Good luck with your matches pzbw7z!! Let us know how things go, and also let us know how you find White Shield Crusader pull his weight... I have been considering swapping Leonin Skyhunter for him for a little while now.
Just thought I would mention to everyone. There is a card that I passed over a long time ago (i'm sure many of you did as well), however I noticed recently that it has had a substantial upgrade with a change to its oracle wording. It used to force you to choose between defending either yourself, or just a (single) permanent. It is now much better.
I was thinking in context of how, so long as you are running 2/2 or higher creatures, it will stop everything from Lightning Bolt, Electrolyze, Pyroclasm to Anger of the Gods, etc. And allow you to deflect it. Now, you can't redirect a potential 10 damage from Pyroclasm hitting multiple permanents (the max you can send back is 2), but it will defend them all the same. Further, it will allow you to Shock a player/creature for free. You can also divide the 2 damage among targets as you please.
It could work well as a 5-6 Brave the Elements, or maybe even substitute for them altogether. It can seem a little circumstantial, as it doesn't defend against Abrupt Decay or Terminate, but it does stop infect damage, can make an enemy creature get exiled via Pillar of Flame, and could be useful in saving one of your creatures to kill a bigger one (i.e., allowing a 2/2 to defeat Restoration Angel and survive). Almost like the effects of two Zealous Persecution, but we can only apply the negative effects against one creature (which, most of the time, is all we need).
We just gotta hope they don't have an extra burn spell waiting in hand to finish our creature off. But even so, it can be card advantage for us (especially if the redirected damage hits something like delver, pyromancer or clique).
Any thoughts?
EDIT: Never mind. I re-read the rulings and it looks like it can only prevent up to a total of 2 damage across all effected permanents/players. You can't have it defend against each instance of damage that is assigned... I guess it's not as grand a card as I thought. Still decent but not defending against Pyroclasm or Anger of the Gods is kinda lame. Ah well.
Good luck with your matches pzbw7z!! Let us know how things go, and also let us know how you find White Shield Crusader pull his weight... I have been considering swapping Leonin Skyhunter for him for a little while now.
White Shield Crusader seems to work better for me than Knight of the White Orchid (thanks go out to Nabbydian for the suggestion). This is largely due to mono-white not really benefiting from the search like a two-color deck would and to the low mana-curve of my deck. It is, of course, also due to the fact that pro-black simply does not suck.
The Crusader will likely remain as long as the deck stays mono-white although I could give White Knight a try at some point.
As far as results, my guys went 3-1, losing to a tribal Werewolf deck due in large part to a misplay allowing an Immerwolf and a Kessig Wolf Run to ruin my afternoon - wretched Intimidate!.
Good luck with your matches pzbw7z!! Let us know how things go, and also let us know how you find White Shield Crusader pull his weight... I have been considering swapping Leonin Skyhunter for him for a little while now.
White Shield Crusader seems to work better for me than Knight of the White Orchid (thanks go out to Nabbydian for the suggestion). This is largely due to mono-white not really benefiting from the search like a two-color deck would and to the low mana-curve of my deck. It is, of course, also due to the fact that pro-black simply does not suck.
The Crusader will likely remain as long as the deck stays mono-white although I could give White Knight a try at some point.
As far as results, my guys went 3-1, losing to a tribal Werewolf deck due in large part to a misplay allowing an Immerwolf and a Kessig Wolf Run to ruin my afternoon - wretched Intimidate!.
Sure , I'll test White Shield Crusader myself sometime too. I like that the crusader can be a good mana-sink for all that extra mana lying around. I'm thinking of playing a fun flying knights deck with the likes of Crusader, War Falcon and some Leonin Skyhunter. Put in some anthem spells among them and let the airborne knights deal some swift damages.
Honestly? the Zoo player had boarded in some Rest in Peace, but Thoughtseize and Crime took care of those easily.
I honestly have fallen in love with Raven's Crime in Darth Knights. its a good way to either get the attrition game going, or dump Haakon in the yard, and later on you can turn your excess Lands into more discard.
