Stompy is a long-running archetype which features efficient green creatures and pump spells. Its goal is always the same: deal as much damage as possible as quickly as possible. In Modern, we have lots of great, cheap options to facilitate this, many of which are inherently strong meta choices. These often make for explosive games which consistently end on turn 4-5 (in line with other decks in the format).
One of the advantages of Stompy in Modern is it's an inherently cheap deck that doesn't require any truly expensive cards. It's also fairly straightforward to play (although there is definitely a learning curve, and skill is required for optimal results). As such, if you're brand new to Modern and are looking for a starting point, this is a great one.
The Modern version of this deck was created in part by Hans Christian Ljungquist (who posts here as user_369654). You can see his original list below, and also newer lists by him if you explore the thread. The list I have created is based in part on his and partly on my earlier list from 2013. It has been tweaked extensively by myself, with help from others in this thread, including Hans.
This is my highly refined list that's been tested and tweaked quite a bit and is quite strong.
Please note the creatures were very carefully chosen, and that when you are suggesting or testing creatures, they must be 3 toughness or higher, be able to get to 3 toughness or higher and stay there (Experiment One), or otherwise have a very relevant ability stapled onto them (Dryad Militant). This is because we need our creatures to dodge as much popular removal as possible (Electrolyze, Forked Bolt, Pillar of Flame, etc), and also be able to profitably block or trade with as many popular creatures as possible (Young Pyromancer, Thalia, Guardian of Thraben, Voice of Resurgence, etc). If we can't do that, we need to hurt popular decks hard enough that we don't mind so much that our creature dies easily. This is a strict approach, but it will get you the most competitive version of the deck possible.
Please do not suggest 5 drops; we're an aggro deck with 22 land and can't consistently cast them, nor do we want to. 4-drops are stretching it, but could be worth it. We also don't want more than 21-22 land, lest we turn into a midrange deck.
Splash Lists
Monogreen has its benefits (consistency, no life loss from lands or spells if we run Prey Upon instead of Dismember, the broken Aspect of Hydra), but splashing certainly has its benefits, too, so with that in mind, below are some user-made splash lists you may wish to try / use as a starting point for your own splash list.
This list trades the power of Aspect of Hydra and some higher creature stats for more game against blue and BGx decks. If these decks are heavy in your meta, this could be a great way to go. It also benefits from Path to Exile (great against Wurmcoil which we hate, and in general), as well as some reach from Horizon Canopy.
This version also ditches Aspect, and then attempts to abuse Tasigur while benefiting from some great removal in the form of Decay and Dismember. I'm not sure Tasigur is reliably cheap here, but I do like the reach he gives. I'm also not a fan of the anti-synergy of Matrix and Orb. But other than that, it's a great list, and a fine starting point regardless.
Below are some mostly or entirely untested lists intended for casual play/the kitchen table, although they could potentially put up a decent showing at FNM. If you want a sideboard for them, use the sideboard above as a starting point, but adjust it to reflect what you'll be taking in and out.
Below you can find an in-depth look at the cards in Stompy, including reasons why they're chosen and how they're best used.
Treetop Village
An efficient manland, Village provides us with a much-needed extra body (with evasion no less) that gives us reach, especially against decks with wrath. Coming into play tapped can be a hindrance, but as a 2-of it helps a lot more than it hurts. Some prefer it as a 1-of, but I've never had any real trouble with it as a 2-of.
Dryad Militant
A 2/1 for 1 that hurts Storm, blue decks, and graveyard decks, and evolves Experiment One. Solid card.
Experiment One
One of the best green one drops in the format, Experiment starts off small but consistently grows bigger, often to the point where it can dodge popular removal, or just regenerate through it. It's a bad topdeck and can come at awkward times, but it's well worth it overall. Young Wolf may be better than this in extremely removal heavy metas.
Kalonian Tusker
It's not particularly exciting, but Tusker is undercosted, provides two devotion for Aspect, and dodges popular removal and fares well against most popular Modern creatures, and that makes it the best 2-drop for us, apart from Geist.
