You definitely should be leaving the entire combo in and continually going for it. Tron is a deck that both gets worse the more cards it tries to sideboard and is very bottlenecked on colored mana. Searching out colored sources also buys you tons more time before they're a legit threat with tron online. The deck usually has a few combusts and natures claims, has to bottom those cards if it hits them off ancient stirrings. If they sac an egg to cast a spell and you remand it that's pretty great. You get to deceiver their lands down to severely hurt their mana, so even if they hit turn three karn you might be able to chain remand > combo piece > twin for the win. You have tectonic edge to also hurt them and we've already mentioned blood moon, maybe spreading seas and cryptic command is another value card after a remand and a tap down.
They dont have a ton of great cards to sideboard out but 6-8 they want to bring in which definitely weakens their deck. Even a 70/30 match up is one you lose slightly less than 1/3rd of the time you play it. Sure, you can't just think of the deck as a free roll but it's certainly a match up I'd rather play multiple times.
I'm preparing for a PTQ, we are expecting around 190 people, and this is what i figured I would play. I've been playing a lot of Patrick Dickmann's BoM list and figured that I would try this "Twin Moon" list that is basically a conglomerate of Blue Moon and Twin. Am I completely out of my mind?
So this is basically the Bazaar of Moxen list that Patrick Dickmann made popular with a few additions to the sideboard and the swap:
1 Grim Lavamancer -> Twisted Image (cantrip)
1 Grim Lavamancer and 1 Dismember -> 2 Blood Moon (problematic for many decks)
1 Kiki-Jiki, Mirror Breaker -> Keranos, God of Storms (less explosive but more value in the grindy games)
The idea being that we present two more threats for abrupt decay or other color intensive decks that they possibly need to deal with to draw the attention away form our main combo plan. Keranos most of the time feels way more powerful apart from the few times where a top deck Kiki-Jiki is an instant win.
I tested a similar list and to be honest, it felt incredibly inbred. You always had a lot of things going on and sometimes the combo is the best road to victory but you can't find the other piece because you're drawing Blood Moons and Keranos (or in my case, Shackles). You also add a lot of sorcery speed cards to this deck as opposed to some of the other twin lists so you have to realize it plays quite differently. You definitely need more than four islands though if you want MD Blood Moon. I run five by default in my non-MD Blood Moon list and I think I was up to 6 when I had them main.
What do you guys think about 2 izzet charm vs 2 peek in U/R or perhaps even a 1/1 split?
I played Izzet Charms for several months and still consider it as I like it's versatility. The problems I've found with it are as follows:
1) It's a bad Mana Leak so if you draw it after about T4 it's not likely to counter anything. Filtering cards is also a bit dodgy after a few turns. I often found that I dropped my land quickly and everything I had left was either combo pieces that I needed to keep, counters or cantrips that replaced theme;lves after delivering some value anyway. I did like killing the odd Bob, Nexus or Lord of Atlantis with it though. In the end I found the charm was at its best when I was mana flooded and could trade land for action.
2) Peek is a T1 play that will help you set up the rest of your game. Additionally, if you need to dig for the combo or lose, it doesn't suck up the Red mana you might need for the Twin.
If I am choosing between Peek and Charm for the same slot I would go with Peek/G. Probe.
In addition to my earlier post, how do you guys feel about swan song vs dispel/negate?
IMHO: Dispel > Swan Song > Negate.
I don't really like Negate at all and would probably play Mana Leak before Negate if I had to run a 2 CMC counter in the deck. It all depends on the meta though. If you're full of BG then Negate is pretty useful against Liliana, etc. Although, Mana Leak still hits an early Lilly so it's kind of a question of whether or not you are responding or initiating the action.
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Some people like to win MtG matches in the Red Zone. I prefer to win the way God intended: on the stack.
I played a 150 player PTQ last weekend to a 5-2-1 finish.
R1 2-1 Junk on the back of Huntmaster
R2 2-1 UR Twin - got turn 4'd game one, but played some methodical post board games thanks to the sideboard plan.
R3 2-0 Affinity - it's always fun when Anger of the Gods does its thing with a Goyf out
R4 0-2 Junk - I didn't draw much and actually lost game 2 due to quad snapcaster against a turn 2 ooze that I didn't draw removal for.
