I'd recommend putting Lab Man in the sideboard still (:
For what matchup?
We have to cut a card to bring a card. I would trim to 2 Hurkyl but that makes us weaker to affinity. Not sure for which matchup Lab Maniac is absolutely necessary.
I'd recommend putting Lab Man in the sideboard still (:
For what matchup?
We have to cut a card to bring a card. I would trim to 2 Hurkyl but that makes us weaker to affinity. Not sure for which matchup Lab Maniac is absolutely necessary.
In case they side in Stony Silence or make it easier against TRON, or if you're in a tournament and you're going to have an issue going to time. It's a single slot and I sided it in many times. They typically side out removal (other than UWR) when they play against you anyways (as well as them typically being tapped out with gigadrowse or you having superior mana/counters at that point).
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Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Stony just to shut down Elixir is a weak strategy IMO. If we've gone off we can bounce it with Cryptic / Boomerang when it's time to crack the Elixir.
I will side in 4 Boomerang on the play against basically anything not based on 1-drops, so they come in against Tron.
At this point I would be fine cutting Swan Song for Lab Maniac. Please note that I only play paper Magic, don't assume right off the bat I'm on MTGO. Time is still an issue but not as much as online.
Stony just to shut down Elixir is a weak strategy IMO. If we've gone off we can bounce it with Cryptic / Boomerang when it's time to crack the Elixir.
I will side in 4 Boomerang on the play against basically anything not based on 1-drops, so they come in against Tron.
At this point I would be fine cutting Swan Song for Lab Maniac. Please note that I only play paper Magic, don't assume right off the bat I'm on MTGO. Time is still an issue but not as much as online.
Is this the deck with the most wincons?
Thassa beatdown
Jace milling opponent
Lab Maniac self-mill
Opponent rage quit
Not necessarily in that order.
I kind of like Thassa. Worth testing definitely.
I think Opponent rage quit is probably #2 on that list if we were to order it haha
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Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Oh, I meant literally. It is literally the best card you can have for this deck that will be legal in Modern that isn't already in it.
By the way, http://dictionary.reference.com/browse/literally?s=t definition 4 'virtually' is a relatively valid usage of the word. I don't like it, but people have been using 'literally' to mean 'figuratively' about since the word was introduced into usage.
A few notes:
1) I do not think Lab Maniac should be in the main. I only do because time can be a major issue sometimes online. (When running smoothly I run through the Jace kill in 2-3 minutes.) However, against certain decks it might just be faster to leave in Lab Maniac. If they run a lot of spot removal, I intentionally show the maniac G1, but side it out sometimes. On paper I run the 4th Remand and move maniac to the board
2) I think the UG version is much stronger than the Mono-U. Rites allows for some really great comebacks with Walk the Aeons that the Mono-U cannot
3) Dictate of Kruphix will be replacing Howling Mine. The number of times that you get blown out with Howling Mine being bounced, destroyed or otherwise dealt with is completely worth waiting another turn for. It also means that the 4th Remand is that much better.
4) Hurkyl's Recall SHOULD be in the board. I'm just broke
Thanks for your input MrLub, i watched your stream and it was very enjoyable. Once Dictate is out, I'll try both MonoU and UG, a 3/3 split of Dictate/Rites seems interesting enough to give it a spin.
I went 1-2-1 yesterday at my LGS, losing to BUG Infect-GW Hatebears, UWR draw, bye. The infect and hatebears match ups are harsh, I probably didn't mulligan aggressively enough. We don't particularly mull very well…
I have tried out this deck on Forge and it is so much fun to play. I am planning on acquiring it in paper. Only problem are the Commands, but I should be able to lend some if I'm going to play this in a tournament.
Can't wait to try it for real. Playing this on Forge it is a pain to go through all the motions.
The Meadery had an article on this deck last week. link
While Consecrated Sphinx looks rather powerful, the deck is otherwise creatureless. This means using our suite of countermagic protecting it, rather than letting those dead cards sit in their hand. Could be an interesting sideboard option. The evasive body can be relevant as a wincon or blocker, but Blue Sun's Zenith would be better in some cases; also acting as a wincon by targetting your opponent.
Laboratory Maniac gets a pass, as he is a win condition, and we might only need a couple counterspells for him.
I think Snapcaster Mage would be added before any other creatures.
I like LuBuFu's idea of adding Green for Rites of Flourishing. You don't get the first draw, just like Howling Mine, but you can take advantage of the extra land drop the turn you play it. This also means you can experiment with Snapcaster's cousin, Eternal Witness. She can form a lock with Cryptic Command.
