How do we feel about running Yeva, Nature's Herald somewhere in our 75? I haven't tested with it, but I'm wondering if the ability to combo off at instant speed might be something worth having.
How do we feel about running Yeva, Nature's Herald somewhere in our 75? I haven't tested with it, but I'm wondering if the ability to combo off at instant speed might be something worth having.
Well, of course my initial answer is no; however what would be the benefit of it? The comboing off part I mean. Your adding a 4cc creature so casting that requires the mana to do so. It means you'll have to have a big mana presence established.
EDIT: End of opponents turn combo off when attack is unlikely. Seems to cute
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GBR Elves UBR ANT R Burn
UR Gift Storm GB/GR/GW/G Karn Tron GW Aura RW Burn
GBWUR Child of Alara BWR Kaalia of the Vast UWR Narset, Enlightened Master GWR Uril, the Miststalker
"Whether you think you can, or think you can't, you're right." - Henry Ford
How do we feel about running Yeva, Nature's Herald somewhere in our 75? I haven't tested with it, but I'm wondering if the ability to combo off at instant speed might be something worth having.
I run one Yeva in my sideboard for Twin. She is survives most their removal, but more importantly she can come out when their tappers flash in to tap down a land or dork.
Yeva can also be tapped with heritage druid. I've had luck flashing her in vs twin and then tapping 3 elves and flash in a lord around Twin's counters.
How do we feel about running Yeva, Nature's Herald somewhere in our 75? I haven't tested with it, but I'm wondering if the ability to combo off at instant speed might be something worth having.
Yeva is good because of her ability (in combination with Curio) to let you bounce Elves in response to wrath/removal. It's worth testing.
What do you guys think of this list? Some explanation maybe...
Intruder Alarm over Cloudstone Curio: I like Intruder Alarm more then Cloudstone Curio, mainly because the beautifull synergy between Imperious Perfect / Rhys the Redeemed and Intruder Alarm. Second reason is that most sideboards will have some form of Artifact hate (Affinity is a deck...) where as Enchantments are not really dominating the format. Third reason is that Intruder Alarm replaces the effect of Nettle Sentinel. That's the reason I didn't include Nettle Sentinel in this list.
Copperhorn Scout: Back-up Intruder Alarm. Not as efficient but can serve later in the game as an Elf for Heritage Druid or as a G creature to draw a card of Beck.
What do you guys think about this list? I haven't tested it yet, I've just been thinking about this idea the last few days and I taught, let's share and get some feedback.
While the deck doesn't really produce enough blue mana to combo off with zameck guildmage, really. While you can untap breeding pools with the arbor elves that is just another reliance in order to get that card to work. Either Visionary or or Nettles would be better in that slot. Nettles let you have a redundant way to abuse heritage druids beyond the alarm, which could get hated on, especially if there is a bunch of hexproof in your meta.
Copperhorns would be better in the board because you don't really plan on doing things after attacking (you would be attacking when you put craterhoof into play, and not really at any other point assuming things are going to plan).
Rhys seems all right, but likely won't do much if you play any deck with removal. Imperious perfects have a similar problem, but also function as lords, so they make it harder to kill your other elves. Which could come in handy in conjunction with the archdruids.
I would suggest removing the copperhorns and zamecks for 4 visionaries, cutting a rhys and 2 perfects for 3 sentinel. It will give you some more ability to combo off more consistently I think.
I would also not run the flooded groves with that many fetches. Switch out to basics so you can fetch them. You shouldn't be that reliant on blue mana that you need it for more than casting beck when you are going off.
What do you guys think of Door of Destinies vs. Coat of Arms as aggro tech. Door of Destinies seems better post-wipe, while Coat of Arms is an amazing top deck.
