recently started playing a Jund variant of this, and found some cards i don't think anyone has mentioned that have some potential
Necroplasm can get some mileage against certain strategies(IE Tokens and maybe affinity) and has dredge, mostly a sideboard card based on your current meta Ingot Chewer has been great against affinity and can trigger Vengevine off of convoke. it also is a good target for golgari thug should you end up grinding it out. Vengeful Pharaoh i havent actually tried this yet however it seems like it could be a power house against any creature based strategy with all the ways to dredge it off of the top of your deck or discard it again and again, and while at 5 casting cost its rarely going to be relevant it is still a zombie. Glarewielder seems like it could be worth some testing as well, it can trigger vengevine off of its convoke and leave the opponent with no blockers. I imagine this would be a one of, even if its in your yard it would not be hard to use golgari thug to set up a win against an opponent with a board. Stain the mind With the common inclusion of a fair number of one and 2 drops this card can easily hit the table turn 3. seems like it could be a good answer to combo or some common GY hate in game 2 or 3.
recently started playing a Jund variant of this, and found some cards i don't think anyone has mentioned that have some potential
Necroplasm can get some mileage against certain strategies(IE Tokens and maybe affinity) and has dredge, mostly a sideboard card based on your current meta Ingot Chewer has been great against affinity and can trigger Vengevine off of convoke. it also is a good target for golgari thug should you end up grinding it out. Vengeful Pharaoh i havent actually tried this yet however it seems like it could be a power house against any creature based strategy with all the ways to dredge it off of the top of your deck or discard it again and again, and while at 5 casting cost its rarely going to be relevant it is still a zombie. Glarewielder seems like it could be worth some testing as well, it can trigger vengevine off of its convoke and leave the opponent with no blockers. I imagine this would be a one of, even if its in your yard it would not be hard to use golgari thug to set up a win against an opponent with a board. Stain the mind With the common inclusion of a fair number of one and 2 drops this card can easily hit the table turn 3. seems like it could be a good answer to combo or some common GY hate in game 2 or 3.
anyone have any thoughts about these cards?
I've been running a Jund version of this deck for a long time (only red I have in the main is for Faithless Looting), and I'm a big fan of Necroplasm as a singleton in the side. I'm running more actual Dredge cards than a lot of people these days I think (full sets of Golgari Thug and Stinkweed Imp) so I can dump the singelton in the yard to Dredge back pretty often. Most of the time this works as a wrath in the matchups with lots of 0s and 1s (Tokens and Affinity like you mentioned, as well as Zoo, and I've found it to be useful against Pod.
For me the most important thing when looking at a cards viability for this deck is how well it works from the graveyard. I prefer Ancient Grudge over Ingot Chewer for this reason. In matchups where you need this kind of card, I'd rather have it more often than have it be half a trigger for Vengevine on the way down.
I used to like Vengeful Pharaoh more than I do now. I would play it against most GB decks before. I haven't removed the one I have in my board yet, but I might.
Glarewielder is interesting. I don't like that it doesn't do anything from the graveyard on it's own, and I think that it's usefulness is pretty narrow. Would be a meta call as to whether I would run it or not. The main matchup I see this being good in is Pod, as that's really the only matchup where I get choked out of winning by blockers. I'm usually one turn away from winning when the Kitchen Finks start stalling me, and it's pretty much over once they stabilize.
I don't like Stain the Mind because not only does it not do anything from the graveyard, but you have to not attack with your guys to cast it. I'd much rather be swinging with every dork I have. This is the kind of card that I would only run if the meta absolutely required this effect to compete.
On a separate note, a card I've been trying out in the side is Conflagrate. Anyone had any experience with this card? I've found it surprisingly useful.
I've been working with 2 copies of Sidisi in my Sultai Dredge deck and I know she doesn't seem like an overly modern playable card but when you're working with 4 Hedron Crabs, lots of fetch lands, some number of Satyr Wayfinders, some number of dredge cards and 4 Splinterfrights you end up getting quite a few free zombies every turn. I understand she fails the bolt test and she's not absolutely great but she does have a lot of synergy with the Sultai Dredge deck.
