I tried 3 Vials, but perception-wise, this configuration was not any better. I would go with the general consensus of 4 or none. Right now, I'm going with none, since I dislike having 3 dead cards in the deck after the first Vial. I can make better use of those slots.
Hey guys, i've been playing with the following deck with my friends for a year or so, and it has never disappointed me. It used to do well agains most of our current meta, and is by far the best deck among them. Then I decided to take it to a local modern tournament, and got wrecked. It was a total disaster, I've won one game, and lost like a dozen (one 1-2 and four 0-2's). It showed itself pretty slow, and very vulnerable to discard and countermagic, and too slow to deal with RDW or green manaramp. The sideboarding were made a day after the tournament, and revealed itsel useless. So, I decided to make some changes to make some changes to make it able to deal with most of the current meta of my city.
I believe there where a loot of unuseful stuff in there. The first thing I've done were remove Kinsbaile Cavalier, it were too slow. Then put down Nykthos, Shire to Nyx, because my deck weren't that devoted to get benefit from that card. And I've seen myself stuck more than once on t2 without two white manas to put a two drop on the field. I've decided that Oblivion Ring were to slow to my deck, more of a sideboard card.
I've added new cards and done the new sideboard focused on the main threats of my meta: discard, countermagic and burn.
I've playtested it with MWS, and it went undefeated for like ten 2/3's. But it got a lot more expensive, and it bothers me a lot, since I'm an university student without a job.
Do you you guys have any ideais to make the sideboard even better for tournament purposes? I'm not a pro player and I've been deckbuilding for less than two years. I'm not sure if I've done the right card choices..
Hey guys, i've been playing with the following deck with my friends for a year or so, and it has never disappointed me. It used to do well agains most of our current meta, and is by far the best deck among them. Then I decided to take it to a local modern tournament, and got wrecked. It was a total disaster, I've won one game, and lost like a dozen (one 1-2 and four 0-2's). It showed itself pretty slow, and very vulnerable to discard and countermagic, and too slow to deal with RDW or green manaramp. The sideboarding were made a day after the tournament, and revealed itsel useless. So, I decided to make some changes to make some changes to make it able to deal with most of the current meta of my city.
I believe there where a loot of unuseful stuff in there. The first thing I've done were remove Kinsbaile Cavalier, it were too slow. Then put down Nykthos, Shire to Nyx, because my deck weren't that devoted to get benefit from that card. And I've seen myself stuck more than once on t2 without two white manas to put a two drop on the field. I've decided that Oblivion Ring were to slow to my deck, more of a sideboard card.
I've added new cards and done the new sideboard focused on the main threats of my meta: discard, countermagic and burn.
I've playtested it with MWS, and it went undefeated for like ten 2/3's. But it got a lot more expensive, and it bothers me a lot, since I'm an university student without a job.
Do you you guys have any ideais to make the sideboard even better for tournament purposes? I'm not a pro player and I've been deckbuilding for less than two years. I'm not sure if I've done the right card choices..
Your builds kind of remind me of my own builds when I first started running knight tribal. Lots of focus on the emphasis of combat and indestructibility. Eventually, you will find that to become more competitive, your deck must retain its aggressive, combat-efficient edge while simultaneously becoming more flexible and adapting to the battlefield. Linear strategies are vulnerable in modern, less so I would say in legacy given the card pool available. Only a few decks like Bogle, RDW and Infect can champion an "all-in" linear approach and still win; and even then they are often stopped in their tracks by control decks.
The more I have played knights the more I feel they excel in a midrange setting instead of aggro. But in keeping with the aggro theme you are on the right track. In your mainboard, I would drop Spear of Heliod, it's a bit of a weak link. Rarely will you ever use its ability, or will you even have the mana (in an aggro deck) to do so. Maybe if you used vials. Thus it just becomes an Honor of the Pure for 3cmc instead of 2, plus it's vulnerable to artifact removal. Cut it for another 'pure, a sword or Elspeth - something else to push the game over the edge. Maybe for a Light from Within?
