POD: Very positive for us. We combo faster and they usually do not interact G1.
Affinity: Coin flip g1. I played like 10-15 games preboard to test and we just took turns T3ing each other. Postboard we are favored because of pyroclasms.
Burn: We can typically outrace burn. G2 wurmcoil is a house.
GBx: Their primary interaction is scooze and discard. They basically need a large chunk of this stuff to have a chance. At least slightly in our favor.
Twin: We are a more consistent combo deck, but they have remand. If they do not have countermagic they usually lose.
UWR control: I have only lost this matchup due either to mana screw or T3 clique. Extremely positive.
Defense grid is great, but remember it effects you as well, so if you're trying to do anything, repeal, echoing truth, or whatever it costs more. A humorous option is curse of echoes, counters their counters, burns their burns. Perhaps a better option would be something like Suppression field to lock down their fetches, colonnade, ect.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
UWR control is such a good matchup because they basically have to use their burn to race our land drops. Their clock is slow enough that we have can either use the mana advantage to hardcast Emrakuls or just try to go for it with 2-3x their mana
Not a bad sideboard, mostly a preferential thing. I like Relic of Progenitus better than Tormod's Crypt because it can draw a card for you. Everything else looks solid, something else to consider might be something like defense grid against counters.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
aahh, nice to see a following for this deck again.
I personally believe codex shredder is a mistake. Conjurer's bauble does pretty much the same thing and cycles for a card mid combo.
The green splash is interesting. I do believe however that you seem to be diluting your deck with too many non-artifacts. How has this affected your fizzle rates with t3 combo attempts? I find you want/need at least 3 artifacts including the KCI to be able to pull a t3 off without fizzling.
Lastly, how are you shoring up the Uxx MUs? i find those are pretty terrible for me.
The non-land non-artifacts in the deck are:
2 Edge of Autumn (could be mind stone)
3 Gitaxian Probe
4 Ancient Stirrings
2 Emrakul, the Aeons Torn
1 Banefire
4 Open the Vaults
2 Roar of Reclamation
Mid combo, the only ones that do not draw you into artifacts are:
2 Emrakul, the Aeons Torn (arguably)
1 Banefire
And those are the win cons.
If anything I've seen an improvement in T3 win rate because quite frankly Ancient Stirrings is the best card in the deck and compared to it all the blue cards are pretty unimpressive. 3 win cons over the usual 1 also contribute to a higher T3 rate.
the Uxx decks that have counterspells + a fast clock or combo (Twin, probably scapeshift, UW "control", UR delver are probably some of the worst matchups. Shoring that up could just be a losing battle.
Right now this is my board:
4 Wurmcoil engine : Everyones takes out their removal and this guy ends up winning me almost half my G2s against fair decks
2 Torpor Orb : Decent tool against Uxx, gives me a chance in the twin matchups
2 Unravel the Aether : The best answer to relevant hate (all the best hate cards are enchantments but people do randomly have other stuff)
2 Brushland/City of Brass/Etc : the 3 land package is to swap out Citadels against decks bringing in stony silence.
1 Forest
2 pyroclasm : Cheap answer to creatures. pretty awesome against affinity
1 Ethersworn Canonist/Spellskite : sort of catchalls for a bunch of situations
1 Spine of Ish Sah : when we do not need to race and we want extra answers, this can do some work.
It has been concluded (by Hasp I think) that it is pretty dangerous to SB more than 3 cards per matchup. So while the land swap might seem wasteful it is actually a way to soften the blow from stony silence while not changing the deck too much.
The ideal tool would be an artifact and cantrip while doing something useful. Is is possible to play a bunch of silences but you will end up drawing them mid combo and fizzling if you bring a lot in. Defense Grid is okay and might just be correct but I'm not thrilled with it.
I run Tormod's after relic because I don't want to remove my early game eggs from my graveyard, but that's everything about it. Against counters I like how it runs playing 4x Silence and 2x Negation Pact
That makes sense. Another option is nihil spellbomb, which also draws if you can make a black.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
i dont agree with the triple win con. you never want to just draw any of them until you get the combo out.
i also dont agree with the RoR over the FR. instant speed is reason enough to take FR over RoR, and the 1 extra CC is more of a draw back than the fact that you can only return stuff on the same turn you sac them. also, the single colored mana is more relevant than you think. also, i think 5 is the right number of sunrise effects. 6, again increases your fizzle rates.
granted, you run more cantrips than my build (which runs the full suite of eggs instead to up arti counts and consistency during early all ins) to dig yourself out of the above mentioned holes. but then again, why not just run more eggs as they both cantrip AND feed the combo?
There are downsides to playing 3 wincons, but where are legitimate upsides as well. First of all, 15 mana is a bit easier to get than 20R or whatever is needed to banefire. Having more in the deck increases your chances of hitting one while comboing, reducing the need for Open the Vaults effects. If you are able to pass the turn after you resolve KCI (but even if not), then it is quite likely that you can just draw 10-20 cards and make 15 mana to "natural" an Emrakul, especially against control. 3 might not be the right amount, but I wouldn't go below 2.
About RoR vs FR, The double mana does hurt, but the way I play at least, where is usually ~3 eggs from the last few turns in the grave (I use them aggressively to turbo-xerox through the deck). Against discard and interaction in general, OTV effects (not FR) can start the combo chain with a discarded or countered KCI. In addition in the very grindy matchups, heavy permission/discard or simply not getting there, OTV effects are a way to generate card advantage and keep digging. It is a slower but much more powerful effect.
About 5-6 OTV effects... I'm not sure which is right. Ive tried 5 before and it sometimes felt like too few. 6 sometimes feels like too many.
I think a lot of these changes were my list gradually diverging to be better against disruption. For example post board when my opponent is usually better at fighting the KCI game, I am casting stirrings to establish tron and land Wurmcoils (and sometimes even Emrakul).
you mention optimizing for speed, but Ive noticed that the biggest factor for whether or not I T3 is if I can resolve a KCI on that turn. That is mostly a matter of initial mana rather than artifact density.
A lot of these small changes should only make a noticeable impact after A LOT of playtesting and since so much of this is percentage plays and so much of deckbuilding is done without 1000s of games played with each iteration, I very much appreciate this kind of conversation. Can I see your current list?
Hey all, this is actually the first time I've felt passionate about a deck list to post on this forum. I'm currently running a modified version of Apocolyps6's decklist
I can't afford the Mox Opal's at the moment. All of the rest of the money cards I had laying around from GR Tron. I don't think I like the Edge of Autumns in the deck, and will probably replace it with mox opals when I can afford them. I can't find a situation where I'd actually want to play Spine. I'd love for some input as to why it's actually useful. I'm pretty attached to running 2 wincons main board. All of the time's I've fizzled have been due to not enough mana or not finding an Open the Vaults. Overall I've had great success with this deck on MTGO.
Anyway, I'd love some criticism or comments on my list. I definitely think green is the way to go with this deck.
Edit:
Since we're playing a green version of this deck, some guy on MTGO named Thalia just gave me the best name. "Green Eggs and Ham"
Hi cdsboy, deck looks sweet. Tell us how the testing goes.
Edge of Autumn:
I would not call it a strong card. I was initially playing mind stones in that slot. The idea behind the switch is basically that if you were paying 3 mana to cycle mind stones you already fizzled. This is less true with Edge of Autumn. The acceleration from Edge is also a permanent source of green mana. Jund decks out of desperation will bring in stuff like shatterstorm and mindstones (spheres and opals) are some of the few cards you actually don't want to die. Feel free to reject the edges because it one of the choices for accel rather than a part of the core of the deck. In the past I have also tried Explores in this slot, but they are significantly worse pre-combo as they can sometimes just be dead.
Spine:
This is a bit of a holdover from lists that are older than mine. Many of them played 1 spine in the main for the same reasons that I play some extra win conditions; it was a backup mana sink. I tend to board it in very rarely. It either comes in against very slow decks where I just want extra bombs I can draw and grind with, or if you have no idea what an opponent could be bringing in, but it is unlikely to mess with your mana. Those are either already good matchups, or places where I side in some amount of Wurmcoils.
Name:
When people ask, I call the deck KCI because a bunch of the cool vintage/legacy combo decks have 3 letter acronyms. I kinda shy away from referring to the list as eggs because unlike actual Eggs the lists we are dealing with now are focused front an center on KCI and just happen to use some overlapping eggs. Also there is a bit of a negative stigma to calling something Eggs. That deck took forever to combo, while this thing against a tapped-out opponent can win very quickly if you are familiar with the Egg-math
If the deck starts gaining traction I may buy back into it just to mess around and give input. I am cashed out of MTGO right now because I hate the new client but it's been a few months of not playing Magic, maybe it's time to pick it back up. I'm happy people haven't forgot about eggs.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern xWBreakfast at Urza'sxW UWGBantUWG GWRNaya ZooRWG
I'm having issues with Stony Silence. With my current list my only options are board in Unravel the Æther and Spine of Ish Sah and then pray I get the card and my only forest in the deck or get enough mana to play Spine. I'm considering playing 2-3 Karn Liberated in the side board because it breaks out of enchantment locks pretty well and doesn't require colored mana. Anyone else have suggestions?
So are you guys thinking about adding in Alter of the Brood? With multiples out, you would mill pretty dang fast.
As a 1 of win condition maybe, the problem is that it doesn't draw you cards like most other artifacts in this deck. Milling them out is cool and may win you a game, you just have to use 1 less (IMO) a better win con or remove some of the consistency of the deck. Of course I haven't tested this yet, so I could be talking out of my Sphincter. Alt mill win con just seems too good to be true.
Stony Silence will always be a problem. I've yet to play against a more powerful sideboard card.
My plan against decks playing white is to board out the 3 artifact lands and board in the 3 color producing lands.
Step two is to bring in either wurmcoil engine or Unravel the Æther. against non-combo I tend favor wurmcoils.
Your karn basically wants to be in the wurmcoil engine spot. The reason I'm playing them instead, is that Karn does not work as well with the combo (think of it as bad Emrakul vs good Spine of Ish Sah), and wurmcoil tends to stay on the board longer. Plus it puts the onus on the opponent to answer your play rather than on you to answer the stony.
In a recent set of games against the local jund player I played 3 wurmcoils over the course of G2. He had to kill 9 creatures after having sided out lightning bolts and other removal. After all that I drew into an OTV and made 3 more Wurmcoils.
I am actually testing Altar of the Brood in this deck, but in a build with Reshape and Lotus Bloom and Faith's Reward to abuse it properly (it triggers for each permanent that gets back into play with Open the Vaults/Reward, so with a fat enough graveyard and 2 Altars, you're very likely to mill them on the spot). Generally speaking I don't like to auto-mulligan when I have an Emrakul stuck in hand. Fast, comfortable and whatever you want, but jank outside the combo sequence. I want synergistic pieces with the deck that happen to also provide the kill ideally.
It is good. It could even allow to skip siding in 3 Echoing Truths/Erase against Rest in Peace decks since they are slow and mill is doable agains them if seen in multiples early enough, I think.
The only thing I'm trying to setup still is how to win against Emrakul decks and generally how to make them draw immediately. Is there an artifact that allows to deck them with Emrakul's trigger on the stack besides the Cube-man 2/2 that Conley Woods used to play? It ain't bad but we could imagine more.
edit: I saw there is a Codex Shredder + Faith's Reward infi-loop at 9 mana. With an Altar out, it's infinite mill. Dang. Still missing the "draw, lose" piece.
Mill players use Surgical Extraction, but I don't know if such a card has a place in Eggs.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
No, they don't stack. And no, once you decide which sac outlet to use you don't get the benefit from the other sac options. The only way to get mana from an item and sac it for mana is something like darksteel citadel or mind stone, which tap for mana, and then you sac them to KCI.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
Think of KCI like your corner coffee shop. You can take your $2 (the artifact) and use it at the coffee shop (KCI) to buy coffee (2 mana). The presence of a second coffee shop within walking distance does not mean your $2 now buys you two coffees.
If card text has a colon it, that means that the stuff before is the cost and the stuff after is the effect. No cash; no coffee. Even if you already payed somewhere else.
And some recent playtesting leads me to prefer terrarion over mind stone. I know I was on the other side earlier in the thread, but I like what terrarion does more after some good time with each. Part of me wishes one of the talismans or signets drew cards when sac'd, so we could accelerate into quicker kills. I have no mox opals, which I'm sure make a big difference. Next on the "spend money like you have a lot" list of things to do.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
Someone mentioned altar of the brood and it got me thinking, why not double our fun with thopter foundry? Sac some eggs to KCI for mana, recur them with OTV, sac them for thopters, altar mills, you'd have to balance your thopters v. mana/colors but interesting...it's probably a better combo in a UB tezzeret deck...
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
I'm able to do more testing now, because I'm using the playtesting engine of another site, which is very visual and let's you tap cards and such. It allows me to better understand the different card interactions in the deck.
One result of my testing is that I'm not fond of Elsewhere Flask. Often it just sits in my hand because I don't want to turn any of my Tron lands into basic lands.
Any suggestions on what to replace the Flasks with?
Private Mod Note
():
Rollback Post to RevisionRollBack
Koko's Homebrews: Just Brew You! Live streaming Casual Magic: the Gathering
Sundays at 7:00 PM Eastern Time / 4:00 PM Pacific Time
Follow along on Instagram (@kokoshomebrews) as I create casual tribal decks
and try to build around crazy combos, then play em on stream!
Affinity: Coin flip g1. I played like 10-15 games preboard to test and we just took turns T3ing each other. Postboard we are favored because of pyroclasms.
Burn: We can typically outrace burn. G2 wurmcoil is a house.
GBx: Their primary interaction is scooze and discard. They basically need a large chunk of this stuff to have a chance. At least slightly in our favor.
Twin: We are a more consistent combo deck, but they have remand. If they do not have countermagic they usually lose.
UWR control: I have only lost this matchup due either to mana screw or T3 clique. Extremely positive.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
I personally believe codex shredder is a mistake. Conjurer's bauble does pretty much the same thing and cycles for a card mid combo.
The green splash is interesting. I do believe however that you seem to be diluting your deck with too many non-artifacts. How has this affected your fizzle rates with t3 combo attempts? I find you want/need at least 3 artifacts including the KCI to be able to pull a t3 off without fizzling.
Lastly, how are you shoring up the Uxx MUs? i find those are pretty terrible for me.
Cheers
2 Edge of Autumn (could be mind stone)
3 Gitaxian Probe
4 Ancient Stirrings
2 Emrakul, the Aeons Torn
1 Banefire
4 Open the Vaults
2 Roar of Reclamation
Mid combo, the only ones that do not draw you into artifacts are:
2 Emrakul, the Aeons Torn (arguably)
1 Banefire
And those are the win cons.
If anything I've seen an improvement in T3 win rate because quite frankly Ancient Stirrings is the best card in the deck and compared to it all the blue cards are pretty unimpressive. 3 win cons over the usual 1 also contribute to a higher T3 rate.
the Uxx decks that have counterspells + a fast clock or combo (Twin, probably scapeshift, UW "control", UR delver are probably some of the worst matchups. Shoring that up could just be a losing battle.
Right now this is my board:
4 Wurmcoil engine : Everyones takes out their removal and this guy ends up winning me almost half my G2s against fair decks
2 Torpor Orb : Decent tool against Uxx, gives me a chance in the twin matchups
2 Unravel the Aether : The best answer to relevant hate (all the best hate cards are enchantments but people do randomly have other stuff)
2 Brushland/City of Brass/Etc : the 3 land package is to swap out Citadels against decks bringing in stony silence.
1 Forest
2 pyroclasm : Cheap answer to creatures. pretty awesome against affinity
1 Ethersworn Canonist/Spellskite : sort of catchalls for a bunch of situations
1 Spine of Ish Sah : when we do not need to race and we want extra answers, this can do some work.
It has been concluded (by Hasp I think) that it is pretty dangerous to SB more than 3 cards per matchup. So while the land swap might seem wasteful it is actually a way to soften the blow from stony silence while not changing the deck too much.
The ideal tool would be an artifact and cantrip while doing something useful. Is is possible to play a bunch of silences but you will end up drawing them mid combo and fizzling if you bring a lot in. Defense Grid is okay and might just be correct but I'm not thrilled with it.
That makes sense. Another option is nihil spellbomb, which also draws if you can make a black.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
i also dont agree with the RoR over the FR. instant speed is reason enough to take FR over RoR, and the 1 extra CC is more of a draw back than the fact that you can only return stuff on the same turn you sac them. also, the single colored mana is more relevant than you think. also, i think 5 is the right number of sunrise effects. 6, again increases your fizzle rates.
granted, you run more cantrips than my build (which runs the full suite of eggs instead to up arti counts and consistency during early all ins) to dig yourself out of the above mentioned holes. but then again, why not just run more eggs as they both cantrip AND feed the combo?
There are downsides to playing 3 wincons, but where are legitimate upsides as well. First of all, 15 mana is a bit easier to get than 20R or whatever is needed to banefire. Having more in the deck increases your chances of hitting one while comboing, reducing the need for Open the Vaults effects. If you are able to pass the turn after you resolve KCI (but even if not), then it is quite likely that you can just draw 10-20 cards and make 15 mana to "natural" an Emrakul, especially against control. 3 might not be the right amount, but I wouldn't go below 2.
About RoR vs FR, The double mana does hurt, but the way I play at least, where is usually ~3 eggs from the last few turns in the grave (I use them aggressively to turbo-xerox through the deck). Against discard and interaction in general, OTV effects (not FR) can start the combo chain with a discarded or countered KCI. In addition in the very grindy matchups, heavy permission/discard or simply not getting there, OTV effects are a way to generate card advantage and keep digging. It is a slower but much more powerful effect.
About 5-6 OTV effects... I'm not sure which is right. Ive tried 5 before and it sometimes felt like too few. 6 sometimes feels like too many.
I think a lot of these changes were my list gradually diverging to be better against disruption. For example post board when my opponent is usually better at fighting the KCI game, I am casting stirrings to establish tron and land Wurmcoils (and sometimes even Emrakul).
you mention optimizing for speed, but Ive noticed that the biggest factor for whether or not I T3 is if I can resolve a KCI on that turn. That is mostly a matter of initial mana rather than artifact density.
A lot of these small changes should only make a noticeable impact after A LOT of playtesting and since so much of this is percentage plays and so much of deckbuilding is done without 1000s of games played with each iteration, I very much appreciate this kind of conversation. Can I see your current list?
3 Darksteel Citadel
1 Forest
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
Eggs
4 Chromatic Sphere
4 Chromatic Star
4 Ichor Wellspring
4 Krark-Clan Ironworks
3 Mind Stone
4 Prophetic Prism
3 Terrarion
4 Ancient Stirrings
2 Edge of Autumn
4 Gitaxian Probe
4 Open the Vaults
2 Faith's Reward
Wincons
1 Banefire
1 Emrakul, the Aeons Torn
2 Defense Grid
2 Pyroclasm
2 Spellskite
1 Spine of Ish Sah
1 Relic of Progenitus
2 Torpor Orb
2 Unravel the Æther
3 Wurmcoil Engine
I can't afford the Mox Opal's at the moment. All of the rest of the money cards I had laying around from GR Tron. I don't think I like the Edge of Autumns in the deck, and will probably replace it with mox opals when I can afford them. I can't find a situation where I'd actually want to play Spine. I'd love for some input as to why it's actually useful. I'm pretty attached to running 2 wincons main board. All of the time's I've fizzled have been due to not enough mana or not finding an Open the Vaults. Overall I've had great success with this deck on MTGO.
Anyway, I'd love some criticism or comments on my list. I definitely think green is the way to go with this deck.
Edit:
Since we're playing a green version of this deck, some guy on MTGO named Thalia just gave me the best name. "Green Eggs and Ham"
Edge of Autumn:
I would not call it a strong card. I was initially playing mind stones in that slot. The idea behind the switch is basically that if you were paying 3 mana to cycle mind stones you already fizzled. This is less true with Edge of Autumn. The acceleration from Edge is also a permanent source of green mana. Jund decks out of desperation will bring in stuff like shatterstorm and mindstones (spheres and opals) are some of the few cards you actually don't want to die. Feel free to reject the edges because it one of the choices for accel rather than a part of the core of the deck. In the past I have also tried Explores in this slot, but they are significantly worse pre-combo as they can sometimes just be dead.
Spine:
This is a bit of a holdover from lists that are older than mine. Many of them played 1 spine in the main for the same reasons that I play some extra win conditions; it was a backup mana sink. I tend to board it in very rarely. It either comes in against very slow decks where I just want extra bombs I can draw and grind with, or if you have no idea what an opponent could be bringing in, but it is unlikely to mess with your mana. Those are either already good matchups, or places where I side in some amount of Wurmcoils.
Name:
When people ask, I call the deck KCI because a bunch of the cool vintage/legacy combo decks have 3 letter acronyms. I kinda shy away from referring to the list as eggs because unlike actual Eggs the lists we are dealing with now are focused front an center on KCI and just happen to use some overlapping eggs. Also there is a bit of a negative stigma to calling something Eggs. That deck took forever to combo, while this thing against a tapped-out opponent can win very quickly if you are familiar with the Egg-math
Modern
xWBreakfast at Urza'sxW
UWGBantUWG
GWRNaya ZooRWG
As a 1 of win condition maybe, the problem is that it doesn't draw you cards like most other artifacts in this deck. Milling them out is cool and may win you a game, you just have to use 1 less (IMO) a better win con or remove some of the consistency of the deck. Of course I haven't tested this yet, so I could be talking out of my Sphincter. Alt mill win con just seems too good to be true.
My plan against decks playing white is to board out the 3 artifact lands and board in the 3 color producing lands.
Step two is to bring in either wurmcoil engine or Unravel the Æther. against non-combo I tend favor wurmcoils.
Your karn basically wants to be in the wurmcoil engine spot. The reason I'm playing them instead, is that Karn does not work as well with the combo (think of it as bad Emrakul vs good Spine of Ish Sah), and wurmcoil tends to stay on the board longer. Plus it puts the onus on the opponent to answer your play rather than on you to answer the stony.
In a recent set of games against the local jund player I played 3 wurmcoils over the course of G2. He had to kill 9 creatures after having sided out lightning bolts and other removal. After all that I drew into an OTV and made 3 more Wurmcoils.
Mill players use Surgical Extraction, but I don't know if such a card has a place in Eggs.
1. Does Krark-Clan Ironworks stack? Let's say I have 4 of them in play and then I sacrifice a Chromatic Star, do I get 8 mana then?
2. If I sacrifice Chromatic Star or any other egg, and Krark-Clan Ironworks is in play, do I get the mana from the egg in addition to the mana from Krark-Clan Ironworks?
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
If card text has a colon it, that means that the stuff before is the cost and the stuff after is the effect. No cash; no coffee. Even if you already payed somewhere else.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
I'm able to do more testing now, because I'm using the playtesting engine of another site, which is very visual and let's you tap cards and such. It allows me to better understand the different card interactions in the deck.
One result of my testing is that I'm not fond of Elsewhere Flask. Often it just sits in my hand because I don't want to turn any of my Tron lands into basic lands.
Any suggestions on what to replace the Flasks with?
Live streaming Casual Magic: the Gathering
Sundays at 7:00 PM Eastern Time / 4:00 PM Pacific Time
Follow along on Instagram (@kokoshomebrews) as I create casual tribal decks
and try to build around crazy combos, then play em on stream!
|| WBG || GW || GB || GWU ||
Live streaming Casual Magic: the Gathering
Sundays at 7:00 PM Eastern Time / 4:00 PM Pacific Time
Follow along on Instagram (@kokoshomebrews) as I create casual tribal decks
and try to build around crazy combos, then play em on stream!
|| WBG || GW || GB || GWU ||