Im running Marsh Flats instead of Verdants for now. Its been working just fine. My fetch base is something like 4 Windswept Heaths, 3 Marsh Flats and 1 Verdant Catacomb.
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Active Modern Decks
U Tron GW Bogles RG Loam UR Blue Breach RBU Grixis Goryo BRU Grixis Delver GBR Jund GBW Junk
Got in a few more games against Delver, it's taken me a bit but I think I've figured out a working plan. The G1 key to the matchup seems to be Orzhov Pontiff into Murderous Redcap into Shriekmaw. That's effectively a triple board wipe that they can't counter, with their low creature count it's backbreaking. That also happens to be just about the most black centric draw there is in G1 if you have to cast some of those cards. Hate cards slow them down, but generally leave them with a board, and a board of 1/1 elementals backed by a few burn spells can still be lethal, or even just let them chump block forever until they get an opening. Using that plan I've been able to considerably up my win rate in the games where I have a pod. It has also made the 2 and 3 drop hate cards like Spellskite and Eidolon of Rhetoric less valuable.
Yeah, I've often felt like it's Birthing Pod or bust for me in Game 1, to the point where I'm willing to pay life to cast Pod against UR Delver if I can sneak Pod through counterspells with the life payment now. Since I don't maindeck Pontiff, I often end up with 3-drop into Redcap into Shriekmaw in Game 1.
Got in a few more games against Delver, it's taken me a bit but I think I've figured out a working plan. The G1 key to the matchup seems to be Orzhov Pontiff into Murderous Redcap into Shriekmaw. That's effectively a triple board wipe that they can't counter, with their low creature count it's backbreaking. That also happens to be just about the most black centric draw there is in G1 if you have to cast some of those cards. Hate cards slow them down, but generally leave them with a board, and a board of 1/1 elementals backed by a few burn spells can still be lethal, or even just let them chump block forever until they get an opening. Using that plan I've been able to considerably up my win rate in the games where I have a pod. It has also made the 2 and 3 drop hate cards like Spellskite and Eidolon of Rhetoric less valuable.
Yeah, I've often felt like it's Birthing Pod or bust for me in Game 1, to the point where I'm willing to pay life to cast Pod against UR Delver if I can sneak Pod through counterspells with the life payment now. Since I don't maindeck Pontiff, I often end up with 3-drop into Redcap into Shriekmaw in Game 1.
Agree with this. Played some games pre and post board last night. I tried keeping Viscera Seer in just to abuse the Pontiff trigger. Both times I was able to were complete blowouts...I think at one point I killed 2 flipped Delvers and a Swiftspear at the same time. Games he spit out a 1-drop seemed to go better but for me it came down to if he bolted my mana dork I felt way behind and any Remand just felt like I couldn't come back.
I was running an updated list similar to what Jacob Wilson recorded with Spirit of the Labyrinth in the resto slot and Eidolon in the board instead of Forge-Tender. I kind of want to try dropping the Seer & Melira just to try and get some additional stabilization in there. I'll obviously leave in the redcap for value. But then I think that makes me especially weak to matchups where I'm just racing to out-combo them.
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Current Decks: GWB Angel Pod WBR Mardu Midrange GWB Wilted Abzan
Thanks for the tips, I'm waiting to get the Verdant Catacombs, it was 10 tix each last week, today is like 15 =[. And now I'm gonna try the Pilgrim instead of Arbor Elf, and in the future, I'm gonna get the Nobles.
Thanks for the tips, I'm waiting to get the Verdant Catacombs, it was 10 tix each last week, today is like 15 =[. And now I'm gonna try the Pilgrim instead of Arbor Elf, and in the future, I'm gonna get the Nobles.
Glad to hear that you went with your mana base over the nobles. I think its the right choice.
I won't leave a 3rd ooze in the board so that frees up a SB slot but I'm not sure what to put there. Was thinking maybe a Mindcensor for Scapeshift now that I can't just out-combo them.
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Current Decks: GWB Angel Pod WBR Mardu Midrange GWB Wilted Abzan
I haven't tried it... I like having the combos in there. Just for the fact that you can pull victories in the jaws of defeat. I would go with Aven Mindcensor not just for scapeshift but for other mirror decks as well. That't why I have it in my sideboard.
