Not to hard when from what ive seen on modo 50-65 percent of yout mtgo meta is combo so clearly you generic list should be 4 IoK 2-4 thoughtseize 3-4 liliana.
@rickster_, so just because Willy Edel hasn't (visibly) played with a particular card means it's comically bad? That's a stretch. His Pro Tour list was notably different than all the rest of the Jund decks, which was the point.
@DrewL217, I'm not saying Huntmaster is good right now, I'm just saying it's not a bad Magic Card. I'm not running it my list, which should indicate my thoughts on it at the moment. But I disagree that he's straight up bad. And I also disagree he's a stone blank against Twin or Pod. Both of those matches can be grindy, particularly Pod. He might not be great, but again I'm being very pedantic about your and rickster's wording, and for good reason. "Comically bad" and "Not optimal in the current meta" are two very different things. Hell, we cut Liliana down to 2 copies for a month there, and she's still less than a 4-of in many lists. Doesn't mean she's a bad card, just that she wasn't as optimal post-ban. Huntmaster going from a common 2-4 of down to a 0-2 of is a similar trend.
As for Prophetic Flamespeaker, you're probably right that he's at least worth testing. To clarify for bloodbrother, PV isn't actually testing the card, he's just recommending a list. If he or anyone else puts up some videos featuring the new 3-drop, I'll certainly pay attention. And I will also test him out for myself to see just how powerful he can be. I'm still skeptical that he's good enough to just slot into the Courser of Kruphix slot without some help, or that he really will draw you cards as consistently as Chandra, but he's definitely better than I initially thought.
Keep in mind Chandra is more of a lategame card, and that's why it's fine that she is slow. She can draw you card immediately when you play her with more open mana, and she can also help clean up the board or push through damage. I realize these things are obvious, but the point is she has a lot more utility on her own, without the need for help. Flamespeaker will be super powerful when you have a clear path, and marginally mediocre when facing down a couple Goyf-sized creatures (or anything X/3 or bigger) when you've run out of removal. I feel like the optimal Flamespeaker list will be drastically different than our current core, and I'd consider building around it rather than just jamming it into an existing shell. Time will tell.
@jundimastah Jund is still a fine deck, and the fact that we have multiple card choices and deck styles is not a bad thing, it's a good thing. I love DRS and BBE as much as the next guy, but we need to get over it and move on. They may come back to us one day, but in the meantime we need to work with what we have and be happy that the format is more diverse. If you think Jund is dead, you're by no means obliged to play it or post about it. Let's try and keep the conversation positive and constructive, not doomsayer-negative.
As for Prophetic Flamespeaker, you're probably right that he's at least worth testing. To clarify for bloodbrother, PV isn't actually testing the card, he's just recommending a list. If he or anyone else puts up some videos featuring the new 3-drop, I'll certainly pay attention. And I will also test him out for myself to see just how powerful he can be. I'm still skeptical that he's good enough to just slot into the Courser of Kruphix slot without some help, or that he really will draw you cards as consistently as Chandra, but he's definitely better than I initially thought.
Keep in mind Chandra is more of a lategame card, and that's why it's fine that she is slow. She can draw you card immediately when you play her with more open mana, and she can also help clean up the board or push through damage. I realize these things are obvious, but the point is she has a lot more utility on her own, without the need for help. Flamespeaker will be super powerful when you have a clear path, and marginally mediocre when facing down a couple Goyf-sized creatures (or anything X/3 or bigger) when you've run out of removal. I feel like the optimal Flamespeaker list will be drastically different than our current core, and I'd consider building around it rather than just jamming it into an existing shell. Time will tell.
See, I think he's going to fit really well in the current core; most stock lists run 4 Lightning Bolts, 3 Abrupt Decays, and 2 Terminate (and some flavoring of Slaughter Pact, which is especially good with Flamespeaker since you would then have all your mana to cast spells with him), so it's pretty doable to clear a path for him to attack on Turn 4. The thing is that decks play x/3s are normally the best Jund matchups (to be fair, I'm still playing Angers main deck, so I might be a bit biased with that opinion) -- there's just so much spot removal for them. The problem that often happens is all that spot removal becomes dead in other matchups, but if it's dead then it means Flamespeaker will get through on combat... seems win-win to me.
