A few questions about uwr twin in today's current metagame:
-is it viable right now with whats going on with a list similar to rivera's?
-is wall of omens a card I really want to be playing right now? Sure, it is very good value but it hasn't been good for me in any real matches as the card is good against zoo, marginal against other twin decks, pod and bg(x) decks and only a cantrip against affinity, scapeshift, combo decks etc. It just seems like it isn't that great right now.
I went from Tarmo to UWR. I like how stable the UWR version is with all the control and burn elements, and all-round good cards. Just feels like a better UWR control/midrange to me.
Wall of omens is still very good imo.
Nice report Patrick! It is sure to help everyone looking to play the deck.
Thank you. I am bascially playing this list but do to the fact that I only own 3 restos and one kiki, I play mana leaks. They are actually pretty interesting, and add a little more permission to the deck. Also play one more snapcaster which has been very good.
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Modern: RUGScapeshift[RUG...Occasionally with goyfs RUGTarmotwinRUG(RIP)
Legacy: UWxuwr miracles and stonebladeUWx
Commander: UWRShu Yun/Ruhan SmashUWR
Yeah it's taking some tweaking, I was almost feeling a second simic charm but the main literally has one flex slot (yes I know flame slash may not be necessary but against my pod meta, it kills linvala + skite), while the board is high impact spells.
I chose threads over dismember as it grinds hatebears/rug/Jund better. The negate is sitting there for BW tokens, RG tron + random jank control builds, whereas dispel is far more focused and lets you play the tempo route better game 2. I think the cut is right, while venser took the spot of my 3rd ooze as he functions as an A decay counter, buys you time, and is another threat against controlling builds.
Finally Thrun isn't just a trump against U control decks, its just a big beater against BGx, Pod and the like.
Edit: Not going to lie I got inspired by your deck and posts! I hated the 22nd land + electrolyze so simic charm was an obvious inclusion. Venser suits my play style better than an ooze too!
I played a GPT today (first actual event on SplinterGoyf) and ran with Dickmann's 60 (21 land) but subbed Electrolyze for Simic Charm... it did WORK.
Against little Zoo I got to pump for the extra damage to finish him off, against Burn it made a Pestermite hexproof, against Tron my opponent was actually worried about lethal damage because Snapcaster + Simic Charm is so good.
All around it did plenty of work and only got boarded out maybe one match in 5 (against Storm.)
I also have to note that I *love* Threads in this SB. I only have 1 right now but would really like to get another copy soon. It was so good. I literally won game 3 against Zoo by playing Threads on his Sc Ooze, suiting it up with a Sword, and just going to town for three turns.
Am new on this forum but I play in Modern for a long time. I read a lot this forum and this topic too.
But I got one question. Is there any real difference between tarmo-twin and classic twin ? Is one version better than the other ? Why ?
Thanks.
Tarmo Twin plays Goyf, often plays Scavenging Ooze, and splashes a significant amount of green. Thanks to the pressure that Goyf and Ooze provide, it also plays the fewest lands.
I haven't heard the term "Classic Twin" before--I presume you mean either All-In Twin or UR Tempo Twin (the oldest Tempo Twin sub-archetype--people have been jamming Tiago into Twin for ages before Dargaud/Patrick Dickmann pointed out how to play Tiago variants more optimally).
All-In Twin does not tend to play creatures other than Exarchs, Kiki-Jiki, Spellskite, and Simian Spirit Guide, plays 8+ cantrips, is the most likely to play Swan Song as protection, is the most likely to maindeck Blood Moon, and plays Flame Slash and/or Boomerang over Bolt.
UR Tempo Twin plays Tiago, often plays V. Clique, plays less protection, plays fewer cantrips, plays Bolt/Electrolyze/Cryptic Command instead of Boomerang (and often Flame Slash), and does not tend to combo off without protection or being dead next turn.