Leatherback Baloth
A bigger, better Tusker, Baloth is even more undercosted, dodges even more removal, makes Aspect even better, and fares even better against even more popular Modern creatures. For a lot of decks, this card is a nightmare. To be sure, it's the biggest reason the deck works as well as it does; if it wasn't for Baloth, we'd likely be better off splashing.
Strangleroot Geist
Fast, efficient, has a good devotion count, and typically forces your opponent to 2 for 1 themselves to get rid of it. Excellent card, and one of the other main reasons the deck works as well as it does.
]
Scavenging Ooze
A key card to keeping this deck competitive, Ooze shrinks Goyfs and gives us serious game against Burn/RDW, Pod, UWR, and Cruise/Dig decks (mainly Delver).
Aspect of Hydra
Almost always at least a Giant Growth, Aspect often gets up to 4, 5, 6, and even 7 and steals games that couldn't be won otherwise. It's an unfair card, which this deck needs to compete. The first time, opponents never see it coming and after that you'll still likely be able to punish them hard regardless of what they do. You'll encounter a lot of situations where it's late game and the board is full on both sides; you go for the alpha strike and put Aspect on the one unblocked guy or the guy with trample and win. But also sometimes just the raw damage will get you the win a turn earlier than they go off with Splinter Twin or Scapeshift, for example.
Prey Upon
Green's Path to Exile. Some really hate this card for the sorcery speed and creature requirement, but I've done well with it and advocate it. It ensures you stay ahead or at parity in a lot of games where you wouldn't otherwise; the creature clause is very rarely an issue; 1cmc is very relevant because our manabase is tight and we want as much mana as possible to cast threats/pump. Dismember is likely better in metas light on aggressive decks.
Rancor
A very powerful enchantment, Rancor offers a lot for a little, including the ever-important evasion. Yes, you can get 2 for 1'd by it, but as mentioned, almost all of our creatures dodge popular removal, and we have Aspect and Vines, so between that and smart play, you'll be doing the 2 for 1'ing or even 3 for 1'ing most of the time (be sure to bait removal with Rancor then cast Vines or Aspect in response to really piss off your opponent).
Vines of Vastwood
Protection, pump, and hate for Twin and Infect all in one. Solid card.
Choke
Can be nasty against UWR and Twin (and various other blue decks) if dropped at the right time. Not extremely reliable, but when it's good it's really good, and works often enough to be a worthy inclusion.
Unravel the Aether
Critical to deal with Wurmcoil Engine, which is otherwise usually unbeatable for us. Also doubles as Affinity and Ascendancy hate.
I'm very intrested in Mono Green Stompy as a cheap deck I can just leave in my car that can actually win from time to time. I played mono green during RTR's introduction and it was pretty fun, as well as simple.
As far as your deck list is concerned though I think you are missing some removal spells, the deck you are basing this primer off of is running at least two prey upon, and two beast within, with out these spells you're always left racing the opponent, making you a bad combo deck.
Young wolfs are horrible for this deck IMO, if they were 2/2 persist for G I would run them, but as they are the only thing you'll be doing most of the time is chump blocking, also horrible topdeck. It also makes your curve a bit awkward in that you'll have too many cards competing for your one drop slot. I would also just stick with forests for a solid land base, dropping young wolfs makes pendlehaven pointless, and having a land come into play tapped is very painful for an agro deck, especially when we have a beautiful curve of G/GG/GGG, so I would also drop treetops.
Switching gears from your deck to Hans Christian's list, I think this list is pretty well balanced, I might trade Garruk for a second Thurn, or even a Revenge of the Hunted, because hitting 5 mana with no ramp is pretty difficult, but he has his uses. I also thought about cutting down a tusker for another strangleroot, but evolving experiment one to 3/3 is very important. I think the key to this deck making it to 8th place(besides an able pilot) is very much like burn: consistency, and simplicity.
Yeah I'm not positive whether or not the deck needs removal. I feel like it might be best with the full-on "blitz" style, but I could definitely be wrong. Either way, I'll be adding Prey Upon and Beast Within to the card options section.