Knight of the White Orchid is also strangely absent here. I would cut one Student of Warfare and a land for 2x Orchid. Heliod is good in this deck but you may find him a little slow for your style (aggro). I think 1x of him would be better served in the SB against control decks (you WILL win if you get him out), or just boot him all together. I would probably run a fourth Hero of Bladehold or an Elspeth instead.
If you really are finding countermagic to be a dominant issue for you, it would be worthwhile to run Aether Vial. This WOULD come at the expense of some of your non-creature spells, though.
+4 Kor Firewalker (best WW aggro card, shuts down Storm, RDW, Retrace-Loam and Jund, gives UWR a headache.)
+2 Rest in Peace (shuts down many combos/abilities, including storm, pod, flashback, living end, dredgevine, etc.)
+2 Pithing Needle (an all-star card in modern - shuts down tons at least one card or combo in nearly every competitive deck).
+2 Journey to Nowhere or Dismember or Wrath of God - (use this instead of O-ring. Spot removal is often all you need instead of DoJ.)
If you opt to cut Heliod and his Spear you will find some value in running Suppression Field instead of Pithing Needle, although you would want 4 'Fields in your sideboard. It utterly devastates other decks in the modern format. Adds 2 to the cost of fetchlands, planeswalkers, equipment, and various other activated abilities (i.e. Birthing Pod, Arcbound Ravager, Aether Vial, manlands, ETC.) It's well worth it and it synergizes well with your enchantments. I run a mono-white "human knights" tribal deck very competitively on MTGO with Champion of the Parish and Suppression Field, and it has smashed face more than 60% of the time against other T1 and T1.5 competitive decks... Makes me want to play it again, but I probably won't have much time since i'm starting law school on the 2nd.
Private Mod Note
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Rollback Post to RevisionRollBack
Standard WRG Naya Blitz WR Boros Aggro W White Lightning
Modern W Death and Taxes WKnights R Red Deck Wins RG Zoo WG Hatebears WG Aura Hexproof WU Luminarch Ascension WB Tokens WUB Esper Control
'Tact' is the art of making a point without making an enemy. - Sir Isaac Newton
And as water has no constant form, there are in war no constant conditions. - Sun Tzu, The Art of War
Thank you sir, you helped me a lot. I've done some changes according to your tips, in order to make it more suceptible to the board in general.
I have to agree with you that the tribe knight seems to be better utilized in a midrange context. Especially when used in Modern, which involves tons of removal from all sides to stop your creatures. I've made two decks, one focuses in a aggro behavior and the other focused on a more midrange term.
I've decided to run Aether vial, looks like most of the competitive knight aggros have at least 3 of them (not sure why, maybe for aceleration porpouses?). I've decided to put down Spear of Heliod and put Heliod, God of the Sun at the sb, since it will still be useful against control. The Honors were removed, since they're more likely to work with a board full of creatures, and modern has a lot of spot removal to make it not that good, só I replaced it with the swords I have here. I've added Paladin en-Vec, since he has protection from the colors wich bother me most with removal, making my deck less dependent of Mark of Asylum and Brave the Elements, wich I replaced with Steelshaper's Gift, to rise the chances of put out a sword at turn 4~5. I've added Elspeth, Knight-errant too, she looks like a good 4 drop to bost my double strikers.
And there is a second option deck with the main presence of Suppression Fields. This card looks amazing in a meta full of planeswalkers, artifacts and mutavaultish lands such as mine. I've decided to give it a try, and try to push the deck to a more aggro behavior with 4x Champion of the Parish. This one looks cheaper too, tho.
I've added 2x Mutavault that I have here, because why not? haha. I'll see wich of those will perform better. I'll playtest em' when I get home, but the first option looks stronger in a competitive enviroment. Thank you for the advices, sir.
There are deck lists for "Suppression Knights" discussed in this thread, which gives the Knights deck a controlling play option. Suppression Field works well with Knight of the Holy Nimbus in this type of build.
I agree with MetaphysicalxProdigy that Modern formats are full of varied deck types that a linear aggro approach typically gets stopped in its tracks fairly quickly. Unfortunately, Knights is "slower" as an aggro deck versus Elf, Goblin, and Merfolk decks, so it's better to play midrange or aggro-control Knight builds.