Talked to the Affinity player afterwards, and he told me that he had boarded in some Relic of Progenitus, but never saw them. He also admitted that it probably wouldn't do much, since it was at most a one-shot solution.
I've been thinking about Dash Hopes as a potential in the board, but not entirely sure about how good it will be, because most players will probably just pay the life.
I've been thinking about Dash Hopes as a potential in the board, but not entirely sure about how good it will be, because most players will probably just pay the life.
Yup, you are right about Dash Hopes, if we can't count on it to work, it is not reliable enough to consider playing. Since the deck doesn't hit fast and early with damage, opponents paying the life does not really affect the game state much so they will probably pay everytime.
The sideboard ideally should have answers and solutions against the meta, not a spell which may or may not handle the issue (and in most likelihood fails to counter the spell which is what it is set up to do).
Greetings. Sorry for the delay. I have been busy Your comments have been quite insightful, though there are some points I have to politely disagree with you on. Alas, allow me to get onto it.
First off, I'll admit I wasn't very clear on Skyhunter. While I'll admit meadow grain gives you life(on top of first strike, Skyhunter has evasion. This is critical on two fronts. One, as you implied, one can get in damage more consistently. Sure, Meadowgrain can amount you life, but don't forget evasion is often seen as a very powerful skill. It is very evident playing against decks who have evasion, but more blatant against decks who do not have it. And given there aren't many flying knight(that have effective cmcs or abilities), I'd rather prefer this card.
Plus, considering most opponents will be gunning for exemplar or other bigger threats, one can assume a solid two dmg can come there way. Alas, I can see why you like Meadowgrain and in the end it comes down to ordinal preferences. It seems you prefer gaining additional pressure, via life gain, while in my view, I prefer relatively less rewarding, but consistent method. This being at least a constant two damge.
As for Wilt leaf liege, I acknowledge your points, but I do believe you are not giving enough credit to the card. The card's text says all white creatures. That is huge. This buffs exemplar and every creature in the deck. By having just liege and exemplar alone on the field, one can guarantee at least 7 damage coming the opponent's way. I acknowledge Thoughtseize and other effects that cause the opponent to choose the discard prove detrimental. But to be fair, Thoughtseize is quite a powerful card, and such little can be done during early game.
Your next point about the opponent wasting removal spells, it depends on what you want to gain. Does blowing three to four kill spells wasting liege hurt you? Yes, in some cases, when I do not have anything else, or in the case of a wipeout. But the fact the opponent is wasting multiple kill spells to take this out is good.
While it mitigates the damage your attackers are doing, they are focusing their efforts on taking out the threats on the board and not furthering the efforts via damage, and or their combo. Finally, to touch on your point of this, removal, in general, does hurt aggro, especially when you cannot establish board presence early. That said, it will depend on how you adjust to the threat. For instance, I often try not to overextend myself. I always keep student of warfare in hand, just in case.
I treat playing an aggro deck as like chess, where you need to assemble your forces on the board and execute your strategy. But also prepare for the worst, and try your best to adjust for the situation so as to accomplish the overall strategy of winning the game.
Sun Titan is a Giant and can't be cast from the graveyard. With the decklist you have set up it would be difficult to get to the point where you're hardcasting him from your hand as well. Seems quite weak with not much possibility of power.
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Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
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Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Seeing there is so many hand discard, persecution and Smallpox which could be used on creatures, perhaps 3 PtE would be sufficient. You also need more lands than 20, maybe 22, because trying to cast Haakon and his knights are mana intensive and also taking into accounts Smallpox effects on our lands also.
For those running Monowhite, what do you think of a blue splash for Moorland Haunt? Kind of like Haunted Humans of old Standard. Other ideas on this line include Mass Appeal , Gitaxian Probe, and other draw spells. Ideas?