Of course, like you said, it still needs testing; the other issue is it's not really a draw 2, but are spells you have to play that turn -- it maybe that spot removal is a double-edged sword here since it's good to clear him through, but then if you're exiling spells when he deals damage, you're not gaining card advantage.
I'm still skeptical. Just because we run 10 removal spells (plus however many Angers/Lilianas) maindeck, doesn't mean this guy will always connect. And part of the power of our removal suite is that we can blank certain creatures with our other cards (putting up a wall with Goyf/Courser, and gaining value off Bob without needing to attack), while saving our removal for the cards that need answering the most. If we are forced to blow our removal on the early creatures that aren't necessarily threatening, just to get our Flamespeaker through to "draw" some cards, we are very likely overextending our resources. I didn't even catch the fact that Flamespeaker's "draw" is actually Chandra's Exile effect, which does indeed make it that much worse. It's really awkward to dump your removal to wipe the board, only to "draw" into more dead removal. And think about how much work goes into drawing those cards:
Turn 1/2: Discard, 2-drop, maybe cast removal
Turn 3: Play Flamespeaker
Turn 4: If board is not clear, use remaining removal to clear a path, attack with Adept and any other creatures, exile two cards you can't ply.
Turn 5: Presumably board is still clear. Attack and get your reward finally, hoping you don't draw dead.
At this point, Chandra just seems easier to gain value off of, and much less committing. If you play Chandra and +1 her and she dies, you still got value. You don't have to waste your removal for her draw ability to work, and you are also much more likely to be able to use her one extra card than Flamespeaker's two extra cards. Against a creature-based strategy, it's unlikely you will be able to trigger Flamespeaker earlier or more often than Chandra, and many other decks will simply be doing more powerful things by the time you are triggering his exile ability.
I really think if Prophetic Flamespeaker is going to be successful in Modern, it needs to be in a more proactive shell than the typical Jund plan. Something with Swords, Runechanter's Pikes, and probably a better threat density seems like a better fit. Jund is very often the control deck, and having to force through your 3-drop to get your value just seems like too much work. We want our creatures to demand an answer just for existing, and not to require much (if any) work beyond that.
As for Prophetic Flamespeaker, you're probably right that he's at least worth testing. To clarify for bloodbrother, PV isn't actually testing the card, he's just recommending a list. If he or anyone else puts up some videos featuring the new 3-drop, I'll certainly pay attention. And I will also test him out for myself to see just how powerful he can be. I'm still skeptical that he's good enough to just slot into the Courser of Kruphix slot without some help, or that he really will draw you cards as consistently as Chandra, but he's definitely better than I initially thought.
Keep in mind Chandra is more of a lategame card, and that's why it's fine that she is slow. She can draw you card immediately when you play her with more open mana, and she can also help clean up the board or push through damage. I realize these things are obvious, but the point is she has a lot more utility on her own, without the need for help. Flamespeaker will be super powerful when you have a clear path, and marginally mediocre when facing down a couple Goyf-sized creatures (or anything X/3 or bigger) when you've run out of removal. I feel like the optimal Flamespeaker list will be drastically different than our current core, and I'd consider building around it rather than just jamming it into an existing shell. Time will tell.
See, I think he's going to fit really well in the current core; most stock lists run 4 Lightning Bolts, 3 Abrupt Decays, and 2 Terminate (and some flavoring of Slaughter Pact, which is especially good with Flamespeaker since you would then have all your mana to cast spells with him), so it's pretty doable to clear a path for him to attack on Turn 4. The thing is that decks play x/3s are normally the best Jund matchups (to be fair, I'm still playing Angers main deck, so I might be a bit biased with that opinion) -- there's just so much spot removal for them. The problem that often happens is all that spot removal becomes dead in other matchups, but if it's dead then it means Flamespeaker will get through on combat... seems win-win to me.