Young Wolf is not horrible; I'm sure of it. Test it in action. It's not to say it's the best card in that slot (Nettle Sentinel is pretty solid, too, and maybe even Ulvenwald Tracker), although I wouldn't be surprised at all. If you're ever blocking with my version, you're probably losing.
Pendelhaven can also buff Experiment One.
I'm open to dropping Treetops, although thus far they haven't really been painful much at all for me. At least one is probably ideal, but I'm pretty sure it's 2-3.
There were 307 players in that tournament, so that deck survived 9 rounds of swiss to make the elimination rounds. The break down of the tournament was as follows:
As you can see, there was a pretty decent mix of decks presented for this tournament. I'm not sure what would you have to get to make Top8, but I would say would it be x-1 or x-1-1. But still, not bad for a deck that costs on average $70 from tcgplayer. And for a deck that made up less than 1% of the meta, unless they counted it in the zoo archetype.
Be a lemming hunter. Don't be a lemming. Really, all you had to do was explain to him the popularity metric, not give him the lemming hunter manifesto...
I'm going to swap the Wolves for Garruk's Companion and probably stick with that; the evasion can be really useful and I like that it buffs Experiment One.
I just found the final Swiss standings for the Stompy deck. 7-0-2. So it went undefeated and finished 5th after Swiss. Played death and taxes in top8 and lost 2-0. D&T wound up winning the whole thing.
Private Mod Note
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Rollback Post to RevisionRollBack
Be a lemming hunter. Don't be a lemming. Really, all you had to do was explain to him the popularity metric, not give him the lemming hunter manifesto...
i fell in love with this deck after trying it on cockatrice, i use the bom list and i have to asy the prey upon felt good and necessary,
what i have to try out is the battalion, but i dont know if it fits the curve. i also want to try a singleton hall of triumph and see if the hymn effect works in this deck.
(dungrive elder is also something i need to try)
also i have been looking for combo and control hate. what cards can you think of?
edit: could that enchantment that draws you cards when you have the strongest creature be useful in the sb?
Yeah it's great fun, huh? I thought I might get bored of it cause it's simple aggro but I've been really enjoying it. I think it's Stompy specifically that I enjoy.
It's the same effect, but I'd use Gaea's Anthem instead of Hall, simply because it's green and looks cooler. I doubt it'd be worth running either, though. (Also, you mean anthem effect, not hymn)
I forgot to mention it in the primer (will add it now), but Vines of Vastwood doubles as hate for Twin and Infect. I'm not sure we need anything for control since we can just be aggressive and outpace their control cards, but good options I can think of are Vexing Shusher, Defense Grid, Thrun, the Last Troll, Scavenging Ooze, and Choke.
The enchantment is Triumph of Ferocity. I love that card. Used it in Standard GW Beatdown awhile back to good effect. It'd be terrible against combo and again, not sure we need it vs control.
Forgot that pod was an artifact. How about sideboarding Melira, Sylvok Outcast against infect? It's only two bucks each, and so is budgety. P.S. I looked up the cards on TCGPlayer and the actual price seems to hover around $20.
EDIT: Forgot to mention I can't wait to give this a shot.
Introduction
Stompy is a long-running archetype which features efficient green creatures and pump spells. Its goal is always the same: deal as much damage as possible as quickly as possible. In Modern, we have lots of great, cheap options to facilitate this, many of which are inherently strong meta choices. These often make for explosive games which consistently end on turn 4-5 (in line with other decks in the format).
One of the advantages of Stompy in Modern is it's an inherently cheap deck that doesn't require any truly expensive cards. It's also fairly straightforward to play (although there is definitely a learning curve, and skill is required for optimal results). As such, if you're brand new to Modern and are looking for a starting point, this is a great one.
The Modern version of this deck was created in part by Hans Christian Ljungquist (who posts here as user_369654). You can see his original list below, and also newer lists by him if you explore the thread. The list I have created is based in part on his and partly on my earlier list from 2013. It has been tweaked extensively by myself, with help from others in this thread, including Hans.