Which version is the best does tend to be meta-dependent--All-In Twin roasts uninteractive decks like Burn but can get into trouble against grindy decks like Jund. Tarmo Twin likely has the better Jund match-up but likely loses some ground against RG Tron in comparison.
But I've seen more Tarmo Twin and UR Tempo Twin lately on MTGO than All-In Twin (although at least All-In's popularity is going up).
Feast and Famine is the usual choice for this deck's SB, I think. It's what I'm running for sure. Worked well.
I'm surprised you brought in feast and famine against zoo[/quote]
Really? It was perfect. I played a turn 3 Anger to wipe his Kird Apes and a Geist. He untaps, plays Sc Ooze. I steal it with Threads then suit it up with the Sword next turn. Went to town. His only creatures after that point were G.
(I won game 1 via combo, lost game 2 because he just exploded while I drew nothing, and game 3 won on the ground with the Sc Ooze.)
i founded that the problem with u/r tempo twin is the size of our creatures, i found tarmogoyf the best way to improve the deck, but, still u/r tempo is the most efficient deck when i look on "decks of the week", why?
Yea u/r decks are doing better than the goyf versions for some reason. Ive noticed some twin decks playing 2 vendalken shackles and 2 engineered explosives in the s/b to beat there green mirror or help with any bg/x decks. not a bad idea but isnt threads better than shackles? I mean shackles is slower but can take bigger things.
Just wondering what all the Tarmo Twin players approach to playing against all in twin is.
From my limited experience...
Slam down Goyf while they have only 1-2 mana up.
Always, always bluff removal. Don't tap out or go Hellbent without hate permanents as long as they can infinite combo while you're tapped out or Hellbent.
Flame Slash that Spellskite ASAP. (Flame Slash all exposed combo pieces, too.)
Board in artifact/enchantment removal, counterspells, V. Clique, Spellskite...
One neat trick in the Twin mirror is that you can let them resolve a Pestermite/Exarch, attempt to cast Splinter Twin, and then respond by playing your own Exarch to tap theirs down before Twin resolves so they can't combo off that turn. Then you untap and play your own Twin for the win.
One neat trick in the Twin mirror is that you can let them resolve a Pestermite/Exarch, attempt to cast Splinter Twin, and then respond by playing your own Exarch to tap theirs down before Twin resolves so they can't combo off that turn. Then you untap and play your own Twin for the win.
This kind of stuff is why I love playing with and/or against Twin decks. So many fun lines of play and tricks you can pull off between the flash creatures, remand, etc...
For all the hate Twin gets (mostly due to laziness by players in my opinion), it really forces you to think and play well if you want to win with or against the deck.
So, I'm looking through the lists and I'm curious as to why I never see any Hurkyl's Recall in the sideboards. It's amazing against affinity and since a lot of the hate for the deck it artifact, it removes it for the turn you're going to go off.
So, I'm looking through the lists and I'm curious as to why I never see any Hurkyl's Recall in the sideboards. It's amazing against affinity and since a lot of the hate for the deck it artifact, it removes it for the turn you're going to go off.
I feel like you have enough cards against Affinity anyway. This is what I sided in (I'll try to remember) last night - 2 Ancient Grudge, 1 Nature's Claim, 2 Anger of the Gods, 1 Spellskite, 3rd Scavenging Ooze, and Engineered Explosives. I took out all Remand and some other cards. 4 Lightning Bolt, 4 Snapcaster Mage, and 2 Flame Slash obviously stayed, along with creatures that tap any opposing creatures at the beginning of combat.
I am having a few problems guys. I am having trouble with GB Obliterator Rock. They have the same Goyfs and Oozes, but with Discard and removal for my Goyfs and Oozes, it seems like a tough matchup. I believe I took out 3 Splinter Twin and probably should have taken out the 4th. Deceiver Exarch is a good blocker, but Pestermite just doesn't have time to make much of a difference. Here's what I sided in - 1 Sword of Feast and Famine, Batterskull, Engineered Explosives, Dismember, Ooze, and Spellskite I think. I can't remember if I sided in Anger of the Gods or not. This player is a really good player and will not overextend into anything that he doesn't have to.
