Why arent the Innistrad utilitylands are played ? Gavony Township & Vault of the Archangel ?
i play 2 of the Vaults in my Abzan Rock, & it is Insane ! All these Lifegain cards which white provides, allow me to run a few Dark Confidants.
& its especially good with Lingering Souls.Its UNREAL how much life provides & of course the Deathtouch. i cant imagine to not play it ever !
Its not a Turn 2 play, but Dig through Time & Treasure Cruise arent either & are great cards.
Im running it 2x & im contended so far. Not too powerful, but its a big Beater with Trample next to Siege Rhino for 1 - 3 Mana in my experience.
So fast lands vs check lands. I almost never have to play check lands sideways but I'm assuming the general thought is if you're going to add a tapped land you'd rather do it later than sooner?
Yeah, this probably should have been in the Jund forum. I was trying to determine if I wanted B/R fast lands or B/R check lands. I just want to be ready to swap decks at a moments notice if I need to.
I'm glad you agree. Bob's ability may cause people to shy away from a but of damage, however, if you do the math, my deck's average cmc is 2. The curve is low enough to allow Bob to net card advantage without the complete sacrifice of life total. In addition, the small life total you do pay pales in comparison to the ability to continuously upkeep liliana along with allowing for a midgame stranglehold on your opponents.
However, I do understand the inherent risks with playing him. In a meta that is dominated by decks like delver, America Flash, and other decks of the sort. So Bob can me more of a liability. Thankfully, the sideboard is open, and Bob can be easily removed. In top of that, the rest of the main deck can help combat the pitfalls of the matchups.
How do you feel about Bitterblossom in the place of Dark Confidant?
It's same CMC spot in the deck, and it acts as card advantage over time, like Confidant. I know that a 1/1 flyer over an extra card is not as impressive, but the life loss is controlled and very little, plus it grants direct advantage on the board, without spending mana for it, and our opponents should never be able to play around cards in our hands.
It is not the same, and it's not a replacement for the effect, it's just an attempt to try take over the game in a different angle, providing extra threats each turn that eventually snowball into a swarm of 1/1 flyers.
Bitterblossom also works great with Garruk Wildspeaker's ultimate, and can get you a game out of nowhere in a few turns. Having constant evasive tokens on board reduces the effectiveness of wipe effects and spot removal, and they can chump block to buy the time we need to clear the board and the hand of our opponent to overwhelm them.
Maybe I havent seen enough burn/delver games, but I really miss dark confidant from most of the new rhino lists. I find I don't have ways to really pull ahead other than liliana and possibly my man lands. The rest of the deck is just 1-for-1s that then hope a goyf or rhino wins. It feels especially bad against combo decks where I desperately need to hit discard and abrupt decays
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Maybe I havent seen enough burn/delver games, but I really miss dark confidant from most of the new rhino lists. I find I don't have ways to really pull ahead other than liliana and possibly my man lands. The rest of the deck is just 1-for-1s that then hope a goyf or rhino wins. It feels especially bad against combo decks where I desperately need to hit discard and abrupt decays
Check my list above. I feel like i have something there, but the lands and board need work. I feel like, espevially vs combo, something like surgical extraction or extirpate are almost necessary. Thoughts?
Check my list above. I feel like i have something there, but the lands and board need work. I feel like, espevially vs combo, something like surgical extraction or extirpate are almost necessary. Thoughts?
Junk is a really stock list tbh. The big change has been pretty much -4 dark confidant, +4 siege rhino. So if we want both, we just have to trim bits and pieces from elsewhere to allow for the addition of rhinos. I'm fine with shaving 1 bob so we're really looking for 3 slots compared to the new lists. One of those can be the 4th scavenging ooze that so many are using, and now we're changing a whopping 2 cards. Drop a thoughtseize and a darkblast and bob's your uncle.
I don't have a great sideboard plan. At FNM level events you can see anything, so overloading on pod/burn/delver hate is not where you want to be. You need to be ready for stuff like merfolk, souls sisters, ad nauseum, etc. I am interested in using night of soul's betrayal as we just need to cut 2x souls 3x bob to be "immune" to it ourselves, so as long as we have 3 utility cards we can bring into any matchup where we want the Nosb we can still do it.
