field is and shore the bad match ups best you can.
Sorry this was typed on a tablet. Also a go reason for Green splash is atarka'S command is it gets around leyline.
From a curiosity standpoint, why is Rgw more popular than Rgb? I am an avid pilot of RBx burn and with Atarka, it just makes Rbg feel so right. I have 19 bolts and 8 skull cracks. The volume of bolts fuels Swiftspear extra hard.
It's mainly the white version helps against mirror and boro's charm can save your permanents incase they Pyroclasm or land destruction. Also helix save us against burn matchups.
That's fair. I personally think Rgb runs a little more smoothly. Revelry and Rakdos Charm in the SB.
One think black does offer is Deathmark, which I have been considering for my board. It's not path, but it hits Firewalker and othergenral pains. However, Firewalker is my only real concern in Rgb
Playtested tonight and felt great having Bump in the Night! I went 4-0 and won the tournament:
Match 1: Burn. Result: 2-1. Notes: I lost the second game because of a Leyline of Sanctity on the table... The guy had that card in it's sideboard and got it down on turn four. I felt helpless as I didn't had Smash to Smithereens or Wear // Tear. He played only RW.
Match 2: BW Tokens. Result: 2-1. Notes: I felt that after turn 4 or 5, I was pushed. I lost game 2 because of a misplay on turn 2, where I didn't play Eidolon of the great Revel and instead used Lightning Helix. It was close all the time.
Match 3: Infect. Result: 2-1. Notes: I used the flashback on Bump in the Night to win game 3!
Match 4: UR Twin. Result: 2-1. Notes: Only on thing to say: Rakdos Charm! I used it when he got his combo on game 1.
Overall, I never felt that I was overwhelmingly superior. I had a couple of misplays here and there, but the deck felt very consistent and straightforward.
Thanks for the videos, always fun to watch and learn from others. Quick question about R3 though. I saw you didn't side in Deflecting Palm. Any reasoning behind that? I thought it was a common strategy, so just wanted to hear opinions against it. Too reactive?
For the -2 Mountain/+2 Blackcleave Cliffs, I think it's worth testing. I don't see why it couldn't work: when I lost, I had 4 or more lands on the field most of the time, so I think it should be good. Let me know if you have any feedback on it.
Deflecting Palm is a relatively new card for me so I don't know it's common uses - but imo we're taking the control route in the Robots MU and since Palms doesn't help in that area I left it out.
Private Mod Note
():
Rollback Post to RevisionRollBack
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
Thanks for the videos, always fun to watch and learn from others. Quick question about R3 though. I saw you didn't side in Deflecting Palm. Any reasoning behind that? I thought it was a common strategy, so just wanted to hear opinions against it. Too reactive?
Also, too bad on R4G3! Game 2 was sweet though.
Because, you don't need it. Living End is practically a bye for Burn. Also, the Living End player was an idiot. He shouldn't have put the land on ktop with Architects' trigger given how mana screwed the Burn player was, and he shouldv'e sided out the Street Wraiths for game 2.
@MH Thanks for updating the primer! Although I did notice a couple mentions of banned spells like treasure cruise
Also, any chance of expanding the matchups section? The Jund T1 primer has like dozens of matchups, along with analysis of each deck and what it does and how to fight it. I realize burn doesn't try to interact as much as Jund does, but there are definitely helpful things that could be added that most new burn players won't know. (Like how when you're playing against infect, you want to cast any removal spells you are using during your turn even though they have instant speed, because otherwise they can just pump in response and get full benefit from the card. Or like how when playing twin and you're on the draw you should try to save a fetch and hold whatever you're using to disrupt the combo so that you can't be tapped down by an end of turn Deceiver Exarch)
at tom I will add a RWB version but the rw is essentially the same as either.
Edit*** UPDATED for relevent information
-MH
Modern
BUGLantern ControlBUG
So far it has been very consistent and effective, and just a reminder I'm a fan of going root deep with Skullcrack.
The list is exactly the same as Susuki's (I hope I spelled that correctly) 1st place template with the exception of dropping 1 land (also cutting 2 mountains for 2 Arid Mesa) and adding the sole Shard Volley.
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon the Great Reveal
4 Rift Bolt
4 Lightning Bolt
4 Lava Spike
4 Boros Charm
4 Lightning Helix
4 Skullcrack
4 Searing Blaze
1 Shard Volley
4 Wooded Foothills
4 Bloodstained Mire
5 Mountain
2 Arid Mesa
4 Sacred Foundry
Now there have been a couple of games that I've thought 4 Skullcrack seems a tad bit much main g1, but they always feel right g2-g3 etc.
I normally don't post my SB as much as I used to (snake players I have to face lol) as they're simply something folks crutch on when they build "net-decks" (SB should be all about YOUR META), but heck I might as well seeing it has been beautiful of late.
3 Wear//Tear (Modern Gold)
2 Smash into Smithereens (Reinforcements)
3 Path to Exile (I path Kor Firewalkers and Company, anything a Bolt can't kill)
2 Deflecting Palm (Infect, Stompy, Boggles, Rick James)
4 Molten Rain (When I plan against facing 3cc decks, well I like to really "GO-IN")
1 Leyline of Punishment (My 5th against Life Gain, open with Skullcrack or This games 2-3)
Right now it's all working for me (Infinity, Stompy, Mirror, Azban, Dredge and the list goes on)..I mean toast.
I can't wait to dive in soon,
S.M.
my side for that deck would be.
3 smash to smithereens
3 molten rain
3 path to exile
2 wear//tear
2 Deflecting palm
1 Torpor Orb
1 Leyline of punishment
again nice list.
-MH
Modern
BUGLantern ControlBUG
@ Mirrored Hearts : thanks for updating the primer and adding the black splash list.
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
Modern
BUGLantern ControlBUG
Hi all - I'm a infinite modo grinder (I was ranked 34th in the player of the year race during 2014 despite my long break).
Anyhow I'm back now - slightly rusty but still inf.
4 Arid Mesa
4 Scalding Tarn
4 Sacred Foundry
4 Stomping Ground
2 Bloodstained Mire
2 Mountain
Creatures 10
4 Goblin Guide
4 Monastery Swiftspear
2 Grim Lavamancer
4 Lava Spike
4 Boros Charm
4 Atarka's Command
2 Skullcrack
Flexible Burn 16
4 Lightning Bolt
4 Searing Blaze
4 Rift Bolt
4 Shard Volley
2 Skullcrack
2 Volcanic Fallout
2 Path to Exile
2 Kor Firewalker
3 Deflecting Palm
4 Destructive Revelry
Modern Single Elimination (8-Man) Video Report:
R1 Naya Burn vs Scapeshift Modern SE 8232334
R2 Naya Burn vs Junk Modern SE 8232334
R3 Naya Burn vs Tron Modern SE 8232334
^Click to watch
Why bother watching these video?
For fun, SB'ing examples (though haphazard) and maybe inspiration to try out MODO because if I can go inf. (heck even make money) even with all my mistakes - you can as well!.
4 Arid Mesa
4 Scalding Tarn
4 Sacred Foundry
4 Stomping Ground
2 Bloodstained Mire
2 Mountain
Creatures 14
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
2 Grim Lavamancer
4 Lava Spike
4 Boros Charm
4 Atarka's Command
Flexible Burn 14
4 Lightning Bolt
4 Searing Blaze
4 Rift Bolt
2 Lightining Helix
1 Skullcrack
2 Deflecting Palm
2 Pynte Spellbomb
2 Volcanic Fallout
2 Path to Exile
2 Kor Firewalker
4 Destructive Revelry
Modern Daily Event Video Report:
R1 Naya Burn vs Grixis Delver Modern DE 8217100
R2 Naya Burn vs Living End Modern DE 8217100
R3 Naya Burn vs Robots Modern DE 8217100
R4 Naya Burn vs Junk Modern DE 8217100
^Click to watch
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
If you don't see anything of sorts I completely understand your SB, this color wheel really allows for some very tight curtain calls games 2-3 that's for sure.
S.M.
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
The major draw for Black is Bump in the Night, and Rakdos Charm.
Green is generally a given for Destructive Revelry in the sideboard, regardless of if you run Command.
I mean, White opens us up for the absolute best mirror hate, as well as some effects that black doesn't really have access to. Black gives us a lower curve with another 3:1, and Charm can be a flexible SB card, but I'd say that generally White is going to be the strongest splash.
To illustrate my point, you could go straight RW and be viable. It isn't even necessary to go into Green, as we can bring in stuff like Wear // Tear to cover us on that angle. It isn't as good as Revelry, but it's sufficient in many cases. You can even go straight RG these days with Command now.
However, Black is weak to the extent that it generally always wants either White or Green to back it up, if only purely because it has no answers to Enchantments. RB might work on a goldfishing level, but I don't think it's viable as you give up tons of EV being cold to some forms of hate. I think this is sort of telling in the reason why Black tends to be much less popular as a competitive option.