It's a dead draw early-mid game and pre-combo (as well as being a potential draw mid-combo that could end the combo). I think safer/more consistent is better than blow-out potential.
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Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Stony just to shut down Elixir is a weak strategy IMO. If we've gone off we can bounce it with Cryptic / Boomerang when it's time to crack the Elixir.
I will side in 4 Boomerang on the play against basically anything not based on 1-drops, so they come in against Tron.
At this point I would be fine cutting Swan Song for Lab Maniac. Please note that I only play paper Magic, don't assume right off the bat I'm on MTGO. Time is still an issue but not as much as online.
Is this the deck with the most wincons?
Thassa beatdown
Jace milling opponent
Lab Maniac self-mill
Opponent rage quit
Not necessarily in that order.
The more annoying sideboard card to deal with is Rest in Peace. I like Lab Maniac in the side, as when they're siding in their grave hate and siding out their creature hate, you're siding your creature win con that doesn't care about their grave hate.
In all your options, your mana curve gets raised. You need to add one more land and reduce one more spell, or compensate somehow.
Disagree. It is not about curve for this deck. Assuming you do not miss land drops the question boils down to dropping draw engine t2 vs t3 which in both cases is prior to t5. Because the ratio of lands and spells stays the same and allows you not to miss land drops nothing changes.
I think we can agree to disagree. I'll point out my view anyway:
1) Replacing mine with dictate reduces your chances of hitting your 3rd land-drop.
2) Assuming dictate hits, you still got one less card, which reduces your changes of hitting your 5th land drop.
Mana efficiency is important. Every Serum Vision you cast one turn later reduces your chance of hitting a land drop every turn.
I think we can agree to disagree. I'll point out my view anyway:
1) Replacing mine with dictate reduces your chances of hitting your 3rd land-drop.
2) Assuming dictate hits, you still got one less card, which reduces your changes of hitting your 5th land drop.
Mana efficiency is important. Every Serum Vision you cast one turn later reduces your chance of hitting a land drop every turn.
Please tell me how keeping the same number of lands and the same number of 1-mana cantrips reduces the chances of hitting land drops? That is considering that the only cards that you need to play in the first 4 turns are 1cmc cantrips and one dictate (used to be mine). Are you talking about dropping mine t2 and replying on an extra card t3 for t3 land drop? The correct play is remanding t2 and drawing a card. Mana efficiency is important, but more important is not giving opponent cards when you are not yet ready, and being able to play your draw engine at instant speed is epic advantage.
I am almost done rebuilding the deck once more. I can't believe I got rid of many of the cards at one point, it's just too fun! The new Dictate of Kruphix has gotten me excited enough to hunt down the last couple of cards I need to rebuild and play this bad boy (:
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Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
i wouldnt dilute the deck by adding a second color just for rites
dictate and jace should be enough
Rites is nuts, I tried both MonoU and UG, I'm much more comfortable with UG. In MonoU you end up dumping a lot of lands in your graveyard, and I'd rather sac them to rebuy Aeons instead. If I cut the 2 Rites I insert more filtering, like Sleight of Hand or Telling Time, both are none too exciting. 6 Howling Mine effects is not enough, let's be greedy. I guess you could go up to 3 Jace's in MonoU.
I'm looking to fit 4 Gigadrowse in the 75, that card is essential to go off against other blue decks.
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We have to cut a card to bring a card. I would trim to 2 Hurkyl but that makes us weaker to affinity. Not sure for which matchup Lab Maniac is absolutely necessary.
Can people please stop using literally to mean figuratively?
Storm Crow is strictly worse than Seacoast Drake.
In case they side in Stony Silence or make it easier against TRON, or if you're in a tournament and you're going to have an issue going to time. It's a single slot and I sided it in many times. They typically side out removal (other than UWR) when they play against you anyways (as well as them typically being tapped out with gigadrowse or you having superior mana/counters at that point).
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
I will side in 4 Boomerang on the play against basically anything not based on 1-drops, so they come in against Tron.
At this point I would be fine cutting Swan Song for Lab Maniac. Please note that I only play paper Magic, don't assume right off the bat I'm on MTGO. Time is still an issue but not as much as online.
Is this the deck with the most wincons?
I kind of like Thassa. Worth testing definitely.
I think Opponent rage quit is probably #2 on that list if we were to order it haha
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
By the way, http://dictionary.reference.com/browse/literally?s=t definition 4 'virtually' is a relatively valid usage of the word. I don't like it, but people have been using 'literally' to mean 'figuratively' about since the word was introduced into usage.
Here is my current build.
