student of warfare is just good, even by himself. the only thing he loose out on is field marsha, which is largely irrelavent because he'll give himself first strike and will still grow larger with honor of the pure. haada Freeblade isn't ran in my list becausether's better one drops Blademaster is also good even just by himself and doesn't neccesarily need other allies around.
I also disagree about 20 not being enough for the creature count. The answer may be to just take out the vials, but I don't think the deck needs more. a handful o weenies made large and with an overrun finisher will be plenty to take the game.
I'll also agree the landbase could be made better by including shocklands and fetchlands for the color fixers, it is how it is now based off of a lack of desire to buy shocklands until RTR comes out, but as it is I think I'll be able to reliably hit all color requirements for the deck.
student of warfare is just good, even by himself. the only thing he loose out on is field marsha, which is largely irrelavent because he'll give himself first strike and will still grow larger with honor of the pure. haada Freeblade isn't ran in my list becausether's better one drops Blademaster is also good even just by himself and doesn't neccesarily need other allies around.
Agree on Student of Warfare being good even on his own. This Knight is good during the early game, and equally good(or even better) when coming in during the mid to late game. Too bad he doesn't work with Field Marshal and a pity Knight Exemplar is not relevant here.
At 2cc, Kazandu Blademaster is at best a useful 2 drop, that's about it, not strong nor good enough to warrant his place in the deck, personally I'll only run him if I have more allies and nothing works better with him than Hada Freeblade, who helps in growing each other.
I also disagree about 20 not being enough for the creature count. The answer may be to just take out the vials, but I don't think the deck needs more. a handful o weenies made large and with an overrun finisher will be plenty to take the game.
The problem is the amount of removals the deck is certain to face against. My meta is full of removals, and with 20 creatures the odds of having no creature in play is actually very real, since with only 20 creatures we will probably only cast 6-7 creatures before the game ends and unlike knights, none of them even have protection from colors which could color hose an opponent. With all that is said, what is the point of having Aether Vial and Anthem effects in play when we have no creatures?
I'll also agree the landbase could be made better by including shocklands and fetchlands for the color fixers, it is how it is now based off of a lack of desire to buy shocklands until RTR comes out, but as it is I think I'll be able to reliably hit all color requirements for the deck.
For sure the shocklands and fetchlands will make a positive difference.
They just spoiled some new soldiers, so I don't think Student of Warfare is needed here. I play Soldiers like an aggro weenie deck, so I would not want to commit the mana to level up Student of Warfare.
Dryad Militant will be used to hate out Snapcaster Mage decks, but as a typical soldier, Dryad Militant may not be good. If I use an instant or sorcery to destroy or exile it, my spell does not get exiled.
Agree on Student of Warfare being good even on his own. This Knight is good during the early game, and equally good(or even better) when coming in during the mid to late game. Too bad he doesn't work with Field Marshal and a pity Knight Exemplar is not relevant here.
At 2cc, Kazandu Blademaster is at best a useful 2 drop, that's about it, not strong nor good enough to warrant his place in the deck, personally I'll only run him if I have more allies and nothing works better with him than Hada Freeblade, who helps in growing each other.
The problem is the amount of removals the deck is certain to face against. My meta is full of removals, and with 20 creatures the odds of having no creature in play is actually very real, since with only 20 creatures we will probably only cast 6-7 creatures before the game ends and unlike knights, none of them even have protection from colors which could color hose an opponent. With all that is said, what is the point of having Aether Vial and Anthem effects in play when we have no creatures?
For sure the shocklands and fetchlands will make a positive difference.
I think That the vial, despite the tricks it can have, is probably the card to cut. I also agree that brave the elements should also be included.
If you have a better 2 drop to replace the blademaster at I'd be happy to consider him.
palandiell, I think it's time for a gentle reminder that some cards are playable on their own regardless of their extra effect. A 2/2 first strike vigilant is reason enough to play kazandu blademaster. It also has a relevant creature type in soldiers. However, he ALSO gets stronger in multiples should you draw another one, and with 4 in the deck, you likely would. To say it's useless? Not so much! To say that there are possibly better choices depending on the meta? That much I would agree with.
That's one huge chunk of detailed writing and analysis on Modern Soldiers ;). I must say I enjoy reading them very much. Good to see interest in Soldiers again :D.
