Deck tags will help in the future for people to quickly view the deck easier.
Recommendations:
The good thing about Modern is that we can rely on more efficient cards for our counterspells than standard decks. Dissolve is too slow for Modern in most situations. You also have too many counterspells i think. I would run:
4x Mana Leak
3x Remand
and maybe a Negate as well (it is pretty safe to run one negate MB in the current meta).
You are also missing one of the best removal spells ever printed, Path to Exile. You should be running at least 3 (I run 4 in my Esper build).
Sorin seems out of place to be honest. I would run Gideon Jura instead (assuming you want to keep Planeswalkers in their (I just run two Liliana of the Veil and call it good).
The biggest reason to run Esper over UWR is for hand disruption. You should absolutely be running at least 3x Inquisition of Kozilek (I prefer them over Thoughtseize right now) as well as Esper Charm.
Finally, if you can get ahold of them for a reasonable price, Snapcaster Mage and Restoration Angel are the all stars of my deck. I run a 3/3 split of them with 2x Wall of Omens and a Wurmcoil Engine as a finisher.
EDIT: Here is a link to the deck I am running. It has been working quite well.
Aetherling is too slow for modern. Six mana is unreasonable to cast in most game and it causes you to tap out allowing your opponent to cast what ever they want. The key success of a control deck is its ability to work at instant speed. For this reason I also think Wurmcoil is a bad slot. You see decks that run tron lands or unburial rites running cards that cost 6 and up and they ideally cheat the cards into play on earlier turns. As control facing these decks without the cards to cheat them in you will simply be running at a slower pace then them with the same cards.
Its a fine balance in control to be able to either A: control the opponent because they are aggro or combo or B: aggro the opponent out before they get online. For this reason esper can have a difficult time doing this better than UWR and its why its currently not in the established modern section.
However I'm currently working on an esper control that hopefully solves this problem. Still have a few cards to pick up and deck test with it.
Now again for the same reason as above the two planeswalkers your running are too slow and low impact.
Cards I run for my esper build are 2 snapcasters, 2 wall of omens, 2 vendilion cliques, and 3 resto angels. The cliques and resto's act as threats for the deck and to be honest are not enough.
Cryptic Command is a must in almost any control deck but the 3 blue mana can get clunky and requires you to run lands that allow you to tap for blueblue. I personally run Punish Ignorance over cryptics as I feel the card draw I gain from sphinx and other cards is enough to replace cryptics advantage.
For the reason of keeping the deck at instant speed I would remove the detention sphere and add cards like Hero's D and Mortify.
I'm unsure of how my deck will play out so I haven't got a solid sideboard yet but I've heard lingering souls is best vs Jund or aggro, possibly even the mirror match if it ever happens. For this reason it was mentioned to run Vendilion Cliques over it.
One thing about modern is you will have to pay to be competitive. Fetch lands, key cards like clique, resto, cryptic, and snapcaster. Certain cards cost because they give card advantage instead of trade 1-1 and its what makes a winning deck in modern.
Hope this helps.
Edit: Also I run 2 Creeping Tar Pits and 2 Celestial Colonnade. I do this because as I mentioned instant speed is a control's best friend so lands coming in untapped for the first few turns is vital to success. I run 2 of each because tar pit can be unblockable in some cases but is weak to cards like Electrolyze or Lightning Bolt so the Colonnade does the work against decks that would run those.
3 esper charm is too many. At most I would run 2. Also you seem to still have a few to many counter spells.
One thing I like to keep in mind when deck building main is what is my meta. If I'm playing FNM, 1v1 online, 8-man, or Modern Daily, what decks to I expect to go up against most. For each of these meta's you can build a different main board plan. 1v1 tends to be storm or aggro decks so a heavy creature removal package main board goes a long way as well as 4 inquisition of Kozilek over 4 thoughtseize. Modern Daily tends to be more refined decks that combo so running more counter spells over board wipes would be the game plan. (I may have these main boards mixed up also, new to this concept so have to do some testing).
Against a deck like storm a top tier win condition can be Consuming Aberration, also works against Dredgevine or deck that like to empty they're libraries. Not sure if enough of these decks are actually being played to warrant a sideboard slot however. Like I mentioned still working on finding more win conditions for the deck.
I would like to ask one thing though. How is Terminus working as a sweeper in the deck? I feel with the card draw offered in esper that you would be drawing the card as a second draw as opposed to a first draw and lose the value of Miracle. For this reason I've felt that Hallowed Burial is a better slot than Terminus.
Actually cancel that question. I forgot about Black Sun's Zenith. Against most match ups it can be a sweeper for 4 mana and outright kill anything that may come back with persist. It may not be strong vs Voice of Resurgence but it does enough work against enough other decks that I feel its a better option than both of the above cards.
2 detention sphere
Creatures 4
1 aetherling
2 wall of omens
1 Grave Titan
Planeswalkers 4
2 Jace architect
1 sorin lord
1 elspeth, suns champion
Sorcery 9
2 supreme verdict
1 wrath of God
1 terminus
4 lingering souls
1 entreat the angel's
Instant 17
2 sphinxes Revelation
3 heroes downfall
4 dissolve
1 render silent
2 dissipate
2 remand
2 mana leak
1 White suns zenith
land 25
3 isolated chapel
2 drowned catacomb
3 glacial fortress
5 island
5 swamp
5 plains
2 creeping tar pit
UWRKiki controlUWR
URStormUR
URDelver pyromancerUR
Deck tags will help in the future for people to quickly view the deck easier.
Recommendations:
The good thing about Modern is that we can rely on more efficient cards for our counterspells than standard decks. Dissolve is too slow for Modern in most situations. You also have too many counterspells i think. I would run:
4x Mana Leak
3x Remand
and maybe a Negate as well (it is pretty safe to run one negate MB in the current meta).
You are also missing one of the best removal spells ever printed, Path to Exile. You should be running at least 3 (I run 4 in my Esper build).
Sorin seems out of place to be honest. I would run Gideon Jura instead (assuming you want to keep Planeswalkers in their (I just run two Liliana of the Veil and call it good).
The biggest reason to run Esper over UWR is for hand disruption. You should absolutely be running at least 3x Inquisition of Kozilek (I prefer them over Thoughtseize right now) as well as Esper Charm.
Finally, if you can get ahold of them for a reasonable price, Snapcaster Mage and Restoration Angel are the all stars of my deck. I run a 3/3 split of them with 2x Wall of Omens and a Wurmcoil Engine as a finisher.
EDIT: Here is a link to the deck I am running. It has been working quite well.
Thanks for the feedback. I probably won't get Liliana or restoration angels. But I will eventually get 4 snapcaster mage. So this is the new deck.
2 detention sphere
Artifacts 1
1 elixir of immortality
Creatures 4
1 aetherling
2 wall of omens
1 wurmcoil engine
Planeswalkers 3
2 Jace architect
1 elspeth, suns champion
Sorcery 7
2 supreme verdict
1 wrath of God
1 terminus
3 lingering souls
2 sphinxes Revelation
1 heroes downfall
2 path to exile
2 dissolve
1 render silent
3 remand
3 mana leak
3 Esper charm
2 Inquisition of kozilek
1 cyclonic rift
3 isolated chapel
2 drowned catacomb
3 glacial fortress
5 island
5 swamp
5 plains
2 creeping tar pit
UWRKiki controlUWR
URStormUR
URDelver pyromancerUR
Its a fine balance in control to be able to either A: control the opponent because they are aggro or combo or B: aggro the opponent out before they get online. For this reason esper can have a difficult time doing this better than UWR and its why its currently not in the established modern section.
However I'm currently working on an esper control that hopefully solves this problem. Still have a few cards to pick up and deck test with it.
Now again for the same reason as above the two planeswalkers your running are too slow and low impact.
Cards I run for my esper build are 2 snapcasters, 2 wall of omens, 2 vendilion cliques, and 3 resto angels. The cliques and resto's act as threats for the deck and to be honest are not enough.
Cryptic Command is a must in almost any control deck but the 3 blue mana can get clunky and requires you to run lands that allow you to tap for blueblue. I personally run Punish Ignorance over cryptics as I feel the card draw I gain from sphinx and other cards is enough to replace cryptics advantage.
For the reason of keeping the deck at instant speed I would remove the detention sphere and add cards like Hero's D and Mortify.
I'm unsure of how my deck will play out so I haven't got a solid sideboard yet but I've heard lingering souls is best vs Jund or aggro, possibly even the mirror match if it ever happens. For this reason it was mentioned to run Vendilion Cliques over it.
One thing about modern is you will have to pay to be competitive. Fetch lands, key cards like clique, resto, cryptic, and snapcaster. Certain cards cost because they give card advantage instead of trade 1-1 and its what makes a winning deck in modern.
Hope this helps.
Edit: Also I run 2 Creeping Tar Pits and 2 Celestial Colonnade. I do this because as I mentioned instant speed is a control's best friend so lands coming in untapped for the first few turns is vital to success. I run 2 of each because tar pit can be unblockable in some cases but is weak to cards like Electrolyze or Lightning Bolt so the Colonnade does the work against decks that would run those.
3 esper charm is too many. At most I would run 2. Also you seem to still have a few to many counter spells.
One thing I like to keep in mind when deck building main is what is my meta. If I'm playing FNM, 1v1 online, 8-man, or Modern Daily, what decks to I expect to go up against most. For each of these meta's you can build a different main board plan. 1v1 tends to be storm or aggro decks so a heavy creature removal package main board goes a long way as well as 4 inquisition of Kozilek over 4 thoughtseize. Modern Daily tends to be more refined decks that combo so running more counter spells over board wipes would be the game plan. (I may have these main boards mixed up also, new to this concept so have to do some testing).
Against a deck like storm a top tier win condition can be Consuming Aberration, also works against Dredgevine or deck that like to empty they're libraries. Not sure if enough of these decks are actually being played to warrant a sideboard slot however. Like I mentioned still working on finding more win conditions for the deck.
Actually cancel that question. I forgot about Black Sun's Zenith. Against most match ups it can be a sweeper for 4 mana and outright kill anything that may come back with persist. It may not be strong vs Voice of Resurgence but it does enough work against enough other decks that I feel its a better option than both of the above cards.