If you're running b/w haakon, you're really wasting your time with path to exile. I get that it makes your pain in the butt targets disappear, but to be honest, you'd really want nameless inversion as a 2x and crib swap as a one of, if not two of (probably the second in the board). The ability to repeatedly remove any creature on the board is the best reason to run haakon with white. Otherwise, I believe mono black is the stronger deck for haakon. This isn't a swarm deck so cards like zealous persecution are really weak. I have tested tidehollow sculler myself. Yes, he does remove something painful. However, one top deck removal spell of any kind and whatever threat you removed is back. You'd be better off with a stronger beater in his place.
I'm adding Necromancer's Stockpile to my Darth Knights build and wanted feedback. Most of my knights were also zombies and I was already playing Gravecrawler. Blasting Station in the sideboard can "combo" with recurrable cards, but also as an outlet to protect my creatures from being exiled from my graveyard. Green adds Lotleth Troll which is even more aggressive in this deck, but can also stall some board states. Green in the sideboard grants Naturalize effects, which might include Abrupt Decay too. Naturalize effects can help to remove the Leyline of the Void problems the deck can sometimes hit. Necromancer's Stockpile is card advantage and allows me to put Nim Devourers (which are aggressive at 4/1, if you can keep casting them for BB and only have to sacrifice a Gravecrawler which you can then bring back for B or a Bloodghast that comes back for free) and Haakon's into the graveyard. Not to mention we still have the robust discard sweet that could get potentially bigger after sideboard.
I'd love any feedback that I can get. Anyone playing this? Is the Stockpile worth it?
I really like Necromancer's Stockpile as a way to discard Haakon, Stromgald Scourge. Not only can we start the Haakon engine going, we can also get a creature out of it. There's very good synergy with Haakon, Zombies and Knights here. Haakon as a Zombie Knight is really made for it !
I have a monowhite knight deck, made 3rd in a 9 man modern tournament the other day. Only loss was to my brother's elf deck. But I did struggle with a eldrazi deck.
Here's the decklist, what should I change? I used to run militia's pride and hero of bladehold, but they are two slow for tournament play.
Not sure what kind of suggestions you're looking for. It could certainly aggro-blitz out quite a few decks, but based on the fact that you went up against Eldrazi and elves, I would assume that the meta you play in is not highly competitive. What direction are you wanting to take the deck in? Wanting to make investments, wanting to make only minor tweaks, want to know where the deck would shine, etc?
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Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
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If you face a lot of decks that run Green and/or Black, you might want to try out Mirran Crusader. Personally I'd replace some of your Kinsbaile Cavaliers with them.
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I have a monowhite knight deck, made 3rd in a 9 man modern tournament the other day. Only loss was to my brother's elf deck. But I did struggle with a eldrazi deck.
Here's the decklist, what should I change? I used to run militia's pride and hero of bladehold, but they are two slow for tournament play.
Edit: Next time, please just read the primer on the first page of this thread. There are plenty of suggestions there for card rationale and consistency.
You need greater land and non-creature spell diversity. Mirran Crusader is also strangely absent here.
O-Ring is a little too slow for modern, at least for your mainboard. 4 collars are also too many, and so is 4 Kinsbaile Cavalier. Cut the 4 O-rings (or put them in your sideboard), cut 2 Collars and cut 2-3 Cavaliers. If you must run enchant removal, use Journey to Nowhere. Otherwise, this frees up 8-9 slots.
If you are determined to run Accorder Paladin, then you need more stuff to support him. Hyena Umbra could be a great fit for your deck, and the aura on the paladin, skyhunter or exemplar is a strong play. An alternative to the umbra is Honor of the Pure.
Since this is essentially a white weenie deck, you need some protection spells (especially to support the paladin). Brave the Elements is the most viable here and would synergize nicely.
If you ever need card draw, you're in a bit of a pickle. Only Swords (see below), Infiltration Lens and Well of Lost Dreams are somewhat relevant.
Edit: Next time, please just read the primer on the first page of this thread. There are plenty of suggestions there for card rationale and consistency.
I did actually, but I had trouble sorting it out, perhaps I chose the wrong cards in some cases.
Thank you for all the advice, I'll have an updated list asap.