// Creatures
4 [M10] Captain of the Watch
4 [MOR] Preeminent Captain
3 [DKA] Thalia, Guardian of Thraben
4 [ISD] Champion of the Parish
4 [DDF] Elite Vanguard
4 [MOR] Ballyrush Banneret
4 [M10] Veteran Swordsmith
4 [RTR] Precinct Captain
4 [CS] Field Marshal
// Spells
4 [ARC] Path to Exile
Champion of the Parish is an incredibly good card for the deck. I wish I had some way to get some good card advantage to feed the Preeminent Captain's attacking ability better, but Mentor of the Meek isn't good enough. Maybe a black splash for Confidant, at least he's a human for Champion of the Parish. Thalia is obviously awesome.
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It's an updated version of Brawl into an epic, new game.
Champion of the Parish is an incredibly good card for the deck. I wish I had some way to get some good card advantage to feed the Preeminent Captain's attacking ability better, but Mentor of the Meek isn't good enough. Maybe a black splash for Confidant, at least he's a human for Champion of the Parish. Thalia is obviously awesome.
I recognise your deck template...lolz, anyway I changed them to proper tags used here ;).
I saw that the decklist has already included cards from RTR, so might as well replace Elite Vanguard with Dryad Militant?
Unfortunately I have no idea how to generate card advantage here other than Ranger of Eos. Seems the CA portion is so desperate you even need to play 4 Horizon Canopy lolz.
Too often Does it seem that I draw too many land cards. I either can't shuffle or have too much land. Lately it has happened often that I have had 5 lands on my hand and drew 3 more right after that. And that was after a good shuffle.
So I was thinking of taking 2 lands out and replacing it with other cards. Any ideas? 1 Champion of the parish but what would be a good second card?
So before you start saying how other decks are weak you might want to seriously reevaluate your deck building skills. This deck you just posted looks like one of the worst versions of soldiers i've seen
Not only does it have no consistency with all of the 2 or 3 ofs it also has cards that just aren't good. Your deck is running BAD versions of removal such as condemn when clearly path to exile is in the format.
You are only running 2 copies of the best soldier lord field marshal and have no other pump. So essentially all you are doing is playing little soldiers that will be chump blocked all day long, unless you get a brave the elements.
You need to go back to the drawing board with this deck. I will garuntee that my version of the deck, posted a page ago, will beat yours 9 out of 10 games.
Good reply Palandiell , anyway you are right - we are mostly brewing over here, and there's alway space to discuss on different strategies and card choices.
Personally I think it is always nice to have synergies, so in a soldier tribal, we try to choose cards that have good or useful interactions with each other, unless that card is so good it can work on its own, at the same time this very good card may well be worth less when combined with other cards in the deck. That's a little long winded but I hope I get the meaning across lolz.
I think this deck would benefit from running some manadorks to drop Preeminent Captain on turn 2. Then if you go black (Deathrite Shaman as your mana man), then you'd have Dark Confidant to refill your hand with soldiers for when Preeminent Captain keeps swinging. That would make topdecked Preeminent Captains better if you've still got some number Soldiers in your hands.
Then again, red could possibly be useful. Simian Spirit Guide for T2 Preeminent Captain (or even turn 1!), and bolts to get stuff out of the way.
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You like Super Smash Bros.? Melee or Brawl? Check this out! http://projectm.dantarion.com/
It's an updated version of Brawl into an epic, new game.
I think this deck would benefit from running some manadorks to drop Preeminent Captain on turn 2. Then if you go black (Deathrite Shaman as your mana man), then you'd have Dark Confidant to refill your hand with soldiers for when Preeminent Captain keeps swinging. That would make topdecked Preeminent Captains better if you've still got some number Soldiers in your hands.
Then again, red could possibly be useful. Simian Spirit Guide for T2 Preeminent Captain (or even turn 1!), and bolts to get stuff out of the way.
I have not decided on a splash color, if at all, but you raise an interesting point.
I don't think Deathrite Shaman would work here, since I have to exile a land card in a graveyard to get mana. I am not aware of many decks that would put land cards ito a graveyard so early.
You're not thinking fetchlands, eriol. Many decks run potent fetch manabases. It's true he's not good againts tron, perhaps, but if you're running multiple colors, then you can run something like arid mesa or marsh flats yourself.
You're not thinking fetchlands, eriol. Many decks run potent fetch manabases. It's true he's not good againts tron, perhaps, but if you're running multiple colors, then you can run something like arid mesa or marsh flats yourself.
Every time I see good soldier card with a good or useful control ability I always lament why they weren't make a Knight, especially Thalia :rolleyes:.
So, is tribal soldiers more viable now than it ever was? (pre-Dryad Militant and Thalia) I'm not expecting soldiers to be tier 1 ever, but it is certainly looking much stronger now with these control-style cards.
