I tend to not worry about a small (2-4) lifegain in the main deck. Usually this will barely cover the life loss from their mana base. Skullcrack and Flames of the Blood Hand are both maindeck playable, and can be used if you expect to see cards like Kitchen Finks and Siege Rhino. They are a little harder to play against instant speed lifegain, such as Lightning Helix, but generally they can get the job done. You can always sideboard more in though, as well as some other cards. I personally like Rain of Gore, but you can run Leyline of Punishment if you're not running black.
Hi. First time posting in this thread. My Living end deck isn't doing too well at the current meta, so I decide to give Burn a try. With cards that I already have in my collection.
Just a question to the Burn experts here.. what is more important to get first, a set of Goblin Guide or a set of Eidolon? And is my mana base already ok? Or maybe I should replace one mountain with a Clifftop Retreat? Thank you for suggestion.
Hi. First time posting in this thread. My Living end deck isn't doing too well at the current meta, so I decide to give Burn a try. With cards that I already have in my collection.
Just a question to the Burn experts here.. what is more important to get first, a set of Goblin Guide or a set of Eidolon? And is my mana base already ok? Or maybe I should replace one mountain with a Clifftop Retreat? Thank you for suggestion.
As far as guide vs. eidolon, most of the decks doing anything in any big tournaments have both. If I was forced to choose I'd take eidolon because it's so good but I feel like 90% or more of the decks all run 4 eidolon, 4 guide, and 4 swiftspear. If you are going to run white, run 4 boros charms. I'd also consider adding 2 more fetches to fuel lavamancer, and add another foundry and or the clifftop retreat and cut the appropriate number of mountains.
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Yes facing 1 Kor Firewalker is something that's not really scary in a world with Skullcrack and FotBH. But facing multiples? God dammit that's impossible and I has been happening to me a lot specially against Patriot Delver decks. I'm considering adding 2 Rain of Gore to the side and a Blood Crypt to the main instead of a Mountain. We did it for Destructive Revelry, why not for something scarier?
As for Pod, Bridge slows them but it doesn't stop them. The card I have not lost a game against them, where it comes down turn two, is Torpor Orb.
Hi. First time posting in this thread. My Living end deck isn't doing too well at the current meta, so I decide to give Burn a try. With cards that I already have in my collection.
Just a question to the Burn experts here.. what is more important to get first, a set of Goblin Guide or a set of Eidolon? And is my mana base already ok? Or maybe I should replace one mountain with a Clifftop Retreat? Thank you for suggestion.
As far as guide vs. eidolon, most of the decks doing anything in any big tournaments have both. If I was forced to choose I'd take eidolon because it's so good but I feel like 90% or more of the decks all run 4 eidolon, 4 guide, and 4 swiftspear. If you are going to run white, run 4 boros charms. I'd also consider adding 2 more fetches to fuel lavamancer, and add another foundry and or the clifftop retreat and cut the appropriate number of mountains.
Oh, thanks for the suggestions. Would have a little money soon, since I'm going to sell 3 mint Stoneforge Mystic and a Flooded Grove. Will buy a playset of Eidolon, a Clifftop Retreat, and maybe 2 Wooded Foothills so that my deck would have a total of 10 fetch.
Also getting tempted to add U for Treasure Cruise, because I already own three Steam Vents. But another player told me that adding too many shock lands make me weak in the burn vs. burn mirror.. still thinking about it.
Hi. First time posting in this thread. My Living end deck isn't doing too well at the current meta, so I decide to give Burn a try. With cards that I already have in my collection.
Just a question to the Burn experts here.. what is more important to get first, a set of Goblin Guide or a set of Eidolon? And is my mana base already ok? Or maybe I should replace one mountain with a Clifftop Retreat? Thank you for suggestion.
As far as guide vs. eidolon, most of the decks doing anything in any big tournaments have both. If I was forced to choose I'd take eidolon because it's so good but I feel like 90% or more of the decks all run 4 eidolon, 4 guide, and 4 swiftspear. If you are going to run white, run 4 boros charms. I'd also consider adding 2 more fetches to fuel lavamancer, and add another foundry and or the clifftop retreat and cut the appropriate number of mountains.
Oh, thanks for the suggestions. Would have a little money soon, since I'm going to sell 3 mint Stoneforge Mystic and a Flooded Grove. Will buy a playset of Eidolon, a Clifftop Retreat, and maybe 2 Wooded Foothills so that my deck would have a total of 10 fetch.