Of course, like you said, it still needs testing; the other issue is it's not really a draw 2, but are spells you have to play that turn -- it maybe that spot removal is a double-edged sword here since it's good to clear him through, but then if you're exiling spells when he deals damage, you're not gaining card advantage.
If your goal with Flamespeaker lists is to ensure the path is always clear, pretend Flamespeaker is Desecration Demon instead and see how often your opponent doesn't sac a creature to it. Then subtract all the times your opponent didn't sac something like Goyf/Delver/Exarch/lone powerful guy.
If your goal with Flamespeaker lists is to ensure the path is always clear, pretend Flamespeaker is Desecration Demon instead and see how often your opponent doesn't sac a creature to it. Then subtract all the times your opponent didn't sac something like Goyf/Delver/Exarch/lone powerful guy.
...But at least you can add all those times when Flamespeaker must be blocked!
I'm not sure if the Flamespeaker/Desecration Demon comparison is 100% comparable. They can't "sacrifice" a creature as easily to Flamespeaker since if it had one toughness (like Snapcaster or a Lingering Souls token), then you'll still get to draw a card. Also, Desecration Demon is generally easier to ignore since it's "just" six damage, whereas Flamespeaker digs for answers (plus, of course, it's a three drop vs. a four drop), and thus puts more pressure on combo decks by finding discard spells or Goyfs or what not. There's a lot of decks in Modern that have few creatures and/or no interest in blocking (Storm, Tron, Boggle, Scapeshift, UWR control). Against decks that do have a lot of creatures, I normally feel relatively favored as a Jund player because of having so much spot removal. So, in someways, I feel like Flamespeaker is a bit of a hedge like maindecking Anger: really good in certain matchups, and weaker in others, but in the weak matchups, you might be fine anyways since you have other answers for those decks (and, in this case, against creature decks, those answers also clear a path for Flamespeaker to attack).
Yes, it does die to all the removal in the format, so that is definitely something to be concerned about and it may turn out in testing that it's not worth it. Dark Confidant also dies to everything, too, and is still a pillar of Jund, but the difference between a two-drop and three-drop is obviously huge, especially since Flamespeaker requires more effort (though, can net double the cards). I just think it's not easy to immediately dismiss.
Yeah the fact that Bob doesn't need to attack to gain value, and that he actually draws you the card is a big difference. When you do want the attacker, they both represent the same clock vs control/combo, but Bob coming down a turn sooner (and being much easier on the mana) is a big plus. Flamespeaker is better in creature combat for sure, but not being able to break through Goyfs, Finkses, Smiters, and even Nacatls is a big deal. Dying to removal is a moot point, it's really a matter of how often we can trigger this guy without bending over backwards. If you untap with Bob, you get your trigger. If you untap with Flamespeaker, it's still very conditional. His upside might be slightly better than Bob, but consistency is king in the land of Jund, and I don't think he will trigger nearly as much as Bob without some serious backup support.
I agree that we shouldn't just dismiss Prophetic Flamespeaker. Testing is the best way to find out how powerful he really is. It's possible that discard into Bob into Flamespeaker is just the best opening for us going forward. Though I'm doubtful right now, I'm also very prepared to be proven wrong. Proxy up some copies folks! Let's find out.
Private Mod Note
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Rollback Post to RevisionRollBack
MODERN RGB Jund BGR WGB Junk/Abzan Company WGB
LEGACY RUGB Delver GURB
EDH UW Geist of Saint Traft Aggro-Control WU RUG Riku of Two Reflections Combo GUR BBB Skithiryx Control BB
Yeah the fact that Bob doesn't need to attack to gain value, and that he actually draws you the card is a big difference. When you do want the attacker, they both represent the same clock vs control/combo, but Bob coming down a turn sooner (and being much easier on the mana) is a big plus. Flamespeaker is better in creature combat for sure, but not being able to break through Goyfs, Finkses, Smiters, and even Nacatls is a big deal. Dying to removal is a moot point, it's really a matter of how often we can trigger this guy without bending over backwards. If you untap with Bob, you get your trigger. If you untap with Flamespeaker, it's still very conditional. His upside might be slightly better than Bob, but consistency is king in the land of Jund, and I don't think he will trigger nearly as much as Bob without some serious backup support.