More viable? Possibly. you even have gravehate in the form of grunt. however, the real problem, in my opinion, is that soldiers are designed to swarm and are stronger en masse, but aside from thalia, the best soldiers don't really support this strategy. The worst part is that there is no real card advantage in modern to make them viable like enlistment officer. Even with just this one card I think that soldiers could be a decent tier 2 strategy, as they are generally better at combat than most other aggro.
More viable? Possibly. you even have gravehate in the form of grunt. however, the real problem, in my opinion, is that soldiers are designed to swarm and are stronger en masse, but aside from thalia, the best soldiers don't really support this strategy. The worst part is that there is no real card advantage in modern to make them viable like enlistment officer. Even with just this one card I think that soldiers could be a decent tier 2 strategy, as they are generally better at combat than most other aggro.
Agreed. I would think a card like Enlistment Officer would help with the card draw issue. I can definitely see this deck running out of steam early on.
I was thinking of supplementing this deck with token generators like Raise the Alarm as a workaround. If I can't draw anything, I might as well make sure some cards generate more than one creature.
Agreed. I would think a card like Enlistment Officer would help with the card draw issue. I can definitely see this deck running out of steam early on.
I was thinking of supplementing this deck with token generators like Raise the Alarm as a workaround. If I can't draw anything, I might as well make sure some cards generate more than one creature.
Enlistment Officer is a house. I have him in my Soldiers Stompy and he's insanely good. I simply love the Apocalypse cycle of tribal creatures Card advantage.
Anyway back to Modern Soldiers, it looks like anthem effects is a must. That's why Captain of the Watch could have a role to play here, but she is too costly and too fragile for such a highly costed creature plus she is incredibly easy to take out. Field Marshal is also considered slow. The soldiers are a little clumsy i feel. Aether Vial could help us drop them in the battlefield easier but that would be at the expanse of anthem effects or more soldiers so I don't think that is a good solution either.
Anyway back to Modern Soldiers, it looks like anthem effects is a must. That's why Captain of the Watch could have a role to play here, but she is too costly and too fragile for such a highly costed creature plus she is incredibly easy to take out. Field Marshal is also considered slow. The soldiers are a little clumsy i feel. Aether Vial could help us drop them in the battlefield easier but that would be at the expanse of anthem effects or more soldiers so I don't think that is a good solution either.
Whoa, you consider Field Marshal slow? It's a 3-mana lord creature for soldiers, like Knight Exemplar. I'd rather run Field Marshal over Captain of the Watch, which is why I'm not packing 4 copies of Captain of the Watch. I am using Honor of the Pure already. Would you prefer to use Honor of the Pure and find another soldier besides Field Marshal?
I feel the only reason that modern soldiers is remotely usable now is that we have some control abilities that Knights does not (at least not in Knights tribal).
Well, you could get anthem+enlistment officer with brass herald. mind you, that is an extremely high end (cmc wise) solution to it, but it is a potential solution.
personally, I think a suppression field and thalia based list with token generators like precinct captain is a much stronger approach than what some are packing. The ability to hose fetches and random activated abilities is simply too good to ignore.
However, the card I see in here that almost seems worthless to me is preeminent captain, to be honest. We have no way of putting it into play earlier than t2 or t3. There are much stronger options available than this one, and the worst part of it is that the soldiers he puts in that will see play all generally cost less than he does!
Well, you could get anthem+enlistment officer with brass herald. mind you, that is an extremely high end (cmc wise) solution to it, but it is a potential solution.
Brass Herald is really expensive. That is probably not going to help me. I'd rather focus on token generator effects and try to swarm my opponent. How prevalent are sweepers in your meta?
Quote from weltkrieg »
personally, I think a suppression field and thalia based list with token generators like precinct captain is a much stronger approach than what some are packing. The ability to hose fetches and random activated abilities is simply too good to ignore.
That is the way I am leaning as well.
Quote from weltkrieg »
However, the card I see in here that almost seems worthless to me is preeminent captain, to be honest. We have no way of putting it into play earlier than t2 or t3. There are much stronger options available than this one, and the worst part of it is that the soldiers he puts in that will see play all generally cost less than he does!
You make a good point. I'll probably go back to the drawing board and find a replacement for him.
In my meta? With the jund and karn tron decks, fairly prevalent. It's why I don't run him myself, though I may in an elf list. I only playtest decks like this and others and haven't actually settled on a tourney worthy list, yet.