I've been testing out a 1x Joraga Warcaller and am not too impressed with it (Intruder Alarm build, 3x Ranger of Eos). My main issue is that it's hard to attack into even a single mana up because bolt/path/bounce effects will completely wipe us out when attacking with our team of "5/5"s. Anyone have similar/opposing thoughts on the card? Or on the list in general? Trying to get value out of Ranger with singleton 1drops for various situations but might not be worth it.
joraga warcaller is a beast i have a an aggro build that doesn't combo.
for me joraga warcaller is a complete wincon, most of the time they are going to deal with archdruid or heritage druid and then, BAM you put onto playa 5/5 joraga warcaller FTW.
But please, always play it to win the game in the same way you would play a craterhoof behemoth or an ezuri.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Warcaller can be good, although I've faced the same problems. But that kinda is the weak spot of the deck in general... A t1 Bolt/Path on your mana dork can be devestating. I don't like 3 RoE to be honest, wouldn't a singleton be better?
True. That's why I like the 3 rangers though. After the main combo pieces it's been my highest performing card. Reloads on whatever I need (heritage, nettle), let's us go beatdown with joraga if we only have dorks, and gives us fuel for going off if beck is in hand. Also after sideboarding it's good to have a singleton burrenton forgetender against pyroclasm decks. All that being said I actually have no idea if 3 is too many though, it just seems too strong
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
I've been toying with a monogreen version the past couple days with interesting results. Turns out Eternal Witness loops are entirely possible thanks to Nykthos. One game I cast the same Summoner's Pact about five times in a turn and won.
joraga warcaller is a beast i have a an aggro build that doesn't combo.
for me joraga warcaller is a complete wincon, most of the time they are going to deal with archdruid or heritage druid and then, BAM you put onto playa 5/5 joraga warcaller FTW.
But please, always play it to win the game in the same way you would play a craterhoof behemoth or an ezuri.
Do you have a list you use for Aggro?
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Modern 0Affinity
Modern Silverblack RRed Deck Wins
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Well, of course my initial answer is no; however what would be the benefit of it? The comboing off part I mean. Your adding a 4cc creature so casting that requires the mana to do so. It means you'll have to have a big mana presence established.
EDIT: End of opponents turn combo off when attack is unlikely. Seems to cute
UBR ANT
R Burn
GB/GR/GW/G Karn Tron
GW Aura
RW Burn
BWR Kaalia of the Vast
UWR Narset, Enlightened Master
GWR Uril, the Miststalker
I ended up playing this list-
4 Elvish Visionary
4 Heritage Druid
4 Llanowar Elves
4 Nettle Sentinel
3 Imperious Perfect
3 Joraga Warcaller
3 Scryb Ranger
2 Elvish Harbinger
2 Elvish Mystic
2 Ezuri, Renegade Leader
4 Lead the Stampede
16 Forest
1 Pendelhaven
3 Viridian Shaman
3 Essence Warden
3 Krosan Grip
2 Fog
2 Relic of Progenitus
2 Obstinate Baloth
I ended up 11th out of 50 with a 4-2 record
Chile!
I run one Yeva in my sideboard for Twin. She is survives most their removal, but more importantly she can come out when their tappers flash in to tap down a land or dork.
Yeva can also be tapped with heritage druid. I've had luck flashing her in vs twin and then tapping 3 elves and flash in a lord around Twin's counters.
Yeva is good because of her ability (in combination with Curio) to let you bounce Elves in response to wrath/removal. It's worth testing.
4x Arbor Elf
4x Llanowar Elves
2x Deathrite Shaman
4x Heritage Druid
4x Nettle Sentinel
4x Elvish Visionary
4x Elvish Archdruid
3x Imperious Perfect
1x Craterhoof Behemoth
4x Beck
4x Summoner's Pact
2x Elvish Promenade
Enchantment (4)
4x Prowess of the Fair
Land (16)
4x Misty Rainforest
3x Verdant Catacombs
4x Breeding Pool
1x Temple Garden
4x Forest
2x Spellskite
2x Elvish Champion
2x Proclamation of Rebirth
2x Viridian Shaman
1x Viridian Zealot
3x Creeping Corrosion
3x Mark of Asylum
While the deck doesn't really produce enough blue mana to combo off with zameck guildmage, really. While you can untap breeding pools with the arbor elves that is just another reliance in order to get that card to work. Either Visionary or or Nettles would be better in that slot. Nettles let you have a redundant way to abuse heritage druids beyond the alarm, which could get hated on, especially if there is a bunch of hexproof in your meta.