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With the return of Windswept Heath, I can finally remove the oddball Zendikar fetchlands (Verdant Catacombs, Marsh Flats) in my deck and get fetchlands that match the colors of deck.
With the return of Windswept Heath, I can finally remove the oddball Zendikar fetchlands (Verdant Catacombs, Marsh Flats) in my deck and get fetchlands that match the colors of deck.
Yup, I'm glad to see Windswept Heath back too, being a GW deck it definitely feels more at home using the same color fetchlands !
So... Iplayed the deck against some other modern decks and I have to be honest... The deck feels weaker now than it ever has before. Anyone else felt this?
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Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
So... Iplayed the deck against some other modern decks and I have to be honest... The deck feels weaker now than it ever has before. Anyone else felt this?
Which Knights build are you talking about? Knight decks overall or the Suppression Knights build? The Knights build is probably weak, since there haven't been any new significant Knights in recent sets, and our non-aggro card options are limited. Even the Haakon Darth Knights build is susceptible to a lot of graveyard hate in the meta.
So... Iplayed the deck against some other modern decks and I have to be honest... The deck feels weaker now than it ever has before. Anyone else felt this?
It feels weaker because all the other decks are adapting and evolving with newer cards and strategies, while we are pretty much struck with the same knights, our only consolation is that banned cards don't really affect us .
I've been lurking around here and this thread for a while, and I'm a knight player as well, so, maybe I should share my build, which got me some good finishes on FNMs:
The sideboard is an always mutating animal, but it usually has the powerful white hate (RIP, Sup. Field, Stony Silence, etc), 2 more Brave the Elements, 2 Kinsbaile Cavalier and other specific goodies as needed for the meta.
Mind you, this is a budget brew, to cut the costs even further one can swap the PtEs for Unmake. While turning the deck weaker, this is possible and not disaster (I've been trying this on some casual games, and the results are not that bad).
About the build: a couple Mana Tithe here in the place of the 2 BtE on the side (that usually are in the main in most builds)to give us surprise effect. No one sees Mana Tithe coming. Even against people who knows you run them they're good, because with only a couple, you win if you can counter something important, and you win if you can delay an important play by them because they're affraid you have the white counter spell. More than 2 is not advisable.
A set of Harm's Way are here to really push those last points of damage through, but the aplications this card have are so many, so many, that I'm always happy to have a couple in my hand. They make sure you'll always win combat and trade favorably, many times 1 for 2. They are better than Brave the Elements when Lightning Bolts are present in the match. They're really a MVP against red decks, and burn have nightmares because of this card. I don't see playing less than 4 in the main anytime soon.
War Falcon and Bonesplitter are our 1-drops. War Falcon is lackluster sometimes, but there isn't any other better options. Student of Warfare is great, indeed, but it isn't really a 1-drop. And flying matters. A. LOT. While nothing better comes from the WotC magical lands for knights, I'm settling with the bird. The Bonesplitter works very well in the deck because we have most of our critters with First Strike, meaning we usually will win combat when a guy attacks equipped with it. And it's cheap. The sinergy with Mirran Crusader is over the top, we don't need to mention it here.
The 3 couple 2-drops have niche effects, but usually worth their inclusion. I would really like to have Silver Knight in modern to play it as well.
The 2 sets of 2-drops are our bread and butter: KotWO will give us free lands (happens almost always, since we run a very low amount) and Leonin Skyhunter is our best attacker, usually. Flying matters.
Our 3 drops are self-explanatory, Exemplar, our lord, and Crusader, one of the best white 3-drop in the entire game. Drop them and they are must-answer threats.
PtE is our removal, the best one in modern. Worth noting that any other removal going in PtE's place MUST be instant-speed, because they're our safe card against "I win" plays.
Brave wraps up the deck, providing much utility, both on the defense against removal and on the attack, to pass through blockers and alpha strike for the victory.
PS: while this is a budget deck in its essence, I tryed both Mutavault and Aether Flask. Flask is good as a first turn play, otherwise it's lackluster in this deck. Running 1 makes nothing, running a set can give us some awkward topdecks. Mutavault is powerful, but running low on lands, we need every single one to provide white mana, as having 2 white is essential on the 2nd turn. The cards I would really like to try in this deck are Cavern of Souls and Flagstones of Trokair.