I chose the following cards after lots of testing and think that it's my favourite rendition of Knights for modern. It's durable and quite strong on the aggro front. Not ends-all beats-all, but then again it is knights aggro
I have already dropped Kinsbaile Cavalier by now, he is amazing when you have a board full of knights, but with cheap removals rampant in the format that situation almost never appear anymore.
Just thought I would mention to everyone. There is a card that I passed over a long time ago (i'm sure many of you did as well), however I noticed recently that it has had a substantial upgrade with a change to its oracle wording. It used to force you to choose between defending either yourself, or just a (single) permanent. It is now much better.
That card is: Harm's Way.
I was thinking in context of how, so long as you are running 2/2 or higher creatures, it will stop everything from Lightning Bolt, Electrolyze, Pyroclasm to Anger of the Gods, etc. And allow you to deflect it. Now, you can't redirect a potential 10 damage from Pyroclasm hitting multiple permanents (the max you can send back is 2), but it will defend them all the same. Further, it will allow you to Shock a player/creature for free. You can also divide the 2 damage among targets as you please.
It could work well as a 5-6 Brave the Elements, or maybe even substitute for them altogether. It can seem a little circumstantial, as it doesn't defend against Abrupt Decay or Terminate, but it does stop infect damage, can make an enemy creature get exiled via Pillar of Flame, and could be useful in saving one of your creatures to kill a bigger one (i.e., allowing a 2/2 to defeat Restoration Angel and survive). Almost like the effects of two Zealous Persecution, but we can only apply the negative effects against one creature (which, most of the time, is all we need).
We just gotta hope they don't have an extra burn spell waiting in hand to finish our creature off. But even so, it can be card advantage for us (especially if the redirected damage hits something like delver, pyromancer or clique).
Any thoughts?
EDIT: Never mind. I re-read the rulings and it looks like it can only prevent up to a total of 2 damage across all effected permanents/players. You can't have it defend against each instance of damage that is assigned... I guess it's not as grand a card as I thought. Still decent but not defending against Pyroclasm or Anger of the Gods is kinda lame. Ah well.
WRG Naya Blitz
WR Boros Aggro
W White Lightning
Modern
W Death and Taxes
W Knights
R Red Deck Wins
RG Zoo
WG Hatebears
WG Aura Hexproof
WU Luminarch Ascension
WB Tokens
WUB Esper Control
And as water has no constant form, there are in war no constant conditions. - Sun Tzu, The Art of War
White Shield Crusader seems to work better for me than Knight of the White Orchid (thanks go out to Nabbydian for the suggestion). This is largely due to mono-white not really benefiting from the search like a two-color deck would and to the low mana-curve of my deck. It is, of course, also due to the fact that pro-black simply does not suck.
The Crusader will likely remain as long as the deck stays mono-white although I could give White Knight a try at some point.
As far as results, my guys went 3-1, losing to a tribal Werewolf deck due in large part to a misplay allowing an Immerwolf and a Kessig Wolf Run to ruin my afternoon - wretched Intimidate!.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I honestly have fallen in love with Raven's Crime in Darth Knights. its a good way to either get the attrition game going, or dump Haakon in the yard, and later on you can turn your excess Lands into more discard.
Talked to the Affinity player afterwards, and he told me that he had boarded in some Relic of Progenitus, but never saw them. He also admitted that it probably wouldn't do much, since it was at most a one-shot solution.
I've been thinking about Dash Hopes as a potential in the board, but not entirely sure about how good it will be, because most players will probably just pay the life.
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things I hate:
1. lists.
b. inconsistencies.
V. incorrect math.
2. quotes in signatures
III: irony.
there are two kinds of people in the world: those who can make reasonable conclusions based on conjecture.
Yup, you are right about Dash Hopes, if we can't count on it to work, it is not reliable enough to consider playing. Since the deck doesn't hit fast and early with damage, opponents paying the life does not really affect the game state much so they will probably pay everytime.
The sideboard ideally should have answers and solutions against the meta, not a spell which may or may not handle the issue (and in most likelihood fails to counter the spell which is what it is set up to do).
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Greetings. Sorry for the delay. I have been busy Your comments have been quite insightful, though there are some points I have to politely disagree with you on. Alas, allow me to get onto it.