R5 0-2 R/B Waste Not Infect - He had turn 1 Duress, t2 Waste Not, t3 Wrench Mind, t4 Wrench Mind and I was barely unable to combo him still. Game 2 he had heavy discard backed with the three drop and four drop infect creatures for another fast win.
R6 2-1 Scapeshift - In Game 1 he topdecked a scapeshift when I had lethal on board, but in the post board games I applied a lot of pressure yet again, just this time with counter support.
R7 1-1-1 UWR - In game 3 I had him dead on board as we drew... not very relevant as we were both out of contention (the highest 6-2 got 9th). Of note, this player (Eric Centauri) had made top 8 at GP Dallas.
R8 2-0 R/G Tron - I beat a turn 3 Karn game 1 thanks to bolting it and dropping a goyf, then going for the combo later on. Game 2 I got around another turn 3 tron by remanding several times and comboing off. Of note, this player (Barry Smith) recently won an SCG open and was the one tron player wrecking face on day 2 at GP Minneapolis. He was a gracious opponent who apparently hit Scapeshift and Twin players all day, yet still managed to pull off a reasonable record.
Oddly enough, the finals had a Taking Turns deck up against U/R Twin. The Twin player had a situation in game 2 where he didn't realize that Spellskite could redirect Gigadrowse copies, so he lost a game when he could have immediately jammed the combo to win. Twin did end up taking the match, however. The Turns player actually went undefeated until that point, although there were some shenanigans involving him not informing opponents to draw off Dictate of Kruphix in multiple matches. Seems like with the downturn in aggressive decks, something like that could be worthwhile - it even appeared to have an edge against Scapeshift.
After this tournament, I began testing out Izzet Charm instead of Gitaxian Probe and it has worked fairly well so far. I hesitate on it still due to the low land count and that cutting a sorcery weakens Tarmogoyf a bit, but the upsides of the card are great. I've also squeezed a Dismember in the sideboard in large part for Scavenging Ooze and Tarmogoyf, as they really just require more specialized answers. I'll be skipping out on a PTQ this weekend for two modern IQs, going with RUG again. These are mostly for testing as I'm already qualified. I have a PTQ the following weekend, so hopefully I can break my pattern and not only top 8, but win it.
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Quote from Cyan »
...the lack of power of Divining Top is similarly obvious.
The IQ yesterday went quite well, I went undefeated until top 8, then lost to a UWR geist deck by mulling to oblivion. Dismember helped a fair amount in beating Junk, as well as the tarmotwin mirror. That's enough to qualify me for Seattle later in the year, but I might as well keep trying to get more invites for next year too. I'll be going to another modern IQ in a few hours.
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Quote from Cyan »
...the lack of power of Divining Top is similarly obvious.
What match ups do you guys like RUG twin for? Tbh, I never liked the deck when I played it. I just felt like I was 50/50 with a lot of decks and it often just felt less powerful (as opposed to U/R twin where the deck either feels really powerful or like it can't do anything really lol). I find most of the time I'm playing a U/R control deck that can combo anyway but RUG twin always felt like an awkward midrange deck with dicey mana. Not saying the deck is bad or I wouldn't play it again I'm just not remembering any times where I have been like "man, this was a great match up when I was playing RUG twin".
RUG has a much better fair game than it does an unfair one and usely just uses the threat of the unfair game to win
UR twin wants to combo if possible but it certainly doesnt have to and often doesn't but its fair game is worse than RUG.
I do think this is the overall better deck as sometimes blood moon is just insane.
Its not quite that simple but when choosing what version of the deck you play this is something that comes to mind.
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Currently Playing:
Modern: RUGScapeshift[RUG...Occasionally with goyfs RUGTarmotwinRUG(RIP)
Legacy: UWxuwr miracles and stonebladeUWx
Commander: UWRShu Yun/Ruhan SmashUWR
To me, the decision was essentially the upside of Blood Moon/Spreading Seas/Lavamancer/Clique over the downside of losing to Junk. I chose TarmoTwin based on this decision and so far it has proven potent against Junk and I don't miss anything other than Clique, which I still factor in as a possible sideboard card or to play rather than Charm.
Sadly I decided not to go to the second IQ today, but I'll let you guys know how next weekend's PTQ goes.
in what version? In my expeirence yes having 2 twins is really bad as I often say they are the worst cards in the deck. Why? Well, when they dont combine with an exarch or pestermite to kill them or you make the powerful yet vulnerable play of twin + snapcaster they dont do anything and are just blanks. I would not necesarily do it for cliques though.