The List
17 Forest
2 Horizon Canopy
3 Treetop Village
Creatures: 24
4 Dryad Militant
4 Experiment One
4 Kalonian Tusker
4 Leatherback Baloth
4 Strangleroot Geist
4 Avatar of the Resolute
Other spells: 13
3 Aspect of Hydra
3 Dismember
4 Rancor
4 Vines of Vastwood
1 Choke
1 Damping Matrix
1 Eyes of the Wisent
4 Kitchen Finks
1 Loaming Shaman
3 Prey Upon
3 Unravel the Aether
This is my highly refined list that's been tested and tweaked quite a bit and is quite strong.
Please note the creatures were very carefully chosen, and that when you are suggesting or testing creatures, they must be 3 toughness or higher, be able to get to 3 toughness or higher and stay there (Experiment One), or otherwise have a very relevant ability stapled onto them (Dryad Militant). This is because we need our creatures to dodge as much popular removal as possible (Electrolyze, Forked Bolt, Pillar of Flame, etc), and also be able to profitably block or trade with as many popular creatures as possible (Young Pyromancer, Thalia, Guardian of Thraben, Voice of Resurgence, etc). If we can't do that, we need to hurt popular decks hard enough that we don't mind so much that our creature dies easily. This is a strict approach, but it will get you the most competitive version of the deck possible.
Please do not suggest 5 drops; we're an aggro deck with 22 land and can't consistently cast them, nor do we want to. 4-drops are stretching it, but could be worth it. We also don't want more than 21-22 land, lest we turn into a midrange deck.
Splash Lists
Monogreen has its benefits (consistency, no life loss from lands or spells if we run Prey Upon instead of Dismember, the broken Aspect of Hydra), but splashing certainly has its benefits, too, so with that in mind, below are some user-made splash lists you may wish to try / use as a starting point for your own splash list.
This list trades the power of Aspect of Hydra and some higher creature stats for more game against blue and BGx decks. If these decks are heavy in your meta, this could be a great way to go. It also benefits from Path to Exile (great against Wurmcoil which we hate, and in general), as well as some reach from Horizon Canopy.
6 Forest
4 Razorverge Thicket
4 Horizon Canopy
4 Temple Garden
4 Verdant Catacombs
Creatures: 25
4 Dryad Militant
4 Experiment One
4 Voice of Resurgence
2 Qasali Pridemage
2 Leatherback Baloth
4 Strangleroot Geist
2 Scavenging Ooze
4 Loxodon Smiter
2 Giant Growth
2 Path to Exile
4 Vines of Vastwood
3 Choke
2 Creeping Corrosion
2 Obstinate Baloth
3 Unravel the Æther
3 Gut Shot
2 Hunt the Hunter
This version also ditches Aspect, and then attempts to abuse Tasigur while benefiting from some great removal in the form of Decay and Dismember. I'm not sure Tasigur is reliably cheap here, but I do like the reach he gives. I'm also not a fan of the anti-synergy of Matrix and Orb. But other than that, it's a great list, and a fine starting point regardless.
4 Overgrown Tomb
3 Windswept Heath
3 Wooded Foothills
1 Horizon Canopy
8 Forest
3 Woodland Cemetery
Creatures: 25
3 Kalonian Tusker
4 Leatherback Baloth
4 Experiment One
4 Young Wolf
4 Strangleroot Geist
2 Scavenging Ooze
2 Tasigur, the Golden Fang
2 Thrun, the Last Troll
3 Abrupt Decay
2 Dismember
4 Rancor
4 Vines of Vastwood
3 Deglamer
2 Choke
1 Torpor Orb
1 Obstinate Baloth
2 Creeping Corrosion
1 Pithing Needle
2 Back to Nature
1 Bow of Nylea
1 Beast Within
1 Damping Matrix
Casual Lists
Below are some mostly or entirely untested lists intended for casual play/the kitchen table, although they could potentially put up a decent showing at FNM. If you want a sideboard for them, use the sideboard above as a starting point, but adjust it to reflect what you'll be taking in and out.