I agree that we shouldn't just dismiss Prophetic Flamespeaker. Testing is the best way to find out how powerful he really is. It's possible that discard into Bob into Flamespeaker is just the best opening for us going forward. Though I'm doubtful right now, I'm also very prepared to be proven wrong. Proxy up some copies folks! Let's find out.
Yeah, I didn't mean to make the Bob comparison under the guise that I think he's close to the same level of Bob, just that there is serious potential in this card. Time is obviously a limited resource when it comes to testing new cards, and I think if you can theorize why a card shouldn't be in the list (like when people were suggesting Fanatic of Xenagos before), it's best to do that than waste time trying it. However, I think Prophetic Flamespeaker has a powerful enough ability that seems attainable that it's worth testing to find out (and I say this in part because I've mainly been disappointed by Courser of Kruphix).
Agreed. I still like Courser of Kruphix, but it's certainly not amazing or anything, and I've considered cutting it. Perhaps Flamespeaker ends up being more powerful after all.
To the whole thread, check out Jacob Wilson's Jund videos posted yesterday:
TBH, I wrote of Flamespeaker before reading PV's analysis on it. While I'm still skeptical, I'm now anxious to try him out. I'm pretty booked for the next week but in my free time, I plan to be grinding on Cockatrice with a full playset of him. I'll definitely share my results once I've fully evaluated him.
This the list I will test once I got a hold of Flamespeakers.Any thoughts guys? I increase the number of raging ravine to add red source also added graven cairns and remove fire-lit thicket, also I would like to try it with grull clan rampager I think it cute with Flamespeakers and very good for tarmogoyf to force his way. Sb is just good for local meta.
Been thinking about flamespeaker a bit more - Flamespeaker + Sword of Feast and Famine seem like a match made in heaven. That's where my updated list is gunna start. I'm thinking 3+1.
If we are playing flame speaker than jund charm looks great right now because it is a wrath does not kill him and can make him giant with the two counters.
I think Prophetic Flamespeaker is terrible (in Jund). You're mana constrained early game and then cards like Chandra are just better late game. However if I were to run him, I'd only do so with 4 Birds of Paradise for the mana fixing and acceleration. He does have good synergy with Sword of Feast and Famine.
If we are playing flame speaker than jund charm looks great right now because it is a wrath does not kill him and can make him giant with the two counters.
I was just thinking the same thing. Similar to the Courser/Anger package but more proactive and less defensive. I also think that SoFaF is a strong inclusion, as well as SoWaP.
I would maybe start here if I were to build a Flamespeaker list:
The more i think about though the more I think Flamespeaker is better in a burn heavy aggressive shell. Ill be testing him in a Boros deck before trying to jam him into Jund
Private Mod Note
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Rollback Post to RevisionRollBack
MODERN RGB Jund BGR WGB Junk/Abzan Company WGB
LEGACY RUGB Delver GURB
EDH UW Geist of Saint Traft Aggro-Control WU RUG Riku of Two Reflections Combo GUR BBB Skithiryx Control BB
Quick thoughts on Flamespeaker testing so far (15+ games played):
1. The point made above about early game is relevant. He doesn't do anything for you probably through turn 5/6 due to mana constraints (think, all the cip tapped lands)
2. When he does connect, he's incredibly powerful as you would imagine.
3. SoFaF + this guy is living the dream. 2 Untaps + discard 2 cards + Damage. Almost feels like cruel ultimatum on a stick lol. To note, I'm unsure whether it's the Sword that I like playing with or the Flamespeaker himself. Tapping out to attack with Ravine and then untapping post combat is pretty awesome. If Flamespeaker doesn't make the list, I'm considering keeping the Sword main deck.