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Currently Playing:
Modern: RUGScapeshift[RUG...Occasionally with goyfs RUGTarmotwinRUG(RIP)
Legacy: UWxuwr miracles and stonebladeUWx
Commander: UWRShu Yun/Ruhan SmashUWR
R1: 2-0 Living End
Not much to say, wait until was safe to combo. G2 was a little better, with relics and dispel
R2: 2-0 Jund
G1 was hard, but beat him to death. G2 bring all the hate cards (Batterskull,Keranos, Spreading, Blood Moon and Relic). Kept a one lander with Visions, Seas and Relic among others. He kept a one lander as well, played inkisition targetting visions. Drew my second land before he could do, played seas at his overground, but he nature claimed it. Got not response for the next turn Blood Moon and that was GG.
R3: 2-1 Boogle
G1: 2 Cryptic Commands in the initial hand was all that i needed
G2: He beat me pretty easily
G3: Side in Blood Moon and that was the mvp of the mach.
R4: 1-2 Affinity
G1: He got the removal for the pestermite and lost
G2: Removal, removal, snapcaster, removal and won by attacking
G3: Got mana screw, he played 2 Torpor orb and i lost
R5: 2-1 Affinity
G1 he got an amazing hand and couldnt beat it
G2 didnt draw a splinter, but who need them when you can just remove and hit with your dudes?
G3: combo on turn 4
R6: 1-2 BG infect
G1 I could combo on turn 4
G2 he got abrupt decay when i was trying to combo
G3 Side in Blood Moon just 'cuz he didnt play a single basic land the game before. Well, he topdeck a forest and a swamp, got decay for the shackles and i drew a LOT of lands (yeah, blood moon kept me fron searching with mistys and tarns)
R7: 2-0 Junk
G1 was a very good mu, i kept bashing and remanding a few stuff. Bolt + snap + Blolt and was gg
G2 he started attacking with a goyf, i saw the opportunity and played blood moon. Then Keranos. Then Batterskull.
It's supposed to be a bad mu, but i beat jund and junk every time i faced 'em
R8: 2-1 UWR w/geist
G1 drew a few twin but couldnt do much to his geist.
G2 he got mana screwed, i played keranos and gg
g3 he went for t3 geist, i got remand in hand. Untap, play the 3th land and play Blood Moon and that was GG. In fact, then played Batter and then Keranos
The deck is a blast to play, no very easy but very funny to play with. Too bad i lost to infect, maybe next time i will be more luckier
R7: 2-0 Junk
G1 was a very good mu, i kept bashing and remanding a few stuff. Bolt + snap + Blolt and was gg
G2 he started attacking with a goyf, i saw the opportunity and played blood moon. Then Keranos. Then Batterskull.
It's supposed to be a bad mu, but i beat jund and junk every time i faced 'em
But when you play all cards that bg(x) has a hard time dealing with, its not hard to see why you beat them so much.
I feel like whenever I beat the rock, its because they lose to certain cards and not necesarily the splinter twin strategy itself.
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Currently Playing:
Modern: RUGScapeshift[RUG...Occasionally with goyfs RUGTarmotwinRUG(RIP)
Legacy: UWxuwr miracles and stonebladeUWx
Commander: UWRShu Yun/Ruhan SmashUWR
R7: 2-0 Junk
G1 was a very good mu, i kept bashing and remanding a few stuff. Bolt + snap + Blolt and was gg
G2 he started attacking with a goyf, i saw the opportunity and played blood moon. Then Keranos. Then Batterskull.
It's supposed to be a bad mu, but i beat jund and junk every time i faced 'em
But when you play all cards that bg(x) has a hard time dealing with, its not hard to see why you beat them so much.
I feel like whenever I beat the rock, its because they lose to certain cards and not necesarily the splinter twin strategy itself.
Do you board out most of the combo? I run RUG Twin, and figure I just try to 'out-midrange' them. Bringing in Keranos, Batterskull, etc. Figure I would take out 3 Twins and leave one in just in case there is an opening.
Just curious but I've been seeing UR twin lists lately that do not run any spellskites mainboard, and some even without them in the mainboard. It seems like spellskite is the perfect card, and I'm just curious as to why people choose not to mainboard them.