Restoration Angel is the Truth. I've been having a lot of success with this list lately. It does great against the delver strategies and has enough lifegain to hose burn:
Make sure you're over 18 life when they're in range of threatening the combo. They need an additional land that way and the turn or two it takes to get that can let you win the race.
Is lingering souls still a good sideboard card with the current meta? I recently put 3 in my SB but haven't done much testing with them yet. What decks are they best against? I'm trying to decide if it's better to just use the space for more "random" hate creatures (Aven Mindcensor is what made me think of this). I play with the Melira combo in the deck btw.
It has been more than a year since I played pod. I also have been reading this thread and is really helpful remembering all interactions. Specially now that pod is using restoration angel.
Tried updating my list and this is what I liked. I'm not sure for what match up I'll be using acidic slime and the additional kitchen finks. Back then I used to have 3 pcs of lingering souls in the SB. is still good with the current meta?
I'm planning to play in the next big tourney in our place. In line with that I have a couple of questions hope you guys could help me.
1.) Seeing the list it has quite a high curve. is it okay to have that high curve for angel pod? This list has only 7 mana dorks (4 birds & 3 noble and no wall of roots)
2.) I'd like to put in sin collector in the main. Should I remove Entomber Exarch in place of sin collector?
3.) What is the right number for chord of calling? back then top decks only used 2 pieces? Tried the deck and its not that good to have chord on the start of the game. But maybe somebody can enlighten me why 3 should be the right number?
4.) What should we put in to SB to better our match against Tron decks? Is Fulminator mage good enough?
5.) Is Windborn muse any good in the 75? against decks that try to swarm like merfolk?
6.) Sometimes I get mana screwed when I get the single basic swamp in the early game. Would plains be better than swamp as there are more GW WW casting cost creatures.
7.) Usually I win game one but I'm having a hard time playing against Grafdigger's cage in game 2 and game 3. Should I up the number of abrupt decays in the side?
Also played games against Ur delver and it's not that bad match up. Seige Rhino is really good as we tend to go aggro than going for the combo kill
Let's see...
1) The curve isn't so bad; high would be more than three 5-drops/any 6-drops. Mostly you want the dorks for casting early Pods, as they don't tend to live long enough to help you with your 4/5-drops. Triple Voice, maindeck Decays, and Melira is plenty of action for the early game.
2) People have. Sin Collector is better against spell-heavy Delver, where Exarch is better in the attrition wars against various flavours of BGx, so Sin Collector should probably be the go-to as of now.
3) "Right number" is highly subjective, especially since Chord is one of the cards that comes out on a regular basis G2&3. Generally speaking, Melira lists want more Chords than Angel ones, because the combo pieces are cheaper; some of the Angel-only lists drop the Chords entirely, but it's my feeling that unless you're replacing them with another card draw/advantage spell (like Abzan Charm) that it won't work out in the long run. More Chords means you can have better targeted hate pieces, like Eidolon of Rhetoric against Storm or Kataki against Affinity. Less Chords means you have more options when it comes to non-creature spells, because you're no so shackled to doing everything through Chord and Pod.
4) Fulminator is okay. Realm Razer is a bit better, but Razer is really only very strong against Tron while Fulminator can kill Celestial Colonnade in the UWr matches. GR Tron is such a horrible matchup that there's almost nothing you can do to salvage it, though, so generally the method of preparing for it is to just hope to avoid it and use those sideboard slots for other things.
5) Not... really. There's not enough decks that go wide in Modern for Propaganda-style effects to be that strong, and generally Orzhov Pontiff will do more work against the token-based ones. Merfolk can usually be contained with Thoughtseize and Abrupt Decay, and not letting them have Aether Vial for too long.
6) The Swamp is more to mitigate the lifeloss from Thoughtseize. With Windswept Heath instead of Misty Rainforest, most manabases should be able to support a Plains alongside the Swamp and 2-3 Forests.
7) Grafdigger's Cage is a sound hosing. Hope that you can make them discard it early, or that you can Chord for Pridemage/Reclamation Sage when they draw it. MOAR DECAY is also looking more and more to be the best catch-all solution to most things; I think it might be a good idea to just start with four Decays and work out the rest of the hate pieces from there.
