You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
This is the list what im playing now, but the second ajani maybe should be the second Anger, Threads or Wrath... idk
#1 : use deck tags before a mod done it. if you don't know how to do it, quote my post and see it.
#2 : the only changes i'll made is : -1 PtE +1 CC. Everything's good enough. I didn't see at the mana base though. too lazy, sorry.
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
After playing Shaun's list for a while, I dropped Gideon from "my" list (I still play 2 Think Twice) and added a second Ajani. It's pretty good currently. Gideon is a better finisher (I mean, Ajani doesn't even count as a finisher except on rare occasions), but Ajani really terrifies people - your opponents will often make really poor decisions to remove it from the board, generating good CA. Slowing down some decks by keeping a land (or Pod) tapped has been working well to me.
The U/W control lists like Soorani's is cool, but I still think red for lightning bolt is really good, and Ajani Vengeant is quite good at controlling permanents. I just dont think play tapout control is amazing when Twin/Storm exist. And while Pte is good, Pte+lightning bolt is better. I think it's fine to maindeck some amount of Supreme Verdicts if you want, as some decks really lose to sweepers. You get more benefit from red as opposed to not running red in my opinion. I understand U/W can run 4 tectonic edges, but so what. I'd rather have the power of lightning bolt, path, snap all in one deck AND Ajani Vengeant.
Is no one having serious problems with the Blue Moon deck?? I don't really know how to sideboard for it since it tends to turn into a race. Maybe I'm playing poorly.
Is no one having serious problems with the Blue Moon deck?? I don't really know how to sideboard for it since it tends to turn into a race. Maybe I'm playing poorly.
What does your 75 look like?
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Can't you just counter the blood moon? If not, try sideboarding disenchant. It really shouldnt be that tough. Or maybe even Annul.
On another note, I have been maindecking a single Chandra, Pyromaster. She's awesome. Her zero ability is really sweet, and she offers some inevitability by pinging either players if nothing relevant is on board or killing opposing snapcasters, vendilion cliques, bobs, mana dorks etc. But its her zero power thats sweet, and even though the ultimate is the last power to judge a walker by, Chandra's is pretty sweet in conjunction with all the burn damage this deck can produce, along with Ajani Vengeant.
any deck with blood moon is going to be a tough match up, there's not much you can do vs that style of mana denial, at least with GW hatebears you can kill all their creatures so ghost quarters are ineffective
chandra is so good in this deck, revealing mana leak or spell snare or remand is really strong
Can't you just counter the blood moon? If not, try sideboarding disenchant. It really shouldnt be that tough. Or maybe even Annul.
On another note, I have been maindecking a single Chandra, Pyromaster. She's awesome. Her zero ability is really sweet, and she offers some inevitability by pinging either players if nothing relevant is on board or killing opposing snapcasters, vendilion cliques, bobs, mana dorks etc. But its her zero power thats sweet, and even though the ultimate is the last power to judge a walker by, Chandra's is pretty sweet in conjunction with all the burn damage this deck can produce, along with Ajani Vengeant.
Chandra isn't at her best when revealing counterspells. Howver, I have been working on a Boros Control deck and she works great there.
any deck with blood moon is going to be a tough match up, there's not much you can do vs that style of mana denial, at least with GW hatebears you can kill all their creatures so ghost quarters are ineffective
chandra is so good in this deck, revealing mana leak or spell snare or remand is really strong
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
any deck with blood moon is going to be a tough match up, there's not much you can do vs that style of mana denial, at least with GW hatebears you can kill all their creatures so ghost quarters are ineffective
chandra is so good in this deck, revealing mana leak or spell snare or remand is really strong
It may be a serious response, but I disagree. Chandra giving you an extra card to play with for free is good. The fact that it may be a counterspell is sucky, of course but that is a chance I take for the free chance to play a card.
any deck with blood moon is going to be a tough match up, there's not much you can do vs that style of mana denial, at least with GW hatebears you can kill all their creatures so ghost quarters are ineffective
chandra is so good in this deck, revealing mana leak or spell snare or remand is really strong
It may be a serious response, but I disagree. Chandra giving you an extra card to play with for free is good. The fact that it may be a counterspell is sucky, of course but that is a chance I take for the free chance to play a card.
You know why this deck is called draw go right?
It's a free card, but have to played the turn it exiled. From draw go perspective, Chandra is bad. Even if you can, somehow, play the card got from Chandra at your opponent's turn, opponent can read your reactive play. Which is also bad.
Sorry, but, unless you play more sorcery than instants by a good number of difference, Chandra is plain unplayable or at least mediocre. Jace architect of thought is faaaaaaar better than Chandra in this deck, if you want to play it.
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
Makes sense, I conceed that she is bad in this deck. Your points are valid. I was simply experimenting, so no harm in that. At least I can sell the card for some value. I keep tinkering with different walkers here and there, to see if they make the deck better in some sense. Aside from Gideon and Ajani, most walkers are too expensive in regards to cost versus their impact on boardstate.