Just curious but I've been seeing UR twin lists lately that do not run any spellskites mainboard, and some even without them in the mainboard. It seems like spellskite is the perfect card, and I'm just curious as to why people choose not to mainboard them.
Twisted Image/Flameslash, etc basically. Mostly Twisted Image, the card isn't good in the mirror which is a big reason why it was run. It's still very reasonable to run but a lot of lists that are more tempo-y dont really need it. When comboing isn't your main gameplan, it's a questionable card.
R7: 2-0 Junk
G1 was a very good mu, i kept bashing and remanding a few stuff. Bolt + snap + Blolt and was gg
G2 he started attacking with a goyf, i saw the opportunity and played blood moon. Then Keranos. Then Batterskull.
It's supposed to be a bad mu, but i beat jund and junk every time i faced 'em
But when you play all cards that bg(x) has a hard time dealing with, its not hard to see why you beat them so much.
I feel like whenever I beat the rock, its because they lose to certain cards and not necesarily the splinter twin strategy itself.
Do you board out most of the combo? I run RUG Twin, and figure I just try to 'out-midrange' them. Bringing in Keranos, Batterskull, etc. Figure I would take out 3 Twins and leave one in just in case there is an opening.
i dont know if that configuration its the best, but its hard to combo against BGx, i dont want to give 'em the chance to 2x1 me. I miss the Threads of Disloyalty to fight against them
Just curious but I've been seeing UR twin lists lately that do not run any spellskites mainboard, and some even without them in the mainboard. It seems like spellskite is the perfect card, and I'm just curious as to why people choose not to mainboard them.
It's a weak card in some mu, but really interesting in others, ie UWR, Bogles and infect. Maybe cutting sth to make some room
Did anyone watch the finals of this 10k PTQ? Twin vs Pod. Games 2 and 3 were good games, despite some heavy punts. Starts at about 12:26 if anyone wants to watch. Also are Twitch links okay? Now that I think of it I'm not sure I've ever noticed them around here.
One thing I noticed and I feel like it was really integral: at 13:24:20ish The twin player draws a snapcaster with an anger in the yard. His opponent has a pridemage, a skite and some other dudes that die to anger out. He has a batterskull that just fell off a dead pestermite. He can cast snap, cast anger and then bounce batterskull in response to the saccing of the pridemage and he cleans out the board entirely except for a spellskite. The reclamation sage is already in play and I believe both pridemage's have been seen so batterskull I believe would be unkillable at this point (sans a block from something big enough). However, he elects to pass without doing anything, his opponent then gets a scavenging ooze and that line is gone and he then snapcasters and remands his own snap to draw a card rather than being able to bounce his skull twice so he loses it to the pridemage. I know it was a long day of playing but man, that sequence of plays would haunt me forever. I feel bad.
They dont have a ton of great cards to sideboard out but 6-8 they want to bring in which definitely weakens their deck. Even a 70/30 match up is one you lose slightly less than 1/3rd of the time you play it. Sure, you can't just think of the deck as a free roll but it's certainly a match up I'd rather play multiple times.
I tested a similar list and to be honest, it felt incredibly inbred. You always had a lot of things going on and sometimes the combo is the best road to victory but you can't find the other piece because you're drawing Blood Moons and Keranos (or in my case, Shackles). You also add a lot of sorcery speed cards to this deck as opposed to some of the other twin lists so you have to realize it plays quite differently. You definitely need more than four islands though if you want MD Blood Moon. I run five by default in my non-MD Blood Moon list and I think I was up to 6 when I had them main.
I played Izzet Charms for several months and still consider it as I like it's versatility. The problems I've found with it are as follows:
1) It's a bad Mana Leak so if you draw it after about T4 it's not likely to counter anything. Filtering cards is also a bit dodgy after a few turns. I often found that I dropped my land quickly and everything I had left was either combo pieces that I needed to keep, counters or cantrips that replaced theme;lves after delivering some value anyway. I did like killing the odd Bob, Nexus or Lord of Atlantis with it though. In the end I found the charm was at its best when I was mana flooded and could trade land for action.
2) Peek is a T1 play that will help you set up the rest of your game. Additionally, if you need to dig for the combo or lose, it doesn't suck up the Red mana you might need for the Twin.
If I am choosing between Peek and Charm for the same slot I would go with Peek/G. Probe.
IMHO: Dispel > Swan Song > Negate.