Sorry for the late response. Thanks for answering my queries really appreciate it.
these are the items I would like to comment further.
1.) With the high curve this is what I'm going to try out. But is there a way I can squeeze in sun titan? or is it a win more card?
-1 Chord of calling
-1 Entomber Exarch
+1 wall of roots
+1 sin collector
5.) I never thought I would put in thoughtseize against an aggro deck like merfolk? I think I need to read more about sideboarding using melira pod deck. Do you have a link where I can read sideboarding depending on match ups? It will really be helpful.
Based on the testing I have done I think I really need to change my sideboard
a) -1 Woodland Cemetery +1 Plains is working great for me, so you can fetch for any basic
b) Using both combos occupies too many slot, so i would cut melira, but that's personal preference;
61 is less than ideal;
2 Chord seams (Sam Pardee plays 2) the right number even in melira pod, so if you want to run them at all 2 is the max i guess;
The list is 4drop heavy:
-1 Nekrataal +1 Shriekmaw(works both as a 2 drop and a 5 drop) and
-1 Phyrexian Metamorph +1 Wall of Roots
should smooth it out
Thanks for the insight! But I like metamorph and nekrataal in the list. Especially metamorph for its versatility and usefulness.
But I agree the list is 4 drop heavy so I'll be doing some changes and test the list more. (changes are seen on the comments made earlier)
About the redundancy of combo. I just like having other options in winning.
these are the items I would like to comment further.
1.) With the high curve this is what I'm going to try out. But is there a way I can squeeze in sun titan? or is it a win more card?
-1 Chord of calling
-1 Entomber Exarch
+1 wall of roots
+1 sin collector
5.) I never thought I would put in thoughtseize against an aggro deck like merfolk? I think I need to read more about sideboarding using melira pod deck. Do you have a link where I can read sideboarding depending on match ups? It will really be helpful.
As much as I wish Sun Titan were viable, he's pretty win-more at the moment; if you can Pod up to your 5-drops, you should be in control of the game. If the meta swings back to more attrition wars Sun Titan bears reconsidering, but even when Jund was an absolute tyrant it was still a little excessive.
For bringing in discard against Merfolk, it's to take out their lords so they can't get a critical mass of large creatures. Double Lord of Atlantis and a Spreading Seas is very difficult to race and hard to stop without drawing just the right thing. As a general rule of thumb, sideboarding involves taking the combo out - you sometimes catch fair decks out based on the hate they board in, and it's rare that you can beat unfair decks to comboing off - and bringing in spot removal and/or discard and any relevant hatebears. Some matches you're taking out Chords if you can't reasonably expect to cast it for three or more (very fast aggro, decks with hard counters), but there's also the line of play where you Chord into a counterspell at your opponent's EoT to force them to either let you have it or tap out during your turn, so (as often is the case with Chord) there's a lot of personal preference in that decision. Some of the combo pieces double as hate cards in certain matches - Spellskite against Bogle, Viscera Seer against Living End, Melira obviously against Infect - so you leave those in. There's no comprehensive guide for sideboarding, none that's current anyway, but you get a feel for what works and what doesn't after you play a few matches out against the big decks.
Didn't get to test my changes above last night...will try today. The whole reasoning behind it though is dropping some of the fragile combo pieces that don't stand on their own (Seer/Melira) or slow cards you probably won't cast (Chord). The idea is just to become a solid midrange-y value deck that uses Pod for tutoring. I'm hoping between Finks and a Rhino I'll have enough lifegain to stabilize.
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Not sure if you're talking about cutting all combos or just the Melira package, but that's the basic idea behind the non-combo list I posted a while ago. Currently I'm about here:
Thoughts: 58/60 and 74/75 are pretty much locked for me; I've gone back to playing the Feeder though I still really want to cut it on principle (I never combo); 2 Walls to better recover from your turn 1 mana creature being Bolted; Spellskite hasn't been pulling its weight in the main but has been going back and forth still; same for Linvala really but I figured having her in the board just to fit 2 Angels in the main was cutting me on a sideboard slot and not really worth it; Entomber Exarch is the flex sideboard slot currently (maybe the Path as well), it could be another fair creature or a different hate card (Mindcensor, Canonist, Firewalker).