I think these 10 cards stay the same from old junk to current junk SBs:
2x stony silence
3x fulminator mage
2x choke
1x thrun
2x grafdiggers cage
What do we do with the last 5? I used to run a real blend of stuff and I'd probably retain some of it for the versatility:
1x engineered explosives (tokens, merfolk, affinity, possibly zoo)
1x deglamer (keranos, wurmcoil, blood moon, bogles, twin)
2x night of soul's betrayal (delver, pod, twin, tokens)
1x timely reinforcements (burn, zoo)
I feel like souls is better than bitterblossom, especially with lily. And if you run souls and bitterblossom you might as well run BW tokens.
Just because the advantage the card produces is given in the forms of tokens it doesn't mean that you rely just on tokens to win the game. I think you're missing the big picture there. Souls is probably the weakest card in the 60, and yet it's great. Blososm, doesn't interfere with souls, and can produce a huge advantage on the attrition game the rock wants to achieve.
This deck is all about 1-for-1s and 2-for-1s, Bitterblossom is a X-for1, just as Dark Confidant is, with the difference that the advantage Blossom produces can be translated as progressive evasive damage over time.
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In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Finks, course, and Rhino can be 2-for-1 and block targets. Bitterblossom is unnecessary with souls.
Besides that, your list has bitterblossom over Goyf. Goyf is much more valuable to this deck.
I definitely know that. But I wasn't playing when Goyf was printed, nor when modern masters was drafted, so no goyfs for me and don't have budget for them. Then, trying to keep up with what I've got. I have confidants, but I feel like testing blossoms atm, at least until the new B&R list. I have Finks on the Goyf slot. Ideally I'd be playing Confidants and Goyfs, or in this meta Blossoms and goyfs, but I don't have them, so this is as much as I can do. I'm not really convinced about Hooting Mandrills, though they could be benefical.
The point is, I'm not trying to replace goyfs for blossoms. I'm trying to see how it goes with blossooms over confidants in the current metagame, since it seems to me that having a progressive wider battlefied looks like a better advantage over time.
I am not here to say 'HEY YOU! PLAY BITTERBLOSSOM OR DIE!'. I'm just trying to share my thoughts and maybe get some feedback out of it.
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In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
I love timely in the SB. I think it deserves at least 2 slots in the sideboard. As for grave hate, are there better options other than grafdigger's cage? I was thinking that something like relic of progenitus, nihil spellbomb, or rest in peace. Thoughts? And does anyone experience with a removal suite for enchantments?
So...this is different than most lists here. I've been doing very well on MODO with the list and the manabase feels quite good, though I would like to try and find a spot to cut a G source and possibly one B source for a WR source (either Foundry or Clifftop....), just because I'd rather 15 sources than 14...maybe the 9th fetch? Other than that the list plays smooth and has game against pretty much everyone. It takes a bit of practice to learn how to fetch and get your lands, but the only double requirement spell in the deck is Liliana (Finks doesn't really count because he is super easy to cast). Another guy recently 4-0'd a daily as well with a Junk listing splashing red, though he doesn't go as much into red as I do. Anywho...
I love timely in the SB. I think it deserves at least 2 slots in the sideboard. As for grave hate, are there better options other than grafdigger's cage? I was thinking that something like relic of progenitus, nihil spellbomb, or rest in peace. Thoughts? And does anyone experience with a removal suite for enchantments?
We dont want to exile both graveyards if we can help it because of our tarmogoyf, lingering souls and scavenging ooze. Ooze itself is a form of graveyard hate and we lean heavily on it against something like living end. Nihil spellbomb is okay if you expect a lot of reanimator strategies I guess, but rest in peace would invalidate three of our win conditions so that's really not where you want to be.