4x Charging Badger
20x Forest
2x Treetop Village
4x Garruk's Companion
4x Giant Growth
4x Groundbreaker
4x Rancor
4x Silhana Ledgewalker
4x Spire Tracer
2x Talara's Battalion
4x Vines of Vastwood
4x Mutagenic Growth
4x Garruk's Companion
2x Talara's Battalion
2x Scavenging Ooze
4x Strangleroot Geist
4x Rancor
4x Giant Growth
4x Slaughterhorn
4x Æther Vial
4x Vines of Vastwood
20x Forest
4x Dryad Militant
4x Nettle Sentinel
4x Garruk's Companion
4x Strangleroot Geist
4x Rancor
4x Giant Growth
4x Slaughterhorn
4x Mutagenic Growth
4x Vines of Vastwood
20x Forest
4x Young Wolf
4x Strangleroot Geist
4x Safehold Elite
4x Kitchen Finks
2x Aspect of Hydra
2x Prey Upon
4x Rancor
4x Vines of Vastwood
4x Life's Legacy
2x Dismember
20x Forest
2x Treetop Village
4x Experiment One
2x Scavenging Ooze
4x Strangleroot Geist
4x Vinelasher Kudzu
4x Predator Ooze
4x Hardened Scales
4x Rancor
2x Aspect of Hydra
4x Vines of Vastwood
2x Mutant's Prey
2x Treetop Village
20x Forest
Card choices
Below you can find an in-depth look at the cards in Stompy, including reasons why they're chosen and how they're best used.
Treetop Village
An efficient manland, Village provides us with a much-needed extra body (with evasion no less) that gives us reach, especially against decks with wrath. Coming into play tapped can be a hindrance, but as a 2-of it helps a lot more than it hurts. Some prefer it as a 1-of, but I've never had any real trouble with it as a 2-of.
Dryad Militant
A 2/1 for 1 that hurts Storm, blue decks, and graveyard decks, and evolves Experiment One. Solid card.
Experiment One
One of the best green one drops in the format, Experiment starts off small but consistently grows bigger, often to the point where it can dodge popular removal, or just regenerate through it. It's a bad topdeck and can come at awkward times, but it's well worth it overall. Young Wolf may be better than this in extremely removal heavy metas.
Kalonian Tusker
It's not particularly exciting, but Tusker is undercosted, provides two devotion for Aspect, and dodges popular removal and fares well against most popular Modern creatures, and that makes it the best 2-drop for us, apart from Geist.
Leatherback Baloth
A bigger, better Tusker, Baloth is even more undercosted, dodges even more removal, makes Aspect even better, and fares even better against even more popular Modern creatures. For a lot of decks, this card is a nightmare. To be sure, it's the biggest reason the deck works as well as it does; if it wasn't for Baloth, we'd likely be better off splashing.
Strangleroot Geist
Fast, efficient, has a good devotion count, and typically forces your opponent to 2 for 1 themselves to get rid of it. Excellent card, and one of the other main reasons the deck works as well as it does.
]
Scavenging Ooze
A key card to keeping this deck competitive, Ooze shrinks Goyfs and gives us serious game against Burn/RDW, Pod, UWR, and Cruise/Dig decks (mainly Delver).
Aspect of Hydra
Almost always at least a Giant Growth, Aspect often gets up to 4, 5, 6, and even 7 and steals games that couldn't be won otherwise. It's an unfair card, which this deck needs to compete. The first time, opponents never see it coming and after that you'll still likely be able to punish them hard regardless of what they do. You'll encounter a lot of situations where it's late game and the board is full on both sides; you go for the alpha strike and put Aspect on the one unblocked guy or the guy with trample and win. But also sometimes just the raw damage will get you the win a turn earlier than they go off with Splinter Twin or Scapeshift, for example.