Copperhorns would be better in the board because you don't really plan on doing things after attacking (you would be attacking when you put craterhoof into play, and not really at any other point assuming things are going to plan).
Rhys seems all right, but likely won't do much if you play any deck with removal. Imperious perfects have a similar problem, but also function as lords, so they make it harder to kill your other elves. Which could come in handy in conjunction with the archdruids.
I would suggest removing the copperhorns and zamecks for 4 visionaries, cutting a rhys and 2 perfects for 3 sentinel. It will give you some more ability to combo off more consistently I think.
I would also not run the flooded groves with that many fetches. Switch out to basics so you can fetch them. You shouldn't be that reliant on blue mana that you need it for more than casting beck when you are going off.
1 Ant Queen
4 Arbor Elf
1 Craterhoof Behemoth
4 Elvish Archdruid
4 Heritage Druid
4 Joraga Treespeaker
1 Joraga Warcaller
4 Llanowar Elves
3 Nettle Sentinel
3 Ranger of Eos
1 Regal Force
1 Rhys the Redeemed
4 Summoner's Pact
3 Beck
3 Intruder Alarm
Lands
2 Breeding Pool
1 Dryad Arbor
4 Forbidden Orchard
2 Forest
1 Hallowed Fountain
4 Misty Rainforest
1 Temple Garden
4 Verdant Catacombs
1 Beast Within
2 Creeping Corrosion
2 Dismember
1 Intruder Alarm
3 Proclamation of Rebirth
3 Rest in Peace
2 Stony Silence
1 Viridian Shaman
for me joraga warcaller is a complete wincon, most of the time they are going to deal with archdruid or heritage druid and then, BAM you put onto playa 5/5 joraga warcaller FTW.
But please, always play it to win the game in the same way you would play a craterhoof behemoth or an ezuri.
Chile!
If they need to be submitted, I found a recent 3-1 Elves.
http://www.wizards.com/Magic/digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/6454976
OP would have to update which obviously isn't happening anytime soon.
Sweet list.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
True. That's why I like the 3 rangers though. After the main combo pieces it's been my highest performing card. Reloads on whatever I need (heritage, nettle), let's us go beatdown with joraga if we only have dorks, and gives us fuel for going off if beck is in hand. Also after sideboarding it's good to have a singleton burrenton forgetender against pyroclasm decks. All that being said I actually have no idea if 3 is too many though, it just seems too strong
There's Hokori, Dust Drinker.
lol I always do that >.<
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Chile!
4x Beck / Call
2x Breeding Pool
3x Cloudstone Curio
1x Craterhoof Behemoth
4x Elvish Archdruid
4x Elvish Mystic
4x Elvish Visionary
1x Eternal Witness
1x Fauna Shaman
6x Forest
4x Heritage Druid
4x Llanowar Elves
3x Misty Rainforest
4x Nettle Sentinel
1x Nykthos, Shrine to Nyx
1x Regal Force
1x Scavenging Ooze
3x Summoner's Pact
1x Temple Garden
4x Verdant Catacombs
3x Fauna Shaman
4x Thorn of Amethyst
4x Vengevine
3x Vexing Shusher
1x Viridian Shaman
Do you have a list you use for Aggro?
"Only the dead have seen the end of the war."
Modern 0Affinity
Modern Silverblack RRed Deck Wins
Tiny Leaders EDH RWUShu Yun
Commander RWGUril, the Sad Panda
Commander RDarretti, the Scrap Lord