Hello everyone! I'm writing this post because I don't know what deck to build and I am new to Modern format, i have always played T2.
In my mind I have 3 decks that aren't too much expensive and can be competitive:
1-Burn: everyone know this archetype but I think that after a week you will not want to play it any more.
2- Amulet Bloom: This is a deck that a lot of player are starting to use because of the PT and the results made by Justin Cohen. Know I like this deck but know all the decks have somenthing anti-Amulet in SB.
3- Abzan Ghostway: I read about this deck and i tested this for a while l, the results are just incredible. Seriously no-one expect this deck and it's really funny to play.
I'm asking you to know what deck would you suggest me without having to pay thousands dollar.
Burn is the basic. I know a lot of people build it as their "first ticket" into Modern. You get to play around with it and get a feel for how the rest of the format works.
Amulet Bloom will take a whole lot of practice to master and play well. I know that can be said about a lot of decks, but the guys in the Top 8 at the PT would have known a lot of the ins and outs of that deck to play well.
Abzan Ghostway is what you'd get if you don't want a tier one deck. Not sure how into competitive you are.
Thank you for the answer, I know that Burn is the "base" but it seems like a brainless deck. Abzan Gjostway is the surprise. Would you suggest me to build something different from these 3 deck?
I know that Burn is the "base" but it seems like a brainless deck
Yep, thats why Lee Shi Tian (#1 APAC player) and Seth Manfield (one of the best Modern players in the world) happened to be the two players out of many who took it to a Top 8 finish at Pro Tour DC... and why Shahar Shenhar was the highest finishing burn player at GP Omaha. ...It had nothing to do with their skill, they just happened to be the luckiest players that were piloting a "brainless deck" those days. /sarcasm
It always makes me shake my head when players say things like that. Heck, this past week I was playing Affinity against an All-in Twin player, and as I was mapping out my next two-three turns and doing combat math in my head, he piped up "whats taking so long? There's nothing to think about with that deck."
I'm not going to spend the time to go through all of the intricacies of both Burn and Affinity (considered by many pros as the most difficult Modern deck), but there are tons and tons of small decisions that most players don't even think of that can mean the difference of winning and losing matches.
Well, burn can be played brainlessly, but it's certainly not a brainless deck. If you watch a bad burn player and a good burn player side by side, the differences will start to show. Although, the fact that top players have played it doesn't make it difficult to play. Pros generally choose decks because they think that those decks are the best decks to win with, not because they are particularly intricate (otherwise pros would just play Ritual Gifts and lose to everyone playing burn). Burn is a good first choice, though. From burn, you can probably go to Zoo, which opens up a lot of the format, as you will already have a good amount of staples.
Don't turn away a deck because you think it will get boring (unless you're just playing for fun, in which case go build some super janky weird deck and enjoy the heck out of it). If a deck is boring, it normally means 1 of 2 things. Either you keep winning in the same way (meaning your deck is consistent), or you keep losing (meaning your deck is bad/too difficult to play and you should build something else anyways). You'd be surprised at how much more there is to a deck than meets the eye, and you'll only learn these tiny little things by playing the deck a lot. Heck, even when I brew original stuff I end of learning a ton of neat synergies that I didn't plan.
Since you've been playing for a while, you probably understand the importance of staples. What you might not realize is how crucial they are in Modern. For example, see Cryptic Command. Cryptics are clearly worth a big chunk of money. However, once you have them, you can use them forever, and they will end up in a lot of decks (UWR, Faeries, Blue Moon, Scapeshift, and Twin are all examples of decks that will use Cryptics if you have them). If you just plan on sticking with one deck for a while, or if funds aren't an issue, then something like Affinity might be a good first deck. It can be played at any skill level, it's rather competitive, it's pretty cheap. and it helps you learn the format. However, Affinity has a conspicuous lack of staples. The money cards are Mox Opal, Blinkmoth Nexus, Inkmoth Nexus, Glimmervoid, Steel Overseer, etc. Of these, Inkmoth Nexus is playable in Infect, and Mox Opal is playable in Paladin Storm and some Tezzerator builds, and Spellskite ends up in a lot of sideboards. The rest of the cards aren't going to fit in anywhere else. So really, the deck you build depends a lot on your budget.