I'm suspecting Khans should have some good knights, it's just a matter of time
Somehow I have the feeling you might be right...I certainly hope to see a few good knights!
I think Khans is not going to have any notable Knights, based on what is spoiled so far. The Temur and Mardu are mostly warrior clans. The Abzan are mostly a soldier clan. The Jeskai are mostly a monk clan. The Sultai are mostly assassins.
The Abzan probably have the best chances of having any knights at this point. In any case, this set is probably a low Knight set.
Do you mind sharing how you posted the pictures of cards to the right and left of text in your primer under the introduction section? Been trying to figure that out for a while now.
I too do not think it is likely there will be many knights. This is sad because Theros was also obviously a knight less world. But Khan seems to skew more eastern, and knights fit in best with european style fantasy worlds.
On a different note, I am planning to change up my own modern knight deck with the release of fetch lands. I was hoping to get some feedback on peoples thoughts for vial-less knight decks land choices.
For green-white Vial-less I was thinking: 4x Temple Garden, Flagstones of Troiker, Plains, 3x Cavern of Souls, Windswept Heath, 1x Forest, Mutavault.
Does that lineup look good to you guys? Do you recommend one off of various other lands to fetch with knight of the Rel?
I too do not think it is likely there will be many knights. This is sad because Theros was also obviously a knight less world. But Khan seems to skew more eastern, and knights fit in best with european style fantasy worlds.
On a different note, I am planning to change up my own modern knight deck with the release of fetch lands. I was hoping to get some feedback on peoples thoughts for vial-less knight decks land choices.
For green-white Vial-less I was thinking: 4x Temple Garden, Flagstones of Troiker, Plains, 3x Cavern of Souls, Windswept Heath, 1x Forest, Mutavault.
Does that lineup look good to you guys? Do you recommend one off of various other lands to fetch with knight of the Rel?
For green-white, I'd start with 4 Temple Gardens, 4 Windswept Heath, and 3 Cavern of Souls. Maximize the fetchlands to power Knight of the Reliquary and ensure a smooth mana base. The rest of the lands slots can be tailored to your build.
On a different note, I am planning to change up my own modern knight deck with the release of fetch lands. I was hoping to get some feedback on peoples thoughts for vial-less knight decks land choices.
For green-white Vial-less I was thinking: 4x Temple Garden, Flagstones of Troiker, Plains, 3x Cavern of Souls, Windswept Heath, 1x Forest, Mutavault.
Does that lineup look good to you guys? Do you recommend one off of various other lands to fetch with knight of the Rel?
In an allied, two-color deck, one should seriously consider the appropriate fast land; in this case Razorverge Thicket. The advantages are obvious. The reasons one might not want to run them are (a)if ramping to the four-drop is important and (b)Knight of the Reliquary can't eat it.
One needn't necessarily run play-sets of shock-lands with fetches. I'm not necessarily saying don't do it, but it's not automatic; you generally need fetch only one in a two-color deck.
Sejiri Steppe is usually included as a one-of when KotR is on duty. Stirring Wildwood would be a super one or two-of as well.
Sejiri steppe is definitely good if you're running knight of the reliquary. The other not as obvious choice is bojuka bog, though that could easily be a sideboard option.
Hi there,
I would like to give you my thoughts on how I run the knights. I added the Automaton after struggling a lot against Pyroclasm.
Are you struggling with Pyroclasm in the first game of every match? If your meta is heavily invested in red sweepers, I would think adding Paladin en-Vec and more Honor of the Pure into the main deck would make sense. Also, Brave the Elements saves all your white knights.
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The full spoiler of KTK came out. As I suspected, no new Knights. It's soldiers, warriors, and berserkers (mounted riders).
The full spoiler of KTK came out. As I suspected, no new Knights. It's soldiers, warriors, and berserkers (mounted riders).