Also getting tempted to add U for Treasure Cruise, because I already own three Steam Vents. But another player told me that adding too many shock lands make me weak in the burn vs. burn mirror.. still thinking about it.
I added blue for cruise and am loving that decision. Shocks only hurt you in the mirror if the other guy is mono red. I rarely see the burn mirror IRL (though I see it often on modo). The only time I've seen the mirror in a real life tournament it has also been multicolor filled with shocks and fetches so it ends up being a wash.
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EDH: BMikaeus the UnhallowedB RWAurelia, the WarleaderWR
I did a daily online. I ended up buying RDW, as it was 20 more dollars than what cards I already had from zoo. This is partly to take a break from zoo, but also because I'm trying a new system out. Win with burn, get a good amount of tix, then do "funner" decks with the rdw cash, rinse and repeat. Truth is Im tried of working my ass off in zoo. Underpowered cards are underpowered.
The boards not the best, but I needed to win a daily, to get an extra tix or two to fix it up. The main board choices were all pretty normal. I really dont like how most RDW are going 4-5 colors now, or going wayyyyy high up in the curve being mostly 2-3 cmc spells. I also don't feel a personal bias to be super interactive, as I get that from other decks I play. I perfer my RDW to be stable, explosive and simple.
Went 2-2 in the daily. Lost to boggles and UR delver. The delver I lost because I had horrid hands. The boogles just had life gain, and I really had no drawn answer to it. I beat a Angel Pod and ammulet of vigor deck. The former I took out with enough "dont gain life cards" the latter I took out with blood moon.
Going to a PPTQ soon and decided between Delver, Scapeshift and Burn I think burn has the best chance of winning me some nice things.
I am extremely confidant in my mainboard but my sideboard is causing me problems I used to run a pretty stock one Pre Khans, but that all changed with the printing of several notorious cards. Mostly
This is the main reason I am splashing. seems bad but it is AMAZING! Treasure Cruise and DIG. Monastery Swifspear urged me to play more 1 drops and searing blaze. and siege rhino giving pod a very nice new toy.
Molten Rain is mostly for scapeshift which was a great MU until recently, they are now mainboardin'g Courser Of Kruphix and more Izzet charms, and have 3-4 Obstinate Baloth sideboard. And farseek is becoming more popular among them and running the full playset of bolts. and the taking out of serum visions. But I don't suspect to see a lot of them.
It is also good for getting Pod to shock themselves more and getting rid of Township, and great for Tron which is already one of our best matchups.
May cut one
Hushwyng Gryf seems interesting over Torpor Orb. but 3 mana means they get their finks and rhinos down. I don't think I will change. They can also kill it with Path.
Ensnaring Bridge is great and I love it, beats SO many decks. Great against so much. Pod, Bogles, Bloom Titan, RUG Delver, Twin, Tron, Affinity thought Instant Speed plating is a thing, same with Ravager. I love it so much. even considering 3
Destructive Revelry.
Great card. I want to run Wear//Tear and not splash but 2 damage is SOOOOO good. but have a stomping ground in hand sucks. might replace for wear/tear
Kor Firewalker
Great for mirror and delver, twin and other red decks.
Runeflare Trap
Great for delver, jeskai ascedancy, and other decks that can draw 3 cards per turn very easily.
I will test this alot. Please suggest things!
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To see the world in a grain of sand, and to see heaven in a wild flower, hold infinity in the palm of your hands, and eternity in an hour. - William Blake
It was not delight, not wonder that arose among us, it was the peace of heaven. He who has thought most deeply loves what is most alive. - Friedrich Holderlin
4 Treasure Cruise in a build with 20 lands and only 20 1 drops, of which we don't want to lose 8 and 4 take a turn around to touch the graveyard?
I'm not sure I like that at all.
@TylerStegman: I would go Jeaskai, Rakdos, Boros, or Mardu, with fetches and shocks or even mono red before I did the rainbow lands. It's really not worth it in my opinion. If you have white I would go 4 boros charm's for sure. This is one of the main reasons we bother going white. Eidolon is an automatic 4 of in any of the builds IMO. If you aren't sold on treasure cruise the way I'd go is Mardu. I think it's the next best build we have. I also really wouldn't put a land as a sideboard card. We have too many good sideboard options to waste one as a land. If you are Mardu you can consider wear // tear in the board, combust is good for twin and pod, I prefer kor firewalker to dragons claw as well.