Revealing counterspells off chandra is so bad. If Chandra let you play the revealed card whenever you wanted, chandra would be insane.
Chandra is so much better in jund or zoo.
Zoo is half creatures, so you're always fine with whatever chandra reveals.
Jund has courser + bob to combo with chandra. Even though chandra revealing discard against an opponent with an empty hand, or showing removal vs an empty board are both bad, those are both board states that the jund player wants. And since jund is a proactive deck, the opponent will be at a much lower life total so the active chandra will be able to close out the game much faster than chandra in UWR would.
Chandra is at her best when you reveal sorcery speed permanents, which UWR has few.
U/W/R Control 25% (2 of the UWR control is actually midrange, so 2 control including me, and 2 midrange)
Affinity 10%
Melira Pod 10%
Budget Boggle 5%
Esper Control 5%
U/W Hatebear 5%
Infect 5%
Blue Tron 5%
Esper Mill 5%
Blue Moon 5%
Jund 5%
Green Ramp Wave 5%
R/U/G Tarmo Twin 5%
Allies 5%
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
Is no one having serious problems with the Blue Moon deck?? I don't really know how to sideboard for it since it tends to turn into a race. Maybe I'm playing poorly.
U/W/R Control 25% (2 of the UWR control is actually midrange, so 2 control including me, and 2 midrange)
Affinity 10%
Melira Pod 10%
Budget Boggle 5%
Esper Control 5%
U/W Hatebear 5%
Infect 5%
Blue Tron 5%
Esper Mill 5%
Blue Moon 5%
Jund 5%
Green Ramp Wave 5%
R/U/G Tarmo Twin 5%
Allies 5%
What do you think? Is it appropriate enough? Thanks.
There are a couple choices that jump out at me.
-What has your experience been with Elspeth? I'm assuming good since you're main decking 2. I tried her as a 1-of and found her to be good as a finisher, but sort of inconsistent. My biggest issue was that she doesn't really help stabilize against most decks (at least compared to Ajani). If I were you, I'd try switching to 1 Elspeth and 2 Ajani.
I've been running a singleton Pyroclasm main along side Anger of the Gods and its done wonders for me. Against your meta, I think it'd be even better. You have a lot of fast creature decks to worry about and being able to hit the Geist of Saint Traft/Snapcaster decks at a low enough cost to fight over seems good. Id try out Anger and Pyroclasm MD and then Supreme verdict out of the SB.
4x both Snapcaster and Path to Exile seems good. You don't have much to punish you for using the full play set of SCM outside of hate bears with ScOoze. PTE is better than burn removal against infect and others.
Out of the SB, I'm not a huge fan of DSphere. Id rather have Wear//Tear most of the time. It has better synergy with the draw-go style and SCM. Hits a turn or two quicker against Affinity and Bogles. I'm also a fan of running 2 Counterflux over 1/1 Negate/Counterflux.
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U/W/R Control 25% (2 of the UWR control is actually midrange, so 2 control including me, and 2 midrange)
Affinity 10%
Melira Pod 10%
Budget Boggle 5%
Esper Control 5%
U/W Hatebear 5%
Infect 5%
Blue Tron 5%
Esper Mill 5%
Blue Moon 5%
Jund 5%
Green Ramp Wave 5%
R/U/G Tarmo Twin 5%
Allies 5%
Thoughts on Pyroclasm mainboard? I kidna prefer an odd split between eexplosives, supreme verdict, pyroclasm. I know, why not anger of the Gods, its because of the easier casting cost of Pyroclasm and the fact its two mana, with only one red for the requirement. I dont see zoo anymore, and Pyroclasm hits alot of the decks that can be a pain like affinity, and decks that have vendilion clique, snapcasters, mana dorks, it gets the same work in.
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depends on your list dude. pls post it first.
My 180 Modern Bordered Only Cube
#1 : use deck tags before a mod done it. if you don't know how to do it, quote my post and see it.
#2 : the only changes i'll made is : -1 PtE +1 CC. Everything's good enough. I didn't see at the mana base though. too lazy, sorry.
My 180 Modern Bordered Only Cube
What does your 75 look like?
Standard: Mono Red #GetSwol
Elsewhere: Random Brews All Day, Erreday
~
On another note, I have been maindecking a single Chandra, Pyromaster. She's awesome. Her zero ability is really sweet, and she offers some inevitability by pinging either players if nothing relevant is on board or killing opposing snapcasters, vendilion cliques, bobs, mana dorks etc. But its her zero power thats sweet, and even though the ultimate is the last power to judge a walker by, Chandra's is pretty sweet in conjunction with all the burn damage this deck can produce, along with Ajani Vengeant.
chandra is so good in this deck, revealing mana leak or spell snare or remand is really strong
Chandra isn't at her best when revealing counterspells. Howver, I have been working on a Boros Control deck and she works great there.