Hey! So I finally built my deck to the best of my wallets ability! After testing, I decided the Melira combo should be moved to the sideboard, so that I only have to deal with those cards when I really want to combo fast, and am probably going to cut the second melira for a spellskite.
I need the spellskite in the main board though, so what should be moved to the sideboard for it?
Is there anything I'm missing in the main/sideboard?
Any comments or suggestions you have would be greatly appreciated!
Hey! So I finally built my deck to the best of my wallets ability! After testing, I decided the Melira combo should be moved to the sideboard, so that I only have to deal with those cards when I really want to combo fast, and am probably going to cut the second melira for a spellskite.
I need the spellskite in the main board though, so what should be moved to the sideboard for it?
Is there anything I'm missing in the main/sideboard?
Any comments or suggestions you have would be greatly appreciated!
I agree with him, fwiw. Birthing Pod is a huge part of what gives this deck a competitive edge. Being able to consistently set up Pod chains is what lets the deck play a toolbox like it does. Cutting a Pod removes a huge amount of consistency from the deck. Having two Pods is also not a detriment, like 2 Splinter Twins or 2 Geist of Saint Trafts would be. If anything, 2 Pods is even better, since you can just move all the way up the chain incredibly quickly. Having 2 Pods in play means a 1-drop can become a 3-drop and a Voice of Resurgence token immediately, and a 2-drop can become 4 life, a 3/2, and a 3/4 flier.
I can't imagine why someone would run a Chord over a Pod. Chord is a mana sink, requiring a large initial investment to fetch even a medium sized creature out of the library one time. Triple green means it's dead once Blood Moon lands, unless your mana dorks can bail you out. Pod repeatably grabs medium and high cost creatures, which provide additional value from ETB and on death effects. The phyrexian mana flips the bird at Blood Moon and lets you slam it as early as turn 2. Running both I fully agree with, but the 4th Pod comes in before the first Chord.
mana sink / as I do noy play white, I do not have access to gavony township late game. The only other mana sink i see in my deck is thornling. So i do not mind having additional ways of spending manas late game. Early game, I mostly use the chord to try to set up the combo. If the combo route is not working, I side them on game 2.
mana requirement: most of my early drops are green. so the triple green is largely mitigated by convoke. I am not that affected by blood moon as I play 10 basics. I find that even fun when they side that because they clearly misread my mana base.. BTW most of the time, if they land blood moon, they will try to leave you with nothing to pod on the board....
etb trigger: i do use them but less than a regular pod. I have more activated abilities, which can be used with necrotic ooze and a creature in the grave. I have not found any cheap and effective GB replacement to restoration angel. I guess this has significant impact on the design of the deck.
Chord has also the advantage to be played at instant speed.
I totally appreciate your points when you play genuine pod. I just find the approach different when it comes to play only green and black (cutting some staples such as gavony, resto and reveilark).
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U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator
Yeah, I've often felt like it's Birthing Pod or bust for me in Game 1, to the point where I'm willing to pay life to cast Pod against UR Delver if I can sneak Pod through counterspells with the life payment now. Since I don't maindeck Pontiff, I often end up with 3-drop into Redcap into Shriekmaw in Game 1.
Agree with this. Played some games pre and post board last night. I tried keeping Viscera Seer in just to abuse the Pontiff trigger. Both times I was able to were complete blowouts...I think at one point I killed 2 flipped Delvers and a Swiftspear at the same time. Games he spit out a 1-drop seemed to go better but for me it came down to if he bolted my mana dork I felt way behind and any Remand just felt like I couldn't come back.
I was running an updated list similar to what Jacob Wilson recorded with Spirit of the Labyrinth in the resto slot and Eidolon in the board instead of Forge-Tender. I kind of want to try dropping the Seer & Melira just to try and get some additional stabilization in there. I'll obviously leave in the redcap for value. But then I think that makes me especially weak to matchups where I'm just racing to out-combo them.