Unfortunately you were right , looking at the set as a whole, it seems knights didn't really fit into the theme. It doesn't seems like the other 2 sets will have knights as well.
so, to those who are still playing Darth Knights, I was looking through my binder for ideas on my Marchessa EDH and came across Necromancer's Stockpile. Has anyone tried this out for some CA?
Are you struggling with Pyroclasm in the first game of every match? If your meta is heavily invested in red sweepers, I would think adding Paladin en-Vec and more Honor of the Pure into the main deck would make sense. Also, Brave the Elements saves all your white knights.
Pyroclasm was hitting me only every now and then, but it seemed a common danger, so I added the Adaptive Automaton and I must say, that I prefer it a lot over Honor of the Pure as it is an additional striker. Two HotP still make sense though.
Pyroclasm will still wipe your board (assuming you have a bunch of 2/2s) even with Adaptive Automaton out, but not so with Honor of the Pure. We have so many good 3-drop options already, that I'd rather stick with the cheaper and harder-to-remove Honor of the Pure than squeeze in Automaton. You could just replace the Automatons with Phyrexian Metamorph instead as Exemplars 5-8 and have some added utility. I really want Silver Knight in Modern, though.
Pyroclasm will still wipe your board (assuming you have a bunch of 2/2s) even with Adaptive Automaton out, but not so with Honor of the Pure. We have so many good 3-drop options already, that I'd rather stick with the cheaper and harder-to-remove Honor of the Pure than squeeze in Automaton. You could just replace the Automatons with Phyrexian Metamorph instead as Exemplars 5-8 and have some added utility. I really want Silver Knight in Modern, though.
The deck I used to run were this one:
2x Fiendslayer Paladin
1x Heliod, God of the Sun
2x Hero of Bladehold
3x Kinsbaile Cavalier
4x Knight Exemplar
4x Knight of Meadowgrain
4x Leonin Skyhunter
4x Mirran Crusader
4x Student of Warfare
3x Honor of the Pure
1x Spear of Heliod
4x Oblivion Ring
19x Plains
3x Nykthos, Shrine to Nyx
3x Return to the Ranks
4x Swiftfoot boots
2x white knight
2x Day of Judgement
4x Scout's warning
I believe there where a loot of unuseful stuff in there. The first thing I've done were remove Kinsbaile Cavalier, it were too slow. Then put down Nykthos, Shire to Nyx, because my deck weren't that devoted to get benefit from that card. And I've seen myself stuck more than once on t2 without two white manas to put a two drop on the field. I've decided that Oblivion Ring were to slow to my deck, more of a sideboard card.
I've added new cards and done the new sideboard focused on the main threats of my meta: discard, countermagic and burn.
2x Fiendslayer Paladin
1x Heliod, God of the Sun
3x Hero of Bladehold
4x Knight Exemplar
4x Knight of Meadowgrain
4x Leonin Skyhunter
4x Mirran Crusader
4x Student of Warfare
4x Path to Exile
3x Honor of the Pure
1x Spear of Heliod
18x Plains
4x Cavern of Souls
3x Day of Judgement
4x Leyline of Sanctity
4x Mark of Asylum
4x Oblivion Ring
I've playtested it with MWS, and it went undefeated for like ten 2/3's. But it got a lot more expensive, and it bothers me a lot, since I'm an university student without a job.
Do you you guys have any ideais to make the sideboard even better for tournament purposes? I'm not a pro player and I've been deckbuilding for less than two years. I'm not sure if I've done the right card choices..
The more I have played knights the more I feel they excel in a midrange setting instead of aggro. But in keeping with the aggro theme you are on the right track. In your mainboard, I would drop Spear of Heliod, it's a bit of a weak link. Rarely will you ever use its ability, or will you even have the mana (in an aggro deck) to do so. Maybe if you used vials. Thus it just becomes an Honor of the Pure for 3cmc instead of 2, plus it's vulnerable to artifact removal. Cut it for another 'pure, a sword or Elspeth - something else to push the game over the edge. Maybe for a Light from Within?
Knight of the White Orchid is also strangely absent here. I would cut one Student of Warfare and a land for 2x Orchid. Heliod is good in this deck but you may find him a little slow for your style (aggro). I think 1x of him would be better served in the SB against control decks (you WILL win if you get him out), or just boot him all together. I would probably run a fourth Hero of Bladehold or an Elspeth instead.
If you really are finding countermagic to be a dominant issue for you, it would be worthwhile to run Aether Vial. This WOULD come at the expense of some of your non-creature spells, though.
Your Sideboard needs some major work. 4x Mark of Asylum, 4x Oblivion Ring and 3x Day of Judgment are way too many. Do this:
-3 Mark of Asylum
-4 Oblivion Ring
-3 Day of Judgment
+4 Kor Firewalker (best WW aggro card, shuts down Storm, RDW, Retrace-Loam and Jund, gives UWR a headache.)
+2 Rest in Peace (shuts down many combos/abilities, including storm, pod, flashback, living end, dredgevine, etc.)
+2 Pithing Needle (an all-star card in modern - shuts down tons at least one card or combo in nearly every competitive deck).
+2 Journey to Nowhere or Dismember or Wrath of God - (use this instead of O-ring. Spot removal is often all you need instead of DoJ.)
If you opt to cut Heliod and his Spear you will find some value in running Suppression Field instead of Pithing Needle, although you would want 4 'Fields in your sideboard. It utterly devastates other decks in the modern format. Adds 2 to the cost of fetchlands, planeswalkers, equipment, and various other activated abilities (i.e. Birthing Pod, Arcbound Ravager, Aether Vial, manlands, ETC.) It's well worth it and it synergizes well with your enchantments. I run a mono-white "human knights" tribal deck very competitively on MTGO with Champion of the Parish and Suppression Field, and it has smashed face more than 60% of the time against other T1 and T1.5 competitive decks... Makes me want to play it again, but I probably won't have much time since i'm starting law school on the 2nd.
WRG Naya Blitz
WR Boros Aggro
W White Lightning
Modern
W Death and Taxes
W Knights
R Red Deck Wins
RG Zoo
WG Hatebears
WG Aura Hexproof
WU Luminarch Ascension
WB Tokens
WUB Esper Control
And as water has no constant form, there are in war no constant conditions. - Sun Tzu, The Art of War
I have to agree with you that the tribe knight seems to be better utilized in a midrange context. Especially when used in Modern, which involves tons of removal from all sides to stop your creatures. I've made two decks, one focuses in a aggro behavior and the other focused on a more midrange term.
I've decided to run Aether vial, looks like most of the competitive knight aggros have at least 3 of them (not sure why, maybe for aceleration porpouses?). I've decided to put down Spear of Heliod and put Heliod, God of the Sun at the sb, since it will still be useful against control. The Honors were removed, since they're more likely to work with a board full of creatures, and modern has a lot of spot removal to make it not that good, só I replaced it with the swords I have here. I've added Paladin en-Vec, since he has protection from the colors wich bother me most with removal, making my deck less dependent of Mark of Asylum and Brave the Elements, wich I replaced with Steelshaper's Gift, to rise the chances of put out a sword at turn 4~5. I've added Elspeth, Knight-errant too, she looks like a good 4 drop to bost my double strikers.
2x Hero of Bladehold
4x Knight Exemplar
3x Knight of the White Orchid
4x Mirran Crusader
3x Paladin en-Vec
3x Student of Warfare
3x Cavern of Souls
2x Mutavault
17x Plains
3x Path to Exile
3x Steelshaper's Gift
2x Wrath of God
1x Sword of Body and Mind
2x Sword of Light and Shadow
2x Elspeth, Knight-Errant
4x Kor Firewalker
3x Leyline of Sanctity
1x Mark of Asylum
1x Heliod, God of the Sun
2x Pithing Needle
2x Rest in Peace
And there is a second option deck with the main presence of Suppression Fields. This card looks amazing in a meta full of planeswalkers, artifacts and mutavaultish lands such as mine. I've decided to give it a try, and try to push the deck to a more aggro behavior with 4x Champion of the Parish. This one looks cheaper too, tho.
