Herp derp, lame YuGiOh joke, I know, but it's the catchiest name for a deck utilizing the bomb of all bombs, the ultimate boardwipe, the largest nuke this side of Decree of Annihilation and Worldfire.
If you follow my latest posts at all, you know I am a huge fan of Tron. And not just the pre-established versions, I think there is so much more that Tron can do that just needs a bit of creativity and tinkering with to discover and put together. I currently have way more Tron ideas in my head than any sane person should, most likely not viable outside of casual games. Red being my favorite single color in magic, I felt that it didn't quite get the justice it merits from the KarnTron lists as being an auxiliary color for Pyroclasm and some other shenanigans out of the board, so mono-Red Tron was born.
The key with Tron is to find obscene things to do with colorless mana that can be aided by your colors in question. Green as a primary color gives you land searches through Sylvan Scrying and Ancient Stirrings. Blue gives you access to Academy Ruins and its interaction with Mindslaver requiring the Ruins and 12 mana.
What can Red do? It can throw damage straight at you with X-spells like Blaze or it can blowuptheworld.
This is the "ideal" list I would play if I could afford all of the pieces. The main things out of reach for me right now are the Wurmcoils, so this is the list I am actually playing:
Under construction But feel free to let me know what you think anyway
I've only had a few games with it, but I really enjoy the direction this is taking. I'll be working on this as time allows, but feel free to jump in and help out
Twitch: MTGJankmaster; lurking>streaming (but maybe one day when I get good at magic)
xMage: Jankmaster Commander - Now Playing WUBSen Triplets - "If you shake my hand, better count your fingersBUWRHomura, Human AscendantRRGBorborygmos EnragedGRURMelek, Izzet ParagonRU
Commander - Still Brewing BRGGyrus, Waker of CorpsesGRBURSaheeli, the GiftedRUWRJor Kadeen, the PrevailerRW
Why not just load up on the Wurmcoils? When you obliterate you leave behind two tokens and your opponents has no lands, which should seal up the game quickly.
Red tron without Through the Breach? That card can just give you free wins.
Effective use of Through the Breach would require a much greater threat density than what this deck wants to do, I think. Especially when it only really gives free wins when Emrakul jumps through, which would need 4 of him/her/it, and then 4 Breaches, and a bunch more dig to find them, and I feel like that becomes a completely different deck at that point. I could definitely see a BreachTron variant, and TtB is an excellent card, I just don't feel this is its home.
Why not just load up on the Wurmcoils? When you obliterate you leave behind two tokens and your opponents has no lands, which should seal up the game quickly.
You're right. There should be more Wurms. The list I put up is what I currently run on Cockatrice, which I try to match with my budget (or something more or less realistic). The Wurms would probably take over the Doom Engine slots, if I could afford them. Guess I should put up an "ideal" and "budgeted list" up there.
Thanks a lot, I appreciate the input
Private Mod Note
():
Rollback Post to RevisionRollBack
Twitch: MTGJankmaster; lurking>streaming (but maybe one day when I get good at magic)
xMage: Jankmaster Commander - Now Playing WUBSen Triplets - "If you shake my hand, better count your fingersBUWRHomura, Human AscendantRRGBorborygmos EnragedGRURMelek, Izzet ParagonRU
Commander - Still Brewing BRGGyrus, Waker of CorpsesGRBURSaheeli, the GiftedRUWRJor Kadeen, the PrevailerRW
Eye of ugin from the regular tron builds seems like it would do the same work here. Finding the wurmcoils to then obliterate with is a relatively necessary task, no? Have you given any thought to crucible of worlds to allow for faster rebuilding? Or maybe something like hoarding dragon to fetch random one of artifacts (I know it's bad if it gets pathed, but otherwise pretty good when the world goes kaboom, so to speak)
Very nice list! I like this idea. I myself am testing with black tron and would love to test against you. However I play on Xmage not Cockatrice. If you feel like downloading the program and playtesting let me know in a PM/Message and I will send you the link to the download of Xmage.
Also feel free to look at my mono black list in my Signature.
Nice to know that there are people who believe in other colors besides RG, WU, and mono U.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
What clever synergy am I missing with regard to the Hondens? They seems really bad, particularly as a two-of. I get that they survive an Obliterate, but surely that's not enough to warrant their inclusion??
Maybe it's his answer to mana dorks post obliterate? It's not the worst for that, but I would think there are probably better ideas. Maybe one of the red planeswalkers would be better in that slot. Koth of the hammer or the newer sarkhan dragonspeaker would be pretty good, even though they cost more. The blue honden used to see play because of the essentially personal howling mine ever turn, but that has been replaced by keranos, god of storms in most of those builds.