GWB Angel PodWBR Mardu MidrangeGWB Wilted Abzan
Glad to hear that you went with your mana base over the nobles. I think its the right choice.
Modern
Small Zoo (http://tappedout.net/mtg-decks/14-03-15-small-zoo/)
Green/White Hatebears (http://tappedout.net/mtg-decks/08-02-15-hate/)
Legacy
Affinity (http://tappedout.net/mtg-decks/stega/)
Commander
Heavenly Inferno Kaalia of the Vast (http://tappedout.net/mtg-decks/heavenly-inferno-revised/)
That's a Handful Nekusar, the Mindrazer (http://tappedout.net/mtg-decks/thats-a-handful/)
Uprising Sliver Overlord (http://tappedout.net/mtg-decks/up-rising/)
Retired Decks
Jundassic (http://tappedout.net/mtg-decks/jundassic/)
Melira Pod (http://tappedout.net/mtg-decks/22-09-14-melira-pod/)
Dark Naya Zoo (http://tappedout.net/mtg-decks/26-01-15-dark-naya-zoo/)
Naya Zoo (http://tappedout.net/mtg-decks/18-10-14-my-zoo/)
-1 melira
-1 seer
-2 chord
+1 rhino
+1 decay
+1 resto
+1 scavenging ooze
I won't leave a 3rd ooze in the board so that frees up a SB slot but I'm not sure what to put there. Was thinking maybe a Mindcensor for Scapeshift now that I can't just out-combo them.
GWB Angel PodWBR Mardu MidrangeGWB Wilted Abzan
Modern
Small Zoo (http://tappedout.net/mtg-decks/14-03-15-small-zoo/)
Green/White Hatebears (http://tappedout.net/mtg-decks/08-02-15-hate/)
Legacy
Affinity (http://tappedout.net/mtg-decks/stega/)
Commander
Heavenly Inferno Kaalia of the Vast (http://tappedout.net/mtg-decks/heavenly-inferno-revised/)
That's a Handful Nekusar, the Mindrazer (http://tappedout.net/mtg-decks/thats-a-handful/)
Uprising Sliver Overlord (http://tappedout.net/mtg-decks/up-rising/)
Retired Decks
Jundassic (http://tappedout.net/mtg-decks/jundassic/)
Melira Pod (http://tappedout.net/mtg-decks/22-09-14-melira-pod/)
Dark Naya Zoo (http://tappedout.net/mtg-decks/26-01-15-dark-naya-zoo/)
Naya Zoo (http://tappedout.net/mtg-decks/18-10-14-my-zoo/)
3 Noble Hierarch
1 Viscera Seer
2 Voice of Resurgence
1 Wall of Roots
1 Spellskite
1 Scavenging Ooze
1 Melira, Sylvok Outcast
1 Qasali Pridemage
3 Kitchen Finks
1 Spike Feeder
1 Orzhov Pontiff
1 Eternal Witness
2 Restoration Angel
1 Murderous Redcap
1 Ranger of Eos
1 Reveillark
1 Shriekmaw
1 Archangel of Thune
3 Chord of Calling
2 Abrupt Decay
4 Verdant Catacombs
4 Windswept Heath
3 Gavony Township
3 Razorverge Thicket
2 Temple Garden
2 Overgrown Tomb
2 Forest
1 Godless Shrine
1 Swamp
1 Woodland Cemetery
Board:
4 Thoughtseize
3 Path to Exile
1 Sin Collector
1 Thrun, the Last Troll
1 Ethersworn Cannonist
1 Eidolon of Rhetoric
1 Reclamation Sage
1 Kataki, War’s Wage
1 Linvala, Keeper of Silence
1 Aven Mindscensor
One of the Rule of Law Effects can get cut online since no one is really playing ascendancy.
Sorry for the late response. Thanks for answering my queries really appreciate it.
these are the items I would like to comment further.
1.) With the high curve this is what I'm going to try out. But is there a way I can squeeze in sun titan? or is it a win more card?
-1 Chord of calling
-1 Entomber Exarch
+1 wall of roots
+1 sin collector
5.) I never thought I would put in thoughtseize against an aggro deck like merfolk? I think I need to read more about sideboarding using melira pod deck. Do you have a link where I can read sideboarding depending on match ups? It will really be helpful.