First off, I'll admit I wasn't very clear on Skyhunter. While I'll admit meadow grain gives you life(on top of first strike, Skyhunter has evasion. This is critical on two fronts. One, as you implied, one can get in damage more consistently. Sure, Meadowgrain can amount you life, but don't forget evasion is often seen as a very powerful skill. It is very evident playing against decks who have evasion, but more blatant against decks who do not have it. And given there aren't many flying knight(that have effective cmcs or abilities), I'd rather prefer this card.
Plus, considering most opponents will be gunning for exemplar or other bigger threats, one can assume a solid two dmg can come there way. Alas, I can see why you like Meadowgrain and in the end it comes down to ordinal preferences. It seems you prefer gaining additional pressure, via life gain, while in my view, I prefer relatively less rewarding, but consistent method. This being at least a constant two damge.
As for Wilt leaf liege, I acknowledge your points, but I do believe you are not giving enough credit to the card. The card's text says all white creatures. That is huge. This buffs exemplar and every creature in the deck. By having just liege and exemplar alone on the field, one can guarantee at least 7 damage coming the opponent's way. I acknowledge Thoughtseize and other effects that cause the opponent to choose the discard prove detrimental. But to be fair, Thoughtseize is quite a powerful card, and such little can be done during early game.
Your next point about the opponent wasting removal spells, it depends on what you want to gain. Does blowing three to four kill spells wasting liege hurt you? Yes, in some cases, when I do not have anything else, or in the case of a wipeout. But the fact the opponent is wasting multiple kill spells to take this out is good.
While it mitigates the damage your attackers are doing, they are focusing their efforts on taking out the threats on the board and not furthering the efforts via damage, and or their combo. Finally, to touch on your point of this, removal, in general, does hurt aggro, especially when you cannot establish board presence early. That said, it will depend on how you adjust to the threat. For instance, I often try not to overextend myself. I always keep student of warfare in hand, just in case.
I treat playing an aggro deck as like chess, where you need to assemble your forces on the board and execute your strategy. But also prepare for the worst, and try your best to adjust for the situation so as to accomplish the overall strategy of winning the game.
All in all, I look forward to your response.
The idea is to still fill the grave with Smallpox, but it will also employ Sun Titan to toolbox the grave, such as Tidehollow Sculler.
This is still a rough idea, and a decklist i made in ~10 minutes.
4 Knight of Infamy
4 Gravecrawler
4 Stillmoon Cavalier
3 Tidehollow Sculler
1 Sun Titan
3 Thoughtseize
2 Inquisition of Kozilek
4 Path to Exile
4 Zealous Persecution
4 Smallpox
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
How about 1x Knight of Obligation and maybe 2x Darkblast to replace 1x Sun Titan and 1x Path to Exile?
Seeing there is so many hand discard, persecution and Smallpox which could be used on creatures, perhaps 3 PtE would be sufficient. You also need more lands than 20, maybe 22, because trying to cast Haakon and his knights are mana intensive and also taking into accounts Smallpox effects on our lands also.
If budget permits you can try Liliana of the Veil, Mutavault and Dark Confidant too.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Credit to DolZero for this awesome sig!
I'd love any feedback that I can get. Anyone playing this? Is the Stockpile worth it?
4 Bloodghast
2 Nim Devourer
1 Stromgald Crusader
4 Lotleth Troll
1 Akuta, Born of Ash
4 Haakon, Stromgald Scourge
1 Stillmoon Cavalier
2 Thoughtseize
4 Inquisition of Kozilek
4 Smallpox
1 Darkblast
2 Nameless Inversion
Enchantments & Enchantments – 5
3 Necromancer's Stockpile
1 Blasting Station
1 Sword of Fire and Ice
3 Swamp
1 Forest
4 Overgrown Tomb
2 Cavern of Souls
2 Mutavault
4 Marsh Flats
4 Verdant Catacombs
1 Urborg, Tomb of Yawgmoth
1 Raven's Crime
1 Stromgald Crusader
3 Damnation
1 Liliana of the Veil
2 Abrupt Decay
3 Naturalize
1 Blasting Station
1 Rotting Rats
Other Considerations
1 Delirium Skeins
1 Black Knight
1 Knight of Infamy
1 Pack Rats
1 Death Baron
1 Geralf's Messenger
1 Korlash, Heir to Blackblade
1 Vengeful Pharaoh
1 Lord of the Undead
1 Brain Gorgers
1 Flagstones of Trokair
1 Godless Shrine
1 Temple Garden
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Here's the decklist, what should I change? I used to run militia's pride and hero of bladehold, but they are two slow for tournament play.
