In a meta heavy on recursion it might be worth the slots. Nice weapon against Snapcasters, Deathrite, Goyf, etc. and it's on color if you have to hardcast it. I ran it for a while in Living End but replaced them with Leyline of Sanctity to protect againt burn. I did like having access to Leyline of the Void. Granted it served a greater purpose playing End.
still running the mono black version, and it's still awesome, but i'm having a lot of issues with tron matchups. I'm thinking about splashing white for oblivion ring as removal. a resolved karn is usually gg, and a resolved wurmcoil is really an issue if the only creature is a crusader.
as for this matchup, i'm also considering siding in more aggressive creatures (as they usually side out pyroclasms) such as plague stinger.
as i just mentioned above, this is what i'm trying with white. being 2 colors and getting tired of not having enough black mana with quarters and inkmoth and cathedral (which has pulled its weight), i upped the number of lands and added smallpox instead of ghost quarter.
sideboard is a work in progress, but that aside it feels like i still haven't found any more reasons to run white.
Here's the build im currently running. Ive opted for a few different choices than most in here i'll explain them below:
Night's Whisper
My choice of card advantage. I originally started with bob and arena and found i did not like the that i was not immediately get the cards i wanted when i needed them. I also found i did not like being unable to turn them off. Night's whisper gives me 2 cards at a great cost setting it up ideally to either recast ravens crime via retrace or fill my own graveyard quickly for runechanters pike, or remove a threat with most of my removal being 1cc or less.
Slaughter Pact
Hits a large swath of targets when they need to be hit, especially useful when tapped out or when digging with night's whisper. 2b next turn (if there is a next turn) is not too steep of a commitment.
Cathedral of war
Uncounterable, untargeted, cost free pump. Whats not to like besides CIPT? i run full set now because i can pitch extras to ravens crime. Also goes well with nights whisper, better than sign in blood or wrench mind because of its colorless restriction. We as a monocolor deck are in a unique position to run wild with colorless lands since we streamilined.
Devour Flesh
I opted for devour flesh over doomblade/GFTT/smother in the 2cc spot. It kills GoST, emarakul, ect. Its diabolic edict for us, with a non-existant drawback. the only time i find it less than spectacular is when i find myself against lingering souls.
I think the rest of the deck is pretty self-explanatory and falls within the basics of MBI. Generally i do lean heavily of nights whisper and 1 -drops to fill in the gaps around crusader and vatmother, with a heavy focus on discard.
How competitive is this deck?
I'm just getting into Modern and I'm looking for a fairly cheap deck but still competitive deck. The lack of fetches and other expensive lands surely helps a lot.
Decently it Day 2'd the last GP
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Modern:
Paper: WUR Waffle Control, RG and U Tron
MTGO: U Tron, BRG Living End, B Infect
Testing Modern on MTGO and helping to craft decks on a Budget I stream!
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
It 3-1'd the most recent daily. No Cathedral of Wars, but he splashed green for 2 maindeck Abrupt Decays and Golgari Charm in the board. He also ran a full set of Deathrite Shamans.
Wow, i built MBI on Magic Online and it seems so slow and inconsistent, it's not even funny. Got my ass handed to me my RDW and Pod. What are the good matchups for MBI?
The RDW matchup seems about 50/50 to me; I've played it about a dozen times. They can get you down on life quickly, but you can strip most of their action from their hand and put them in topdeck mode. At that point it comes down to how fast you can stick a threat and beat them down - you're just racing the top of their deck. Sometimes you win the race, sometimes you don't.
I haven't played Pod much, but it seems bad from what I've played of it. You can strip out their combo, but they'll just beat you down with Angels and chump block your threats.
MBI is a metagame scalpel. You have insanely good matchups against UWx control decks, pretty good post-board matchups against Tron (unless they draw the natural tron) and Zoo (if you max out on the board sweepers), etc. But you have bad matchups against Jund and Pod, coin tosses against RDW, etc.
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It's not your job to win games of Magic where you're mana screwed.
