My apologies if this belongs in baseless speculation. Please move it if so. Some of my thinking may be off as I don't have a whole lot of knowledge about the Modern format but it interests me and I would like to play it more often. Anyway I was thinking of cards that could be interesting reprints. Some of these cards saw lots of tournament play but most weren't given much of a chance. I hate seeing interesting potentially playable cards sit in format limbo because they're not standard legal but also too fringe or not good enough for Vintage and Legacy. Also I'm not saying that all these cards WOULD be good in Modern,just that they could be interesting additions. Basically if I could make a Modern legal Chronicals this would be it. Here's my list:
The original fetchlands- Obviously
Counterspell- I understand how this could be considered too efficient for Standard but for Modern? I'm not sure. It could help balance the format and maybe shrink the ban list? Also they brought back Lightning Bolt and Duress so maybe it's time for counterspell to come back too. Pillage - See above
Crystal Vein- An optional mana boost at the cost of sacrificing a land. It could power out spells a little early but isn't overly powerful. It's similar to the depletion counter lands from Mercadian Masques speaking of...
Phyrexian Tower- Never saw much high level competetive play but combos well with recursive creatures or 0 cost creatures and could open doors for deck development. Sterling Grove- Not sure if this would be overpowered but it'd be cool to see it back. Dust Bowl- Hasn't seen a lot of play and has mostly been overshadowed by Rishadan Port. It's not overpowered but it's great for slower control decks
Foil- A fair pitch counter that's not nearly as good as FOW but also not as narrow Pact of Negation, Mindbreak Trap, or Disrupting Shoal. It's basically an upgrade to Shoal which sees little play. I'd like to see this get a chance and I think it would see moderate play.
Abolish- Sees some play in Vintage and Legacy but I could see it being widely played in modern without being overly dominant.
Delraich- Demon at Death's Gate and Salvage Titan don't see much play but Delraich is a little more efficient and easier to set up because it doesn't require life loss or artifacts to pay its alternate CC.
Grim Tutor- not nearly as good as it was without Dark Ritual and,honestly,I'd also like to see a price drop.
Rhystic Study- Broken in group games and EDH but in high level constructed formats it hasn't been played much. I could see it finding a home in modern fo sure. Seedtime- A potentially very powerful sideboard card that has seen very limited play in other formats.
Primal Order- There are few Homelands cards that the ensuing years have been kind to. This is one of them. With the amount of nonbasics in Modern this could be a decent sideboard or even maindeck card if 2GG isn't too high a casting cost. Broken Visage- Another decent Homelands card that usually acts as a 3 for 1 for 4B. Not bad.
Drudge Spell- Another maligned Homelands card that could see play somewhere. It only costs BB and can quickly crank out regenerating skeleton tokens. Bitterblossom is obviously better but this doesn't require lifeloss and isn't a triggered ability.
Aether Storm-Fairly unique effect at a reasonable casting cost. Could be good in control decks as an early game stall and act as late game disruption after you have a finisher out.
Diabolic Intent- Possibly too powerful and I think it would definitely see play in Modern while in Vintage and legacy it is a fringe card at best.
UndermineAbsorb- Two personal favorites of mine. They might not be strong enough anymore though.
Prophetic Bolt- A cool card with an interesting combination of effects. I think it would be played somewhere. Diabolic Visions- A great library manipulator if given the chance but it also doesn't look overpowered being that it costs UB is a sorcery and doesn't allow you to Scry or shuffle away chaff.
Omen- Ponder-lite. The extra mana cost makes it less likely to be a problem while still enabling combo decks
Vindicate- I'm surprised this hasn't been reprinted already. I think it will be in the near future.
Gerrard's Verdict- A fan favorite that isn't overpowered but is very efficient and fits in really well with the existing modern legal BW cards.
Read the Runes- Can lead to blowouts in the right deck with cards like Hatching Plans but is also risky. It could lead to a new combo deck but it's also possibly overpowered and could be too good.
Global Ruin- Another card that hates on nonbasics and destroys extra copies of basic lands too. It has to be built around but it's good without being as strong as Armageddon.
Enlistment Officer and Grave Defiler- Other tribes got similar cards in Lorwyn-Shadowmoor block and elves, merfolk, and goblins already have strong tribes. I think with the Soldiers and Zombies that are already modern legal there's enough potential for these to make Soldier decks and Zombie decks more playable.