I understand that people will splash to fix this problem, but I merely point this out to show the relative strengths. At the end of the day, white bring more to the table, and as I said green tends to be a given.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
I just feel in bigger met as you won't see much outside of u/want ton and boggles, i also see more jund/junk decks, twin, affinity and burn. not saying if you face more decks with Leyland you shouldn't side more. But I side for the bigger tourneys rather then locals as you might see 1 boggle deck and most likely you will lose the that race anyway even with palm. It's better to side for what the majority field is and shore the bad match ups best you can.
Sorry this was typed on a tablet. Also a go reason for Green splash is atarka'S command is it gets around leyline.
Hope this helps
-MH
It's mainly the white version helps against mirror and boro's charm can save your permanents incase they Pyroclasm or land destruction. Also helix save us against burn matchups.
-MH
Modern
BUGLantern ControlBUG
One think black does offer is Deathmark, which I have been considering for my board. It's not path, but it hits Firewalker and othergenral pains. However, Firewalker is my only real concern in Rgb
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
Match 1: Burn.
Result: 2-1.
Notes: I lost the second game because of a Leyline of Sanctity on the table... The guy had that card in it's sideboard and got it down on turn four. I felt helpless as I didn't had Smash to Smithereens or Wear // Tear. He played only RW.
Match 2: BW Tokens.
Result: 2-1.
Notes: I felt that after turn 4 or 5, I was pushed. I lost game 2 because of a misplay on turn 2, where I didn't play Eidolon of the great Revel and instead used Lightning Helix. It was close all the time.
Match 3: Infect.
Result: 2-1.
Notes: I used the flashback on Bump in the Night to win game 3!
Match 4: UR Twin.
Result: 2-1.
Notes: Only on thing to say: Rakdos Charm! I used it when he got his combo on game 1.
Overall, I never felt that I was overwhelmingly superior. I had a couple of misplays here and there, but the deck felt very consistent and straightforward.
Cheers!
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
You were maindecking Rakdos Charm? I'm running a similar main deck from what you posted earlier, as I decided to drop Green (with it Atarka's Command and Destructive Revelry). I feel the deck runs much smoother now. What are you thoughts on -2 Mountain/+2 Blackcleave Cliffs.
Thanks for the videos, always fun to watch and learn from others. Quick question about R3 though. I saw you didn't side in Deflecting Palm. Any reasoning behind that? I thought it was a common strategy, so just wanted to hear opinions against it. Too reactive?
Also, too bad on R4G3! Game 2 was sweet though.
Thanks! I was running Rakdos Charm mainboard because I knew the guy was playing UR Twin!
The deck is very smooth! It flows, I never had such a consistency with a deck. Really glad with 4 Bump in the Night and 3 Lightning Helix. I'll test Rain of Gore soon.
For the -2 Mountain/+2 Blackcleave Cliffs, I think it's worth testing. I don't see why it couldn't work: when I lost, I had 4 or more lands on the field most of the time, so I think it should be good. Let me know if you have any feedback on it.
For the reference, here's the list I was running:
4 Eidolon of the Great Revel
4 Goblin Guide
4 Monastery Swiftspear
1 Grim Lavamancer
Spells (27)
4 Boros Charm
4 Bump in the Night
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Skullcrack
3 Lightning Helix
6 Mountain
4 Bloodstained Mire
4 Sacred Foundry
4 Wooded Foothills
2 Blood Crypt
3 Molten Rain
3 Rakdos Charm
3 Wear // Tear
2 Deflecting Palm
2 Dragon's Claw
2 Smash to Smithereens
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
Because, you don't need it. Living End is practically a bye for Burn. Also, the Living End player was an idiot. He shouldn't have put the land on ktop with Architects' trigger given how mana screwed the Burn player was, and he shouldv'e sided out the Street Wraiths for game 2.
Also, any chance of expanding the matchups section? The Jund T1 primer has like dozens of matchups, along with analysis of each deck and what it does and how to fight it. I realize burn doesn't try to interact as much as Jund does, but there are definitely helpful things that could be added that most new burn players won't know. (Like how when you're playing against infect, you want to cast any removal spells you are using during your turn even though they have instant speed, because otherwise they can just pump in response and get full benefit from the card. Or like how when playing twin and you're on the draw you should try to save a fetch and hold whatever you're using to disrupt the combo so that you can't be tapped down by an end of turn Deceiver Exarch)
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Is a T2 Eidolon ever the WRONG play?
http://forums.mtgsalvation.com/showthread.php?t=292409