I run one deglamer in the sideboard and would go up to two if I felt it had enough targets, but this is mainly to give me a clean out to keranos and wurmcoil engine. It can be nice to have a monocolored answer to blood moon as well. But in general there just aren't that many enchantments in the format, and what there is can be solved by discard or abrupt decay or maelstrom pulse.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Finks, course, and Rhino can be 2-for-1 and block targets. Bitterblossom is unnecessary with souls.
Besides that, your list has bitterblossom over Goyf. Goyf is much more valuable to this deck.
I definitely know that. But I wasn't playing when Goyf was printed, nor when modern masters was drafted, so no goyfs for me and don't have budget for them. Then, trying to keep up with what I've got. I have confidants, but I feel like testing blossoms atm, at least until the new B&R list. I have Finks on the Goyf slot. Ideally I'd be playing Confidants and Goyfs, or in this meta Blossoms and goyfs, but I don't have them, so this is as much as I can do. I'm not really convinced about Hooting Mandrills, though they could be benefical.
The point is, I'm not trying to replace goyfs for blossoms. I'm trying to see how it goes with blossooms over confidants in the current metagame, since it seems to me that having a progressive wider battlefied looks like a better advantage over time.
I am not here to say 'HEY YOU! PLAY BITTERBLOSSOM OR DIE!'. I'm just trying to share my thoughts and maybe get some feedback out of it.
He gave you feedback. Goyf is literally better than BB there in most metagames.
BB doesnt replace bob well. If your goal is to replace bob start with courser and rhino, then look at finks and planeswalkers.
grafdigger's cage deals with birthing pod in a unique enough of a way that i always want atleast 1 in my SB.
our best enchantments removals are: seal of primordium pumps goyf, lets you lay it down and continue your board state so you dont have to leave mana up. Bad against pod if they rip their 1of Rec sage. Great against blood moon. golgari charm very versatile sideboard card, good if you have a lot of supreme verdicts and token decks. deglammer / unravel the aether strictly for wurmcoil engine and keranos. If they arent in your meta, you probably want something more versatile back to nature really narrow, but gets the job done. maelstrum pulse maindeckable, not bad in the SB either fracturing gust one of those very flexible but expensive to cast sideboard cards that I really like
Played my list with 3 bobs 4 rhinos last night to a 2-1.
Round 1: 1-2 loss to GW hatebears. Won first one although bob had me lying at 1-3 life at the end and scavenging ooze was the only reason I wasn't just dead. Couple of times a rhino flip would have killed me. Game 2 I flooded and learned night of soul's betrayal isn't very good against that deck. Game 3 I got wilt leaf lieged into oblivion
Round 2: 2-1 win vs slivers. Darkblast is boss. Lost g2 due to drawing no removal and getting pounded by flying unblockable slivers while goyf/rhino were unable to race. Game 3 lingering souls to the rescue.
Round 3: 2-0 win vs skred red. G1 relic-relic opener made me sad for my goyfs. He had t4 koth but my t4 rhino shut that down. G2 was similar. No early blood moons but I had fetched around them effectively anyways.
Rhino felt very good, but I could see bob's weakness for sure. The deck deals so much damage to itself that if I had been facing anything more aggressive I likely would have just gotten smoked. Thoughtseize, fetch/shock, dismember is already a lot of life loss - rhino and ooze help balance it, but bob may be just a little too much pain right now.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Discard - I'm playing 8 with no Lili. Turn 1 discard = phenomenal, turn 6 discard = probably wanted to draw something else. Any thoughts on the "correct" amount allowing you to still see it early but not top deck it later? What else are you doing 1st turn if you don't have discard? Land - pass?
Path to Exile debate - I was really on board with not playing Path because I didn't want to give them the land but now ... I'm thinking it's such an effective/easy early game removal that if I can deal with early threats and get to the mid-game, I should be able to win based on our cards typically being better 1 for 1. Granted they are top decking better because we've helped them thin the lands but still I think I'd rather get them to that point then take hits from Dismember. Need to test more I think.
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Why arent the Innistrad utilitylands are played ? Gavony Township & Vault of the Archangel ?
i play 2 of the Vaults in my Abzan Rock, & it is Insane ! All these Lifegain cards which white provides, allow me to run a few Dark Confidants.
& its especially good with Lingering Souls.Its UNREAL how much life provides & of course the Deathtouch. i cant imagine to not play it ever !
Also what about Hooting Mandrills ?
Its not a Turn 2 play, but Dig through Time & Treasure Cruise arent either & are great cards.
Im running it 2x & im contended so far. Not too powerful, but its a big Beater with Trample next to Siege Rhino for 1 - 3 Mana in my experience.
However, I do understand the inherent risks with playing him. In a meta that is dominated by decks like delver, America Flash, and other decks of the sort. So Bob can me more of a liability. Thankfully, the sideboard is open, and Bob can be easily removed. In top of that, the rest of the main deck can help combat the pitfalls of the matchups.
4 inquisition of Kozilek
4 duress
4 abrupt decay
4 Liliana of the veil
3 lingering souls
Creatures 16
4 Tarmogoyf
4 scavenging ooze
1 courser of kruphix
3 kitchen finks
4 Siege Rhino
Lands 25
1 Urborg, tomb of yawgmoth
3 tectonic edge
3 stirring wildwood
4 verdant catacomb
4 marsh flats
1 overgrown tomb
1 godless shrine
1 temple garden
2 swamp
2 forest
1 plains
2 twilight mire
2 zealous persecution
2 golgari charm
2 drown in sorrow
2 stony silence
2 fulminator Mage
2 Aven Mindcensor
1 Thrun, the last troll
1 Batterskull
1 maelstrom pulse
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
It's same CMC spot in the deck, and it acts as card advantage over time, like Confidant. I know that a 1/1 flyer over an extra card is not as impressive, but the life loss is controlled and very little, plus it grants direct advantage on the board, without spending mana for it, and our opponents should never be able to play around cards in our hands.
It is not the same, and it's not a replacement for the effect, it's just an attempt to try take over the game in a different angle, providing extra threats each turn that eventually snowball into a swarm of 1/1 flyers.
Bitterblossom also works great with Garruk Wildspeaker's ultimate, and can get you a game out of nowhere in a few turns. Having constant evasive tokens on board reduces the effectiveness of wipe effects and spot removal, and they can chump block to buy the time we need to clear the board and the hand of our opponent to overwhelm them.
The list I'm testing is this:
4x Bitterblossom
3x Lingering Souls
4x Siege Rhino
4x Kitchen Finks
3x Scavenging Ooze
Planeswalkers (4):
3x Liliana of the Veil
1x Garruk Wildspeaker
Disruption (14):
4x Inquisition of Kozilek
2x Thoughtseize
3x Abrupt Decay
2x Path to Exile
1x Dismember
1x Maelstrom Pulse
1x Slaughter Pact
3x Treetop Village
1x Stirring Wildwood
1x Temple Garden
2x Overgrown Tomb
1x Godless Shrine
4x Marsh Flats
2x Windswept Heath
2x Verdant Catacombs
1x Urborg, Tomb of Yawgmoth
1x Woodland Cemetery
2x Tectonic Edge
1x Forest
2x Swamp
1x Plains
1x Lingering Souls
1x Maelstrom Pulse
1x Drown in Sorrow
2x Obstinate Baloth
1x Thrun, the Last Troll
1x Creeping Corrosion
2x Stony Silence
2x Aven Mindcensor
3x Relic of Progenitus
1x Batterskull
Do you feel like this could become something? I will be testing this list the next few weeks and see how it feels like.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Check my list above. I feel like i have something there, but the lands and board need work. I feel like, espevially vs combo, something like surgical extraction or extirpate are almost necessary. Thoughts?
Junk is a really stock list tbh. The big change has been pretty much -4 dark confidant, +4 siege rhino. So if we want both, we just have to trim bits and pieces from elsewhere to allow for the addition of rhinos. I'm fine with shaving 1 bob so we're really looking for 3 slots compared to the new lists. One of those can be the 4th scavenging ooze that so many are using, and now we're changing a whopping 2 cards. Drop a thoughtseize and a darkblast and bob's your uncle.
Here's how I see my list changing:
Creatures:
Pre Khans: 4x goyf, 3x scooze, 4x bob, 4x lingering souls, 1x batterskull
Post Khans: 4x goyf, 3x scooze, 3x bob, 2x souls, 4x rhino (-1 bob, -2 souls, -1 skull, +4 rhino)
Discard:
Pre Khans: 4x IoK 3x Seize
Post Khans: 3x IoK, 2x Seize, 1x Duress (-1 seize, -1 IoK, +1 duress)
Removal:
Pre-Khans: 4x Liliana, 4x Decay, 1x Pulse, 1x Dismember, 1x Darkblast, 1x Pact
Post-Khans: 4x lili, 4x decay, 1x pulse, 1x dismember, 1x darkblast, 1x pact, 1x disfigure (+1 disfigure)
I don't have a great sideboard plan. At FNM level events you can see anything, so overloading on pod/burn/delver hate is not where you want to be. You need to be ready for stuff like merfolk, souls sisters, ad nauseum, etc. I am interested in using night of soul's betrayal as we just need to cut 2x souls 3x bob to be "immune" to it ourselves, so as long as we have 3 utility cards we can bring into any matchup where we want the Nosb we can still do it.
I think these 10 cards stay the same from old junk to current junk SBs:
2x stony silence
3x fulminator mage
2x choke
1x thrun
2x grafdiggers cage
What do we do with the last 5? I used to run a real blend of stuff and I'd probably retain some of it for the versatility:
1x engineered explosives (tokens, merfolk, affinity, possibly zoo)
1x deglamer (keranos, wurmcoil, blood moon, bogles, twin)
2x night of soul's betrayal (delver, pod, twin, tokens)
1x timely reinforcements (burn, zoo)
4x tarmogoyf
3x dark confidant
3x scavenging ooze
2x lingering souls
4x siege rhino
Spells (19)
3x inquisition of kozilek
2x thoughtseize
1x duress
1x darkblast
1x disfigure
4x abrupt decay
1x slaughter pact
1x dismember
1x maelstrom pulse
4x liliana of the veil
4x verdant catacombs
4x marsh flats
1x windswept heath
3x overgrown tomb
1x temple garden
1x godless shrine
3x treetop village
1x stirring wildwood
2x tectonic edge
1x forest
2x swamp
1x plains
1x urborg, tomb of yawgmoth
3x fulminator mage
2x grafdigger's cage
2x choke
2x stony silence
2x night of soul's betrayal
1x thrun, the last troll
1x engineered explosives
1x deglamer
1x timely reinforcements
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Just because the advantage the card produces is given in the forms of tokens it doesn't mean that you rely just on tokens to win the game. I think you're missing the big picture there. Souls is probably the weakest card in the 60, and yet it's great. Blososm, doesn't interfere with souls, and can produce a huge advantage on the attrition game the rock wants to achieve.
This deck is all about 1-for-1s and 2-for-1s, Bitterblossom is a X-for1, just as Dark Confidant is, with the difference that the advantage Blossom produces can be translated as progressive evasive damage over time.
Besides that, your list has bitterblossom over Goyf. Goyf is much more valuable to this deck.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
I definitely know that. But I wasn't playing when Goyf was printed, nor when modern masters was drafted, so no goyfs for me and don't have budget for them. Then, trying to keep up with what I've got. I have confidants, but I feel like testing blossoms atm, at least until the new B&R list. I have Finks on the Goyf slot. Ideally I'd be playing Confidants and Goyfs, or in this meta Blossoms and goyfs, but I don't have them, so this is as much as I can do. I'm not really convinced about Hooting Mandrills, though they could be benefical.
The point is, I'm not trying to replace goyfs for blossoms. I'm trying to see how it goes with blossooms over confidants in the current metagame, since it seems to me that having a progressive wider battlefied looks like a better advantage over time.
I am not here to say 'HEY YOU! PLAY BITTERBLOSSOM OR DIE!'. I'm just trying to share my thoughts and maybe get some feedback out of it.