Prey Upon
Green's Path to Exile. Some really hate this card for the sorcery speed and creature requirement, but I've done well with it and advocate it. It ensures you stay ahead or at parity in a lot of games where you wouldn't otherwise; the creature clause is very rarely an issue; 1cmc is very relevant because our manabase is tight and we want as much mana as possible to cast threats/pump. Dismember is likely better in metas light on aggressive decks.
Rancor
A very powerful enchantment, Rancor offers a lot for a little, including the ever-important evasion. Yes, you can get 2 for 1'd by it, but as mentioned, almost all of our creatures dodge popular removal, and we have Aspect and Vines, so between that and smart play, you'll be doing the 2 for 1'ing or even 3 for 1'ing most of the time (be sure to bait removal with Rancor then cast Vines or Aspect in response to really piss off your opponent).
Vines of Vastwood
Protection, pump, and hate for Twin and Infect all in one. Solid card.
Choke
Can be nasty against UWR and Twin (and various other blue decks) if dropped at the right time. Not extremely reliable, but when it's good it's really good, and works often enough to be a worthy inclusion.
Unravel the Aether
Critical to deal with Wurmcoil Engine, which is otherwise usually unbeatable for us. Also doubles as Affinity and Ascendancy hate.
Tournament results
Ranaldo Abrego, 5th-8th place at 2015 Modern State Championships - Oregon, 04/09/2015
destricted (3-1) Modern Daily #8124922 4/7/2015
Nick Newman, 1st place at 2015 Modern State Championships - South Carolina, 04/07/2015
Michael Oakes, 2nd place at 2015 Modern State Championships - South Carolina, 04/07/2015
Ferrari Luca, 6th place PPTQ Caos A.D., Savona, Italy, 08/02/2015 (34 players)
Chronoz (4-0) Modern Daily #7815980 on December 29, 2014
Leonardo Getuli, Top 4 PPTQ - Roma - 25/Gen/2015 (40 players)
kevdou, (3-1) Modern Daily 370844282 on December 24, 2014 (In-game screenshot, event screenshot)
Sekiguchi Tetsuya, Top8 in 晴れる屋モダン杯 (30 players) on November 22, 2014
Sekiguchi Tetsuya, Top8 in 晴れる屋モダン杯 (33 players) on November 15, 2014
Sekiguchi Tetsuya, 8th place at Hareruya Modern Cup, Japan (40 players) on November 11, 2014
Sekiguchi Tetsuya, Top8 in 晴れる屋モダン杯 (41 players) on November 9, 2014
Boris Bailloux, 8th place at GPT Madrid - MCB Toulouse (31 players) on October 26, 2014
Jose Alberto Rivera, Top16 in IV Arcanis Deluxe Modern Main Event (136 players) on September 28, 2014
bloodybill420 (3-1) Modern Daily #7466695 on September 15, 2014
Lorenzo Cerchecci, 7th place at GPT: Go To Madrid, Civitavecchia (30 players) on September 11, 2014
Grigelkotten (3-1) Modern Daily #7424668 on September 3, 2014
Benjamin Van Koekenbeek 1st place - PTQ Khans of Tarkir Lille, France (138 players) - August 24, 2014
byper (3-1) / Modern Daily #7401839 on August 24, 2014
2014 Modern State Championships - Montana #5/8 Mono Green Aggro - Kyle Miller - August 3, 2014
Alexander Kerr 5th place - Khans of Tarkir PTQ Bountiful - July 31, 2014
challinan (4-0) / Modern Daily #7283195 on July 16, 2014
William Reiber / HugeElfBoy - 5th place (out of ~55) at Star City Games IQ San Diego, May 24, 2014
HugeElfBoy (3 - 1) / Modern Daily #7074878 on May 10, 2014
Bazaar of Moxen tournament - Hans Christian Ljungquist - 5th place (307 players) - May 3, 2014
Videos
(Credit to to Fat_Buddha for the amazing banner above.)
As far as your deck list is concerned though I think you are missing some removal spells, the deck you are basing this primer off of is running at least two prey upon, and two beast within, with out these spells you're always left racing the opponent, making you a bad combo deck.