Recoil- Good card that I think will get reprinted for modern sooner or later
Tangle- A great defensive card that doesn't look OP and I'm sure it would be played.
Cauldron Dance- Through the Breach and Shallow Grave combined with a cost of 4BR. This card has tons of potential and could be too good. I think it would be playable for sure.
Coalition Honor GuardCoalition Flag- Basically these give all your other creatures hexproof and Honor Guard's 4 toughness puts it out of bolt range.
Nightscape Master- Really it could be all of the Masters from this cycle but Nightscape is the best one. He can bounce or shock repeatadly which are good abilities to have. He may be overcosted these days though.
Vine Dryad- The best green pitch card. Besides often being free it has flash and makes a great surprise blocker. Sometimes it can be nice just to have a free 1/3 forestwalker.
Ancestral Mask- Since Theros is really pushing the Auru theme and the number of decent Auras and cards that have positive interactions with auras has grown I think this could be an interesting reprint.
Flame Rift- A good burn spell by itself it also works great with bloodthirst and the new Rakdos.
most of the Legacy goblins
Thromok the insatiable
Sol Ring- hear me out, it is banned in Legacy and there is no reason to change thzt, but Modern could not abuse it nearly as much, 2 colorless turn one on an artifact would only really help Affinity, which is not oppressive, maybe make a few weaker decks Tier 1-2, and probably create a new archetype or 2. the card is too much for Legacy, but it could cause some more diversity in Modern. and it would be funny to see in Standard
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most of the Legacy goblins
Thromok the insatiable
Sol Ring- hear me out, it is banned in Legacy and there is no reason to change thzt, but Modern could not abuse it nearly as much, 2 colorless turn one on an artifact would only really help Affinity, which is not oppressive, maybe make a few weaker decks Tier 1-2, and probably create a new archetype or 2. the card is too much for Legacy, but it could cause some more diversity in Modern. and it would be funny to see in Standard
What?? If Chrome Mox is banned in Modern, then Sol Ring should be set on fire if reprinted. From the top of my head, it can enable a turn 3 kill with Twin (playing Spellskite on turn 1, if you want the best case scenario). Sol Ring is a card that gets you 2 turns ahead in mana. The other day, in a cube game, they went turn 1 Plains -> Sol Ring, turn 2 Plains-->Elspeth. Do you want turn 2 Elspeth in Modern? Turn 3 off a more killeable Noble Hierarch is fine, but the artifact is harder to disrupt. It's a colorless Dark Ritual every turn.
Edit: just to be clearer, Sol Ring would benefit almost any spell with a 2XY cost, like Wrath of God, Gifts Ungiven, Planeswalkers, etc. And it would certainly speed up Affinity...
I believe WoTC's new policy is to make sure that every color can enjoy the exciting gameplay mechanic of making undercosted dudes and then turning them sideways. Clearly the future of magic.
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What?? If Chrome Mox is banned in Modern, then Sol Ring should be set on fire if reprinted. From the top of my head, it can enable a turn 3 kill with Twin (playing Spellskite on turn 1, if you want the best case scenario). Sol Ring is a card that gets you 2 turns ahead in mana. The other day, in a cube game, they went turn 1 Plains -> Sol Ring, turn 2 Plains-->Elspeth. Do you want turn 2 Elspeth in Modern? Turn 3 off a more killeable Noble Hierarch is fine, but the artifact is harder to disrupt. It's a colorless Dark Ritual every turn.
Edit: just to be clearer, Sol Ring would benefit almost any spell with a 2XY cost, like Wrath of God, Gifts Ungiven, Planeswalkers, etc. And it would certainly speed up Affinity...
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I am honestly in favor of Dark Ritual, but that is another matter and a bad idea right now. Modern has gotten stronger since Chrome Mox was banned and I think that card would be fine. and Ring is ALWAYS colorless T1. in a color it could be a problem. that is the biggest difference. Affinity would be faster, but not really any more consistent. Planeswalkers would come down a bit quicker, but how hard are they to deal with really? wraths would get better, but in a creature-centric format, killing them all is for a pretty narrow deck list. I hadn't thought of Gifts, but you are right, that could be an issue. so it gets big and we beat it back down. innovation for new decks comes to answer new threats
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Multiple Sol Rings would be an issue too. You could conceivably open with multiple Sol Rings and be way ahead off 1 land. It was one of the earliest cards restricted in Vintage for good reason. It's an absurd card.
