I think it needs some more mana dorks to offset the fact that it has no removal or direct damage. Go with good ol' llanowar elf.
Instead of calling this "GDW," I think you should be looking at decks called "green mana ramp." That's essentially what you're looking to construct with a list like this. If you want to get into the GDW approach, then you'll need more effective one and two drops, i.e. nettle sentinel.
This is a little brew I've got - sort of a Modern version of 10 land Stompy from Legacy. Seems similar to a "Green Deck Wins" theme that you're going for.
Thankyou everyone for the input, sorry I had missed out on Predator Ooze on the first posting (fixed it).
My intention for this deck is to have it be more traditional aggro rather than ramp and stomp. I do have Primalcrux and Khalni Hydra as finishers, but I've won a few games without them. This deck is light on the manadorks, so that it can be heavy on the aggro. Don't need a lot of extra mana since for Khalni every creature is a free manadork, and Primalcrux is only cmc 6. With Garruk I can get it out on turn 5 with only four mana, with a magical Christmasland hand I could have him out by turn 3.
Turn 1: ForestMagus of the Vineyard
Turn 2: ForestGarruk WildspeakerGarruk's Companion
Turn 3: Primalcrux
6 cmc is a high mana cost, especially in a deck with very little ramp to it.
You can't base your whole mana strategy around a card like Garruk. He has a target painted on his back the minute he hits the board; and, while Magus of the Vineyard is nice, he also helps your opponent.
Think about how your deck works in all the situations that aren't optimal, and you'll have a very realistic appraisal of what your deck can truly do.
To be fair my mana strategy is mostly based around having a soft mana cap of 3 but I see what you are saying, and I've made a couple of tweaks. Thank you.
I think you should play Sakura-Tribe Scout instead of the Magus. You get accelerated but you don't help the opponent. It will require you to play more lands, though.
Scout would slow my deck down too much both because I would have to add more mana (and so less threats) and because short term she has to tap to ramp up my mana and long term she doesn't really ramp me up at all.
20 Forest
Creatures
4 Noble Hierarch
4 Arbor Elves
4 Young Wolf
4 Strangleroot Geist
4 Garruk's Companion
4 Leatherback Baloth
4 Predator Ooze
4 Primalcrux
4 Khalni Hydra
4 Utopia Sprawl
4 Traproot Kami
3 Viridian Zealot
4 Llanowar Elves
4 Vigor
Just a bit of Mono-green to the max.
GModern Belcher
GGreen Deck Wins
3I'm the King
RBlazeTron
"The world is an endless abyss and tomorrow
draws you deeper into the darkness."
I think it needs some more mana dorks to offset the fact that it has no removal or direct damage. Go with good ol' llanowar elf.
Instead of calling this "GDW," I think you should be looking at decks called "green mana ramp." That's essentially what you're looking to construct with a list like this. If you want to get into the GDW approach, then you'll need more effective one and two drops, i.e. nettle sentinel.
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4 Wolf-Bitten Captive
4 Strangleroot Geist
4 Skargan Pit-Skulk
4 Young Wolf
4 Nettle Sentinel
4 Silhana Ledgewalker
4 Garruk's Companion
2 Whirling Dervish
2 Giant Growth
2 Groundswell
4 Cream of the Crop
4 Prey's Vengeance
3 Vines of Vastwood
That's just off the top of my head, so it's probably not 100% accurate - but you get the point. Hopefully its food for thought, at least.
My intention for this deck is to have it be more traditional aggro rather than ramp and stomp. I do have Primalcrux and Khalni Hydra as finishers, but I've won a few games without them. This deck is light on the manadorks, so that it can be heavy on the aggro. Don't need a lot of extra mana since for Khalni every creature is a free manadork, and Primalcrux is only cmc 6. With Garruk I can get it out on turn 5 with only four mana, with a magical Christmasland hand I could have him out by turn 3.
Turn 1: Forest Magus of the Vineyard
Turn 2: Forest Garruk Wildspeaker Garruk's Companion
Turn 3: Primalcrux
GModern Belcher
GGreen Deck Wins
3I'm the King
RBlazeTron
6 cmc is a high mana cost, especially in a deck with very little ramp to it.
You can't base your whole mana strategy around a card like Garruk. He has a target painted on his back the minute he hits the board; and, while Magus of the Vineyard is nice, he also helps your opponent.
Think about how your deck works in all the situations that aren't optimal, and you'll have a very realistic appraisal of what your deck can truly do.
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GModern Belcher
GGreen Deck Wins
3I'm the King
RBlazeTron
GModern Belcher
GGreen Deck Wins
3I'm the King
RBlazeTron