Storm Crow is strictly worse than Seacoast Drake.
lol, rickster was being sarcastic dude.
My 180 Modern Bordered Only Cube
I know. That's why I didn't quote him. I was giving Elminster a serious response.
Storm Crow is strictly worse than Seacoast Drake.
ah my bad
You know why this deck is called draw go right?
It's a free card, but have to played the turn it exiled. From draw go perspective, Chandra is bad. Even if you can, somehow, play the card got from Chandra at your opponent's turn, opponent can read your reactive play. Which is also bad.
Sorry, but, unless you play more sorcery than instants by a good number of difference, Chandra is plain unplayable or at least mediocre. Jace architect of thought is faaaaaaar better than Chandra in this deck, if you want to play it.
My 180 Modern Bordered Only Cube
Chandra is so much better in jund or zoo.
Zoo is half creatures, so you're always fine with whatever chandra reveals.
Jund has courser + bob to combo with chandra. Even though chandra revealing discard against an opponent with an empty hand, or showing removal vs an empty board are both bad, those are both board states that the jund player wants. And since jund is a proactive deck, the opponent will be at a much lower life total so the active chandra will be able to close out the game much faster than chandra in UWR would.
Chandra is at her best when you reveal sorcery speed permanents, which UWR has few.
Affinity 10%
Melira Pod 10%
Budget Boggle 5%
Esper Control 5%
U/W Hatebear 5%
Infect 5%
Blue Tron 5%
Esper Mill 5%
Blue Moon 5%
Jund 5%
Green Ramp Wave 5%
R/U/G Tarmo Twin 5%
Allies 5%
(There's possibly a living end player)
And this is my list :
4 Celestial Colonnade
3 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
3 Island
2 Plains
1 Mountain
3 Arid Mesa
3 Scalding Tarn
3 Tectonic Edge
1 Mystic Gate
Creature 3
3 Snapcaster Mage
Sorcery 2
1 Anger of the Gods
1 Wrath of God
1 Ajani Vengeant
2 Elspeth, Knight-Errant
Instant 26
4 Lightning Bolt
4 Cryptic Command
3 Mana Leak
3 Remand
3 Path to Exile
2 Lightning Helix
2 Spell Snare
2 Sphinx's Revelation
2 Electrolyze
1 Think Twice
3 Spell Pierce
2 Stony Silence
2 Relic of Progenitus
1 Dispel
1 Negate
1 Counterflux
1 Celestial Purge
1 Wear // Tear
1 Supreme Verdict
1 Pyroclasm
1 Detention Sphere
1 Combust
What do you think? Is it appropriate enough? Thanks.
My 180 Modern Bordered Only Cube
3 Snapcaster Mage
Spell
3 Mana Leak
2 Shadow of Doubt
1 Think Twice
1 Wrath of God
2 Supreme Verdict
2 Spell Snare
4 Lightning Bolt
3 Lightning Helix
3 Path to Exile
2 Sphinx's Revelation
3 Electrolyze
Planeswalker
2 Ajani Vengeant
4 Celestial Colonnade
2 Hallowed Fountain
1 Sacred Foundry
1 Steam Vents
2 Sulfur Falls
1 Glacial Fortress
3 Tectonic Edge
3 Scalding Tarn
3 Arid Mesa
2 Island
1 Plains
1 Mountain
4 Cryptic Command
1 Clifftop Retreat
2 Stony Silence
1 Ghost Quarter
1 Sowing Salt
2 Engineered Explosives
1 Spellskite
1 Crucible of Worlds
1 Counterflux
2 Wear // Tear
2 Celestial Purge
2 Tormod's Crypt
Am I missing something?
There are a couple choices that jump out at me.
-What has your experience been with Elspeth? I'm assuming good since you're main decking 2. I tried her as a 1-of and found her to be good as a finisher, but sort of inconsistent. My biggest issue was that she doesn't really help stabilize against most decks (at least compared to Ajani). If I were you, I'd try switching to 1 Elspeth and 2 Ajani.
I've been running a singleton Pyroclasm main along side Anger of the Gods and its done wonders for me. Against your meta, I think it'd be even better. You have a lot of fast creature decks to worry about and being able to hit the Geist of Saint Traft/Snapcaster decks at a low enough cost to fight over seems good. Id try out Anger and Pyroclasm MD and then Supreme verdict out of the SB.
4x both Snapcaster and Path to Exile seems good. You don't have much to punish you for using the full play set of SCM outside of hate bears with ScOoze. PTE is better than burn removal against infect and others.
Out of the SB, I'm not a huge fan of DSphere. Id rather have Wear//Tear most of the time. It has better synergy with the draw-go style and SCM. Hits a turn or two quicker against Affinity and Bogles. I'm also a fan of running 2 Counterflux over 1/1 Negate/Counterflux.
Standard: Mono Red #GetSwol
Elsewhere: Random Brews All Day, Erreday
~
10 red sources and Anger of the Gods.