It seems much of what you want are better counters, free spells, land destruction, and mana accelerates. Pretty much tilting the format much closer to legacy. Personally I wouldn't want ALL of these, but a few sprinkled in might be good for the format. Certainly non basic hate would be nice. MAYBE a few pitch spells. But no more mana accelerates simply because I don't feel combo needs any more help at the moment and it makes it that much easier to consistently break the turn four rule.
Well I didn't want to include stuff that has already seen heavy Vintage/Legacy play like Daze, Force of Will, Wasteland, Dark Ritual, or Misdirection with the exceptions to that being Baleful Strix, Strategic Planning and Grim Tutor (the latter two of which haven't seen widespread play in years). I do agree that adding the complete list of cards over a short period of time would be a bad idea too. I tried to focus on stuff that might be too good for contemporary standard but not good enough for the other eternal formats. If I had to cut the list down to like 10 cards they would probably be: Counterspell, Dust Bowl, Pillage, Grim Tutor, Foil, Rhystic Study, the Masques depletion counter lands, Abolish, Gerrard's Verdict, and Cave-In. I think those would all get some play without being too efficient for the format and oppressive like Wasteland or Force of Will would be.
Nice picks! I'd go with Bubbling Muck over High Tide though. High Tide has had it's time to shine in Legacy before but bubbling muck has always been outclassed by Dark Ritual in black. I think Bubbling Muck could be good enough for modern and would be a cool addition. It's not as good as High Tide or Dark Ritual either so it looks safe. I think Culling the Week would be cool too. It's a powerful card that was never strong enough in Vintage/Legacy only seeing some fringe play in a couple decks. I would also like to see Oppression. As far as a couple more risky cards I think Diminishing Returns and Lim-Dul's Vault would be interesting. Personally I think modern would be able to handle those cards and these cards are another instance of being rarely played fringe in Vintage and Legacy. There's a few more of course. Maybe I'll post them later.
Nice picks! I'd go with Bubbling Muck over High Tide though. High Tide has had it's time to shine in Legacy before but bubbling muck has always been outclassed by Dark Ritual in black. I think Bubbling Muck could be good enough for modern and would be a cool addition. It's not as good as High Tide or Dark Ritual either so it looks safe. I think Culling the Week would be cool too. It's a powerful card that was never strong enough in Vintage/Legacy only seeing some fringe play in a couple decks. I would also like to see Oppression. As far as a couple more risky cards I think Diminishing Returns and Lim-Dul's Vault would be interesting. Personally I think modern would be able to handle those cards and these cards are another instance of being rarely played fringe in Vintage and Legacy. There's a few more of course. Maybe I'll post them later.
I agree with you on all of these (though I want High Tide just so that I can use it with Hidden Strings as well as other blue untappers) except for Lim-Dul's Vault, which might make turn 3 combo wins too consistent (I'm not sure though).
Oh man a combo deck with High Tide and Hidden Strings would be awesome! I think Vault and diminsihing returns both could be too good but I'm on the fence about it. They seem like the perfect kind of card for this exercise as they are powerful but rarely played elsewhere. I still would like to see it happen. If they reprinted some of the counter magic we've listed above it could help it not become a problem.
I would like to add the hidden cards from Urza Block: Hidden Ancients,Hidden Gibbons, Hidden Herd ,Hidden Guerillas, hidden spider, and hidden stag. I would like to see Kor Haven too.
Oh man a combo deck with High Tide and Hidden Strings would be awesome! I think Vault and diminsihing returns both could be too good but I'm on the fence about it. They seem like the perfect kind of card for this exercise as they are powerful but rarely played elsewhere. I still would like to see it happen. If they reprinted some of the counter magic we've listed above it could help it not become a problem.
I would like to add the hidden cards from Urza Block: Hidden Ancients,Hidden Gibbons, Hidden Herd ,Hidden Guerillas, hidden spider, and hidden stag. I would like to see Kor Haven too.
I would love to see Erhnam Djinn and Armageddon be reprinted. Make old-school Erhnamgeddon playable again!!!