4 accorder paladin
4 Leonin Skyhunter
4 Knight of Meadowgrain
4 Knight Exemplar
4 Knight of the White Orchid
4 Kinsbaile Cavalier
4 basilisk collar
4 path to exile
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
You need greater land and non-creature spell diversity. Mirran Crusader is also strangely absent here.
First, you can do more with your lands. Cavern of Souls and Mutavault for support come to mind. Tectonic Edge and Ghost Quarter shut down a variety of pesky animated lands. Horizon Canopy is your only land cantrip.
O-Ring is a little too slow for modern, at least for your mainboard. 4 collars are also too many, and so is 4 Kinsbaile Cavalier. Cut the 4 O-rings (or put them in your sideboard), cut 2 Collars and cut 2-3 Cavaliers. If you must run enchant removal, use Journey to Nowhere. Otherwise, this frees up 8-9 slots.
If you are determined to run Accorder Paladin, then you need more stuff to support him. Hyena Umbra could be a great fit for your deck, and the aura on the paladin, skyhunter or exemplar is a strong play. An alternative to the umbra is Honor of the Pure.
Since this is essentially a white weenie deck, you need some protection spells (especially to support the paladin). Brave the Elements is the most viable here and would synergize nicely.
If you ever need card draw, you're in a bit of a pickle. Only Swords (see below), Infiltration Lens and Well of Lost Dreams are somewhat relevant.
You should also have 2-4 support or "power" cards that push your game over the edge. These could include planeswalkers (Elspeth, Knight-Errant), enchantments (Light from Within, Luminarch Ascension, Militia's Pride), equipment (Sword of Fire and Ice, Sword of Light and Shadow, Batterskull), other artifacts (Obelisk of Urd, Coat of Arms, Door of Destinies, etc.), or just powerful and relevant creatures like Hero of Bladehold, Wilt-Leaf Liege, Baneslayer Angel and Sun Titan. There are many choices here, and some are better than others. Just pick what allows for the most efficient connections in your deck.
If your matches ever get competitive, you will need to splash some of the knight tribal for utility cards (your SB should already have some of these). Aether Vial, Thalia, Guardian of Thraben, Leonin Relic-Warder/Disenchant, Grand Abolisher, Kor Firewalker, Rest in Peace, Pithing Needle, Dismember and/or Kitchen Finks come to mind here.
WRG Naya Blitz
WR Boros Aggro
W White Lightning
Modern
W Death and Taxes
W Knights
R Red Deck Wins
RG Zoo
WG Hatebears
WG Aura Hexproof
WU Luminarch Ascension
WB Tokens
WUB Esper Control
And as water has no constant form, there are in war no constant conditions. - Sun Tzu, The Art of War
I did actually, but I had trouble sorting it out, perhaps I chose the wrong cards in some cases.
Thank you for all the advice, I'll have an updated list asap.
4 Arid Mesa
4 Flagstones of Trokair
3 Temple Garden
1 Godless Shrine
1 Sejiri Steppe
5 Plains
1 Mutavault
4 Student of Warfare
4 Knight of the Meadowgrain
4 Knights of the White Orchid
4 Leonin Skyhunter
4 Knight Exemplar
3 Knight of the Reliquary
2 Fiendslayer Paladin
1 Phyrexian Metamorph
4 Path to Exile
4 Brave the Elements
4 Honor of the Pure
4 Ready // Willing
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W