It's your job win every game of Magic where you're not.
4 Cathedral feels right to me. I don't actually own any Urborgs, but it would feel even better if I had them. That's also why I don't run any Wrench Mind, Sign in Blood, or Lashwrithe - not enough swamps to support those cards correctly.
I love Slaughter Pact though. That card gets me out of so many jams. I have it as a one-of, and I think two actually is correct.
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It's not your job to win games of Magic where you're mana screwed.
It's your job win every game of Magic where you're not.
my list with white got 2nd place at my last fnm. since the only times i needed white was for oring and the trokair + smallpox combo, and the manabase was quite shaking, i tried the gb list above (minus fetchlands so far) with also good results.
having phyrexian crusader out on the 2nd turn feels awesome, and a lot of decks can't cope with the land loss of smallpox as well.
i need suggestions on a couple key aspects though:
1) if i used augur of skulls instead of wrench mind, how would the tempo loss compare with the possibility of going in for damage (looking at pike), having a creature to sac to smallpox instead of a infect dude or a "discard a removal" effect from the opponent? too many times a topdeck wrench mind feels very useless, but i agree that a second turn wrench mind is devastating.
2) a friend of mine suggests adding life from the loam to recur lands pitched with raven's crime (and discarded/sacrificed for smallpox). the list is already really tight, and i removed night's whispers from my list to make space for the deathrite shamans.
one last thing, i am running now 4 inkmoth 2 cathedrals (with 2 urborg). i could choose 2 more cipt lands/land destruction, but which? the gut says bujuka bog or tectonic rift.
ub fairies and other slower decks cry when they see raven's crime. i also thought i could be fine with 2 but it's a useful card all around i'm not leaving home without 3 at least.
None of those give your opponent a poison counter. and virulent wound certainly does not need proliferate to be good. quite the opposite in fact.
It kills:
Grim lavamancer
dark confidant
noble hierarch
kitchen finks via combat tricks (as well as a plethora of other 2 toughness dudes)
birds of paradise
viscera seer
eternal witness
pieces of lingering souls
memnite
signal pest
steel overseer
vault skirge
opposing infectors
aven mindcensor
thalia
after taking a break from here for a while im glad to see my cathedral of war idea caught on. My latest idea is testing out shadow of doubt in some number in the maindeck. Im not sure what i right, but i like having the idea of instant speed draw with darkblast, and frankly to stop a lot of shenanigans could help us in our pod and tron matchups. Im also looking atdespise in some number to help out the tron matchup out of the board, being able to hit both karn and wurmcoil seem's huge. perhaps despise might make it into the MB in the spot held by duress.
the deck i mainly do tryouts with this deck is a r/g tron. having included smallpox in my build and having surgical extraction on the side can cause you to kill the deck outright (and you should have surgical vs all the combo decks around in modern). it'd be be better if i could also fit in a couple tectonic edge/ghost quarter, but the mana is really clunky with them.
May be 1-2 Darkblast in main for synergy with Runechanter's pike? And what about Last Gasp?
i do main 1 darkblast (making the 1 mana removal suite composed of 1 darkblast, 1 dismember and of course the funeral charms) and have another 2 for aggro matches (mono red and affinity mainly).
based on what i've played against so far, i'd either use disfigure if i needed to lower the mana costs or go to the throat/doom blade if i needed the big creature kill. plenty of 1 toughness creatures in modern, not so many at 3.
i hope Revenge of Necromancy makes it for the create a card contest, and that they make it 1b or bb. it would find a home in here sooner than they could print it.
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I think focus is key to deckbuilding, in general. For example, adding G just seems like a GB infect deck.
Leyline of sanctity seems like it sees a lot of play in combo decks. Is leyline of the void worth it?
In a meta heavy on recursion it might be worth the slots. Nice weapon against Snapcasters, Deathrite, Goyf, etc. and it's on color if you have to hardcast it. I ran it for a while in Living End but replaced them with Leyline of Sanctity to protect againt burn. I did like having access to Leyline of the Void. Granted it served a greater purpose playing End.
Said link is in my sig, I've been testing Tron lately, but should be able to alternate between the 2
EDIT: This is the deck I have been basically trying to tweak to perfection and make it budget friendly so keep that in kind
Paper: WUR Waffle Control, RG and U Tron
MTGO: U Tron, BRG Living End, B Infect
Testing Modern on MTGO and helping to craft decks on a Budget
I stream!
Hermit Druid Combo:
as for this matchup, i'm also considering siding in more aggressive creatures (as they usually side out pyroclasms) such as plague stinger.
Edit: ouch... The discard theme didn't work out against Scapeshift (with Obstinate Baloth in the SB).
sideboard is a work in progress, but that aside it feels like i still haven't found any more reasons to run white.
3 phyrexian vatmother
4 Inquisition of Kozilek
2 Raven's Crime
4 Funeral Charm
4 Smallpox
2 liliana of the veil
4 oblivion ring
4 Wrench Mind
3 Night's Whisper
2 runechanter's pike
4 fetid heath
4 flagstones of trokair
3 cathedral of war
1 urborg, tomb of yawgmoth
4 godless shrine
4 Swamp
4 Phyrexian Crusader
4 Phyrexian Vatmother
2 Runechanter's Pike
Removal 14
3 Disfigure
2 Slaughter Pact
4 Devour Flesh
4 Funeral Charm
1 Darkblast
2 Duress
3 Inquisition of Kozilek
3 Raven's Crime
4 Night's Whisper
Lands 24
4 Inkmoth Nexus
14 Swamp
4 Cathedral of War
2 Urborg, Tomb of Yawgmoth
Here's the build im currently running. Ive opted for a few different choices than most in here i'll explain them below:
Night's Whisper
My choice of card advantage. I originally started with bob and arena and found i did not like the that i was not immediately get the cards i wanted when i needed them. I also found i did not like being unable to turn them off. Night's whisper gives me 2 cards at a great cost setting it up ideally to either recast ravens crime via retrace or fill my own graveyard quickly for runechanters pike, or remove a threat with most of my removal being 1cc or less.
Slaughter Pact
Hits a large swath of targets when they need to be hit, especially useful when tapped out or when digging with night's whisper. 2b next turn (if there is a next turn) is not too steep of a commitment.
Cathedral of war
Uncounterable, untargeted, cost free pump. Whats not to like besides CIPT? i run full set now because i can pitch extras to ravens crime. Also goes well with nights whisper, better than sign in blood or wrench mind because of its colorless restriction. We as a monocolor deck are in a unique position to run wild with colorless lands since we streamilined.
Devour Flesh
I opted for devour flesh over doomblade/GFTT/smother in the 2cc spot. It kills GoST, emarakul, ect. Its diabolic edict for us, with a non-existant drawback. the only time i find it less than spectacular is when i find myself against lingering souls.
I think the rest of the deck is pretty self-explanatory and falls within the basics of MBI. Generally i do lean heavily of nights whisper and 1 -drops to fill in the gaps around crusader and vatmother, with a heavy focus on discard.
Standard:
RUGDeadeye Combo/Midrange
UGRWBDefender Combo
Modern:
GardgaGeddon
Paper: WUR Waffle Control, RG and U Tron
MTGO: U Tron, BRG Living End, B Infect
Testing Modern on MTGO and helping to craft decks on a Budget
I stream!
Hermit Druid Combo:
Decently it Day 2'd the last GP
Paper: WUR Waffle Control, RG and U Tron
MTGO: U Tron, BRG Living End, B Infect
Testing Modern on MTGO and helping to craft decks on a Budget
I stream!
Hermit Druid Combo:
It was also a significant % of the winning dallies in late December-February... now it's tamed off quite a bit.
4 Inkmoth Nexus
4 Marsh Flats
2 Overgrown Tomb
8 Swamp
1 Urborg, Tomb of Yawgmoth
3 Verdant Catacombs
Creatures (11)
4 Deathrite Shaman
4 Phyrexian Crusader
3 Phyrexian Vatmother
2 Abrupt Decay
4 Disfigure
1 Doom Blade
4 Funeral Charm
1 Go for the Throat
4 Inquisition of Kozilek
2 Night's Whisper
4 Raven's Crime
2 Runechanter's Pike
3 Wrench Mind
4 Duress
3 Golgari Charm
2 Infest
4 Leyline of the Void
2 Pithing Needle
It's your job win every game of Magic where you're not.
The RDW matchup seems about 50/50 to me; I've played it about a dozen times. They can get you down on life quickly, but you can strip most of their action from their hand and put them in topdeck mode. At that point it comes down to how fast you can stick a threat and beat them down - you're just racing the top of their deck. Sometimes you win the race, sometimes you don't.
I haven't played Pod much, but it seems bad from what I've played of it. You can strip out their combo, but they'll just beat you down with Angels and chump block your threats.
MBI is a metagame scalpel. You have insanely good matchups against UWx control decks, pretty good post-board matchups against Tron (unless they draw the natural tron) and Zoo (if you max out on the board sweepers), etc. But you have bad matchups against Jund and Pod, coin tosses against RDW, etc.
It's your job win every game of Magic where you're not.
Mainly vs RDW be cautious with your draw spells as you will likely do more harm than good
Pod is difficult you need to be able to remove their early mana dudes, sweepers help as well vs Pod
Paper: WUR Waffle Control, RG and U Tron
MTGO: U Tron, BRG Living End, B Infect
Testing Modern on MTGO and helping to craft decks on a Budget
I stream!
Hermit Druid Combo:
I love Slaughter Pact though. That card gets me out of so many jams. I have it as a one-of, and I think two actually is correct.
It's your job win every game of Magic where you're not.
having phyrexian crusader out on the 2nd turn feels awesome, and a lot of decks can't cope with the land loss of smallpox as well.
i need suggestions on a couple key aspects though:
1) if i used augur of skulls instead of wrench mind, how would the tempo loss compare with the possibility of going in for damage (looking at pike), having a creature to sac to smallpox instead of a infect dude or a "discard a removal" effect from the opponent? too many times a topdeck wrench mind feels very useless, but i agree that a second turn wrench mind is devastating.
2) a friend of mine suggests adding life from the loam to recur lands pitched with raven's crime (and discarded/sacrificed for smallpox). the list is already really tight, and i removed night's whispers from my list to make space for the deathrite shamans.
one last thing, i am running now 4 inkmoth 2 cathedrals (with 2 urborg). i could choose 2 more cipt lands/land destruction, but which? the gut says bujuka bog or tectonic rift.
It was fun in standard for a while with Tezzeret's Gambit and Contagion Clasp.
In modern I think Disfigure , Dismember, or Funeral Charm would be better as a one mana removal spell.
None of those give your opponent a poison counter. and virulent wound certainly does not need proliferate to be good. quite the opposite in fact.
It kills:
Grim lavamancer
dark confidant
noble hierarch
kitchen finks via combat tricks (as well as a plethora of other 2 toughness dudes)
birds of paradise
viscera seer
eternal witness
pieces of lingering souls
memnite
signal pest
steel overseer
vault skirge
opposing infectors
aven mindcensor
thalia
to name a few.
Standard:
RUGDeadeye Combo/Midrange
UGRWBDefender Combo
Modern:
GardgaGeddon
i do main 1 darkblast (making the 1 mana removal suite composed of 1 darkblast, 1 dismember and of course the funeral charms) and have another 2 for aggro matches (mono red and affinity mainly).
based on what i've played against so far, i'd either use disfigure if i needed to lower the mana costs or go to the throat/doom blade if i needed the big creature kill. plenty of 1 toughness creatures in modern, not so many at 3.
i hope Revenge of Necromancy makes it for the create a card contest, and that they make it 1b or bb. it would find a home in here sooner than they could print it.