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I do think modern needs some better tutors than we have now, but the could enable some of the more glass cannon decks to become better and win earlier. I would love to see gamble reprinted.
Many of these are interesting cards, but I certainly don't want to see a bunch more counterspells and mana ramp.
I like playing in a format where blue is not dominant and isn't in almost every deck.
I also prefer playing magic when there are more fair decks around and less non-interactive combo decks.
but where are the fair decks right now? a few BG and maybe UWR control, that's about it. everyone else hopping on the combo train, pod, twin, even UWR control starts to run kiki-jiki
Many of these are interesting cards, but I certainly don't want to see a bunch more counterspells and mana ramp.
I like playing in a format where blue is not dominant and isn't in almost every deck.
I also prefer playing magic when there are more fair decks around and less non-interactive combo decks.
but where are the fair decks right now? a few BG and maybe UWR control, that's about it. everyone else hopping on the combo train, pod, twin, even UWR control starts to run kiki-jiki
That is a pretty weak assessment of the metagame. Pod is not a combo deck, and you are missing out on the other fair decks as well. Just take a look at the proven and established decks section.
The top deck on modo is twin which is combo which supports the fair decks being out. Of course the next 4 most winning are Affinity, UR Delver, Jund, Burn with a combined 30% of the meta. If you add UWR and Melira (which is becoming a non-combo deck really) you have 40% of the total meta game being fair decks just from that. Fair decks are fine.
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The original fetchlands- Obviously
Counterspell- I understand how this could be considered too efficient for Standard but for Modern? I'm not sure. It could help balance the format and maybe shrink the ban list? Also they brought back Lightning Bolt and Duress so maybe it's time for counterspell to come back too.
Pillage - See above
Crystal Vein- An optional mana boost at the cost of sacrificing a land. It could power out spells a little early but isn't overly powerful. It's similar to the depletion counter lands from Mercadian Masques speaking of...
Peat Bog Sandstone NeedleSaprazzan Skerry Remote FarmHickory Woodlot- Fair and balanced Sol Lands that provide colored mana and can accelerate spells that have a higher color weight.
Phyrexian Tower- Never saw much high level competetive play but combos well with recursive creatures or 0 cost creatures and could open doors for deck development.
Sterling Grove- Not sure if this would be overpowered but it'd be cool to see it back.
Dust Bowl- Hasn't seen a lot of play and has mostly been overshadowed by Rishadan Port. It's not overpowered but it's great for slower control decks
Foil- A fair pitch counter that's not nearly as good as FOW but also not as narrow Pact of Negation, Mindbreak Trap, or Disrupting Shoal. It's basically an upgrade to Shoal which sees little play. I'd like to see this get a chance and I think it would see moderate play.
Abolish- Sees some play in Vintage and Legacy but I could see it being widely played in modern without being overly dominant.
Delraich- Demon at Death's Gate and Salvage Titan don't see much play but Delraich is a little more efficient and easier to set up because it doesn't require life loss or artifacts to pay its alternate CC.
Grim Tutor- not nearly as good as it was without Dark Ritual and,honestly,I'd also like to see a price drop.
Rhystic Study- Broken in group games and EDH but in high level constructed formats it hasn't been played much. I could see it finding a home in modern fo sure.
Seedtime- A potentially very powerful sideboard card that has seen very limited play in other formats.
Primal Order- There are few Homelands cards that the ensuing years have been kind to. This is one of them. With the amount of nonbasics in Modern this could be a decent sideboard or even maindeck card if 2GG isn't too high a casting cost.
Broken Visage- Another decent Homelands card that usually acts as a 3 for 1 for 4B. Not bad.
Drudge Spell- Another maligned Homelands card that could see play somewhere. It only costs BB and can quickly crank out regenerating skeleton tokens. Bitterblossom is obviously better but this doesn't require lifeloss and isn't a triggered ability.
Aether Storm-Fairly unique effect at a reasonable casting cost. Could be good in control decks as an early game stall and act as late game disruption after you have a finisher out.
Diabolic Intent- Possibly too powerful and I think it would definitely see play in Modern while in Vintage and legacy it is a fringe card at best.
Undermine Absorb- Two personal favorites of mine. They might not be strong enough anymore though.
Prophetic Bolt- A cool card with an interesting combination of effects. I think it would be played somewhere.