Another problem that I had yesterday was Merfolk. In games 1 an 3, I was on the draw, he had turn 1 Aether Vial, and had multiple Silvergill Adepts. In game 2, I was on the play, no Aether Vial, and 1-2 Silvergill Adept if I remember correctly. It was the 1st time I faced Merfolk, but it seemed a bit tough when he was on the play with Aether Vial turn 1. He also messed my mana base up a bit with multiple Spreading Seas. Short of me drawing Anger of the Gods, is there anything else I can do to win. I sided in Batterskull, Engineered Explosives, 2 Anger of the Gods, 2 Ancient Grudge, 1 Nature's Claim while siding out Remand and 1 Cryptic Command (which I regretted siding the CC later as it was my only out in the deck instead of having 2 CC as outs). In game 1, I basically punted because when he had Aether Vial on 2 and played a Tidebinder Mage to tap my Goyf, I did EoT Lightning Bolt on the Mage, to which he responded by Vialing in Spellskite. I didn't know Merfolk had deck space for main board Spellskites, so I basically punted for lack of knowledge.
Basically I'm asking if anyone won vs. Merfolk on the draw when he played Aether Vial on turn 1 and how did you do it? Thanks.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
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Standard - Mono Red (6-2 and 5-3 in 2 McQ)
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Thank you. I am bascially playing this list but do to the fact that I only own 3 restos and one kiki, I play mana leaks. They are actually pretty interesting, and add a little more permission to the deck. Also play one more snapcaster which has been very good.
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
I played a GPT today (first actual event on SplinterGoyf) and ran with Dickmann's 60 (21 land) but subbed Electrolyze for Simic Charm... it did WORK.
Against little Zoo I got to pump for the extra damage to finish him off, against Burn it made a Pestermite hexproof, against Tron my opponent was actually worried about lethal damage because Snapcaster + Simic Charm is so good.
All around it did plenty of work and only got boarded out maybe one match in 5 (against Storm.)
I also have to note that I *love* Threads in this SB. I only have 1 right now but would really like to get another copy soon. It was so good. I literally won game 3 against Zoo by playing Threads on his Sc Ooze, suiting it up with a Sword, and just going to town for three turns.
I'm also curious about this as I've tried to make a deck like this work and just could not. (results are some pages back, something like 2-50...)
Any help re UWR Twin is much appreciated.
Feast and Famine is the usual choice for this deck's SB, I think. It's what I'm running for sure. Worked well.
Tarmo Twin plays Goyf, often plays Scavenging Ooze, and splashes a significant amount of green. Thanks to the pressure that Goyf and Ooze provide, it also plays the fewest lands.
I haven't heard the term "Classic Twin" before--I presume you mean either All-In Twin or UR Tempo Twin (the oldest Tempo Twin sub-archetype--people have been jamming Tiago into Twin for ages before Dargaud/Patrick Dickmann pointed out how to play Tiago variants more optimally).
All-In Twin does not tend to play creatures other than Exarchs, Kiki-Jiki, Spellskite, and Simian Spirit Guide, plays 8+ cantrips, is the most likely to play Swan Song as protection, is the most likely to maindeck Blood Moon, and plays Flame Slash and/or Boomerang over Bolt.
UR Tempo Twin plays Tiago, often plays V. Clique, plays less protection, plays fewer cantrips, plays Bolt/Electrolyze/Cryptic Command instead of Boomerang (and often Flame Slash), and does not tend to combo off without protection or being dead next turn.
Which version is the best does tend to be meta-dependent--All-In Twin roasts uninteractive decks like Burn but can get into trouble against grindy decks like Jund. Tarmo Twin likely has the better Jund match-up but likely loses some ground against RG Tron in comparison.