If your budget isn't an issue, build whatever you want. You seem to like this Abzan Ghostway build a lot. Go ahead and build it. It probably won't end up being competitive, but you'll enjoy it, and if it doesn't work out, no problem. You can get a tier deck later.
If you have a decent budget (for Modern, decent is normally $800-ish) and you plan on sticking with a deck for a long time, you can still build whatever you want, but be careful. You'll want to test your list as much as possible before actually purchasing cards. This particular situation also makes something like Bogles a much better choice than it would be otherwise, because its money cards aren't really staples (Horizon Canopy gets played in a few decks, but almost no one else wants your Daybreak Coronets or Kor Spiritdancers).
If you have a decent budget but you see yourself jumping around from deck to deck a lot, build something with a lot of staples. Infect is actually a pretty good choice in this category. You'll get Noble Hierarchs, Inkmoth Nexus, fetches, Spellskites,Thoughtseize in the BUG version, and other goodies. You'll have lots of cards that can't fit anywhere else, but those cards won't make up a lot of the price, so the cards you end up spending a lot of money on will see as much play as possible.
If you have a tight budget and your first priority is to be competitive, I suggest that you build a deck like Puresteel Storm, Loam Pox, or really anything in the Developing Competitive/Deck Creation forums that fits within your budget. You're going to have to play something a little unorthodox, but it can be really fun to get wins with an unknown archetype, and these decks will probably fit within your budget.
If you have a tight budget and you want to have fun, you could just go brew stuff until something works. Go build something weird with ramp, Prophet of Kruphix, and Yisan, the Wanderer Bard. Maybe the Abzan Ghostway list you were talking about, depending on how much that deck actually costs. Natural Affinity with Boros Charm and Pyroclasm. This category isn't going to get you a Tier 1 deck, or even a Tier 2, but it will get you a lot of fun and probably some insane plays.
Other than that, good luck! Modern is a big world, and a lot of the decks are really weird. Feel free to ignore my advice and build whatever you want (although I strongly advise against Bloom Titan, playing more than one land a turn makes it very different from anything else you have played before, and it takes a TON of practice to understand how the heck it works). I hope you find a deck that works for you.
I know that Burn is the "base" but it seems like a brainless deck
Yep, thats why Lee Shi Tian (#1 APAC player) and Seth Manfield (one of the best Modern players in the world) happened to be the two players out of many who took it to a Top 8 finish at Pro Tour DC... and why Shahar Shenhar was the highest finishing burn player at GP Omaha. ...It had nothing to do with their skill, they just happened to be the luckiest players that were piloting a "brainless deck" those days. /sarcasm
It always makes me shake my head when players say things like that. Heck, this past week I was playing Affinity against an All-in Twin player, and as I was mapping out my next two-three turns and doing combat math in my head, he piped up "whats taking so long? There's nothing to think about with that deck."
I'm not going to spend the time to go through all of the intricacies of both Burn and Affinity (considered by many pros as the most difficult Modern deck), but there are tons and tons of small decisions that most players don't even think of that can mean the difference of winning and losing matches.
It's "brainless" in the sense that all you do is throw burn spells at peoples face.
There may be a lot of decisions when and which burn spells to use but in the end that is all that you are doing because well that is the only thing that your deck is capable of doing.
All non-land cards in your deck have only one purpose: Deal damage.
Some people call that simple.
You shouldn't see this as an attack against you or the deck. Nobody denies that there are no decisions to make with the deck.
Thank you everyone for the answer, I want to mount a deck to win some Modern tournament in my city. Know i get that probably i'll mount Burn because of the very low cost and because ot is evergreen. My meta is made by: Affinity, Goblins, Burn, UBR Control and infect. For this meta what would you suggest?
It's "brainless" in the sense that all you do is throw burn spells at peoples face.
That isn't very accurate. Burn has the ability to be more interactive than the majority of decks, and in order to win matchups like Infect and Affinity, you need to be extremely interactive at times. Being interactive with Burn is a lot more unforgiving than with other decks (UWR, Twin, Junk, etc) because every spell you throw at a creature detracts from your win condition.