4. I don't like BOP in the list at all. It's too many slots for such little value. Yes it ramps into a other things as well but past the first few rounds of the game, it's oft a dead card. If someone is playing BOP in their deck, they should probably also be playing Noble Hierarch and other ramp.
At this point, I feel like I still need a lot more testing before next weekend.
For reference, here's the list:
4 Tarmogoyf
4 Dark Confidant
3 Scavenging Ooze
1 Courser of Kruphix
3 Prophetic Flamespeaker
The mana dorks get better with equipment, or specialty lands like gavony township.
If you're going to play Sword of feast and famine, don't you want to play more instant speed cards to abuse the first untap trigger? I'd probably not play maelstrom pulse, and consider not playing liliana main, but in the sideboard.
And for playtesting purposes, i'd probably play 4 flamespeakers and then cut them back if needed.
Since I only play mtgo, I probably won't be getting my playset till May 9th, when the cards come online. I assume this card won't spike to 20 tix, so i'll probably pick up my playset relatively close to May 9th, and not wait for a price drop.
This thread's OP is criminally out of date right now and needs a massive overhaul. We are looking for someone to rewrite the primer and ideally act as a semi-active OP for the next 6-12 months. If interested, please contact me for more details.
Sword looks interesting on this guy. I will admit that's the first thing I have seen that makes me want to play him. But I am not sold overall. Granted, I will test, but right now I feel like on his own he is not that strong and if you change your plan just to make use of him then he better be doing a lot of work. I mean if I am going to play out my hand to make him connect, he better be winning me that game.
@DrewL217, I'm not saying Huntmaster is good right now, I'm just saying it's not a bad Magic Card. I'm not running it my list, which should indicate my thoughts on it at the moment. But I disagree that he's straight up bad. And I also disagree he's a stone blank against Twin or Pod. Both of those matches can be grindy, particularly Pod. He might not be great, but again I'm being very pedantic about your and rickster's wording, and for good reason. "Comically bad" and "Not optimal in the current meta" are two very different things. Hell, we cut Liliana down to 2 copies for a month there, and she's still less than a 4-of in many lists. Doesn't mean she's a bad card, just that she wasn't as optimal post-ban. Huntmaster going from a common 2-4 of down to a 0-2 of is a similar trend.
As for Prophetic Flamespeaker, you're probably right that he's at least worth testing. To clarify for bloodbrother, PV isn't actually testing the card, he's just recommending a list. If he or anyone else puts up some videos featuring the new 3-drop, I'll certainly pay attention. And I will also test him out for myself to see just how powerful he can be. I'm still skeptical that he's good enough to just slot into the Courser of Kruphix slot without some help, or that he really will draw you cards as consistently as Chandra, but he's definitely better than I initially thought.
Keep in mind Chandra is more of a lategame card, and that's why it's fine that she is slow. She can draw you card immediately when you play her with more open mana, and she can also help clean up the board or push through damage. I realize these things are obvious, but the point is she has a lot more utility on her own, without the need for help. Flamespeaker will be super powerful when you have a clear path, and marginally mediocre when facing down a couple Goyf-sized creatures (or anything X/3 or bigger) when you've run out of removal. I feel like the optimal Flamespeaker list will be drastically different than our current core, and I'd consider building around it rather than just jamming it into an existing shell. Time will tell.
@jundimastah Jund is still a fine deck, and the fact that we have multiple card choices and deck styles is not a bad thing, it's a good thing. I love DRS and BBE as much as the next guy, but we need to get over it and move on. They may come back to us one day, but in the meantime we need to work with what we have and be happy that the format is more diverse. If you think Jund is dead, you're by no means obliged to play it or post about it. Let's try and keep the conversation positive and constructive, not doomsayer-negative.
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
See, I think he's going to fit really well in the current core; most stock lists run 4 Lightning Bolts, 3 Abrupt Decays, and 2 Terminate (and some flavoring of Slaughter Pact, which is especially good with Flamespeaker since you would then have all your mana to cast spells with him), so it's pretty doable to clear a path for him to attack on Turn 4. The thing is that decks play x/3s are normally the best Jund matchups (to be fair, I'm still playing Angers main deck, so I might be a bit biased with that opinion) -- there's just so much spot removal for them. The problem that often happens is all that spot removal becomes dead in other matchups, but if it's dead then it means Flamespeaker will get through on combat... seems win-win to me.
Of course, like you said, it still needs testing; the other issue is it's not really a draw 2, but are spells you have to play that turn -- it maybe that spot removal is a double-edged sword here since it's good to clear him through, but then if you're exiling spells when he deals damage, you're not gaining card advantage.
Turn 1/2: Discard, 2-drop, maybe cast removal
Turn 3: Play Flamespeaker
Turn 4: If board is not clear, use remaining removal to clear a path, attack with Adept and any other creatures, exile two cards you can't ply.
Turn 5: Presumably board is still clear. Attack and get your reward finally, hoping you don't draw dead.
At this point, Chandra just seems easier to gain value off of, and much less committing. If you play Chandra and +1 her and she dies, you still got value. You don't have to waste your removal for her draw ability to work, and you are also much more likely to be able to use her one extra card than Flamespeaker's two extra cards. Against a creature-based strategy, it's unlikely you will be able to trigger Flamespeaker earlier or more often than Chandra, and many other decks will simply be doing more powerful things by the time you are triggering his exile ability.
I really think if Prophetic Flamespeaker is going to be successful in Modern, it needs to be in a more proactive shell than the typical Jund plan. Something with Swords, Runechanter's Pikes, and probably a better threat density seems like a better fit. Jund is very often the control deck, and having to force through your 3-drop to get your value just seems like too much work. We want our creatures to demand an answer just for existing, and not to require much (if any) work beyond that.
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
If your goal with Flamespeaker lists is to ensure the path is always clear, pretend Flamespeaker is Desecration Demon instead and see how often your opponent doesn't sac a creature to it. Then subtract all the times your opponent didn't sac something like Goyf/Delver/Exarch/lone powerful guy.
...Then pray that you don't run into Anger of the Gods, Lightning Bolt...
...But at least you can add all those times when Flamespeaker must be blocked!
I'm not sure if the Flamespeaker/Desecration Demon comparison is 100% comparable. They can't "sacrifice" a creature as easily to Flamespeaker since if it had one toughness (like Snapcaster or a Lingering Souls token), then you'll still get to draw a card. Also, Desecration Demon is generally easier to ignore since it's "just" six damage, whereas Flamespeaker digs for answers (plus, of course, it's a three drop vs. a four drop), and thus puts more pressure on combo decks by finding discard spells or Goyfs or what not. There's a lot of decks in Modern that have few creatures and/or no interest in blocking (Storm, Tron, Boggle, Scapeshift, UWR control). Against decks that do have a lot of creatures, I normally feel relatively favored as a Jund player because of having so much spot removal. So, in someways, I feel like Flamespeaker is a bit of a hedge like maindecking Anger: really good in certain matchups, and weaker in others, but in the weak matchups, you might be fine anyways since you have other answers for those decks (and, in this case, against creature decks, those answers also clear a path for Flamespeaker to attack).
Yes, it does die to all the removal in the format, so that is definitely something to be concerned about and it may turn out in testing that it's not worth it. Dark Confidant also dies to everything, too, and is still a pillar of Jund, but the difference between a two-drop and three-drop is obviously huge, especially since Flamespeaker requires more effort (though, can net double the cards). I just think it's not easy to immediately dismiss.
I agree that we shouldn't just dismiss Prophetic Flamespeaker. Testing is the best way to find out how powerful he really is. It's possible that discard into Bob into Flamespeaker is just the best opening for us going forward. Though I'm doubtful right now, I'm also very prepared to be proven wrong. Proxy up some copies folks! Let's find out.