4 Blackcleave Cliffs
1 Blood Crypt
1 Stomping Ground
2 Stirring Wildwood
2 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
2 Twilight Mire
1 Forest
1 Plains
1 Swamp
4 Verdant Catacombs
3 Windswept Heath
1 Marsh Flats
1 Ajani Vengeant
4 Abrupt Decay
3 Inquisition of Kozilek
4 Lightning Bolt
2 Lightning Helix
3 Liliana of the Veil
2 Abzan Charm
1 Maelstrom Pulse
2 Path to Exile
2 Thoughtseize
//Creatures
2 Kitchen Finks
4 Siege Rhino
4 Tarmogoyf
1 Scavenging Ooze
1 Wear // Tear
1 Ancient Grudge
2 Duress
1 Slaughter Games
1 Scavenging Ooze
1 Anafenza, the Foremost
1 Sprouting Thrinax
1 Engineered Explosives
1 Pyroclasm
1 Golgari Charm
2 Jund Charm
1 Terminate
1 Maelstrom Pulse
We dont want to exile both graveyards if we can help it because of our tarmogoyf, lingering souls and scavenging ooze. Ooze itself is a form of graveyard hate and we lean heavily on it against something like living end. Nihil spellbomb is okay if you expect a lot of reanimator strategies I guess, but rest in peace would invalidate three of our win conditions so that's really not where you want to be.
I run one deglamer in the sideboard and would go up to two if I felt it had enough targets, but this is mainly to give me a clean out to keranos and wurmcoil engine. It can be nice to have a monocolored answer to blood moon as well. But in general there just aren't that many enchantments in the format, and what there is can be solved by discard or abrupt decay or maelstrom pulse.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
He gave you feedback. Goyf is literally better than BB there in most metagames.
BB doesnt replace bob well. If your goal is to replace bob start with courser and rhino, then look at finks and planeswalkers.
grafdigger's cage deals with birthing pod in a unique enough of a way that i always want atleast 1 in my SB.
our best enchantments removals are:
seal of primordium pumps goyf, lets you lay it down and continue your board state so you dont have to leave mana up. Bad against pod if they rip their 1of Rec sage. Great against blood moon.
golgari charm very versatile sideboard card, good if you have a lot of supreme verdicts and token decks.
deglammer / unravel the aether strictly for wurmcoil engine and keranos. If they arent in your meta, you probably want something more versatile
back to nature really narrow, but gets the job done.
maelstrum pulse maindeckable, not bad in the SB either
fracturing gust one of those very flexible but expensive to cast sideboard cards that I really like
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
Round 1: 1-2 loss to GW hatebears. Won first one although bob had me lying at 1-3 life at the end and scavenging ooze was the only reason I wasn't just dead. Couple of times a rhino flip would have killed me. Game 2 I flooded and learned night of soul's betrayal isn't very good against that deck. Game 3 I got wilt leaf lieged into oblivion
Round 2: 2-1 win vs slivers. Darkblast is boss. Lost g2 due to drawing no removal and getting pounded by flying unblockable slivers while goyf/rhino were unable to race. Game 3 lingering souls to the rescue.
Round 3: 2-0 win vs skred red. G1 relic-relic opener made me sad for my goyfs. He had t4 koth but my t4 rhino shut that down. G2 was similar. No early blood moons but I had fetched around them effectively anyways.
Rhino felt very good, but I could see bob's weakness for sure. The deck deals so much damage to itself that if I had been facing anything more aggressive I likely would have just gotten smoked. Thoughtseize, fetch/shock, dismember is already a lot of life loss - rhino and ooze help balance it, but bob may be just a little too much pain right now.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Path to Exile debate - I was really on board with not playing Path because I didn't want to give them the land but now ... I'm thinking it's such an effective/easy early game removal that if I can deal with early threats and get to the mid-game, I should be able to win based on our cards typically being better 1 for 1. Granted they are top decking better because we've helped them thin the lands but still I think I'd rather get them to that point then take hits from Dismember. Need to test more I think.