Based on the testing I have done I think I really need to change my sideboard
1 Archangel of Thune
1 Sin Collector
1 Eternal Witness
1 Linvala, Keeper of Silence
1 Melira, Sylvok Outcast
1 Murderous Redcap
1 Nekrataal
1 Orzhov Pontiff
1 Phyrexian Metamorph
1 Reclamation Sage
1 Restoration Angel
1 Reveillark
1 Scavenging Ooze
1 Siege Rhino
1 Spellskite
1 Spike Feeder
1 Wall of Roots
1 Viscera Seer
2 Kitchen Finks
3 Noble Hierarch
3 Voice of Resurgence
4 Birds of Paradise
2 Abrupt Decay
2 Chord of Calling
Artifacts [4]
4 Birthing Pod
Lands [23]
1 Godless Shrine
1 Swamp
1 Temple Garden
1 Woodland Cemetery
2 Overgrown Tomb
3 Forest
3 Gavony Township
3 Razorverge Thicket
4 Verdant Catacombs
4 Windswept Heath
4 Thoughtseize
2 Path to Exile
1 Entomber Exarch
1 Qasali Pridemage
1 Kor Firewalker
1 Abrupt Decay
1 Thrun, the Last Troll
1 Acidic Slime
1 Eidolon of Rhetoric
1 Scavenging Ooze
1 Kitchen Finks
Thanks for the insight! But I like metamorph and nekrataal in the list. Especially metamorph for its versatility and usefulness.
But I agree the list is 4 drop heavy so I'll be doing some changes and test the list more. (changes are seen on the comments made earlier)
About the redundancy of combo. I just like having other options in winning.
Modern: Melira Pod, UR Twin Exarch, Living end
As much as I wish Sun Titan were viable, he's pretty win-more at the moment; if you can Pod up to your 5-drops, you should be in control of the game. If the meta swings back to more attrition wars Sun Titan bears reconsidering, but even when Jund was an absolute tyrant it was still a little excessive.
For bringing in discard against Merfolk, it's to take out their lords so they can't get a critical mass of large creatures. Double Lord of Atlantis and a Spreading Seas is very difficult to race and hard to stop without drawing just the right thing. As a general rule of thumb, sideboarding involves taking the combo out - you sometimes catch fair decks out based on the hate they board in, and it's rare that you can beat unfair decks to comboing off - and bringing in spot removal and/or discard and any relevant hatebears. Some matches you're taking out Chords if you can't reasonably expect to cast it for three or more (very fast aggro, decks with hard counters), but there's also the line of play where you Chord into a counterspell at your opponent's EoT to force them to either let you have it or tap out during your turn, so (as often is the case with Chord) there's a lot of personal preference in that decision. Some of the combo pieces double as hate cards in certain matches - Spellskite against Bogle, Viscera Seer against Living End, Melira obviously against Infect - so you leave those in. There's no comprehensive guide for sideboarding, none that's current anyway, but you get a feel for what works and what doesn't after you play a few matches out against the big decks.
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
GWB Angel PodWBR Mardu MidrangeGWB Wilted Abzan
4 Birds of Paradise
3 Noble Hierarch
3 Voice of Resurgence
2 Wall of Roots
1 Qasali Pridemage
1 Scavenging Ooze
3 Kitchen Finks
1 Anafenza, the Foremost
1 Eternal Witness
1 Orzhov Pontiff
1 Sin Collector
1 Spike Feeder
1 Linvala, Keeper of Silence
1 Murderous Redcap
1 Restoration Angel
1 Siege Rhino
1 Archangel of Thune
1 Reveillark
1 Shriekmaw
4 Birthing Pod
3 Abrupt Decay
1 Chord of Calling
Lands (23)
3 Forest
3 Gavony Township
1 Godless Shrine
2 Overgrown Tomb
1 Plains
2 Razorverge Thicket
1 Swamp
1 Temple Garden
4 Verdant Catacombs
4 Windswept Heath
1 Woodland Cemetery
1 Orzhov Pontiff
1 Scavenging Ooze
2 Creeping Corrosion
2 Dismember
1 Path to Exile
1 Reclamation Sage
1 Spellskite
4 Thoughtseize
1 Entomber Exarch
1 Thrun, the Last Troll
Thoughts: 58/60 and 74/75 are pretty much locked for me; I've gone back to playing the Feeder though I still really want to cut it on principle (I never combo); 2 Walls to better recover from your turn 1 mana creature being Bolted; Spellskite hasn't been pulling its weight in the main but has been going back and forth still; same for Linvala really but I figured having her in the board just to fit 2 Angels in the main was cutting me on a sideboard slot and not really worth it; Entomber Exarch is the flex sideboard slot currently (maybe the Path as well), it could be another fair creature or a different hate card (Mindcensor, Canonist, Firewalker).