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
Yeah, I didn't mean to make the Bob comparison under the guise that I think he's close to the same level of Bob, just that there is serious potential in this card. Time is obviously a limited resource when it comes to testing new cards, and I think if you can theorize why a card shouldn't be in the list (like when people were suggesting Fanatic of Xenagos before), it's best to do that than waste time trying it. However, I think Prophetic Flamespeaker has a powerful enough ability that seems attainable that it's worth testing to find out (and I say this in part because I've mainly been disappointed by Courser of Kruphix).
To the whole thread, check out Jacob Wilson's Jund videos posted yesterday:
http://www.channelfireball.com/videos/channel-jacob-wilson-modern-jund/
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
FIRE SALE! COME TAKE A LOOK!
4 Verdant Catacombs
3 Marsh Flats
3 Blackcleave Cliffs
2 Treetop Village
4 Raging Ravine
1 Overgrown Tomb
2 Swamp
1 Blood Crypt
1 Forest
1 Stomping Ground
1 Graven Cairns
1 Twilight Mire
4 Dark Confidant
4 Tarmogoyf
3 Prophetic Flamespeaker
3 Scavenging Ooze
2 Grull Clan Rampager
3 Abrupt Decay
3 Inquisition of Kozilek
4 Lightning Bolt
3 Thoughtseize
2 Terminate
1 Maelstrom Pulse
1 Slaughter Pact
3 Liliana of the Veil
SIDEBOARD
4 Fulminator Mage
3 Ancient Grudge
2 Obstinate Baloth
1 Grafdiggers Cage
2 Thrun, the Last Troll
2 Anger of the Gods
1 Slaughter Pact
FIRE SALE! COME TAKE A LOOK!
vendetta
dismember
disfigure
burst lightning
so i can blow up blockers and take the train to value town
I was just thinking the same thing. Similar to the Courser/Anger package but more proactive and less defensive. I also think that SoFaF is a strong inclusion, as well as SoWaP.
I would maybe start here if I were to build a Flamespeaker list:
4 bob
4 goyf
3 ooze
4 Flamespeaker
3 jund charm
3 swords
(Other jund stuff)
The more i think about though the more I think Flamespeaker is better in a burn heavy aggressive shell. Ill be testing him in a Boros deck before trying to jam him into Jund
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
1. The point made above about early game is relevant. He doesn't do anything for you probably through turn 5/6 due to mana constraints (think, all the cip tapped lands)
2. When he does connect, he's incredibly powerful as you would imagine.
3. SoFaF + this guy is living the dream. 2 Untaps + discard 2 cards + Damage. Almost feels like cruel ultimatum on a stick lol. To note, I'm unsure whether it's the Sword that I like playing with or the Flamespeaker himself. Tapping out to attack with Ravine and then untapping post combat is pretty awesome. If Flamespeaker doesn't make the list, I'm considering keeping the Sword main deck.
4. I don't like BOP in the list at all. It's too many slots for such little value. Yes it ramps into a other things as well but past the first few rounds of the game, it's oft a dead card. If someone is playing BOP in their deck, they should probably also be playing Noble Hierarch and other ramp.
At this point, I feel like I still need a lot more testing before next weekend.
For reference, here's the list:
4 Tarmogoyf
4 Dark Confidant
3 Scavenging Ooze
1 Courser of Kruphix
3 Prophetic Flamespeaker
4 Lightning Bolt
2 Terminate
3 Abrupt Decay
1 Jund Charm
3 Thoughtseize
3 Inquisition of Kozilek
1 Maelstrom Pulse
3 Liliana of the Veil
1 Sword of Feast and Famine
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If you're going to play Sword of feast and famine, don't you want to play more instant speed cards to abuse the first untap trigger? I'd probably not play maelstrom pulse, and consider not playing liliana main, but in the sideboard.
And for playtesting purposes, i'd probably play 4 flamespeakers and then cut them back if needed.
Since I only play mtgo, I probably won't be getting my playset till May 9th, when the cards come online. I assume this card won't spike to 20 tix, so i'll probably pick up my playset relatively close to May 9th, and not wait for a price drop.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.