4 Cryptic Command
16 Island
2 Jace Beleren
4 Rites of Flourishing
1 Flooded Grove
4 Temporal Mastery
4 Time Warp
2 Howling Mine
4 Serum Visions
3 Remand
1 Laboratory Maniac
4 Hinterland Harbor
1 Elixir of Immortality
4 Breeding Pool
4 Walk the Aeons
1 Gigadrowse
2 Spell Pierce
2 Ætherize
2 Spell Snare
2 Echoing Truth
2 Wipe Away
2 Rapid Hybridization
2 Dispel
A few notes:
1) I do not think Lab Maniac should be in the main. I only do because time can be a major issue sometimes online. (When running smoothly I run through the Jace kill in 2-3 minutes.) However, against certain decks it might just be faster to leave in Lab Maniac. If they run a lot of spot removal, I intentionally show the maniac G1, but side it out sometimes. On paper I run the 4th Remand and move maniac to the board
2) I think the UG version is much stronger than the Mono-U. Rites allows for some really great comebacks with Walk the Aeons that the Mono-U cannot
3) Dictate of Kruphix will be replacing Howling Mine. The number of times that you get blown out with Howling Mine being bounced, destroyed or otherwise dealt with is completely worth waiting another turn for. It also means that the 4th Remand is that much better.
4) Hurkyl's Recall SHOULD be in the board. I'm just broke
Link to cubetutor:
http://cubetutor.com/cubeblog/10113
I went 1-2-1 yesterday at my LGS, losing to BUG Infect-GW Hatebears, UWR draw, bye. The infect and hatebears match ups are harsh, I probably didn't mulligan aggressively enough. We don't particularly mull very well…
Please post links to actual videos. I tried to find them on your channel but quickly got buried under a pile of hedgehogs and other cube drafts...
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Can't wait to try it for real. Playing this on Forge it is a pain to go through all the motions.
While Consecrated Sphinx looks rather powerful, the deck is otherwise creatureless. This means using our suite of countermagic protecting it, rather than letting those dead cards sit in their hand. Could be an interesting sideboard option. The evasive body can be relevant as a wincon or blocker, but Blue Sun's Zenith would be better in some cases; also acting as a wincon by targetting your opponent.
Laboratory Maniac gets a pass, as he is a win condition, and we might only need a couple counterspells for him.
I think Snapcaster Mage would be added before any other creatures.
I like LuBuFu's idea of adding Green for Rites of Flourishing. You don't get the first draw, just like Howling Mine, but you can take advantage of the extra land drop the turn you play it. This also means you can experiment with Snapcaster's cousin, Eternal Witness. She can form a lock with Cryptic Command.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
The more annoying sideboard card to deal with is Rest in Peace. I like Lab Maniac in the side, as when they're siding in their grave hate and siding out their creature hate, you're siding your creature win con that doesn't care about their grave hate.
Commander
U Tetsuko Umezawa, Fugitive
RG Zilortha, Strength Incarnate
WU Yorion, Sky Nomad
I think we can agree to disagree. I'll point out my view anyway:
1) Replacing mine with dictate reduces your chances of hitting your 3rd land-drop.
2) Assuming dictate hits, you still got one less card, which reduces your changes of hitting your 5th land drop.
Mana efficiency is important. Every Serum Vision you cast one turn later reduces your chance of hitting a land drop every turn.
@Blair Phoenix: Rest in Peace is a fringe consideration in the current modern meta.
I'm gonna call the deck "Dictator of Time", let's make it a thing.
1 Thassa, God of the Sea
Planeswalkers [2]
2 Jace Beleren
Spells [33]
4 Cryptic Command
4 Dictate of Kruphix
1 Elixir of Immortality
2 Gigadrowse
4 Remand
2 Rites of Flourishing
4 Serum Visions
4 Temporal Mastery
4 Time Warp
4 Walk the Aeons
2 Breeding Pool
3 Hinterland Harbor
19 Island
2 Aetherize
4 Boomerang
1 Gigadrowse
3 Hurkyl's Recall
1 Laboratory Maniac
2 Spell Pierce
2 Spell Snare
Please tell me how keeping the same number of lands and the same number of 1-mana cantrips reduces the chances of hitting land drops? That is considering that the only cards that you need to play in the first 4 turns are 1cmc cantrips and one dictate (used to be mine). Are you talking about dropping mine t2 and replying on an extra card t3 for t3 land drop? The correct play is remanding t2 and drawing a card. Mana efficiency is important, but more important is not giving opponent cards when you are not yet ready, and being able to play your draw engine at instant speed is epic advantage.
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dictate and jace should be enough
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
I'm looking to fit 4 Gigadrowse in the 75, that card is essential to go off against other blue decks.