You also need Grim Lavamancer. It's essentially Grim or Cruise for a stabilization engine. I cannot express how good Grim is outside of Jeskai burn.
I think the rest is pretty standard. How do you like PtE? I've been thinking of running Path in the sideboard as a catch-all answer for troublesome creatures *cough* Kitchen Finks *cough*, but I'm not entirely sure if it's good.
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Modern: | C Affinity | RWG Burn |
EDH: | UBG Tasigur / Damia V-Wealth | WU Brago, Flicker and Value | WB Teysa's Orzhov Aristocrats | RG Omnath, Landfall of Rage | RC Daretti |
I like path but am unsure if its even needed,
but I do like his sb plan alot.
-MH
Why me? I didn't say anything.
Path is a terrible idea. Just run Pillar of Flame. Combust and pillar are all we need for big creatures.
Also: I keep wanting to go back to the purely Boros build simply because I love lavamancer so much. In fact, I'm thinking he is better in the current meta than he used to be. There are times when I wish I had a lavamancer to pick off Hierarch, Birds, Thalia, Goyfs, Rhinos, etc. With Lavamancer, big creatures are no longer as scary. I still have my two, so there's no reason I can't try it.
Hey guys, I used to play magic a lot back in the day but took a long hiatus to do other things. One of my friends recently started playing and I'm thinking of picking it back up again as well.
I used to play red deck wins aka burn and of course ran into the typical problems of running out of steam and damage prevention and whatnot. Thus, upon re-entering the game, I wanted to find a way to make burn a bit more dynamic. People usually only splashed black for bump in the night, but I felt that black had a bit more to offer. Thus, I picked up one of my favorite black control cards, Contaminated Ground, and began looking into ways to expand on the strategy of land denial + doing damage on the opponent's turn. Here is what I came up with:
I'm missing Lands because I completely forgot how to put together a proper mana-base. If someone could guide me through the process, I would greatly appreciate it!
Here is a quick breakdown:
The goal of the deck is to slow down an opponent's tempo by punishing them for performing basic moves, things like attacking/blocking and tapping for mana. Contaminated Grounds and Pooling Venom take care of the land tapping aspect, while Sinister Possessions makes the opponent think twice before attacking/blocking with creatures. Overall, these cards either do damage during an opponent's turn WITHOUT using personal mana OR prevent the opponent from tapping/attacking/blocking (because they don't want to take damage) and thus limit his ability to execute his gameplan. Molten Rain then comes in and blasts away any additional lands and usually does 2 damage to boot!
Lightning Bolt, Bump in the Night and Lava Spike are pretty standard. I choose Incinerate and Burst Lightning because they are cheap and versatile (can target both creatures and players).
Monastery Swiftspear is pretty self-explanatory. Manamorphose works really well with Swiftspear, allows me to select the exact mana that I need (helpful with so many 1-mana spells) AND lets me draw a card.
Evil Presence comes off the bench against non-black decks in order to mess with opponent lands some more (also incredibly fun to use against artifacts), skullcrack comes in to prevent opponents from preventing damage and smash to smithereens blows up incredibly broken artifacts like Chalice of the Void. The rest of the sideboard I guess would depend on the meta
What do you guys think? Would it be possible to run such a deck these days? How should I go about structuring my lands? Any help is welcome!
it is a very unconventional build. somehow, zo-zu the punisher might be better for your deck than swiftspear. for land, you can play blood crypt, dragonskull summit, bloodstained mire to smooth out your mana. just have to be carefull of creature swarming over you. affinity will be your bad matchup in this case.
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FREE BLOODBRAID ELF
Just a question to the Burn experts here.. what is more important to get first, a set of Goblin Guide or a set of Eidolon? And is my mana base already ok? Or maybe I should replace one mountain with a Clifftop Retreat? Thank you for suggestion.
4 Young Pyromancer
3 Grim Lavamancer
1 Gutter Snipe
Lands (20)
10 Mountain
4 Arid Mesa
4 Scalding Tarn
2 Sacred Foundry
4 Lightning Bolt
4 Lightning Helix
2 Boros Charm
4 Skullcrack
3 Searing Blaze
4 Rift Bolt
3 Magma Jet
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
UBWAd NauseamWBU
URStormRU
EDH:
BMikaeus the UnhallowedB
RWAurelia, the WarleaderWR
As for Pod, Bridge slows them but it doesn't stop them. The card I have not lost a game against them, where it comes down turn two, is Torpor Orb.