Your token generator in a thalia and suppression field based deck is militia's pride, I think. It's only good on the attack, true, but it helps swarming strategies and unlike precinct captain (still awesome, mind you) doesn't require dealing combat damage. It's also a triggered ability rather than an activated, so awesome all around with suppression field.
However, the card I see in here that almost seems worthless to me is preeminent captain, to be honest. We have no way of putting it into play earlier than t2 or t3. There are much stronger options available than this one, and the worst part of it is that the soldiers he puts in that will see play all generally cost less than he does!
You make a good point. I'll probably go back to the drawing board and find a replacement for him.
I think that is about right for Preeminent Captain, besides without a good draw engine we might end up without anything to put into play :rolleyes:! The Captain of the Watch combo with him is too unreliable to pull off and easily disrupted anyway :-/.
I also disagree about 20 not being enough for the creature count. The answer may be to just take out the vials, but I don't think the deck needs more. a handful o weenies made large and with an overrun finisher will be plenty to take the game.
I'll also agree the landbase could be made better by including shocklands and fetchlands for the color fixers, it is how it is now based off of a lack of desire to buy shocklands until RTR comes out, but as it is I think I'll be able to reliably hit all color requirements for the deck.
Agree on Student of Warfare being good even on his own. This Knight is good during the early game, and equally good(or even better) when coming in during the mid to late game. Too bad he doesn't work with Field Marshal and a pity Knight Exemplar is not relevant here.
At 2cc, Kazandu Blademaster is at best a useful 2 drop, that's about it, not strong nor good enough to warrant his place in the deck, personally I'll only run him if I have more allies and nothing works better with him than Hada Freeblade, who helps in growing each other.
The problem is the amount of removals the deck is certain to face against. My meta is full of removals, and with 20 creatures the odds of having no creature in play is actually very real, since with only 20 creatures we will probably only cast 6-7 creatures before the game ends and unlike knights, none of them even have protection from colors which could color hose an opponent. With all that is said, what is the point of having Aether Vial and Anthem effects in play when we have no creatures?
For sure the shocklands and fetchlands will make a positive difference.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Dryad Militant will be used to hate out Snapcaster Mage decks, but as a typical soldier, Dryad Militant may not be good. If I use an instant or sorcery to destroy or exile it, my spell does not get exiled.
I think That the vial, despite the tricks it can have, is probably the card to cut. I also agree that brave the elements should also be included.
If you have a better 2 drop to replace the blademaster at I'd be happy to consider him.
Credit to DolZero for this awesome sig!
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
4 [FUT] Horizon Canopy
16 [7E] Plains
// Creatures
4 [M10] Captain of the Watch
4 [MOR] Preeminent Captain
3 [DKA] Thalia, Guardian of Thraben
4 [ISD] Champion of the Parish
4 [DDF] Elite Vanguard
4 [MOR] Ballyrush Banneret
4 [M10] Veteran Swordsmith
4 [RTR] Precinct Captain
4 [CS] Field Marshal
// Spells
4 [ARC] Path to Exile
Champion of the Parish is an incredibly good card for the deck. I wish I had some way to get some good card advantage to feed the Preeminent Captain's attacking ability better, but Mentor of the Meek isn't good enough. Maybe a black splash for Confidant, at least he's a human for Champion of the Parish. Thalia is obviously awesome.
It's an updated version of Brawl into an epic, new game.
I recognise your deck template...lolz, anyway I changed them to proper tags used here ;).
I saw that the decklist has already included cards from RTR, so might as well replace Elite Vanguard with Dryad Militant?
Dark Confidant might be a dangerous game, since you have no way to remove him effectively pitting yourself in a race against the opponent. I'm also thinking of putting in 4x Honor of the Pure somewhere, we could take 1x Elite Vanguard, 1x Veteran Swordsmith, 1x Precinct Captain and 1x Field Marshal out for testing.
Unfortunately I have no idea how to generate card advantage here other than Ranger of Eos. Seems the CA portion is so desperate you even need to play 4 Horizon Canopy lolz.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
So before you start saying how other decks are weak you might want to seriously reevaluate your deck building skills. This deck you just posted looks like one of the worst versions of soldiers i've seen
Not only does it have no consistency with all of the 2 or 3 ofs it also has cards that just aren't good. Your deck is running BAD versions of removal such as condemn when clearly path to exile is in the format.
You are only running 2 copies of the best soldier lord field marshal and have no other pump. So essentially all you are doing is playing little soldiers that will be chump blocked all day long, unless you get a brave the elements.