Diabolic Visions- A great library manipulator if given the chance but it also doesn't look overpowered being that it costs UB is a sorcery and doesn't allow you to Scry or shuffle away chaff.
Omen- Ponder-lite. The extra mana cost makes it less likely to be a problem while still enabling combo decks
Disrupt- Great one mana cantrip counterspell.
Vindicate- I'm surprised this hasn't been reprinted already. I think it will be in the near future.
Gerrard's Verdict- A fan favorite that isn't overpowered but is very efficient and fits in really well with the existing modern legal BW cards.
Read the Runes- Can lead to blowouts in the right deck with cards like Hatching Plans but is also risky. It could lead to a new combo deck but it's also possibly overpowered and could be too good.
Global Ruin- Another card that hates on nonbasics and destroys extra copies of basic lands too. It has to be built around but it's good without being as strong as Armageddon.
Enlistment Officer and Grave Defiler- Other tribes got similar cards in Lorwyn-Shadowmoor block and elves, merfolk, and goblins already have strong tribes. I think with the Soldiers and Zombies that are already modern legal there's enough potential for these to make Soldier decks and Zombie decks more playable.
Saprazzan Legate Deepwood Legate Cho-Arim Legate Kyren LegateRushwood Legate- Sideboard cards that are aggressive rather than disruptive but a free 1/3 flying merfolk or Shade that pumps for B seem worth it. The others aren't as exciting.
Recoil- Good card that I think will get reprinted for modern sooner or later
Tangle- A great defensive card that doesn't look OP and I'm sure it would be played.
Cauldron Dance- Through the Breach and Shallow Grave combined with a cost of 4BR. This card has tons of potential and could be too good. I think it would be playable for sure.
Coalition Honor Guard Coalition Flag- Basically these give all your other creatures hexproof and Honor Guard's 4 toughness puts it out of bolt range.
Divert- Would be a great answer to Abrupt Decay
Nightscape Master- Really it could be all of the Masters from this cycle but Nightscape is the best one. He can bounce or shock repeatadly which are good abilities to have. He may be overcosted these days though.
Vine Dryad- The best green pitch card. Besides often being free it has flash and makes a great surprise blocker. Sometimes it can be nice just to have a free 1/3 forestwalker.
Ancestral Mask- Since Theros is really pushing the Auru theme and the number of decent Auras and cards that have positive interactions with auras has grown I think this could be an interesting reprint.
Flame Rift- A good burn spell by itself it also works great with bloodthirst and the new Rakdos.
Skyshroud Poacher Moggcatcher Seahunter
Cornered Market
War Tax
Dawnstrider
Pack Hunt
Reverant Silence
Cave-In
Mageta the Lion
Avatar of Fury
Thresher Beast
Snake Pit
Ramosian Seargent
Serendib Efreet
Sea Drake
Rishadan Cutpurse Rishadan Brigand
Reverant Mantra
Stampede Driver
Glittering Lion
Viceling Rackling
Skyshroud Sentinel
OutbreakFlameshotSnag
Jeweled Amulet
Glowrider
Dawn Elemental
Forgotten Ancient
False Cure
Silver Knight
Oversold Cemetary
Edgewalker
Phyrexian Processor
Chains of Plasma- Personal bias here because I loved Swans and I don't think it would be overpowered in this environment.
Oblation
Planar Guide
Undead Gladiator
Decree of Silence
Mana Echoes
Cruel Bargain
Personal Tutor
Sylvan Tutor
Mercenary Knight
Final Fortune
Rancid Earth
Endless Cockroaches
Flux
Ashes to Ashes Dust to Dust
Baleful Strix
Strategic Planning
Restore
Reincarnation
Cloud of Faeries
Phyrexian Delver
Arcane Denial
Serene Master
Shattergang Brothers
Kongming Sleeping Dragon
Angel of Finality
Ruination
Sudden Demise
Buried Alive
Chaos Warp
Also the dreams cycle from Torment would be interesting.
Well, I'll post some more with explanations later.
Thoughts?
Pernicious Deed
Genesis
Living Wish
Cabal Therapy
Collective Restraint
I would also like to see Destructive Flow and the Onslaught Cycle Lands.