Interaction decisions are easier and a lot more forgiving for decks like Junk where card x makes your opponent discard, card y kills a creature, and card z is a win con.
-One too many or one too few spells being cast interactively commonly lose games for Burn players.
-Sequencing and playing a single spell at the wrong time frequently loses games for Burn players (the addition of Monastery Swiftspear and EotGR increases the likelihood of this happening).
-Over sideboarding frequently loses games for Burn players.
Yes you can win games by "throwing all of your burn at the opponent's face," just like Twin can win games by casting card a or b and card c or d, but don't fool yourself, you aren't going to win any big tournaments by playing like that.
So for know the choice is RWg Burn because then I will be able to transform it into UWR Control/Midrange. What do you think about WB Tokens?
How will you transform Naya burn into UWR? They share 2 cards - Bolt and Lightning Helix. If you want to win, play Twin, BGx, or Burn. If you want to have fun, play whatever archetype you like the most. Pretty simple.
I know that Burn is the one that I should play to be competitive and the other 2 deck are very expensive. I don't want to play Twin because I don't like it and Abzan or any BGx plays Tarmogoyf and I don't have enough money. So Burn is the choice.
In my mind I have 3 decks that aren't too much expensive and can be competitive:
1-Burn: everyone know this archetype but I think that after a week you will not want to play it any more.
2- Amulet Bloom: This is a deck that a lot of player are starting to use because of the PT and the results made by Justin Cohen. Know I like this deck but know all the decks have somenthing anti-Amulet in SB.
3- Abzan Ghostway: I read about this deck and i tested this for a while l, the results are just incredible. Seriously no-one expect this deck and it's really funny to play.
I'm asking you to know what deck would you suggest me without having to pay thousands dollar.
Amulet Bloom will take a whole lot of practice to master and play well. I know that can be said about a lot of decks, but the guys in the Top 8 at the PT would have known a lot of the ins and outs of that deck to play well.
Abzan Ghostway is what you'd get if you don't want a tier one deck. Not sure how into competitive you are.
Yep, thats why Lee Shi Tian (#1 APAC player) and Seth Manfield (one of the best Modern players in the world) happened to be the two players out of many who took it to a Top 8 finish at Pro Tour DC... and why Shahar Shenhar was the highest finishing burn player at GP Omaha. ...It had nothing to do with their skill, they just happened to be the luckiest players that were piloting a "brainless deck" those days. /sarcasm
It always makes me shake my head when players say things like that. Heck, this past week I was playing Affinity against an All-in Twin player, and as I was mapping out my next two-three turns and doing combat math in my head, he piped up "whats taking so long? There's nothing to think about with that deck."
I'm not going to spend the time to go through all of the intricacies of both Burn and Affinity (considered by many pros as the most difficult Modern deck), but there are tons and tons of small decisions that most players don't even think of that can mean the difference of winning and losing matches.
Don't turn away a deck because you think it will get boring (unless you're just playing for fun, in which case go build some super janky weird deck and enjoy the heck out of it). If a deck is boring, it normally means 1 of 2 things. Either you keep winning in the same way (meaning your deck is consistent), or you keep losing (meaning your deck is bad/too difficult to play and you should build something else anyways). You'd be surprised at how much more there is to a deck than meets the eye, and you'll only learn these tiny little things by playing the deck a lot. Heck, even when I brew original stuff I end of learning a ton of neat synergies that I didn't plan.
Since you've been playing for a while, you probably understand the importance of staples. What you might not realize is how crucial they are in Modern. For example, see Cryptic Command. Cryptics are clearly worth a big chunk of money. However, once you have them, you can use them forever, and they will end up in a lot of decks (UWR, Faeries, Blue Moon, Scapeshift, and Twin are all examples of decks that will use Cryptics if you have them). If you just plan on sticking with one deck for a while, or if funds aren't an issue, then something like Affinity might be a good first deck. It can be played at any skill level, it's rather competitive, it's pretty cheap. and it helps you learn the format. However, Affinity has a conspicuous lack of staples. The money cards are Mox Opal, Blinkmoth Nexus, Inkmoth Nexus, Glimmervoid, Steel Overseer, etc. Of these, Inkmoth Nexus is playable in Infect, and Mox Opal is playable in Paladin Storm and some Tezzerator builds, and Spellskite ends up in a lot of sideboards. The rest of the cards aren't going to fit in anywhere else. So really, the deck you build depends a lot on your budget.
If your budget isn't an issue, build whatever you want. You seem to like this Abzan Ghostway build a lot. Go ahead and build it. It probably won't end up being competitive, but you'll enjoy it, and if it doesn't work out, no problem. You can get a tier deck later.
If you have a decent budget (for Modern, decent is normally $800-ish) and you plan on sticking with a deck for a long time, you can still build whatever you want, but be careful. You'll want to test your list as much as possible before actually purchasing cards. This particular situation also makes something like Bogles a much better choice than it would be otherwise, because its money cards aren't really staples (Horizon Canopy gets played in a few decks, but almost no one else wants your Daybreak Coronets or Kor Spiritdancers).
If you have a decent budget but you see yourself jumping around from deck to deck a lot, build something with a lot of staples. Infect is actually a pretty good choice in this category. You'll get Noble Hierarchs, Inkmoth Nexus, fetches, Spellskites,Thoughtseize in the BUG version, and other goodies. You'll have lots of cards that can't fit anywhere else, but those cards won't make up a lot of the price, so the cards you end up spending a lot of money on will see as much play as possible.
If you have a tight budget and your first priority is to be competitive, I suggest that you build a deck like Puresteel Storm, Loam Pox, or really anything in the Developing Competitive/Deck Creation forums that fits within your budget. You're going to have to play something a little unorthodox, but it can be really fun to get wins with an unknown archetype, and these decks will probably fit within your budget.
If you have a tight budget and you want to have fun, you could just go brew stuff until something works. Go build something weird with ramp, Prophet of Kruphix, and Yisan, the Wanderer Bard. Maybe the Abzan Ghostway list you were talking about, depending on how much that deck actually costs. Natural Affinity with Boros Charm and Pyroclasm. This category isn't going to get you a Tier 1 deck, or even a Tier 2, but it will get you a lot of fun and probably some insane plays.
Other than that, good luck! Modern is a big world, and a lot of the decks are really weird. Feel free to ignore my advice and build whatever you want (although I strongly advise against Bloom Titan, playing more than one land a turn makes it very different from anything else you have played before, and it takes a TON of practice to understand how the heck it works). I hope you find a deck that works for you.
It's "brainless" in the sense that all you do is throw burn spells at peoples face.
There may be a lot of decisions when and which burn spells to use but in the end that is all that you are doing because well that is the only thing that your deck is capable of doing.
All non-land cards in your deck have only one purpose: Deal damage.
Some people call that simple.
You shouldn't see this as an attack against you or the deck. Nobody denies that there are no decisions to make with the deck.
That isn't very accurate. Burn has the ability to be more interactive than the majority of decks, and in order to win matchups like Infect and Affinity, you need to be extremely interactive at times. Being interactive with Burn is a lot more unforgiving than with other decks (UWR, Twin, Junk, etc) because every spell you throw at a creature detracts from your win condition.
Interaction decisions are easier and a lot more forgiving for decks like Junk where card x makes your opponent discard, card y kills a creature, and card z is a win con.
-One too many or one too few spells being cast interactively commonly lose games for Burn players.
-Sequencing and playing a single spell at the wrong time frequently loses games for Burn players (the addition of Monastery Swiftspear and EotGR increases the likelihood of this happening).
-Over sideboarding frequently loses games for Burn players.
Yes you can win games by "throwing all of your burn at the opponent's face," just like Twin can win games by casting card a or b and card c or d, but don't fool yourself, you aren't going to win any big tournaments by playing like that.
How will you transform Naya burn into UWR? They share 2 cards - Bolt and Lightning Helix. If you want to win, play Twin, BGx, or Burn. If you want to have fun, play whatever archetype you like the most. Pretty simple.
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.