3x Fiendslayer Paladin
2x Hero of Bladehold
4x Knight Exemplar
3x Knight of the White Orchid
4x Mirran Crusader
4x Student of Warfare
3x Cavern of Souls
2x Mutavault
17x Plains
3x Path to Exile
4x Honor of the Pure
3x Suppression Field
4x Kor Firewalker
3x Leyline of Sanctity
1x Mark of Asylum
1x Heliod, God of the Sun
2x Pithing Needle
2x Rest in Peace
I've added 2x Mutavault that I have here, because why not? haha. I'll see wich of those will perform better. I'll playtest em' when I get home, but the first option looks stronger in a competitive enviroment. Thank you for the advices, sir.
I agree with MetaphysicalxProdigy that Modern formats are full of varied deck types that a linear aggro approach typically gets stopped in its tracks fairly quickly. Unfortunately, Knights is "slower" as an aggro deck versus Elf, Goblin, and Merfolk decks, so it's better to play midrange or aggro-control Knight builds.
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With the return of Windswept Heath, I can finally remove the oddball Zendikar fetchlands (Verdant Catacombs, Marsh Flats) in my deck and get fetchlands that match the colors of deck.
Yup, I'm glad to see Windswept Heath back too, being a GW deck it definitely feels more at home using the same color fetchlands !
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Which Knights build are you talking about? Knight decks overall or the Suppression Knights build? The Knights build is probably weak, since there haven't been any new significant Knights in recent sets, and our non-aggro card options are limited. Even the Haakon Darth Knights build is susceptible to a lot of graveyard hate in the meta.
But, I have gotten admissions that they shifted specifically because of my deck, so that's something, I guess.
"normality is a paved road: it is comfortable to walk, but no flowers grow there."
-Vincent Van Gogh
things I hate:
1. lists.
b. inconsistencies.
V. incorrect math.
2. quotes in signatures
III: irony.
there are two kinds of people in the world: those who can make reasonable conclusions based on conjecture.
It feels weaker because all the other decks are adapting and evolving with newer cards and strategies, while we are pretty much struck with the same knights, our only consolation is that banned cards don't really affect us .
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
4 Knight of the White Orchid
4 Leonin Skyhunter
2 White Knight
2 Knight of Meadowgrain
2 Knight of the Holy Nimbus
4 Mirran Crusader
4 Knight Exemplar
4 Harm's Way
4 Path to Exile
2 Brave the Elements
2 Mana Tithe
The sideboard is an always mutating animal, but it usually has the powerful white hate (RIP, Sup. Field, Stony Silence, etc), 2 more Brave the Elements, 2 Kinsbaile Cavalier and other specific goodies as needed for the meta.
Mind you, this is a budget brew, to cut the costs even further one can swap the PtEs for Unmake. While turning the deck weaker, this is possible and not disaster (I've been trying this on some casual games, and the results are not that bad).
About the build: a couple Mana Tithe here in the place of the 2 BtE on the side (that usually are in the main in most builds)to give us surprise effect. No one sees Mana Tithe coming. Even against people who knows you run them they're good, because with only a couple, you win if you can counter something important, and you win if you can delay an important play by them because they're affraid you have the white counter spell. More than 2 is not advisable.
A set of Harm's Way are here to really push those last points of damage through, but the aplications this card have are so many, so many, that I'm always happy to have a couple in my hand. They make sure you'll always win combat and trade favorably, many times 1 for 2. They are better than Brave the Elements when Lightning Bolts are present in the match. They're really a MVP against red decks, and burn have nightmares because of this card. I don't see playing less than 4 in the main anytime soon.
War Falcon and Bonesplitter are our 1-drops. War Falcon is lackluster sometimes, but there isn't any other better options. Student of Warfare is great, indeed, but it isn't really a 1-drop. And flying matters. A. LOT. While nothing better comes from the WotC magical lands for knights, I'm settling with the bird. The Bonesplitter works very well in the deck because we have most of our critters with First Strike, meaning we usually will win combat when a guy attacks equipped with it. And it's cheap. The sinergy with Mirran Crusader is over the top, we don't need to mention it here.
The 3 couple 2-drops have niche effects, but usually worth their inclusion. I would really like to have Silver Knight in modern to play it as well.