I don't really like Negate at all and would probably play Mana Leak before Negate if I had to run a 2 CMC counter in the deck. It all depends on the meta though. If you're full of BG then Negate is pretty useful against Liliana, etc. Although, Mana Leak still hits an early Lilly so it's kind of a question of whether or not you are responding or initiating the action.
R1 2-1 Junk on the back of Huntmaster
R2 2-1 UR Twin - got turn 4'd game one, but played some methodical post board games thanks to the sideboard plan.
R3 2-0 Affinity - it's always fun when Anger of the Gods does its thing with a Goyf out
R4 0-2 Junk - I didn't draw much and actually lost game 2 due to quad snapcaster against a turn 2 ooze that I didn't draw removal for.
R5 0-2 R/B Waste Not Infect - He had turn 1 Duress, t2 Waste Not, t3 Wrench Mind, t4 Wrench Mind and I was barely unable to combo him still. Game 2 he had heavy discard backed with the three drop and four drop infect creatures for another fast win.
R6 2-1 Scapeshift - In Game 1 he topdecked a scapeshift when I had lethal on board, but in the post board games I applied a lot of pressure yet again, just this time with counter support.
R7 1-1-1 UWR - In game 3 I had him dead on board as we drew... not very relevant as we were both out of contention (the highest 6-2 got 9th). Of note, this player (Eric Centauri) had made top 8 at GP Dallas.
R8 2-0 R/G Tron - I beat a turn 3 Karn game 1 thanks to bolting it and dropping a goyf, then going for the combo later on. Game 2 I got around another turn 3 tron by remanding several times and comboing off. Of note, this player (Barry Smith) recently won an SCG open and was the one tron player wrecking face on day 2 at GP Minneapolis. He was a gracious opponent who apparently hit Scapeshift and Twin players all day, yet still managed to pull off a reasonable record.
Oddly enough, the finals had a Taking Turns deck up against U/R Twin. The Twin player had a situation in game 2 where he didn't realize that Spellskite could redirect Gigadrowse copies, so he lost a game when he could have immediately jammed the combo to win. Twin did end up taking the match, however. The Turns player actually went undefeated until that point, although there were some shenanigans involving him not informing opponents to draw off Dictate of Kruphix in multiple matches. Seems like with the downturn in aggressive decks, something like that could be worthwhile - it even appeared to have an edge against Scapeshift.
After this tournament, I began testing out Izzet Charm instead of Gitaxian Probe and it has worked fairly well so far. I hesitate on it still due to the low land count and that cutting a sorcery weakens Tarmogoyf a bit, but the upsides of the card are great. I've also squeezed a Dismember in the sideboard in large part for Scavenging Ooze and Tarmogoyf, as they really just require more specialized answers. I'll be skipping out on a PTQ this weekend for two modern IQs, going with RUG again. These are mostly for testing as I'm already qualified. I have a PTQ the following weekend, so hopefully I can break my pattern and not only top 8, but win it.
Really I've only made minor tweaks to the board, but I am always very happy with it in the vast majority of matchups.
UR twin wants to combo if possible but it certainly doesnt have to and often doesn't but its fair game is worse than RUG.
I do think this is the overall better deck as sometimes blood moon is just insane.
Its not quite that simple but when choosing what version of the deck you play this is something that comes to mind.
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
Sadly I decided not to go to the second IQ today, but I'll let you guys know how next weekend's PTQ goes.
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
3 Pestermite
4 Snapcaster Mage
2 Vendillion Clique
4 Splinter Twin
4 Lightning Bolt
4 Serum Visions
2 Spreading Seas
2 Flame Slash
2 Twisted Image
1 Vedalken Shackles
1 Electrolyze
2 Cryptic Command
4 Remand
4 Scalding Tarn
3 Steam Vents
4 Island
1 Mountain
1 Desolate Lighthouse
2 Tectonic Edge
1 Breeding Pool
2 Sulfur Falls
3 Blood Moon
2 Ancient Grudge
2 Relic of PRogenitus
1 Spreading Seas
1 Combust
1 Keranos, god of storms
1 Batterskull
1 Negate
2 Dispel
1 Engineered Explosives
R1: 2-0 Living End
Not much to say, wait until was safe to combo. G2 was a little better, with relics and dispel
R2: 2-0 Jund
G1 was hard, but beat him to death. G2 bring all the hate cards (Batterskull,Keranos, Spreading, Blood Moon and Relic). Kept a one lander with Visions, Seas and Relic among others. He kept a one lander as well, played inkisition targetting visions. Drew my second land before he could do, played seas at his overground, but he nature claimed it. Got not response for the next turn Blood Moon and that was GG.