Oh, thanks for the suggestions. Would have a little money soon, since I'm going to sell 3 mint Stoneforge Mystic and a Flooded Grove. Will buy a playset of Eidolon, a Clifftop Retreat, and maybe 2 Wooded Foothills so that my deck would have a total of 10 fetch.
Also getting tempted to add U for Treasure Cruise, because I already own three Steam Vents. But another player told me that adding too many shock lands make me weak in the burn vs. burn mirror.. still thinking about it.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
UBWAd NauseamWBU
URStormRU
EDH:
BMikaeus the UnhallowedB
RWAurelia, the WarleaderWR
I did a daily online. I ended up buying RDW, as it was 20 more dollars than what cards I already had from zoo. This is partly to take a break from zoo, but also because I'm trying a new system out. Win with burn, get a good amount of tix, then do "funner" decks with the rdw cash, rinse and repeat. Truth is Im tried of working my ass off in zoo. Underpowered cards are underpowered.
Rant aside... Heres what I had:
1 Steam Vents
4 Scalding Tarn
4 Arid Mesa
2 Wooded Foothills
7 Mountain
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
4 Rift Bolt
4 Lava Spike
2 Shard Volley
4 Skullcrack
4 Searing Blaze
4 Boros Charm
2 Magma Jet
2 Flames of the Bloodhand
2 Dragon's Claw
2 Kor Firewalker
1 Combust
2 Hushwing Gryff
2 Volcanic Fallout
3 Wear//Tear
The boards not the best, but I needed to win a daily, to get an extra tix or two to fix it up. The main board choices were all pretty normal. I really dont like how most RDW are going 4-5 colors now, or going wayyyyy high up in the curve being mostly 2-3 cmc spells. I also don't feel a personal bias to be super interactive, as I get that from other decks I play. I perfer my RDW to be stable, explosive and simple.
Went 2-2 in the daily. Lost to boggles and UR delver. The delver I lost because I had horrid hands. The boogles just had life gain, and I really had no drawn answer to it. I beat a Angel Pod and ammulet of vigor deck. The former I took out with enough "dont gain life cards" the latter I took out with blood moon.
6 Mountain
4 Bloodstained Mire
3 Blood Crypt
3 Sacred Foundry
Creatures:
4 Goblin Guide
4 Eidolon of the Great Revel
4 Monastery Swiftspear
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
4 Bump in the Night
4 Sudden Shock
4 Skullcrack
4 Lightning Helix
4 Boros Charm
4 Rakdos Charm
3 Hide // Seek
3 Wear // Tear
2 Ratchet Bomb
2 Shatterstorm
Maybe adding Steam Vents for Treasure Cruise but i don't know, seems weird.
WBR Burn
x Affinity
G Combo Elves
I am extremely confidant in my mainboard but my sideboard is causing me problems I used to run a pretty stock one Pre Khans, but that all changed with the printing of several notorious cards. Mostly
Here is my current sideboard.
3 Kor Firewalker
2 Ensnaring Bridge
2 Deflecting Palm
2 Molten Rain
2 Torpor Orb
1 Runeflare Trap
3 Destructive Revelry
Molten Rain is mostly for scapeshift which was a great MU until recently, they are now mainboardin'g Courser Of Kruphix and more Izzet charms, and have 3-4 Obstinate Baloth sideboard. And farseek is becoming more popular among them and running the full playset of bolts. and the taking out of serum visions. But I don't suspect to see a lot of them.
It is also good for getting Pod to shock themselves more and getting rid of Township, and great for Tron which is already one of our best matchups.
May cut one
Hushwyng Gryf seems interesting over Torpor Orb. but 3 mana means they get their finks and rhinos down. I don't think I will change. They can also kill it with Path.
Ensnaring Bridge is great and I love it, beats SO many decks. Great against so much. Pod, Bogles, Bloom Titan, RUG Delver, Twin, Tron, Affinity thought Instant Speed plating is a thing, same with Ravager. I love it so much. even considering 3
Destructive Revelry.
Great card. I want to run Wear//Tear and not splash but 2 damage is SOOOOO good. but have a stomping ground in hand sucks. might replace for wear/tear
Kor Firewalker
Great for mirror and delver, twin and other red decks.
Runeflare Trap
Great for delver, jeskai ascedancy, and other decks that can draw 3 cards per turn very easily.
I will test this alot. Please suggest things!
It was not delight, not wonder that arose among us, it was the peace of heaven. He who has thought most deeply loves what is most alive. - Friedrich Holderlin
1907 Constructed Rating on Magic Online.
3 Arid Mesa
3 Mountain
3 Sacred Foundry
3 Steam Vents
4 Bloodstained Mire
4 Wooded Foothills
Creatures
4 Eidolon of the Great Revel
4 Goblin Guide
4 Monastery Swiftspear
4 Boros Charm
4 Lightning Bolt
4 Searing Blaze
4 Skullcrack
4 Lava Spike
4 Rift Bolt
4 Treasure Cruise
2 Wear/Tear
3 Path to Exile
2 Flames of the Blood Hand
3 Searing Blood
3 Geist of Saint Traft
what u all think of last suns build
Modern
BUGLantern ControlBUG
I'm not sure I like that at all.
| C Affinity | RWG Burn |
EDH:
| UBG Tasigur / Damia V-Wealth | WU Brago, Flicker and Value | WB Teysa's Orzhov Aristocrats | RG Omnath, Landfall of Rage | RC Daretti |
Modern
BUGLantern ControlBUG
You also need Grim Lavamancer. It's essentially Grim or Cruise for a stabilization engine. I cannot express how good Grim is outside of Jeskai burn.
| C Affinity | RWG Burn |
EDH:
| UBG Tasigur / Damia V-Wealth | WU Brago, Flicker and Value | WB Teysa's Orzhov Aristocrats | RG Omnath, Landfall of Rage | RC Daretti |
but I do like his sb plan alot.
-MH
Modern
BUGLantern ControlBUG
Why me? I didn't say anything.
Path is a terrible idea. Just run Pillar of Flame. Combust and pillar are all we need for big creatures.
Also: I keep wanting to go back to the purely Boros build simply because I love lavamancer so much. In fact, I'm thinking he is better in the current meta than he used to be. There are times when I wish I had a lavamancer to pick off Hierarch, Birds, Thalia, Goyfs, Rhinos, etc. With Lavamancer, big creatures are no longer as scary. I still have my two, so there's no reason I can't try it.
I used to play red deck wins aka burn and of course ran into the typical problems of running out of steam and damage prevention and whatnot. Thus, upon re-entering the game, I wanted to find a way to make burn a bit more dynamic. People usually only splashed black for bump in the night, but I felt that black had a bit more to offer. Thus, I picked up one of my favorite black control cards, Contaminated Ground, and began looking into ways to expand on the strategy of land denial + doing damage on the opponent's turn. Here is what I came up with:
4 Monastery Swiftspear
Enchantments:
4 Contaminated Ground
4 Pooling Venom
4 Sinister Possession
Instants:
4 Lightning Bolt
4 Manamorphose
4 Incinerate
3 Burst Lightning
4 Bump in the Night
4 Lava Spike
3 Molten Rain
4 Evil Presence
4 Smash to smithereens
3 Skullcrack
I'm missing Lands because I completely forgot how to put together a proper mana-base. If someone could guide me through the process, I would greatly appreciate it!
Here is a quick breakdown:
The goal of the deck is to slow down an opponent's tempo by punishing them for performing basic moves, things like attacking/blocking and tapping for mana. Contaminated Grounds and Pooling Venom take care of the land tapping aspect, while Sinister Possessions makes the opponent think twice before attacking/blocking with creatures. Overall, these cards either do damage during an opponent's turn WITHOUT using personal mana OR prevent the opponent from tapping/attacking/blocking (because they don't want to take damage) and thus limit his ability to execute his gameplan. Molten Rain then comes in and blasts away any additional lands and usually does 2 damage to boot!
Lightning Bolt, Bump in the Night and Lava Spike are pretty standard. I choose Incinerate and Burst Lightning because they are cheap and versatile (can target both creatures and players).
Monastery Swiftspear is pretty self-explanatory. Manamorphose works really well with Swiftspear, allows me to select the exact mana that I need (helpful with so many 1-mana spells) AND lets me draw a card.
Evil Presence comes off the bench against non-black decks in order to mess with opponent lands some more (also incredibly fun to use against artifacts), skullcrack comes in to prevent opponents from preventing damage and smash to smithereens blows up incredibly broken artifacts like Chalice of the Void. The rest of the sideboard I guess would depend on the meta
What do you guys think? Would it be possible to run such a deck these days? How should I go about structuring my lands? Any help is welcome!