The 2 sets of 2-drops are our bread and butter: KotWO will give us free lands (happens almost always, since we run a very low amount) and Leonin Skyhunter is our best attacker, usually. Flying matters.
Our 3 drops are self-explanatory, Exemplar, our lord, and Crusader, one of the best white 3-drop in the entire game. Drop them and they are must-answer threats.
PtE is our removal, the best one in modern. Worth noting that any other removal going in PtE's place MUST be instant-speed, because they're our safe card against "I win" plays.
Brave wraps up the deck, providing much utility, both on the defense against removal and on the attack, to pass through blockers and alpha strike for the victory.
PS: while this is a budget deck in its essence, I tryed both Mutavault and Aether Flask. Flask is good as a first turn play, otherwise it's lackluster in this deck. Running 1 makes nothing, running a set can give us some awkward topdecks. Mutavault is powerful, but running low on lands, we need every single one to provide white mana, as having 2 white is essential on the 2nd turn. The cards I would really like to try in this deck are Cavern of Souls and Flagstones of Trokair.
I think Khans is not going to have any notable Knights, based on what is spoiled so far. The Temur and Mardu are mostly warrior clans. The Abzan are mostly a soldier clan. The Jeskai are mostly a monk clan. The Sultai are mostly assassins.
The Abzan probably have the best chances of having any knights at this point. In any case, this set is probably a low Knight set.
On a different note, I am planning to change up my own modern knight deck with the release of fetch lands. I was hoping to get some feedback on peoples thoughts for vial-less knight decks land choices.
For green-white Vial-less I was thinking: 4x Temple Garden, Flagstones of Troiker, Plains, 3x Cavern of Souls, Windswept Heath, 1x Forest, Mutavault.
Does that lineup look good to you guys? Do you recommend one off of various other lands to fetch with knight of the Rel?
For green-white, I'd start with 4 Temple Gardens, 4 Windswept Heath, and 3 Cavern of Souls. Maximize the fetchlands to power Knight of the Reliquary and ensure a smooth mana base. The rest of the lands slots can be tailored to your build.
In an allied, two-color deck, one should seriously consider the appropriate fast land; in this case Razorverge Thicket. The advantages are obvious. The reasons one might not want to run them are (a)if ramping to the four-drop is important and (b)Knight of the Reliquary can't eat it.
One needn't necessarily run play-sets of shock-lands with fetches. I'm not necessarily saying don't do it, but it's not automatic; you generally need fetch only one in a two-color deck.
Sejiri Steppe is usually included as a one-of when KotR is on duty. Stirring Wildwood would be a super one or two-of as well.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Credit to DolZero for this awesome sig!
Are you struggling with Pyroclasm in the first game of every match? If your meta is heavily invested in red sweepers, I would think adding Paladin en-Vec and more Honor of the Pure into the main deck would make sense. Also, Brave the Elements saves all your white knights.
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The full spoiler of KTK came out. As I suspected, no new Knights. It's soldiers, warriors, and berserkers (mounted riders).
Unfortunately you were right , looking at the set as a whole, it seems knights didn't really fit into the theme. It doesn't seems like the other 2 sets will have knights as well.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
"normality is a paved road: it is comfortable to walk, but no flowers grow there."
-Vincent Van Gogh
things I hate:
1. lists.
b. inconsistencies.
V. incorrect math.
2. quotes in signatures
III: irony.
there are two kinds of people in the world: those who can make reasonable conclusions based on conjecture.
Pyroclasm will still wipe your board (assuming you have a bunch of 2/2s) even with Adaptive Automaton out, but not so with Honor of the Pure. We have so many good 3-drop options already, that I'd rather stick with the cheaper and harder-to-remove Honor of the Pure than squeeze in Automaton. You could just replace the Automatons with Phyrexian Metamorph instead as Exemplars 5-8 and have some added utility. I really want Silver Knight in Modern, though.
Me too, I also wished Silver Knight was available in Modern, a 2cc Knight with pro-red is what we need now with Zoo, Burn and Goblin Guide running amok, Paladin en-Vec, Fiendslayer Paladin or even the Goblin killer aka Tivadar of Thorn at 3cc is simply too slow or late.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W