R3: 2-1 Boogle
G1: 2 Cryptic Commands in the initial hand was all that i needed
G2: He beat me pretty easily
G3: Side in Blood Moon and that was the mvp of the mach.
R4: 1-2 Affinity
G1: He got the removal for the pestermite and lost
G2: Removal, removal, snapcaster, removal and won by attacking
G3: Got mana screw, he played 2 Torpor orb and i lost
R5: 2-1 Affinity
G1 he got an amazing hand and couldnt beat it
G2 didnt draw a splinter, but who need them when you can just remove and hit with your dudes?
G3: combo on turn 4
R6: 1-2 BG infect
G1 I could combo on turn 4
G2 he got abrupt decay when i was trying to combo
G3 Side in Blood Moon just 'cuz he didnt play a single basic land the game before. Well, he topdeck a forest and a swamp, got decay for the shackles and i drew a LOT of lands (yeah, blood moon kept me fron searching with mistys and tarns)
R7: 2-0 Junk
G1 was a very good mu, i kept bashing and remanding a few stuff. Bolt + snap + Blolt and was gg
G2 he started attacking with a goyf, i saw the opportunity and played blood moon. Then Keranos. Then Batterskull.
It's supposed to be a bad mu, but i beat jund and junk every time i faced 'em
R8: 2-1 UWR w/geist
G1 drew a few twin but couldnt do much to his geist.
G2 he got mana screwed, i played keranos and gg
g3 he went for t3 geist, i got remand in hand. Untap, play the 3th land and play Blood Moon and that was GG. In fact, then played Batter and then Keranos
The deck is a blast to play, no very easy but very funny to play with. Too bad i lost to infect, maybe next time i will be more luckier
But when you play all cards that bg(x) has a hard time dealing with, its not hard to see why you beat them so much.
I feel like whenever I beat the rock, its because they lose to certain cards and not necesarily the splinter twin strategy itself.
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
Do you board out most of the combo? I run RUG Twin, and figure I just try to 'out-midrange' them. Bringing in Keranos, Batterskull, etc. Figure I would take out 3 Twins and leave one in just in case there is an opening.
GB Constellation GB
UB Control UB
Modern
Tarmo-twin RUG
Legacy
RUG Delver RUG
Miracles UWR
Twisted Image/Flameslash, etc basically. Mostly Twisted Image, the card isn't good in the mirror which is a big reason why it was run. It's still very reasonable to run but a lot of lists that are more tempo-y dont really need it. When comboing isn't your main gameplan, it's a questionable card.
+1 spreading seas +3 blood moon +2 relic +1 keranos +1 batterskull
-4 twin -2twisted image -2 deceiver
i dont know if that configuration its the best, but its hard to combo against BGx, i dont want to give 'em the chance to 2x1 me. I miss the Threads of Disloyalty to fight against them
It's a weak card in some mu, but really interesting in others, ie UWR, Bogles and infect. Maybe cutting sth to make some room
Did anyone watch the finals of this 10k PTQ? Twin vs Pod. Games 2 and 3 were good games, despite some heavy punts. Starts at about 12:26 if anyone wants to watch. Also are Twitch links okay? Now that I think of it I'm not sure I've ever noticed them around here.
One thing I noticed and I feel like it was really integral: at 13:24:20ish The twin player draws a snapcaster with an anger in the yard. His opponent has a pridemage, a skite and some other dudes that die to anger out. He has a batterskull that just fell off a dead pestermite. He can cast snap, cast anger and then bounce batterskull in response to the saccing of the pridemage and he cleans out the board entirely except for a spellskite. The reclamation sage is already in play and I believe both pridemage's have been seen so batterskull I believe would be unkillable at this point (sans a block from something big enough). However, he elects to pass without doing anything, his opponent then gets a scavenging ooze and that line is gone and he then snapcasters and remands his own snap to draw a card rather than being able to bounce his skull twice so he loses it to the pridemage. I know it was a long day of playing but man, that sequence of plays would haunt me forever. I feel bad.
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR