The main win condition is to infinite mana into an infinite draw Walking Archive combo for the opponent. It involves Freed From the Real attached to an Axebane Guardian, or Staff of Domination with 3 other defenders. Note: white mana only consistently comes from Axebane Guardian.
The main idea is ramp. But this deck is pretty inconsistent. The thing is it needs ramp into stall mechanics into win condition and is really reactive. Which is why the blue splash is helpful, with Mystic Speculation to increase consistency and Spell Burst to control against combo decks.
Any ideas on how to improve the deck? Is it too unfocused, with too many win conditions? Maybe there just aren't enough cards to justify any one of them?
4 Walking Archive
4 Overgrown Battlement
3 Omnath, Locus of Mana
4 Axebane Guardian
4 Mul Daya Channelers
4 Oracles of Mul Daya
4 Primieval Titan
4 Mystic Speculation
4 Spell Burst
4 Search for Tomorrow
1 Freed From the Real
3 Staff of Domination
Lands 20
12 Forest
8 Island
Archetype Breakdown
4 Walking Archive
4 Overgrown Battlement
4 Axebane Guardian
Ramp 30
4 Overgrown Battlement
4 Axebane Guardian
4 Mul Daya Channelers
4 Oracles of Mul Daya
4 Primieval Titan
3 Omnath, Locus of Mana
4 Search for Tomorrow
3 Staff of Domination
4 Mul Daya Channelers
3 Omnath, Locus of Mana
4 Primieval Titan
Control 11
4 Mystic Speculation
4 Spell Burst
3 Staff of Domination
Card Draw 7
4 Walking Archive
3 Staff of Domination
1 Walking Archive
1 Axebane Guardian
1 Freed From the Real
The main win condition is to infinite mana into an infinite draw Walking Archive combo for the opponent. It involves Freed From the Real attached to an Axebane Guardian, or Staff of Domination with 3 other defenders. Note: white mana only consistently comes from Axebane Guardian.
A secondary win condition is Aggro, with Omnath, Locus of Mana,
The main idea is ramp. But this deck is pretty inconsistent. The thing is it needs ramp into stall mechanics into win condition and is really reactive. Which is why the blue splash is helpful, with Mystic Speculation to increase consistency and Spell Burst to control against combo decks.
Any ideas on how to improve the deck? Is it too unfocused, with too many win conditions? Maybe there just aren't enough cards to justify any one of them?