UW UW Gideon Control WU
UWR Loose Control RWU
GR Scapeshift RG
RU Storm UR
I need the spellskite in the main board though, so what should be moved to the sideboard for it?
Is there anything I'm missing in the main/sideboard?
Any comments or suggestions you have would be greatly appreciated!
4 Birthing Pod
Creatures
1 Arbor Elf
1 Archangel of Thune
1 Avacyn's Pilgrim
4 Birds of Paradise
1 Eternal Witness
2 Kitchen Finks
1 Linvala, Keeper of Silence
1 Murderous Redcap
1 Orzhov Pontiff
1 Reclamation Sage
1 Restoration Angel
1 Reveillark
1 Scavenging Ooze
1 Shriekmaw
1 Siege Rhino
1 Sin Collector
1 Spike Feeder
3 Voice of Resurgence
2 Wall of Roots
3 Abrupt Decay
1 Chord of Calling
Soceries
3 Thoughtseize
Land
4 Forest
3 Gavony Township
1 Godless Shrine
4 Overgrown Tomb
1 Plains
2 Razorverge Thicket
2 Swamp
3 Temple Garden
2 Windswept Heath
1 Woodland Cemetery
1 Obstinate Baloth
1 Entomber Exarch
1 Cartel Aristocrat
1 Ranger of Eos
2 Burrenton Forge-Tender
1 Viscera Seer
1 Sigarda, Host of Herons
2 Melira, Sylvok Outcast
1 Kataki, War's Wage
1 Eidolon of Rhetoric
2 Path to Exile
1 Slaughter Pact
RGW Naya Company
RWB Mardu Control
With only 1 chord, I would cut a wall for a kite
That people usually give arguments when they have an opinion (rather than posting pictures of themselves) ?
I have tried once again with 4 pod over the weekend and I am not convinced (in a black / green setting).
Modern:
Bant Eldrazi
Merfolk
Abzan Company
EDH:
Mono-Green Omnath
Mono-White Odric Soup
Mono-Blue Muzzio
Mono-Red Feldon
Pauper: Burn
Modern: Burn
Legacy: Burn
EDH: Marath, Will of the Wild - Ramp/Combo | Anafenza the Foremost - French | Uril, the Miststalker - Voltron | Freyalise, Llanowar's Fury - Goodstuff
Ghost Council of Orzhov - Tokens | Lazav, Dimir Mastermind - Control | Isamaru, Hound of Konda - Tiny Leaders
mana sink / as I do noy play white, I do not have access to gavony township late game. The only other mana sink i see in my deck is thornling. So i do not mind having additional ways of spending manas late game. Early game, I mostly use the chord to try to set up the combo. If the combo route is not working, I side them on game 2.
mana requirement: most of my early drops are green. so the triple green is largely mitigated by convoke. I am not that affected by blood moon as I play 10 basics. I find that even fun when they side that because they clearly misread my mana base.. BTW most of the time, if they land blood moon, they will try to leave you with nothing to pod on the board....
etb trigger: i do use them but less than a regular pod. I have more activated abilities, which can be used with necrotic ooze and a creature in the grave. I have not found any cheap and effective GB replacement to restoration angel. I guess this has significant impact on the design of the deck.
Chord has also the advantage to be played at instant speed.
I totally appreciate your points when you play genuine pod. I just find the approach different when it comes to play only green and black (cutting some staples such as gavony, resto and reveilark).