Swan Song has a super serious side effect. A blocker/a clock. A lot of builds running blue do a lot of damage to themselves via fetches and Shocks, so giving a deck a 2/2 flyer is some serious pressure. What do you guys think of Pit Keeper?
Been really liking Noxious Revival, stops Surgical and can make some clutch plays every once and a while. Not sure if its super good to be playing card disadvantage spells that don't super advance the overall game plan though.
"I am disillusioned enough to know that no man's opinion on any subject is worth a damn unless backed up with enough genuine information to make him really know what he's talking about."
-H. P. Lovecraft
Been really liking Noxious Revival, stops Surgical and can make some clutch plays every once and a while. Not sure if its super good to be playing card disadvantage spells that don't super advance the overall game plan though.
Maybe consider running Ground Seal? Since that also protects against Scavenging Ooze.
I'd be interested in seeing your updated list pizzap. The Nether Traitor seems like an interesting addition to the Varolz build.
As for Pit Keeper, I think Golgari Thug performs a similar role (albeit slower) and the Thug has value in the graveyard where the Pit Keeper doesn't. I run a version with Hedron Crabs and Splinterfrights and a lot of cards get milled. If Pit Keeper was milled it's just a body in the graveyard. If I mill Golgari Thug I can dredge it back use it's relatively low casting cost to bring back Vengevines.
I'm thinking that a card that fits a few roles is Murderous Cut. It's essentially a 1 mana removal spell, but it also has the benefit of being able to exile cards in our yard if they happen to be targeted by surgical extraction. I think it would do pretty well in a jund version that runs faithless looting.
This is what I have been testing with. Combust and Back to Nature have been all stars. I'm just fiddling around more with lists on MTGO, so if you are on there hit me up for a game or 2
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"I am disillusioned enough to know that no man's opinion on any subject is worth a damn unless backed up with enough genuine information to make him really know what he's talking about."
-H. P. Lovecraft
"I am disillusioned enough to know that no man's opinion on any subject is worth a damn unless backed up with enough genuine information to make him really know what he's talking about."
-H. P. Lovecraft
I was wondering about Nether Traitor. Haste + total evasion would be great with Varolz. I sometimes encounter a situation where I have Varolz, the Scar-Striped + Death's Shadow going, but I have no good recepient of the counters (I have no Lothlet Troll or flyers or I have flyers, but my opponent has flyers as well).
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
What are some good recurrable zombies? I'm finding that I might need some cards with Unearth, and I'm just not feeling Fatestitcher or Rats for utility, and Ruinators cost is difficult to pay with all the Delve I am running. Anathemancer would be interesting if his cost wasn't so high. Shambling Remains seems like a relatively safe bet.
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"I am disillusioned enough to know that no man's opinion on any subject is worth a damn unless backed up with enough genuine information to make him really know what he's talking about."
-H. P. Lovecraft
What are some good recurrable zombies? I'm finding that I might need some cards with Unearth, and I'm just not feeling Fatestitcher or Rats for utility, and Ruinators cost is difficult to pay with all the Delve I am running. Anathemancer would be interesting if his cost wasn't so high. Shambling Remains seems like a relatively safe bet.
I run one Rotting Rats and one Dregscape Zombie because they help recur Gravecrawlers while also being a source of more damage against my opponent. Rotting Rats can also be used to rid my opponent of precious cards and to help me get a Vengevine in the yard.
Shambling Remains is interesting because it works with the Gravecrawler shenanigans and it can get a lot of damage in. The problems I have with it are that it costs 3 mana whereas having 2 mana creatures makes it a lot easier to trigger Vengevine on the early turns. Also assuming I cut an unearth creature for it, which one? If I cut the rats I lose that discard utility and if I get rid of the dregscape I lose the one mana unearth that is necessary for some plays (ex: I have four mana and I unearth dregscape so I can cast a gravecrawlers from the grave and then cast a two-drop from my hand so I can trigger Vengevine. If Dregscape had a 2 mana unearth then this play would not be possible)
I might test Shambling Remains but I feel like it probably doesn't warrant play. Also we have SO many creatures that can't block and this is yet another one.
Just popping in to mention tournament results from last night.
----
Match 1: UB Control?