Young wolfs are horrible for this deck IMO, if they were 2/2 persist for G I would run them, but as they are the only thing you'll be doing most of the time is chump blocking, also horrible topdeck. It also makes your curve a bit awkward in that you'll have too many cards competing for your one drop slot. I would also just stick with forests for a solid land base, dropping young wolfs makes pendlehaven pointless, and having a land come into play tapped is very painful for an agro deck, especially when we have a beautiful curve of G/GG/GGG, so I would also drop treetops.
Switching gears from your deck to Hans Christian's list, I think this list is pretty well balanced, I might trade Garruk for a second Thurn, or even a Revenge of the Hunted, because hitting 5 mana with no ramp is pretty difficult, but he has his uses. I also thought about cutting down a tusker for another strangleroot, but evolving experiment one to 3/3 is very important. I think the key to this deck making it to 8th place(besides an able pilot) is very much like burn: consistency, and simplicity.
RIP Karn EDH
Yeah I'm not positive whether or not the deck needs removal. I feel like it might be best with the full-on "blitz" style, but I could definitely be wrong. Either way, I'll be adding Prey Upon and Beast Within to the card options section.
Young Wolf is not horrible; I'm sure of it. Test it in action. It's not to say it's the best card in that slot (Nettle Sentinel is pretty solid, too, and maybe even Ulvenwald Tracker), although I wouldn't be surprised at all. If you're ever blocking with my version, you're probably losing.
Pendelhaven can also buff Experiment One.
I'm open to dropping Treetops, although thus far they haven't really been painful much at all for me. At least one is probably ideal, but I'm pretty sure it's 2-3.
https://www.dropbox.com/s/trj4u21bbm5hsuh/Bazaar of Moxen Modern.docx
As you can see, there was a pretty decent mix of decks presented for this tournament. I'm not sure what would you have to get to make Top8, but I would say would it be x-1 or x-1-1. But still, not bad for a deck that costs on average $70 from tcgplayer. And for a deck that made up less than 1% of the meta, unless they counted it in the zoo archetype.
Stats taken from http://www.bazaar-of-moxen.com/fr/bazaar-of-moxen-coverage-bom9,24/metagame-breakdown-bom9,c148.html
Be a lemming hunter. Don't be a lemming.
Really, all you had to do was explain to him the popularity metric, not give him the lemming hunter manifesto...
Originally posted by MemoryLapse and DotMatrix
Modern: U M'Olk; B Goodstuff
4 primal forcemage
4 uktabi drake
4 strangleroot geist
4 groundbreaker
4 boggart ram-gang
4 rancor
4 grafted wargear
4 giantbaiting
20 forest
WDeath and TaxesW
RWGBurnGWR
I'm going to swap the Wolves for Garruk's Companion and probably stick with that; the evasion can be really useful and I like that it buffs Experiment One.
Be a lemming hunter. Don't be a lemming.
Really, all you had to do was explain to him the popularity metric, not give him the lemming hunter manifesto...
Originally posted by MemoryLapse and DotMatrix
Yeah it's great fun, huh? I thought I might get bored of it cause it's simple aggro but I've been really enjoying it. I think it's Stompy specifically that I enjoy.
It's the same effect, but I'd use Gaea's Anthem instead of Hall, simply because it's green and looks cooler. I doubt it'd be worth running either, though. (Also, you mean anthem effect, not hymn)
I forgot to mention it in the primer (will add it now), but Vines of Vastwood doubles as hate for Twin and Infect. I'm not sure we need anything for control since we can just be aggressive and outpace their control cards, but good options I can think of are Vexing Shusher, Defense Grid, Thrun, the Last Troll, Scavenging Ooze, and Choke.
The enchantment is Triumph of Ferocity. I love that card. Used it in Standard GW Beatdown awhile back to good effect. It'd be terrible against combo and again, not sure we need it vs control.
WDeath and TaxesW
RWGBurnGWR
EDIT: Forgot to mention I can't wait to give this a shot.
Let me know how you like it.