I must be missing something... Why work hard to get TROHN only to destroy all your TRon lands? I see the gargadon and Wurmcoil, but it just seems slower than other TRon wins. I like a lot of it red sun zenith is cool, but it looks like you are ramping just to put yourself at a disadvantage too and you have a bunch of expensive spells you can top deck after blowing up the world...
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
What do you get when you combine Wrath of God, Supreme Verdict, Armageddon, and Creeping Corrosion, and then give it to the best color in magic?
"Exodia, Obliterate!!!"
If you follow my latest posts at all, you know I am a huge fan of Tron. And not just the pre-established versions, I think there is so much more that Tron can do that just needs a bit of creativity and tinkering with to discover and put together. I currently have way more Tron ideas in my head than any sane person should, most likely not viable outside of casual games. Red being my favorite single color in magic, I felt that it didn't quite get the justice it merits from the KarnTron lists as being an auxiliary color for Pyroclasm and some other shenanigans out of the board, so mono-Red Tron was born.
The key with Tron is to find obscene things to do with colorless mana that can be aided by your colors in question. Green as a primary color gives you land searches through Sylvan Scrying and Ancient Stirrings. Blue gives you access to Academy Ruins and its interaction with Mindslaver requiring the Ruins and 12 mana.
What can Red do? It can throw damage straight at you with X-spells like Blaze or it can blow up the world.
12x Tron
4x Darksteel Citadel
6x Mountain
Artifact: 12
4x Expedition Map
4x Ichor Wellspring
2x Mycosynth Wellspring
2x Trading Post
Creature: 10
1x Artisan of Kozilek
1x Emrakul, the Aeons Torn
3x Greater Gargadon
1x Sundering Titan
4x Wurmcoil Engine
2x Honden of Infinite Rage
Sorcery: 4
2x Obliterate
2x Red Sun's Zenith
Instant: 10
4x Lightning Bolt
4x Shrapnel Blast
2x Volcanic Fallout
4x Simian Spirit Guide
2x Shatterstorm
1x Volcanic Fallout
3x Faithless Looting
1x Anarchist
4x Combust
This is the "ideal" list I would play if I could afford all of the pieces. The main things out of reach for me right now are the Wurmcoils, so this is the list I am actually playing:
4x Darksteel Citadel
6x Mountain
Artifact: 12
4x Expedition Map
4x Ichor Wellspring
2x Mycosynth Wellspring
2x Trading Post
1x Artisan of Kozilek
1x Emrakul, the Aeons Torn
3x Greater Gargadon
1x Sundering Titan
1x Wurmcoil Engine
3x Scuttling Doom Engine
2x Honden of Infinite Rage
Sorcery: 4
2x Obliterate
2x Red Sun's Zenith
Instant: 10
4x Lightning Bolt
4x Shrapnel Blast
2x Volcanic Fallout
Under construction But feel free to let me know what you think anyway
I've only had a few games with it, but I really enjoy the direction this is taking. I'll be working on this as time allows, but feel free to jump in and help out
xMage: Jankmaster
Commander - Now Playing
WUBSen Triplets - "If you shake my hand, better count your fingersBUW RHomura, Human AscendantR RGBorborygmos EnragedGR URMelek, Izzet ParagonRU
Commander - Still Brewing
BRGGyrus, Waker of CorpsesGRB URSaheeli, the GiftedRU WRJor Kadeen, the PrevailerRW
Effective use of Through the Breach would require a much greater threat density than what this deck wants to do, I think. Especially when it only really gives free wins when Emrakul jumps through, which would need 4 of him/her/it, and then 4 Breaches, and a bunch more dig to find them, and I feel like that becomes a completely different deck at that point. I could definitely see a BreachTron variant, and TtB is an excellent card, I just don't feel this is its home.
You're right. There should be more Wurms. The list I put up is what I currently run on Cockatrice, which I try to match with my budget (or something more or less realistic). The Wurms would probably take over the Doom Engine slots, if I could afford them. Guess I should put up an "ideal" and "budgeted list" up there.
Thanks a lot, I appreciate the input
xMage: Jankmaster
Commander - Now Playing
WUBSen Triplets - "If you shake my hand, better count your fingersBUW RHomura, Human AscendantR RGBorborygmos EnragedGR URMelek, Izzet ParagonRU
Commander - Still Brewing
BRGGyrus, Waker of CorpsesGRB URSaheeli, the GiftedRU WRJor Kadeen, the PrevailerRW
Credit to DolZero for this awesome sig!
Also feel free to look at my mono black list in my Signature.
Nice to know that there are people who believe in other colors besides RG, WU, and mono U.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Credit to DolZero for this awesome sig!