2-0 Win
Match 2: Affinity
2-1 Win
Match 3: BUG Infect
1-2 Lose
Match 4: UR Delver
0-2 Lose
Match 5: Grixis Control
2-0 Win
----
I tested a build where I used 4 Blood Scriveners in place of the 4 Bloodghasts I usually use.
Drawing 3 and discarding 2 with Faithless Looting was fun, and being able to block did save my life, but these guys just don't have the annoying recurring power of the Bloodghasts :/
Honestly though, being able to block was pretty significant.
3 mana is an awful lot to hold up to try and play around skullcrack. It certainly is much better in the Delver matchup than the burn matchup, but the meta has to be pretty warped before you maindeck a card that's really only good against 25% of the field. I definitely have 2 copies in my sideboard though.
what do you guys think of the new card soulflayer in the deck? i havent played dredge so i wouldnt know but i thought if there was anywhere to look for advice on a soulflayer deck it would be here
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Necroplasm can get some mileage against certain strategies(IE Tokens and maybe affinity) and has dredge, mostly a sideboard card based on your current meta
Ingot Chewer has been great against affinity and can trigger Vengevine off of convoke. it also is a good target for golgari thug should you end up grinding it out.
Vengeful Pharaoh i havent actually tried this yet however it seems like it could be a power house against any creature based strategy with all the ways to dredge it off of the top of your deck or discard it again and again, and while at 5 casting cost its rarely going to be relevant it is still a zombie.
Glarewielder seems like it could be worth some testing as well, it can trigger vengevine off of its convoke and leave the opponent with no blockers. I imagine this would be a one of, even if its in your yard it would not be hard to use golgari thug to set up a win against an opponent with a board.
Stain the mind With the common inclusion of a fair number of one and 2 drops this card can easily hit the table turn 3. seems like it could be a good answer to combo or some common GY hate in game 2 or 3.
anyone have any thoughts about these cards?
I've been running a Jund version of this deck for a long time (only red I have in the main is for Faithless Looting), and I'm a big fan of Necroplasm as a singleton in the side. I'm running more actual Dredge cards than a lot of people these days I think (full sets of Golgari Thug and Stinkweed Imp) so I can dump the singelton in the yard to Dredge back pretty often. Most of the time this works as a wrath in the matchups with lots of 0s and 1s (Tokens and Affinity like you mentioned, as well as Zoo, and I've found it to be useful against Pod.
For me the most important thing when looking at a cards viability for this deck is how well it works from the graveyard. I prefer Ancient Grudge over Ingot Chewer for this reason. In matchups where you need this kind of card, I'd rather have it more often than have it be half a trigger for Vengevine on the way down.
I used to like Vengeful Pharaoh more than I do now. I would play it against most GB decks before. I haven't removed the one I have in my board yet, but I might.
Glarewielder is interesting. I don't like that it doesn't do anything from the graveyard on it's own, and I think that it's usefulness is pretty narrow. Would be a meta call as to whether I would run it or not. The main matchup I see this being good in is Pod, as that's really the only matchup where I get choked out of winning by blockers. I'm usually one turn away from winning when the Kitchen Finks start stalling me, and it's pretty much over once they stabilize.
I don't like Stain the Mind because not only does it not do anything from the graveyard, but you have to not attack with your guys to cast it. I'd much rather be swinging with every dork I have. This is the kind of card that I would only run if the meta absolutely required this effect to compete.
On a separate note, a card I've been trying out in the side is Conflagrate. Anyone had any experience with this card? I've found it surprisingly useful.
BGRDredgevineBGR
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Been really liking Noxious Revival, stops Surgical and can make some clutch plays every once and a while. Not sure if its super good to be playing card disadvantage spells that don't super advance the overall game plan though.
"I am disillusioned enough to know that no man's opinion on any subject is worth a damn unless backed up with enough genuine information to make him really know what he's talking about."
-H. P. Lovecraft
Maybe consider running Ground Seal? Since that also protects against Scavenging Ooze.
As for Pit Keeper, I think Golgari Thug performs a similar role (albeit slower) and the Thug has value in the graveyard where the Pit Keeper doesn't. I run a version with Hedron Crabs and Splinterfrights and a lot of cards get milled. If Pit Keeper was milled it's just a body in the graveyard. If I mill Golgari Thug I can dredge it back use it's relatively low casting cost to bring back Vengevines.
I'm thinking that a card that fits a few roles is Murderous Cut. It's essentially a 1 mana removal spell, but it also has the benefit of being able to exile cards in our yard if they happen to be targeted by surgical extraction. I think it would do pretty well in a jund version that runs faithless looting.
4 Birds of Paradise
2 Grim Lavamancer
4 Faithless Looting
4 Misty Rainforest
2 Overgrown Tomb
1 Stomping Ground
2 Wooded Foothills
4 Hedron Crab
4 Grisly Salvage
3 Abrupt Decay
2 Satyr Wayfinder
4 Lotleth Troll
3 Gravecrawler
4 Vengevine
3 Treasure Cruise
3 Hooting Mandrills
2 Swamp
1 Forest
1 Island
4 Verdant Catacombs
1 Breeding Pool
1 Watery Grave
2 Essence Warden
2 Darkblast
1 Combust
1 Back to Nature
2 Ancient Grudge
2 Torpor Orb
1 Lightning Axe
1 Gnaw to the Bone
1 Abrupt Decay
2 Spell Pierce
This is what I have been testing with. Combust and Back to Nature have been all stars. I'm just fiddling around more with lists on MTGO, so if you are on there hit me up for a game or 2
"I am disillusioned enough to know that no man's opinion on any subject is worth a damn unless backed up with enough genuine information to make him really know what he's talking about."
-H. P. Lovecraft
"I am disillusioned enough to know that no man's opinion on any subject is worth a damn unless backed up with enough genuine information to make him really know what he's talking about."
-H. P. Lovecraft
Rite of Consumption perhaps? Or is that too risky in case they counter it?
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Ray of Revelation seems good. Its always fun to destroy the enchantments in response to a Daybreak Coronet.
What are some good recurrable zombies? I'm finding that I might need some cards with Unearth, and I'm just not feeling Fatestitcher or Rats for utility, and Ruinators cost is difficult to pay with all the Delve I am running. Anathemancer would be interesting if his cost wasn't so high. Shambling Remains seems like a relatively safe bet.
"I am disillusioned enough to know that no man's opinion on any subject is worth a damn unless backed up with enough genuine information to make him really know what he's talking about."
-H. P. Lovecraft
I run one Rotting Rats and one Dregscape Zombie because they help recur Gravecrawlers while also being a source of more damage against my opponent. Rotting Rats can also be used to rid my opponent of precious cards and to help me get a Vengevine in the yard.
Shambling Remains is interesting because it works with the Gravecrawler shenanigans and it can get a lot of damage in. The problems I have with it are that it costs 3 mana whereas having 2 mana creatures makes it a lot easier to trigger Vengevine on the early turns. Also assuming I cut an unearth creature for it, which one? If I cut the rats I lose that discard utility and if I get rid of the dregscape I lose the one mana unearth that is necessary for some plays (ex: I have four mana and I unearth dregscape so I can cast a gravecrawlers from the grave and then cast a two-drop from my hand so I can trigger Vengevine. If Dregscape had a 2 mana unearth then this play would not be possible)
I might test Shambling Remains but I feel like it probably doesn't warrant play. Also we have SO many creatures that can't block and this is yet another one.
GB Midrange HomebrewBG
Modern
Affinity X
EDH
Jarad, Golgari Lich LordBG
----
Match 1: UB Control?
2-0 Win
Match 2: Affinity
2-1 Win
Match 3: BUG Infect
1-2 Lose
Match 4: UR Delver
0-2 Lose
Match 5: Grixis Control
2-0 Win
----
I tested a build where I used 4 Blood Scriveners in place of the 4 Bloodghasts I usually use.
Drawing 3 and discarding 2 with Faithless Looting was fun, and being able to block did save my life, but these guys just don't have the annoying recurring power of the Bloodghasts :/
Honestly though, being able to block was pretty significant.
GWU Knightfall
[Legacy]
GBW Nic-Fit
I'd rather not have a pure lifegain spell in my main.
GWU Knightfall
[Legacy]
GBW Nic-Fit
Gurmag angler
5/5
6B
Delve
New delve card, I find it interesting because it can be a 5/5 for one black and is a zombie.
Thoughts?