You need to go back to the drawing board with this deck. I will garuntee that my version of the deck, posted a page ago, will beat yours 9 out of 10 games.
Personally I think it is always nice to have synergies, so in a soldier tribal, we try to choose cards that have good or useful interactions with each other, unless that card is so good it can work on its own, at the same time this very good card may well be worth less when combined with other cards in the deck. That's a little long winded but I hope I get the meaning across lolz.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
This is a slapdash deck I mapped out on paper.
I am actually saddened that soldiers now have more "control" tribal creatures than Knights do (Dryad Militant, Loxodon Gatekeeper, and Thalia).
4 Dryad Militant
4 Ballyrush Banneret
4 Field Marshal
4 Thalia, Guardian of Thraben
2 Loxodon Gatekeeper
2 Captain of the Watch
2 Preeminent Captain
4 Precinct Captain
4 Path to Exile
4 Honor of the Pure
4 Faith's Shield
Land (22)
2 Emeria, the Sky Ruin
20 Plains
4 Rest in Peace
4 Leyline of Sancity
4 Pithing Needle
3 Suppression Field
Then again, red could possibly be useful. Simian Spirit Guide for T2 Preeminent Captain (or even turn 1!), and bolts to get stuff out of the way.
It's an updated version of Brawl into an epic, new game.
I have not decided on a splash color, if at all, but you raise an interesting point.
I don't think Deathrite Shaman would work here, since I have to exile a land card in a graveyard to get mana. I am not aware of many decks that would put land cards ito a graveyard so early.
Credit to DolZero for this awesome sig!
You're right. I had forgotten about fetchlands!
Actually, me too.
Every time I see good soldier card with a good or useful control ability I always lament why they weren't make a Knight, especially Thalia :rolleyes:.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
So, is tribal soldiers more viable now than it ever was? (pre-Dryad Militant and Thalia) I'm not expecting soldiers to be tier 1 ever, but it is certainly looking much stronger now with these control-style cards.
Credit to DolZero for this awesome sig!
Agreed. I would think a card like Enlistment Officer would help with the card draw issue. I can definitely see this deck running out of steam early on.
I was thinking of supplementing this deck with token generators like Raise the Alarm as a workaround. If I can't draw anything, I might as well make sure some cards generate more than one creature.
Enlistment Officer is a house. I have him in my Soldiers Stompy and he's insanely good. I simply love the Apocalypse cycle of tribal creatures Card advantage.
Anyway back to Modern Soldiers, it looks like anthem effects is a must. That's why Captain of the Watch could have a role to play here, but she is too costly and too fragile for such a highly costed creature plus she is incredibly easy to take out. Field Marshal is also considered slow. The soldiers are a little clumsy i feel. Aether Vial could help us drop them in the battlefield easier but that would be at the expanse of anthem effects or more soldiers so I don't think that is a good solution either.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Whoa, you consider Field Marshal slow? It's a 3-mana lord creature for soldiers, like Knight Exemplar. I'd rather run Field Marshal over Captain of the Watch, which is why I'm not packing 4 copies of Captain of the Watch. I am using Honor of the Pure already. Would you prefer to use Honor of the Pure and find another soldier besides Field Marshal?
I feel the only reason that modern soldiers is remotely usable now is that we have some control abilities that Knights does not (at least not in Knights tribal).
personally, I think a suppression field and thalia based list with token generators like precinct captain is a much stronger approach than what some are packing. The ability to hose fetches and random activated abilities is simply too good to ignore.
However, the card I see in here that almost seems worthless to me is preeminent captain, to be honest. We have no way of putting it into play earlier than t2 or t3. There are much stronger options available than this one, and the worst part of it is that the soldiers he puts in that will see play all generally cost less than he does!
Credit to DolZero for this awesome sig!
Brass Herald is really expensive. That is probably not going to help me. I'd rather focus on token generator effects and try to swarm my opponent. How prevalent are sweepers in your meta?
That is the way I am leaning as well.
You make a good point. I'll probably go back to the drawing board and find a replacement for him.
Your token generator in a thalia and suppression field based deck is militia's pride, I think. It's only good on the attack, true, but it helps swarming strategies and unlike precinct captain (still awesome, mind you) doesn't require dealing combat damage. It's also a triggered ability rather than an activated, so awesome all around with suppression field.
Credit to DolZero for this awesome sig!
I think that is about right for Preeminent Captain, besides without a good draw engine we might end up without anything to put into play :rolleyes:! The Captain of the Watch combo with him is too unreliable to pull off and easily disrupted anyway :-/.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W