But I've seen more Tarmo Twin and UR Tempo Twin lately on MTGO than All-In Twin (although at least All-In's popularity is going up).
I'm surprised you brought in feast and famine against zoo
meta:burn,living end, GW, Junk, BG, RG tron, UWR.
Purphoros, God of the Forge
Azusa, Lost but Seeking
Narset, Enlightened Master
Modern
Twin
I'm surprised you brought in feast and famine against zoo[/quote]
Really? It was perfect. I played a turn 3 Anger to wipe his Kird Apes and a Geist. He untaps, plays Sc Ooze. I steal it with Threads then suit it up with the Sword next turn. Went to town. His only creatures after that point were G.
(I won game 1 via combo, lost game 2 because he just exploded while I drew nothing, and game 3 won on the ground with the Sc Ooze.)
decks playing:
none
From my limited experience...
Slam down Goyf while they have only 1-2 mana up.
Always, always bluff removal. Don't tap out or go Hellbent without hate permanents as long as they can infinite combo while you're tapped out or Hellbent.
Flame Slash that Spellskite ASAP. (Flame Slash all exposed combo pieces, too.)
Board in artifact/enchantment removal, counterspells, V. Clique, Spellskite...
This kind of stuff is why I love playing with and/or against Twin decks. So many fun lines of play and tricks you can pull off between the flash creatures, remand, etc...
For all the hate Twin gets (mostly due to laziness by players in my opinion), it really forces you to think and play well if you want to win with or against the deck.
UWR MiraclesUWR
Veteran WalkerBUG
Lands RUG
Karn
I feel like you have enough cards against Affinity anyway. This is what I sided in (I'll try to remember) last night - 2 Ancient Grudge, 1 Nature's Claim, 2 Anger of the Gods, 1 Spellskite, 3rd Scavenging Ooze, and Engineered Explosives. I took out all Remand and some other cards. 4 Lightning Bolt, 4 Snapcaster Mage, and 2 Flame Slash obviously stayed, along with creatures that tap any opposing creatures at the beginning of combat.
I am having a few problems guys. I am having trouble with GB Obliterator Rock. They have the same Goyfs and Oozes, but with Discard and removal for my Goyfs and Oozes, it seems like a tough matchup. I believe I took out 3 Splinter Twin and probably should have taken out the 4th. Deceiver Exarch is a good blocker, but Pestermite just doesn't have time to make much of a difference. Here's what I sided in - 1 Sword of Feast and Famine, Batterskull, Engineered Explosives, Dismember, Ooze, and Spellskite I think. I can't remember if I sided in Anger of the Gods or not. This player is a really good player and will not overextend into anything that he doesn't have to.
Another problem that I had yesterday was Merfolk. In games 1 an 3, I was on the draw, he had turn 1 Aether Vial, and had multiple Silvergill Adepts. In game 2, I was on the play, no Aether Vial, and 1-2 Silvergill Adept if I remember correctly. It was the 1st time I faced Merfolk, but it seemed a bit tough when he was on the play with Aether Vial turn 1. He also messed my mana base up a bit with multiple Spreading Seas. Short of me drawing Anger of the Gods, is there anything else I can do to win. I sided in Batterskull, Engineered Explosives, 2 Anger of the Gods, 2 Ancient Grudge, 1 Nature's Claim while siding out Remand and 1 Cryptic Command (which I regretted siding the CC later as it was my only out in the deck instead of having 2 CC as outs). In game 1, I basically punted because when he had Aether Vial on 2 and played a Tidebinder Mage to tap my Goyf, I did EoT Lightning Bolt on the Mage, to which he responded by Vialing in Spellskite. I didn't know Merfolk had deck space for main board Spellskites, so I basically punted for lack of knowledge.
Basically I'm asking if anyone won vs. Merfolk on the draw when he played Aether Vial on turn 1 and how did you do it? Thanks.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)