Thromok the insatiable
Sol Ring- hear me out, it is banned in Legacy and there is no reason to change thzt, but Modern could not abuse it nearly as much, 2 colorless turn one on an artifact would only really help Affinity, which is not oppressive, maybe make a few weaker decks Tier 1-2, and probably create a new archetype or 2. the card is too much for Legacy, but it could cause some more diversity in Modern. and it would be funny to see in Standard
What?? If Chrome Mox is banned in Modern, then Sol Ring should be set on fire if reprinted. From the top of my head, it can enable a turn 3 kill with Twin (playing Spellskite on turn 1, if you want the best case scenario). Sol Ring is a card that gets you 2 turns ahead in mana. The other day, in a cube game, they went turn 1 Plains -> Sol Ring, turn 2 Plains-->Elspeth. Do you want turn 2 Elspeth in Modern? Turn 3 off a more killeable Noble Hierarch is fine, but the artifact is harder to disrupt. It's a colorless Dark Ritual every turn.
Edit: just to be clearer, Sol Ring would benefit almost any spell with a 2XY cost, like Wrath of God, Gifts Ungiven, Planeswalkers, etc. And it would certainly speed up Affinity...
What?? If Chrome Mox is banned in Modern, then Sol Ring should be set on fire if reprinted. From the top of my head, it can enable a turn 3 kill with Twin (playing Spellskite on turn 1, if you want the best case scenario). Sol Ring is a card that gets you 2 turns ahead in mana. The other day, in a cube game, they went turn 1 Plains -> Sol Ring, turn 2 Plains-->Elspeth. Do you want turn 2 Elspeth in Modern? Turn 3 off a more killeable Noble Hierarch is fine, but the artifact is harder to disrupt. It's a colorless Dark Ritual every turn.
Edit: just to be clearer, Sol Ring would benefit almost any spell with a 2XY cost, like Wrath of God, Gifts Ungiven, Planeswalkers, etc. And it would certainly speed up Affinity...
[/quote]
I am honestly in favor of Dark Ritual, but that is another matter and a bad idea right now. Modern has gotten stronger since Chrome Mox was banned and I think that card would be fine. and Ring is ALWAYS colorless T1. in a color it could be a problem. that is the biggest difference. Affinity would be faster, but not really any more consistent. Planeswalkers would come down a bit quicker, but how hard are they to deal with really? wraths would get better, but in a creature-centric format, killing them all is for a pretty narrow deck list. I hadn't thought of Gifts, but you are right, that could be an issue. so it gets big and we beat it back down. innovation for new decks comes to answer new threats
Storm Crow is strictly worse than Seacoast Drake.
I agree with you on all of these (though I want High Tide just so that I can use it with Hidden Strings as well as other blue untappers) except for Lim-Dul's Vault, which might make turn 3 combo wins too consistent (I'm not sure though).
Storm Crow is strictly worse than Seacoast Drake.
I would like to add the hidden cards from Urza Block: Hidden Ancients,Hidden Gibbons, Hidden Herd ,Hidden Guerillas, hidden spider, and hidden stag. I would like to see Kor Haven too.
Agreed.
Storm Crow is strictly worse than Seacoast Drake.
Be a lemming hunter. Don't be a lemming.
Really, all you had to do was explain to him the popularity metric, not give him the lemming hunter manifesto...
Originally posted by MemoryLapse and DotMatrix
Armageddon is a good idea. It doesn't see play elsewhere and probably wouldn't be dominant I'd like to see it back. I'd even be happy enough with Catastrophe or Global Ruin.I don't think Erhnam would be playable. They reprinted it in Judgement and it didn't see much play then so with all the power creep between now and then it probably wouldn't do much. Sad because it's an icon and was such a powerhouse back in the day. A few more cards I thought of are Serendib Efreet, Captain Sisay,Flusterstorm,Pack Hunt, Desolation Angel, Portent, Cabal Coffers, Oppression, and, Lin Sivvi, Defiant Hero, Bearscape.
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I like playing in a format where blue is not dominant and isn't in almost every deck.
I also prefer playing magic when there are more fair decks around and less non-interactive combo decks.
but where are the fair decks right now? a few BG and maybe UWR control, that's about it. everyone else hopping on the combo train, pod, twin, even UWR control starts to run kiki-jiki
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
That is a pretty weak assessment of the metagame. Pod is not a combo deck, and you are missing out on the other fair decks as well. Just take a look at the proven and established decks section.
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay